1 // Xonotic version (formatted for machines)
2 // used to determine if a client version is compatible
3 // this doesn't have to be bumped with every release
4 // bump when clients become incompatible or any other perfectly good reason
5 // (e.g. game data incompatibility, engine version incompatibility, etc
6 // note: this automatically filters the server browser, clients of the new
7 // version won't see old servers, and clients of the old version won't see new
10 // e.g. Xonotic 1.5.1 RC1 will be 15101
11 set g_xonoticversion git "Xonotic version (formatted for humans)"
13 gameversion 600 // 0.6.0
14 gameversion_min 0 // git builds see all versions
15 gameversion_max 65535 // git builds see all versions
17 // compatibility guideline:
18 // version a.b.c = a0b0c
19 // gameversion_min = a0(b-1)00 // show servers of the previous "line"
20 // gameversion_max = a0(b+1)99 // show servers of the next "line"
21 // so, for a given gameversion, _min and _max calculate as follows:
22 // gameversion_min = (gameversion / 100) * 100 - 100
23 // gameversion_max = (gameversion / 100) * 100 + 199
25 // changes a cvar and reports it to the server (for the menu to notify the
26 // server about changes)
27 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
29 seta cl_firststart "" "how many times the client has been run"
30 seta cl_startcount 0 "how many times the client has been run"
32 seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
37 alias use "impulse 21"
39 // for backwards compatibility
41 alias dropweapon "impulse 17"
42 alias +show_info +button7
43 alias -show_info -button7
47 // merge lightmaps up to 2048x2048 textures
48 mod_q3bsp_lightmapmergepower 4
51 _cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set
53 _cl_playermodel models/player/erebus.iqm
56 seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown"
57 seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
58 seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
59 seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
61 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
62 seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)"
63 seta cl_velocityzoom_speed 1000 "target speed for fov factoring"
64 seta cl_velocityzoom_time 0.2 "time value for averaging speed values"
65 seta cl_spawnzoom 1 "zoom effect immediately when a player spawns"
66 seta cl_spawnzoom_speed 1 "speed at which zooming occurs while spawning"
67 seta cl_spawnzoom_factor 2 "factor of zoom while spawning"
68 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
69 seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom"
70 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
72 seta cl_unpress_zoom_on_spawn 1 "automatically unpress zoom when you spawn"
73 seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and don't allow zoom again while dead)"
74 seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon"
75 seta cl_unpress_attack_on_weapon_switch 1 "automatically unpress fire and fire1 attack buttons when you switch a weapon"
83 // fullscreen 1024x768x32bit
90 set _menu_prvm_language ""
91 set _menu_vid_width "$vid_width"
92 set _menu_vid_height "$vid_height"
93 set _menu_vid_pixelheight "$vid_pixelheight"
95 // 2D resolution 800x600
98 // menu_conwidth, menu_conheight are set inside quake.rc
99 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
101 // we want to use sRGB for our maps!
102 exec sRGB-disable.cfg
104 r_hdr_glowintensity 1
106 // these settings determine how much the view is affected by movement/damage
107 cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
108 cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
109 cl_bobcycle 0.5 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
110 cl_bob 0 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
111 cl_bob2cycle 1 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6
112 cl_bob2 0 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01
113 cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"
114 cl_bobfallcycle 3 "speed of the bobfall swing"
115 cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"
116 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
117 cl_bobmodel_side 0.2 // amount the gun sways to the sides
118 cl_bobmodel_speed 5 // rate at which the gun sways
119 cl_bobmodel_up 0.1 // amount the gun sways up and down
120 cl_leanmodel 1 // enables weapon leaning effect when looking around
121 cl_leanmodel_side_speed 0.7 "gun leaning sideways speed"
122 cl_leanmodel_side_limit 35 "gun leaning sideways limit"
123 cl_leanmodel_side_highpass1 30 "gun leaning sideways pre-highpass in 1/s"
124 cl_leanmodel_side_highpass 3 "gun leaning sideways highpass in 1/s"
125 cl_leanmodel_side_lowpass 20 "gun leaning sideways lowpass in 1/s"
126 cl_leanmodel_up_speed 0.65 "gun leaning upward speed"
127 cl_leanmodel_up_limit 50 "gun leaning upward limit"
128 cl_leanmodel_up_highpass1 5 "gun leaning upward pre-highpass in 1/s"
129 cl_leanmodel_up_highpass 15 "gun leaning upward highpass in 1/s"
130 cl_leanmodel_up_lowpass 20 "gun leaning upward lowpass in 1/s"
131 cl_followmodel 1 // enables weapon pushing / pulling effect when walking
132 cl_followmodel_side_speed 0.25 "gun following sideways speed"
133 cl_followmodel_side_limit 6 "gun following sideways limit"
134 cl_followmodel_side_highpass1 30 "gun following sideways pre-highpass in 1/s"
135 cl_followmodel_side_highpass 5 "gun following sideways highpass in 1/s"
136 cl_followmodel_side_lowpass 10 "gun following sideways lowpass in 1/s"
137 cl_followmodel_up_speed 0.5 "gun following upward speed"
138 cl_followmodel_up_limit 5 "gun following upward limit"
139 cl_followmodel_up_highpass1 60 "gun following upward pre-highpass in 1/s"
140 cl_followmodel_up_highpass 2 "gun following upward highpass in 1/s"
141 cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s"
143 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
144 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
145 gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
146 r_motionblur 0 // motion blur value, default is 0
147 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
151 r_bloom_colorexponent 1
153 r_bloom_colorsubtract 0.125
154 r_bloom_resolution 320
155 r_bloom_scenebrightness 0.85
157 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
158 // This can have three possible settings:
160 // ":n" use DISPLAY=:n, create it if needed
161 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
163 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
166 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
167 seta sv_taunt 1 "allow taunts on the server"
168 seta sv_autotaunt 1 "allow autotaunts on the server"
169 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
170 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard"
173 hostname "Xonotic $g_xonoticversion Server"
