2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // r_surf.c: surface-related refresh code
28 cvar_t r_ambient = {CF_CLIENT, "r_ambient", "0", "brightens map, value is 0-128"};
29 cvar_t r_lockpvs = {CF_CLIENT, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"};
30 cvar_t r_lockvisibility = {CF_CLIENT, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"};
31 cvar_t r_useportalculling = {CF_CLIENT, "r_useportalculling", "1", "improve framerate with r_novis 1 by using portal culling - still not as good as compiled visibility data in the map, but it helps (a value of 2 forces use of this even with vis data, which improves framerates in maps without too much complexity, but hurts in extremely complex maps, which is why 2 is not the default mode)"};
32 cvar_t r_usesurfaceculling = {CF_CLIENT, "r_usesurfaceculling", "1", "skip off-screen surfaces (1 = cull surfaces if the map is likely to benefit, 2 = always cull surfaces)"};
33 cvar_t r_vis_trace = {CF_CLIENT, "r_vis_trace", "0", "test if each portal or leaf is visible using tracelines"};
34 cvar_t r_vis_trace_samples = {CF_CLIENT, "r_vis_trace_samples", "1", "use this many randomly positioned tracelines each frame to refresh the visible timer"};
35 cvar_t r_vis_trace_delay = {CF_CLIENT, "r_vis_trace_delay", "1", "keep a portal visible for this many seconds"};
36 cvar_t r_vis_trace_eyejitter = {CF_CLIENT, "r_vis_trace_eyejitter", "8", "use a random offset of this much on the start of each traceline"};
37 cvar_t r_vis_trace_enlarge = {CF_CLIENT, "r_vis_trace_enlarge", "0", "make portal bounds bigger for tests by (1+this)*size"};
38 cvar_t r_vis_trace_expand = {CF_CLIENT, "r_vis_trace_expand", "0", "make portal bounds bigger for tests by this many units"};
39 cvar_t r_vis_trace_pad = {CF_CLIENT, "r_vis_trace_pad", "8", "accept traces that hit within this many units of the portal"};
40 cvar_t r_vis_trace_surfaces = {CF_CLIENT, "r_vis_trace_surfaces", "0", "also use tracelines to cull surfaces"};
41 cvar_t r_q3bsp_renderskydepth = {CF_CLIENT, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"};
47 Combine and scale multiple lightmaps into the 8.8 format in blocklights
50 void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface, int combine)
52 int smax, tmax, i, size, size3, maps, l;
54 unsigned char *lightmap, *out, *stain;
55 model_t *model = ent->model;
57 unsigned char *templight;
59 smax = (surface->lightmapinfo->extents[0]>>4)+1;
60 tmax = (surface->lightmapinfo->extents[1]>>4)+1;
64 r_refdef.stats[r_stat_lightmapupdatepixels] += size;
65 r_refdef.stats[r_stat_lightmapupdates]++;
67 if (cl.buildlightmapmemorysize < size*sizeof(int[3]))
69 cl.buildlightmapmemorysize = size*sizeof(int[3]);
70 if (cl.buildlightmapmemory)
71 Mem_Free(cl.buildlightmapmemory);
72 cl.buildlightmapmemory = (unsigned char *) Mem_Alloc(cls.levelmempool, cl.buildlightmapmemorysize);
75 // these both point at the same buffer, templight is only used for final
76 // processing and can replace the intblocklights data as it goes
77 intblocklights = (int *)cl.buildlightmapmemory;
78 templight = (unsigned char *)cl.buildlightmapmemory;
80 // update cached lighting info
81 model->brushq1.lightmapupdateflags[surface - model->data_surfaces] = false;
83 lightmap = surface->lightmapinfo->samples;
85 // set to full bright if no light data
87 if (!model->brushq1.lightdata)
89 for (i = 0;i < size3;i++)
95 memset(bl, 0, size3*sizeof(*bl));
97 // add all the lightmaps
99 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++, lightmap += size3)
100 for (scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]], i = 0;i < size3;i++)
101 bl[i] += lightmap[i] * scale;
104 stain = surface->lightmapinfo->stainsamples;
107 // the >> 16 shift adjusts down 8 bits to account for the stainmap
108 // scaling, and remaps the 0-65536 (2x overbright) to 0-256, it will
109 // be doubled during rendering to achieve 2x overbright
110 // (0 = 0.0, 128 = 1.0, 256 = 2.0)
113 for (i = 0;i < size;i++, bl += 3, stain += 3, out += 4)
115 l = (bl[0] * stain[0]) >> 16;out[2] = min(l, 255);
116 l = (bl[1] * stain[1]) >> 16;out[1] = min(l, 255);
117 l = (bl[2] * stain[2]) >> 16;out[0] = min(l, 255);
123 for (i = 0;i < size;i++, bl += 3, out += 4)
125 l = bl[0] >> 8;out[2] = min(l, 255);
126 l = bl[1] >> 8;out[1] = min(l, 255);
127 l = bl[2] >> 8;out[0] = min(l, 255);
132 if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
133 Image_MakesRGBColorsFromLinear_Lightmap(templight, templight, size);
134 R_UpdateTexture(surface->lightmaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], 0, smax, tmax, 1, combine);
136 // update the surface's deluxemap if it has one
137 if (surface->deluxemaptexture != r_texture_blanknormalmap)
140 unsigned char *normalmap = surface->lightmapinfo->nmapsamples;
141 lightmap = surface->lightmapinfo->samples;
142 // clear to no normalmap
144 memset(bl, 0, size3*sizeof(*bl));
145 // add all the normalmaps
146 if (lightmap && normalmap)
148 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++, lightmap += size3, normalmap += size3)
150 for (scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]], i = 0;i < size;i++)
152 // add the normalmap with weighting proportional to the style's lightmap intensity
153 l = (int)(VectorLength(lightmap + i*3) * scale);
154 bl[i*3+0] += ((int)normalmap[i*3+0] - 128) * l;
155 bl[i*3+1] += ((int)normalmap[i*3+1] - 128) * l;
156 bl[i*3+2] += ((int)normalmap[i*3+2] - 128) * l;
162 // we simply renormalize the weighted normals to get a valid deluxemap
163 for (i = 0;i < size;i++, bl += 3, out += 4)
167 l = (int)(n[0] * 128 + 128);out[2] = bound(0, l, 255);
168 l = (int)(n[1] * 128 + 128);out[1] = bound(0, l, 255);
169 l = (int)(n[2] * 128 + 128);out[0] = bound(0, l, 255);
172 R_UpdateTexture(surface->deluxemaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], 0, smax, tmax, 1, r_q1bsp_lightmap_updates_combine.integer);
176 static void R_StainNode (mnode_t *node, model_t *model, const vec3_t origin, float radius, const float fcolor[8])
178 float ndist, a, ratio, maxdist, maxdist2, maxdist3, invradius, sdtable[256], td, dist2;
179 msurface_t *surface, *endsurface;
180 int i, s, t, smax, tmax, smax3, impacts, impactt, stained;
184 maxdist = radius * radius;
185 invradius = 1.0f / radius;
190 ndist = PlaneDiff(origin, node->plane);
193 node = node->children[0];
198 node = node->children[1];
202 dist2 = ndist * ndist;
203 maxdist3 = maxdist - dist2;
