1 - 1.0: Create documentation
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3 - 0.9: Before releasing 1.0, disable all extra important features (eg: healthsize) and test without them, to make sure there are no errors.
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5 - ?: When LordHavoc implements custom bounding box sizes, make healthsize changing bounding box scale as well
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7 - +0.8: Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber
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9 - +0.8: ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them.
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11 - +0.8: Teach bots to run away from large players they see around them
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13 - 0.8: Don't allow throwing weapons for infinite ammo with Weapon Stay
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15 - +0.8: Add a prey / predator stats in accuracy
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17 - +0.8: Make Grabber icon on HUD be red yellow or green based on accuracy
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19 - +0.8: Use new grabber model, I likely know which
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21 - 0.8: Do something with killing spree messages, to make them more obvious and possibly rename them
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23 - 0.8: Make a real NPC entity, instead of using misc_gamemodel with triggers
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25 - 0.8 | 0.9: Improve most dialogues in tutorial map again
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27 - +0.8: Add a feature to the HUD to show your air level when underwater
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29 - 0.8: Make a new area in the Vore Temple map, I know where and how
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31 - 0.8 BUG: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it
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33 - +0.8: Port some player models from Xonotic when they are properly done
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35 - +0.8: Arrange data in pk3dir's
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37 - 0.8 BUG: Respawn ghosts don't fade SMOOTHLY
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39 - 0.8: Add support for save and load. What I need to do really, is regurgitate and clear all eaten players on savegame load
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41 - 0.8: Make a balancing settings menu
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43 - 0.8 | 0.9: Sort the credits better, before 1.0
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45 - 0.8: Vore roles mutator, or gametype
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47 - 0.8: New player color symbols for scoreboard? Also new ones for armor / health / fuel
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49 - 0.8: Make new bots in bots.txt, using characters with names?
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51 - 0.8: Add new artwork to various maps. Ask artists for more if they're willing to GPL
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53 - 0.8: Port that "into the vixen" map in some form
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55 - 0.7 | 0.8: Add some saliva to the regurgitate particle effects (both constant and one-time effects)
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57 - 0.8: Remake helper voices
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59 - 0.8: Add a checkpvs() check in sending entcs (where radar_showenemies used to be), to not send it for enemies behind walls
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61 - 0.8: Loading screens with messages
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63 - +0.8: Refraction effect for damage when you have armor (using a model)
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65 - 0.7 | 0.8: Lower glow color on weapon when shooting and reloading?
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67 - 0.8 | 0.9 BUG: Fix remaining divisions by zero, look for backtrace in the console
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69 - 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring (might work with my vore roles idea)
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71 - 0.7 | 0.8: bot_nomove cvar, and add it in Xonotic too
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73 - +0.8: Add info about consumable items to tutorial map
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75 - +0.8: Add icons to indicate live prey + dead prey + items
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77 - 0.7 | 0.8: Make sure the new blood leaves stains
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79 - 0.7 | 0.8: Add cubemap reflections for eX and trak5
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81 - 0.7 | 0.8: Maybe find better footstep sounds?
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83 - 0.7 | 0.8 BUG: Gibbed dead bodies seem to keep throwing gibs infinitely sometimes.
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85 - 0.8: Allow player colors in chat portraits.
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87 - 0.8: Show portraits for all taunts types, but without spamming them unnecessarily.
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89 - +0.8: Fix flying spectators not going through teleporters and warpzones. Very hard, since they're FLY_WORLDONLY and can't touch triggers
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91 - 0.7 | 0.8: HUD icon when stunned.
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93 - 0.7 | 0.8: Better portrait images.
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95 - 0.8 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel.
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97 - 0.8: Port all other maps I had in mind from Nexuiz.
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99 - +0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar
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101 - 0.8: Make weight depend on player size as well, not only stomach load
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103 - 0.8: Make player fatness depend on frags, using a trick I heard about with shaders
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105 - 0.7 | 0.8: The stomach gurgle sound duration does not match the pitch properly
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107 - 0.8: Make menu song depend on the menu skin?
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109 - 0.8: Distributed digestion: Also account the health of each item / player when distributing, not only the count
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111 - 0.8 BUG: When you get stomach kicked, weapon reloading resets. Is this a bug, or does it actually work better?
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113 - 0.7 | 0.8: Move source branch to mediasource like Xonotic
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115 - 0.7 | 0.8 BUG: Bots can still select no weapon when they have the grabber
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117 - 0.7 | 0.8: Maybe allow damage gained from digestion to go up to 250, as well as team healing
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119 - +0.8: Maybe turn health items into creatures that run around?
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121 - 0.8: Maybe give a swallow progress to items as well, but by standing on them
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123 - 0.8: Swallow animation when eating items (goes together with the above feature)
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125 - 0.7 | 0.8: Add an ambient idlescale for the view? If so, base it on damage amount too
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127 - 0.7 | 0.8: Make normal slime and lava like the slime on gasolinepowered (reflection + refraction)?
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129 - 0.7 | 0.8: Water on Arahia is too bright
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131 - +0.8: Create a recommended bot number for maps in mapinfo
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133 - 0.8: Maybe turn the HEAL teammate into a sign, not part of shownames
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135 - 0.8: Turn the Grabber into an organic weapon, but keep metal parts like the fuel cases and weapon display
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137 - 0.8: Colormod gibs when regurgitating them, although they are client side and the color cvars are server
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139 - 0.8: Scoreboard doesn't show when HUD is disabled (sbar_hudselector is 0)
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141 - 0.8: Weapons menu: Center setting for the gun?
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143 - 0.7: Bots should digest items even at 0 skill
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145 - 0.8: Maybe make self a different color on the radar (possibly just change brightness)
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147 - !: Arrange this TODO better in order of importance and target version