2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 extern cvar_t pausable;
27 void Mod_Print (void);
29 dfunction_t *ED_FindFunction (char *name);
37 // LordHavoc: didn't like it asking me if I wanted to quit
38 //extern void M_Menu_Quit_f (void);
40 void Host_Quit_f (void)
43 if (key_dest != key_console && cls.state != ca_dedicated)
50 Host_ShutdownServer(false);
61 void Host_Status_f (void)
68 void (*print) (char *fmt, ...);
70 if (cmd_source == src_command)
74 Cmd_ForwardToServer ();
80 print = SV_ClientPrintf;
82 print ("host: %s\n", Cvar_VariableString ("hostname"));
83 print ("version: %4.2f (build %i)\n", VERSION, buildnumber);
85 print ("tcp/ip: %s\n", my_tcpip_address);
87 print ("ipx: %s\n", my_ipx_address);
88 print ("map: %s\n", sv.name);
89 print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
90 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
94 seconds = (int)(net_time - client->netconnection->connecttime);
95 minutes = seconds / 60;
98 seconds -= (minutes * 60);
101 minutes -= (hours * 60);
105 print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds);
106 print (" %s\n", client->netconnection->address);
115 Sets client to godmode
118 void Host_God_f (void)
120 if (cmd_source == src_command)
122 Cmd_ForwardToServer ();
126 if (pr_global_struct->deathmatch)
129 sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
130 if (!((int)sv_player->v.flags & FL_GODMODE) )
131 SV_ClientPrintf ("godmode OFF\n");
133 SV_ClientPrintf ("godmode ON\n");
136 void Host_Notarget_f (void)
138 if (cmd_source == src_command)
140 Cmd_ForwardToServer ();
144 if (pr_global_struct->deathmatch)
147 sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET;
148 if (!((int)sv_player->v.flags & FL_NOTARGET) )
149 SV_ClientPrintf ("notarget OFF\n");
151 SV_ClientPrintf ("notarget ON\n");
154 qboolean noclip_anglehack;
156 void Host_Noclip_f (void)
158 if (cmd_source == src_command)
160 Cmd_ForwardToServer ();
164 if (pr_global_struct->deathmatch)
167 if (sv_player->v.movetype != MOVETYPE_NOCLIP)
169 noclip_anglehack = true;
170 sv_player->v.movetype = MOVETYPE_NOCLIP;
171 SV_ClientPrintf ("noclip ON\n");
175 noclip_anglehack = false;
176 sv_player->v.movetype = MOVETYPE_WALK;
177 SV_ClientPrintf ("noclip OFF\n");
185 Sets client to flymode
188 void Host_Fly_f (void)
190 if (cmd_source == src_command)
192 Cmd_ForwardToServer ();
196 if (pr_global_struct->deathmatch)
199 if (sv_player->v.movetype != MOVETYPE_FLY)
201 sv_player->v.movetype = MOVETYPE_FLY;
202 SV_ClientPrintf ("flymode ON\n");
206 sv_player->v.movetype = MOVETYPE_WALK;
207 SV_ClientPrintf ("flymode OFF\n");
218 void Host_Ping_f (void)
224 if (cmd_source == src_command)
226 Cmd_ForwardToServer ();
230 SV_ClientPrintf ("Client ping times:\n");
231 for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
236 for (j=0 ; j<NUM_PING_TIMES ; j++)
237 total+=client->ping_times[j];
238 total /= NUM_PING_TIMES;
239 SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
244 ===============================================================================
248 ===============================================================================
253 ======================
258 command from the console. Active clients are kicked off.
