2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // host.c -- coordinates spawning and killing of local servers
32 #include "taskqueue.h"
38 A server can always be started, even if the system started out as a client
41 A client can NOT be started if the system started as a dedicated server.
43 Memory is cleared / released when a server or client begins, not when they end.
49 // pretend frames take this amount of time (in seconds), 0 = realtime
50 cvar_t host_framerate = {CVAR_CLIENT | CVAR_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
51 cvar_t cl_maxphysicsframesperserverframe = {CVAR_CLIENT, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
52 // shows time used by certain subsystems
53 cvar_t host_speeds = {CVAR_CLIENT | CVAR_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
54 cvar_t host_maxwait = {CVAR_CLIENT | CVAR_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
56 cvar_t developer = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
57 cvar_t developer_extra = {CVAR_CLIENT | CVAR_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
58 cvar_t developer_insane = {CVAR_CLIENT | CVAR_SERVER, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc. Not recommended!"};
59 cvar_t developer_loadfile = {CVAR_CLIENT | CVAR_SERVER, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
60 cvar_t developer_loading = {CVAR_CLIENT | CVAR_SERVER, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
61 cvar_t developer_entityparsing = {CVAR_CLIENT, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
63 cvar_t timestamps = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
64 cvar_t timeformat = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
66 cvar_t sessionid = {CVAR_CLIENT | CVAR_SERVER | CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
67 cvar_t locksession = {CVAR_CLIENT | CVAR_SERVER, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
71 Host_AbortCurrentFrame
73 aborts the current host frame and goes on with the next one
76 void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
77 void Host_AbortCurrentFrame(void)
79 // in case we were previously nice, make us mean again
80 Sys_MakeProcessMean();
82 longjmp (host.abortframe, 1);
89 This shuts down both the client and server
92 void Host_Error (const char *error, ...)
94 static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE
95 static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
96 static qboolean hosterror = false;
99 // turn off rcon redirect if it was active when the crash occurred
100 // to prevent loops when it is a networking problem
101 Con_Rcon_Redirect_Abort();
103 va_start (argptr,error);
104 dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
107 Con_Printf(CON_ERROR "Host_Error: %s\n", hosterrorstring1);
109 // LadyHavoc: if crashing very early, or currently shutting down, do
111 if (host.framecount < 3 || host.state == host_shutdown)
112 Sys_Error ("Host_Error: %s", hosterrorstring1);
115 Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring2, hosterrorstring1);
118 strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
120 CL_Parse_DumpPacket();
122 CL_Parse_ErrorCleanUp();
126 // print out where the crash happened, if it was caused by QC (and do a cleanup)
127 PRVM_Crash(SVVM_prog);
128 PRVM_Crash(CLVM_prog);
130 PRVM_Crash(MVM_prog);
133 cl.csqc_loaded = false;
134 Cvar_SetValueQuick(&csqc_progcrc, -1);
135 Cvar_SetValueQuick(&csqc_progsize, -1);
137 SV_LockThreadMutex();
139 SV_UnlockThreadMutex();
141 if (cls.state == ca_dedicated)
142 Sys_Error ("Host_Error: %s",hosterrorstring2); // dedicated servers exit
149 Host_AbortCurrentFrame();
152 static void Host_ServerOptions (void)
159 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
160 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
161 // if no client is in the executable or -dedicated is specified on
162 // commandline, start a dedicated server
163 i = COM_CheckParm ("-dedicated");
164 if (i || !cl_available)
166 cls.state = ca_dedicated;
167 // check for -dedicated specifying how many players
168 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
169 svs.maxclients = atoi (sys.argv[i+1]);
170 if (COM_CheckParm ("-listen"))
171 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
172 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
173 Cvar_SetValue(&cvars_all, "sv_public", 1);
175 else if (cl_available)
177 // client exists and not dedicated, check if -listen is specified
178 cls.state = ca_disconnected;
179 i = COM_CheckParm ("-listen");
182 // default players unless specified
183 if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
184 svs.maxclients = atoi (sys.argv[i+1]);
188 // default players in some games, singleplayer in most
189 if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
194 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
196 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
198 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
199 Cvar_SetValueQuick(&deathmatch, 1);
207 void Host_Quit_f(cmd_state_t *cmd)
209 if(host.state == host_shutdown)
210 Con_Printf("shutting down already!\n");
212 host.state = host_shutdown;
215 static void Host_Version_f(cmd_state_t *cmd)
217 Con_Printf("Version: %s build %s\n", gamename, buildstring);
220 static void Host_Framerate_c(cvar_t *var)
222 if (var->value < 0.00001 && var->value != 0)