205 if (node->plane->type < 3)
207 VectorCopy(origin, impact);
208 impact[node->plane->type] -= ndist;
212 impact[0] = origin[0] - node->plane->normal[0] * ndist;
213 impact[1] = origin[1] - node->plane->normal[1] * ndist;
214 impact[2] = origin[2] - node->plane->normal[2] * ndist;
217 for (surface = model->data_surfaces + node->firstsurface, endsurface = surface + node->numsurfaces;surface < endsurface;surface++)
219 if (surface->lightmapinfo->stainsamples)
221 smax = (surface->lightmapinfo->extents[0] >> 4) + 1;
222 tmax = (surface->lightmapinfo->extents[1] >> 4) + 1;
224 impacts = (int)(DotProduct (impact, surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3] - surface->lightmapinfo->texturemins[0]);
225 impactt = (int)(DotProduct (impact, surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3] - surface->lightmapinfo->texturemins[1]);
227 s = bound(0, impacts, smax * 16) - impacts;
228 t = bound(0, impactt, tmax * 16) - impactt;
229 i = (int)(s * s + t * t + dist2);
230 if ((i > maxdist) || (smax > (int)(sizeof(sdtable)/sizeof(sdtable[0])))) // smax overflow fix from Andreas Dehmel
233 // reduce calculations
234 for (s = 0, i = impacts; s < smax; s++, i -= 16)
235 sdtable[s] = i * i + dist2;
237 bl = surface->lightmapinfo->stainsamples;
242 for (t = 0;t < tmax;t++, i -= 16)
245 // make sure some part of it is visible on this line
248 maxdist2 = maxdist - td;
249 for (s = 0;s < smax;s++)
251 if (sdtable[s] < maxdist2)
253 ratio = lhrandom(0.0f, 1.0f);
254 a = (fcolor[3] + ratio * fcolor[7]) * (1.0f - sqrt(sdtable[s] + td) * invradius);
255 if (a >= (1.0f / 64.0f))
259 bl[0] = (unsigned char) ((float) bl[0] + a * ((fcolor[0] + ratio * fcolor[4]) - (float) bl[0]));
260 bl[1] = (unsigned char) ((float) bl[1] + a * ((fcolor[1] + ratio * fcolor[5]) - (float) bl[1]));
261 bl[2] = (unsigned char) ((float) bl[2] + a * ((fcolor[2] + ratio * fcolor[6]) - (float) bl[2]));
271 // force lightmap upload
273 model->brushq1.lightmapupdateflags[surface - model->data_surfaces] = true;
277 if (node->children[0]->plane)
279 if (node->children[1]->plane)
281 R_StainNode(node->children[0], model, origin, radius, fcolor);
282 node = node->children[1];
287 node = node->children[0];
291 else if (node->children[1]->plane)
293 node = node->children[1];
298 void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2)
302 entity_render_t *ent;
305 if (r_refdef.scene.worldmodel == NULL || !r_refdef.scene.worldmodel->brush.data_nodes || !r_refdef.scene.worldmodel->brushq1.lightdata)
310 fcolor[3] = ca1 * (1.0f / 64.0f);
311 fcolor[4] = cr2 - cr1;
312 fcolor[5] = cg2 - cg1;
313 fcolor[6] = cb2 - cb1;
314 fcolor[7] = (ca2 - ca1) * (1.0f / 64.0f);
316 R_StainNode(r_refdef.scene.worldmodel->brush.data_nodes + r_refdef.scene.worldmodel->brushq1.hulls[0].firstclipnode, r_refdef.scene.worldmodel, origin, radius, fcolor);
318 // look for embedded bmodels
319 for (n = 0;n < cl.num_brushmodel_entities;n++)
321 ent = &cl.entities[cl.brushmodel_entities[n]].render;
323 if (model && model->name[0] == '*')
325 if (model->brush.data_nodes)
327 Matrix4x4_Transform(&ent->inversematrix, origin, org);
328 R_StainNode(model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, model, org, radius, fcolor);
336 =============================================================
340 =============================================================
343 static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
345 // due to the hacky nature of this function's parameters, this is never
346 // called with a batch, so numsurfaces is always 1, and the surfacelist
347 // contains only a leaf number for coloring purposes
348 const mportal_t *portal = (mportal_t *)ent;
352 float vertex3f[POLYGONELEMENTS_MAXPOINTS*3];
354 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
357 GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
359 GL_CullFace(GL_NONE);
360 R_EntityMatrix(&identitymatrix);
362 numpoints = min(portal->numpoints, POLYGONELEMENTS_MAXPOINTS);
364 // R_Mesh_ResetTextureState();
366 isvis = (portal->here->clusterindex >= 0 && portal->past->clusterindex >= 0 && portal->here->clusterindex != portal->past->clusterindex);
368 i = surfacelist[0] >> 1;
369 GL_Color(((i & 0x0007) >> 0) * (1.0f / 7.0f) * r_refdef.view.colorscale,
370 ((i & 0x0038) >> 3) * (1.0f / 7.0f) * r_refdef.view.colorscale,
371 ((i & 0x01C0) >> 6) * (1.0f / 7.0f) * r_refdef.view.colorscale,
372 isvis ? 0.125f : 0.03125f);
373 for (i = 0, v = vertex3f;i < numpoints;i++, v += 3)
374 VectorCopy(portal->points[i].position, v);
375 R_Mesh_PrepareVertices_Generic_Arrays(numpoints, vertex3f, NULL, NULL);
376 R_SetupShader_Generic_NoTexture(false, false);
377 R_Mesh_Draw(0, numpoints, 0, numpoints - 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
380 // LadyHavoc: this is just a nice debugging tool, very slow
381 void R_DrawPortals(void)
386 model_t *model = r_refdef.scene.worldmodel;
389 for (leafnum = 0;leafnum < model->brush.num_leafs;leafnum++)
391 if (r_refdef.viewcache.world_leafvisible[leafnum])
393 //for (portalnum = 0, portal = model->brush.data_portals;portalnum < model->brush.num_portals;portalnum++, portal++)
394 for (portal = model->brush.data_leafs[leafnum].portals;portal;portal = portal->next)
396 if (portal->numpoints <= POLYGONELEMENTS_MAXPOINTS)
397 if (!R_CullFrustum(portal->mins, portal->maxs))
400 for (i = 0;i < portal->numpoints;i++)
401 VectorAdd(center, portal->points[i].position, center);
402 f = ixtable[portal->numpoints];
403 VectorScale(center, f, center);
404 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight);
411 static void R_View_WorldVisibility_CullSurfaces(void)
414 unsigned char *surfacevisible;
415 msurface_t *surfaces;
416 model_t *model = r_refdef.scene.worldmodel;
419 if (r_trippy.integer)
421 if (r_usesurfaceculling.integer < 1)
423 surfaces = model->data_surfaces;
424 surfacevisible = r_refdef.viewcache.world_surfacevisible;
425 for (surfaceindex = model->submodelsurfaces_start; surfaceindex < model->submodelsurfaces_end; surfaceindex++)
427 if (surfacevisible[surfaceindex])
429 if (R_CullFrustum(surfaces[surfaceindex].mins, surfaces[surfaceindex].maxs)
430 || (r_vis_trace_surfaces.integer && !R_CanSeeBox(r_vis_trace_samples.integer, r_vis_trace_eyejitter.value, r_vis_trace_enlarge.value, r_vis_trace_expand.value, r_vis_trace_pad.value, r_refdef.view.origin, surfaces[surfaceindex].mins, surfaces[surfaceindex].maxs)))
431 surfacevisible[surfaceindex] = 0;
