4 <meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
\r
5 <meta name="GENERATOR" content="Microsoft FrontPage 4.0">
\r
6 <meta name="ProgId" content="FrontPage.Editor.Document">
\r
7 <title>Design for all Team Arena Game Types</title>
\r
10 <body bgcolor="#000000" text="#FFFFFF" link="#FFFFFF" vlink="#FFFFFF" alink="#FFFFFF">
\r
13 <p align="center"><font size="5">Design for All Team Arena Game Types</font></p>
\r
16 <table border="1" cellpadding="13" width="100%" bordercolor="#808080" bgcolor="#000000">
\r
18 <td width="100%"><font SIZE="2"> </font><font size="3">We
\r
19 encourage designers to make their maps compatible with all
\93team
\94\r
20 style games. Team DM and Tournament are the exceptions here. Experience
\r
21 shows that balanced CTF style maps do not make great (or even good) Team
\r
22 DM maps. To do this, you will need to mark some of the team game
\r
23 entities for multiple game types. An example is the obelisk used in
\r
24 Overload. The entity is also used to mark the location of the
\r
25 skull-receiving base in Harvester. If your Overload obelisk and your
\r
26 Harvester base are to be in the same location give the entity a
\r
27 key/value of
\93gametype/obelisk, harvester
\94. If you choose to place
\r
28 the entities in different locations in each game type, you will need to
\r
29 place separate entities and mark them appropriately.</font><font SIZE="2">
\r
31 </font><b><font FACE="Arial" SIZE="4">
\r
32 <p>Placing Common Entities for all Game types</p>
\r
33 </font></b><font SIZE="2">
\r
34 <p> </font><font size="3"> Typically, the player
\r
35 start, respawn, power-ups, ammo and weapon placement are the same for
\r
36 each game type. It helps players if they don
\92t have to remember a lot
\r
37 of placement locations from game to game. But this doesn
\92t have to be
\r
38 the case. Use the gametype key to control placement if you want them
\r
39 different between game types.</font></p>
\r
40 <p><font size="3"> Place
\r
41 team_CTF_blueplayer entities in the locations where you want blue team
\r
42 members to join the game and team_CTF_redplayer entities in the
\r
43 locations where you want red team members to join the game. You should
\r
44 place enough of these to accommodate the maximum number of players that
\r
45 will be on a side (though usually no more than 8 to a side in a
\93normal
\94\r
46 map and as many as 32 in an extremely large terrain map). If you place
\r
47 too few, teammates are likely to telefrag each other as they join the
\r
49 <p><font size="3"> Place
\r
50 team_CTF_bluespawn entities in the locations where you want blue team
\r
51 members to respawn when they die in the game. Place team_CTF_redspawn
\r
52 entities in the locations where you want red team members to respawn
\r
53 when they die in the game. You should place enough of these to
\r
54 accommodate the maximum number of players that will be on a side (though
\r
55 usually no more than 8 to a side).</font></p>
\r
56 <p><font size="3"> Place the four
\r
57 persistent power-ups (guard, doubler, scout, and ammo_regen) in or near
\r
58 the bases of each team. On the blue side, check the BLUETEAM spawn flag
\r
59 box for each entity. On the red side, check the REDTEAM spawn flag box
\r
60 for each entity. Place (and center) the appropriate spawn spot model
\r
61 beneath each power-up (spawn.md3 on the blue side, spawn_red.md3 on the
\r
62 red side).</font></p>
\r
65 </font><b><font FACE="Arial" SIZE="4">
\r
66 <p>Placing Game-type Specific Entities</p>
\r
67 </font></b><font SIZE="2">
\r
68 <p> </font><font size="3"> Each of the four
\r
69 team-style game types has a set of associated entities that go with it,
\r
70 whether it
\92s the flags and bases in Capture the Flag, or the obelisk
\r
71 in Overload.</font></p>
\r
73 <p>Capture the Flag (required entities)</p>
\r
75 <p> </font><font size="3">This corresponds
\r
76 to the cvar:
\93/g_gametype 4
\94 when entered in the console.</font></p>
\r
77 <p><font size="3"> Entities in this game
\r
78 must have a value/key setting of
\93gametype/ctf
\94</font></p>
\r
79 <p><font size="3"> Place a
\r
80 team_CTF_blueflag in the blue base.</font></p>
\r
81 <p><font size="3"> Place a
\r
82 team_CTF_redflag in the red base.</font></p>
\r
83 <p><font size="3"> Place a
\r
84 team_blueobelisk in the blue base where the goal should be. Give it a
\r