223 Cvar_SetValueQuick(var, 0);
227 =======================
229 ======================
231 void Host_SaveConfig_f(cmd_state_t *cmd);
232 void Host_LoadConfig_f(cmd_state_t *cmd);
233 extern cvar_t sv_writepicture_quality;
234 extern cvar_t r_texture_jpeg_fastpicmip;
235 static void Host_InitLocal (void)
237 Cmd_AddCommand(CMD_SHARED, "quit", Host_Quit_f, "quit the game");
238 Cmd_AddCommand(CMD_SHARED, "version", Host_Version_f, "print engine version");
239 Cmd_AddCommand(CMD_SHARED, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
240 Cmd_AddCommand(CMD_SHARED, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
241 Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
242 Cvar_RegisterVariable (&host_framerate);
243 Cvar_RegisterCallback (&host_framerate, Host_Framerate_c);
244 Cvar_RegisterVariable (&host_speeds);
245 Cvar_RegisterVariable (&host_maxwait);
247 Cvar_RegisterVariable (&developer);
248 Cvar_RegisterVariable (&developer_extra);
249 Cvar_RegisterVariable (&developer_insane);
250 Cvar_RegisterVariable (&developer_loadfile);
251 Cvar_RegisterVariable (&developer_loading);
252 Cvar_RegisterVariable (&developer_entityparsing);
254 Cvar_RegisterVariable (×tamps);
255 Cvar_RegisterVariable (&timeformat);
257 Cvar_RegisterVariable (&sv_writepicture_quality);
258 Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
266 Writes key bindings and archived cvars to config.cfg
269 static void Host_SaveConfig_to(const char *file)
273 // dedicated servers initialize the host but don't parse and set the
275 // LadyHavoc: don't save a config if it crashed in startup
276 if (host.framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
278 f = FS_OpenRealFile(file, "wb", false);
281 Con_Printf(CON_ERROR "Couldn't write %s.\n", file);
285 Key_WriteBindings (f);
286 Cvar_WriteVariables (&cvars_all, f);
291 void Host_SaveConfig(void)
293 Host_SaveConfig_to(CONFIGFILENAME);
295 void Host_SaveConfig_f(cmd_state_t *cmd)
297 const char *file = CONFIGFILENAME;
299 if(Cmd_Argc(cmd) >= 2) {
300 file = Cmd_Argv(cmd, 1);
301 Con_Printf("Saving to %s\n", file);
304 Host_SaveConfig_to(file);
307 static void Host_AddConfigText(cmd_state_t *cmd)
309 // set up the default startmap_sp and startmap_dm aliases (mods can
310 // override these) and then execute the quake.rc startup script
311 if (gamemode == GAME_NEHAHRA)
312 Cbuf_InsertText(cmd, "alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
313 else if (gamemode == GAME_TRANSFUSION)
314 Cbuf_InsertText(cmd, "alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
315 else if (gamemode == GAME_TEU)
316 Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
318 Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
326 Resets key bindings and cvars to defaults and then reloads scripts
329 void Host_LoadConfig_f(cmd_state_t *cmd)
331 // reset all cvars, commands and aliases to init values
332 Cmd_RestoreInitState();
334 // prepend a menu restart command to execute after the config
335 Cbuf_InsertText(&cmd_client, "\nmenu_restart\n");
337 // reset cvars to their defaults, and then exec startup scripts again
338 Host_AddConfigText(&cmd_client);
341 //============================================================================
345 Host_GetConsoleCommands
347 Add them exactly as if they had been typed at the console
350 static void Host_GetConsoleCommands (void)
354 while ((line = Sys_ConsoleInput()))
356 if (cls.state == ca_dedicated)
357 Cbuf_AddText(&cmd_server, line);
359 Cbuf_AddText(&cmd_client, line);
367 Returns a time report string, for example for
370 const char *Host_TimingReport(char *buf, size_t buflen)
372 return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
379 Runs all active servers
382 static void Host_Init(void);
383 double Host_Frame(double time)
389 TaskQueue_Frame(false);
391 // keep the random time dependent, but not when playing demos/benchmarking
392 if(!*sv_random_seed.string && !host.restless)
395 NetConn_UpdateSockets();
397 Log_DestBuffer_Flush();
401 // check for commands typed to the host
402 Host_GetConsoleCommands();
404 // process console commands
405 // R_TimeReport("preconsole");
406 Cbuf_Frame(&cmd_client);
407 Cbuf_Frame(&cmd_server);
410 Cbuf_Frame(&cmd_serverfromclient);
412 // R_TimeReport("console");
414 //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
418 sv_timer = SV_Frame(time);
419 cl_timer = CL_Frame(time);
421 Mem_CheckSentinelsGlobal();
423 // if the accumulators haven't become positive yet, wait a while
424 if (cls.state == ca_dedicated)
425 wait = sv_timer * -1000000.0; // dedicated
426 else if (!sv.active || svs.threaded)
427 wait = cl_timer * -1000000.0; // connected to server, main menu, or server is on different thread
429 wait = max(cl_timer, sv_timer) * -1000000.0; // listen server or singleplayer
431 if (!host.restless && wait >= 1)
437 static inline void Host_Sleep(double time)
441 if(host_maxwait.value <= 0)
442 time = min(time, 1000000.0);
444 time = min(time, host_maxwait.value * 1000.0);
446 time = 1; // because we cast to int
448 time0 = Sys_DirtyTime();
449 if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
450 NetConn_SleepMicroseconds((int)time);
451 if (cls.state != ca_dedicated)
452 NetConn_ClientFrame(); // helps server browser get good ping values
453 // TODO can we do the same for ServerFrame? Probably not.