436 void R_View_WorldVisibility(qbool forcenovis)
441 model_t *model = r_refdef.scene.worldmodel;
446 if (r_lockvisibility.integer)
449 // clear the visible surface and leaf flags arrays
450 memset(r_refdef.viewcache.world_surfacevisible, 0, model->num_surfaces);
451 if(!r_lockpvs.integer)
452 memset(r_refdef.viewcache.world_leafvisible, 0, model->brush.num_leafs);
454 r_refdef.viewcache.world_novis = false;
456 if (r_refdef.view.usecustompvs)
458 // simply cull each marked leaf to the frustum (view pyramid)
459 for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++)
461 // if leaf is in current pvs and on the screen, mark its surfaces
462 if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullFrustum(leaf->mins, leaf->maxs))
464 r_refdef.stats[r_stat_world_leafs]++;
465 r_refdef.viewcache.world_leafvisible[j] = true;
466 if (leaf->numleafsurfaces)
467 for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
468 r_refdef.viewcache.world_surfacevisible[*mark] = true;
474 // if possible find the leaf the view origin is in
475 viewleaf = model->brush.PointInLeaf ? model->brush.PointInLeaf(model, r_refdef.view.origin) : NULL;
476 // if possible fetch the visible cluster bits
477 if (!r_lockpvs.integer && model->brush.FatPVS)
478 model->brush.FatPVS(model, r_refdef.view.origin, 2, r_refdef.viewcache.world_pvsbits, (r_refdef.viewcache.world_numclusters+7)>>3, false);
480 // if floating around in the void (no pvs data available, and no
481 // portals available), simply use all on-screen leafs.
482 if (!viewleaf || viewleaf->clusterindex < 0 || forcenovis || !r_refdef.view.usevieworiginculling)
484 // no visibility method: (used when floating around in the void)
485 // simply cull each leaf to the frustum (view pyramid)
486 // similar to quake's RecursiveWorldNode but without cache misses
487 r_refdef.viewcache.world_novis = true;
488 for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++)
490 if (leaf->clusterindex < 0)
492 // if leaf is in current pvs and on the screen, mark its surfaces
493 if (!R_CullFrustum(leaf->mins, leaf->maxs))
495 r_refdef.stats[r_stat_world_leafs]++;
496 r_refdef.viewcache.world_leafvisible[j] = true;
497 if (leaf->numleafsurfaces)
498 for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
499 r_refdef.viewcache.world_surfacevisible[*mark] = true;
503 // just check if each leaf in the PVS is on screen
504 // (unless portal culling is enabled)
505 else if (!model->brush.data_portals || r_useportalculling.integer < 1 || (r_useportalculling.integer < 2 && !r_novis.integer))
508 // simply check if each leaf is in the Potentially Visible Set,
509 // and cull to frustum (view pyramid)
510 // similar to quake's RecursiveWorldNode but without cache misses
511 for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++)
513 if (leaf->clusterindex < 0)
515 // if leaf is in current pvs and on the screen, mark its surfaces
516 if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullFrustum(leaf->mins, leaf->maxs))
518 r_refdef.stats[r_stat_world_leafs]++;
519 r_refdef.viewcache.world_leafvisible[j] = true;
520 if (leaf->numleafsurfaces)
521 for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
522 r_refdef.viewcache.world_surfacevisible[*mark] = true;
526 // if desired use a recursive portal flow, culling each portal to
527 // frustum and checking if the leaf the portal leads to is in the pvs
532 mleaf_t *leafstack[8192];
533 vec3_t cullmins, cullmaxs;
534 float cullbias = r_nearclip.value * 2.0f; // the nearclip plane can easily end up culling portals in certain perfectly-aligned views, causing view blackouts
535 // simple-frustum portal method:
536 // follows portals leading outward from viewleaf, does not venture
537 // offscreen or into leafs that are not visible, faster than
538 // Quake's RecursiveWorldNode and vastly better in unvised maps,
539 // often culls some surfaces that pvs alone would miss
540 // (such as a room in pvs that is hidden behind a wall, but the
541 // passage leading to the room is off-screen)
542 leafstack[0] = viewleaf;
546 leaf = leafstack[--leafstackpos];
547 if (r_refdef.viewcache.world_leafvisible[leaf - model->brush.data_leafs])
549 if (leaf->clusterindex < 0)
551 r_refdef.stats[r_stat_world_leafs]++;
552 r_refdef.viewcache.world_leafvisible[leaf - model->brush.data_leafs] = true;
553 // mark any surfaces bounding this leaf
554 if (leaf->numleafsurfaces)
555 for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
556 r_refdef.viewcache.world_surfacevisible[*mark] = true;
557 // follow portals into other leafs
559 // the leaf has not been visited yet
560 // and the leaf is visible in the pvs
561 // the portal polygon's bounding box is on the screen
562 for (p = leaf->portals;p;p = p->next)
564 r_refdef.stats[r_stat_world_portals]++;
565 if (r_refdef.viewcache.world_leafvisible[p->past - model->brush.data_leafs])
567 if (!CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, p->past->clusterindex))
569 cullmins[0] = p->mins[0] - cullbias;
570 cullmins[1] = p->mins[1] - cullbias;
571 cullmins[2] = p->mins[2] - cullbias;
572 cullmaxs[0] = p->maxs[0] + cullbias;
573 cullmaxs[1] = p->maxs[1] + cullbias;
574 cullmaxs[2] = p->maxs[2] + cullbias;
575 if (R_CullFrustum(cullmins, cullmaxs))
577 if (r_vis_trace.integer)
579 if (p->tracetime != host.realtime && R_CanSeeBox(r_vis_trace_samples.value, r_vis_trace_eyejitter.value, r_vis_trace_enlarge.value, r_vis_trace_expand.value, r_vis_trace_pad.value, r_refdef.view.origin, cullmins, cullmaxs))
580 p->tracetime = host.realtime;
581 if (host.realtime - p->tracetime > r_vis_trace_delay.value)
584 if (leafstackpos >= (int)(sizeof(leafstack) / sizeof(leafstack[0])))
586 leafstack[leafstackpos++] = p->past;
593 R_View_WorldVisibility_CullSurfaces();
596 void R_Mod_DrawSky(entity_render_t *ent)
598 if (ent->model == NULL)
600 R_DrawModelSurfaces(ent, true, true, false, false, false, false);
603 void R_Mod_DrawAddWaterPlanes(entity_render_t *ent)
606 model_t *model = ent->model;
607 msurface_t *surfaces;
611 RSurf_ActiveModelEntity(ent, true, false, false);
613 surfaces = model->data_surfaces;
614 flagsmask = MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA;
616 // add visible surfaces to draw list
617 if (ent == r_refdef.scene.worldentity)
619 for (i = model->submodelsurfaces_start;i < model->submodelsurfaces_end;i++)
620 if (r_refdef.viewcache.world_surfacevisible[i])
621 if (surfaces[i].texture->basematerialflags & flagsmask)