85 facing angle. This forms the flag base. Do not mark any gametype.</font></p>
\r
86 <p><font size="3"> Place a team_redobelisk
\r
87 in the red base where the goal should be. Give it a facing angle. This
\r
88 forms the flag base. Do not mark any gametype.</font></p>
\r
92 <p>One Flag CTF (required entities)</p>
\r
94 <p> </font><font size="3">This corresponds
\r
95 to the cvar:
\93/g_gametype 5
\94 when entered in the console.</font></p>
\r
96 <p><font size="3"> Entities in this game
\r
97 must have a value/key setting of
\93gametype/oneflag
\94</font></p>
\r
98 <p><font size="3"> Place a
\r
99 team_CTF_blueflag in the blue base.</font></p>
\r
100 <p><font size="3"> Place a
\r
101 team_CTF_redflag in the red base.</font></p>
\r
102 <p><font size="3"> Place a
\r
103 team_blueobelisk in the blue base where the goal should be. Give it a
\r
104 facing angle. This forms the flag base. Do not mark any gametype.</font></p>
\r
105 <p><font size="3"> Place a team_redobelisk
\r
106 in the red base where the goal should be. Give it a facing angle. This
\r
107 forms the flag base. Do not mark any gametype.</font></p>
\r
108 <p><font size="3"> Place a
\r
109 team_neutralflag some place in the neutral area of the map, preferably
\r
110 equidistant from both bases.</font></p>
\r
114 <p>Overload (required entities)</p>
\r
116 <p> </font><font size="3"> This corresponds to
\r
117 the cvar:
\93/g_gametype 6
\94 when entered in the console.</font></p>
\r
118 <p><font size="3"> Entities in this game
\r
119 must have a value/key setting of
\93gametype/obelisk
\94</font></p>
\r
120 <p><font size="3"> Place a
\r
121 team_blueobelisk in the blue base where the goal should be. Give it a
\r
122 facing angle. Do not mark any gametype.</font></p>
\r
123 <p><font size="3"> Place a team_redobelisk
\r
124 in the red base where the goal should be. Give it a facing angle. Do not
\r
125 mark any gametype.</font></p>
\r
129 <p>Harvester (required entities)</p>
\r
131 <p> </font><font size="3">This corresponds
\r
132 to the cvar:
\93/g_gametype 7
\94 when entered in the console.</font></p>
\r
133 <p><font size="3"> Entities in this game
\r
134 must have a value/key setting of
\93gametype/harvester
\94</font></p>
\r
135 <p><font size="3"> Place a
\r
136 team_blueobelisk in the blue base. Do not mark any gametype.</font></p>
\r
137 <p><font size="3"> Place a team_redobelisk
\r
138 in the red base. Do not mark any gametype.</font></p>
\r
139 <p><font size="3"> Place a
\r
140 team_neutralobelisk some place in the neutral area of the map,
\r
141 preferably equidistant from both bases.</font></p>
\r
145 <p>Using Entities for All Gametypes</p>
\r
147 <p> </font><font size="3">This assumes
\r
148 that the designer will use the same entities, in the same locations for
\r
149 all gametypes. Mark the gametypes on each entity as noted:</font></p>
\r
150 <p><font size="3"> Place a
\r
151 team_CTF_blueflag in the blue base.</font></p>
\r
152 <p><font size="3"> Gametype: ctf, oneflag</font></p>
\r
153 <p><font size="3"> Place a
\r
154 team_CTF_redflag in the red base.</font></p>
\r
155 <p><font size="3"> Gametype: ctf, oneflag</font></p>
\r
156 <p><font size="3"> Place a
\r
157 team_blueobelisk in the blue base where the goal should be. Give it a
\r
158 facing angle. This forms the flag base.</font></p>
\r
159 <p><font size="3"> Gametype: Do not mark
\r
160 any gametype.</font></p>
\r
161 <p><font size="3"> Place a team_redobelisk
\r
162 in the red base where the goal should be. Give it a facing angle. This
\r
163 forms the flag base.</font></p>
\r
164 <p><font size="3"> Gametype: Do not mark
\r
165 any gametype.</font></p>
\r
166 <p><font size="3"> Place a
\r
167 team_neutralobelisk some place in the neutral area of the map,
\r
168 preferably equidistant from both bases.</font></p>
\r
169 <p><font size="3"> Gametype: harvester</font></p>
\r
170 <p><font size="3"> Place a
\r
171 team_neutralflag some place in the neutral area of the map, preferably
\r
172 equidistant from both bases.</font></p>
\r
173 <p><font size="3"> Gametype: oneflag</font></p>
\r
178 <div align="center">
\r
180 <table border="0" cellpadding="0" cellspacing="0" background="../pics/MAINPOP.gif" width="256" height="256">
\r
183 <p align="center"><a href="using_new_game_entities.html">Back</a> <br>
\r
185 <a href="table_of_contents.htm">
\r
186 Table of Contents</a><br>
\r
188 <a href="design_tips.html">
\r
189 Design Tips</a><br>
\r