2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
39 void Host_Quit_f (void)
50 void Host_Status_f (void)
53 int seconds, minutes, hours = 0, j, players;
54 void (*print) (const char *fmt, ...);
56 if (cmd_source == src_command)
60 Cmd_ForwardToServer ();
66 print = SV_ClientPrintf;
68 for (players = 0, j = 0;j < svs.maxclients;j++)
69 if (svs.clients[j].active)
71 print ("host: %s\n", Cvar_VariableString ("hostname"));
72 print ("version: %s build %s\n", gamename, buildstring);
73 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
74 print ("map: %s\n", sv.name);
75 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
76 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
80 seconds = (int)(realtime - client->connecttime);
81 minutes = seconds / 60;
84 seconds -= (minutes * 60);
87 minutes -= (hours * 60);
91 print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds);
92 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
101 Sets client to godmode
104 void Host_God_f (void)
106 if (cmd_source == src_command)
108 Cmd_ForwardToServer ();
114 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
118 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
119 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
120 SV_ClientPrint("godmode OFF\n");
122 SV_ClientPrint("godmode ON\n");
125 void Host_Notarget_f (void)
127 if (cmd_source == src_command)
129 Cmd_ForwardToServer ();
135 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
139 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
140 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
141 SV_ClientPrint("notarget OFF\n");
143 SV_ClientPrint("notarget ON\n");
146 qboolean noclip_anglehack;
148 void Host_Noclip_f (void)
150 if (cmd_source == src_command)
152 Cmd_ForwardToServer ();
158 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
162 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
164 noclip_anglehack = true;
165 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
166 SV_ClientPrint("noclip ON\n");
170 noclip_anglehack = false;
171 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
172 SV_ClientPrint("noclip OFF\n");
180 Sets client to flymode
183 void Host_Fly_f (void)
185 if (cmd_source == src_command)
187 Cmd_ForwardToServer ();
193 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
197 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
199 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
200 SV_ClientPrint("flymode ON\n");
204 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
205 SV_ClientPrint("flymode OFF\n");
216 void Host_Ping_f (void)
220 void (*print) (const char *fmt, ...);
222 if (cmd_source == src_command)
226 Cmd_ForwardToServer ();
232 print = SV_ClientPrintf;
234 print("Client ping times:\n");
235 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
239 print("%4i %s\n", (int)floor(client->ping*1000+0.5), client->name);
244 ===============================================================================
248 ===============================================================================
252 ======================
257 command from the console. Active clients are kicked off.
258 ======================
260 void Host_Map_f (void)
262 char level[MAX_QPATH];
266 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
270 if (cmd_source != src_command)
273 cls.demonum = -1; // stop demo loop in case this fails
276 Host_ShutdownServer();
281 svs.serverflags = 0; // haven't completed an episode yet
282 allowcheats = sv_cheats.integer != 0;
283 strcpy(level, Cmd_Argv(1));
284 SV_SpawnServer(level);
285 if (sv.active && cls.state == ca_disconnected)
286 CL_EstablishConnection("local:1");
288 #ifdef AUTODEMO_BROKEN
289 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
290 if (cl_autodemo.integer && !cls.demorecording)
292 char demofile[MAX_OSPATH];
294 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), level);
296 Con_Printf ("Recording to %s.\n", demofile);
298 cls.demofile = FS_Open (demofile, "wb", false, false);
302 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
305 Con_Print ("ERROR: couldn't open.\n");
307 cls.demorecording = true;
316 Goes to a new map, taking all clients along
319 void Host_Changelevel_f (void)
321 char level[MAX_QPATH];
325 Con_Print("changelevel <levelname> : continue game on a new level\n");
333 if (cmd_source != src_command)
340 SV_SaveSpawnparms ();
342 allowcheats = sv_cheats.integer != 0;
343 strcpy(level, Cmd_Argv(1));
344 SV_SpawnServer(level);
345 if (sv.active && cls.state == ca_disconnected)
346 CL_EstablishConnection("local:1");
353 Restarts the current server for a dead player
356 void Host_Restart_f (void)
358 char mapname[MAX_QPATH];
362 Con_Print("restart : restart current level\n");
367 Con_Print("Only the server may restart\n");
370 if (cmd_source != src_command)
376 allowcheats = sv_cheats.integer != 0;
377 strcpy(mapname, sv.name);
378 SV_SpawnServer(mapname);
379 if (sv.active && cls.state == ca_disconnected)
380 CL_EstablishConnection("local:1");
387 This command causes the client to wait for the signon messages again.
388 This is sent just before a server changes levels
391 void Host_Reconnect_f (void)
393 if (cls.protocol == PROTOCOL_QUAKEWORLD)
395 if (cls.qw_downloadmemory) // don't change when downloading
402 if (cls.state == ca_connected && cls.signon < SIGNONS)
404 Con_Printf("reconnecting...\n");
405 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
406 MSG_WriteString(&cls.netcon->message, "new");
411 // if we have connected to a server recently, the userinfo
412 // will still contain its IP address, so get the address...