622 R_Water_AddWaterPlane(surfaces + i, 0);
626 if(ent->entitynumber >= MAX_EDICTS) // && CL_VM_TransformView(ent->entitynumber - MAX_EDICTS, NULL, NULL, NULL))
627 n = ent->entitynumber;
630 for (i = model->submodelsurfaces_start;i < model->submodelsurfaces_end;i++)
631 if (surfaces[i].texture->basematerialflags & flagsmask)
632 R_Water_AddWaterPlane(surfaces + i, n);
634 rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity
637 void R_Mod_Draw(entity_render_t *ent)
639 model_t *model = ent->model;
642 R_DrawModelSurfaces(ent, false, true, false, false, false, false);
645 void R_Mod_DrawDepth(entity_render_t *ent)
647 model_t *model = ent->model;
648 if (model == NULL || model->surfmesh.isanimated)
650 GL_ColorMask(0,0,0,0);
653 GL_BlendFunc(GL_ONE, GL_ZERO);
655 // R_Mesh_ResetTextureState();
656 R_DrawModelSurfaces(ent, false, false, true, false, false, false);
657 GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
660 void R_Mod_DrawDebug(entity_render_t *ent)
662 if (ent->model == NULL)
664 R_DrawModelSurfaces(ent, false, false, false, true, false, false);
667 void R_Mod_DrawPrepass(entity_render_t *ent)
669 model_t *model = ent->model;
672 R_DrawModelSurfaces(ent, false, true, false, false, true, false);
675 typedef struct r_q1bsp_getlightinfo_s
678 vec3_t relativelightorigin;
681 unsigned char *outleafpvs;
683 unsigned char *visitingleafpvs;
685 unsigned char *outsurfacepvs;
686 unsigned char *tempsurfacepvs;
687 unsigned char *outshadowtrispvs;
688 unsigned char *outlighttrispvs;
694 const unsigned char *pvs;
696 qbool svbsp_insertoccluder;
697 qbool noocclusion; // avoids PVS culling
698 qbool frontsidecasting; // casts shadows from surfaces facing the light (otherwise ones facing away)
699 int numfrustumplanes;
700 const mplane_t *frustumplanes;
702 r_q1bsp_getlightinfo_t;
704 #define GETLIGHTINFO_MAXNODESTACK 4096
706 static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qbool skipsurfaces)
709 mnode_t *nodestack[GETLIGHTINFO_MAXNODESTACK];
710 int nodestackpos = 0;
717 const msurface_t *surface;
718 const msurface_t *surfaces = info->model->data_surfaces;
720 int leafsurfaceindex;
722 int triangleindex, t;
723 int currentmaterialflags;
729 qbool noocclusion = info->noocclusion;
730 qbool frontsidecasting = info->frontsidecasting;
731 qbool svbspactive = info->svbsp_active;
732 qbool svbspinsertoccluder = info->svbsp_insertoccluder;
733 const int *leafsurfaceindices;
737 static float points[128][3];
738 // push the root node onto our nodestack
739 nodestack[nodestackpos++] = info->model->brush.data_nodes;
740 // we'll be done when the nodestack is empty
743 // get a node from the stack to process
744 node = nodestack[--nodestackpos];
745 // is it a node or a leaf?
751 if (!BoxesOverlap(info->lightmins, info->lightmaxs, node->mins, node->maxs))
755 if (!r_shadow_compilingrtlight && R_CullBox(node->mins, node->maxs, rtlight->cached_numfrustumplanes, rtlight->cached_frustumplanes))
758 // axial planes can be processed much more quickly
762 if (info->lightmins[plane->type] > plane->dist)
763 nodestack[nodestackpos++] = node->children[0];
764 else if (info->lightmaxs[plane->type] < plane->dist)
765 nodestack[nodestackpos++] = node->children[1];
768 // recurse front side first because the svbsp building prefers it
769 if (info->relativelightorigin[plane->type] >= plane->dist)
771 if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
772 nodestack[nodestackpos++] = node->children[0];
773 nodestack[nodestackpos++] = node->children[1];
777 if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
778 nodestack[nodestackpos++] = node->children[1];
779 nodestack[nodestackpos++] = node->children[0];
786 sides = BoxOnPlaneSide(info->lightmins, info->lightmaxs, plane);
790 continue; // ERROR: NAN bounding box!
792 nodestack[nodestackpos++] = node->children[0];
795 nodestack[nodestackpos++] = node->children[1];
798 // recurse front side first because the svbsp building prefers it
799 if (PlaneDist(info->relativelightorigin, plane) >= 0)
801 if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
802 nodestack[nodestackpos++] = node->children[0];
803 nodestack[nodestackpos++] = node->children[1];
807 if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
808 nodestack[nodestackpos++] = node->children[1];
809 nodestack[nodestackpos++] = node->children[0];
818 leaf = (mleaf_t *)node;
820 if (!info->noocclusion && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex))
824 if (!BoxesOverlap(info->lightmins, info->lightmaxs, leaf->mins, leaf->maxs))
828 if (!r_shadow_compilingrtlight && R_CullBox(leaf->mins, leaf->maxs, info->numfrustumplanes, info->frustumplanes))
834 // we can occlusion test the leaf by checking if all of its portals
835 // are occluded (unless the light is in this leaf - but that was
836 // already handled by the caller)
837 for (portal = leaf->portals;portal;portal = portal->next)
839 for (i = 0;i < portal->numpoints;i++)
840 VectorCopy(portal->points[i].position, points[i]);
841 if (SVBSP_AddPolygon(&r_svbsp, portal->numpoints, points[0], false, NULL, NULL, 0) & 2)
844 if (leaf->portals && portal == NULL)
845 continue; // no portals of this leaf visible
848 // add this leaf to the reduced light bounds
849 info->outmins[0] = min(info->outmins[0], leaf->mins[0]);
850 info->outmins[1] = min(info->outmins[1], leaf->mins[1]);
851 info->outmins[2] = min(info->outmins[2], leaf->mins[2]);
852 info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]);
853 info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]);
854 info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]);
856 // mark this leaf as being visible to the light
857 if (info->outleafpvs)
859 int leafindex = leaf - info->model->brush.data_leafs;
860 if (!CHECKPVSBIT(info->outleafpvs, leafindex))
862 SETPVSBIT(info->outleafpvs, leafindex);
863 info->outleaflist[info->outnumleafs++] = leafindex;
867 // when using BIH, we skip the surfaces here
871 // iterate the surfaces linked by this leaf and check their triangles
872 leafsurfaceindices = leaf->firstleafsurface;
873 numleafsurfaces = leaf->numleafsurfaces;
874 if (svbspinsertoccluder)
876 for (leafsurfaceindex = 0;leafsurfaceindex < numleafsurfaces;leafsurfaceindex++)
878 surfaceindex = leafsurfaceindices[leafsurfaceindex];
879 if (CHECKPVSBIT(info->outsurfacepvs, surfaceindex))
881 SETPVSBIT(info->outsurfacepvs, surfaceindex);
882 surface = surfaces + surfaceindex;