174 set sv_mapchange_delay 5
175 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)"
177 // restart server if all players hit "ready"-button
178 set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'"
179 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
180 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
182 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
183 set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
185 seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"
186 seta cl_eventchase_distance 140 "final camera distance"
187 seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"
188 seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox"
189 seta cl_eventchase_mins "-12 -12 -8" "min size of eventchase camera bbox"
190 seta cl_eventchase_viewoffset "0 0 20" "viewoffset of eventchase camera"
192 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
193 set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
195 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
196 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
199 set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
200 set g_warmup_limit 0 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
201 set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
202 set g_warmup_allguns 1 "if set players start with all guns in warmup mode"
203 set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end"
205 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
206 set sv_vote_nospectators 0 "Only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)."
208 alias g_tourney "g_tourney_$1"
209 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
210 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
212 set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
213 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
214 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
215 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
216 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
218 set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
219 seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
221 set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting"
222 set g_telefrags_teamplay 1 "never telefrag team mates"
223 set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
224 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
226 seta cl_damageeffect 1 "enable weapon damage effects. 1 enables the feature on skeletal models, 2 on any model"
227 seta cl_damageeffect_ticrate 0.1 "particle spawn rate"
228 seta cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)"
229 seta cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present"
230 seta cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, based on damage amount"
231 seta cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have"
232 seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have"
234 set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"
235 set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"
236 set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
237 set cl_deathglow 0.8 "number of seconds during which dead bodies glow out"
239 set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed"
241 // fragmessage: This allows extra information to be displayed with the frag centerprints.
242 set sv_fraginfo 1 "Enable extra frag message information, 0 = Never display, 1 = Display only in warmup mode; 2 = Always display"
243 set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display, 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
244 set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display, 1 = Only when the player has handicap on, 2 = Always display (Displays Off if disabled)"
245 set sv_fraginfo_stats 1 "Enable statistics (health/armor) display information, 0 = Never display, 1 = Always display (Only available for the person who was killed)"
247 // use default physics
248 set sv_friction_on_land 0
250 set sv_player_viewoffset "0 0 35" "view offset of the player model"
251 set sv_player_mins "-16 -16 -24" "playermodel mins"
252 set sv_player_maxs "16 16 45" "playermodel maxs"
253 set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched"
254 set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
255 set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
257 set sv_doublejump 0 "allow Quake 2-style double jumps"
258 set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)"
259 set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)"
260 set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style"
262 seta sv_precacheplayermodels 1
263 seta sv_precacheweapons 0
264 seta sv_precacheitems 0
265 set sv_spectator_speed_multiplier 1.5
266 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)"
267 seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
268 seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1; you may append a :<skinnumber> suffix to model names; you can specify multiple, separated by space, and a random one will be chosen"
269 seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overriden by :<skinnumber> suffix in sv_defaultplayermodel"
270 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
271 seta sv_defaultplayerskin_red 0
272 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel"
273 seta sv_defaultplayerskin_blue 0
274 seta sv_defaultplayermodel_yellow "" "\"\" means see sv_defaultplayermodel"
275 seta sv_defaultplayerskin_yellow 0
276 seta sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel"
277 seta sv_defaultplayerskin_pink 0
278 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
279 set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended"
280 net_messagetimeout 300
281 net_connecttimeout 30
282 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
283 set ekg 0 "Throw huge amounts of gibs"
285 seta sv_shownames_cull_distance 2500 "distance after which to not send origin/health/armor of another player"
288 cl_movement_track_canjump 0
289 cl_stairsmoothspeed 200
291 set bot_config_file bots.txt "Name and path of the bot configuration file"
292 set bot_number 0 "Minimum number of bots"
293 seta bot_usemodelnames 0 "Use player model names for bot names"
294 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
295 seta bot_prefix [BOT] "Prefix in front of the bot names"
296 seta bot_suffix "" "Suffix behind the bot names"
297 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
298 set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green: Goal Reached / Yellow: Obstacle found / Red: Unsolvable obstacle found"
299 set bot_debug_goalstack 0 "Visualize the current path that each bot is following. Use with as few bots as possible."
300 set bot_wander_enable 1 "Have bots wander around if they are unable to reach any useful goal. Disable only for debugging purposes."