413 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
415 CL_EstablishConnection(temp);
417 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
425 Con_Print("reconnect : wait for signon messages again\n");
430 Con_Print("reconnect: no signon, ignoring reconnect\n");
433 cls.signon = 0; // need new connection messages
438 =====================
441 User command to connect to server
442 =====================
444 void Host_Connect_f (void)
448 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
451 CL_EstablishConnection(Cmd_Argv(1));
456 ===============================================================================
460 ===============================================================================
463 #define SAVEGAME_VERSION 5
469 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
472 void Host_SavegameComment (char *text)
477 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
479 // LordHavoc: added min() to prevent overflow
480 memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
481 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
482 memcpy (text+22, kills, strlen(kills));
483 // convert space to _ to make stdio happy
484 // LordHavoc: convert control characters to _ as well
485 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
488 text[SAVEGAME_COMMENT_LENGTH] = '\0';
497 void Host_Savegame_f (void)
499 char name[MAX_QPATH];
502 char comment[SAVEGAME_COMMENT_LENGTH+1];
504 if (cmd_source != src_command)
507 if (cls.state != ca_connected || !sv.active)
509 Con_Print("Not playing a local game.\n");
515 Con_Print("Can't save in intermission.\n");
519 for (i = 0;i < svs.maxclients;i++)
521 if (svs.clients[i].active)
525 Con_Print("Can't save multiplayer games.\n");
528 if (svs.clients[i].edict->fields.server->deadflag)
530 Con_Print("Can't savegame with a dead player\n");
538 Con_Print("save <savename> : save a game\n");
542 if (strstr(Cmd_Argv(1), ".."))
544 Con_Print("Relative pathnames are not allowed.\n");
548 strlcpy (name, Cmd_Argv(1), sizeof (name));
549 FS_DefaultExtension (name, ".sav", sizeof (name));
551 Con_Printf("Saving game to %s...\n", name);
552 f = FS_Open (name, "wb", false, false);
555 Con_Print("ERROR: couldn't open.\n");
559 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
560 Host_SavegameComment (comment);
561 FS_Printf(f, "%s\n", comment);
562 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
563 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
564 FS_Printf(f, "%d\n", current_skill);
565 FS_Printf(f, "%s\n", sv.name);
566 FS_Printf(f, "%f\n",sv.time);
568 // write the light styles
569 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
571 if (sv.lightstyles[i][0])
572 FS_Printf(f, "%s\n", sv.lightstyles[i]);
579 PRVM_ED_WriteGlobals (f);
580 for (i=0 ; i<prog->num_edicts ; i++)
581 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
586 Con_Print("done.\n");
595 void Host_Loadgame_f (void)
597 char filename[MAX_QPATH];
598 char mapname[MAX_QPATH];
608 float spawn_parms[NUM_SPAWN_PARMS];
610 if (cmd_source != src_command)
615 Con_Print("load <savename> : load a game\n");
619 strcpy (filename, Cmd_Argv(1));
620 FS_DefaultExtension (filename, ".sav", sizeof (filename));
622 Con_Printf("Loading game from %s...\n", filename);
624 cls.demonum = -1; // stop demo loop in case this fails
626 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
629 Con_Print("ERROR: couldn't open.\n");
634 COM_ParseToken(&t, false);
635 version = atoi(com_token);
636 if (version != SAVEGAME_VERSION)
639 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
644 // this is a little hard to parse, as : is a separator in COM_ParseToken,
645 // so use the console parser instead
646 COM_ParseTokenConsole(&t);
648 for (i = 0;i < NUM_SPAWN_PARMS;i++)
650 COM_ParseToken(&t, false);
651 spawn_parms[i] = atof(com_token);
654 COM_ParseToken(&t, false);
655 // this silliness is so we can load 1.06 save files, which have float skill values
656 current_skill = (int)(atof(com_token) + 0.5);
657 Cvar_SetValue ("skill", (float)current_skill);
660 COM_ParseToken(&t, false);
661 strcpy (mapname, com_token);
664 COM_ParseToken(&t, false);
665 time = atof(com_token);
667 allowcheats = sv_cheats.integer != 0;
669 SV_SpawnServer (mapname);
673 Con_Print("Couldn't load map\n");
676 sv.paused = true; // pause until all clients connect
679 // load the light styles
681 for (i = 0;i < MAX_LIGHTSTYLES;i++)
685 COM_ParseToken(&t, false);
686 // if this is a 64 lightstyle savegame produced by Quake, stop now
687 // we have to check this because darkplaces saves 256 lightstyle savegames
688 if (com_token[0] == '{')
693 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
696 // now skip everything before the first opening brace
697 // (this is for forward compatibility, so that older versions (at
698 // least ones with this fix) can load savegames with extra data before the
699 // first brace, as might be produced by a later engine version)
703 COM_ParseToken(&t, false);
704 if (com_token[0] == '{')
711 // load the edicts out of the savegame file
718 while (COM_ParseToken(&t, false))
719 if (!strcmp(com_token, "}"))
721 if (!COM_ParseToken(&start, false))
726 if (strcmp(com_token,"{"))
729 Host_Error ("First token isn't a brace");
734 // parse the global vars
735 PRVM_ED_ParseGlobals (start);
740 if (entnum >= MAX_EDICTS)
743 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
745 while (entnum >= prog->max_edicts)
746 //SV_IncreaseEdicts();
747 PRVM_MEM_IncreaseEdicts();
748 ent = PRVM_EDICT_NUM(entnum);
749 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
750 ent->priv.server->free = false;
751 PRVM_ED_ParseEdict (start, ent);
753 // link it into the bsp tree
754 if (!ent->priv.server->free)
755 SV_LinkEdict (ent, false);