883 if (!BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs))
885 currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags;
886 castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW);
889 insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs);
890 for (triangleindex = 0, t = surface->num_firsttriangle, e = info->model->surfmesh.data_element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3)
892 v[0] = info->model->surfmesh.data_vertex3f + e[0] * 3;
893 v[1] = info->model->surfmesh.data_vertex3f + e[1] * 3;
894 v[2] = info->model->surfmesh.data_vertex3f + e[2] * 3;
895 VectorCopy(v[0], v2[0]);
896 VectorCopy(v[1], v2[1]);
897 VectorCopy(v[2], v2[2]);
898 if (insidebox || TriangleBBoxOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
899 SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0);
905 for (leafsurfaceindex = 0;leafsurfaceindex < numleafsurfaces;leafsurfaceindex++)
907 surfaceindex = leafsurfaceindices[leafsurfaceindex];
908 surface = surfaces + surfaceindex;
909 if(!surface->texture)
911 if (CHECKPVSBIT(info->outsurfacepvs, surfaceindex))
913 SETPVSBIT(info->outsurfacepvs, surfaceindex);
914 if (!BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs))
917 currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags;
918 castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW);
919 insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs);
920 for (triangleindex = 0, t = surface->num_firsttriangle, e = info->model->surfmesh.data_element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3)
922 v[0] = info->model->surfmesh.data_vertex3f + e[0] * 3;
923 v[1] = info->model->surfmesh.data_vertex3f + e[1] * 3;
924 v[2] = info->model->surfmesh.data_vertex3f + e[2] * 3;
925 VectorCopy(v[0], v2[0]);
926 VectorCopy(v[1], v2[1]);
927 VectorCopy(v[2], v2[2]);
928 if (!insidebox && !TriangleBBoxOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
930 if (svbspactive && !(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2))
932 // we don't omit triangles from lighting even if they are
933 // backfacing, because when using shadowmapping they are often
934 // not fully occluded on the horizon of an edge
935 SETPVSBIT(info->outlighttrispvs, t);
939 if (noocclusion || (currentmaterialflags & MATERIALFLAG_NOCULLFACE))
941 // if the material is double sided we
942 // can't cull by direction
943 SETPVSBIT(info->outshadowtrispvs, t);
945 else if (frontsidecasting)
947 // front side casting occludes backfaces,
948 // so they are completely useless as both
949 // casters and lit polygons
950 if (PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
951 SETPVSBIT(info->outshadowtrispvs, t);
955 // back side casting does not occlude
956 // anything so we can't cull lit polygons
957 if (!PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
958 SETPVSBIT(info->outshadowtrispvs, t);
963 info->outsurfacelist[info->outnumsurfaces++] = surfaceindex;
970 static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, const bih_t *bih)
979 int currentmaterialflags;
981 qbool noocclusion = info->noocclusion;
982 qbool frontsidecasting = info->frontsidecasting;
987 int nodestack[GETLIGHTINFO_MAXNODESTACK];
988 int nodestackpos = 0;
989 // note: because the BSP leafs are not in the BIH tree, the _BSP function
990 // must be called to mark leafs visible for entity culling...
991 // we start at the root node
992 nodestack[nodestackpos++] = bih->rootnode;
993 // we'll be done when the stack is empty
996 // pop one off the stack to process
997 nodenum = nodestack[--nodestackpos];
999 node = bih->nodes + nodenum;
1000 if (node->type == BIH_UNORDERED)
1002 for (nodeleafindex = 0;nodeleafindex < BIH_MAXUNORDEREDCHILDREN && node->children[nodeleafindex] >= 0;nodeleafindex++)
1004 leaf = bih->leafs + node->children[nodeleafindex];
1005 if (leaf->type != BIH_RENDERTRIANGLE)
1008 if (!BoxesOverlap(info->lightmins, info->lightmaxs, leaf->mins, leaf->maxs))
1012 if (!r_shadow_compilingrtlight && R_CullBox(leaf->mins, leaf->maxs, info->numfrustumplanes, info->frustumplanes))
1015 surfaceindex = leaf->surfaceindex;
1016 surface = info->model->data_surfaces + surfaceindex;
1017 currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags;
1018 castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW);
1019 t = leaf->itemindex;
1020 e = info->model->surfmesh.data_element3i + t * 3;
1021 v[0] = info->model->surfmesh.data_vertex3f + e[0] * 3;
1022 v[1] = info->model->surfmesh.data_vertex3f + e[1] * 3;
1023 v[2] = info->model->surfmesh.data_vertex3f + e[2] * 3;
1024 VectorCopy(v[0], v2[0]);
1025 VectorCopy(v[1], v2[1]);
1026 VectorCopy(v[2], v2[2]);
1027 if (info->svbsp_insertoccluder)
1030 SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0);
1033 if (info->svbsp_active && !(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2))
1035 // we don't occlude triangles from lighting even
1036 // if they are backfacing, because when using
1037 // shadowmapping they are often not fully occluded
1038 // on the horizon of an edge
1039 SETPVSBIT(info->outlighttrispvs, t);
1042 if (noocclusion || (currentmaterialflags & MATERIALFLAG_NOCULLFACE))
1044 // if the material is double sided we
1045 // can't cull by direction
1046 SETPVSBIT(info->outshadowtrispvs, t);
1048 else if (frontsidecasting)
1050 // front side casting occludes backfaces,
1051 // so they are completely useless as both
1052 // casters and lit polygons
1053 if (PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
1054 SETPVSBIT(info->outshadowtrispvs, t);
1058 // back side casting does not occlude
1059 // anything so we can't cull lit polygons
1060 if (!PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
1061 SETPVSBIT(info->outshadowtrispvs, t);
1064 if (!CHECKPVSBIT(info->outsurfacepvs, surfaceindex))
1066 SETPVSBIT(info->outsurfacepvs, surfaceindex);
1067 info->outsurfacelist[info->outnumsurfaces++] = surfaceindex;
1073 axis = node->type - BIH_SPLITX;
1075 if (!BoxesOverlap(info->lightmins, info->lightmaxs, node->mins, node->maxs))
1079 if (!r_shadow_compilingrtlight && R_CullBox(node->mins, node->maxs, rtlight->cached_numfrustumplanes, rtlight->cached_frustumplanes))
1082 if (info->lightmins[axis] <= node->backmax)
1084 if (info->lightmaxs[axis] >= node->frontmin && nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
1085 nodestack[nodestackpos++] = node->front;
1086 nodestack[nodestackpos++] = node->back;
1089 else if (info->lightmaxs[axis] >= node->frontmin)