301 // general bot AI cvars
302 set bot_ai_thinkinterval 0.05
303 set bot_ai_strategyinterval 5 "How often a new objective is chosen"
304 set bot_ai_enemydetectioninterval 2 "How often bots pick a new target"
305 set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"
306 set bot_ai_dodgeupdateinterval 0.2 "How often scan for items to dodge. Currently not in use."
307 set bot_ai_chooseweaponinterval 0.5 "How often the best weapon according to the situation will be chosen"
308 set bot_ai_dangerdetectioninterval 0.25 "How often scan for waypoints with dangers near"
309 set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"
310 set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"
311 set bot_ai_aimskill_fixedrate 15
312 set bot_ai_aimskill_firetolerance_distdegrees 100
313 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"
314 set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
315 set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
316 set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
317 set bot_ai_keyboard_threshold 0.57
318 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
319 set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
320 set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
321 set bot_ai_custom_weapon_priority_far "minstanex nex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority"
322 set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi crylink hlac hagar shotgun laser rifle tuba minelayer" "Desired weapons for middle distances ordered by priority"
323 set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rocketlauncher laser fireball rifle minelayer" "Desired weapons for close distances ordered by priority"
324 set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
325 set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack"
326 set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
327 set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
328 set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"
329 set bot_ai_bunnyhop_startdistance 200 "Run to goals located further than this distance"
330 set bot_ai_bunnyhop_stopdistance 200 "Stop jumping after reaching this distance to the goal"
331 set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds"
332 set bot_god 0 "god mode for bots"
333 set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack"
334 set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"
335 // Better don't touch these, there are hard to tweak!
336 set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"
337 set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle"
338 set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
339 set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle"
340 set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
341 set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"
342 set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"
343 set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"
344 set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"
345 set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"
347 // waypoint editor enable
348 set g_waypointeditor 0
349 set g_waypointeditor_auto 0 "Automatically create waypoints for bots while playing; BEWARE, this currently creates too many of them"
350 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
351 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
352 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game"
354 alias g_waypointeditor_spawn "impulse 103"
355 alias g_waypointeditor_remove "impulse 104"
356 alias g_waypointeditor_relinkall "impulse 105"
357 alias g_waypointeditor_saveall "impulse 106"
358 alias g_waypointeditor_unreachable "impulse 107"
362 set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
363 set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
364 set g_antilag_nudge 0 "don't touch"
365 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
366 set g_shootfromclient 2 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed; see also cl_gunalign"
367 set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
368 set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
369 set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
370 set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
371 set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo"
372 set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
373 set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default"
374 set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
375 set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn"
376 set g_minstagib 0 "enable minstagib"
377 set g_minstagib_extralives 1 "how many extra lives you will get per powerup"
378 set g_minstagib_ammo_start 10 "starting ammo"
379 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
380 set g_minstagib_invis_alpha 0.15
381 set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
382 set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
383 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
384 set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
385 set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games"
386 set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
387 set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
388 set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
389 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
390 set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
391 set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
392 set g_fullbrightitems 0 "brightens up items"
393 set g_nodepthtestplayers 0 "disables depth testing on players"
394 set g_nodepthtestitems 0 "disables depth testing on items"
395 set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client"
396 set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
397 set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
398 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
399 seta g_maplist "" "the list of maps to be cycled among (is autogenerated if empty)"
400 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
401 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
402 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
403 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
404 set samelevel 0 "when 1, always play the same level over and over again"
406 set g_grab_range 200 "distance at which dragable objects can be grabbed"
408 set g_cloaked 0 "display all players mostly invisible"
410 set g_player_brightness 0 "set to 2 for brighter players"
411 seta g_balance_cloaked_alpha 0.25
413 set g_sandbox 0 "allow players to spawn and edit objects around the map"
414 set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects"
415 set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands"
416 set g_sandbox_storage_name default "name of the selected storage to use"
417 set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds"
418 set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup"
419 set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects"