762 prog->num_edicts = entnum;
765 for (i = 0;i < NUM_SPAWN_PARMS;i++)
766 svs.clients[0].spawn_parms[i] = spawn_parms[i];
770 // make sure we're connected to loopback
771 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
772 CL_EstablishConnection("local:1");
775 //============================================================================
778 ======================
780 ======================
782 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
783 void Host_Name_f (void)
786 char newName[sizeof(host_client->name)];
788 if (Cmd_Argc () == 1)
790 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
794 if (Cmd_Argc () == 2)
795 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
797 strlcpy (newName, Cmd_Args(), sizeof (newName));
799 for (i = 0, j = 0;newName[i];i++)
800 if (newName[i] != '\r' && newName[i] != '\n')
801 newName[j++] = newName[i];
804 if (cmd_source == src_command)
806 Cvar_Set ("_cl_name", newName);
807 CL_SetInfo("name", newName, true, false, false, false);
811 if (sv.time < host_client->nametime)
813 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
817 host_client->nametime = sv.time + 5;
819 // point the string back at updateclient->name to keep it safe
820 strlcpy (host_client->name, newName, sizeof (host_client->name));
821 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
822 if (strcmp(host_client->old_name, host_client->name))
824 if (host_client->spawned)
825 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
826 strcpy(host_client->old_name, host_client->name);
827 // send notification to all clients
828 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
829 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
830 MSG_WriteString (&sv.reliable_datagram, host_client->name);
835 ======================
837 ======================
839 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
840 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
841 void Host_Playermodel_f (void)
844 char newPath[sizeof(host_client->playermodel)];
846 if (Cmd_Argc () == 1)
848 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
852 if (Cmd_Argc () == 2)
853 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
855 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
857 for (i = 0, j = 0;newPath[i];i++)
858 if (newPath[i] != '\r' && newPath[i] != '\n')
859 newPath[j++] = newPath[i];
862 if (cmd_source == src_command)
864 Cvar_Set ("_cl_playermodel", newPath);
865 CL_SetInfo("playermodel", newPath, true, false, false, false);
870 if (sv.time < host_client->nametime)
872 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
876 host_client->nametime = sv.time + 5;
879 // point the string back at updateclient->name to keep it safe
880 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
881 if( eval_playermodel )
882 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
883 if (strcmp(host_client->old_model, host_client->playermodel))
885 strcpy(host_client->old_model, host_client->playermodel);
886 /*// send notification to all clients
887 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
888 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
889 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
894 ======================
896 ======================
898 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
899 void Host_Playerskin_f (void)
902 char newPath[sizeof(host_client->playerskin)];
904 if (Cmd_Argc () == 1)
906 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
910 if (Cmd_Argc () == 2)
911 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
913 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
915 for (i = 0, j = 0;newPath[i];i++)
916 if (newPath[i] != '\r' && newPath[i] != '\n')
917 newPath[j++] = newPath[i];
920 if (cmd_source == src_command)
922 Cvar_Set ("_cl_playerskin", newPath);
923 CL_SetInfo("playerskin", newPath, true, false, false, false);
928 if (sv.time < host_client->nametime)
930 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
934 host_client->nametime = sv.time + 5;
937 // point the string back at updateclient->name to keep it safe
938 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
939 if( eval_playerskin )
940 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
941 if (strcmp(host_client->old_skin, host_client->playerskin))
943 //if (host_client->spawned)
944 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
945 strcpy(host_client->old_skin, host_client->playerskin);
946 /*// send notification to all clients
947 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
948 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
949 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
953 void Host_Version_f (void)
955 Con_Printf("Version: %s build %s\n", gamename, buildstring);
958 void Host_Say(qboolean teamonly)
964 // LordHavoc: long say messages
966 qboolean fromServer = false;
968 if (cmd_source == src_command)
970 if (cls.state == ca_dedicated)
977 Cmd_ForwardToServer ();
985 if (!teamplay.integer)
995 // note this uses the chat prefix \001
997 dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
999 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
1000 p2 = text + strlen(text);
1001 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
1003 if (p2[-1] == '\"' && quoted)
1008 strlcat(text, "\n", sizeof(text));
1010 // note: save is not a valid edict if fromServer is true
1012 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1013 if (host_client->spawned && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
1014 SV_ClientPrint(text);
1017 if (cls.state == ca_dedicated)
1018 Con_Print(&text[1]);
1022 void Host_Say_f(void)
1028 void Host_Say_Team_f(void)
1034 void Host_Tell_f(void)
1038 const char *p1, *p2;