259 ======================
261 void Host_Map_f (void)
264 char name[MAX_QPATH];
266 if (cmd_source != src_command)
269 cls.demonum = -1; // stop demo loop in case this fails
271 // SCR_BeginLoadingPlaque ();
274 Host_ShutdownServer(false);
276 key_dest = key_game; // remove console or menu
278 cls.mapstring[0] = 0;
279 for (i=0 ; i<Cmd_Argc() ; i++)
281 strcat (cls.mapstring, Cmd_Argv(i));
282 strcat (cls.mapstring, " ");
284 strcat (cls.mapstring, "\n");
286 svs.serverflags = 0; // haven't completed an episode yet
287 strcpy (name, Cmd_Argv(1));
288 SV_SpawnServer (name);
292 if (cls.state != ca_dedicated)
294 strcpy (cls.spawnparms, "");
296 for (i=2 ; i<Cmd_Argc() ; i++)
298 strcat (cls.spawnparms, Cmd_Argv(i));
299 strcat (cls.spawnparms, " ");
302 Cmd_ExecuteString ("connect local", src_command);
310 Goes to a new map, taking all clients along
313 void Host_Changelevel_f (void)
315 char level[MAX_QPATH];
319 Con_Printf ("changelevel <levelname> : continue game on a new level\n");
322 if (!sv.active || cls.demoplayback)
324 Con_Printf ("Only the server may changelevel\n");
327 SV_SaveSpawnparms ();
328 strcpy (level, Cmd_Argv(1));
329 SV_SpawnServer (level);
336 Restarts the current server for a dead player
339 void Host_Restart_f (void)
341 char mapname[MAX_QPATH];
343 if (cls.demoplayback || !sv.active)
346 if (cmd_source != src_command)
348 strcpy (mapname, sv.name); // must copy out, because it gets cleared
350 SV_SpawnServer (mapname);
357 This command causes the client to wait for the signon messages again.
358 This is sent just before a server changes levels
361 void Host_Reconnect_f (void)
363 // SCR_BeginLoadingPlaque ();
364 cls.signon = 0; // need new connection messages
368 =====================
371 User command to connect to server
372 =====================
374 void Host_Connect_f (void)
376 char name[MAX_QPATH];
378 cls.demonum = -1; // stop demo loop in case this fails
379 if (cls.demoplayback)
384 strcpy (name, Cmd_Argv(1));
385 CL_EstablishConnection (name);
391 ===============================================================================
395 ===============================================================================
398 #define SAVEGAME_VERSION 5
404 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
407 void Host_SavegameComment (char *text)
412 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
414 memcpy (text, cl.levelname, strlen(cl.levelname));
415 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
416 memcpy (text+22, kills, strlen(kills));
417 // convert space to _ to make stdio happy
418 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
421 text[SAVEGAME_COMMENT_LENGTH] = '\0';
430 void Host_Savegame_f (void)
435 char comment[SAVEGAME_COMMENT_LENGTH+1];
437 if (cmd_source != src_command)
442 Con_Printf ("Not playing a local game.\n");
448 Con_Printf ("Can't save in intermission.\n");
452 if (svs.maxclients != 1)
454 Con_Printf ("Can't save multiplayer games.\n");
460 Con_Printf ("save <savename> : save a game\n");
464 if (strstr(Cmd_Argv(1), ".."))
466 Con_Printf ("Relative pathnames are not allowed.\n");
470 for (i=0 ; i<svs.maxclients ; i++)
472 if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
474 Con_Printf ("Can't savegame with a dead player\n");
479 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
480 COM_DefaultExtension (name, ".sav");
482 Con_Printf ("Saving game to %s...\n", name);
483 f = fopen (name, "w");
486 Con_Printf ("ERROR: couldn't open.\n");
490 fprintf (f, "%i\n", SAVEGAME_VERSION);
491 Host_SavegameComment (comment);
492 fprintf (f, "%s\n", comment);
493 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
494 fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
495 fprintf (f, "%d\n", current_skill);
496 fprintf (f, "%s\n", sv.name);
497 fprintf (f, "%f\n",sv.time);
499 // write the light styles
501 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
503 if (sv.lightstyles[i])
504 fprintf (f, "%s\n", sv.lightstyles[i]);
511 for (i=0 ; i<sv.num_edicts ; i++)
513 ED_Write (f, EDICT_NUM(i));
517 Con_Printf ("done.\n");
526 void Host_Loadgame_f (void)
528 char name[MAX_OSPATH];
530 char mapname[MAX_QPATH];
532 char str[32768], *start;
537 float spawn_parms[NUM_SPAWN_PARMS];
539 if (cmd_source != src_command)
544 Con_Printf ("load <savename> : load a game\n");
548 cls.demonum = -1; // stop demo loop in case this fails
550 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
551 COM_DefaultExtension (name, ".sav");
553 // LordHavoc: made SCR_UpdateScreen use a great deal less stack space, no longer an issue