420 set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time"
421 set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object"
422 set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player"
423 set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at"
424 set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to"
425 set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to"
426 set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied"
427 set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects"
428 set cl_sandbox_clipboard ""
430 seta menu_sandbox_spawn_model ""
431 seta menu_sandbox_attach_bone ""
432 seta menu_sandbox_edit_skin 0
433 seta menu_sandbox_edit_alpha 1
434 seta menu_sandbox_edit_color_main "1 1 1"
435 seta menu_sandbox_edit_color_glow "1 1 1"
436 seta menu_sandbox_edit_frame 0
437 seta menu_sandbox_edit_scale 1
438 seta menu_sandbox_edit_solidity 1
439 seta menu_sandbox_edit_physics 1
440 seta menu_sandbox_edit_force 1
441 seta menu_sandbox_edit_material ""
443 bind f7 menu_showsandboxtools
445 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
446 set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
448 set welcome_message_time 8
450 set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
452 set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage"
453 set g_dodging 0 "set to 1 to enable dodging in games"
454 set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs"
456 seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
458 set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
459 set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"
460 set sv_dodging_up_speed 200 "the jump velocity of the dodge"
461 set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
462 set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
463 set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
464 set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
465 set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
467 set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players"
468 set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay"
469 set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
470 set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
472 set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again"
473 set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks"
476 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
477 seta timelimit_overtimes 0 "how many overtimes to add at max"
478 seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"
480 // common team values
481 set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
482 set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM"
484 seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
485 seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor"
486 seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it"
487 seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor"
488 seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it"
489 seta g_friendlyfire_virtual_force 1 "for teamplay 4: apply force even though damage was made virtual only"
490 seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage"
491 seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases"
493 seta g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team"
494 seta g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams"
495 set g_balance_teams_scorefactor 0.25 "at the end of the game, take score into account instead of team size by this amount (beware: values over 0.5 mean that a x:0 score imbalance will cause ALL new players to prefer the losing team at the end, despite numbers)"
496 set g_changeteam_banned 0 "not allowed to change team"
497 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
499 set sv_teamnagger 1 "enable a nag message when the teams are unbalanced"
501 set g_bloodloss 0 "amount of health below which blood loss occurs"
503 set g_footsteps 1 "serverside footstep sounds"
505 set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"
507 set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
508 set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
509 set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
511 set g_throughfloor_debug 0 "enable debugging messages for throughfloor calculations"
512 set g_throughfloor_damage_max_stddev 2 "Maximum standard deviation for splash damage"
513 set g_throughfloor_force_max_stddev 10 "Maximum standard deviation for splash force"
514 set g_throughfloor_min_steps_player 1 "Minimum number of steps for splash damage"
515 set g_throughfloor_min_steps_other 1 "Minimum number of steps for splash damage"
516 set g_throughfloor_max_steps_player 100 "Maximum number of steps for splash damage"
517 set g_throughfloor_max_steps_other 10 "Maximum number of steps for splash damage"
518 // note: for damage X, 0.25 * ((1-g_throughfloor_damage)*X / g_throughfloor_damage_max_stddev)^2 steps are used
519 // for these numbers:
529 r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
530 mod_q3shader_force_terrain_alphaflag 1 // supposedly now required for r_glsl_vertextextureblend_usebothalphas to work
531 r_glsl_postprocess 0 // but note, hud_postprocessing enables this
532 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
536 gl_picmip_other 1 // so, picmip -1 is best possible quality
539 r_shadow_realtime_world_lightmaps 1
542 seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
543 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
544 seta cl_particlegibs 0 "simpler gibs"
545 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
546 seta cl_gibs_lifetime 5 "average lifetime of gibs"
547 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
548 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
549 seta cl_gibs_velocity_up 1 "extra z velocity for gibs"
550 seta cl_gibs_ticrate 0.1 "ticrate for gibs"
551 seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
552 seta cl_gibs_avelocity_scale 1 "how much angular velocity to use on gibs"
553 seta cl_casings 1 "enable or disable bullet casings"
554 seta cl_casings_shell_time 30 "shell casing lifetime"
555 seta cl_casings_bronze_time 10 "bullet casings lifetime"
556 seta cl_casings_ticrate 0.1 "ticrate for casings"
557 seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
558 seta cl_projectiles_sloppy 0 "sloppy projectiles, may temporarily penetrate walls"
562 r_glsl_deluxemapping 1
563 r_glsl_offsetmapping 0
564 r_glsl_offsetmapping_reliefmapping 0
565 r_glsl_offsetmapping_scale 0.02
566 // execute effects-normal.cfg to make sure that all effect settings are reset
567 alias menu_sync "" // will be re-aliased later
570 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
572 scr_conbrightness 0.2
573 scr_screenshot_jpeg 1
574 scr_screenshot_jpeg_quality 0.9
575 sv_maxvelocity 1000000000
576 cl_sound_wizardhit ""
577 cl_sound_hknighthit ""
578 cl_sound_tink1 weapons/tink1.wav
579 cl_sound_ric1 weapons/ric1.wav
580 cl_sound_ric2 weapons/ric2.wav
581 cl_sound_ric3 weapons/ric3.wav
584 sv_sound_watersplash ""
