1 /*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50)
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2 Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included.
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3 -------- KEYS --------
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4 turret_scale_damage: 2 = double damage, 0.5 = half
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5 turret_scale_range: 2 = double range, 0.5 = half
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6 turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
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7 turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
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8 turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
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9 turret_scale_health: 2 = double health, 0.5 = half
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10 master_name: This turret controls what all turrets with master_nameof set to this aim at
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11 master_nameof: Dont select own targets, use the target of the turret with this master_name
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12 target: Defend the position of this entity
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13 team: 5=red, 14=blue
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14 -------- SPAWNFLAGS --------
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15 PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
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16 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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17 model="models/turrets/radiant/tesla.md3"
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20 /*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50)
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21 Constant beam weapon that will considerably slow its target down while dealing low but constant damage.
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22 -------- KEYS --------
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23 turret_scale_damage: 2 = double damage, 0.5 = half
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24 turret_scale_range: 2 = double range, 0.5 = half
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25 turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
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26 turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
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27 turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
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28 turret_scale_health: 2 = double health, 0.5 = half
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29 master_name: This turret controls what all turrets with master_nameof set to this aim at
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30 master_nameof: Dont select own targets, use the target of the turret with this master_name
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31 target: Defend the position of this entity
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32 team: 5=red, 14=blue
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33 -------- SPAWNFLAGS --------
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34 PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
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35 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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36 model="models/turrets/radiant/phaser.md3"
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39 /*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50)
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40 -------- KEYS --------
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41 turret_scale_damage: 2 = double damage, 0.5 = half
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42 turret_scale_range: 2 = double range, 0.5 = half
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43 turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
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44 turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
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45 turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
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46 turret_scale_health: 2 = double health, 0.5 = half
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47 team: 5=red, 14=blue
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48 -------- SPAWNFLAGS --------
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49 PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
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50 ---------NOTES----------
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51 Supplies neerby energy based turrets with more power so they can fire more often.
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52 -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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53 model="models/turrets/radiant/reactor.md3"
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