554 //// we can't call SCR_BeginLoadingPlaque, because too much stack space has
555 //// been used. The menu calls it before stuffing loadgame command
556 // SCR_BeginLoadingPlaque ();
558 Con_Printf ("Loading game from %s...\n", name);
559 f = fopen (name, "r");
562 Con_Printf ("ERROR: couldn't open.\n");
566 fscanf (f, "%i\n", &version);
567 if (version != SAVEGAME_VERSION)
570 Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
573 fscanf (f, "%s\n", str);
574 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
575 fscanf (f, "%f\n", &spawn_parms[i]);
576 // this silliness is so we can load 1.06 save files, which have float skill values
577 fscanf (f, "%f\n", &tfloat);
578 current_skill = (int)(tfloat + 0.1);
579 Cvar_SetValue ("skill", (float)current_skill);
581 fscanf (f, "%s\n",mapname);
582 fscanf (f, "%f\n",&time);
586 SV_SpawnServer (mapname);
589 Con_Printf ("Couldn't load map\n");
592 sv.paused = true; // pause until all clients connect
595 // load the light styles
597 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
599 fscanf (f, "%s\n", str);
600 sv.lightstyles[i] = Hunk_AllocName (strlen(str)+1, "lightstyles");
601 strcpy (sv.lightstyles[i], str);
604 // load the edicts out of the savegame file
605 entnum = -1; // -1 is the globals
608 for (i=0 ; i<sizeof(str)-1 ; i++)
620 if (i == sizeof(str)-1)
621 Sys_Error ("Loadgame buffer overflow");
624 start = COM_Parse(str);
626 break; // end of file
627 if (strcmp(com_token,"{"))
628 Sys_Error ("First token isn't a brace");
631 { // parse the global vars
632 ED_ParseGlobals (start);
637 ent = EDICT_NUM(entnum);
638 memset (&ent->v, 0, progs->entityfields * 4);
640 ED_ParseEdict (start, ent);
642 // link it into the bsp tree
644 SV_LinkEdict (ent, false);
650 sv.num_edicts = entnum;
655 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
656 svs.clients->spawn_parms[i] = spawn_parms[i];
658 if (cls.state != ca_dedicated)
660 CL_EstablishConnection ("local");
665 //============================================================================
668 ======================
670 ======================
672 void Host_Name_f (void)
676 if (Cmd_Argc () == 1)
678 Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
681 if (Cmd_Argc () == 2)
682 newName = Cmd_Argv(1);
684 newName = Cmd_Args();
687 if (cmd_source == src_command)
689 if (strcmp(cl_name.string, newName) == 0)
691 Cvar_Set ("_cl_name", newName);
692 if (cls.state == ca_connected)
693 Cmd_ForwardToServer ();
697 if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
698 if (strcmp(host_client->name, newName) != 0)
699 Con_Printf ("%s renamed to %s\n", host_client->name, newName);
700 strcpy (host_client->name, newName);
701 host_client->edict->v.netname = host_client->name - pr_strings;
703 // send notification to all clients
705 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
706 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
707 MSG_WriteString (&sv.reliable_datagram, host_client->name);
711 void Host_Version_f (void)
713 Con_Printf ("Version %4.2f (build %i)\n", VERSION, buildnumber);
714 Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
717 void Host_Say(qboolean teamonly)
723 // LordHavoc: 256 char say messages
724 unsigned char text[256];
725 qboolean fromServer = false;
727 if (cmd_source == src_command)
729 if (cls.state == ca_dedicated)
736 Cmd_ForwardToServer ();
747 // remove quotes if present
754 // turn on color set 1
756 sprintf (text, "%c%s: ", 1, save->name);
758 sprintf (text, "%c<%s> ", 1, hostname.string);
760 j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator
767 for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
769 if (!client || !client->active || !client->spawned)
771 if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team)
773 host_client = client;
774 SV_ClientPrintf("%s", text);
778 Sys_Printf("%s", &text[1]);
782 void Host_Say_f(void)
788 void Host_Say_Team_f(void)
794 void Host_Tell_f(void)
800 char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
802 if (cmd_source == src_command)
804 Cmd_ForwardToServer ();
811 strcpy(text, host_client->name);
816 // remove quotes if present
823 // check length & truncate if necessary
824 j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator
832 for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
834 if (!client->active || !client->spawned)
836 if (Q_strcasecmp(client->name, Cmd_Argv(1)))
838 host_client = client;
839 SV_ClientPrintf("%s", text);
851 void Host_Color_f(void)
856 func_t SV_ChangeTeam;
860 Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f);