1091 nodestack[nodestackpos++] = node->front;
1095 continue; // light falls between children, nothing here
1100 static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qbool use_svbsp)
1102 extern cvar_t r_shadow_usebihculling;
1106 VectorCopy(info->relativelightorigin, origin);
1107 r_svbsp.maxnodes = max(r_svbsp.maxnodes, 1<<12);
1108 r_svbsp.nodes = (svbsp_node_t*) R_FrameData_Alloc(r_svbsp.maxnodes * sizeof(svbsp_node_t));
1109 info->svbsp_active = true;
1110 info->svbsp_insertoccluder = true;
1113 SVBSP_Init(&r_svbsp, origin, r_svbsp.maxnodes, r_svbsp.nodes);
1114 R_Q1BSP_RecursiveGetLightInfo_BSP(info, false);
1115 // if that failed, retry with more nodes
1116 if (r_svbsp.ranoutofnodes)
1118 // an upper limit is imposed
1119 if (r_svbsp.maxnodes >= 2<<22)
1121 r_svbsp.maxnodes *= 2;
1122 r_svbsp.nodes = (svbsp_node_t*) R_FrameData_Alloc(r_svbsp.maxnodes * sizeof(svbsp_node_t));
1123 //Mem_Free(r_svbsp.nodes);
1124 //r_svbsp.nodes = (svbsp_node_t*) Mem_Alloc(tempmempool, r_svbsp.maxnodes * sizeof(svbsp_node_t));
1129 // now clear the visibility arrays because we need to redo it
1130 info->outnumleafs = 0;
1131 info->outnumsurfaces = 0;
1132 memset(info->outleafpvs, 0, (info->model->brush.num_leafs + 7) >> 3);
1133 memset(info->outsurfacepvs, 0, (info->model->num_surfaces + 7) >> 3);
1134 memset(info->outshadowtrispvs, 0, (info->model->surfmesh.num_triangles + 7) >> 3);
1135 memset(info->outlighttrispvs, 0, (info->model->surfmesh.num_triangles + 7) >> 3);
1138 info->svbsp_active = false;
1140 // we HAVE to mark the leaf the light is in as lit, because portals are
1141 // irrelevant to a leaf that the light source is inside of
1142 // (and they are all facing away, too)
1144 mnode_t *node = info->model->brush.data_nodes;
1147 node = node->children[(node->plane->type < 3 ? info->relativelightorigin[node->plane->type] : DotProduct(info->relativelightorigin,node->plane->normal)) < node->plane->dist];
1148 leaf = (mleaf_t *)node;
1149 info->outmins[0] = min(info->outmins[0], leaf->mins[0]);
1150 info->outmins[1] = min(info->outmins[1], leaf->mins[1]);
1151 info->outmins[2] = min(info->outmins[2], leaf->mins[2]);
1152 info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]);
1153 info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]);
1154 info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]);
1155 if (info->outleafpvs)
1157 int leafindex = leaf - info->model->brush.data_leafs;
1158 if (!CHECKPVSBIT(info->outleafpvs, leafindex))
1160 SETPVSBIT(info->outleafpvs, leafindex);
1161 info->outleaflist[info->outnumleafs++] = leafindex;
1166 info->svbsp_insertoccluder = false;
1167 // use BIH culling on single leaf maps (generally this only happens if running a model as a map), otherwise use BSP culling to make use of vis data
1168 if (r_shadow_usebihculling.integer > 0 && (r_shadow_usebihculling.integer == 2 || info->model->brush.num_leafs == 1) && info->model->render_bih.leafs != NULL)
1170 R_Q1BSP_RecursiveGetLightInfo_BSP(info, true);
1171 R_Q1BSP_RecursiveGetLightInfo_BIH(info, &info->model->render_bih);
1174 R_Q1BSP_RecursiveGetLightInfo_BSP(info, false);
1175 // we're using temporary framedata memory, so this pointer will be invalid soon, clear it
1176 r_svbsp.nodes = NULL;
1177 if (developer_extra.integer && use_svbsp)
1179 Con_DPrintf("GetLightInfo: svbsp built with %i nodes, polygon stats:\n", r_svbsp.numnodes);
1180 Con_DPrintf("occluders: %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_occluders_accepted, r_svbsp.stat_occluders_rejected, r_svbsp.stat_occluders_fragments_accepted, r_svbsp.stat_occluders_fragments_rejected);
1181 Con_DPrintf("queries : %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_queries_accepted, r_svbsp.stat_queries_rejected, r_svbsp.stat_queries_fragments_accepted, r_svbsp.stat_queries_fragments_rejected);
1185 static msurface_t *r_q1bsp_getlightinfo_surfaces;
1187 static int R_Q1BSP_GetLightInfo_comparefunc(const void *ap, const void *bp)
1191 const msurface_t *as = r_q1bsp_getlightinfo_surfaces + a;
1192 const msurface_t *bs = r_q1bsp_getlightinfo_surfaces + b;
1193 if (as->texture < bs->texture)
1195 if (as->texture > bs->texture)
1200 extern cvar_t r_shadow_sortsurfaces;
1202 void R_Mod_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qbool noocclusion)
1204 r_q1bsp_getlightinfo_t info;
1205 info.frontsidecasting = r_shadow_frontsidecasting.integer != 0;
1206 info.noocclusion = noocclusion || !info.frontsidecasting;
1207 VectorCopy(relativelightorigin, info.relativelightorigin);
1208 info.lightradius = lightradius;
1209 info.lightmins[0] = info.relativelightorigin[0] - info.lightradius;
1210 info.lightmins[1] = info.relativelightorigin[1] - info.lightradius;
1211 info.lightmins[2] = info.relativelightorigin[2] - info.lightradius;
1212 info.lightmaxs[0] = info.relativelightorigin[0] + info.lightradius;
1213 info.lightmaxs[1] = info.relativelightorigin[1] + info.lightradius;
1214 info.lightmaxs[2] = info.relativelightorigin[2] + info.lightradius;
1215 if (ent->model == NULL)
1217 VectorCopy(info.lightmins, outmins);
1218 VectorCopy(info.lightmaxs, outmaxs);
1219 *outnumleafspointer = 0;
1220 *outnumsurfacespointer = 0;
1223 info.model = ent->model;
1224 info.outleaflist = outleaflist;
1225 info.outleafpvs = outleafpvs;
1226 info.outnumleafs = 0;
1227 info.visitingleafpvs = visitingleafpvs;
1228 info.outsurfacelist = outsurfacelist;
1229 info.outsurfacepvs = outsurfacepvs;
1230 info.outshadowtrispvs = outshadowtrispvs;
1231 info.outlighttrispvs = outlighttrispvs;
1232 info.outnumsurfaces = 0;
1233 info.numfrustumplanes = numfrustumplanes;
1234 info.frustumplanes = frustumplanes;
1235 VectorCopy(info.relativelightorigin, info.outmins);
1236 VectorCopy(info.relativelightorigin, info.outmaxs);
1237 memset(visitingleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3);
1238 memset(outleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3);
1239 memset(outsurfacepvs, 0, (info.model->num_surfaces + 7) >> 3);
1240 memset(outshadowtrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3);
1241 memset(outlighttrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3);
1242 if (info.model->brush.GetPVS && !info.noocclusion)
1243 info.pvs = info.model->brush.GetPVS(info.model, info.relativelightorigin);
1246 RSurf_ActiveModelEntity(r_refdef.scene.worldentity, false, false, false);
1248 if (!info.noocclusion && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer && info.model->brush.data_portals)