586 seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
587 seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again"
588 seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
590 // startmap_dm is used when running with the -listen or -dedicated commandline options
591 set serverconfig server.cfg
592 alias loadconfig "cvar_resettodefaults_saveonly; exec ${* !}"
594 alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1"
599 alias +fire2 +button3
600 alias -fire2 -button3
601 alias +attack2 +button3 // old alias from Nexuiz
602 alias -attack2 -button3 // old alias name from Nexuiz
603 alias +crouch +button5
604 alias -crouch -button5
605 alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}"
606 alias _weapnext_0 "impulse 18"
607 alias _weapnext_1 "impulse 15"
608 alias _weapnext_2 "impulse 10"
609 alias weaplast "impulse 11"
610 alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}"
611 alias _weapprev_0 "impulse 19"
612 alias _weapprev_1 "impulse 16"
613 alias _weapprev_2 "impulse 12"
614 alias weapbest "impulse 13"
616 // experimental zoom toggle (can be in wrong state at start of a game, though)
618 alias +zoom "set _togglezoom -; +button4"
619 alias -zoom "set _togglezoom +; -button4"
620 alias togglezoom "${_togglezoom}zoom"
622 alias reload "impulse 20"
629 bind UPARROW +forward
630 bind LEFTARROW +moveleft
632 bind RIGHTARROW +moveright
638 alias weapon_group_1 "impulse 1"
639 alias weapon_group_2 "impulse 2"
640 alias weapon_group_3 "impulse 3"
641 alias weapon_group_4 "impulse 4"
642 alias weapon_group_5 "impulse 5"
643 alias weapon_group_6 "impulse 6"
644 alias weapon_group_7 "impulse 7"
645 alias weapon_group_8 "impulse 8"
646 alias weapon_group_9 "impulse 9"
647 alias weapon_group_0 "impulse 14" // cycles the superweapons
649 bind 0 weapon_group_0
650 bind 1 weapon_group_1
651 bind 2 weapon_group_2
652 bind 3 weapon_group_3
653 bind 4 weapon_group_4
654 bind 5 weapon_group_5
655 bind 6 weapon_group_6
656 bind 7 weapon_group_7
657 bind 8 weapon_group_8
658 bind 9 weapon_group_9
662 bind MOUSE3 togglezoom
665 bind MWHEELUP weapnext
666 bind MWHEELDOWN weapprev
668 bind BACKSPACE dropweapon
671 bind v +button8 // drag object
678 bind ESCAPE togglemenu
682 bind u "+con_chat_maximize"
683 bind m +hud_panel_radar_maximized
686 bind F10 menu_showquitdialog
690 bind ALT +showaccuracy
692 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
700 bind JOY8 "dropweapon"
701 bind JOY9 "menu_showteamselect"
702 bind JOY10 "+show_info"
703 bind JOY11 "+showscores"
704 bind JOY12 "+con_chat_maximize"
710 seta joysidesensitivity "1.0"
711 seta joypitchsensitivity "0.9"
712 seta joyyawsensitivity "-1.8"
714 seta joy_deadzoneforward "0.05"
715 seta joy_deadzonepitch "0.05"
716 seta joy_deadzoneside "0.05"
717 seta joy_deadzoneup "0.05"
718 seta joy_deadzoneyaw "0.05"
719 seta joy_sensitivitypitch "0.9"
720 seta joy_sensitivityyaw "-1.8"
723 bind kp_ins messagemode
724 bind kp_del messagemode2
725 bind kp_end "+userbind 1"
726 bind kp_downarrow "+userbind 2"
727 bind kp_pgdn "+userbind 3"
728 bind kp_leftarrow "+userbind 4"
729 bind kp_5 "+userbind 6"
730 bind kp_rightarrow "+userbind 7"
731 bind kp_home "+userbind 9"
732 bind kp_uparrow "+userbind 10"
733 bind kp_pgup "+userbind 11"
734 bind kp_multiply "+userbind 12"
735 bind kp_slash "+userbind 13"
736 bind kp_enter "+userbind 16"
737 bind kp_plus "+userbind 17"
738 bind kp_minus "+userbind 18"
743 //used for spectate/observer mode
746 // NIX (No Items Xonotic) - at each time, everyone uses the same weapon,
747 // and in regular intervals, this weapon is cycled
748 set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
749 set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX"
750 set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
751 set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
754 set sv_logscores_console 0 "print scores to server console"
755 set sv_logscores_file 0 "print scores to file"
756 set sv_logscores_filename scores.log "filename"
757 set sv_logscores_bots 0 "exclude bots by default"
759 // spam (frag/capture) log
760 set sv_eventlog 0 "the master switch for efficiency reasons"
761 set sv_eventlog_console 1
762 set sv_eventlog_files 0
763 set sv_eventlog_files_timestamps 1
764 seta sv_eventlog_files_counter 0
765 set sv_eventlog_files_nameprefix xonotic
766 set sv_eventlog_files_namesuffix .log
768 set nextmap "" "override the maplist when switching to the next map"
770 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
771 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
772 set quit_and_redirect_timer 1.5 "set to number of seconds after quit before performing the connect operation of quit_and_redirect"
774 // singleplayer campaign
776 set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink"
777 seta g_campaign_name "xonoticbeta"
778 seta g_campaign_skill -1 // -2 easy -1 medium 0 hard
780 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
781 alias singleplayer_continue "set scmenu_campaign_goto -1"
782 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
784 // Green's fullbright skins, updated by Samual
785 alias sv_fbskin_unique "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors \"\""
786 alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51"
787 alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68"
788 alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238"
789 alias sv_fbskin_rainbow "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 95"
791 alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
793 seta sv_servermodelsonly 1
798 cl_curl_useragent_append "$g_xonoticversion"
800 sv_curl_defaulturl "http://www.xonotic.org/contentdownload/getmap.php?file="
801 set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages"
805 set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
807 seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
808 seta g_maplist_votable_keeptwotime 15
809 seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
810 seta g_maplist_votable_suggestions 2
811 seta g_maplist_votable_suggestions_override_mostrecent 0
812 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
813 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
814 seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
816 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
817 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
818 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
819 set g_chat_flood_spl_team 1 "team chat: seconds between lines to not count as flooding"
820 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
821 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
822 set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding"
823 set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once"
824 set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines"
825 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
826 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
827 set g_chat_tellprivacy 1 "when disabled, tell messages are also sent to the server console log... otherwise they're kept private between players."