861 Con_Printf ("color <0-13> [0-13]\n");
866 top = bottom = atoi(Cmd_Argv(1));
869 top = atoi(Cmd_Argv(1));
870 bottom = atoi(Cmd_Argv(2));
874 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
878 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
882 playercolor = top*16 + bottom;
884 if (cmd_source == src_command)
886 Cvar_SetValue ("_cl_color", playercolor);
887 if (cls.state == ca_connected)
888 Cmd_ForwardToServer ();
892 // void(float color) SV_ChangeTeam;
893 if ((f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
895 Con_DPrintf("Calling SV_ChangeTeam\n");
896 pr_global_struct->time = sv.time;
897 pr_globals[0] = playercolor;
898 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
899 PR_ExecuteProgram (SV_ChangeTeam, "");
903 host_client->colors = playercolor;
904 host_client->edict->v.team = bottom + 1;
906 // send notification to all clients
907 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
908 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
909 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
918 void Host_Kill_f (void)
920 if (cmd_source == src_command)
922 Cmd_ForwardToServer ();
926 if (sv_player->v.health <= 0)
928 SV_ClientPrintf ("Can't suicide -- already dead!\n");
932 pr_global_struct->time = sv.time;
933 pr_global_struct->self = EDICT_TO_PROG(sv_player);
934 PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
943 void Host_Pause_f (void)
946 if (cmd_source == src_command)
948 Cmd_ForwardToServer ();
952 SV_ClientPrintf ("Pause not allowed.\n");
959 SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v.netname);
963 SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v.netname);
966 // send notification to all clients
967 MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
968 MSG_WriteByte (&sv.reliable_datagram, sv.paused);
972 //===========================================================================
980 void Host_PreSpawn_f (void)
982 if (cmd_source == src_command)
984 Con_Printf ("prespawn is not valid from the console\n");
988 if (host_client->spawned)
990 Con_Printf ("prespawn not valid -- already spawned\n");
994 SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
995 MSG_WriteByte (&host_client->message, svc_signonnum);
996 MSG_WriteByte (&host_client->message, 2);
997 host_client->sendsignon = true;
1005 void Host_Spawn_f (void)
1013 if (cmd_source == src_command)
1015 Con_Printf ("spawn is not valid from the console\n");
1019 if (host_client->spawned)
1021 Con_Printf ("Spawn not valid -- already spawned\n");
1025 // LordHavoc: moved this above the QC calls at FrikaC's request
1026 // send all current names, colors, and frag counts
1027 SZ_Clear (&host_client->message);
1029 // run the entrance script
1031 { // loaded games are fully inited already
1032 // if this is the last client to be connected, unpause
1035 if ((f = ED_FindFunction ("RestoreGame")))
1036 if ((RestoreGame = (func_t)(f - pr_functions)))
1038 Con_DPrintf("Calling RestoreGame\n");
1039 pr_global_struct->time = sv.time;
1040 pr_global_struct->self = EDICT_TO_PROG(sv_player);
1041 PR_ExecuteProgram (RestoreGame, "");
1048 ent = host_client->edict;
1050 memset (&ent->v, 0, progs->entityfields * 4);
1051 ent->v.colormap = NUM_FOR_EDICT(ent);
1052 ent->v.team = (host_client->colors & 15) + 1;
1053 ent->v.netname = host_client->name - pr_strings;
1054 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1055 val->_float = host_client->pmodel;
1057 // copy spawn parms out of the client_t
1059 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1060 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1062 // call the spawn function
1064 pr_global_struct->time = sv.time;
1065 pr_global_struct->self = EDICT_TO_PROG(sv_player);
1066 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1068 if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time)
1069 Sys_Printf ("%s entered the game\n", host_client->name);
1071 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1075 // send time of update
1076 MSG_WriteByte (&host_client->message, svc_time);
1077 MSG_WriteFloat (&host_client->message, sv.time);
1079 for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
1081 MSG_WriteByte (&host_client->message, svc_updatename);
1082 MSG_WriteByte (&host_client->message, i);
1083 MSG_WriteString (&host_client->message, client->name);
1084 MSG_WriteByte (&host_client->message, svc_updatefrags);
1085 MSG_WriteByte (&host_client->message, i);
1086 MSG_WriteShort (&host_client->message, client->old_frags);
1087 MSG_WriteByte (&host_client->message, svc_updatecolors);