456 Sys_Sleep((int)time);
457 delta = Sys_DirtyTime() - time0;
458 if (delta < 0 || delta >= 1800)
460 host.sleeptime += delta;
461 // R_TimeReport("sleep");
465 // Cloudwalk: Most overpowered function declaration...
466 static inline double Host_UpdateTime (double newtime, double oldtime)
468 double time = newtime - oldtime;
472 // warn if it's significant
474 Con_Printf(CON_WARN "Host_GetTime: time stepped backwards (went from %f to %f, difference %f)\n", oldtime, newtime, time);
477 else if (time >= 1800)
479 Con_Printf(CON_WARN "Host_GetTime: time stepped forward (went from %f to %f, difference %f)\n", oldtime, newtime, time);
488 double time, newtime, oldtime, sleeptime;
490 Host_Init(); // Start!
493 oldtime = Sys_DirtyTime();
496 while(host.state != host_shutdown)
498 // Something bad happened, or the server disconnected
499 if (setjmp(host.abortframe))
501 host.state = host_active; // In case we were loading
505 newtime = host.dirtytime = Sys_DirtyTime();
506 host.realtime += time = Host_UpdateTime(newtime, oldtime);
508 sleeptime = Host_Frame(time);
513 Host_Sleep(sleeptime);
523 //============================================================================
525 qboolean vid_opened = false;
526 void Host_StartVideo(void)
528 if (!vid_opened && cls.state != ca_dedicated)
532 // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
533 NetConn_UpdateSockets();
540 char engineversion[128];
542 qboolean sys_nostdout = false;
544 static qfile_t *locksession_fh = NULL;
545 static qboolean locksession_run = false;
546 static void Host_InitSession(void)
550 Cvar_RegisterVariable(&sessionid);
551 Cvar_RegisterVariable(&locksession);
553 // load the session ID into the read-only cvar
554 if ((i = COM_CheckParm("-sessionid")) && (i + 1 < sys.argc))
556 if(sys.argv[i+1][0] == '.')
557 Cvar_SetQuick(&sessionid, sys.argv[i+1]);
560 buf = (char *)Z_Malloc(strlen(sys.argv[i+1]) + 2);
561 dpsnprintf(buf, sizeof(buf), ".%s", sys.argv[i+1]);
562 Cvar_SetQuick(&sessionid, buf);
566 void Host_LockSession(void)
570 locksession_run = true;
571 if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
574 char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
576 locksession_fh = FS_SysOpen(p, "wl", false);
577 // TODO maybe write the pid into the lockfile, while we are at it? may help server management tools
580 if(locksession.integer == 2)
582 Con_Printf(CON_WARN "WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p);
586 Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
591 void Host_UnlockSession(void)
595 locksession_run = false;
599 FS_Close(locksession_fh);
600 // NOTE: we can NOT unlink the lock here, as doing so would
601 // create a race condition if another process created it
602 // between our close and our unlink
603 locksession_fh = NULL;
612 static void Host_Init (void)
617 cmd_state_t *cmd = &cmd_client;
619 host.state = host_init;
621 if (COM_CheckParm("-profilegameonly"))
622 Sys_AllowProfiling(false);
624 // LadyHavoc: quake never seeded the random number generator before... heh
625 if (COM_CheckParm("-benchmark"))
626 srand(0); // predictable random sequence for -benchmark
628 srand((unsigned int)time(NULL));
630 // FIXME: this is evil, but possibly temporary
631 // LadyHavoc: doesn't seem very temporary...