1250 // use portal recursion for exact light volume culling, and exact surface checking
1251 Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, true, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs);
1253 else if (!info.noocclusion && r_shadow_realtime_dlight_portalculling.integer && info.model->brush.data_portals)
1255 // use portal recursion for exact light volume culling, but not the expensive exact surface checking
1256 Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, r_shadow_realtime_dlight_portalculling.integer >= 2, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs);
1260 // recurse the bsp tree, checking leafs and surfaces for visibility
1261 // optionally using svbsp for exact culling of compiled lights
1262 // (or if the user enables dlight svbsp culling, which is mostly for
1263 // debugging not actual use)
1264 R_Q1BSP_CallRecursiveGetLightInfo(&info, !info.noocclusion && (r_shadow_compilingrtlight ? r_shadow_realtime_world_compilesvbsp.integer : r_shadow_realtime_dlight_svbspculling.integer) != 0);
1267 rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity
1269 // limit combined leaf box to light boundaries
1270 outmins[0] = max(info.outmins[0] - 1, info.lightmins[0]);
1271 outmins[1] = max(info.outmins[1] - 1, info.lightmins[1]);
1272 outmins[2] = max(info.outmins[2] - 1, info.lightmins[2]);
1273 outmaxs[0] = min(info.outmaxs[0] + 1, info.lightmaxs[0]);
1274 outmaxs[1] = min(info.outmaxs[1] + 1, info.lightmaxs[1]);
1275 outmaxs[2] = min(info.outmaxs[2] + 1, info.lightmaxs[2]);
1277 *outnumleafspointer = info.outnumleafs;
1278 *outnumsurfacespointer = info.outnumsurfaces;
1280 // now sort surfaces by texture for faster rendering
1281 r_q1bsp_getlightinfo_surfaces = info.model->data_surfaces;
1282 if (r_shadow_sortsurfaces.integer)
1283 qsort(info.outsurfacelist, info.outnumsurfaces, sizeof(*info.outsurfacelist), R_Q1BSP_GetLightInfo_comparefunc);
1286 void R_Mod_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist)
1288 model_t *model = ent->model;
1289 msurface_t *surface;
1290 int surfacelistindex;
1291 int sidetotals[6] = { 0, 0, 0, 0, 0, 0 }, sidemasks = 0;
1293 // FIXME: the sidetotals code incorrectly assumes that static_meshchain is
1294 // a single mesh - to prevent that from crashing (sideoffsets, sidetotals
1295 // exceeding the number of triangles in a single mesh) we have to make sure
1296 // that we make only a single mesh - so over-estimate the size of the mesh
1297 // to match the model.
1298 // bones_was_here: +128 works around BUG https://github.com/DarkPlacesEngine/darkplaces/issues/119
1299 // +64 was enough to start the map without triggering ASan, +96 was enough to also edit the light.
1300 // See also: warning in Mod_ShadowMesh_AddMesh
1301 r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Begin(r_main_mempool, model->surfmesh.num_vertices, model->surfmesh.num_triangles + 128);
1302 R_Shadow_PrepareShadowSides(model->surfmesh.num_triangles);
1303 for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
1305 surface = model->data_surfaces + surfacelist[surfacelistindex];
1306 sidemasks |= R_Shadow_ChooseSidesFromBox(surface->num_firsttriangle, surface->num_triangles, model->surfmesh.data_vertex3f, model->surfmesh.data_element3i, &r_shadow_compilingrtlight->matrix_worldtolight, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs, surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW ? NULL : sidetotals);
1308 R_Shadow_ShadowMapFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, model->surfmesh.data_vertex3f, model->surfmesh.data_element3i, numshadowsides, sidetotals, shadowsides, shadowsideslist);
1309 r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Finish(r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap, true);
1310 r_shadow_compilingrtlight->static_shadowmap_receivers &= sidemasks;
1313 r_shadow_compilingrtlight->static_shadowmap_casters &= ~(1 << i);
1316 #define RSURF_MAX_BATCHSURFACES 8192
1318 static const msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES];
1320 void R_Mod_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs)
1322 model_t *model = ent->model;
1323 const msurface_t *surface;
1324 int modelsurfacelistindex, batchnumsurfaces;
1325 // check the box in modelspace, it was already checked in worldspace
1326 if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs))
1328 R_FrameData_SetMark();
1329 // identify lit faces within the bounding box
1330 for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
1332 surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
1333 if (surfacesides && !(surfacesides[modelsurfacelistindex] & (1 << side)))
1335 rsurface.texture = R_GetCurrentTexture(surface->texture);
1336 if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW)
1338 if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs))
1340 r_refdef.stats[r_stat_lights_dynamicshadowtriangles] += surface->num_triangles;
1341 r_refdef.stats[r_stat_lights_shadowtriangles] += surface->num_triangles;
1342 batchsurfacelist[0] = surface;
1343 batchnumsurfaces = 1;
1344 while(++modelsurfacelistindex < modelnumsurfaces && batchnumsurfaces < RSURF_MAX_BATCHSURFACES)
1346 surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
1347 if (surfacesides && !(surfacesides[modelsurfacelistindex] & (1 << side)))
1349 if (surface->texture != batchsurfacelist[0]->texture)
1351 if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs))
1353 r_refdef.stats[r_stat_lights_dynamicshadowtriangles] += surface->num_triangles;
1354 r_refdef.stats[r_stat_lights_shadowtriangles] += surface->num_triangles;
1355 batchsurfacelist[batchnumsurfaces++] = surface;
1357 --modelsurfacelistindex;
1358 GL_CullFace(rsurface.texture->currentmaterialflags & MATERIALFLAG_NOCULLFACE ? GL_NONE : r_refdef.view.cullface_back);
1359 RSurf_PrepareVerticesForBatch(BATCHNEED_ARRAY_VERTEX | BATCHNEED_ALLOWMULTIDRAW, batchnumsurfaces, batchsurfacelist);
1360 R_Mesh_PrepareVertices_Vertex3f(rsurface.batchnumvertices, rsurface.batchvertex3f, rsurface.batchvertex3f_vertexbuffer, rsurface.batchvertex3f_bufferoffset);
1363 R_FrameData_ReturnToMark();
1366 #define BATCHSIZE 1024
1368 static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
1370 int i, j, endsurface;
1372 const msurface_t *surface;
1373 R_FrameData_SetMark();
1374 // note: in practice this never actually receives batches
1375 R_Shadow_RenderMode_Begin();