1088 MSG_WriteByte (&host_client->message, i);
1089 MSG_WriteByte (&host_client->message, client->colors);
1092 // send all current light styles
1093 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1095 MSG_WriteByte (&host_client->message, svc_lightstyle);
1096 MSG_WriteByte (&host_client->message, (char)i);
1097 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1103 MSG_WriteByte (&host_client->message, svc_updatestat);
1104 MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1105 MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1107 MSG_WriteByte (&host_client->message, svc_updatestat);
1108 MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1109 MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1111 MSG_WriteByte (&host_client->message, svc_updatestat);
1112 MSG_WriteByte (&host_client->message, STAT_SECRETS);
1113 MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1115 MSG_WriteByte (&host_client->message, svc_updatestat);
1116 MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1117 MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1121 // Never send a roll angle, because savegames can catch the server
1122 // in a state where it is expecting the client to correct the angle
1123 // and it won't happen if the game was just loaded, so you wind up
1124 // with a permanent head tilt
1125 ent = EDICT_NUM( 1 + (host_client - svs.clients) );
1126 MSG_WriteByte (&host_client->message, svc_setangle);
1127 for (i=0 ; i < 2 ; i++)
1128 MSG_WriteAngle (&host_client->message, ent->v.angles[i] );
1129 MSG_WriteAngle (&host_client->message, 0 );
1131 SV_WriteClientdataToMessage (sv_player, &host_client->message);
1133 MSG_WriteByte (&host_client->message, svc_signonnum);
1134 MSG_WriteByte (&host_client->message, 3);
1135 host_client->sendsignon = true;
1143 void Host_Begin_f (void)
1145 if (cmd_source == src_command)
1147 Con_Printf ("begin is not valid from the console\n");
1151 host_client->spawned = true;
1154 //===========================================================================
1161 Kicks a user off of the server
1164 void Host_Kick_f (void)
1167 char *message = NULL;
1170 qboolean byNumber = false;
1172 if (cmd_source == src_command)
1176 Cmd_ForwardToServer ();
1180 else if (pr_global_struct->deathmatch)
1185 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1187 i = atof(Cmd_Argv(2)) - 1;
1188 if (i < 0 || i >= svs.maxclients)
1190 if (!svs.clients[i].active)
1192 host_client = &svs.clients[i];
1197 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
1199 if (!host_client->active)
1201 if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1206 if (i < svs.maxclients)
1208 if (cmd_source == src_command)
1209 if (cls.state == ca_dedicated)
1212 who = cl_name.string;
1216 // can't kick yourself!
1217 if (host_client == save)
1222 message = COM_Parse(Cmd_Args());
1225 message++; // skip the #
1226 while (*message == ' ') // skip white space
1228 message += strlen(Cmd_Argv(2)); // skip the number
1230 while (*message && *message == ' ')
1234 SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
1236 SV_ClientPrintf ("Kicked by %s\n", who);
1237 SV_DropClient (false);
1244 ===============================================================================
1248 ===============================================================================
1256 void Host_Give_f (void)
1262 if (cmd_source == src_command)
1264 Cmd_ForwardToServer ();
1268 if (pr_global_struct->deathmatch)
1272 v = atoi (Cmd_Argv(2));
1286 // MED 01/04/97 added hipnotic give stuff
1292 sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
1294 sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
1296 else if (t[0] == '9')
1297 sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
1298 else if (t[0] == '0')
1299 sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
1300 else if (t[0] >= '2')
1301 sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
1306 sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
1313 if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
1317 sv_player->v.ammo_shells = v;
1322 if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
1325 if (sv_player->v.weapon <= IT_LIGHTNING)
1326 sv_player->v.ammo_nails = v;
1331 sv_player->v.ammo_nails = v;
1337 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails);
1341 if (sv_player->v.weapon > IT_LIGHTNING)
1342 sv_player->v.ammo_nails = v;
1349 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1);
1353 if (sv_player->v.weapon <= IT_LIGHTNING)
1354 sv_player->v.ammo_rockets = v;