632 // LadyHavoc: made this a saved cvar
633 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
634 if (COM_CheckParm("-developer"))
636 developer.value = developer.integer = 1;
637 developer.string = "1";
640 if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
642 developer.value = developer.integer = 1;
643 developer.string = "1";
644 developer_extra.value = developer_extra.integer = 1;
645 developer_extra.string = "1";
646 developer_insane.value = developer_insane.integer = 1;
647 developer_insane.string = "1";
648 developer_memory.value = developer_memory.integer = 1;
649 developer_memory.string = "1";
650 developer_memorydebug.value = developer_memorydebug.integer = 1;
651 developer_memorydebug.string = "1";
654 if (COM_CheckParm("-developer3"))
656 gl_paranoid.integer = 1;gl_paranoid.string = "1";
657 gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
660 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
661 if (COM_CheckParm("-nostdout"))
664 // used by everything
667 // initialize console command/cvar/alias/command execution systems
670 // initialize memory subsystem cvars/commands
671 Memory_Init_Commands();
673 // initialize console and logging and its cvars/commands
676 // initialize various cvars that could not be initialized earlier
678 Curl_Init_Commands();
682 // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
685 // construct a version string for the corner of the console
687 dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
688 Con_Printf("%s\n", engineversion);
690 // initialize process nice level
691 Sys_InitProcessNice();
693 // initialize ixtable
696 // register the cvars for session locking
699 // must be after FS_Init
701 Crypto_Init_Commands();
709 V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
711 Host_ServerOptions();
718 // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
719 // NOTE: menu commands are freed by Cmd_RestoreInitState
722 // FIXME: put this into some neat design, but the menu should be allowed to crash
723 // without crashing the whole game, so this should just be a short-time solution
725 // here comes the not so critical stuff
726 if (setjmp(host.abortframe)) {
730 Host_AddConfigText(cmd);
734 // if quake.rc is missing, use default
735 if (!FS_FileExists("quake.rc"))
737 Cbuf_InsertText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n");
741 host.state = host_active;
743 // run stuffcmds now, deferred previously because it can crash if a server starts that early
744 Cbuf_AddText(cmd,"stuffcmds\n");
749 // put up the loading image so the user doesn't stare at a black screen...
750 SCR_BeginLoadingPlaque(true);
752 // check for special benchmark mode
753 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
754 i = COM_CheckParm("-benchmark");
755 if (i && i + 1 < sys.argc)
756 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
758 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "timedemo %s\n", sys.argv[i + 1]));
759 Cbuf_Execute(&cmd_client);
762 // check for special demo mode
763 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
764 i = COM_CheckParm("-demo");
765 if (i && i + 1 < sys.argc)
766 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
768 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\n", sys.argv[i + 1]));
769 Cbuf_Execute(&cmd_client);
772 #ifdef CONFIG_VIDEO_CAPTURE
773 // COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
774 i = COM_CheckParm("-capturedemo");
775 if (i && i + 1 < sys.argc)
776 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
778 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", sys.argv[i + 1]));
779 Cbuf_Execute(&cmd_client);
783 if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
784 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
786 Cbuf_AddText(&cmd_client, "startmap_dm\n");
787 Cbuf_Execute(&cmd_client);
790 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
793 Cbuf_AddText(&cmd_client, "togglemenu 1\n");
795 Cbuf_Execute(&cmd_client);
798 Con_DPrint("========Initialized=========\n");
800 if (cls.state != ca_dedicated)
809 FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
810 to run quit through here before the final handoff to the sys code.
813 void Host_Shutdown(void)
815 static qboolean isdown = false;
819 Con_Print("recursive shutdown\n");
822 if (setjmp(host.abortframe))
824 Con_Print("aborted the quitting frame?!?\n");
829 if(cls.state != ca_dedicated)
832 // end the server thread
836 // shut down local server if active
837 SV_LockThreadMutex();
839 SV_UnlockThreadMutex();
842 // AK hmm, no PRVM_Shutdown(); yet
850 TaskQueue_Shutdown();
857 Host_UnlockSession();
863 void Host_NoOperation_f(cmd_state_t *cmd)