828 set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
829 set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
830 set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
831 set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
833 set sv_waypointsprite_deployed_lifetime 10
834 set sv_waypointsprite_deadlifetime 1
835 set sv_waypointsprite_limitedrange 5120
837 seta g_waypointsprite_uppercase 1
838 set g_waypointsprite_normdistance 512
839 set g_waypointsprite_minscale 0.5
840 set g_waypointsprite_minalpha 0.4
841 set g_waypointsprite_distancealphaexponent 2
842 set g_waypointsprite_timealphaexponent 1
843 set g_waypointsprite_stuffbinds 0
844 seta g_waypointsprite_scale 1
845 seta g_waypointsprite_fontsize 12
846 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
847 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
848 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
849 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
850 seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen"
851 seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen"
852 seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen"
853 seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen"
854 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
855 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
856 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
857 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
858 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
859 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
860 set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test."
861 alias "g_waypointsprite_personal" "impulse 30"
862 alias "g_waypointsprite_personal_p" "impulse 31"
863 alias "g_waypointsprite_personal_d" "impulse 32"
864 alias "g_waypointsprite_team_helpme" "impulse 33"
865 alias "g_waypointsprite_team_here" "impulse 34"
866 alias "g_waypointsprite_team_here_p" "impulse 35"
867 alias "g_waypointsprite_team_here_d" "impulse 36"
868 alias "g_waypointsprite_team_danger" "impulse 37"
869 alias "g_waypointsprite_team_danger_p" "impulse 38"
870 alias "g_waypointsprite_team_danger_d" "impulse 39"
871 alias "g_waypointsprite_clear_personal" "impulse 47"
872 alias "g_waypointsprite_clear" "impulse 48"
873 alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints"
875 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
877 seta g_waypointsprite_turrets 1 "disable turret waypoints"
878 seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites"
879 seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle"
881 // so it can be stuffcmd-ed still
882 set cl_gravity 800 "but ignored anyway"
884 set g_ban_default_bantime 5400 "90 minutes"
885 set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)"
886 set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
887 set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)"
889 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
891 // usercommands. These can be edited and bound by the menu.
892 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
893 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
894 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
895 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
896 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
897 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
898 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
899 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
900 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
901 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
902 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
903 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
904 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
905 seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
906 // TODO change this to "use" once we can
907 seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
908 seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
909 seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
910 seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
911 seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
912 seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
913 seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
914 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
915 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
916 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
917 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
918 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
919 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
920 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
921 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
922 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
923 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
924 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
925 alias _userbind_call "${$1}"
926 alias +userbind "_userbind_call userbind${1}_press"
927 alias -userbind "_userbind_call userbind${1}_release"
929 // we must change its default from 1.0 to 1 to be consistent with menuqc
932 seta menu_skin "luminos"
934 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
935 seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item"
936 set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
937 set menu_showboxes 0 "show item bounding boxes (debug)"
942 r_font_postprocess_blur 1
943 r_font_postprocess_outline 1
945 // good settings for these fonts
954 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
957 seta scoreboard_columns default
958 seta scoreboard_border_thickness 1 "scoreboard border thickness"
959 seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
960 seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
961 seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats"
962 seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
963 seta scoreboard_color_bg_r 0 "red color component of the scoreboard background"
964 seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background"
965 seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background"
966 seta scoreboard_color_bg_team 0.5 "team color multiplier of the scoreboard background"
967 seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
968 seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
969 seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
970 seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
971 seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
972 seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
973 seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
974 seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
975 seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
976 seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge"
977 seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge"
978 seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen"
979 seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
980 seta scoreboard_respawntime_decimals 1 "decimal places to show for the respawntime countdown display on the scoreboard"
982 seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
983 seta accuracy_color0 "1 0 0"
984 seta accuracy_color1 "1 1 0"
985 seta accuracy_color2 "0 1 0"
987 // for menu server list (eventually make them have engine support?)
988 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
989 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
990 seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now".
992 seta menu_weaponarena ""
994 seta menu_maxplayers 16 "maxplayers value when the menu starts a game"
996 // useful vote aliases
997 set timelimit_increment 5
998 set timelimit_decrement 5
1000 set timelimit_max 60
1002 // useful keybind to maximize the chat area temporarily
1003 // HUD code takes care of many of these now...
1004 //set _backup_con_chatvars_set 0
1005 //alias _restore_con_chatvars_0 ""
1006 //alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1007 //alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1008 //alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1009 //alias _backup_con_chatvars_1 ""
1010 //alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1011 //alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1012 //alias -con_chat_maximize "_restore_con_chatvars"
1014 set _con_chat_maximized 0
1015 set _backup_con_chatvars_set 0
1016 alias _restore_con_chatvars_0 ""
1017 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1018 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1019 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1020 alias _backup_con_chatvars_1 ""
1021 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1022 alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1023 alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars"
1026 set con_completion_playdemo *.dem
1027 set con_completion_timedemo *.dem
1028 set con_completion_ply *.dem
1029 set con_completion_tdem *.dem
1030 set con_completion_exec *.cfg
1031 set con_completion_chmap map
1032 set con_completion_devmap map
1033 set con_completion_gotomap map
1034 set con_completion_vmap map
1035 set con_completion_vnextmap map
1036 set con_completion_vdomap map
1037 set con_completion_playermodel models/player/*.iqm
1039 // these non-saved engine cvars shall be saved
1040 seta cl_port $cl_port
1041 seta r_showsurfaces $r_showsurfaces
1042 seta r_ambient $r_ambient
1044 seta gl_finish $gl_finish
1045 seta v_kicktime $v_kicktime
1046 seta r_subdivisions_tolerance $r_subdivisions_tolerance
1047 seta vid_gl20 $vid_gl20
1048 seta vid_gl13 $vid_gl13
1049 seta r_drawviewmodel $r_drawviewmodel
1050 seta v_idlescale $v_idlescale
1051 seta net_slist_queriespersecond $net_slist_queriespersecond
1054 //sys_ticrate 0.0166667
1055 sys_ticrate 0.0333333
1056 cl_netfps 60 // should match or be a multiple
1057 sv_gameplayfix_delayprojectiles 0
1058 sv_gameplayfix_q2airaccelerate 1
1059 sv_gameplayfix_stepmultipletimes 1
1061 // delay for "kill" to prevent abuse
1062 set g_balance_kill_delay 2
1063 set g_balance_kill_antispam 5
1065 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1066 sv_gameplayfix_droptofloorstartsolid 0
1068 seta gl_texturecompression 0
1069 gl_texturecompression_color 1
1070 gl_texturecompression_gloss 1
1071 gl_texturecompression_glow 1
1072 gl_texturecompression_lightcubemaps 1
1073 gl_texturecompression_q3bsplightmaps 0
1074 gl_texturecompression_sky 1
1076 seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu"
1077 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
1078 set menu_use_default_hostname 1
1079 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1081 set sv_foginterval 1 "force enable fog in regular intervals"
1083 set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled"
1084 set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage"
1085 set g_physical_items_reset 1 "return map items to their original lotation after being picked up"
1087 // Audio track names (for old-style "cd loop NUMBER" usage)
1088 set _cdtrack_first "1"
1089 alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
1090 alias _cdtrack_1 "g_cdtracks_remaplist \"$1\"; set _cdtrack_first 0"
1091 alias _cdtrack "_cdtrack_$_cdtrack_first $2"
1092 set g_cdtracks_remaplist ""
1094 unset _cdtrack_first
1099 cd remap $g_cdtracks_remaplist
1100 set sv_intermission_cdtrack ""
1102 set g_cdtracks_dontusebydefault "rising-of-the-phoenix"
1103 set menu_cdtrack "rising-of-the-phoenix"
1105 // maxidle (in seconds): kick players idle for more than that amount of time
1107 // when sv_maxidle is not 0, assume spectators are idle too
1108 set sv_maxidle_spectatorsareidle 0
1110 // these entities are not referenced by anything directly, they just represent
1111 // teams and are found by find() when needed
1112 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1113 prvm_backtraceforwarnings 1
1115 sv_allowdownloads_inarchive 1 // for csprogs.dat
1116 sv_allowdownloads 0 // download protocol is evil
1118 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1120 seta cl_weaponpriority "minstanex nex fireball grenadelauncher uzi hagar rifle electro rocketlauncher crylink minelayer shotgun hlac tuba laser porto seeker hook" "weapon priority list"
1121 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
1122 seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
1123 seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
1124 seta cl_weaponpriority2 "minstanex nex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
1125 seta cl_weaponpriority3 "minstanex nex rifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
1126 seta cl_weaponpriority4 "grenadelauncher minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
1127 seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
1128 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
1129 seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
1130 seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
1131 seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
1132 seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
1134 set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
1135 set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
1137 alias _gl_flashblend_update_00 "gl_flashblend 1"
1138 alias _gl_flashblend_update_10 "gl_flashblend 0"
1139 alias _gl_flashblend_update_01 "gl_flashblend 0"
1140 alias _gl_flashblend_update_11 "gl_flashblend 0"
1141 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1143 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1145 set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice."
1147 seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice."
1149 seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway."