1359 sv_player->v.ammo_rockets = v;
1365 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets);
1369 if (sv_player->v.weapon > IT_LIGHTNING)
1370 sv_player->v.ammo_rockets = v;
1375 sv_player->v.health = v;
1380 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1);
1384 if (sv_player->v.weapon <= IT_LIGHTNING)
1385 sv_player->v.ammo_cells = v;
1390 sv_player->v.ammo_cells = v;
1396 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma);
1400 if (sv_player->v.weapon > IT_LIGHTNING)
1401 sv_player->v.ammo_cells = v;
1408 edict_t *FindViewthing (void)
1413 for (i=0 ; i<sv.num_edicts ; i++)
1416 if ( !strcmp (pr_strings + e->v.classname, "viewthing") )
1419 Con_Printf ("No viewthing on map\n");
1428 void Host_Viewmodel_f (void)
1433 e = FindViewthing ();
1437 m = Mod_ForName (Cmd_Argv(1), false);
1440 Con_Printf ("Can't load %s\n", Cmd_Argv(1));
1445 cl.model_precache[(int)e->v.modelindex] = m;
1453 void Host_Viewframe_f (void)
1459 e = FindViewthing ();
1462 m = cl.model_precache[(int)e->v.modelindex];
1464 f = atoi(Cmd_Argv(1));
1465 if (f >= m->numframes)
1472 void PrintFrameName (model_t *m, int frame)
1475 data = (int) Mod_Extradata(m);
1476 if (m->ofs_scenes && data)
1477 Con_Printf("frame %i: %s\n", frame, ((animscene_t *) (m->ofs_scenes + data))[frame].name);
1479 Con_Printf("frame %i\n", frame);
1487 void Host_Viewnext_f (void)
1492 e = FindViewthing ();
1495 m = cl.model_precache[(int)e->v.modelindex];
1497 e->v.frame = e->v.frame + 1;
1498 if (e->v.frame >= m->numframes)
1499 e->v.frame = m->numframes - 1;
1501 PrintFrameName (m, e->v.frame);
1509 void Host_Viewprev_f (void)
1514 e = FindViewthing ();
1518 m = cl.model_precache[(int)e->v.modelindex];
1520 e->v.frame = e->v.frame - 1;
1524 PrintFrameName (m, e->v.frame);
1528 ===============================================================================
1532 ===============================================================================
1541 void Host_Startdemos_f (void)
1545 if (cls.state == ca_dedicated)
1548 Cbuf_AddText ("map start\n");
1555 Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
1558 Con_Printf ("%i demo(s) in loop\n", c);
1560 for (i=1 ; i<c+1 ; i++)
1561 strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1);
1563 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1577 Return to looping demos
1580 void Host_Demos_f (void)
1582 if (cls.state == ca_dedicated)
1584 if (cls.demonum == -1)
1594 Return to looping demos
1597 void Host_Stopdemo_f (void)
1599 if (cls.state == ca_dedicated)
1601 if (!cls.demoplayback)
1607 //=============================================================================
1614 void Host_InitCommands (void)
1616 Cmd_AddCommand ("status", Host_Status_f);
1617 Cmd_AddCommand ("quit", Host_Quit_f);
1620 Cmd_AddCommand ("max", Host_God_f);
1621 Cmd_AddCommand ("monster", Host_Notarget_f);
1622 Cmd_AddCommand ("scrag", Host_Fly_f);
1623 Cmd_AddCommand ("wraith", Host_Noclip_f);
1624 Cmd_AddCommand ("gimme", Host_Give_f);
1628 Cmd_AddCommand ("god", Host_God_f);
1629 Cmd_AddCommand ("notarget", Host_Notarget_f);
1630 Cmd_AddCommand ("fly", Host_Fly_f);
1631 Cmd_AddCommand ("noclip", Host_Noclip_f);
1632 Cmd_AddCommand ("give", Host_Give_f);
1634 Cmd_AddCommand ("map", Host_Map_f);
1635 Cmd_AddCommand ("restart", Host_Restart_f);
1636 Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1637 Cmd_AddCommand ("connect", Host_Connect_f);
1638 Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1639 Cmd_AddCommand ("name", Host_Name_f);
1640 Cmd_AddCommand ("version", Host_Version_f);
1641 Cmd_AddCommand ("say", Host_Say_f);
1642 Cmd_AddCommand ("say_team", Host_Say_Team_f);
1643 Cmd_AddCommand ("tell", Host_Tell_f);
1644 Cmd_AddCommand ("color", Host_Color_f);
1645 Cmd_AddCommand ("kill", Host_Kill_f);
1646 Cmd_AddCommand ("pause", Host_Pause_f);
1647 Cmd_AddCommand ("spawn", Host_Spawn_f);
1648 Cmd_AddCommand ("begin", Host_Begin_f);
1649 Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1650 Cmd_AddCommand ("kick", Host_Kick_f);
1651 Cmd_AddCommand ("ping", Host_Ping_f);
1652 Cmd_AddCommand ("load", Host_Loadgame_f);
1653 Cmd_AddCommand ("save", Host_Savegame_f);
1655 Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1656 Cmd_AddCommand ("demos", Host_Demos_f);
1657 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1659 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1660 Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1661 Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1662 Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1664 Cmd_AddCommand ("mcache", Mod_Print);