1039 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1040 qboolean fromServer = false;
1042 if (cmd_source == src_command)
1044 if (cls.state == ca_dedicated)
1048 Cmd_ForwardToServer ();
1053 if (Cmd_Argc () < 3)
1056 // note this uses the chat prefix \001
1058 sprintf (text, "\001%s tells you: ", host_client->name);
1060 sprintf (text, "\001<%s tells you> ", hostname.string);
1063 p2 = p1 + strlen(p1);
1064 // remove the target name
1065 while (p1 < p2 && *p1 != ' ')
1067 while (p1 < p2 && *p1 == ' ')
1069 // remove trailing newlines
1070 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1072 // remove quotes if present
1078 else if (fromServer)
1079 Con_Print("Host_Tell: missing end quote\n");
1081 SV_ClientPrint("Host_Tell: missing end quote\n");
1083 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1085 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1091 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1092 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
1093 SV_ClientPrint(text);
1103 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1104 void Host_Color(int changetop, int changebottom)
1106 int top, bottom, playercolor;
1108 func_t SV_ChangeTeam;
1110 // get top and bottom either from the provided values or the current values
1111 // (allows changing only top or bottom, or both at once)
1112 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1113 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1117 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1123 playercolor = top*16 + bottom;
1125 if (cmd_source == src_command)
1127 Cvar_SetValueQuick(&cl_color, playercolor);
1129 CL_SetInfo("topcolor", va("%i", top), true, false, false, false);
1130 if (changebottom >= 0)
1131 CL_SetInfo("bottomcolor", va("%i", bottom), true, false, false, false);
1132 if (cls.protocol != PROTOCOL_QUAKEWORLD && cls.netcon)
1134 MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1135 MSG_WriteString(&cls.netcon->message, va("color %i %i", top, bottom));
1140 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1143 if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions)))
1145 Con_DPrint("Calling SV_ChangeTeam\n");
1146 prog->globals.server->time = sv.time;
1147 prog->globals.generic[OFS_PARM0] = playercolor;
1148 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1149 PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1154 if (host_client->edict)
1156 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1157 val->_float = playercolor;
1158 host_client->edict->fields.server->team = bottom + 1;
1160 host_client->colors = playercolor;
1161 if (host_client->old_colors != host_client->colors)
1163 host_client->old_colors = host_client->colors;
1164 // send notification to all clients
1165 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1166 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1167 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1172 void Host_Color_f(void)
1176 if (Cmd_Argc() == 1)
1178 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1179 Con_Print("color <0-15> [0-15]\n");
1183 if (Cmd_Argc() == 2)
1184 top = bottom = atoi(Cmd_Argv(1));
1187 top = atoi(Cmd_Argv(1));
1188 bottom = atoi(Cmd_Argv(2));
1190 Host_Color(top, bottom);
1193 void Host_TopColor_f(void)
1195 if (Cmd_Argc() == 1)
1197 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1198 Con_Print("topcolor <0-15>\n");
1202 Host_Color(atoi(Cmd_Argv(1)), -1);
1205 void Host_BottomColor_f(void)
1207 if (Cmd_Argc() == 1)
1209 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1210 Con_Print("bottomcolor <0-15>\n");
1214 Host_Color(-1, atoi(Cmd_Argv(1)));
1217 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
1218 void Host_Rate_f(void)
1222 if (Cmd_Argc() != 2)
1224 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1225 Con_Print("rate <500-25000>\n");
1229 rate = atoi(Cmd_Argv(1));
1231 if (cmd_source == src_command)
1233 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1234 CL_SetInfo("rate", va("%i", rate), true, false, false, false);
1238 host_client->rate = rate;
1246 void Host_Kill_f (void)
1248 if (cmd_source == src_command)
1250 Cmd_ForwardToServer ();
1254 if (host_client->edict->fields.server->health <= 0)
1256 SV_ClientPrint("Can't suicide -- already dead!\n");
1260 prog->globals.server->time = sv.time;
1261 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1262 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1271 void Host_Pause_f (void)
1274 if (cmd_source == src_command)
1276 Cmd_ForwardToServer ();
1279 if (!pausable.integer)
1280 SV_ClientPrint("Pause not allowed.\n");
1284 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1285 // send notification to all clients
1286 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1287 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1292 ======================
1294 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1295 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1296 ======================
1298 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1299 static void Host_PModel_f (void)
1304 if (Cmd_Argc () == 1)
1306 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1309 i = atoi(Cmd_Argv(1));
1311 if (cmd_source == src_command)
1313 if (cl_pmodel.integer == i)
1315 Cvar_SetValue ("_cl_pmodel", i);
1316 if (cls.state == ca_connected)
1317 Cmd_ForwardToServer ();
1321 if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1325 //===========================================================================
1333 void Host_PreSpawn_f (void)
1335 if (cmd_source == src_command)
1337 Con_Print("prespawn is not valid from the console\n");
1341 if (host_client->spawned)
1343 Con_Print("prespawn not valid -- already spawned\n");