1376 R_Shadow_RenderMode_ActiveLight(rtlight);
1377 R_Shadow_RenderMode_Lighting(true, rtlight->shadowmapatlassidesize != 0, (ent->flags & RENDER_NOSELFSHADOW) != 0);
1378 R_Shadow_SetupEntityLight(ent);
1379 for (i = 0;i < numsurfaces;i = j)
1382 surface = rsurface.modelsurfaces + surfacelist[i];
1383 t = surface->texture;
1384 rsurface.texture = R_GetCurrentTexture(t);
1385 endsurface = min(j + BATCHSIZE, numsurfaces);
1386 for (j = i;j < endsurface;j++)
1388 surface = rsurface.modelsurfaces + surfacelist[j];
1389 if (t != surface->texture)
1391 R_Shadow_RenderLighting(1, &surface);
1394 R_Shadow_RenderMode_End();
1395 R_FrameData_ReturnToMark();
1398 extern qbool r_shadow_usingdeferredprepass;
1399 void R_Mod_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *lighttrispvs)
1401 model_t *model = ent->model;
1402 const msurface_t *surface;
1403 int i, k, kend, l, endsurface, batchnumsurfaces, texturenumsurfaces;
1404 const msurface_t **texturesurfacelist;
1407 R_FrameData_SetMark();
1408 // this is a double loop because non-visible surface skipping has to be
1409 // fast, and even if this is not the world model (and hence no visibility
1410 // checking) the input surface list and batch buffer are different formats
1411 // so some processing is necessary. (luckily models have few surfaces)
1412 for (i = 0;i < numsurfaces;)
1414 batchnumsurfaces = 0;
1415 endsurface = min(i + RSURF_MAX_BATCHSURFACES, numsurfaces);
1416 if (ent == r_refdef.scene.worldentity)
1418 for (;i < endsurface;i++)
1419 if (r_refdef.viewcache.world_surfacevisible[surfacelist[i]])
1420 batchsurfacelist[batchnumsurfaces++] = model->data_surfaces + surfacelist[i];
1424 for (;i < endsurface;i++)
1425 batchsurfacelist[batchnumsurfaces++] = model->data_surfaces + surfacelist[i];
1427 if (!batchnumsurfaces)
1429 for (k = 0;k < batchnumsurfaces;k = kend)
1431 surface = batchsurfacelist[k];
1432 tex = surface->texture;
1433 rsurface.texture = R_GetCurrentTexture(tex);
1434 // gather surfaces into a batch range
1435 for (kend = k;kend < batchnumsurfaces && tex == batchsurfacelist[kend]->texture;kend++)
1437 // now figure out what to do with this particular range of surfaces
1438 // VorteX: added MATERIALFLAG_NORTLIGHT
1439 if ((rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_NORTLIGHT)) != MATERIALFLAG_WALL)
1441 if (r_fb.water.renderingscene && (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA)))
1443 if (rsurface.texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED)
1445 vec3_t tempcenter, center;
1446 for (l = k;l < kend;l++)
1448 surface = batchsurfacelist[l];
1449 if (r_transparent_sortsurfacesbynearest.integer)
1451 tempcenter[0] = bound(surface->mins[0], rsurface.localvieworigin[0], surface->maxs[0]);
1452 tempcenter[1] = bound(surface->mins[1], rsurface.localvieworigin[1], surface->maxs[1]);
1453 tempcenter[2] = bound(surface->mins[2], rsurface.localvieworigin[2], surface->maxs[2]);
1457 tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f;
1458 tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f;
1459 tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f;
1461 Matrix4x4_Transform(&rsurface.matrix, tempcenter, center);
1462 if (ent->transparent_offset) // transparent offset
1464 center[0] += r_refdef.view.forward[0]*ent->transparent_offset;
1465 center[1] += r_refdef.view.forward[1]*ent->transparent_offset;
1466 center[2] += r_refdef.view.forward[2]*ent->transparent_offset;
1468 R_MeshQueue_AddTransparent((rsurface.entity->flags & RENDER_WORLDOBJECT) ? TRANSPARENTSORT_SKY : ((rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST) ? TRANSPARENTSORT_HUD : rsurface.texture->transparentsort), center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight);
1472 if (r_shadow_usingdeferredprepass)
1474 texturenumsurfaces = kend - k;
1475 texturesurfacelist = batchsurfacelist + k;
1476 R_Shadow_RenderLighting(texturenumsurfaces, texturesurfacelist);
1479 R_FrameData_ReturnToMark();
1483 static void R_ReplaceWorldTexture_f(cmd_state_t *cmd)
1488 const char *r, *newt;
1489 skinframe_t *skinframe;
1490 if (!r_refdef.scene.worldmodel)
1492 Con_Printf("There is no worldmodel\n");
1495 m = r_refdef.scene.worldmodel;
1497 if(Cmd_Argc(cmd) < 2)
1499 Con_Print("r_replacemaptexture <texname> <newtexname> - replaces texture\n");
1500 Con_Print("r_replacemaptexture <texname> - switch back to default texture\n");
1503 if(!cl.islocalgame || !cl.worldmodel)
1505 Con_Print("This command works only in singleplayer\n");
1508 r = Cmd_Argv(cmd, 1);
1509 newt = Cmd_Argv(cmd, 2);
1512 for(i=0,t=m->data_textures;i<m->num_textures;i++,t++)
1514 if(/*t->width && !strcasecmp(t->name, r)*/ matchpattern( t->name, r, true ) )
1516 if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PICMIP, true, false)))
1518 // t->skinframes[0] = skinframe;
1519 t->currentskinframe = skinframe;
1520 Con_Printf("%s replaced with %s\n", r, newt);
1524 Con_Printf("%s was not found\n", newt);
1532 static void R_ListWorldTextures_f(cmd_state_t *cmd)
1537 if (!r_refdef.scene.worldmodel)
1539 Con_Printf("There is no worldmodel\n");
1542 m = r_refdef.scene.worldmodel;
1544 Con_Print("Worldmodel textures :\n");
1545 for(i=0,t=m->data_textures;i<m->num_textures;i++,t++)
1546 if (t->name[0] && strcasecmp(t->name, "NO TEXTURE FOUND"))
1547 Con_Printf("%s\n", t->name);
1551 static void gl_surf_start(void)
1555 static void gl_surf_shutdown(void)
1559 static void gl_surf_newmap(void)
1564 void GL_Surf_Init(void)
1567 Cvar_RegisterVariable(&r_ambient);
1568 Cvar_RegisterVariable(&r_lockpvs);
1569 Cvar_RegisterVariable(&r_lockvisibility);
1570 Cvar_RegisterVariable(&r_useportalculling);
1571 Cvar_RegisterVariable(&r_usesurfaceculling);
1572 Cvar_RegisterVariable(&r_vis_trace);
1573 Cvar_RegisterVariable(&r_vis_trace_samples);
1574 Cvar_RegisterVariable(&r_vis_trace_delay);
1575 Cvar_RegisterVariable(&r_vis_trace_eyejitter);
1576 Cvar_RegisterVariable(&r_vis_trace_enlarge);
1577 Cvar_RegisterVariable(&r_vis_trace_expand);
1578 Cvar_RegisterVariable(&r_vis_trace_pad);
1579 Cvar_RegisterVariable(&r_vis_trace_surfaces);
1580 Cvar_RegisterVariable(&r_q3bsp_renderskydepth);
1582 Cmd_AddCommand(CF_CLIENT, "r_replacemaptexture", R_ReplaceWorldTexture_f, "override a map texture for testing purposes");
1583 Cmd_AddCommand(CF_CLIENT, "r_listmaptextures", R_ListWorldTextures_f, "list all textures used by the current map");
1585 //R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap);