2 <!DOCTYPE project SYSTEM "dtds/project.dtd">
5 the $* strings will be expanded following these rules:
6 $TEMPLATEapppath: path to the Radiant .. C:\Program Files\Gtkradiant
7 $TEMPLATEenginepath: path to the engine .. C:\Program Files\UFO Alien Invasion\GameData
8 $TEMPLATEtoolspath: path to the tools directory (enginepath)radiant
9 (NOTE: on win32 tools directory is usually where the editor is .. but it's not true on linux)
10 $TEMPLATEuserhomepath: on linux, the directory with write permissions for saving maps etc.
11 on win32, == $TEMPLATEenginepath
12 $TEMPLATEbasedir: base game dir
14 Note : Default project settings are for single player... this can be changed throught the projects select in the File Menu
18 <key name="version" value="2"/>
19 <key name="basepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
20 <key name="rshcmd" value=""/>
21 <key name="remotebasepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
22 <key name="entitypath" value="$TEMPLATEtoolspath$TEMPLATEbasedir/scripts/entities.def"/>
23 <key name="texturepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/textures/"/>
24 <key name="autosave" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/autosave.map"/>
25 <key name="mapspath" value="$TEMPLATEenginepath$TEMPLATEbasedir/maps/"/>
26 <key name="surf1" value="light" />
27 <key name="surf2" value="slick" />
28 <key name="surf3" value="sky" />
29 <key name="surf4" value="warp" />
30 <key name="surf5" value="trans33" />
31 <key name="surf6" value="trans66" />
32 <key name="surf7" value="flow" />
33 <key name="surf8" value="nodraw" />
34 <key name="surf9" value="hint" />
35 <key name="surf10" value="skip" />
36 <key name="surf11" value="trans" />
37 <key name="surf12" value="phong" />
38 <key name="surf13" value="" />
39 <key name="surf14" value="" />
40 <key name="surf15" value="" />
41 <key name="surf16" value="" />
42 <key name="surf17" value="" />
43 <key name="surf18" value="" />
44 <key name="surf19" value="" />
45 <key name="surf20" value="" />
46 <key name="surf21" value="" />
47 <key name="surf22" value="" />
48 <key name="surf23" value="" />
49 <key name="surf24" value="" />
50 <key name="surf25" value="" />
51 <key name="surf26" value="" />
52 <key name="surf27" value="" />
53 <key name="surf28" value="" />
54 <key name="surf29" value="" />
55 <key name="surf30" value="" />
56 <key name="surf31" value="" />
57 <key name="surf32" value="" />
58 <key name="cont1" value="solid" />
59 <key name="cont2" value="window" />
60 <key name="cont3" value="aux" />
61 <key name="cont4" value="lava" />
62 <key name="cont5" value="slime" />
63 <key name="cont6" value="water" />
64 <key name="cont7" value="mist" />
65 <key name="cont8" value="" />
66 <key name="cont9" value="" />
67 <key name="cont10" value="" />
68 <key name="cont11" value="" />
69 <key name="cont12" value="" />
70 <key name="cont13" value="" />
71 <key name="cont14" value="" />
72 <key name="cont15" value="" />
73 <key name="cont16" value="" />
74 <key name="cont17" value="playerclip"/>
75 <key name="cont18" value="monsterclip" />
76 <key name="cont19" value="current_0" />
77 <key name="cont20" value="current_90" />
78 <key name="cont21" value="current_180" />
79 <key name="cont22" value="current_270" />
80 <key name="cont23" value="current_up" />
81 <key name="cont24" value="current_down" />
82 <key name="cont25" value="origin" />
83 <key name="cont26" value="monster" />
84 <key name="cont27" value="corpse" />
85 <key name="cont28" value="detail" />
86 <key name="cont29" value="translucent" />
87 <key name="cont30" value="ladder" />
88 <key name="bsp_q2map: (final)" value="! "$TEMPLATEapppathq2wmap" -extra $"/>