1347 if (host_client->netconnection)
1349 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1350 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1351 MSG_WriteByte (&host_client->netconnection->message, 2);
1354 // reset the name change timer because the client will send name soon
1355 host_client->nametime = 0;
1363 void Host_Spawn_f (void)
1369 int stats[MAX_CL_STATS];
1371 if (cmd_source == src_command)
1373 Con_Print("spawn is not valid from the console\n");
1377 if (host_client->spawned)
1379 Con_Print("Spawn not valid -- already spawned\n");
1383 // reset name change timer again because they might want to change name
1384 // again in the first 5 seconds after connecting
1385 host_client->nametime = 0;
1387 // LordHavoc: moved this above the QC calls at FrikaC's request
1388 // LordHavoc: commented this out
1389 //if (host_client->netconnection)
1390 // SZ_Clear (&host_client->netconnection->message);
1392 // run the entrance script
1395 // loaded games are fully initialized already
1396 // if this is the last client to be connected, unpause
1399 if ((f = PRVM_ED_FindFunction ("RestoreGame")))
1400 if ((RestoreGame = (func_t)(f - prog->functions)))
1402 Con_DPrint("Calling RestoreGame\n");
1403 prog->globals.server->time = sv.time;
1404 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1405 PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1410 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1412 // copy spawn parms out of the client_t
1413 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1414 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1416 // call the spawn function
1417 host_client->clientconnectcalled = true;
1418 prog->globals.server->time = sv.time;
1419 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1420 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1422 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1423 Con_Printf("%s entered the game\n", host_client->name);
1425 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1428 if (!host_client->netconnection)
1431 // send time of update
1432 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1433 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1435 // send all current names, colors, and frag counts
1436 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1438 if (!client->active)
1440 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1441 MSG_WriteByte (&host_client->netconnection->message, i);
1442 MSG_WriteString (&host_client->netconnection->message, client->name);
1443 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1444 MSG_WriteByte (&host_client->netconnection->message, i);
1445 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1446 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1447 MSG_WriteByte (&host_client->netconnection->message, i);
1448 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1451 // send all current light styles
1452 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1454 if (sv.lightstyles[i][0])
1456 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1457 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1458 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1463 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1464 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1465 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1467 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1468 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1469 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1471 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1472 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1473 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1475 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1476 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1477 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1480 // Never send a roll angle, because savegames can catch the server
1481 // in a state where it is expecting the client to correct the angle
1482 // and it won't happen if the game was just loaded, so you wind up
1483 // with a permanent head tilt
1486 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1487 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1488 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1489 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1490 sv.loadgame = false; // we're basically done with loading now
1494 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1495 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1496 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1497 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1500 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1502 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1503 MSG_WriteByte (&host_client->netconnection->message, 3);
1511 void Host_Begin_f (void)
1513 if (cmd_source == src_command)
1515 Con_Print("begin is not valid from the console\n");
1519 Curl_SendRequirements();
1521 host_client->spawned = true;
1524 //===========================================================================
1531 Kicks a user off of the server
1534 void Host_Kick_f (void)
1537 const char *message = NULL;
1540 qboolean byNumber = false;
1542 if (cmd_source != src_command || !sv.active)
1548 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1550 i = (int)(atof(Cmd_Argv(2)) - 1);
1551 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1557 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1559 if (!host_client->active)
1561 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1566 if (i < svs.maxclients)
1568 if (cmd_source == src_command)
1570 if (cls.state == ca_dedicated)
1573 who = cl_name.string;
1578 // can't kick yourself!
1579 if (host_client == save)
1584 message = Cmd_Args();
1585 COM_ParseToken(&message, false);
1588 message++; // skip the #
1589 while (*message == ' ') // skip white space
1591 message += strlen(Cmd_Argv(2)); // skip the number
1593 while (*message && *message == ' ')
1597 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1599 SV_ClientPrintf("Kicked by %s\n", who);
1600 SV_DropClient (false); // kicked
1608 ===============================================================================
1612 ===============================================================================
1620 void Host_Give_f (void)
1626 if (cmd_source == src_command)
1628 Cmd_ForwardToServer ();
1634 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1639 v = atoi (Cmd_Argv(2));
1653 // MED 01/04/97 added hipnotic give stuff
1654 if (gamemode == GAME_HIPNOTIC)
1659 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1661 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1663 else if (t[0] == '9')
1664 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1665 else if (t[0] == '0')
1666 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1667 else if (t[0] >= '2')
1668 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1673 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1678 if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1681 host_client->edict->fields.server->ammo_shells = v;
1684 if (gamemode == GAME_ROGUE)
1686 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1689 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1690 host_client->edict->fields.server->ammo_nails = v;
1695 host_client->edict->fields.server->ammo_nails = v;
1699 if (gamemode == GAME_ROGUE)
1701 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1705 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1706 host_client->edict->fields.server->ammo_nails = v;
1711 if (gamemode == GAME_ROGUE)
1713 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1717 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1718 host_client->edict->fields.server->ammo_rockets = v;
1723 host_client->edict->fields.server->ammo_rockets = v;
1727 if (gamemode == GAME_ROGUE)
1729 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1733 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1734 host_client->edict->fields.server->ammo_rockets = v;
1739 host_client->edict->fields.server->health = v;
1742 if (gamemode == GAME_ROGUE)
1744 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1748 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1749 host_client->edict->fields.server->ammo_cells = v;
1754 host_client->edict->fields.server->ammo_cells = v;
1758 if (gamemode == GAME_ROGUE)
1760 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1764 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1765 host_client->edict->fields.server->ammo_cells = v;
1772 prvm_edict_t *FindViewthing (void)
1777 for (i=0 ; i<prog->num_edicts ; i++)
1779 e = PRVM_EDICT_NUM(i);
1780 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1783 Con_Print("No viewthing on map\n");
1792 void Host_Viewmodel_f (void)
1801 e = FindViewthing ();
1806 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1807 if (!m || !m->loaded || !m->Draw)
1809 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1813 e->fields.server->frame = 0;
1814 cl.model_precache[(int)e->fields.server->modelindex] = m;
1822 void Host_Viewframe_f (void)
1832 e = FindViewthing ();
1836 m = cl.model_precache[(int)e->fields.server->modelindex];
1838 f = atoi(Cmd_Argv(1));
1839 if (f >= m->numframes)
1842 e->fields.server->frame = f;
1846 void PrintFrameName (model_t *m, int frame)
1849 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1851 Con_Printf("frame %i\n", frame);
1859 void Host_Viewnext_f (void)
1868 e = FindViewthing ();
1872 m = cl.model_precache[(int)e->fields.server->modelindex];
1874 e->fields.server->frame = e->fields.server->frame + 1;
1875 if (e->fields.server->frame >= m->numframes)
1876 e->fields.server->frame = m->numframes - 1;
1878 PrintFrameName (m, (int)e->fields.server->frame);
1886 void Host_Viewprev_f (void)
