2 Copyright (C) 2001-2006, William Joseph.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #if !defined( INCLUDED_IGL_H )
23 #define INCLUDED_IGL_H
27 #include "generic/constant.h"
30 #define QGL_DLLEXPORT __stdcall
35 typedef unsigned int GLenum;
36 typedef unsigned char GLboolean;
37 typedef unsigned int GLbitfield;
38 typedef signed char GLbyte;
39 typedef short GLshort;
42 typedef unsigned char GLubyte;
43 typedef unsigned short GLushort;
44 typedef unsigned int GLuint;
45 typedef float GLfloat;
46 typedef float GLclampf;
47 typedef double GLdouble;
48 typedef double GLclampd;
51 #if !defined( GL_VERSION_1_1 )
52 #define GL_VERSION_1_1 1
58 #define GL_POINTS 0x0000
59 #define GL_LINES 0x0001
60 #define GL_LINE_LOOP 0x0002
61 #define GL_LINE_STRIP 0x0003
62 #define GL_TRIANGLES 0x0004
63 #define GL_TRIANGLE_STRIP 0x0005
64 #define GL_TRIANGLE_FAN 0x0006
65 #define GL_QUADS 0x0007
66 #define GL_QUAD_STRIP 0x0008
67 #define GL_POLYGON 0x0009
68 #define GL_ACCUM 0x0100
69 #define GL_LOAD 0x0101
70 #define GL_RETURN 0x0102
71 #define GL_MULT 0x0103
73 #define GL_NEVER 0x0200
74 #define GL_LESS 0x0201
75 #define GL_EQUAL 0x0202
76 #define GL_LEQUAL 0x0203
77 #define GL_GREATER 0x0204
78 #define GL_NOTEQUAL 0x0205
79 #define GL_GEQUAL 0x0206
80 #define GL_ALWAYS 0x0207
81 #define GL_SRC_COLOR 0x0300
82 #define GL_ONE_MINUS_SRC_COLOR 0x0301
83 #define GL_SRC_ALPHA 0x0302
84 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
85 #define GL_DST_ALPHA 0x0304
86 #define GL_ONE_MINUS_DST_ALPHA 0x0305
87 #define GL_DST_COLOR 0x0306
88 #define GL_ONE_MINUS_DST_COLOR 0x0307
89 #define GL_SRC_ALPHA_SATURATE 0x0308
90 #define GL_BYTE 0x1400
91 #define GL_UNSIGNED_BYTE 0x1401
92 #define GL_SHORT 0x1402
93 #define GL_UNSIGNED_SHORT 0x1403
95 #define GL_UNSIGNED_INT 0x1405
96 #define GL_FLOAT 0x1406
97 #define GL_2_BYTES 0x1407
98 #define GL_3_BYTES 0x1408
99 #define GL_4_BYTES 0x1409
100 #define GL_DOUBLE 0x140A
102 #define GL_FRONT_LEFT 0x0400
103 #define GL_FRONT_RIGHT 0x0401
104 #define GL_BACK_LEFT 0x0402
105 #define GL_BACK_RIGHT 0x0403
106 #define GL_FRONT 0x0404
107 #define GL_BACK 0x0405
108 #define GL_LEFT 0x0406
109 #define GL_RIGHT 0x0407
110 #define GL_FRONT_AND_BACK 0x0408
111 #define GL_AUX0 0x0409
112 #define GL_AUX1 0x040A
113 #define GL_AUX2 0x040B
114 #define GL_AUX3 0x040C
115 #define GL_NO_ERROR 0
116 #define GL_INVALID_ENUM 0x0500
117 #define GL_INVALID_VALUE 0x0501
118 #define GL_INVALID_OPERATION 0x0502
119 #define GL_STACK_OVERFLOW 0x0503
120 #define GL_STACK_UNDERFLOW 0x0504
121 #define GL_OUT_OF_MEMORY 0x0505
124 #define GL_3D_COLOR 0x0602
125 #define GL_3D_COLOR_TEXTURE 0x0603
126 #define GL_4D_COLOR_TEXTURE 0x0604
127 #define GL_PASS_THROUGH_TOKEN 0x0700
128 #define GL_POINT_TOKEN 0x0701
129 #define GL_LINE_TOKEN 0x0702
130 #define GL_POLYGON_TOKEN 0x0703
131 #define GL_BITMAP_TOKEN 0x0704
132 #define GL_DRAW_PIXEL_TOKEN 0x0705
133 #define GL_COPY_PIXEL_TOKEN 0x0706
134 #define GL_LINE_RESET_TOKEN 0x0707
135 #define GL_EXP 0x0800
136 #define GL_EXP2 0x0801
138 #define GL_CCW 0x0901
139 #define GL_COEFF 0x0A00
140 #define GL_ORDER 0x0A01
141 #define GL_DOMAIN 0x0A02
142 #define GL_CURRENT_COLOR 0x0B00
143 #define GL_CURRENT_INDEX 0x0B01
144 #define GL_CURRENT_NORMAL 0x0B02
145 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
146 #define GL_CURRENT_RASTER_COLOR 0x0B04
147 #define GL_CURRENT_RASTER_INDEX 0x0B05
148 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
149 #define GL_CURRENT_RASTER_POSITION 0x0B07
150 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
151 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
152 #define GL_POINT_SMOOTH 0x0B10
153 #define GL_POINT_SIZE 0x0B11
154 #define GL_POINT_SIZE_RANGE 0x0B12
155 #define GL_POINT_SIZE_GRANULARITY 0x0B13
156 #define GL_LINE_SMOOTH 0x0B20
157 #define GL_LINE_WIDTH 0x0B21
158 #define GL_LINE_WIDTH_RANGE 0x0B22
159 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
160 #define GL_LINE_STIPPLE 0x0B24
161 #define GL_LINE_STIPPLE_PATTERN 0x0B25
162 #define GL_LINE_STIPPLE_REPEAT 0x0B26
163 #define GL_LIST_MODE 0x0B30
164 #define GL_MAX_LIST_NESTING 0x0B31
165 #define GL_LIST_BASE 0x0B32
166 #define GL_LIST_INDEX 0x0B33
167 #define GL_POLYGON_MODE 0x0B40
168 #define GL_POLYGON_SMOOTH 0x0B41
169 #define GL_POLYGON_STIPPLE 0x0B42
170 #define GL_EDGE_FLAG 0x0B43
171 #define GL_CULL_FACE 0x0B44
172 #define GL_CULL_FACE_MODE 0x0B45
173 #define GL_FRONT_FACE 0x0B46
174 #define GL_LIGHTING 0x0B50
175 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
176 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
177 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
178 #define GL_SHADE_MODEL 0x0B54
179 #define GL_COLOR_MATERIAL_FACE 0x0B55
180 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
181 #define GL_COLOR_MATERIAL 0x0B57
182 #define GL_FOG 0x0B60
183 #define GL_FOG_INDEX 0x0B61
184 #define GL_FOG_DENSITY 0x0B62
185 #define GL_FOG_START 0x0B63
186 #define GL_FOG_END 0x0B64
187 #define GL_FOG_MODE 0x0B65
188 #define GL_FOG_COLOR 0x0B66
189 #define GL_DEPTH_RANGE 0x0B70
190 #define GL_DEPTH_TEST 0x0B71
191 #define GL_DEPTH_WRITEMASK 0x0B72
192 #define GL_DEPTH_CLEAR_VALUE 0x0B73
193 #define GL_DEPTH_FUNC 0x0B74
194 #define GL_ACCUM_CLEAR_VALUE 0x0B80
195 #define GL_STENCIL_TEST 0x0B90
196 #define GL_STENCIL_CLEAR_VALUE 0x0B91
197 #define GL_STENCIL_FUNC 0x0B92
198 #define GL_STENCIL_VALUE_MASK 0x0B93
199 #define GL_STENCIL_FAIL 0x0B94
200 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
201 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
202 #define GL_STENCIL_REF 0x0B97
203 #define GL_STENCIL_WRITEMASK 0x0B98
204 #define GL_MATRIX_MODE 0x0BA0
205 #define GL_NORMALIZE 0x0BA1
206 #define GL_VIEWPORT 0x0BA2
207 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
208 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
209 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
210 #define GL_MODELVIEW_MATRIX 0x0BA6
211 #define GL_PROJECTION_MATRIX 0x0BA7
212 #define GL_TEXTURE_MATRIX 0x0BA8
213 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
214 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
215 #define GL_ALPHA_TEST 0x0BC0
216 #define GL_ALPHA_TEST_FUNC 0x0BC1
217 #define GL_ALPHA_TEST_REF 0x0BC2
218 #define GL_DITHER 0x0BD0
219 #define GL_BLEND_DST 0x0BE0
220 #define GL_BLEND_SRC 0x0BE1
221 #define GL_BLEND 0x0BE2
222 #define GL_LOGIC_OP_MODE 0x0BF0
223 #define GL_INDEX_LOGIC_OP 0x0BF1
224 #define GL_COLOR_LOGIC_OP 0x0BF2
225 #define GL_AUX_BUFFERS 0x0C00
226 #define GL_DRAW_BUFFER 0x0C01
227 #define GL_READ_BUFFER 0x0C02
228 #define GL_SCISSOR_BOX 0x0C10
229 #define GL_SCISSOR_TEST 0x0C11
230 #define GL_INDEX_CLEAR_VALUE 0x0C20
231 #define GL_INDEX_WRITEMASK 0x0C21
232 #define GL_COLOR_CLEAR_VALUE 0x0C22
233 #define GL_COLOR_WRITEMASK 0x0C23
234 #define GL_INDEX_MODE 0x0C30
235 #define GL_RGBA_MODE 0x0C31
236 #define GL_DOUBLEBUFFER 0x0C32
237 #define GL_STEREO 0x0C33
238 #define GL_RENDER_MODE 0x0C40
239 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
240 #define GL_POINT_SMOOTH_HINT 0x0C51
241 #define GL_LINE_SMOOTH_HINT 0x0C52
242 #define GL_POLYGON_SMOOTH_HINT 0x0C53
243 #define GL_FOG_HINT 0x0C54
244 #define GL_TEXTURE_GEN_S 0x0C60
245 #define GL_TEXTURE_GEN_T 0x0C61
246 #define GL_TEXTURE_GEN_R 0x0C62
247 #define GL_TEXTURE_GEN_Q 0x0C63
248 #define GL_PIXEL_MAP_I_TO_I 0x0C70
249 #define GL_PIXEL_MAP_S_TO_S 0x0C71
250 #define GL_PIXEL_MAP_I_TO_R 0x0C72
251 #define GL_PIXEL_MAP_I_TO_G 0x0C73
252 #define GL_PIXEL_MAP_I_TO_B 0x0C74
253 #define GL_PIXEL_MAP_I_TO_A 0x0C75
254 #define GL_PIXEL_MAP_R_TO_R 0x0C76
255 #define GL_PIXEL_MAP_G_TO_G 0x0C77
256 #define GL_PIXEL_MAP_B_TO_B 0x0C78
257 #define GL_PIXEL_MAP_A_TO_A 0x0C79
258 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
259 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
260 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
261 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
262 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
263 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
264 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
265 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
266 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
267 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
268 #define GL_UNPACK_SWAP_BYTES 0x0CF0
269 #define GL_UNPACK_LSB_FIRST 0x0CF1
270 #define GL_UNPACK_ROW_LENGTH 0x0CF2
271 #define GL_UNPACK_SKIP_ROWS 0x0CF3
272 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
273 #define GL_UNPACK_ALIGNMENT 0x0CF5
274 #define GL_PACK_SWAP_BYTES 0x0D00
275 #define GL_PACK_LSB_FIRST 0x0D01
276 #define GL_PACK_ROW_LENGTH 0x0D02
277 #define GL_PACK_SKIP_ROWS 0x0D03
278 #define GL_PACK_SKIP_PIXELS 0x0D04
279 #define GL_PACK_ALIGNMENT 0x0D05
280 #define GL_MAP_COLOR 0x0D10
281 #define GL_MAP_STENCIL 0x0D11
282 #define GL_INDEX_SHIFT 0x0D12
283 #define GL_INDEX_OFFSET 0x0D13
284 #define GL_RED_SCALE 0x0D14
285 #define GL_RED_BIAS 0x0D15
286 #define GL_ZOOM_X 0x0D16
287 #define GL_ZOOM_Y 0x0D17
288 #define GL_GREEN_SCALE 0x0D18
289 #define GL_GREEN_BIAS 0x0D19
290 #define GL_BLUE_SCALE 0x0D1A
291 #define GL_BLUE_BIAS 0x0D1B
292 #define GL_ALPHA_SCALE 0x0D1C
293 #define GL_ALPHA_BIAS 0x0D1D
294 #define GL_DEPTH_SCALE 0x0D1E
295 #define GL_DEPTH_BIAS 0x0D1F
296 #define GL_MAX_EVAL_ORDER 0x0D30
297 #define GL_MAX_LIGHTS 0x0D31
298 #define GL_MAX_CLIP_PLANES 0x0D32
299 #define GL_MAX_TEXTURE_SIZE 0x0D33
300 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
301 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
302 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
303 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
304 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
305 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
306 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
307 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
308 #define GL_SUBPIXEL_BITS 0x0D50
309 #define GL_INDEX_BITS 0x0D51
310 #define GL_RED_BITS 0x0D52
311 #define GL_GREEN_BITS 0x0D53
312 #define GL_BLUE_BITS 0x0D54
313 #define GL_ALPHA_BITS 0x0D55
314 #define GL_DEPTH_BITS 0x0D56
315 #define GL_STENCIL_BITS 0x0D57
316 #define GL_ACCUM_RED_BITS 0x0D58
317 #define GL_ACCUM_GREEN_BITS 0x0D59
318 #define GL_ACCUM_BLUE_BITS 0x0D5A
319 #define GL_ACCUM_ALPHA_BITS 0x0D5B
320 #define GL_NAME_STACK_DEPTH 0x0D70
321 #define GL_AUTO_NORMAL 0x0D80
322 #define GL_MAP1_COLOR_4 0x0D90
323 #define GL_MAP1_INDEX 0x0D91
324 #define GL_MAP1_NORMAL 0x0D92
325 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
326 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
327 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
328 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
329 #define GL_MAP1_VERTEX_3 0x0D97
330 #define GL_MAP1_VERTEX_4 0x0D98
331 #define GL_MAP2_COLOR_4 0x0DB0
332 #define GL_MAP2_INDEX 0x0DB1
333 #define GL_MAP2_NORMAL 0x0DB2
334 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
335 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
336 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
337 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
338 #define GL_MAP2_VERTEX_3 0x0DB7
339 #define GL_MAP2_VERTEX_4 0x0DB8
340 #define GL_MAP1_GRID_DOMAIN 0x0DD0
341 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
342 #define GL_MAP2_GRID_DOMAIN 0x0DD2
343 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
344 #define GL_TEXTURE_1D 0x0DE0
345 #define GL_TEXTURE_2D 0x0DE1
346 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
347 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
348 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
349 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
350 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
351 #define GL_TEXTURE_WIDTH 0x1000
352 #define GL_TEXTURE_HEIGHT 0x1001
353 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
354 #define GL_TEXTURE_BORDER_COLOR 0x1004
355 #define GL_TEXTURE_BORDER 0x1005
356 #define GL_DONT_CARE 0x1100
357 #define GL_FASTEST 0x1101
358 #define GL_NICEST 0x1102
359 #define GL_LIGHT0 0x4000
360 #define GL_LIGHT1 0x4001
361 #define GL_LIGHT2 0x4002
362 #define GL_LIGHT3 0x4003
363 #define GL_LIGHT4 0x4004
364 #define GL_LIGHT5 0x4005
365 #define GL_LIGHT6 0x4006
366 #define GL_LIGHT7 0x4007
367 #define GL_AMBIENT 0x1200
368 #define GL_DIFFUSE 0x1201
369 #define GL_SPECULAR 0x1202
370 #define GL_POSITION 0x1203
371 #define GL_SPOT_DIRECTION 0x1204
372 #define GL_SPOT_EXPONENT 0x1205
373 #define GL_SPOT_CUTOFF 0x1206
374 #define GL_CONSTANT_ATTENUATION 0x1207
375 #define GL_LINEAR_ATTENUATION 0x1208
376 #define GL_QUADRATIC_ATTENUATION 0x1209
377 #define GL_COMPILE 0x1300
378 #define GL_COMPILE_AND_EXECUTE 0x1301
379 #define GL_CLEAR 0x1500
380 #define GL_AND 0x1501
381 #define GL_AND_REVERSE 0x1502
382 #define GL_COPY 0x1503
383 #define GL_AND_INVERTED 0x1504
384 #define GL_NOOP 0x1505
385 #define GL_XOR 0x1506
387 #define GL_NOR 0x1508
388 #define GL_EQUIV 0x1509
389 #define GL_INVERT 0x150A
390 #define GL_OR_REVERSE 0x150B
391 #define GL_COPY_INVERTED 0x150C
392 #define GL_OR_INVERTED 0x150D
393 #define GL_NAND 0x150E
394 #define GL_SET 0x150F
395 #define GL_EMISSION 0x1600
396 #define GL_SHININESS 0x1601
397 #define GL_AMBIENT_AND_DIFFUSE 0x1602
398 #define GL_COLOR_INDEXES 0x1603
399 #define GL_MODELVIEW 0x1700
400 #define GL_PROJECTION 0x1701
401 #define GL_TEXTURE 0x1702
402 #define GL_COLOR 0x1800
403 #define GL_DEPTH 0x1801
404 #define GL_STENCIL 0x1802
405 #define GL_COLOR_INDEX 0x1900
406 #define GL_STENCIL_INDEX 0x1901
407 #define GL_DEPTH_COMPONENT 0x1902
408 #define GL_RED 0x1903
409 #define GL_GREEN 0x1904
410 #define GL_BLUE 0x1905
411 #define GL_ALPHA 0x1906
412 #define GL_RGB 0x1907
413 #define GL_RGBA 0x1908
414 #define GL_LUMINANCE 0x1909
415 #define GL_LUMINANCE_ALPHA 0x190A
416 #define GL_BITMAP 0x1A00
417 #define GL_POINT 0x1B00
418 #define GL_LINE 0x1B01
419 #define GL_FILL 0x1B02
420 #define GL_RENDER 0x1C00
421 #define GL_FEEDBACK 0x1C01
422 #define GL_SELECT 0x1C02
423 #define GL_FLAT 0x1D00
424 #define GL_SMOOTH 0x1D01
425 #define GL_KEEP 0x1E00
426 #define GL_REPLACE 0x1E01
427 #define GL_INCR 0x1E02
428 #define GL_DECR 0x1E03
429 #define GL_VENDOR 0x1F00
430 #define GL_RENDERER 0x1F01
431 #define GL_VERSION 0x1F02
432 #define GL_EXTENSIONS 0x1F03
437 #define GL_MODULATE 0x2100
438 #define GL_DECAL 0x2101
439 #define GL_TEXTURE_ENV_MODE 0x2200
440 #define GL_TEXTURE_ENV_COLOR 0x2201
441 #define GL_TEXTURE_ENV 0x2300
442 #define GL_EYE_LINEAR 0x2400
443 #define GL_OBJECT_LINEAR 0x2401
444 #define GL_SPHERE_MAP 0x2402
445 #define GL_TEXTURE_GEN_MODE 0x2500
446 #define GL_OBJECT_PLANE 0x2501
447 #define GL_EYE_PLANE 0x2502
448 #define GL_NEAREST 0x2600
449 #define GL_LINEAR 0x2601
450 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
451 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
452 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
453 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
454 #define GL_TEXTURE_MAG_FILTER 0x2800
455 #define GL_TEXTURE_MIN_FILTER 0x2801
456 #define GL_TEXTURE_WRAP_S 0x2802
457 #define GL_TEXTURE_WRAP_T 0x2803
458 #define GL_CLAMP 0x2900
459 #define GL_REPEAT 0x2901
460 #define GL_CLIP_PLANE0 0x3000
461 #define GL_CLIP_PLANE1 0x3001
462 #define GL_CLIP_PLANE2 0x3002
463 #define GL_CLIP_PLANE3 0x3003
464 #define GL_CLIP_PLANE4 0x3004
465 #define GL_CLIP_PLANE5 0x3005
466 #define GL_CURRENT_BIT 0x00000001
467 #define GL_POINT_BIT 0x00000002
468 #define GL_LINE_BIT 0x00000004
469 #define GL_POLYGON_BIT 0x00000008
470 #define GL_POLYGON_STIPPLE_BIT 0x00000010
471 #define GL_PIXEL_MODE_BIT 0x00000020
472 #define GL_LIGHTING_BIT 0x00000040
473 #define GL_FOG_BIT 0x00000080
474 #define GL_DEPTH_BUFFER_BIT 0x00000100
475 #define GL_ACCUM_BUFFER_BIT 0x00000200
476 #define GL_STENCIL_BUFFER_BIT 0x00000400
477 #define GL_VIEWPORT_BIT 0x00000800
478 #define GL_TRANSFORM_BIT 0x00001000
479 #define GL_ENABLE_BIT 0x00002000
480 #define GL_COLOR_BUFFER_BIT 0x00004000
481 #define GL_HINT_BIT 0x00008000
482 #define GL_EVAL_BIT 0x00010000
483 #define GL_LIST_BIT 0x00020000
484 #define GL_TEXTURE_BIT 0x00040000
485 #define GL_SCISSOR_BIT 0x00080000
486 #define GL_ALL_ATTRIB_BITS 0x000fffff
487 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
488 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
489 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
490 #define GL_POLYGON_OFFSET_UNITS 0x2A00
491 #define GL_POLYGON_OFFSET_POINT 0x2A01
492 #define GL_POLYGON_OFFSET_LINE 0x2A02
493 #define GL_POLYGON_OFFSET_FILL 0x8037
494 #define GL_POLYGON_OFFSET_FACTOR 0x8038
495 #define GL_ALPHA4 0x803B
496 #define GL_ALPHA8 0x803C
497 #define GL_ALPHA12 0x803D
498 #define GL_ALPHA16 0x803E
499 #define GL_LUMINANCE4 0x803F
500 #define GL_LUMINANCE8 0x8040
501 #define GL_LUMINANCE12 0x8041
502 #define GL_LUMINANCE16 0x8042
503 #define GL_LUMINANCE4_ALPHA4 0x8043
504 #define GL_LUMINANCE6_ALPHA2 0x8044
505 #define GL_LUMINANCE8_ALPHA8 0x8045
506 #define GL_LUMINANCE12_ALPHA4 0x8046
507 #define GL_LUMINANCE12_ALPHA12 0x8047
508 #define GL_LUMINANCE16_ALPHA16 0x8048
509 #define GL_INTENSITY 0x8049
510 #define GL_INTENSITY4 0x804A
511 #define GL_INTENSITY8 0x804B
512 #define GL_INTENSITY12 0x804C
513 #define GL_INTENSITY16 0x804D
514 #define GL_R3_G3_B2 0x2A10
515 #define GL_RGB4 0x804F
516 #define GL_RGB5 0x8050
517 #define GL_RGB8 0x8051
518 #define GL_RGB10 0x8052
519 #define GL_RGB12 0x8053
520 #define GL_RGB16 0x8054
521 #define GL_RGBA2 0x8055
522 #define GL_RGBA4 0x8056
523 #define GL_RGB5_A1 0x8057
524 #define GL_RGBA8 0x8058
525 #define GL_RGB10_A2 0x8059
526 #define GL_RGBA12 0x805A
527 #define GL_RGBA16 0x805B
528 #define GL_TEXTURE_RED_SIZE 0x805C
529 #define GL_TEXTURE_GREEN_SIZE 0x805D
530 #define GL_TEXTURE_BLUE_SIZE 0x805E
531 #define GL_TEXTURE_ALPHA_SIZE 0x805F
532 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
533 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
534 #define GL_PROXY_TEXTURE_1D 0x8063
535 #define GL_PROXY_TEXTURE_2D 0x8064
536 #define GL_TEXTURE_PRIORITY 0x8066
537 #define GL_TEXTURE_RESIDENT 0x8067
538 #define GL_TEXTURE_BINDING_1D 0x8068
539 #define GL_TEXTURE_BINDING_2D 0x8069
540 #define GL_VERTEX_ARRAY 0x8074
541 #define GL_NORMAL_ARRAY 0x8075
542 #define GL_COLOR_ARRAY 0x8076
543 #define GL_INDEX_ARRAY 0x8077
544 #define GL_TEXTURE_COORD_ARRAY 0x8078
545 #define GL_EDGE_FLAG_ARRAY 0x8079
546 #define GL_VERTEX_ARRAY_SIZE 0x807A
547 #define GL_VERTEX_ARRAY_TYPE 0x807B
548 #define GL_VERTEX_ARRAY_STRIDE 0x807C
549 #define GL_NORMAL_ARRAY_TYPE 0x807E
550 #define GL_NORMAL_ARRAY_STRIDE 0x807F
551 #define GL_COLOR_ARRAY_SIZE 0x8081
552 #define GL_COLOR_ARRAY_TYPE 0x8082
553 #define GL_COLOR_ARRAY_STRIDE 0x8083
554 #define GL_INDEX_ARRAY_TYPE 0x8085
555 #define GL_INDEX_ARRAY_STRIDE 0x8086
556 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
557 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
558 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
559 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
560 #define GL_VERTEX_ARRAY_POINTER 0x808E
561 #define GL_NORMAL_ARRAY_POINTER 0x808F
562 #define GL_COLOR_ARRAY_POINTER 0x8090
563 #define GL_INDEX_ARRAY_POINTER 0x8091
564 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
565 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
566 #define GL_V2F 0x2A20
567 #define GL_V3F 0x2A21
568 #define GL_C4UB_V2F 0x2A22
569 #define GL_C4UB_V3F 0x2A23
570 #define GL_C3F_V3F 0x2A24
571 #define GL_N3F_V3F 0x2A25
572 #define GL_C4F_N3F_V3F 0x2A26
573 #define GL_T2F_V3F 0x2A27
574 #define GL_T4F_V4F 0x2A28
575 #define GL_T2F_C4UB_V3F 0x2A29
576 #define GL_T2F_C3F_V3F 0x2A2A
577 #define GL_T2F_N3F_V3F 0x2A2B
578 #define GL_T2F_C4F_N3F_V3F 0x2A2C
579 #define GL_T4F_C4F_N3F_V4F 0x2A2D
581 #define glAccum GlobalOpenGL().m_glAccum
582 #define glAlphaFunc GlobalOpenGL().m_glAlphaFunc
583 #define glAreTexturesResident GlobalOpenGL().m_glAreTexturesResident
584 #define glArrayElement GlobalOpenGL().m_glArrayElement
585 #define glBegin GlobalOpenGL().m_glBegin
586 #define glBindTexture GlobalOpenGL().m_glBindTexture
587 #define glBitmap GlobalOpenGL().m_glBitmap
588 #define glBlendFunc GlobalOpenGL().m_glBlendFunc
589 #define glCallList GlobalOpenGL().m_glCallList
590 #define glCallLists GlobalOpenGL().m_glCallLists
591 #define glClear GlobalOpenGL().m_glClear
592 #define glClearAccum GlobalOpenGL().m_glClearAccum
593 #define glClearColor GlobalOpenGL().m_glClearColor
594 #define glClearDepth GlobalOpenGL().m_glClearDepth
595 #define glClearIndex GlobalOpenGL().m_glClearIndex
596 #define glClearStencil GlobalOpenGL().m_glClearStencil
597 #define glClipPlane GlobalOpenGL().m_glClipPlane
598 #define glColor3b GlobalOpenGL().m_glColor3b
599 #define glColor3bv GlobalOpenGL().m_glColor3bv
600 #define glColor3d GlobalOpenGL().m_glColor3d
601 #define glColor3dv GlobalOpenGL().m_glColor3dv
602 #define glColor3f GlobalOpenGL().m_glColor3f
603 #define glColor3fv GlobalOpenGL().m_glColor3fv
604 #define glColor3i GlobalOpenGL().m_glColor3i
605 #define glColor3iv GlobalOpenGL().m_glColor3iv
606 #define glColor3s GlobalOpenGL().m_glColor3s
607 #define glColor3sv GlobalOpenGL().m_glColor3sv
608 #define glColor3ub GlobalOpenGL().m_glColor3ub
609 #define glColor3ubv GlobalOpenGL().m_glColor3ubv
610 #define glColor3ui GlobalOpenGL().m_glColor3ui
611 #define glColor3uiv GlobalOpenGL().m_glColor3uiv
612 #define glColor3us GlobalOpenGL().m_glColor3us
613 #define glColor3usv GlobalOpenGL().m_glColor3usv
614 #define glColor4b GlobalOpenGL().m_glColor4b
615 #define glColor4bv GlobalOpenGL().m_glColor4bv
616 #define glColor4d GlobalOpenGL().m_glColor4d
617 #define glColor4dv GlobalOpenGL().m_glColor4dv
618 #define glColor4f GlobalOpenGL().m_glColor4f
619 #define glColor4fv GlobalOpenGL().m_glColor4fv
620 #define glColor4i GlobalOpenGL().m_glColor4i
621 #define glColor4iv GlobalOpenGL().m_glColor4iv
622 #define glColor4s GlobalOpenGL().m_glColor4s
623 #define glColor4sv GlobalOpenGL().m_glColor4sv
624 #define glColor4ub GlobalOpenGL().m_glColor4ub
625 #define glColor4ubv GlobalOpenGL().m_glColor4ubv
626 #define glColor4ui GlobalOpenGL().m_glColor4ui
627 #define glColor4uiv GlobalOpenGL().m_glColor4uiv
628 #define glColor4us GlobalOpenGL().m_glColor4us
629 #define glColor4usv GlobalOpenGL().m_glColor4usv
630 #define glColorMask GlobalOpenGL().m_glColorMask
631 #define glColorMaterial GlobalOpenGL().m_glColorMaterial
632 #define glColorPointer GlobalOpenGL().m_glColorPointer
633 #define glCopyPixels GlobalOpenGL().m_glCopyPixels
634 #define glCopyTexImage1D GlobalOpenGL().m_glCopyTexImage1D
635 #define glCopyTexImage2D GlobalOpenGL().m_glCopyTexImage2D
636 #define glCopyTexSubImage1D GlobalOpenGL().m_glCopyTexSubImage1D
637 #define glCopyTexSubImage2D GlobalOpenGL().m_glCopyTexSubImage2D
638 #define glCullFace GlobalOpenGL().m_glCullFace
639 #define glDeleteLists GlobalOpenGL().m_glDeleteLists
640 #define glDeleteTextures GlobalOpenGL().m_glDeleteTextures
641 #define glDepthFunc GlobalOpenGL().m_glDepthFunc
642 #define glDepthMask GlobalOpenGL().m_glDepthMask
643 #define glDepthRange GlobalOpenGL().m_glDepthRange
644 #define glDisable GlobalOpenGL().m_glDisable
645 #define glDisableClientState GlobalOpenGL().m_glDisableClientState
646 #define glDrawArrays GlobalOpenGL().m_glDrawArrays
647 #define glDrawBuffer GlobalOpenGL().m_glDrawBuffer
648 #define glDrawElements GlobalOpenGL().m_glDrawElements
649 #define glDrawPixels GlobalOpenGL().m_glDrawPixels
650 #define glEdgeFlag GlobalOpenGL().m_glEdgeFlag
651 #define glEdgeFlagPointer GlobalOpenGL().m_glEdgeFlagPointer
652 #define glEdgeFlagv GlobalOpenGL().m_glEdgeFlagv
653 #define glEnable GlobalOpenGL().m_glEnable
654 #define glEnableClientState GlobalOpenGL().m_glEnableClientState
655 #define glEnd GlobalOpenGL().m_glEnd
656 #define glEndList GlobalOpenGL().m_glEndList
657 #define glEvalCoord1d GlobalOpenGL().m_glEvalCoord1d
658 #define glEvalCoord1dv GlobalOpenGL().m_glEvalCoord1dv
659 #define glEvalCoord1f GlobalOpenGL().m_glEvalCoord1f
660 #define glEvalCoord1fv GlobalOpenGL().m_glEvalCoord1fv
661 #define glEvalCoord2d GlobalOpenGL().m_glEvalCoord2d
662 #define glEvalCoord2dv GlobalOpenGL().m_glEvalCoord2dv
663 #define glEvalCoord2f GlobalOpenGL().m_glEvalCoord2f
664 #define glEvalCoord2fv GlobalOpenGL().m_glEvalCoord2fv
665 #define glEvalMesh1 GlobalOpenGL().m_glEvalMesh1
666 #define glEvalMesh2 GlobalOpenGL().m_glEvalMesh2
667 #define glEvalPoint1 GlobalOpenGL().m_glEvalPoint1
668 #define glEvalPoint2 GlobalOpenGL().m_glEvalPoint2
669 #define glFeedbackBuffer GlobalOpenGL().m_glFeedbackBuffer
670 #define glFinish GlobalOpenGL().m_glFinish
671 #define glFlush GlobalOpenGL().m_glFlush
672 #define glFogf GlobalOpenGL().m_glFogf
673 #define glFogfv GlobalOpenGL().m_glFogfv
674 #define glFogi GlobalOpenGL().m_glFogi
675 #define glFogiv GlobalOpenGL().m_glFogiv
676 #define glFrontFace GlobalOpenGL().m_glFrontFace
677 #define glFrustum GlobalOpenGL().m_glFrustum
678 #define glGenLists GlobalOpenGL().m_glGenLists
679 #define glGenTextures GlobalOpenGL().m_glGenTextures
680 #define glGetBooleanv GlobalOpenGL().m_glGetBooleanv
681 #define glGetClipPlane GlobalOpenGL().m_glGetClipPlane
682 #define glGetDoublev GlobalOpenGL().m_glGetDoublev
683 #define glGetError GlobalOpenGL().m_glGetError
684 #define glGetFloatv GlobalOpenGL().m_glGetFloatv
685 #define glGetIntegerv GlobalOpenGL().m_glGetIntegerv
686 #define glGetLightfv GlobalOpenGL().m_glGetLightfv
687 #define glGetLightiv GlobalOpenGL().m_glGetLightiv
688 #define glGetMapdv GlobalOpenGL().m_glGetMapdv
689 #define glGetMapfv GlobalOpenGL().m_glGetMapfv
690 #define glGetMapiv GlobalOpenGL().m_glGetMapiv
691 #define glGetMaterialfv GlobalOpenGL().m_glGetMaterialfv
692 #define glGetMaterialiv GlobalOpenGL().m_glGetMaterialiv
693 #define glGetPixelMapfv GlobalOpenGL().m_glGetPixelMapfv
694 #define glGetPixelMapuiv GlobalOpenGL().m_glGetPixelMapuiv
695 #define glGetPixelMapusv GlobalOpenGL().m_glGetPixelMapusv
696 #define glGetPointerv GlobalOpenGL().m_glGetPointerv
697 #define glGetPolygonStipple GlobalOpenGL().m_glGetPolygonStipple
698 #define glGetString GlobalOpenGL().m_glGetString
699 #define glGetTexEnvfv GlobalOpenGL().m_glGetTexEnvfv
700 #define glGetTexEnviv GlobalOpenGL().m_glGetTexEnviv
701 #define glGetTexGendv GlobalOpenGL().m_glGetTexGendv
702 #define glGetTexGenfv GlobalOpenGL().m_glGetTexGenfv
703 #define glGetTexGeniv GlobalOpenGL().m_glGetTexGeniv
704 #define glGetTexImage GlobalOpenGL().m_glGetTexImage
705 #define glGetTexLevelParameterfv GlobalOpenGL().m_glGetTexLevelParameter
706 #define glGetTexLevelParameteriv GlobalOpenGL().m_glGetTexLevelParameteriv
707 #define glGetTexParameterfv GlobalOpenGL().m_glGetTexParameterfv
708 #define glGetTexParameteriv GlobalOpenGL().m_glGetTexParameteriv
709 #define glHint GlobalOpenGL().m_glHint
710 #define glIndexMask GlobalOpenGL().m_glIndexMask
711 #define glIndexPointer GlobalOpenGL().m_glIndexPointer
712 #define glIndexd GlobalOpenGL().m_glIndexd
713 #define glIndexdv GlobalOpenGL().m_glIndexdv
714 #define glIndexf GlobalOpenGL().m_glIndexf
715 #define glIndexfv GlobalOpenGL().m_glIndexfv
716 #define glIndexi GlobalOpenGL().m_glIndexi
717 #define glIndexiv GlobalOpenGL().m_glIndexiv
718 #define glIndexs GlobalOpenGL().m_glIndexs
719 #define glIndexsv GlobalOpenGL().m_glIndexsv
720 #define glIndexub GlobalOpenGL().m_glIndexub
721 #define glIndexubv GlobalOpenGL().m_glIndexubv
722 #define glInitNames GlobalOpenGL().m_glInitNames
723 #define glInterleavedArrays GlobalOpenGL().m_glInterleavedArrays
724 #define glIsEnabled GlobalOpenGL().m_glIsEnabled
725 #define glIsList GlobalOpenGL().m_glIsList
726 #define glIsTexture GlobalOpenGL().m_glIsTexture
727 #define glLightModelf GlobalOpenGL().m_glLightModelf
728 #define glLightModelfv GlobalOpenGL().m_glLightModelfv
729 #define glLightModeli GlobalOpenGL().m_glLightModeli
730 #define glLightModeliv GlobalOpenGL().m_glLightModeliv
731 #define glLightf GlobalOpenGL().m_glLightf
732 #define glLightfv GlobalOpenGL().m_glLightfv
733 #define glLighti GlobalOpenGL().m_glLighti
734 #define glLightiv GlobalOpenGL().m_glLightiv
735 #define glLineStipple GlobalOpenGL().m_glLineStipple
736 #define glLineWidth GlobalOpenGL().m_glLineWidth
737 #define glListBase GlobalOpenGL().m_glListBase
738 #define glLoadIdentity GlobalOpenGL().m_glLoadIdentity
739 #define glLoadMatrixd GlobalOpenGL().m_glLoadMatrixd
740 #define glLoadMatrixf GlobalOpenGL().m_glLoadMatrixf
741 #define glLoadName GlobalOpenGL().m_glLoadName
742 #define glLogicOp GlobalOpenGL().m_glLogicOp
743 #define glMap1d GlobalOpenGL().m_glMap1d
744 #define glMap1f GlobalOpenGL().m_glMap1f
745 #define glMap2d GlobalOpenGL().m_glMap2d
746 #define glMap2f GlobalOpenGL().m_glMap2f
747 #define glMapGrid1d GlobalOpenGL().m_glMapGrid1d
748 #define glMapGrid1f GlobalOpenGL().m_glMapGrid1f
749 #define glMapGrid2d GlobalOpenGL().m_glMapGrid2d
750 #define glMapGrid2f GlobalOpenGL().m_glMapGrid2f
751 #define glMaterialf GlobalOpenGL().m_glMaterialf
752 #define glMaterialfv GlobalOpenGL().m_glMaterialfv
753 #define glMateriali GlobalOpenGL().m_glMateriali
754 #define glMaterialiv GlobalOpenGL().m_glMaterialiv
755 #define glMatrixMode GlobalOpenGL().m_glMatrixMode
756 #define glMultMatrixd GlobalOpenGL().m_glMultMatrixd
757 #define glMultMatrixf GlobalOpenGL().m_glMultMatrixf
758 #define glNewList GlobalOpenGL().m_glNewList
759 #define glNormal3b GlobalOpenGL().m_glNormal3b
760 #define glNormal3bv GlobalOpenGL().m_glNormal3bv
761 #define glNormal3d GlobalOpenGL().m_glNormal3d
762 #define glNormal3dv GlobalOpenGL().m_glNormal3dv
763 #define glNormal3f GlobalOpenGL().m_glNormal3f
764 #define glNormal3fv GlobalOpenGL().m_glNormal3fv
765 #define glNormal3i GlobalOpenGL().m_glNormal3i
766 #define glNormal3iv GlobalOpenGL().m_glNormal3iv
767 #define glNormal3s GlobalOpenGL().m_glNormal3s
768 #define glNormal3sv GlobalOpenGL().m_glNormal3sv
769 #define glNormalPointer GlobalOpenGL().m_glNormalPointer
770 #define glOrtho GlobalOpenGL().m_glOrtho
771 #define glPassThrough GlobalOpenGL().m_glPassThrough
772 #define glPixelMapfv GlobalOpenGL().m_glPixelMapfv
773 #define glPixelMapuiv GlobalOpenGL().m_glPixelMapuiv
774 #define glPixelMapusv GlobalOpenGL().m_glPixelMapusv
775 #define glPixelStoref GlobalOpenGL().m_glPixelStoref
776 #define glPixelStorei GlobalOpenGL().m_glPixelStorei
777 #define glPixelTransferf GlobalOpenGL().m_glPixelTransferf
778 #define glPixelTransferi GlobalOpenGL().m_glPixelTransferi
779 #define glPixelZoom GlobalOpenGL().m_glPixelZoom
780 #define glPointSize GlobalOpenGL().m_glPointSize
781 #define glPolygonMode GlobalOpenGL().m_glPolygonMode
782 #define glPolygonOffset GlobalOpenGL().m_glPolygonOffset
783 #define glPolygonStipple GlobalOpenGL().m_glPolygonStipple
784 #define glPopAttrib GlobalOpenGL().m_glPopAttrib
785 #define glPopClientAttrib GlobalOpenGL().m_glPopClientAttrib
786 #define glPopMatrix GlobalOpenGL().m_glPopMatrix
787 #define glPopName GlobalOpenGL().m_glPopName
788 #define glPrioritizeTextures GlobalOpenGL().m_glPrioritizeTextures
789 #define glPushAttrib GlobalOpenGL().m_glPushAttrib
790 #define glPushClientAttrib GlobalOpenGL().m_glPushClientAttrib
791 #define glPushMatrix GlobalOpenGL().m_glPushMatrix
792 #define glPushName GlobalOpenGL().m_glPushName
793 #define glRasterPos2d GlobalOpenGL().m_glRasterPos2d
794 #define glRasterPos2dv GlobalOpenGL().m_glRasterPos2dv
795 #define glRasterPos2f GlobalOpenGL().m_glRasterPos2f
796 #define glRasterPos2fv GlobalOpenGL().m_glRasterPos2fv
797 #define glRasterPos2i GlobalOpenGL().m_glRasterPos2i
798 #define glRasterPos2iv GlobalOpenGL().m_glRasterPos2iv
799 #define glRasterPos2s GlobalOpenGL().m_glRasterPos2s
800 #define glRasterPos2sv GlobalOpenGL().m_glRasterPos2sv
801 #define glRasterPos3d GlobalOpenGL().m_glRasterPos3d
802 #define glRasterPos3dv GlobalOpenGL().m_glRasterPos3dv
803 #define glRasterPos3f GlobalOpenGL().m_glRasterPos3f
804 #define glRasterPos3fv GlobalOpenGL().m_glRasterPos3fv
805 #define glRasterPos3i GlobalOpenGL().m_glRasterPos3i
806 #define glRasterPos3iv GlobalOpenGL().m_glRasterPos3iv
807 #define glRasterPos3s GlobalOpenGL().m_glRasterPos3s
808 #define glRasterPos3sv GlobalOpenGL().m_glRasterPos3sv
809 #define glRasterPos4d GlobalOpenGL().m_glRasterPos4d
810 #define glRasterPos4dv GlobalOpenGL().m_glRasterPos4dv
811 #define glRasterPos4f GlobalOpenGL().m_glRasterPos4f
812 #define glRasterPos4fv GlobalOpenGL().m_glRasterPos4fv
813 #define glRasterPos4i GlobalOpenGL().m_glRasterPos4i
814 #define glRasterPos4iv GlobalOpenGL().m_glRasterPos4iv
815 #define glRasterPos4s GlobalOpenGL().m_glRasterPos4s
816 #define glRasterPos4sv GlobalOpenGL().m_glRasterPos4sv
817 #define glReadBuffer GlobalOpenGL().m_glReadBuffer
818 #define glReadPixels GlobalOpenGL().m_glReadPixels
819 #define glRectd GlobalOpenGL().m_glRectd
820 #define glRectdv GlobalOpenGL().m_glRectdv
821 #define glRectf GlobalOpenGL().m_glRectf
822 #define glRectfv GlobalOpenGL().m_glRectfv
823 #define glRecti GlobalOpenGL().m_glRecti
824 #define glRectiv GlobalOpenGL().m_glRectiv
825 #define glRects GlobalOpenGL().m_glRects
826 #define glRectsv GlobalOpenGL().m_glRectsv
827 #define glRenderMode GlobalOpenGL().m_glRenderMode
828 #define glRotated GlobalOpenGL().m_glRotated
829 #define glRotatef GlobalOpenGL().m_glRotatef
830 #define glScaled GlobalOpenGL().m_glScaled
831 #define glScalef GlobalOpenGL().m_glScalef
832 #define glScissor GlobalOpenGL().m_glScissor
833 #define glSelectBuffer GlobalOpenGL().m_glSelectBuffer
834 #define glShadeModel GlobalOpenGL().m_glShadeModel
835 #define glStencilFunc GlobalOpenGL().m_glStencilFunc
836 #define glStencilMask GlobalOpenGL().m_glStencilMask
837 #define glStencilOp GlobalOpenGL().m_glStencilOp
838 #define glTexCoord1d GlobalOpenGL().m_glTexCoord1d
839 #define glTexCoord1dv GlobalOpenGL().m_glTexCoord1dv
840 #define glTexCoord1f GlobalOpenGL().m_glTexCoord1f
841 #define glTexCoord1fv GlobalOpenGL().m_glTexCoord1fv
842 #define glTexCoord1i GlobalOpenGL().m_glTexCoord1i
843 #define glTexCoord1iv GlobalOpenGL().m_glTexCoord1iv
844 #define glTexCoord1s GlobalOpenGL().m_glTexCoord1s
845 #define glTexCoord1sv GlobalOpenGL().m_glTexCoord1sv
846 #define glTexCoord2d GlobalOpenGL().m_glTexCoord2d
847 #define glTexCoord2dv GlobalOpenGL().m_glTexCoord2dv
848 #define glTexCoord2f GlobalOpenGL().m_glTexCoord2f
849 #define glTexCoord2fv GlobalOpenGL().m_glTexCoord2fv
850 #define glTexCoord2i GlobalOpenGL().m_glTexCoord2i
851 #define glTexCoord2iv GlobalOpenGL().m_glTexCoord2iv
852 #define glTexCoord2s GlobalOpenGL().m_glTexCoord2s
853 #define glTexCoord2sv GlobalOpenGL().m_glTexCoord2sv
854 #define glTexCoord3d GlobalOpenGL().m_glTexCoord3d
855 #define glTexCoord3dv GlobalOpenGL().m_glTexCoord3dv
856 #define glTexCoord3f GlobalOpenGL().m_glTexCoord3f
857 #define glTexCoord3fv GlobalOpenGL().m_glTexCoord3fv
858 #define glTexCoord3i GlobalOpenGL().m_glTexCoord3i
859 #define glTexCoord3iv GlobalOpenGL().m_glTexCoord3iv
860 #define glTexCoord3s GlobalOpenGL().m_glTexCoord3s
861 #define glTexCoord3sv GlobalOpenGL().m_glTexCoord3sv
862 #define glTexCoord4d GlobalOpenGL().m_glTexCoord4d
863 #define glTexCoord4dv GlobalOpenGL().m_glTexCoord4dv
864 #define glTexCoord4f GlobalOpenGL().m_glTexCoord4f
865 #define glTexCoord4fv GlobalOpenGL().m_glTexCoord4fv
866 #define glTexCoord4i GlobalOpenGL().m_glTexCoord4i
867 #define glTexCoord4iv GlobalOpenGL().m_glTexCoord4iv
868 #define glTexCoord4s GlobalOpenGL().m_glTexCoord4s
869 #define glTexCoord4sv GlobalOpenGL().m_glTexCoord4sv
870 #define glTexCoordPointer GlobalOpenGL().m_glTexCoordPointer
871 #define glTexEnvf GlobalOpenGL().m_glTexEnvf
872 #define glTexEnvfv GlobalOpenGL().m_glTexEnvfv
873 #define glTexEnvi GlobalOpenGL().m_glTexEnvi
874 #define glTexEnviv GlobalOpenGL().m_glTexEnviv
875 #define glTexGend GlobalOpenGL().m_glTexGend
876 #define glTexGendv GlobalOpenGL().m_glTexGendv
877 #define glTexGenf GlobalOpenGL().m_glTexGenf
878 #define glTexGenfv GlobalOpenGL().m_glTexGenfv
879 #define glTexGeni GlobalOpenGL().m_glTexGeni
880 #define glTexGeniv GlobalOpenGL().m_glTexGeniv
881 #define glTexImage1D GlobalOpenGL().m_glTexImage1D
882 #define glTexImage2D GlobalOpenGL().m_glTexImage2D
883 #define glTexParameterf GlobalOpenGL().m_glTexParameterf
884 #define glTexParameterfv GlobalOpenGL().m_glTexParameterfv
885 #define glTexParameteri GlobalOpenGL().m_glTexParameteri
886 #define glTexParameteriv GlobalOpenGL().m_glTexParameteriv
887 #define glTexSubImage1D GlobalOpenGL().m_glTexSubImage1D
888 #define glTexSubImage2D GlobalOpenGL().m_glTexSubImage2D
889 #define glTranslated GlobalOpenGL().m_glTranslated
890 #define glTranslatef GlobalOpenGL().m_glTranslatef
891 #define glVertex2d GlobalOpenGL().m_glVertex2d
892 #define glVertex2dv GlobalOpenGL().m_glVertex2dv
893 #define glVertex2f GlobalOpenGL().m_glVertex2f
894 #define glVertex2fv GlobalOpenGL().m_glVertex2fv
895 #define glVertex2i GlobalOpenGL().m_glVertex2i
896 #define glVertex2iv GlobalOpenGL().m_glVertex2iv
897 #define glVertex2s GlobalOpenGL().m_glVertex2s
898 #define glVertex2sv GlobalOpenGL().m_glVertex2sv
899 #define glVertex3d GlobalOpenGL().m_glVertex3d
900 #define glVertex3dv GlobalOpenGL().m_glVertex3dv
901 #define glVertex3f GlobalOpenGL().m_glVertex3f
902 #define glVertex3fv GlobalOpenGL().m_glVertex3fv
903 #define glVertex3i GlobalOpenGL().m_glVertex3i
904 #define glVertex3iv GlobalOpenGL().m_glVertex3iv
905 #define glVertex3s GlobalOpenGL().m_glVertex3s
906 #define glVertex3sv GlobalOpenGL().m_glVertex3sv
907 #define glVertex4d GlobalOpenGL().m_glVertex4d
908 #define glVertex4dv GlobalOpenGL().m_glVertex4dv
909 #define glVertex4f GlobalOpenGL().m_glVertex4f
910 #define glVertex4fv GlobalOpenGL().m_glVertex4fv
911 #define glVertex4i GlobalOpenGL().m_glVertex4i
912 #define glVertex4iv GlobalOpenGL().m_glVertex4iv
913 #define glVertex4s GlobalOpenGL().m_glVertex4s
914 #define glVertex4sv GlobalOpenGL().m_glVertex4sv
915 #define glVertexPointer GlobalOpenGL().m_glVertexPointer
916 #define glViewport GlobalOpenGL().m_glViewport
921 #if !defined( GL_EXT_vertex_array )
922 #define GL_EXT_vertex_array 1
924 #define GL_VERTEX_ARRAY_EXT 0x8074
925 #define GL_NORMAL_ARRAY_EXT 0x8075
926 #define GL_COLOR_ARRAY_EXT 0x8076
927 #define GL_INDEX_ARRAY_EXT 0x8077
928 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
929 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
930 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
931 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
932 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
933 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
934 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
935 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
936 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
937 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
938 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
939 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
940 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
941 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
942 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
943 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
944 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
945 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
946 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
947 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
948 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
949 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
950 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
951 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
952 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
953 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
954 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
955 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
956 #define GL_DOUBLE_EXT GL_DOUBLE
961 #if !defined( GL_EXT_bgra )
962 #define GL_EXT_bgra 1
964 #define GL_BGR_EXT 0x80E0
965 #define GL_BGRA_EXT 0x80E1
970 #if !defined( GL_EXT_paletted_texture )
971 #define GL_EXT_paletted_texture 1
973 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
974 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
975 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
976 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
977 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
978 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
979 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
980 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
982 #define GL_COLOR_INDEX1_EXT 0x80E2
983 #define GL_COLOR_INDEX2_EXT 0x80E3
984 #define GL_COLOR_INDEX4_EXT 0x80E4
985 #define GL_COLOR_INDEX8_EXT 0x80E5
986 #define GL_COLOR_INDEX12_EXT 0x80E6
987 #define GL_COLOR_INDEX16_EXT 0x80E7
989 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
990 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
994 #if !defined( GL_ARB_multitexture )
995 #define GL_ARB_multitexture 1
997 #define GL_TEXTURE0_ARB 0x84C0
998 #define GL_TEXTURE1_ARB 0x84C1
999 #define GL_TEXTURE2_ARB 0x84C2
1000 #define GL_TEXTURE3_ARB 0x84C3
1001 #define GL_TEXTURE4_ARB 0x84C4
1002 #define GL_TEXTURE5_ARB 0x84C5
1003 #define GL_TEXTURE6_ARB 0x84C6
1004 #define GL_TEXTURE7_ARB 0x84C7
1005 #define GL_TEXTURE8_ARB 0x84C8
1006 #define GL_TEXTURE9_ARB 0x84C9
1007 #define GL_TEXTURE10_ARB 0x84CA
1008 #define GL_TEXTURE11_ARB 0x84CB
1009 #define GL_TEXTURE12_ARB 0x84CC
1010 #define GL_TEXTURE13_ARB 0x84CD
1011 #define GL_TEXTURE14_ARB 0x84CE
1012 #define GL_TEXTURE15_ARB 0x84CF
1013 #define GL_TEXTURE16_ARB 0x84D0
1014 #define GL_TEXTURE17_ARB 0x84D1
1015 #define GL_TEXTURE18_ARB 0x84D2
1016 #define GL_TEXTURE19_ARB 0x84D3
1017 #define GL_TEXTURE20_ARB 0x84D4
1018 #define GL_TEXTURE21_ARB 0x84D5
1019 #define GL_TEXTURE22_ARB 0x84D6
1020 #define GL_TEXTURE23_ARB 0x84D7
1021 #define GL_TEXTURE24_ARB 0x84D8
1022 #define GL_TEXTURE25_ARB 0x84D9
1023 #define GL_TEXTURE26_ARB 0x84DA
1024 #define GL_TEXTURE27_ARB 0x84DB
1025 #define GL_TEXTURE28_ARB 0x84DC
1026 #define GL_TEXTURE29_ARB 0x84DD
1027 #define GL_TEXTURE30_ARB 0x84DE
1028 #define GL_TEXTURE31_ARB 0x84DF
1029 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1030 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1031 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1033 #define glActiveTextureARB GlobalOpenGL().m_glActiveTextureARB
1034 #define glClientActiveTextureARB GlobalOpenGL().m_glClientActiveTextureARB
1035 #define glMultiTexCoord1dARB GlobalOpenGL().m_glMultiTexCoord1dARB
1036 #define glMultiTexCoord1dvARB GlobalOpenGL().m_glMultiTexCoord1dvARB
1037 #define glMultiTexCoord1fARB GlobalOpenGL().m_glMultiTexCoord1fARB
1038 #define glMultiTexCoord1fvARB GlobalOpenGL().m_glMultiTexCoord1fvARB
1039 #define glMultiTexCoord1iARB GlobalOpenGL().m_glMultiTexCoord1iARB
1040 #define glMultiTexCoord1ivARB GlobalOpenGL().m_glMultiTexCoord1ivARB
1041 #define glMultiTexCoord1sARB GlobalOpenGL().m_glMultiTexCoord1sARB
1042 #define glMultiTexCoord1svARB GlobalOpenGL().m_glMultiTexCoord1svARB
1043 #define glMultiTexCoord2dARB GlobalOpenGL().m_glMultiTexCoord2dARB
1044 #define glMultiTexCoord2dvARB GlobalOpenGL().m_glMultiTexCoord2dvARB
1045 #define glMultiTexCoord2fARB GlobalOpenGL().m_glMultiTexCoord2fARB
1046 #define glMultiTexCoord2fvARB GlobalOpenGL().m_glMultiTexCoord2fvARB
1047 #define glMultiTexCoord2iARB GlobalOpenGL().m_glMultiTexCoord2iARB
1048 #define glMultiTexCoord2ivARB GlobalOpenGL().m_glMultiTexCoord2ivARB
1049 #define glMultiTexCoord2sARB GlobalOpenGL().m_glMultiTexCoord2sARB
1050 #define glMultiTexCoord2svARB GlobalOpenGL().m_glMultiTexCoord2svARB
1051 #define glMultiTexCoord3dARB GlobalOpenGL().m_glMultiTexCoord3dARB
1052 #define glMultiTexCoord3dvARB GlobalOpenGL().m_glMultiTexCoord3dvARB
1053 #define glMultiTexCoord3fARB GlobalOpenGL().m_glMultiTexCoord3fARB
1054 #define glMultiTexCoord3fvARB GlobalOpenGL().m_glMultiTexCoord3fvARB
1055 #define glMultiTexCoord3iARB GlobalOpenGL().m_glMultiTexCoord3iARB
1056 #define glMultiTexCoord3ivARB GlobalOpenGL().m_glMultiTexCoord3ivARB
1057 #define glMultiTexCoord3sARB GlobalOpenGL().m_glMultiTexCoord3sARB
1058 #define glMultiTexCoord3svARB GlobalOpenGL().m_glMultiTexCoord3svARB
1059 #define glMultiTexCoord4dARB GlobalOpenGL().m_glMultiTexCoord4dARB
1060 #define glMultiTexCoord4dvARB GlobalOpenGL().m_glMultiTexCoord4dvARB
1061 #define glMultiTexCoord4fARB GlobalOpenGL().m_glMultiTexCoord4fARB
1062 #define glMultiTexCoord4fvARB GlobalOpenGL().m_glMultiTexCoord4fvARB
1063 #define glMultiTexCoord4iARB GlobalOpenGL().m_glMultiTexCoord4iARB
1064 #define glMultiTexCoord4ivARB GlobalOpenGL().m_glMultiTexCoord4ivARB
1065 #define glMultiTexCoord4sARB GlobalOpenGL().m_glMultiTexCoord4sARB
1066 #define glMultiTexCoord4svARB GlobalOpenGL().m_glMultiTexCoord4svARB
1071 // EXT_texture_compression_s3tc
1072 #if !defined( GL_EXT_texture_compression_s3tc )
1073 #define GL_EXT_texture_compression_s3tc 1
1075 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
1076 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
1077 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
1078 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
1083 // ARB_texture_compression
1084 #if !defined( GL_ARB_texture_compression )
1085 #define GL_ARB_texture_compression 1
1087 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
1088 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1089 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1090 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1091 #define GL_COMPRESSED_RGB_ARB 0x84ED
1092 #define GL_COMPRESSED_RGBA_ARB 0x84EE
1093 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1094 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1095 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1096 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1097 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1099 #define glCompressedTexImage3DARB GlobalOpenGL().m_glCompressedTexImage3DARB
1100 #define glCompressedTexImage2DARB GlobalOpenGL().m_glCompressedTexImage2DARB
1101 #define glCompressedTexImage1DARB GlobalOpenGL().m_glCompressedTexImage1DARB
1102 #define glCompressedTexSubImage3DARB GlobalOpenGL().m_glCompressedTexSubImage3DARB
1103 #define glCompressedTexSubImage2DARB GlobalOpenGL().m_glCompressedTexSubImage2DARB
1104 #define glCompressedTexSubImage1DARB GlobalOpenGL().m_glCompressedTexSubImage1DARB
1105 #define glGetCompressedTexImageARB GlobalOpenGL().m_glGetCompressedTexImageARB
1112 #if !defined( GL_VERSION_1_2 )
1114 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1115 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1116 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1117 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1118 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1119 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1120 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1121 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1122 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1123 #define GL_RESCALE_NORMAL 0x803A
1124 #define GL_TEXTURE_BINDING_3D 0x806A
1125 #define GL_PACK_SKIP_IMAGES 0x806B
1126 #define GL_PACK_IMAGE_HEIGHT 0x806C
1127 #define GL_UNPACK_SKIP_IMAGES 0x806D
1128 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1129 #define GL_TEXTURE_3D 0x806F
1130 #define GL_PROXY_TEXTURE_3D 0x8070
1131 #define GL_TEXTURE_DEPTH 0x8071
1132 #define GL_TEXTURE_WRAP_R 0x8072
1133 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1134 #define GL_BGR 0x80E0
1135 #define GL_BGRA 0x80E1
1136 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1137 #define GL_MAX_ELEMENTS_INDICES 0x80E9
1138 #define GL_CLAMP_TO_EDGE 0x812F
1139 #define GL_TEXTURE_MIN_LOD 0x813A
1140 #define GL_TEXTURE_MAX_LOD 0x813B
1141 #define GL_TEXTURE_BASE_LEVEL 0x813C
1142 #define GL_TEXTURE_MAX_LEVEL 0x813D
1143 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1144 #define GL_SINGLE_COLOR 0x81F9
1145 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1146 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1147 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
1148 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1149 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1150 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1151 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1152 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1153 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1154 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1156 #define glCopyTexSubImage3D GlobalOpenGL().m_glCopyTexSubImage3D
1157 #define glDrawRangeElements GlobalOpenGL().m_glDrawRangeElements
1158 #define glTexImage3D GlobalOpenGL().m_glTexImage3D
1159 #define glTexSubImage3D GlobalOpenGL().m_glTexSubImage3D
1166 #if !defined( GL_VERSION_1_3 )
1167 #define GL_VERSION_1_3 1
1169 #define GL_MULTISAMPLE 0x809D
1170 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1171 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1172 #define GL_SAMPLE_COVERAGE 0x80A0
1173 #define GL_SAMPLE_BUFFERS 0x80A8
1174 #define GL_SAMPLES 0x80A9
1175 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1176 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1177 #define GL_CLAMP_TO_BORDER 0x812D
1178 #define GL_TEXTURE0 0x84C0
1179 #define GL_TEXTURE1 0x84C1
1180 #define GL_TEXTURE2 0x84C2
1181 #define GL_TEXTURE3 0x84C3
1182 #define GL_TEXTURE4 0x84C4
1183 #define GL_TEXTURE5 0x84C5
1184 #define GL_TEXTURE6 0x84C6
1185 #define GL_TEXTURE7 0x84C7
1186 #define GL_TEXTURE8 0x84C8
1187 #define GL_TEXTURE9 0x84C9
1188 #define GL_TEXTURE10 0x84CA
1189 #define GL_TEXTURE11 0x84CB
1190 #define GL_TEXTURE12 0x84CC
1191 #define GL_TEXTURE13 0x84CD
1192 #define GL_TEXTURE14 0x84CE
1193 #define GL_TEXTURE15 0x84CF
1194 #define GL_TEXTURE16 0x84D0
1195 #define GL_TEXTURE17 0x84D1
1196 #define GL_TEXTURE18 0x84D2
1197 #define GL_TEXTURE19 0x84D3
1198 #define GL_TEXTURE20 0x84D4
1199 #define GL_TEXTURE21 0x84D5
1200 #define GL_TEXTURE22 0x84D6
1201 #define GL_TEXTURE23 0x84D7
1202 #define GL_TEXTURE24 0x84D8
1203 #define GL_TEXTURE25 0x84D9
1204 #define GL_TEXTURE26 0x84DA
1205 #define GL_TEXTURE27 0x84DB
1206 #define GL_TEXTURE28 0x84DC
1207 #define GL_TEXTURE29 0x84DD
1208 #define GL_TEXTURE30 0x84DE
1209 #define GL_TEXTURE31 0x84DF
1210 #define GL_ACTIVE_TEXTURE 0x84E0
1211 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1212 #define GL_MAX_TEXTURE_UNITS 0x84E2
1213 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1214 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1215 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1216 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1217 #define GL_SUBTRACT 0x84E7
1218 #define GL_COMPRESSED_ALPHA 0x84E9
1219 #define GL_COMPRESSED_LUMINANCE 0x84EA
1220 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1221 #define GL_COMPRESSED_INTENSITY 0x84EC
1222 #define GL_COMPRESSED_RGB 0x84ED
1223 #define GL_COMPRESSED_RGBA 0x84EE
1224 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1225 #define GL_NORMAL_MAP 0x8511
1226 #define GL_REFLECTION_MAP 0x8512
1227 #define GL_TEXTURE_CUBE_MAP 0x8513
1228 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1229 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1230 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1231 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1232 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1233 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1234 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1235 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1236 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1237 #define GL_COMBINE 0x8570
1238 #define GL_COMBINE_RGB 0x8571
1239 #define GL_COMBINE_ALPHA 0x8572
1240 #define GL_RGB_SCALE 0x8573
1241 #define GL_ADD_SIGNED 0x8574
1242 #define GL_INTERPOLATE 0x8575
1243 #define GL_CONSTANT 0x8576
1244 #define GL_PRIMARY_COLOR 0x8577
1245 #define GL_PREVIOUS 0x8578
1246 #define GL_SOURCE0_RGB 0x8580
1247 #define GL_SOURCE1_RGB 0x8581
1248 #define GL_SOURCE2_RGB 0x8582
1249 #define GL_SOURCE0_ALPHA 0x8588
1250 #define GL_SOURCE1_ALPHA 0x8589
1251 #define GL_SOURCE2_ALPHA 0x858A
1252 #define GL_OPERAND0_RGB 0x8590
1253 #define GL_OPERAND1_RGB 0x8591
1254 #define GL_OPERAND2_RGB 0x8592
1255 #define GL_OPERAND0_ALPHA 0x8598
1256 #define GL_OPERAND1_ALPHA 0x8599
1257 #define GL_OPERAND2_ALPHA 0x859A
1258 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1259 #define GL_TEXTURE_COMPRESSED 0x86A1
1260 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1261 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1262 #define GL_DOT3_RGB 0x86AE
1263 #define GL_DOT3_RGBA 0x86AF
1264 #define GL_MULTISAMPLE_BIT 0x20000000
1266 #define glActiveTexture GlobalOpenGL().m_glActiveTexture
1267 #define glClientActiveTexture GlobalOpenGL().m_glClientActiveTexture
1268 #define glCompressedTexImage1D GlobalOpenGL().m_glCompressedTexImage1D
1269 #define glCompressedTexImage2D GlobalOpenGL().m_glCompressedTexImage2D
1270 #define glCompressedTexImage3D GlobalOpenGL().m_glCompressedTexImage3D
1271 #define glCompressedTexSubImage1D GlobalOpenGL().m_glCompressedTexSubImage1D
1272 #define glCompressedTexSubImage2D GlobalOpenGL().m_glCompressedTexSubImage2D
1273 #define glCompressedTexSubImage3D GlobalOpenGL().m_glCompressedTexSubImage3D
1274 #define glGetCompressedTexImage GlobalOpenGL().m_glGetCompressedTexImage
1275 #define glLoadTransposeMatrixd GlobalOpenGL().m_glLoadTransposeMatrixd
1276 #define glLoadTransposeMatrixf GlobalOpenGL().m_glLoadTransposeMatrixf
1277 #define glMultTransposeMatrixd GlobalOpenGL().m_glMultTransposeMatrixd
1278 #define glMultTransposeMatrixf GlobalOpenGL().m_glMultTransposeMatrixf
1279 #define glMultiTexCoord1d GlobalOpenGL().m_glMultiTexCoord1d
1280 #define glMultiTexCoord1dv GlobalOpenGL().m_glMultiTexCoord1dv
1281 #define glMultiTexCoord1f GlobalOpenGL().m_glMultiTexCoord1f
1282 #define glMultiTexCoord1fv GlobalOpenGL().m_glMultiTexCoord1fv
1283 #define glMultiTexCoord1i GlobalOpenGL().m_glMultiTexCoord1i
1284 #define glMultiTexCoord1iv GlobalOpenGL().m_glMultiTexCoord1iv
1285 #define glMultiTexCoord1s GlobalOpenGL().m_glMultiTexCoord1s
1286 #define glMultiTexCoord1sv GlobalOpenGL().m_glMultiTexCoord1sv
1287 #define glMultiTexCoord2d GlobalOpenGL().m_glMultiTexCoord2d
1288 #define glMultiTexCoord2dv GlobalOpenGL().m_glMultiTexCoord2dv
1289 #define glMultiTexCoord2f GlobalOpenGL().m_glMultiTexCoord2f
1290 #define glMultiTexCoord2fv GlobalOpenGL().m_glMultiTexCoord2fv
1291 #define glMultiTexCoord2i GlobalOpenGL().m_glMultiTexCoord2i
1292 #define glMultiTexCoord2iv GlobalOpenGL().m_glMultiTexCoord2iv
1293 #define glMultiTexCoord2s GlobalOpenGL().m_glMultiTexCoord2s
1294 #define glMultiTexCoord2sv GlobalOpenGL().m_glMultiTexCoord2sv
1295 #define glMultiTexCoord3d GlobalOpenGL().m_glMultiTexCoord3d
1296 #define glMultiTexCoord3dv GlobalOpenGL().m_glMultiTexCoord3dv
1297 #define glMultiTexCoord3f GlobalOpenGL().m_glMultiTexCoord3f
1298 #define glMultiTexCoord3fv GlobalOpenGL().m_glMultiTexCoord3fv
1299 #define glMultiTexCoord3i GlobalOpenGL().m_glMultiTexCoord3i
1300 #define glMultiTexCoord3iv GlobalOpenGL().m_glMultiTexCoord3iv
1301 #define glMultiTexCoord3s GlobalOpenGL().m_glMultiTexCoord3s
1302 #define glMultiTexCoord3sv GlobalOpenGL().m_glMultiTexCoord3sv
1303 #define glMultiTexCoord4d GlobalOpenGL().m_glMultiTexCoord4d
1304 #define glMultiTexCoord4dv GlobalOpenGL().m_glMultiTexCoord4dv
1305 #define glMultiTexCoord4f GlobalOpenGL().m_glMultiTexCoord4f
1306 #define glMultiTexCoord4fv GlobalOpenGL().m_glMultiTexCoord4fv
1307 #define glMultiTexCoord4i GlobalOpenGL().m_glMultiTexCoord4i
1308 #define glMultiTexCoord4iv GlobalOpenGL().m_glMultiTexCoord4iv
1309 #define glMultiTexCoord4s GlobalOpenGL().m_glMultiTexCoord4s
1310 #define glMultiTexCoord4sv GlobalOpenGL().m_glMultiTexCoord4sv
1311 #define glSampleCoverage GlobalOpenGL().m_glSampleCoverage
1317 #if !defined( GL_VERSION_1_4 )
1318 #define GL_VERSION_1_4 1
1320 #define GL_BLEND_DST_RGB 0x80C8
1321 #define GL_BLEND_SRC_RGB 0x80C9
1322 #define GL_BLEND_DST_ALPHA 0x80CA
1323 #define GL_BLEND_SRC_ALPHA 0x80CB
1324 #define GL_POINT_SIZE_MIN 0x8126
1325 #define GL_POINT_SIZE_MAX 0x8127
1326 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
1327 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
1328 #define GL_GENERATE_MIPMAP 0x8191
1329 #define GL_GENERATE_MIPMAP_HINT 0x8192
1330 #define GL_DEPTH_COMPONENT16 0x81A5
1331 #define GL_DEPTH_COMPONENT24 0x81A6
1332 #define GL_DEPTH_COMPONENT32 0x81A7
1333 #define GL_MIRRORED_REPEAT 0x8370
1334 #define GL_FOG_COORDINATE_SOURCE 0x8450
1335 #define GL_FOG_COORDINATE 0x8451
1336 #define GL_FRAGMENT_DEPTH 0x8452
1337 #define GL_CURRENT_FOG_COORDINATE 0x8453
1338 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
1339 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
1340 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
1341 #define GL_FOG_COORDINATE_ARRAY 0x8457
1342 #define GL_COLOR_SUM 0x8458
1343 #define GL_CURRENT_SECONDARY_COLOR 0x8459
1344 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
1345 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
1346 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
1347 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
1348 #define GL_SECONDARY_COLOR_ARRAY 0x845E
1349 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
1350 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
1351 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
1352 #define GL_TEXTURE_FILTER_CONTROL 0x8500
1353 #define GL_TEXTURE_LOD_BIAS 0x8501
1354 #define GL_INCR_WRAP 0x8507
1355 #define GL_DECR_WRAP 0x8508
1356 #define GL_TEXTURE_DEPTH_SIZE 0x884A
1357 #define GL_DEPTH_TEXTURE_MODE 0x884B
1358 #define GL_TEXTURE_COMPARE_MODE 0x884C
1359 #define GL_TEXTURE_COMPARE_FUNC 0x884D
1360 #define GL_COMPARE_R_TO_TEXTURE 0x884E
1362 #define glBlendColor GlobalOpenGL().m_glBlendColor
1363 #define glBlendEquation GlobalOpenGL().m_glBlendEquation
1364 #define glBlendFuncSeparate GlobalOpenGL().m_glBlendFuncSeparate
1365 #define glFogCoordPointer GlobalOpenGL().m_glFogCoordPointer
1366 #define glFogCoordd GlobalOpenGL().m_glFogCoordd
1367 #define glFogCoorddv GlobalOpenGL().m_glFogCoorddv
1368 #define glFogCoordf GlobalOpenGL().m_glFogCoordf
1369 #define glFogCoordfv GlobalOpenGL().m_glFogCoordfv
1370 #define glMultiDrawArrays GlobalOpenGL().m_glMultiDrawArrays
1371 #define glMultiDrawElements GlobalOpenGL().m_glMultiDrawElements
1372 #define glPointParameterf GlobalOpenGL().m_glPointParameterf
1373 #define glPointParameterfv GlobalOpenGL().m_glPointParameterfv
1374 #define glSecondaryColor3b GlobalOpenGL().m_glSecondaryColor3b
1375 #define glSecondaryColor3bv GlobalOpenGL().m_glSecondaryColor3bv
1376 #define glSecondaryColor3d GlobalOpenGL().m_glSecondaryColor3d
1377 #define glSecondaryColor3dv GlobalOpenGL().m_glSecondaryColor3dv
1378 #define glSecondaryColor3f GlobalOpenGL().m_glSecondaryColor3f
1379 #define glSecondaryColor3fv GlobalOpenGL().m_glSecondaryColor3fv
1380 #define glSecondaryColor3i GlobalOpenGL().m_glSecondaryColor3i
1381 #define glSecondaryColor3iv GlobalOpenGL().m_glSecondaryColor3iv
1382 #define glSecondaryColor3s GlobalOpenGL().m_glSecondaryColor3s
1383 #define glSecondaryColor3sv GlobalOpenGL().m_glSecondaryColor3sv
1384 #define glSecondaryColor3ub GlobalOpenGL().m_glSecondaryColor3ub
1385 #define glSecondaryColor3ubv GlobalOpenGL().m_glSecondaryColor3ubv
1386 #define glSecondaryColor3ui GlobalOpenGL().m_glSecondaryColor3ui
1387 #define glSecondaryColor3uiv GlobalOpenGL().m_glSecondaryColor3uiv
1388 #define glSecondaryColor3us GlobalOpenGL().m_glSecondaryColor3us
1389 #define glSecondaryColor3usv GlobalOpenGL().m_glSecondaryColor3usv
1390 #define glSecondaryColorPointer GlobalOpenGL().m_glSecondaryColorPointer
1391 #define glWindowPos2d GlobalOpenGL().m_glWindowPos2d
1392 #define glWindowPos2dv GlobalOpenGL().m_glWindowPos2dv
1393 #define glWindowPos2f GlobalOpenGL().m_glWindowPos2f
1394 #define glWindowPos2fv GlobalOpenGL().m_glWindowPos2fv
1395 #define glWindowPos2i GlobalOpenGL().m_glWindowPos2i
1396 #define glWindowPos2iv GlobalOpenGL().m_glWindowPos2iv
1397 #define glWindowPos2s GlobalOpenGL().m_glWindowPos2s
1398 #define glWindowPos2sv GlobalOpenGL().m_glWindowPos2sv
1399 #define glWindowPos3d GlobalOpenGL().m_glWindowPos3d
1400 #define glWindowPos3dv GlobalOpenGL().m_glWindowPos3dv
1401 #define glWindowPos3f GlobalOpenGL().m_glWindowPos3f
1402 #define glWindowPos3fv GlobalOpenGL().m_glWindowPos3fv
1403 #define glWindowPos3i GlobalOpenGL().m_glWindowPos3i
1404 #define glWindowPos3iv GlobalOpenGL().m_glWindowPos3iv
1405 #define glWindowPos3s GlobalOpenGL().m_glWindowPos3s
1406 #define glWindowPos3sv GlobalOpenGL().m_glWindowPos3sv
1412 #if !defined( GL_VERSION_1_5 )
1413 #define GL_VERSION_1_5 1
1415 #define GL_FOG_COORD GL_FOG_COORDINATE
1416 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
1417 #define GL_SRC0_RGB GL_SOURCE0_RGB
1418 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
1419 #define GL_FOG_COORD_SOURCE GL_FOG_COORDINATE_SOURCE
1420 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
1421 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
1422 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
1423 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
1424 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
1425 #define GL_SRC1_RGB GL_SOURCE1_RGB
1426 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
1427 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
1428 #define GL_SRC2_RGB GL_SOURCE2_RGB
1429 #define GL_BUFFER_SIZE 0x8764
1430 #define GL_BUFFER_USAGE 0x8765
1431 #define GL_QUERY_COUNTER_BITS 0x8864
1432 #define GL_CURRENT_QUERY 0x8865
1433 #define GL_QUERY_RESULT 0x8866
1434 #define GL_QUERY_RESULT_AVAILABLE 0x8867
1435 #define GL_ARRAY_BUFFER 0x8892
1436 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
1437 #define GL_ARRAY_BUFFER_BINDING 0x8894
1438 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
1439 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
1440 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
1441 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
1442 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
1443 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
1444 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
1445 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
1446 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
1447 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
1448 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
1449 #define GL_READ_ONLY 0x88B8
1450 #define GL_WRITE_ONLY 0x88B9
1451 #define GL_READ_WRITE 0x88BA
1452 #define GL_BUFFER_ACCESS 0x88BB
1453 #define GL_BUFFER_MAPPED 0x88BC
1454 #define GL_BUFFER_MAP_POINTER 0x88BD
1455 #define GL_STREAM_DRAW 0x88E0
1456 #define GL_STREAM_READ 0x88E1
1457 #define GL_STREAM_COPY 0x88E2
1458 #define GL_STATIC_DRAW 0x88E4
1459 #define GL_STATIC_READ 0x88E5
1460 #define GL_STATIC_COPY 0x88E6
1461 #define GL_DYNAMIC_DRAW 0x88E8
1462 #define GL_DYNAMIC_READ 0x88E9
1463 #define GL_DYNAMIC_COPY 0x88EA
1464 #define GL_SAMPLES_PASSED 0x8914
1466 typedef std::ptrdiff_t GLsizeiptr;
1467 typedef std::ptrdiff_t GLintptr;
1469 #define glBeginQuery GlobalOpenGL().m_glBeginQuery
1470 #define glBindBuffer GlobalOpenGL().m_glBindBuffer
1471 #define glBufferData GlobalOpenGL().m_glBufferData
1472 #define glBufferSubData GlobalOpenGL().m_glBufferSubData
1473 #define glDeleteBuffers GlobalOpenGL().m_glDeleteBuffers
1474 #define glDeleteQueries GlobalOpenGL().m_glDeleteQueries
1475 #define glEndQuery GlobalOpenGL().m_glEndQuery
1476 #define glGenBuffers GlobalOpenGL().m_glGenBuffers
1477 #define glGenQueries GlobalOpenGL().m_glGenQueries
1478 #define glGetBufferParameteriv GlobalOpenGL().m_glGetBufferParameteriv
1479 #define glGetBufferPointerv GlobalOpenGL().m_glGetBufferPointerv
1480 #define glGetBufferSubData GlobalOpenGL().m_glGetBufferSubData
1481 #define glGetQueryObjectiv GlobalOpenGL().m_glGetQueryObjectiv
1482 #define glGetQueryObjectuiv GlobalOpenGL().m_glGetQueryObjectuiv
1483 #define glGetQueryiv GlobalOpenGL().m_glGetQueryiv
1484 #define glIsBuffer GlobalOpenGL().m_glIsBuffer
1485 #define glIsQuery GlobalOpenGL().m_glIsQuery
1486 #define glMapBuffer GlobalOpenGL().m_glMapBuffer
1487 #define glUnmapBuffer GlobalOpenGL().m_glUnmapBuffer
1492 // GL_ARB_vertex_program
1493 #if !defined( GL_ARB_vertex_program )
1494 #define GL_ARB_vertex_program
1496 #define GL_VERTEX_PROGRAM_ARB 0x8620
1497 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1498 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1499 #define GL_COLOR_SUM_ARB 0x8458
1500 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1501 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1502 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1503 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1504 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1505 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1506 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1507 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1508 #define GL_PROGRAM_LENGTH_ARB 0x8627
1509 #define GL_PROGRAM_FORMAT_ARB 0x8876
1510 #define GL_PROGRAM_BINDING_ARB 0x8677
1511 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1512 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1513 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1514 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1515 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1516 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1517 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1518 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1519 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1520 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1521 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1522 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1523 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1524 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1525 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1526 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1527 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1528 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1529 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1530 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1531 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1532 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1533 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1534 #define GL_PROGRAM_STRING_ARB 0x8628
1535 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1536 #define GL_CURRENT_MATRIX_ARB 0x8641
1537 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1538 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1539 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1540 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1541 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1542 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1543 #define GL_MATRIX0_ARB 0x88C0
1544 #define GL_MATRIX1_ARB 0x88C1
1545 #define GL_MATRIX2_ARB 0x88C2
1546 #define GL_MATRIX3_ARB 0x88C3
1547 #define GL_MATRIX4_ARB 0x88C4
1548 #define GL_MATRIX5_ARB 0x88C5
1549 #define GL_MATRIX6_ARB 0x88C6
1550 #define GL_MATRIX7_ARB 0x88C7
1551 #define GL_MATRIX8_ARB 0x88C8
1552 #define GL_MATRIX9_ARB 0x88C9
1553 #define GL_MATRIX10_ARB 0x88CA
1554 #define GL_MATRIX11_ARB 0x88CB
1555 #define GL_MATRIX12_ARB 0x88CC
1556 #define GL_MATRIX13_ARB 0x88CD
1557 #define GL_MATRIX14_ARB 0x88CE
1558 #define GL_MATRIX15_ARB 0x88CF
1559 #define GL_MATRIX16_ARB 0x88D0
1560 #define GL_MATRIX17_ARB 0x88D1
1561 #define GL_MATRIX18_ARB 0x88D2
1562 #define GL_MATRIX19_ARB 0x88D3
1563 #define GL_MATRIX20_ARB 0x88D4
1564 #define GL_MATRIX21_ARB 0x88D5
1565 #define GL_MATRIX22_ARB 0x88D6
1566 #define GL_MATRIX23_ARB 0x88D7
1567 #define GL_MATRIX24_ARB 0x88D8
1568 #define GL_MATRIX25_ARB 0x88D9
1569 #define GL_MATRIX26_ARB 0x88DA
1570 #define GL_MATRIX27_ARB 0x88DB
1571 #define GL_MATRIX28_ARB 0x88DC
1572 #define GL_MATRIX29_ARB 0x88DD
1573 #define GL_MATRIX30_ARB 0x88DE
1574 #define GL_MATRIX31_ARB 0x88DF
1576 #define glVertexAttrib1sARB GlobalOpenGL().m_glVertexAttrib1sARB
1577 #define glVertexAttrib1fARB GlobalOpenGL().m_glVertexAttrib1fARB
1578 #define glVertexAttrib1dARB GlobalOpenGL().m_glVertexAttrib1dARB
1579 #define glVertexAttrib2sARB GlobalOpenGL().m_glVertexAttrib2sARB
1580 #define glVertexAttrib2fARB GlobalOpenGL().m_glVertexAttrib2fARB
1581 #define glVertexAttrib2dARB GlobalOpenGL().m_glVertexAttrib2dARB
1582 #define glVertexAttrib3sARB GlobalOpenGL().m_glVertexAttrib3sARB
1583 #define glVertexAttrib3fARB GlobalOpenGL().m_glVertexAttrib3fARB
1584 #define glVertexAttrib3dARB GlobalOpenGL().m_glVertexAttrib3dARB
1585 #define glVertexAttrib4sARB GlobalOpenGL().m_glVertexAttrib4sARB
1586 #define glVertexAttrib4fARB GlobalOpenGL().m_glVertexAttrib4fARB
1587 #define glVertexAttrib4dARB GlobalOpenGL().m_glVertexAttrib4dARB
1588 #define glVertexAttrib4NubARB GlobalOpenGL().m_glVertexAttrib4NubARB
1589 #define glVertexAttrib1svARB GlobalOpenGL().m_glVertexAttrib1svARB
1590 #define glVertexAttrib1fvARB GlobalOpenGL().m_glVertexAttrib1fvARB
1591 #define glVertexAttrib1dvARB GlobalOpenGL().m_glVertexAttrib1dvARB
1592 #define glVertexAttrib2svARB GlobalOpenGL().m_glVertexAttrib2svARB
1593 #define glVertexAttrib2fvARB GlobalOpenGL().m_glVertexAttrib2fvARB
1594 #define glVertexAttrib2dvARB GlobalOpenGL().m_glVertexAttrib2dvARB
1595 #define glVertexAttrib3svARB GlobalOpenGL().m_glVertexAttrib3svARB
1596 #define glVertexAttrib3fvARB GlobalOpenGL().m_glVertexAttrib3fvARB
1597 #define glVertexAttrib3dvARB GlobalOpenGL().m_glVertexAttrib3dvARB
1598 #define glVertexAttrib4bvARB GlobalOpenGL().m_glVertexAttrib4bvARB
1599 #define glVertexAttrib4svARB GlobalOpenGL().m_glVertexAttrib4svARB
1600 #define glVertexAttrib4ivARB GlobalOpenGL().m_glVertexAttrib4ivARB
1601 #define glVertexAttrib4ubvARB GlobalOpenGL().m_glVertexAttrib4ubvARB
1602 #define glVertexAttrib4usvARB GlobalOpenGL().m_glVertexAttrib4usvARB
1603 #define glVertexAttrib4uivARB GlobalOpenGL().m_glVertexAttrib4uivARB
1604 #define glVertexAttrib4fvARB GlobalOpenGL().m_glVertexAttrib4fvARB
1605 #define glVertexAttrib4dvARB GlobalOpenGL().m_glVertexAttrib4dvARB
1606 #define glVertexAttrib4NbvARB GlobalOpenGL().m_glVertexAttrib4NbvARB
1607 #define glVertexAttrib4NsvARB GlobalOpenGL().m_glVertexAttrib4NsvARB
1608 #define glVertexAttrib4NivARB GlobalOpenGL().m_glVertexAttrib4NivARB
1609 #define glVertexAttrib4NubvARB GlobalOpenGL().m_glVertexAttrib4NubvARB
1610 #define glVertexAttrib4NusvARB GlobalOpenGL().m_glVertexAttrib4NusvARB
1611 #define glVertexAttrib4NuivARB GlobalOpenGL().m_glVertexAttrib4NuivARB
1612 #define glVertexAttribPointerARB GlobalOpenGL().m_glVertexAttribPointerARB
1613 #define glEnableVertexAttribArrayARB GlobalOpenGL().m_glEnableVertexAttribArrayARB
1614 #define glDisableVertexAttribArrayARB GlobalOpenGL().m_glDisableVertexAttribArrayARB
1615 #define glProgramStringARB GlobalOpenGL().m_glProgramStringARB
1616 #define glBindProgramARB GlobalOpenGL().m_glBindProgramARB
1617 #define glDeleteProgramsARB GlobalOpenGL().m_glDeleteProgramsARB
1618 #define glGenProgramsARB GlobalOpenGL().m_glGenProgramsARB
1619 #define glProgramEnvParameter4dARB GlobalOpenGL().m_glProgramEnvParameter4dARB
1620 #define glProgramEnvParameter4dvARB GlobalOpenGL().m_glProgramEnvParameter4dvARB
1621 #define glProgramEnvParameter4fARB GlobalOpenGL().m_glProgramEnvParameter4fARB
1622 #define glProgramEnvParameter4fvARB GlobalOpenGL().m_glProgramEnvParameter4fvARB
1623 #define glProgramLocalParameter4dARB GlobalOpenGL().m_glProgramLocalParameter4dARB
1624 #define glProgramLocalParameter4dvARB GlobalOpenGL().m_glProgramLocalParameter4dvARB
1625 #define glProgramLocalParameter4fARB GlobalOpenGL().m_glProgramLocalParameter4fARB
1626 #define glProgramLocalParameter4fvARB GlobalOpenGL().m_glProgramLocalParameter4fvARB
1627 #define glGetProgramEnvParameterdvARB GlobalOpenGL().m_glGetProgramEnvParameterdvARB
1628 #define glGetProgramEnvParameterfvARB GlobalOpenGL().m_glGetProgramEnvParameterfvARB
1629 #define glGetProgramLocalParameterdvARB GlobalOpenGL().m_glGetProgramLocalParameterdvARB
1630 #define glGetProgramLocalParameterfvARB GlobalOpenGL().m_glGetProgramLocalParameterfvARB
1631 #define glGetProgramivARB GlobalOpenGL().m_glGetProgramivARB
1632 #define glGetProgramStringARB GlobalOpenGL().m_glGetProgramStringARB
1633 #define glGetVertexAttribdvARB GlobalOpenGL().m_glGetVertexAttribdvARB
1634 #define glGetVertexAttribfvARB GlobalOpenGL().m_glGetVertexAttribfvARB
1635 #define glGetVertexAttribivARB GlobalOpenGL().m_glGetVertexAttribivARB
1636 #define glGetVertexAttribPointervARB GlobalOpenGL().m_glGetVertexAttribPointervARB
1637 #define glIsProgramARB GlobalOpenGL().m_glIsProgramARB
1642 // GL_ARB_fragment_program
1643 #if !defined( GL_ARB_fragment_program )
1644 #define GL_ARB_fragment_program 1
1646 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1647 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1648 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1649 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1650 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1651 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1652 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1653 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1654 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1655 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1656 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1657 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1658 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1659 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1660 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1665 // GL_ARB_shader_objects
1666 #if !defined( GL_ARB_shader_objects )
1667 #define GL_ARB_shader_objects 1
1669 #define GL_PROGRAM_OBJECT_ARB 0x8B40
1670 #define GL_SHADER_OBJECT_ARB 0x8B48
1671 #define GL_OBJECT_TYPE_ARB 0x8B4E
1672 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1673 #define GL_FLOAT_VEC2_ARB 0x8B50
1674 #define GL_FLOAT_VEC3_ARB 0x8B51
1675 #define GL_FLOAT_VEC4_ARB 0x8B52
1676 #define GL_INT_VEC2_ARB 0x8B53
1677 #define GL_INT_VEC3_ARB 0x8B54
1678 #define GL_INT_VEC4_ARB 0x8B55
1679 #define GL_BOOL_ARB 0x8B56
1680 #define GL_BOOL_VEC2_ARB 0x8B57
1681 #define GL_BOOL_VEC3_ARB 0x8B58
1682 #define GL_BOOL_VEC4_ARB 0x8B59
1683 #define GL_FLOAT_MAT2_ARB 0x8B5A
1684 #define GL_FLOAT_MAT3_ARB 0x8B5B
1685 #define GL_FLOAT_MAT4_ARB 0x8B5C
1686 #define GL_SAMPLER_1D_ARB 0x8B5D
1687 #define GL_SAMPLER_2D_ARB 0x8B5E
1688 #define GL_SAMPLER_3D_ARB 0x8B5F
1689 #define GL_SAMPLER_CUBE_ARB 0x8B60
1690 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1691 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1692 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
1693 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1694 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1695 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1696 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1697 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1698 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1699 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1700 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1701 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1702 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1704 #define glDeleteObjectARB GlobalOpenGL().m_glDeleteObjectARB
1705 #define glGetHandleARB GlobalOpenGL().m_glGetHandleARB
1706 #define glDetachObjectARB GlobalOpenGL().m_glDetachObjectARB
1707 #define glCreateShaderObjectARB GlobalOpenGL().m_glCreateShaderObjectARB
1708 #define glShaderSourceARB GlobalOpenGL().m_glShaderSourceARB
1709 #define glCompileShaderARB GlobalOpenGL().m_glCompileShaderARB
1710 #define glCreateProgramObjectARB GlobalOpenGL().m_glCreateProgramObjectARB
1711 #define glAttachObjectARB GlobalOpenGL().m_glAttachObjectARB
1712 #define glLinkProgramARB GlobalOpenGL().m_glLinkProgramARB
1713 #define glUseProgramObjectARB GlobalOpenGL().m_glUseProgramObjectARB
1714 #define glValidateProgramARB GlobalOpenGL().m_glValidateProgramARB
1715 #define glUniform1fARB GlobalOpenGL().m_glUniform1fARB
1716 #define glUniform2fARB GlobalOpenGL().m_glUniform2fARB
1717 #define glUniform3fARB GlobalOpenGL().m_glUniform3fARB
1718 #define glUniform4fARB GlobalOpenGL().m_glUniform4fARB
1719 #define glUniform1iARB GlobalOpenGL().m_glUniform1iARB
1720 #define glUniform2iARB GlobalOpenGL().m_glUniform2iARB
1721 #define glUniform3iARB GlobalOpenGL().m_glUniform3iARB
1722 #define glUniform4iARB GlobalOpenGL().m_glUniform4iARB
1723 #define glUniform1fvARB GlobalOpenGL().m_glUniform1fvARB
1724 #define glUniform2fvARB GlobalOpenGL().m_glUniform2fvARB
1725 #define glUniform3fvARB GlobalOpenGL().m_glUniform3fvARB
1726 #define glUniform4fvARB GlobalOpenGL().m_glUniform4fvARB
1727 #define glUniform1ivARB GlobalOpenGL().m_glUniform1ivARB
1728 #define glUniform2ivARB GlobalOpenGL().m_glUniform2ivARB
1729 #define glUniform3ivARB GlobalOpenGL().m_glUniform3ivARB
1730 #define glUniform4ivARB GlobalOpenGL().m_glUniform4ivARB
1731 #define glUniformMatrix2fvARB GlobalOpenGL().m_glUniformMatrix2fvARB
1732 #define glUniformMatrix3fvARB GlobalOpenGL().m_glUniformMatrix3fvARB
1733 #define glUniformMatrix4fvARB GlobalOpenGL().m_glUniformMatrix4fvARB
1734 #define glGetObjectParameterfvARB GlobalOpenGL().m_glGetObjectParameterfvARB
1735 #define glGetObjectParameterivARB GlobalOpenGL().m_glGetObjectParameterivARB
1736 #define glGetInfoLogARB GlobalOpenGL().m_glGetInfoLogARB
1737 #define glGetAttachedObjectsARB GlobalOpenGL().m_glGetAttachedObjectsARB
1738 #define glGetUniformLocationARB GlobalOpenGL().m_glGetUniformLocationARB
1739 #define glGetActiveUniformARB GlobalOpenGL().m_glGetActiveUniformARB
1740 #define glGetUniformfvARB GlobalOpenGL().m_glGetUniformfvARB
1741 #define glGetUniformivARB GlobalOpenGL().m_glGetUniformivARB
1742 #define glGetShaderSourceARB GlobalOpenGL().m_glGetShaderSourceARB
1744 typedef char GLcharARB;
1745 typedef unsigned int GLhandleARB;
1749 // GL_ARB_vertex_shader
1750 #if !defined( GL_ARB_vertex_shader )
1751 #define GL_ARB_vertex_shader 1
1753 #define GL_VERTEX_SHADER_ARB 0x8B31
1754 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1755 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1756 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1757 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1758 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1759 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1762 #define glVertexAttrib1fARB GlobalOpenGL().m_glVertexAttrib1fARB
1763 #define glVertexAttrib1sARB GlobalOpenGL().m_glVertexAttrib1sARB
1764 #define glVertexAttrib1dARB GlobalOpenGL().m_glVertexAttrib1dARB
1765 #define glVertexAttrib2fARB GlobalOpenGL().m_glVertexAttrib2fARB
1766 #define glVertexAttrib2sARB GlobalOpenGL().m_glVertexAttrib2sARB
1767 #define glVertexAttrib2dARB GlobalOpenGL().m_glVertexAttrib2dARB
1768 #define glVertexAttrib3fARB GlobalOpenGL().m_glVertexAttrib3fARB
1769 #define glVertexAttrib3sARB GlobalOpenGL().m_glVertexAttrib3sARB
1770 #define glVertexAttrib3dARB GlobalOpenGL().m_glVertexAttrib3dARB
1771 #define glVertexAttrib4fARB GlobalOpenGL().m_glVertexAttrib4fARB
1772 #define glVertexAttrib4sARB GlobalOpenGL().m_glVertexAttrib4sARB
1773 #define glVertexAttrib4dARB GlobalOpenGL().m_glVertexAttrib4dARB
1774 #define glVertexAttrib4NubARB GlobalOpenGL().m_glVertexAttrib4NubARB
1775 #define glVertexAttrib1fvARB GlobalOpenGL().m_glVertexAttrib1fvARB
1776 #define glVertexAttrib1svARB GlobalOpenGL().m_glVertexAttrib1svARB
1777 #define glVertexAttrib1dvARB GlobalOpenGL().m_glVertexAttrib1dvARB
1778 #define glVertexAttrib2fvARB GlobalOpenGL().m_glVertexAttrib2fvARB
1779 #define glVertexAttrib2svARB GlobalOpenGL().m_glVertexAttrib2svARB
1780 #define glVertexAttrib2dvARB GlobalOpenGL().m_glVertexAttrib2dvARB
1781 #define glVertexAttrib3fvARB GlobalOpenGL().m_glVertexAttrib3fvARB
1782 #define glVertexAttrib3svARB GlobalOpenGL().m_glVertexAttrib3svARB
1783 #define glVertexAttrib3dvARB GlobalOpenGL().m_glVertexAttrib3dvARB
1784 #define glVertexAttrib4fvARB GlobalOpenGL().m_glVertexAttrib4fvARB
1785 #define glVertexAttrib4svARB GlobalOpenGL().m_glVertexAttrib4svARB
1786 #define glVertexAttrib4dvARB GlobalOpenGL().m_glVertexAttrib4dvARB
1787 #define glVertexAttrib4ivARB GlobalOpenGL().m_glVertexAttrib4ivARB
1788 #define glVertexAttrib4bvARB GlobalOpenGL().m_glVertexAttrib4bvARB
1789 #define glVertexAttrib4ubvARB GlobalOpenGL().m_glVertexAttrib4ubvARB
1790 #define glVertexAttrib4usvARB GlobalOpenGL().m_glVertexAttrib4usvARB
1791 #define glVertexAttrib4uivARB GlobalOpenGL().m_glVertexAttrib4uivARB
1792 #define glVertexAttrib4NbvARB GlobalOpenGL().m_glVertexAttrib4NbvARB
1793 #define glVertexAttrib4NsvARB GlobalOpenGL().m_glVertexAttrib4NsvARB
1794 #define glVertexAttrib4NivARB GlobalOpenGL().m_glVertexAttrib4NivARB
1795 #define glVertexAttrib4NubvARB GlobalOpenGL().m_glVertexAttrib4NubvARB
1796 #define glVertexAttrib4NusvARB GlobalOpenGL().m_glVertexAttrib4NusvARB
1797 #define glVertexAttrib4NuivARB GlobalOpenGL().m_glVertexAttrib4NuivARB
1798 #define glVertexAttribPointerARB GlobalOpenGL().m_glVertexAttribPointerARB
1799 #define glEnableVertexAttribArrayARB GlobalOpenGL().m_glEnableVertexAttribArrayARB
1800 #define glDisableVertexAttribArrayARB GlobalOpenGL().m_glDisableVertexAttribArrayARB
1802 #define glBindAttribLocationARB GlobalOpenGL().m_glBindAttribLocationARB
1803 #define glGetActiveAttribARB GlobalOpenGL().m_glGetActiveAttribARB
1804 #define glGetAttribLocationARB GlobalOpenGL().m_glGetAttribLocationARB
1806 #define glGetVertexAttribdvARB GlobalOpenGL().m_glGetVertexAttribdvARB
1807 #define glGetVertexAttribfvARB GlobalOpenGL().m_glGetVertexAttribfvARB
1808 #define glGetVertexAttribivARB GlobalOpenGL().m_glGetVertexAttribivARB
1809 #define glGetVertexAttribPointervARB GlobalOpenGL().m_glGetVertexAttribPointervARB
1815 // GL_ARB_fragment_shader
1816 #if !defined( GL_ARB_fragment_shader )
1817 #define GL_ARB_fragment_shader 1
1819 #define GL_FRAGMENT_SHADER_ARB 0x8B30
1820 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1821 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1826 // GL_ARB_shading_language_100
1827 #if !defined( GL_ARB_shading_language_100 )
1828 #define GL_ARB_shading_language_100 1
1830 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1835 // GL_NV_vertex_program2
1836 #if !defined( GL_NV_vertex_program )
1837 #define GL_NV_vertex_program 1
1839 #define GL_VERTEX_PROGRAM_NV 0x8620
1840 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
1841 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
1842 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
1843 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
1844 #define GL_CURRENT_ATTRIB_NV 0x8626
1845 #define GL_PROGRAM_LENGTH_NV 0x8627
1846 #define GL_PROGRAM_STRING_NV 0x8628
1847 #define GL_MODELVIEW_PROJECTION_NV 0x8629
1848 #define GL_IDENTITY_NV 0x862A
1849 #define GL_INVERSE_NV 0x862B
1850 #define GL_TRANSPOSE_NV 0x862C
1851 #define GL_INVERSE_TRANSPOSE_NV 0x862D
1852 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
1853 #define GL_MAX_TRACK_MATRICES_NV 0x862F
1854 #define GL_MATRIX0_NV 0x8630
1855 #define GL_MATRIX1_NV 0x8631
1856 #define GL_MATRIX2_NV 0x8632
1857 #define GL_MATRIX3_NV 0x8633
1858 #define GL_MATRIX4_NV 0x8634
1859 #define GL_MATRIX5_NV 0x8635
1860 #define GL_MATRIX6_NV 0x8636
1861 #define GL_MATRIX7_NV 0x8637
1862 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
1863 #define GL_CURRENT_MATRIX_NV 0x8641
1864 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
1865 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
1866 #define GL_PROGRAM_PARAMETER_NV 0x8644
1867 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
1868 #define GL_PROGRAM_TARGET_NV 0x8646
1869 #define GL_PROGRAM_RESIDENT_NV 0x8647
1870 #define GL_TRACK_MATRIX_NV 0x8648
1871 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
1872 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
1873 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
1874 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
1875 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
1876 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
1877 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
1878 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
1879 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
1880 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
1881 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
1882 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
1883 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
1884 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
1885 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
1886 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
1887 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
1888 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
1889 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
1890 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
1891 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
1892 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
1893 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
1894 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
1895 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
1896 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
1897 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
1898 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
1899 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
1900 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
1901 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
1902 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
1903 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
1904 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
1905 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
1906 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
1907 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
1908 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
1909 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
1910 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
1911 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
1912 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
1913 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
1914 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
1915 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
1916 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
1917 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
1918 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
1919 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
1920 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
1921 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
1923 #define glAreProgramsResidentNV GlobalOpenGL().m_glAreProgramsResidentNV
1924 #define glBindProgramNV GlobalOpenGL().m_glBindProgramNV
1925 #define glDeleteProgramsNV GlobalOpenGL().m_glDeleteProgramsNV
1926 #define glExecuteProgramNV GlobalOpenGL().m_glExecuteProgramNV
1927 #define glGenProgramsNV GlobalOpenGL().m_glGenProgramsNV
1928 #define glGetProgramParameterdvNV GlobalOpenGL().m_glGetProgramParameterdvNV
1929 #define glGetProgramParameterfvNV GlobalOpenGL().m_glGetProgramParameterfvNV
1930 #define glGetProgramivNV GlobalOpenGL().m_glGetProgramivNV
1931 #define glGetProgramStringNV GlobalOpenGL().m_glGetProgramStringNV
1932 #define glGetTrackMatrixivNV GlobalOpenGL().m_glGetTrackMatrixivNV
1933 #define glGetVertexAttribdvNV GlobalOpenGL().m_glGetVertexAttribdvNV
1934 #define glGetVertexAttribfvNV GlobalOpenGL().m_glGetVertexAttribfvNV
1935 #define glGetVertexAttribivNV GlobalOpenGL().m_glGetVertexAttribivNV
1936 #define glGetVertexAttribPointervNV GlobalOpenGL().m_glGetVertexAttribPointervNV
1937 #define glIsProgramNV GlobalOpenGL().m_glIsProgramNV
1938 #define glLoadProgramNV GlobalOpenGL().m_glLoadProgramNV
1939 #define glProgramParameter4fNV GlobalOpenGL().m_glProgramParameter4fNV
1940 #define glProgramParameter4fvNV GlobalOpenGL().m_glProgramParameter4fvNV
1941 #define glProgramParameters4fvNV GlobalOpenGL().m_glProgramParameters4fvNV
1942 #define glRequestResidentProgramsNV GlobalOpenGL().m_glRequestResidentProgramsNV
1943 #define glTrackMatrixNV GlobalOpenGL().m_glTrackMatrixNV
1944 #define glVertexAttribPointerNV GlobalOpenGL().m_glVertexAttribPointerNV
1945 #define glVertexAttrib1fNV GlobalOpenGL().m_glVertexAttrib1fNV
1946 #define glVertexAttrib1fvNV GlobalOpenGL().m_glVertexAttrib1fvNV
1947 #define glVertexAttrib2fNV GlobalOpenGL().m_glVertexAttrib2fNV
1948 #define glVertexAttrib2fvNV GlobalOpenGL().m_glVertexAttrib2fvNV
1949 #define glVertexAttrib3fNV GlobalOpenGL().m_glVertexAttrib3fNV
1950 #define glVertexAttrib3fvNV GlobalOpenGL().m_glVertexAttrib3fvNV
1951 #define glVertexAttrib4fNV GlobalOpenGL().m_glVertexAttrib4fNV
1952 #define glVertexAttrib4fvNV GlobalOpenGL().m_glVertexAttrib4fvNV
1953 #define glVertexAttribs1fvNV GlobalOpenGL().m_glVertexAttribs1fvNV
1954 #define glVertexAttribs2fvNV GlobalOpenGL().m_glVertexAttribs2fvNV
1955 #define glVertexAttribs3fvNV GlobalOpenGL().m_glVertexAttribs3fvNV
1956 #define glVertexAttribs4fvNV GlobalOpenGL().m_glVertexAttribs4fvNV
1961 // GL_NV_fragment_program
1962 #if !defined( GL_NV_fragment_program )
1964 #define GL_NV_fragment_program 1
1966 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
1967 #define GL_FRAGMENT_PROGRAM_NV 0x8870
1968 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
1969 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
1970 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
1971 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
1973 #define glProgramNamedParameter4fNV GlobalOpenGL().m_glProgramNamedParameter4fNV
1974 #define glProgramNamedParameter4fvNV GlobalOpenGL().m_glProgramNamedParameter4fvNV
1975 #define glGetProgramNamedParameterfvNV GlobalOpenGL().m_glGetProgramNamedParameterfvNV
1979 #include "gtkutil/glfont.h"
1981 /// \brief A module which wraps a runtime-binding of the standard OpenGL functions.
1982 /// Provides convenience functions for querying availabiliy of extensions, rendering text and error-checking.
1983 struct OpenGLBinding
1985 INTEGER_CONSTANT( Version, 2 );
1986 STRING_CONSTANT( Name, "qgl" );
1988 /// \brief OpenGL version, extracted from the GL_VERSION string.
1989 int major_version, minor_version;
1991 /// \brief Is true if the global shared OpenGL context is valid.
1994 OpenGLBinding() : contextValid( false ){
1997 /// \brief Asserts that there no OpenGL errors have occurred since the last call to glGetError.
1998 void ( *assertNoErrors )( const char *file, int line );
2000 GLFont *m_font; // MUST be set!
2002 /// \brief Renders \p string at the current raster-position of the current context.
2003 void drawString( const char* string ) const {
2004 m_font->printString( string );
2007 /// \brief Renders \p character at the current raster-position of the current context.
2008 void drawChar( char character ) const {
2017 void ( QGL_DLLEXPORT *m_glAccum )( GLenum op, GLfloat value );
2018 void ( QGL_DLLEXPORT *m_glAlphaFunc )( GLenum func, GLclampf ref );
2019 GLboolean ( QGL_DLLEXPORT *m_glAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences );
2020 void ( QGL_DLLEXPORT *m_glArrayElement )( GLint i );
2021 void ( QGL_DLLEXPORT *m_glBegin )( GLenum mode );
2022 void ( QGL_DLLEXPORT *m_glBindTexture )( GLenum target, GLuint texture );
2023 void ( QGL_DLLEXPORT *m_glBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
2024 void ( QGL_DLLEXPORT *m_glBlendFunc )( GLenum sfactor, GLenum dfactor );
2025 void ( QGL_DLLEXPORT *m_glCallList )( GLuint list );
2026 void ( QGL_DLLEXPORT *m_glCallLists )( GLsizei n, GLenum type, const GLvoid *lists );
2027 void ( QGL_DLLEXPORT *m_glClear )( GLbitfield mask );
2028 void ( QGL_DLLEXPORT *m_glClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
2029 void ( QGL_DLLEXPORT *m_glClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
2030 void ( QGL_DLLEXPORT *m_glClearDepth )( GLclampd depth );
2031 void ( QGL_DLLEXPORT *m_glClearIndex )( GLfloat c );
2032 void ( QGL_DLLEXPORT *m_glClearStencil )( GLint s );
2033 void ( QGL_DLLEXPORT *m_glClipPlane )( GLenum plane, const GLdouble *equation );
2034 void ( QGL_DLLEXPORT *m_glColor3b )( GLbyte red, GLbyte green, GLbyte blue );
2035 void ( QGL_DLLEXPORT *m_glColor3bv )( const GLbyte *v );
2036 void ( QGL_DLLEXPORT *m_glColor3d )( GLdouble red, GLdouble green, GLdouble blue );
2037 void ( QGL_DLLEXPORT *m_glColor3dv )( const GLdouble *v );
2038 void ( QGL_DLLEXPORT *m_glColor3f )( GLfloat red, GLfloat green, GLfloat blue );
2039 void ( QGL_DLLEXPORT *m_glColor3fv )( const GLfloat *v );
2040 void ( QGL_DLLEXPORT *m_glColor3i )( GLint red, GLint green, GLint blue );
2041 void ( QGL_DLLEXPORT *m_glColor3iv )( const GLint *v );
2042 void ( QGL_DLLEXPORT *m_glColor3s )( GLshort red, GLshort green, GLshort blue );
2043 void ( QGL_DLLEXPORT *m_glColor3sv )( const GLshort *v );
2044 void ( QGL_DLLEXPORT *m_glColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
2045 void ( QGL_DLLEXPORT *m_glColor3ubv )( const GLubyte *v );
2046 void ( QGL_DLLEXPORT *m_glColor3ui )( GLuint red, GLuint green, GLuint blue );
2047 void ( QGL_DLLEXPORT *m_glColor3uiv )( const GLuint *v );
2048 void ( QGL_DLLEXPORT *m_glColor3us )( GLushort red, GLushort green, GLushort blue );
2049 void ( QGL_DLLEXPORT *m_glColor3usv )( const GLushort *v );
2050 void ( QGL_DLLEXPORT *m_glColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
2051 void ( QGL_DLLEXPORT *m_glColor4bv )( const GLbyte *v );
2052 void ( QGL_DLLEXPORT *m_glColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
2053 void ( QGL_DLLEXPORT *m_glColor4dv )( const GLdouble *v );
2054 void ( QGL_DLLEXPORT *m_glColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
2055 void ( QGL_DLLEXPORT *m_glColor4fv )( const GLfloat *v );
2056 void ( QGL_DLLEXPORT *m_glColor4i )( GLint red, GLint green, GLint blue, GLint alpha );
2057 void ( QGL_DLLEXPORT *m_glColor4iv )( const GLint *v );
2058 void ( QGL_DLLEXPORT *m_glColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha );
2059 void ( QGL_DLLEXPORT *m_glColor4sv )( const GLshort *v );
2060 void ( QGL_DLLEXPORT *m_glColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
2061 void ( QGL_DLLEXPORT *m_glColor4ubv )( const GLubyte *v );
2062 void ( QGL_DLLEXPORT *m_glColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha );
2063 void ( QGL_DLLEXPORT *m_glColor4uiv )( const GLuint *v );
2064 void ( QGL_DLLEXPORT *m_glColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha );
2065 void ( QGL_DLLEXPORT *m_glColor4usv )( const GLushort *v );
2066 void ( QGL_DLLEXPORT *m_glColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
2067 void ( QGL_DLLEXPORT *m_glColorMaterial )( GLenum face, GLenum mode );
2068 void ( QGL_DLLEXPORT *m_glColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
2069 void ( QGL_DLLEXPORT *m_glCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
2070 void ( QGL_DLLEXPORT *m_glCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border );
2071 void ( QGL_DLLEXPORT *m_glCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
2072 void ( QGL_DLLEXPORT *m_glCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
2073 void ( QGL_DLLEXPORT *m_glCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
2074 void ( QGL_DLLEXPORT *m_glCullFace )( GLenum mode );
2075 void ( QGL_DLLEXPORT *m_glDeleteLists )( GLuint list, GLsizei range );
2076 void ( QGL_DLLEXPORT *m_glDeleteTextures )( GLsizei n, const GLuint *textures );
2077 void ( QGL_DLLEXPORT *m_glDepthFunc )( GLenum func );
2078 void ( QGL_DLLEXPORT *m_glDepthMask )( GLboolean flag );
2079 void ( QGL_DLLEXPORT *m_glDepthRange )( GLclampd zNear, GLclampd zFar );
2080 void ( QGL_DLLEXPORT *m_glDisable )( GLenum cap );
2081 void ( QGL_DLLEXPORT *m_glDisableClientState )( GLenum array );
2082 void ( QGL_DLLEXPORT *m_glDrawArrays )( GLenum mode, GLint first, GLsizei count );
2083 void ( QGL_DLLEXPORT *m_glDrawBuffer )( GLenum mode );
2084 void ( QGL_DLLEXPORT *m_glDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
2085 void ( QGL_DLLEXPORT *m_glDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
2086 void ( QGL_DLLEXPORT *m_glEdgeFlag )( GLboolean flag );
2087 void ( QGL_DLLEXPORT *m_glEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer );
2088 void ( QGL_DLLEXPORT *m_glEdgeFlagv )( const GLboolean *flag );
2089 void ( QGL_DLLEXPORT *m_glEnable )( GLenum cap );
2090 void ( QGL_DLLEXPORT *m_glEnableClientState )( GLenum array );
2091 void ( QGL_DLLEXPORT *m_glEnd )( void );
2092 void ( QGL_DLLEXPORT *m_glEndList )( void );
2093 void ( QGL_DLLEXPORT *m_glEvalCoord1d )( GLdouble u );
2094 void ( QGL_DLLEXPORT *m_glEvalCoord1dv )( const GLdouble *u );
2095 void ( QGL_DLLEXPORT *m_glEvalCoord1f )( GLfloat u );
2096 void ( QGL_DLLEXPORT *m_glEvalCoord1fv )( const GLfloat *u );
2097 void ( QGL_DLLEXPORT *m_glEvalCoord2d )( GLdouble u, GLdouble v );
2098 void ( QGL_DLLEXPORT *m_glEvalCoord2dv )( const GLdouble *u );
2099 void ( QGL_DLLEXPORT *m_glEvalCoord2f )( GLfloat u, GLfloat v );
2100 void ( QGL_DLLEXPORT *m_glEvalCoord2fv )( const GLfloat *u );
2101 void ( QGL_DLLEXPORT *m_glEvalMesh1 )( GLenum mode, GLint i1, GLint i2 );
2102 void ( QGL_DLLEXPORT *m_glEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
2103 void ( QGL_DLLEXPORT *m_glEvalPoint1 )( GLint i );
2104 void ( QGL_DLLEXPORT *m_glEvalPoint2 )( GLint i, GLint j );
2105 void ( QGL_DLLEXPORT *m_glFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer );
2106 void ( QGL_DLLEXPORT *m_glFinish )( void );
2107 void ( QGL_DLLEXPORT *m_glFlush )( void );
2108 void ( QGL_DLLEXPORT *m_glFogf )( GLenum pname, GLfloat param );
2109 void ( QGL_DLLEXPORT *m_glFogfv )( GLenum pname, const GLfloat *params );
2110 void ( QGL_DLLEXPORT *m_glFogi )( GLenum pname, GLint param );
2111 void ( QGL_DLLEXPORT *m_glFogiv )( GLenum pname, const GLint *params );
2112 void ( QGL_DLLEXPORT *m_glFrontFace )( GLenum mode );
2113 void ( QGL_DLLEXPORT *m_glFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
2114 GLuint ( QGL_DLLEXPORT *m_glGenLists )( GLsizei range );
2115 void ( QGL_DLLEXPORT *m_glGenTextures )( GLsizei n, GLuint *textures );
2116 void ( QGL_DLLEXPORT *m_glGetBooleanv )( GLenum pname, GLboolean *params );
2117 void ( QGL_DLLEXPORT *m_glGetClipPlane )( GLenum plane, GLdouble *equation );
2118 void ( QGL_DLLEXPORT *m_glGetDoublev )( GLenum pname, GLdouble *params );
2119 GLenum ( QGL_DLLEXPORT *m_glGetError )( void );
2120 void ( QGL_DLLEXPORT *m_glGetFloatv )( GLenum pname, GLfloat *params );
2121 void ( QGL_DLLEXPORT *m_glGetIntegerv )( GLenum pname, GLint *params );
2122 void ( QGL_DLLEXPORT *m_glGetLightfv )( GLenum light, GLenum pname, GLfloat *params );
2123 void ( QGL_DLLEXPORT *m_glGetLightiv )( GLenum light, GLenum pname, GLint *params );
2124 void ( QGL_DLLEXPORT *m_glGetMapdv )( GLenum target, GLenum query, GLdouble *v );
2125 void ( QGL_DLLEXPORT *m_glGetMapfv )( GLenum target, GLenum query, GLfloat *v );
2126 void ( QGL_DLLEXPORT *m_glGetMapiv )( GLenum target, GLenum query, GLint *v );
2127 void ( QGL_DLLEXPORT *m_glGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params );
2128 void ( QGL_DLLEXPORT *m_glGetMaterialiv )( GLenum face, GLenum pname, GLint *params );
2129 void ( QGL_DLLEXPORT *m_glGetPixelMapfv )( GLenum map, GLfloat *values );
2130 void ( QGL_DLLEXPORT *m_glGetPixelMapuiv )( GLenum map, GLuint *values );
2131 void ( QGL_DLLEXPORT *m_glGetPixelMapusv )( GLenum map, GLushort *values );
2132 void ( QGL_DLLEXPORT *m_glGetPointerv )( GLenum pname, GLvoid* *params );
2133 void ( QGL_DLLEXPORT *m_glGetPolygonStipple )( GLubyte *mask );
2134 const GLubyte * ( QGL_DLLEXPORT * m_glGetString )(GLenum name);
2135 void ( QGL_DLLEXPORT *m_glGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params );
2136 void ( QGL_DLLEXPORT *m_glGetTexEnviv )( GLenum target, GLenum pname, GLint *params );
2137 void ( QGL_DLLEXPORT *m_glGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params );
2138 void ( QGL_DLLEXPORT *m_glGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params );
2139 void ( QGL_DLLEXPORT *m_glGetTexGeniv )( GLenum coord, GLenum pname, GLint *params );
2140 void ( QGL_DLLEXPORT *m_glGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
2141 void ( QGL_DLLEXPORT *m_glGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params );
2142 void ( QGL_DLLEXPORT *m_glGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params );
2143 void ( QGL_DLLEXPORT *m_glGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params );
2144 void ( QGL_DLLEXPORT *m_glGetTexParameteriv )( GLenum target, GLenum pname, GLint *params );
2145 void ( QGL_DLLEXPORT *m_glHint )( GLenum target, GLenum mode );
2146 void ( QGL_DLLEXPORT *m_glIndexMask )( GLuint mask );
2147 void ( QGL_DLLEXPORT *m_glIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
2148 void ( QGL_DLLEXPORT *m_glIndexd )( GLdouble c );
2149 void ( QGL_DLLEXPORT *m_glIndexdv )( const GLdouble *c );
2150 void ( QGL_DLLEXPORT *m_glIndexf )( GLfloat c );
2151 void ( QGL_DLLEXPORT *m_glIndexfv )( const GLfloat *c );
2152 void ( QGL_DLLEXPORT *m_glIndexi )( GLint c );
2153 void ( QGL_DLLEXPORT *m_glIndexiv )( const GLint *c );
2154 void ( QGL_DLLEXPORT *m_glIndexs )( GLshort c );
2155 void ( QGL_DLLEXPORT *m_glIndexsv )( const GLshort *c );
2156 void ( QGL_DLLEXPORT *m_glIndexub )( GLubyte c );
2157 void ( QGL_DLLEXPORT *m_glIndexubv )( const GLubyte *c );
2158 void ( QGL_DLLEXPORT *m_glInitNames )( void );
2159 void ( QGL_DLLEXPORT *m_glInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer );
2160 GLboolean ( QGL_DLLEXPORT *m_glIsEnabled )( GLenum cap );
2161 GLboolean ( QGL_DLLEXPORT *m_glIsList )( GLuint list );
2162 GLboolean ( QGL_DLLEXPORT *m_glIsTexture )( GLuint texture );
2163 void ( QGL_DLLEXPORT *m_glLightModelf )( GLenum pname, GLfloat param );
2164 void ( QGL_DLLEXPORT *m_glLightModelfv )( GLenum pname, const GLfloat *params );
2165 void ( QGL_DLLEXPORT *m_glLightModeli )( GLenum pname, GLint param );
2166 void ( QGL_DLLEXPORT *m_glLightModeliv )( GLenum pname, const GLint *params );
2167 void ( QGL_DLLEXPORT *m_glLightf )( GLenum light, GLenum pname, GLfloat param );
2168 void ( QGL_DLLEXPORT *m_glLightfv )( GLenum light, GLenum pname, const GLfloat *params );
2169 void ( QGL_DLLEXPORT *m_glLighti )( GLenum light, GLenum pname, GLint param );
2170 void ( QGL_DLLEXPORT *m_glLightiv )( GLenum light, GLenum pname, const GLint *params );
2171 void ( QGL_DLLEXPORT *m_glLineStipple )( GLint factor, GLushort pattern );
2172 void ( QGL_DLLEXPORT *m_glLineWidth )( GLfloat width );
2173 void ( QGL_DLLEXPORT *m_glListBase )( GLuint base );
2174 void ( QGL_DLLEXPORT *m_glLoadIdentity )( void );
2175 void ( QGL_DLLEXPORT *m_glLoadMatrixd )( const GLdouble *m );
2176 void ( QGL_DLLEXPORT *m_glLoadMatrixf )( const GLfloat *m );
2177 void ( QGL_DLLEXPORT *m_glLoadName )( GLuint name );
2178 void ( QGL_DLLEXPORT *m_glLogicOp )( GLenum opcode );
2179 void ( QGL_DLLEXPORT *m_glMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
2180 void ( QGL_DLLEXPORT *m_glMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
2181 void ( QGL_DLLEXPORT *m_glMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
2182 void ( QGL_DLLEXPORT *m_glMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
2183 void ( QGL_DLLEXPORT *m_glMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 );
2184 void ( QGL_DLLEXPORT *m_glMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 );
2185 void ( QGL_DLLEXPORT *m_glMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
2186 void ( QGL_DLLEXPORT *m_glMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
2187 void ( QGL_DLLEXPORT *m_glMaterialf )( GLenum face, GLenum pname, GLfloat param );
2188 void ( QGL_DLLEXPORT *m_glMaterialfv )( GLenum face, GLenum pname, const GLfloat *params );
2189 void ( QGL_DLLEXPORT *m_glMateriali )( GLenum face, GLenum pname, GLint param );
2190 void ( QGL_DLLEXPORT *m_glMaterialiv )( GLenum face, GLenum pname, const GLint *params );
2191 void ( QGL_DLLEXPORT *m_glMatrixMode )( GLenum mode );
2192 void ( QGL_DLLEXPORT *m_glMultMatrixd )( const GLdouble *m );
2193 void ( QGL_DLLEXPORT *m_glMultMatrixf )( const GLfloat *m );
2194 void ( QGL_DLLEXPORT *m_glNewList )( GLuint list, GLenum mode );
2195 void ( QGL_DLLEXPORT *m_glNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz );
2196 void ( QGL_DLLEXPORT *m_glNormal3bv )( const GLbyte *v );
2197 void ( QGL_DLLEXPORT *m_glNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz );
2198 void ( QGL_DLLEXPORT *m_glNormal3dv )( const GLdouble *v );
2199 void ( QGL_DLLEXPORT *m_glNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz );
2200 void ( QGL_DLLEXPORT *m_glNormal3fv )( const GLfloat *v );
2201 void ( QGL_DLLEXPORT *m_glNormal3i )( GLint nx, GLint ny, GLint nz );
2202 void ( QGL_DLLEXPORT *m_glNormal3iv )( const GLint *v );
2203 void ( QGL_DLLEXPORT *m_glNormal3s )( GLshort nx, GLshort ny, GLshort nz );
2204 void ( QGL_DLLEXPORT *m_glNormal3sv )( const GLshort *v );
2205 void ( QGL_DLLEXPORT *m_glNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
2206 void ( QGL_DLLEXPORT *m_glOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
2207 void ( QGL_DLLEXPORT *m_glPassThrough )( GLfloat token );
2208 void ( QGL_DLLEXPORT *m_glPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values );
2209 void ( QGL_DLLEXPORT *m_glPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values );
2210 void ( QGL_DLLEXPORT *m_glPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values );
2211 void ( QGL_DLLEXPORT *m_glPixelStoref )( GLenum pname, GLfloat param );
2212 void ( QGL_DLLEXPORT *m_glPixelStorei )( GLenum pname, GLint param );
2213 void ( QGL_DLLEXPORT *m_glPixelTransferf )( GLenum pname, GLfloat param );
2214 void ( QGL_DLLEXPORT *m_glPixelTransferi )( GLenum pname, GLint param );
2215 void ( QGL_DLLEXPORT *m_glPixelZoom )( GLfloat xfactor, GLfloat yfactor );
2216 void ( QGL_DLLEXPORT *m_glPointSize )( GLfloat size );
2217 void ( QGL_DLLEXPORT *m_glPolygonMode )( GLenum face, GLenum mode );
2218 void ( QGL_DLLEXPORT *m_glPolygonOffset )( GLfloat factor, GLfloat units );
2219 void ( QGL_DLLEXPORT *m_glPolygonStipple )( const GLubyte *mask );
2220 void ( QGL_DLLEXPORT *m_glPopAttrib )( void );
2221 void ( QGL_DLLEXPORT *m_glPopClientAttrib )( void );
2222 void ( QGL_DLLEXPORT *m_glPopMatrix )( void );
2223 void ( QGL_DLLEXPORT *m_glPopName )( void );
2224 void ( QGL_DLLEXPORT *m_glPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities );
2225 void ( QGL_DLLEXPORT *m_glPushAttrib )( GLbitfield mask );
2226 void ( QGL_DLLEXPORT *m_glPushClientAttrib )( GLbitfield mask );
2227 void ( QGL_DLLEXPORT *m_glPushMatrix )( void );
2228 void ( QGL_DLLEXPORT *m_glPushName )( GLuint name );
2229 void ( QGL_DLLEXPORT *m_glRasterPos2d )( GLdouble x, GLdouble y );
2230 void ( QGL_DLLEXPORT *m_glRasterPos2dv )( const GLdouble *v );
2231 void ( QGL_DLLEXPORT *m_glRasterPos2f )( GLfloat x, GLfloat y );
2232 void ( QGL_DLLEXPORT *m_glRasterPos2fv )( const GLfloat *v );
2233 void ( QGL_DLLEXPORT *m_glRasterPos2i )( GLint x, GLint y );
2234 void ( QGL_DLLEXPORT *m_glRasterPos2iv )( const GLint *v );
2235 void ( QGL_DLLEXPORT *m_glRasterPos2s )( GLshort x, GLshort y );
2236 void ( QGL_DLLEXPORT *m_glRasterPos2sv )( const GLshort *v );
2237 void ( QGL_DLLEXPORT *m_glRasterPos3d )( GLdouble x, GLdouble y, GLdouble z );
2238 void ( QGL_DLLEXPORT *m_glRasterPos3dv )( const GLdouble *v );
2239 void ( QGL_DLLEXPORT *m_glRasterPos3f )( GLfloat x, GLfloat y, GLfloat z );
2240 void ( QGL_DLLEXPORT *m_glRasterPos3fv )( const GLfloat *v );
2241 void ( QGL_DLLEXPORT *m_glRasterPos3i )( GLint x, GLint y, GLint z );
2242 void ( QGL_DLLEXPORT *m_glRasterPos3iv )( const GLint *v );
2243 void ( QGL_DLLEXPORT *m_glRasterPos3s )( GLshort x, GLshort y, GLshort z );
2244 void ( QGL_DLLEXPORT *m_glRasterPos3sv )( const GLshort *v );
2245 void ( QGL_DLLEXPORT *m_glRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
2246 void ( QGL_DLLEXPORT *m_glRasterPos4dv )( const GLdouble *v );
2247 void ( QGL_DLLEXPORT *m_glRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
2248 void ( QGL_DLLEXPORT *m_glRasterPos4fv )( const GLfloat *v );
2249 void ( QGL_DLLEXPORT *m_glRasterPos4i )( GLint x, GLint y, GLint z, GLint w );
2250 void ( QGL_DLLEXPORT *m_glRasterPos4iv )( const GLint *v );
2251 void ( QGL_DLLEXPORT *m_glRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w );
2252 void ( QGL_DLLEXPORT *m_glRasterPos4sv )( const GLshort *v );
2253 void ( QGL_DLLEXPORT *m_glReadBuffer )( GLenum mode );
2254 void ( QGL_DLLEXPORT *m_glReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
2255 void ( QGL_DLLEXPORT *m_glRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
2256 void ( QGL_DLLEXPORT *m_glRectdv )( const GLdouble *v1, const GLdouble *v2 );
2257 void ( QGL_DLLEXPORT *m_glRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
2258 void ( QGL_DLLEXPORT *m_glRectfv )( const GLfloat *v1, const GLfloat *v2 );
2259 void ( QGL_DLLEXPORT *m_glRecti )( GLint x1, GLint y1, GLint x2, GLint y2 );
2260 void ( QGL_DLLEXPORT *m_glRectiv )( const GLint *v1, const GLint *v2 );
2261 void ( QGL_DLLEXPORT *m_glRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
2262 void ( QGL_DLLEXPORT *m_glRectsv )( const GLshort *v1, const GLshort *v2 );
2263 GLint ( QGL_DLLEXPORT *m_glRenderMode )( GLenum mode );
2264 void ( QGL_DLLEXPORT *m_glRotated )( GLdouble anm_gle, GLdouble x, GLdouble y, GLdouble z );
2265 void ( QGL_DLLEXPORT *m_glRotatef )( GLfloat anm_gle, GLfloat x, GLfloat y, GLfloat z );
2266 void ( QGL_DLLEXPORT *m_glScaled )( GLdouble x, GLdouble y, GLdouble z );
2267 void ( QGL_DLLEXPORT *m_glScalef )( GLfloat x, GLfloat y, GLfloat z );
2268 void ( QGL_DLLEXPORT *m_glScissor )( GLint x, GLint y, GLsizei width, GLsizei height );
2269 void ( QGL_DLLEXPORT *m_glSelectBuffer )( GLsizei size, GLuint *buffer );
2270 void ( QGL_DLLEXPORT *m_glShadeModel )( GLenum mode );
2271 void ( QGL_DLLEXPORT *m_glStencilFunc )( GLenum func, GLint ref, GLuint mask );
2272 void ( QGL_DLLEXPORT *m_glStencilMask )( GLuint mask );
2273 void ( QGL_DLLEXPORT *m_glStencilOp )( GLenum fail, GLenum zfail, GLenum zpass );
2274 void ( QGL_DLLEXPORT *m_glTexCoord1d )( GLdouble s );
2275 void ( QGL_DLLEXPORT *m_glTexCoord1dv )( const GLdouble *v );
2276 void ( QGL_DLLEXPORT *m_glTexCoord1f )( GLfloat s );
2277 void ( QGL_DLLEXPORT *m_glTexCoord1fv )( const GLfloat *v );
2278 void ( QGL_DLLEXPORT *m_glTexCoord1i )( GLint s );
2279 void ( QGL_DLLEXPORT *m_glTexCoord1iv )( const GLint *v );
2280 void ( QGL_DLLEXPORT *m_glTexCoord1s )( GLshort s );
2281 void ( QGL_DLLEXPORT *m_glTexCoord1sv )( const GLshort *v );
2282 void ( QGL_DLLEXPORT *m_glTexCoord2d )( GLdouble s, GLdouble t );
2283 void ( QGL_DLLEXPORT *m_glTexCoord2dv )( const GLdouble *v );
2284 void ( QGL_DLLEXPORT *m_glTexCoord2f )( GLfloat s, GLfloat t );
2285 void ( QGL_DLLEXPORT *m_glTexCoord2fv )( const GLfloat *v );
2286 void ( QGL_DLLEXPORT *m_glTexCoord2i )( GLint s, GLint t );
2287 void ( QGL_DLLEXPORT *m_glTexCoord2iv )( const GLint *v );
2288 void ( QGL_DLLEXPORT *m_glTexCoord2s )( GLshort s, GLshort t );
2289 void ( QGL_DLLEXPORT *m_glTexCoord2sv )( const GLshort *v );
2290 void ( QGL_DLLEXPORT *m_glTexCoord3d )( GLdouble s, GLdouble t, GLdouble r );
2291 void ( QGL_DLLEXPORT *m_glTexCoord3dv )( const GLdouble *v );
2292 void ( QGL_DLLEXPORT *m_glTexCoord3f )( GLfloat s, GLfloat t, GLfloat r );
2293 void ( QGL_DLLEXPORT *m_glTexCoord3fv )( const GLfloat *v );
2294 void ( QGL_DLLEXPORT *m_glTexCoord3i )( GLint s, GLint t, GLint r );
2295 void ( QGL_DLLEXPORT *m_glTexCoord3iv )( const GLint *v );
2296 void ( QGL_DLLEXPORT *m_glTexCoord3s )( GLshort s, GLshort t, GLshort r );
2297 void ( QGL_DLLEXPORT *m_glTexCoord3sv )( const GLshort *v );
2298 void ( QGL_DLLEXPORT *m_glTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
2299 void ( QGL_DLLEXPORT *m_glTexCoord4dv )( const GLdouble *v );
2300 void ( QGL_DLLEXPORT *m_glTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
2301 void ( QGL_DLLEXPORT *m_glTexCoord4fv )( const GLfloat *v );
2302 void ( QGL_DLLEXPORT *m_glTexCoord4i )( GLint s, GLint t, GLint r, GLint q );
2303 void ( QGL_DLLEXPORT *m_glTexCoord4iv )( const GLint *v );
2304 void ( QGL_DLLEXPORT *m_glTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q );
2305 void ( QGL_DLLEXPORT *m_glTexCoord4sv )( const GLshort *v );
2306 void ( QGL_DLLEXPORT *m_glTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
2307 void ( QGL_DLLEXPORT *m_glTexEnvf )( GLenum target, GLenum pname, GLfloat param );
2308 void ( QGL_DLLEXPORT *m_glTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params );
2309 void ( QGL_DLLEXPORT *m_glTexEnvi )( GLenum target, GLenum pname, GLint param );
2310 void ( QGL_DLLEXPORT *m_glTexEnviv )( GLenum target, GLenum pname, const GLint *params );
2311 void ( QGL_DLLEXPORT *m_glTexGend )( GLenum coord, GLenum pname, GLdouble param );
2312 void ( QGL_DLLEXPORT *m_glTexGendv )( GLenum coord, GLenum pname, const GLdouble *params );
2313 void ( QGL_DLLEXPORT *m_glTexGenf )( GLenum coord, GLenum pname, GLfloat param );
2314 void ( QGL_DLLEXPORT *m_glTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params );
2315 void ( QGL_DLLEXPORT *m_glTexGeni )( GLenum coord, GLenum pname, GLint param );
2316 void ( QGL_DLLEXPORT *m_glTexGeniv )( GLenum coord, GLenum pname, const GLint *params );
2317 #if defined( MACVERSION ) && MACVERSION > 15
2318 //Snow Leopard 16, Leopard 15, Tiger 14, Panther 13, ...
2319 void ( QGL_DLLEXPORT *m_glTexImage1D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
2320 void ( QGL_DLLEXPORT *m_glTexImage2D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
2322 void ( QGL_DLLEXPORT *m_glTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
2323 void ( QGL_DLLEXPORT *m_glTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
2325 void ( QGL_DLLEXPORT *m_glTexParameterf )( GLenum target, GLenum pname, GLfloat param );
2326 void ( QGL_DLLEXPORT *m_glTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params );
2327 void ( QGL_DLLEXPORT *m_glTexParameteri )( GLenum target, GLenum pname, GLint param );
2328 void ( QGL_DLLEXPORT *m_glTexParameteriv )( GLenum target, GLenum pname, const GLint *params );
2329 void ( QGL_DLLEXPORT *m_glTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
2330 void ( QGL_DLLEXPORT *m_glTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
2331 void ( QGL_DLLEXPORT *m_glTranslated )( GLdouble x, GLdouble y, GLdouble z );
2332 void ( QGL_DLLEXPORT *m_glTranslatef )( GLfloat x, GLfloat y, GLfloat z );
2333 void ( QGL_DLLEXPORT *m_glVertex2d )( GLdouble x, GLdouble y );
2334 void ( QGL_DLLEXPORT *m_glVertex2dv )( const GLdouble *v );
2335 void ( QGL_DLLEXPORT *m_glVertex2f )( GLfloat x, GLfloat y );
2336 void ( QGL_DLLEXPORT *m_glVertex2fv )( const GLfloat *v );
2337 void ( QGL_DLLEXPORT *m_glVertex2i )( GLint x, GLint y );
2338 void ( QGL_DLLEXPORT *m_glVertex2iv )( const GLint *v );
2339 void ( QGL_DLLEXPORT *m_glVertex2s )( GLshort x, GLshort y );
2340 void ( QGL_DLLEXPORT *m_glVertex2sv )( const GLshort *v );
2341 void ( QGL_DLLEXPORT *m_glVertex3d )( GLdouble x, GLdouble y, GLdouble z );
2342 void ( QGL_DLLEXPORT *m_glVertex3dv )( const GLdouble *v );
2343 void ( QGL_DLLEXPORT *m_glVertex3f )( GLfloat x, GLfloat y, GLfloat z );
2344 void ( QGL_DLLEXPORT *m_glVertex3fv )( const GLfloat *v );
2345 void ( QGL_DLLEXPORT *m_glVertex3i )( GLint x, GLint y, GLint z );
2346 void ( QGL_DLLEXPORT *m_glVertex3iv )( const GLint *v );
2347 void ( QGL_DLLEXPORT *m_glVertex3s )( GLshort x, GLshort y, GLshort z );
2348 void ( QGL_DLLEXPORT *m_glVertex3sv )( const GLshort *v );
2349 void ( QGL_DLLEXPORT *m_glVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
2350 void ( QGL_DLLEXPORT *m_glVertex4dv )( const GLdouble *v );
2351 void ( QGL_DLLEXPORT *m_glVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
2352 void ( QGL_DLLEXPORT *m_glVertex4fv )( const GLfloat *v );
2353 void ( QGL_DLLEXPORT *m_glVertex4i )( GLint x, GLint y, GLint z, GLint w );
2354 void ( QGL_DLLEXPORT *m_glVertex4iv )( const GLint *v );
2355 void ( QGL_DLLEXPORT *m_glVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w );
2356 void ( QGL_DLLEXPORT *m_glVertex4sv )( const GLshort *v );
2357 void ( QGL_DLLEXPORT *m_glVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
2358 void ( QGL_DLLEXPORT *m_glViewport )( GLint x, GLint y, GLsizei width, GLsizei height );
2360 // GL_ARB_multitexture
2361 bool support_ARB_multitexture;
2362 bool ARB_multitexture(){
2363 return support_ARB_multitexture;
2365 void ( QGL_DLLEXPORT *m_glActiveTextureARB )( GLenum texture );
2366 void ( QGL_DLLEXPORT *m_glClientActiveTextureARB )( GLenum texture );
2367 void ( QGL_DLLEXPORT *m_glMultiTexCoord1dARB )( GLenum target, GLdouble s );
2368 void ( QGL_DLLEXPORT *m_glMultiTexCoord1dvARB )( GLenum target, const GLdouble *v );
2369 void ( QGL_DLLEXPORT *m_glMultiTexCoord1fARB )( GLenum target, GLfloat s );
2370 void ( QGL_DLLEXPORT *m_glMultiTexCoord1fvARB )( GLenum target, const GLfloat *v );
2371 void ( QGL_DLLEXPORT *m_glMultiTexCoord1iARB )( GLenum target, GLint s );
2372 void ( QGL_DLLEXPORT *m_glMultiTexCoord1ivARB )( GLenum target, const GLint *v );
2373 void ( QGL_DLLEXPORT *m_glMultiTexCoord1sARB )( GLenum target, GLshort s );
2374 void ( QGL_DLLEXPORT *m_glMultiTexCoord1svARB )( GLenum target, const GLshort *v );
2375 void ( QGL_DLLEXPORT *m_glMultiTexCoord2dARB )( GLenum target, GLdouble s );
2376 void ( QGL_DLLEXPORT *m_glMultiTexCoord2dvARB )( GLenum target, const GLdouble *v );
2377 void ( QGL_DLLEXPORT *m_glMultiTexCoord2fARB )( GLenum target, GLfloat s );
2378 void ( QGL_DLLEXPORT *m_glMultiTexCoord2fvARB )( GLenum target, const GLfloat *v );
2379 void ( QGL_DLLEXPORT *m_glMultiTexCoord2iARB )( GLenum target, GLint s );
2380 void ( QGL_DLLEXPORT *m_glMultiTexCoord2ivARB )( GLenum target, const GLint *v );
2381 void ( QGL_DLLEXPORT *m_glMultiTexCoord2sARB )( GLenum target, GLshort s );
2382 void ( QGL_DLLEXPORT *m_glMultiTexCoord2svARB )( GLenum target, const GLshort *v );
2383 void ( QGL_DLLEXPORT *m_glMultiTexCoord3dARB )( GLenum target, GLdouble s );
2384 void ( QGL_DLLEXPORT *m_glMultiTexCoord3dvARB )( GLenum target, const GLdouble *v );
2385 void ( QGL_DLLEXPORT *m_glMultiTexCoord3fARB )( GLenum target, GLfloat s );
2386 void ( QGL_DLLEXPORT *m_glMultiTexCoord3fvARB )( GLenum target, const GLfloat *v );
2387 void ( QGL_DLLEXPORT *m_glMultiTexCoord3iARB )( GLenum target, GLint s );
2388 void ( QGL_DLLEXPORT *m_glMultiTexCoord3ivARB )( GLenum target, const GLint *v );
2389 void ( QGL_DLLEXPORT *m_glMultiTexCoord3sARB )( GLenum target, GLshort s );
2390 void ( QGL_DLLEXPORT *m_glMultiTexCoord3svARB )( GLenum target, const GLshort *v );
2391 void ( QGL_DLLEXPORT *m_glMultiTexCoord4dARB )( GLenum target, GLdouble s );
2392 void ( QGL_DLLEXPORT *m_glMultiTexCoord4dvARB )( GLenum target, const GLdouble *v );
2393 void ( QGL_DLLEXPORT *m_glMultiTexCoord4fARB )( GLenum target, GLfloat s );
2394 void ( QGL_DLLEXPORT *m_glMultiTexCoord4fvARB )( GLenum target, const GLfloat *v );
2395 void ( QGL_DLLEXPORT *m_glMultiTexCoord4iARB )( GLenum target, GLint s );
2396 void ( QGL_DLLEXPORT *m_glMultiTexCoord4ivARB )( GLenum target, const GLint *v );
2397 void ( QGL_DLLEXPORT *m_glMultiTexCoord4sARB )( GLenum target, GLshort s );
2398 void ( QGL_DLLEXPORT *m_glMultiTexCoord4svARB )( GLenum target, const GLshort *v );
2400 // ARB_texture_compression
2401 bool support_ARB_texture_compression;
2402 bool ARB_texture_compression(){
2403 return support_ARB_texture_compression;
2405 void ( QGL_DLLEXPORT *m_glCompressedTexImage3DARB )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data );
2406 void ( QGL_DLLEXPORT *m_glCompressedTexImage2DARB )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data );
2407 void ( QGL_DLLEXPORT *m_glCompressedTexImage1DARB )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data );
2408 void ( QGL_DLLEXPORT *m_glCompressedTexSubImage3DARB )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data );
2409 void ( QGL_DLLEXPORT *m_glCompressedTexSubImage2DARB )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data );
2410 void ( QGL_DLLEXPORT *m_glCompressedTexSubImage1DARB )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data );
2411 void ( QGL_DLLEXPORT *m_glGetCompressedTexImageARB )( GLenum target, GLint lod, GLvoid* img );
2413 // EXT_texture_compression_s3tc
2414 bool support_EXT_texture_compression_s3tc;
2415 bool EXT_texture_compression_s3tc(){
2416 return support_EXT_texture_compression_s3tc;
2420 bool support_GL_1_2;
2422 return support_GL_1_2;
2424 void ( QGL_DLLEXPORT *m_glCopyTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
2425 void ( QGL_DLLEXPORT *m_glDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
2426 void ( QGL_DLLEXPORT *m_glTexImage3D )( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
2427 void ( QGL_DLLEXPORT *m_glTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels );
2430 bool support_GL_1_3;
2432 return support_GL_1_3;
2434 void ( QGL_DLLEXPORT *m_glActiveTexture )( GLenum texture );
2435 void ( QGL_DLLEXPORT *m_glClientActiveTexture )( GLenum texture );
2436 void ( QGL_DLLEXPORT *m_glCompressedTexImage1D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
2437 void ( QGL_DLLEXPORT *m_glCompressedTexImage2D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
2438 void ( QGL_DLLEXPORT *m_glCompressedTexImage3D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
2439 void ( QGL_DLLEXPORT *m_glCompressedTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
2440 void ( QGL_DLLEXPORT *m_glCompressedTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
2441 void ( QGL_DLLEXPORT *m_glCompressedTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
2442 void ( QGL_DLLEXPORT *m_glGetCompressedTexImage )( GLenum target, GLint lod, GLvoid *img );
2443 void ( QGL_DLLEXPORT *m_glLoadTransposeMatrixd )( const GLdouble m[16] );
2444 void ( QGL_DLLEXPORT *m_glLoadTransposeMatrixf )( const GLfloat m[16] );
2445 void ( QGL_DLLEXPORT *m_glMultTransposeMatrixd )( const GLdouble m[16] );
2446 void ( QGL_DLLEXPORT *m_glMultTransposeMatrixf )( const GLfloat m[16] );
2447 void ( QGL_DLLEXPORT *m_glMultiTexCoord1d )( GLenum target, GLdouble s );
2448 void ( QGL_DLLEXPORT *m_glMultiTexCoord1dv )( GLenum target, const GLdouble *v );
2449 void ( QGL_DLLEXPORT *m_glMultiTexCoord1f )( GLenum target, GLfloat s );
2450 void ( QGL_DLLEXPORT *m_glMultiTexCoord1fv )( GLenum target, const GLfloat *v );
2451 void ( QGL_DLLEXPORT *m_glMultiTexCoord1i )( GLenum target, GLint s );
2452 void ( QGL_DLLEXPORT *m_glMultiTexCoord1iv )( GLenum target, const GLint *v );
2453 void ( QGL_DLLEXPORT *m_glMultiTexCoord1s )( GLenum target, GLshort s );
2454 void ( QGL_DLLEXPORT *m_glMultiTexCoord1sv )( GLenum target, const GLshort *v );
2455 void ( QGL_DLLEXPORT *m_glMultiTexCoord2d )( GLenum target, GLdouble s, GLdouble t );
2456 void ( QGL_DLLEXPORT *m_glMultiTexCoord2dv )( GLenum target, const GLdouble *v );
2457 void ( QGL_DLLEXPORT *m_glMultiTexCoord2f )( GLenum target, GLfloat s, GLfloat t );
2458 void ( QGL_DLLEXPORT *m_glMultiTexCoord2fv )( GLenum target, const GLfloat *v );
2459 void ( QGL_DLLEXPORT *m_glMultiTexCoord2i )( GLenum target, GLint s, GLint t );
2460 void ( QGL_DLLEXPORT *m_glMultiTexCoord2iv )( GLenum target, const GLint *v );
2461 void ( QGL_DLLEXPORT *m_glMultiTexCoord2s )( GLenum target, GLshort s, GLshort t );
2462 void ( QGL_DLLEXPORT *m_glMultiTexCoord2sv )( GLenum target, const GLshort *v );
2463 void ( QGL_DLLEXPORT *m_glMultiTexCoord3d )( GLenum target, GLdouble s, GLdouble t, GLdouble r );
2464 void ( QGL_DLLEXPORT *m_glMultiTexCoord3dv )( GLenum target, const GLdouble *v );
2465 void ( QGL_DLLEXPORT *m_glMultiTexCoord3f )( GLenum target, GLfloat s, GLfloat t, GLfloat r );
2466 void ( QGL_DLLEXPORT *m_glMultiTexCoord3fv )( GLenum target, const GLfloat *v );
2467 void ( QGL_DLLEXPORT *m_glMultiTexCoord3i )( GLenum target, GLint s, GLint t, GLint r );
2468 void ( QGL_DLLEXPORT *m_glMultiTexCoord3iv )( GLenum target, const GLint *v );
2469 void ( QGL_DLLEXPORT *m_glMultiTexCoord3s )( GLenum target, GLshort s, GLshort t, GLshort r );
2470 void ( QGL_DLLEXPORT *m_glMultiTexCoord3sv )( GLenum target, const GLshort *v );
2471 void ( QGL_DLLEXPORT *m_glMultiTexCoord4d )( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
2472 void ( QGL_DLLEXPORT *m_glMultiTexCoord4dv )( GLenum target, const GLdouble *v );
2473 void ( QGL_DLLEXPORT *m_glMultiTexCoord4f )( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
2474 void ( QGL_DLLEXPORT *m_glMultiTexCoord4fv )( GLenum target, const GLfloat *v );
2475 void ( QGL_DLLEXPORT *m_glMultiTexCoord4i )( GLenum target, GLint s, GLint t, GLint r, GLint q );
2476 void ( QGL_DLLEXPORT *m_glMultiTexCoord4iv )( GLenum target, const GLint *v );
2477 void ( QGL_DLLEXPORT *m_glMultiTexCoord4s )( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
2478 void ( QGL_DLLEXPORT *m_glMultiTexCoord4sv )( GLenum target, const GLshort *v );
2479 void ( QGL_DLLEXPORT *m_glSampleCoverage )( GLclampf value, GLboolean invert );
2482 bool support_GL_1_4;
2484 return support_GL_1_4;
2486 void ( QGL_DLLEXPORT *m_glBlendColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
2487 void ( QGL_DLLEXPORT *m_glBlendEquation )( GLenum mode );
2488 void ( QGL_DLLEXPORT *m_glBlendFuncSeparate )( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha );
2489 void ( QGL_DLLEXPORT *m_glFogCoordPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
2490 void ( QGL_DLLEXPORT *m_glFogCoordd )( GLdouble coord );
2491 void ( QGL_DLLEXPORT *m_glFogCoorddv )( const GLdouble *coord );
2492 void ( QGL_DLLEXPORT *m_glFogCoordf )( GLfloat coord );
2493 void ( QGL_DLLEXPORT *m_glFogCoordfv )( const GLfloat *coord );
2494 void ( QGL_DLLEXPORT *m_glMultiDrawArrays )( GLenum mode, GLint *first, GLsizei *count, GLsizei primcount );
2495 void ( QGL_DLLEXPORT *m_glMultiDrawElements )( GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount );
2496 void ( QGL_DLLEXPORT *m_glPointParameterf )( GLenum pname, GLfloat param );
2497 void ( QGL_DLLEXPORT *m_glPointParameterfv )( GLenum pname, GLfloat *params );
2498 void ( QGL_DLLEXPORT *m_glSecondaryColor3b )( GLbyte red, GLbyte green, GLbyte blue );
2499 void ( QGL_DLLEXPORT *m_glSecondaryColor3bv )( const GLbyte *v );
2500 void ( QGL_DLLEXPORT *m_glSecondaryColor3d )( GLdouble red, GLdouble green, GLdouble blue );
2501 void ( QGL_DLLEXPORT *m_glSecondaryColor3dv )( const GLdouble *v );
2502 void ( QGL_DLLEXPORT *m_glSecondaryColor3f )( GLfloat red, GLfloat green, GLfloat blue );
2503 void ( QGL_DLLEXPORT *m_glSecondaryColor3fv )( const GLfloat *v );
2504 void ( QGL_DLLEXPORT *m_glSecondaryColor3i )( GLint red, GLint green, GLint blue );
2505 void ( QGL_DLLEXPORT *m_glSecondaryColor3iv )( const GLint *v );
2506 void ( QGL_DLLEXPORT *m_glSecondaryColor3s )( GLshort red, GLshort green, GLshort blue );
2507 void ( QGL_DLLEXPORT *m_glSecondaryColor3sv )( const GLshort *v );
2508 void ( QGL_DLLEXPORT *m_glSecondaryColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
2509 void ( QGL_DLLEXPORT *m_glSecondaryColor3ubv )( const GLubyte *v );
2510 void ( QGL_DLLEXPORT *m_glSecondaryColor3ui )( GLuint red, GLuint green, GLuint blue );
2511 void ( QGL_DLLEXPORT *m_glSecondaryColor3uiv )( const GLuint *v );
2512 void ( QGL_DLLEXPORT *m_glSecondaryColor3us )( GLushort red, GLushort green, GLushort blue );
2513 void ( QGL_DLLEXPORT *m_glSecondaryColor3usv )( const GLushort *v );
2514 void ( QGL_DLLEXPORT *m_glSecondaryColorPointer )( GLint size, GLenum type, GLsizei stride, GLvoid *pointer );
2515 void ( QGL_DLLEXPORT *m_glWindowPos2d )( GLdouble x, GLdouble y );
2516 void ( QGL_DLLEXPORT *m_glWindowPos2dv )( const GLdouble *p );
2517 void ( QGL_DLLEXPORT *m_glWindowPos2f )( GLfloat x, GLfloat y );
2518 void ( QGL_DLLEXPORT *m_glWindowPos2fv )( const GLfloat *p );
2519 void ( QGL_DLLEXPORT *m_glWindowPos2i )( GLint x, GLint y );
2520 void ( QGL_DLLEXPORT *m_glWindowPos2iv )( const GLint *p );
2521 void ( QGL_DLLEXPORT *m_glWindowPos2s )( GLshort x, GLshort y );
2522 void ( QGL_DLLEXPORT *m_glWindowPos2sv )( const GLshort *p );
2523 void ( QGL_DLLEXPORT *m_glWindowPos3d )( GLdouble x, GLdouble y, GLdouble z );
2524 void ( QGL_DLLEXPORT *m_glWindowPos3dv )( const GLdouble *p );
2525 void ( QGL_DLLEXPORT *m_glWindowPos3f )( GLfloat x, GLfloat y, GLfloat z );
2526 void ( QGL_DLLEXPORT *m_glWindowPos3fv )( const GLfloat *p );
2527 void ( QGL_DLLEXPORT *m_glWindowPos3i )( GLint x, GLint y, GLint z );
2528 void ( QGL_DLLEXPORT *m_glWindowPos3iv )( const GLint *p );
2529 void ( QGL_DLLEXPORT *m_glWindowPos3s )( GLshort x, GLshort y, GLshort z );
2530 void ( QGL_DLLEXPORT *m_glWindowPos3sv )( const GLshort *p );
2533 bool support_GL_1_5;
2535 return support_GL_1_5;
2537 void ( QGL_DLLEXPORT *m_glBeginQuery )( GLenum target, GLuint id );
2538 void ( QGL_DLLEXPORT *m_glBindBuffer )( GLenum target, GLuint buffer );
2539 void ( QGL_DLLEXPORT *m_glBufferData )( GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage );
2540 void ( QGL_DLLEXPORT *m_glBufferSubData )( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data );
2541 void ( QGL_DLLEXPORT *m_glDeleteBuffers )( GLsizei n, const GLuint* buffers );
2542 void ( QGL_DLLEXPORT *m_glDeleteQueries )( GLsizei n, const GLuint* ids );
2543 void ( QGL_DLLEXPORT *m_glEndQuery )( GLenum target );
2544 void ( QGL_DLLEXPORT *m_glGenBuffers )( GLsizei n, GLuint* buffers );
2545 void ( QGL_DLLEXPORT *m_glGenQueries )( GLsizei n, GLuint* ids );
2546 void ( QGL_DLLEXPORT *m_glGetBufferParameteriv )( GLenum target, GLenum pname, GLint* params );
2547 void ( QGL_DLLEXPORT *m_glGetBufferPointerv )( GLenum target, GLenum pname, GLvoid** params );
2548 void ( QGL_DLLEXPORT *m_glGetBufferSubData )( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data );
2549 void ( QGL_DLLEXPORT *m_glGetQueryObjectiv )( GLuint id, GLenum pname, GLint* params );
2550 void ( QGL_DLLEXPORT *m_glGetQueryObjectuiv )( GLuint id, GLenum pname, GLuint* params );
2551 void ( QGL_DLLEXPORT *m_glGetQueryiv )( GLenum target, GLenum pname, GLint params );
2552 GLboolean ( QGL_DLLEXPORT *m_glIsBuffer )( GLuint buffer );
2553 GLboolean ( QGL_DLLEXPORT *m_glIsQuery )( GLuint id );
2554 GLvoid* ( QGL_DLLEXPORT * m_glMapBuffer )( GLenum target, GLenum access );
2555 GLboolean ( QGL_DLLEXPORT *m_glUnmapBuffer )( GLenum target );
2557 // GL_ARB_vertex_program
2558 bool support_ARB_vertex_program;
2559 bool ARB_vertex_program(){
2560 return support_ARB_vertex_program;
2562 void ( QGL_DLLEXPORT *m_glVertexAttrib1sARB )( GLuint index, GLshort x );
2563 void ( QGL_DLLEXPORT *m_glVertexAttrib1fARB )( GLuint index, GLfloat x );
2564 void ( QGL_DLLEXPORT *m_glVertexAttrib1dARB )( GLuint index, GLdouble x );
2565 void ( QGL_DLLEXPORT *m_glVertexAttrib2sARB )( GLuint index, GLshort x, GLshort y );
2566 void ( QGL_DLLEXPORT *m_glVertexAttrib2fARB )( GLuint index, GLfloat x, GLfloat y );
2567 void ( QGL_DLLEXPORT *m_glVertexAttrib2dARB )( GLuint index, GLdouble x, GLdouble y );
2568 void ( QGL_DLLEXPORT *m_glVertexAttrib3sARB )( GLuint index, GLshort x, GLshort y, GLshort z );
2569 void ( QGL_DLLEXPORT *m_glVertexAttrib3fARB )( GLuint index, GLfloat x, GLfloat y, GLfloat z );
2570 void ( QGL_DLLEXPORT *m_glVertexAttrib3dARB )( GLuint index, GLdouble x, GLdouble y, GLdouble z );
2571 void ( QGL_DLLEXPORT *m_glVertexAttrib4sARB )( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w );
