1 /// ============================================================================
3 Copyright (C) 2004 Robert Beckebans <trebor_7@users.sourceforge.net>
4 Please see the file "CONTRIBUTORS" for a list of contributors
6 This program is free software; you can redistribute it and/or
7 modify it under the terms of the GNU Lesser General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU Lesser General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 /// ============================================================================
23 uniform sampler2D u_colormap;
27 gl_FragColor.a = texture2D(u_colormap, gl_TexCoord[0].st).a;
28 gl_FragColor.rgb = vec3(0.0, 0.0, 0.0);