1895 e = FindViewthing ();
1900 m = cl.model_precache[(int)e->fields.server->modelindex];
1902 e->fields.server->frame = e->fields.server->frame - 1;
1903 if (e->fields.server->frame < 0)
1904 e->fields.server->frame = 0;
1906 PrintFrameName (m, (int)e->fields.server->frame);
1910 ===============================================================================
1914 ===============================================================================
1923 void Host_Startdemos_f (void)
1927 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly"))
1933 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1936 Con_Printf("%i demo(s) in loop\n", c);
1938 for (i=1 ; i<c+1 ; i++)
1939 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1941 // LordHavoc: clear the remaining slots
1942 for (;i <= MAX_DEMOS;i++)
1943 cls.demos[i-1][0] = 0;
1945 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1959 Return to looping demos
1962 void Host_Demos_f (void)
1964 if (cls.state == ca_dedicated)
1966 if (cls.demonum == -1)
1976 Return to looping demos
1979 void Host_Stopdemo_f (void)
1981 if (!cls.demoplayback)
1984 Host_ShutdownServer ();
1987 void Host_SendCvar_f (void)
1995 if(!(c = Cvar_FindVar(Cmd_Argv(1))) || (c->flags & CVAR_PRIVATE))
1997 if (cls.state != ca_dedicated)
1998 Cmd_ForwardStringToServer(va("sentcvar %s %s\n", c->name, c->string));
1999 if(!sv.active)// || !SV_ParseClientCommandQC)
2003 if (cls.state != ca_dedicated)
2007 for(;i<svs.maxclients;i++)
2008 if(svs.clients[i].active && svs.clients[i].netconnection)
2010 host_client = &svs.clients[i];
2011 Host_ClientCommands(va("sendcvar %s\n", c->name));
2016 static void MaxPlayers_f(void)
2020 if (Cmd_Argc() != 2)
2022 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2028 Con_Print("maxplayers can not be changed while a server is running.\n");
2032 n = atoi(Cmd_Argv(1));
2033 n = bound(1, n, MAX_SCOREBOARD);
2034 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2037 Mem_Free(svs.clients);
2039 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2041 Cvar_Set ("deathmatch", "0");
2043 Cvar_Set ("deathmatch", "1");
2046 //=============================================================================
2048 // QuakeWorld commands
2051 =====================
2054 Send the rest of the command line over as
2055 an unconnected command.
2056 =====================
2058 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2062 lhnetsocket_t *mysocket;
2064 if (!rcon_password.string || !rcon_password.string[0])
2066 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2070 for (i = 0;rcon_password.string[i];i++)
2072 if (rcon_password.string[i] <= ' ')
2074 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2080 to = cls.netcon->peeraddress;
2083 if (!rcon_address.string[0])
2085 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2088 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2090 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2093 // simply put together the rcon packet and send it
2094 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2099 ====================
2102 user <name or userid>
2104 Dump userdata / masterdata for a user
2105 ====================
2107 void Host_User_f (void) // credit: taken from QuakeWorld
2112 if (Cmd_Argc() != 2)
2114 Con_Printf ("Usage: user <username / userid>\n");
2118 uid = atoi(Cmd_Argv(1));
2120 for (i = 0;i < cl.maxclients;i++)
2122 if (!cl.scores[i].name[0])
2124 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2126 InfoString_Print(cl.scores[i].qw_userinfo);
2130 Con_Printf ("User not in server.\n");
2134 ====================
2137 Dump userids for all current players
2138 ====================
2140 void Host_Users_f (void) // credit: taken from QuakeWorld
2146 Con_Printf ("userid frags name\n");
2147 Con_Printf ("------ ----- ----\n");
2148 for (i = 0;i < cl.maxclients;i++)
2150 if (cl.scores[i].name[0])
2152 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2157 Con_Printf ("%i total users\n", c);
2162 Host_FullServerinfo_f
2164 Sent by server when serverinfo changes
2167 // TODO: shouldn't this be a cvar instead?