2572 void ( QGL_DLLEXPORT *m_glVertexAttrib4fARB )( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
2573 void ( QGL_DLLEXPORT *m_glVertexAttrib4dARB )( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w );
2574 void ( QGL_DLLEXPORT *m_glVertexAttrib4NubARB )( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w );
2575 void ( QGL_DLLEXPORT *m_glVertexAttrib1svARB )( GLuint index, const GLshort *v );
2576 void ( QGL_DLLEXPORT *m_glVertexAttrib1fvARB )( GLuint index, const GLfloat *v );
2577 void ( QGL_DLLEXPORT *m_glVertexAttrib1dvARB )( GLuint index, const GLdouble *v );
2578 void ( QGL_DLLEXPORT *m_glVertexAttrib2svARB )( GLuint index, const GLshort *v );
2579 void ( QGL_DLLEXPORT *m_glVertexAttrib2fvARB )( GLuint index, const GLfloat *v );
2580 void ( QGL_DLLEXPORT *m_glVertexAttrib2dvARB )( GLuint index, const GLdouble *v );
2581 void ( QGL_DLLEXPORT *m_glVertexAttrib3svARB )( GLuint index, const GLshort *v );
2582 void ( QGL_DLLEXPORT *m_glVertexAttrib3fvARB )( GLuint index, const GLfloat *v );
2583 void ( QGL_DLLEXPORT *m_glVertexAttrib3dvARB )( GLuint index, const GLdouble *v );
2584 void ( QGL_DLLEXPORT *m_glVertexAttrib4bvARB )( GLuint index, const GLbyte *v );
2585 void ( QGL_DLLEXPORT *m_glVertexAttrib4svARB )( GLuint index, const GLshort *v );
2586 void ( QGL_DLLEXPORT *m_glVertexAttrib4ivARB )( GLuint index, const GLint *v );
2587 void ( QGL_DLLEXPORT *m_glVertexAttrib4ubvARB )( GLuint index, const GLubyte *v );
2588 void ( QGL_DLLEXPORT *m_glVertexAttrib4usvARB )( GLuint index, const GLushort *v );
2589 void ( QGL_DLLEXPORT *m_glVertexAttrib4uivARB )( GLuint index, const GLuint *v );
2590 void ( QGL_DLLEXPORT *m_glVertexAttrib4fvARB )( GLuint index, const GLfloat *v );
2591 void ( QGL_DLLEXPORT *m_glVertexAttrib4dvARB )( GLuint index, const GLdouble *v );
2592 void ( QGL_DLLEXPORT *m_glVertexAttrib4NbvARB )( GLuint index, const GLbyte *v );
2593 void ( QGL_DLLEXPORT *m_glVertexAttrib4NsvARB )( GLuint index, const GLshort *v );
2594 void ( QGL_DLLEXPORT *m_glVertexAttrib4NivARB )( GLuint index, const GLint *v );
2595 void ( QGL_DLLEXPORT *m_glVertexAttrib4NubvARB )( GLuint index, const GLubyte *v );
2596 void ( QGL_DLLEXPORT *m_glVertexAttrib4NusvARB )( GLuint index, const GLushort *v );
2597 void ( QGL_DLLEXPORT *m_glVertexAttrib4NuivARB )( GLuint index, const GLuint *v );
2598 void ( QGL_DLLEXPORT *m_glVertexAttribPointerARB )( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer );
2599 void ( QGL_DLLEXPORT *m_glEnableVertexAttribArrayARB )( GLuint index );
2600 void ( QGL_DLLEXPORT *m_glDisableVertexAttribArrayARB )( GLuint index );
2601 void ( QGL_DLLEXPORT *m_glProgramStringARB )( GLenum target, GLenum format, GLsizei len, const GLvoid *string );
2602 void ( QGL_DLLEXPORT *m_glBindProgramARB )( GLenum target, GLuint program );
2603 void ( QGL_DLLEXPORT *m_glDeleteProgramsARB )( GLsizei n, const GLuint *programs );
2604 void ( QGL_DLLEXPORT *m_glGenProgramsARB )( GLsizei n, GLuint *programs );
2605 void ( QGL_DLLEXPORT *m_glProgramEnvParameter4dARB )( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w );
2606 void ( QGL_DLLEXPORT *m_glProgramEnvParameter4dvARB )( GLenum target, GLuint index, const GLdouble *params );
2607 void ( QGL_DLLEXPORT *m_glProgramEnvParameter4fARB )( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
2608 void ( QGL_DLLEXPORT *m_glProgramEnvParameter4fvARB )( GLenum target, GLuint index, const GLfloat *params );
2609 void ( QGL_DLLEXPORT *m_glProgramLocalParameter4dARB )( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w );
2610 void ( QGL_DLLEXPORT *m_glProgramLocalParameter4dvARB )( GLenum target, GLuint index, const GLdouble *params );
2611 void ( QGL_DLLEXPORT *m_glProgramLocalParameter4fARB )( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
2612 void ( QGL_DLLEXPORT *m_glProgramLocalParameter4fvARB )( GLenum target, GLuint index, const GLfloat *params );
2613 void ( QGL_DLLEXPORT *m_glGetProgramEnvParameterdvARB )( GLenum target, GLuint index, GLdouble *params );
2614 void ( QGL_DLLEXPORT *m_glGetProgramEnvParameterfvARB )( GLenum target, GLuint index, GLfloat *params );
2615 void ( QGL_DLLEXPORT *m_glGetProgramLocalParameterdvARB )( GLenum target, GLuint index, GLdouble *params );
2616 void ( QGL_DLLEXPORT *m_glGetProgramLocalParameterfvARB )( GLenum target, GLuint index, GLfloat *params );
2617 void ( QGL_DLLEXPORT *m_glGetProgramivARB )( GLenum target, GLenum pname, GLint *params );
2618 void ( QGL_DLLEXPORT *m_glGetProgramStringARB )( GLenum target, GLenum pname, GLvoid *string );
2619 void ( QGL_DLLEXPORT *m_glGetVertexAttribdvARB )( GLuint index, GLenum pname, GLdouble *params );
2620 void ( QGL_DLLEXPORT *m_glGetVertexAttribfvARB )( GLuint index, GLenum pname, GLfloat *params );
2621 void ( QGL_DLLEXPORT *m_glGetVertexAttribivARB )( GLuint index, GLenum pname, GLint *params );
2622 void ( QGL_DLLEXPORT *m_glGetVertexAttribPointervARB )( GLuint index, GLenum pname, GLvoid **pointer );
2623 GLboolean ( QGL_DLLEXPORT *m_glIsProgramARB )( GLuint program );
2625 // GL_ARB_fragment_program
2626 bool support_ARB_fragment_program;
2627 bool ARB_fragment_program(){
2628 return support_ARB_fragment_program;
2631 // GL_ARB_shader_objects
2632 bool support_ARB_shader_objects;
2633 bool ARB_shader_objects(){
2634 return support_ARB_shader_objects;
2636 void ( QGL_DLLEXPORT *m_glDeleteObjectARB )( GLhandleARB obj );
2637 GLhandleARB ( QGL_DLLEXPORT *m_glGetHandleARB )( GLenum pname );
2638 void ( QGL_DLLEXPORT *m_glDetachObjectARB )( GLhandleARB containerObj, GLhandleARB attachedObj );
2639 GLhandleARB ( QGL_DLLEXPORT *m_glCreateShaderObjectARB )( GLenum shaderType );
2640 void ( QGL_DLLEXPORT *m_glShaderSourceARB )( GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length );
2641 void ( QGL_DLLEXPORT *m_glCompileShaderARB )( GLhandleARB shaderObj );
2642 GLhandleARB ( QGL_DLLEXPORT *m_glCreateProgramObjectARB )( void );
2643 void ( QGL_DLLEXPORT *m_glAttachObjectARB )( GLhandleARB containerObj, GLhandleARB obj );
2644 void ( QGL_DLLEXPORT *m_glLinkProgramARB )( GLhandleARB programObj );
2645 void ( QGL_DLLEXPORT *m_glUseProgramObjectARB )( GLhandleARB programObj );
2646 void ( QGL_DLLEXPORT *m_glValidateProgramARB )( GLhandleARB programObj );
2647 void ( QGL_DLLEXPORT *m_glUniform1fARB )( GLint location, GLfloat v0 );
2648 void ( QGL_DLLEXPORT *m_glUniform2fARB )( GLint location, GLfloat v0, GLfloat v1 );
2649 void ( QGL_DLLEXPORT *m_glUniform3fARB )( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 );
2650 void ( QGL_DLLEXPORT *m_glUniform4fARB )( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 );
2651 void ( QGL_DLLEXPORT *m_glUniform1iARB )( GLint location, GLint v0 );
2652 void ( QGL_DLLEXPORT *m_glUniform2iARB )( GLint location, GLint v0, GLint v1 );
2653 void ( QGL_DLLEXPORT *m_glUniform3iARB )( GLint location, GLint v0, GLint v1, GLint v2 );
2654 void ( QGL_DLLEXPORT *m_glUniform4iARB )( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 );
2655 void ( QGL_DLLEXPORT *m_glUniform1fvARB )( GLint location, GLsizei count, const GLfloat *value );
2656 void ( QGL_DLLEXPORT *m_glUniform2fvARB )( GLint location, GLsizei count, const GLfloat *value );
2657 void ( QGL_DLLEXPORT *m_glUniform3fvARB )( GLint location, GLsizei count, const GLfloat *value );
2658 void ( QGL_DLLEXPORT *m_glUniform4fvARB )( GLint location, GLsizei count, const GLfloat *value );
2659 void ( QGL_DLLEXPORT *m_glUniform1ivARB )( GLint location, GLsizei count, const GLint *value );
2660 void ( QGL_DLLEXPORT *m_glUniform2ivARB )( GLint location, GLsizei count, const GLint *value );
2661 void ( QGL_DLLEXPORT *m_glUniform3ivARB )( GLint location, GLsizei count, const GLint *value );
2662 void ( QGL_DLLEXPORT *m_glUniform4ivARB )( GLint location, GLsizei count, const GLint *value );
2663 void ( QGL_DLLEXPORT *m_glUniformMatrix2fvARB )( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value );
2664 void ( QGL_DLLEXPORT *m_glUniformMatrix3fvARB )( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value );
2665 void ( QGL_DLLEXPORT *m_glUniformMatrix4fvARB )( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value );
2666 void ( QGL_DLLEXPORT *m_glGetObjectParameterfvARB )( GLhandleARB obj, GLenum pname, GLfloat *params );
2667 void ( QGL_DLLEXPORT *m_glGetObjectParameterivARB )( GLhandleARB obj, GLenum pname, GLint *params );
2668 void ( QGL_DLLEXPORT *m_glGetInfoLogARB )( GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog );
2669 void ( QGL_DLLEXPORT *m_glGetAttachedObjectsARB )( GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj );
2670 GLint ( QGL_DLLEXPORT *m_glGetUniformLocationARB )( GLhandleARB programObj, const GLcharARB *name );
2671 void ( QGL_DLLEXPORT *m_glGetActiveUniformARB )( GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name );
2672 void ( QGL_DLLEXPORT *m_glGetUniformfvARB )( GLhandleARB programObj, GLint location, GLfloat *params );
2673 void ( QGL_DLLEXPORT *m_glGetUniformivARB )( GLhandleARB programObj, GLint location, GLint *params );
2674 void ( QGL_DLLEXPORT *m_glGetShaderSourceARB )( GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source );
2676 // GL_ARB_vertex_shader
2677 bool support_ARB_vertex_shader;
2678 bool ARB_vertex_shader(){
2679 return support_ARB_vertex_shader;
2682 void ( QGL_DLLEXPORT *m_glVertexAttrib1fARB )( GLuint index, GLfloat v0 );
2683 void ( QGL_DLLEXPORT *m_glVertexAttrib1sARB )( GLuint index, GLshort v0 );
2684 void ( QGL_DLLEXPORT *m_glVertexAttrib1dARB )( GLuint index, GLdouble v0 );
2685 void ( QGL_DLLEXPORT *m_glVertexAttrib2fARB )( GLuint index, GLfloat v0, GLfloat v1 );
2686 void ( QGL_DLLEXPORT *m_glVertexAttrib2sARB )( GLuint index, GLshort v0, GLshort v1 );
2687 void ( QGL_DLLEXPORT *m_glVertexAttrib2dARB )( GLuint index, GLdouble v0, GLdouble v1 );
2688 void ( QGL_DLLEXPORT *m_glVertexAttrib3fARB )( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2 );
2689 void ( QGL_DLLEXPORT *m_glVertexAttrib3sARB )( GLuint index, GLshort v0, GLshort v1, GLshort v2 );
2690 void ( QGL_DLLEXPORT *m_glVertexAttrib3dARB )( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2 );
2691 void ( QGL_DLLEXPORT *m_glVertexAttrib4fARB )( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 );
2692 void ( QGL_DLLEXPORT *m_glVertexAttrib4sARB )( GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3 );
2693 void ( QGL_DLLEXPORT *m_glVertexAttrib4dARB )( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 );
2694 void ( QGL_DLLEXPORT *m_glVertexAttrib4NubARB )( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w );
2695 void ( QGL_DLLEXPORT *m_glVertexAttrib1fvARB )( GLuint index, const GLfloat *v );
2696 void ( QGL_DLLEXPORT *m_glVertexAttrib1svARB )( GLuint index, const GLshort *v );
2697 void ( QGL_DLLEXPORT *m_glVertexAttrib1dvARB )( GLuint index, const GLdouble *v );
2698 void ( QGL_DLLEXPORT *m_glVertexAttrib2fvARB )( GLuint index, const GLfloat *v );
2699 void ( QGL_DLLEXPORT *m_glVertexAttrib2svARB )( GLuint index, const GLshort *v );
2700 void ( QGL_DLLEXPORT *m_glVertexAttrib2dvARB )( GLuint index, const GLdouble *v );
2701 void ( QGL_DLLEXPORT *m_glVertexAttrib3fvARB )( GLuint index, const GLfloat *v );
2702 void ( QGL_DLLEXPORT *m_glVertexAttrib3svARB )( GLuint index, const GLshort *v );
2703 void ( QGL_DLLEXPORT *m_glVertexAttrib3dvARB )( GLuint index, const GLdouble *v );
2704 void ( QGL_DLLEXPORT *m_glVertexAttrib4fvARB )( GLuint index, const GLfloat *v );
2705 void ( QGL_DLLEXPORT *m_glVertexAttrib4svARB )( GLuint index, const GLshort *v );
2706 void ( QGL_DLLEXPORT *m_glVertexAttrib4dvARB )( GLuint index, const GLdouble *v );
2707 void ( QGL_DLLEXPORT *m_glVertexAttrib4ivARB )( GLuint index, const GLint *v );
2708 void ( QGL_DLLEXPORT *m_glVertexAttrib4bvARB )( GLuint index, const GLbyte *v );
2709 void ( QGL_DLLEXPORT *m_glVertexAttrib4ubvARB )( GLuint index, const GLubyte *v );
2710 void ( QGL_DLLEXPORT *m_glVertexAttrib4usvARB )( GLuint index, const GLushort *v );
2711 void ( QGL_DLLEXPORT *m_glVertexAttrib4uivARB )( GLuint index, const GLuint *v );
2712 void ( QGL_DLLEXPORT *m_glVertexAttrib4NbvARB )( GLuint index, const GLbyte *v );
2713 void ( QGL_DLLEXPORT *m_glVertexAttrib4NsvARB )( GLuint index, const GLshort *v );
2714 void ( QGL_DLLEXPORT *m_glVertexAttrib4NivARB )( GLuint index, const GLint *v );
2715 void ( QGL_DLLEXPORT *m_glVertexAttrib4NubvARB )( GLuint index, const GLubyte *v );
2716 void ( QGL_DLLEXPORT *m_glVertexAttrib4NusvARB )( GLuint index, const GLushort *v );
2717 void ( QGL_DLLEXPORT *m_glVertexAttrib4NuivARB )( GLuint index, const GLuint *v );
2718 void ( QGL_DLLEXPORT *m_glVertexAttribPointerARB )( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer );
2719 void ( QGL_DLLEXPORT *m_glEnableVertexAttribArrayARB )( GLuint index );
2720 void ( QGL_DLLEXPORT *m_glDisableVertexAttribArrayARB )( GLuint index );
2722 void ( QGL_DLLEXPORT *m_glBindAttribLocationARB )( GLhandleARB programObj, GLuint index, const GLcharARB *name );
2723 void ( QGL_DLLEXPORT *m_glGetActiveAttribARB )( GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name );
2724 GLint ( QGL_DLLEXPORT *m_glGetAttribLocationARB )( GLhandleARB programObj, const GLcharARB *name );
2726 void ( QGL_DLLEXPORT *m_glGetVertexAttribdvARB )( GLuint index, GLenum pname, GLdouble *params );
2727 void ( QGL_DLLEXPORT *m_glGetVertexAttribfvARB )( GLuint index, GLenum pname, GLfloat *params );
2728 void ( QGL_DLLEXPORT *m_glGetVertexAttribivARB )( GLuint index, GLenum pname, GLint *params );
2729 void ( QGL_DLLEXPORT *m_glGetVertexAttribPointervARB )( GLuint index, GLenum pname, GLvoid **pointer );
2732 // ARB_fragment_shader
2733 bool support_ARB_fragment_shader;
2734 bool ARB_fragment_shader(){
2735 return support_ARB_fragment_shader;
2738 // ARB_shading_language_100
2739 bool support_ARB_shading_language_100;
2740 bool ARB_shading_language_100(){
2741 return support_ARB_shading_language_100;
2744 // GL_NV_vertex_program2
2745 bool support_NV_vertex_program2;
2746 bool NV_vertex_program2(){
2747 return support_NV_vertex_program2;
2749 GLboolean ( QGL_DLLEXPORT* m_glAreProgramsResidentNV )( GLsizei, const GLuint *, GLboolean * );
2750 void ( QGL_DLLEXPORT* m_glBindProgramNV )( GLenum, GLuint );
2751 void ( QGL_DLLEXPORT* m_glDeleteProgramsNV )( GLsizei, const GLuint * );
2752 void ( QGL_DLLEXPORT* m_glExecuteProgramNV )( GLenum, GLuint, const GLfloat * );
2753 void ( QGL_DLLEXPORT* m_glGenProgramsNV )( GLsizei, GLuint * );
2754 void ( QGL_DLLEXPORT* m_glGetProgramParameterdvNV )( GLenum, GLuint, GLenum, GLdouble * );
2755 void ( QGL_DLLEXPORT* m_glGetProgramParameterfvNV )( GLenum, GLuint, GLenum, GLfloat * );
2756 void ( QGL_DLLEXPORT* m_glGetProgramivNV )( GLuint, GLenum, GLint * );
2757 void ( QGL_DLLEXPORT* m_glGetProgramStringNV )( GLuint, GLenum, GLubyte * );
2758 void ( QGL_DLLEXPORT* m_glGetTrackMatrixivNV )( GLenum, GLuint, GLenum, GLint * );
2759 void ( QGL_DLLEXPORT* m_glGetVertexAttribdvNV )( GLuint, GLenum, GLdouble * );
2760 void ( QGL_DLLEXPORT* m_glGetVertexAttribfvNV )( GLuint, GLenum, GLfloat * );
2761 void ( QGL_DLLEXPORT* m_glGetVertexAttribivNV )( GLuint, GLenum, GLint * );
2762 void ( QGL_DLLEXPORT* m_glGetVertexAttribPointervNV )( GLuint, GLenum, GLvoid* * );
2763 GLboolean ( QGL_DLLEXPORT* m_glIsProgramNV )( GLuint );
2764 void ( QGL_DLLEXPORT* m_glLoadProgramNV )( GLenum, GLuint, GLsizei, const GLubyte * );
2765 void ( QGL_DLLEXPORT* m_glProgramParameter4fNV )( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat );
2766 void ( QGL_DLLEXPORT* m_glProgramParameter4fvNV )( GLenum, GLuint, const GLfloat * );
2767 void ( QGL_DLLEXPORT* m_glProgramParameters4fvNV )( GLenum, GLuint, GLuint, const GLfloat * );
2768 void ( QGL_DLLEXPORT* m_glRequestResidentProgramsNV )( GLsizei, const GLuint * );
2769 void ( QGL_DLLEXPORT* m_glTrackMatrixNV )( GLenum, GLuint, GLenum, GLenum );
2770 void ( QGL_DLLEXPORT* m_glVertexAttribPointerNV )( GLuint, GLint, GLenum, GLsizei, const GLvoid * );
2771 void ( QGL_DLLEXPORT* m_glVertexAttrib1fNV )( GLuint, GLfloat );
2772 void ( QGL_DLLEXPORT* m_glVertexAttrib1fvNV )( GLuint, const GLfloat * );
2773 void ( QGL_DLLEXPORT* m_glVertexAttrib2fNV )( GLuint, GLfloat, GLfloat );
2774 void ( QGL_DLLEXPORT* m_glVertexAttrib2fvNV )( GLuint, const GLfloat * );
2775 void ( QGL_DLLEXPORT* m_glVertexAttrib3fNV )( GLuint, GLfloat, GLfloat, GLfloat );
2776 void ( QGL_DLLEXPORT* m_glVertexAttrib3fvNV )( GLuint, const GLfloat * );
2777 void ( QGL_DLLEXPORT* m_glVertexAttrib4fNV )( GLuint, GLfloat, GLfloat, GLfloat, GLfloat );
2778 void ( QGL_DLLEXPORT* m_glVertexAttrib4fvNV )( GLuint, const GLfloat * );
2779 void ( QGL_DLLEXPORT* m_glVertexAttribs1fvNV )( GLuint, GLsizei, const GLfloat * );
2780 void ( QGL_DLLEXPORT* m_glVertexAttribs2fvNV )( GLuint, GLsizei, const GLfloat * );
2781 void ( QGL_DLLEXPORT* m_glVertexAttribs3fvNV )( GLuint, GLsizei, const GLfloat * );
2782 void ( QGL_DLLEXPORT* m_glVertexAttribs4fvNV )( GLuint, GLsizei, const GLfloat * );
2784 // GL_NV_fragment_program
2785 bool support_NV_fragment_program;
2786 bool NV_fragment_program(){
2787 return support_NV_fragment_program;
2789 void ( QGL_DLLEXPORT* m_glProgramNamedParameter4fNV )( GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat );
2790 void ( QGL_DLLEXPORT* m_glProgramNamedParameter4fvNV )( GLuint, GLsizei, const GLubyte *, const GLfloat * );
2791 void ( QGL_DLLEXPORT* m_glGetProgramNamedParameterfvNV )( GLuint, GLsizei, const GLubyte *, GLfloat * );
2794 #include "modulesystem.h"
2796 template<typename Type>
2798 typedef GlobalModule<OpenGLBinding> GlobalOpenGLModule;
2800 template<typename Type>
2801 class GlobalModuleRef;
2802 typedef GlobalModuleRef<OpenGLBinding> GlobalOpenGLModuleRef;
2804 inline OpenGLBinding& GlobalOpenGL(){
2805 return GlobalOpenGLModule::getTable();
2808 #if defined( _DEBUG )
2809 #define GlobalOpenGL_debugAssertNoErrors() GlobalOpenGL().assertNoErrors( __FILE__, __LINE__ )
2811 #define GlobalOpenGL_debugAssertNoErrors()