2168 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2171 if (Cmd_Argc() != 2)
2173 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2177 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2178 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2179 cl.qw_teamplay = atoi(temp);
2186 Allow clients to change userinfo
2190 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2197 if (Cmd_Argc() != 2)
2199 Con_Printf ("fullinfo <complete info string>\n");
2209 while (*s && *s != '\\')
2215 Con_Printf ("MISSING VALUE\n");
2221 while (*s && *s != '\\')
2228 CL_SetInfo(key, value, false, false, false, false);
2236 Allow clients to change userinfo
2239 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2241 if (Cmd_Argc() == 1)
2243 InfoString_Print(cls.userinfo);
2246 if (Cmd_Argc() != 3)
2248 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2251 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2255 ====================
2258 packet <destination> <contents>
2260 Contents allows \n escape character
2261 ====================
2263 void Host_Packet_f (void) // credit: taken from QuakeWorld
2269 lhnetaddress_t address;
2270 lhnetsocket_t *mysocket;
2272 if (Cmd_Argc() != 3)
2274 Con_Printf ("packet <destination> <contents>\n");
2278 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2280 Con_Printf ("Bad address\n");
2286 send[0] = send[1] = send[2] = send[3] = 0xff;
2288 l = (int)strlen (in);
2289 for (i=0 ; i<l ; i++)
2291 if (out >= send + sizeof(send) - 1)
2293 if (in[i] == '\\' && in[i+1] == 'n')
2298 else if (in[i] == '\\' && in[i+1] == '0')
2303 else if (in[i] == '\\' && in[i+1] == 't')
2308 else if (in[i] == '\\' && in[i+1] == 'r')
2313 else if (in[i] == '\\' && in[i+1] == '"')
2322 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2324 NetConn_Write(mysocket, send, out - send, &address);
2327 //=============================================================================
2334 void Host_InitCommands (void)
2336 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\%s", engineversion);
2338 Cmd_AddCommand ("status", Host_Status_f, "print server status information");
2339 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2340 if (gamemode == GAME_NEHAHRA)
2342 Cmd_AddCommand ("max", Host_God_f, "god mode (invulnerability)");
2343 Cmd_AddCommand ("monster", Host_Notarget_f, "notarget mode (monsters do not see you)");
2344 Cmd_AddCommand ("scrag", Host_Fly_f, "fly mode (flight)");
2345 Cmd_AddCommand ("wraith", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2346 Cmd_AddCommand ("gimme", Host_Give_f, "alter inventory");
2350 Cmd_AddCommand ("god", Host_God_f, "god mode (invulnerability)");
2351 Cmd_AddCommand ("notarget", Host_Notarget_f, "notarget mode (monsters do not see you)");
2352 Cmd_AddCommand ("fly", Host_Fly_f, "fly mode (flight)");
2353 Cmd_AddCommand ("noclip", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2354 Cmd_AddCommand ("give", Host_Give_f, "alter inventory");
2356 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2357 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2358 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2359 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2360 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)");
2361 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2362 Cmd_AddCommand ("say", Host_Say_f, "send a chat message to everyone on the server");
2363 Cmd_AddCommand ("say_team", Host_Say_Team_f, "send a chat message to your team on the server");
2364 Cmd_AddCommand ("tell", Host_Tell_f, "send a chat message to only one person on the server");
2365 Cmd_AddCommand ("kill", Host_Kill_f, "die instantly");
2366 Cmd_AddCommand ("pause", Host_Pause_f, "pause the game (if the server allows pausing)");
2367 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2368 Cmd_AddCommand ("ping", Host_Ping_f, "print ping times of all players on the server");
2369 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2370 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2372 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2373 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2374 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2376 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2377 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2378 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2379 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2381 Cvar_RegisterVariable (&cl_name);
2382 Cmd_AddCommand ("name", Host_Name_f, "change your player name");
2383 Cvar_RegisterVariable (&cl_color);
2384 Cmd_AddCommand ("color", Host_Color_f, "change your player shirt and pants colors");
2385 Cvar_RegisterVariable (&cl_rate);
2386 Cmd_AddCommand ("rate", Host_Rate_f, "change your network connection speed");
2387 if (gamemode == GAME_NEHAHRA)
2389 Cvar_RegisterVariable (&cl_pmodel);
2390 Cmd_AddCommand ("pmodel", Host_PModel_f, "change your player model choice (Nehahra specific)");
2393 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2394 Cvar_RegisterVariable (&cl_playermodel);
2395 Cmd_AddCommand ("playermodel", Host_Playermodel_f, "change your player model");
2396 Cvar_RegisterVariable (&cl_playerskin);
2397 Cmd_AddCommand ("playerskin", Host_Playerskin_f, "change your player skin number");
2399 Cmd_AddCommand ("prespawn", Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2400 Cmd_AddCommand ("spawn", Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2401 Cmd_AddCommand ("begin", Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2402 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2404 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); // By [515]
2406 Cvar_RegisterVariable (&rcon_password);
2407 Cvar_RegisterVariable (&rcon_address);
2408 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2409 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2410 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2411 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2412 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2413 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2414 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2415 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2416 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2418 Cvar_RegisterVariable (&team);
2419 Cvar_RegisterVariable (&skin);
2420 Cvar_RegisterVariable (&noaim);
2422 Cvar_RegisterVariable(&sv_cheats);