1151 // must be at the bottom of this file:
1152 // alias for switching the teamselect menu
1153 bind f5 menu_showteamselect
1156 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1157 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1158 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1159 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1160 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1161 set g_bugrigs_air_steering 1 "NFS bug emulation"
1162 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1163 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1164 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1165 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1166 set g_bugrigs_accel 800 "acceleration"
1167 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1168 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1169 set g_bugrigs_steer 1 "steering amount"
1171 set g_touchexplode 0
1172 set g_touchexplode_radius 50
1173 set g_touchexplode_damage 10
1174 set g_touchexplode_edgedamage 0
1175 set g_touchexplode_force 150
1177 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1178 set g_ban_sync_interval 5 "sync every 5 minutes"
1179 set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers (do not include your own server there, or unbanning may fail)"
1180 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1181 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1183 set g_showweaponspawns 1 "display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
1185 // ballistics use physical units, but qu based
1186 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1187 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1188 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1190 set g_ballistics_materialconstant 1414213562
1191 set g_ballistics_mindistance 16
1192 set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls
1193 set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls
1194 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
1195 // parameter: bullet constant: mass / area in g/qu^2
1196 // = mass / (pi/4 * caliber^2)
1197 // with caliber in inches, mass in grams:
1198 // = 1.273239544735163 * mass / caliber^2
1199 // with caliber in inches, mass in grains:
1200 // = 0.082633246453312 * mass / caliber^2
1202 // bullet max travel distance inside solid:
1203 // 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant
1205 // some bullet constants:
1206 // http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml
1207 // second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813
1208 // third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592
1209 // fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399
1210 // http://en.wikipedia.org/wiki/.50_BMG
1211 // caliber .5, 360 grains, bullet constant 118.9918748927693
1213 // caliber .3, 62 grains, bullet constant 56.92512533450383
1214 // .3 winchester magnum:
1215 // caliber .3, 150 grains, bullet constant 137.7220774221867
1217 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1219 sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags"
1220 set g_full_getstatus_responses 0 "this currently breaks qstat"
1223 set camera_enable 0 "Enables the camera for demo playback"
1224 set camera_free 0 "Free camera instead of chasing the player"
1225 set camera_reset 0 "Resets the camera position and switch to chase mode"
1226 set camera_speed_roll 0.9 "Camera rotation speed"
1227 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1228 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1229 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
1230 set camera_mouse_threshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1231 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1232 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
1233 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
1234 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
1236 // "Gentle mode": show no blood
1237 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1238 seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages"
1239 seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
1240 seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
1241 seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead"
1243 set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
1245 set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
1246 set g_bastet 0 "don't try"
1248 set _urllib_nextslot 0 "temp variable"
1249 set cl_warpzone_usetrace 1 "do not touch"
1251 set cl_effects_lightningarc_simple 0
1252 set cl_effects_lightningarc_segmentlength 64
1253 set cl_effects_lightningarc_drift_start 0.45
1254 set cl_effects_lightningarc_drift_end 0.1
1255 set cl_effects_lightningarc_branchfactor_start 0.25
1256 set cl_effects_lightningarc_branchfactor_add 0.1
1258 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
1259 seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
1261 set menu_updatecheck 1 "check for updates"
1262 set menu_updatecheck_getpacks 1 "get update packs from update server"
1264 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
1265 set bot_sound_monopoly 0 "when enabled, only bots can make any noise"
1267 set cl_loddistance1 1024
1268 set cl_loddistance2 3072
1269 seta cl_playerdetailreduction 1 "the higher, the less detailed player models are displayed (LOD)"
1270 seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)"
1272 set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"
1274 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
1275 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
1276 seta cl_vehicle_spiderbot_cross_alpha 0.6
1277 seta cl_vehicle_spiderbot_cross_size 1
1278 seta cl_vehicles_hudscale 0.5
1279 seta cl_vehicles_hudalpha 0.75
1280 seta cl_vehicles_hud_tactical 1
1282 //cl_gunalign calculator
1283 seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
1284 alias _gunalign_01 "cl_gunalign 1"
1285 alias _gunalign_02 "cl_gunalign 2"
1286 alias _gunalign_03 "cl_gunalign 3"
1287 alias _gunalign_04 "cl_gunalign 4"
1288 alias _gunalign_11 "cl_gunalign 2"
1289 alias _gunalign_12 "cl_gunalign 1"
1290 alias _gunalign_13 "cl_gunalign 4"
1291 alias _gunalign_14 "cl_gunalign 3"
1292 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
1294 set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
1295 set _menu_initialized 0 "is 0 on first menu loading, 1 later"
1297 set g_triggerimpulse_accel_power 1 "trigger_impulse accelerator power (applied BEFORE the multiplier)"
1298 set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)"
1299 set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier"
1300 set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
1301 set the_goggles "they do nothing" "but the googles, they do"
1303 set sv_weaponstats_file "" "when set to a file name, per-weapon stats get written to that file"
1305 seta cl_noantilag 0 "turn this on if you believe antilag is bad"
1307 set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match"
1309 set g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them"
1311 // weapon accuracy stats
1312 set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share"
1313 set sv_accuracy_data_send 1 "1 send weapon accuracy data statistics and improved score info to all the clients at the end of the match, depends on cl_accuracy_data_receive, 0 send the current 'player has won' to all the clients"
1314 set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
1315 set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
1317 set developer_fteqccbugs 0 "check fteqcc bugs on startup"
1318 set _allow_unacceptable_compiler_bugs 0 "don't bail out if certain bugs are detected (HANDLE WITH CARE)"
1319 set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
1320 set loddebug 0 "force this LOD level"
1321 set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation"
1322 set g_mutatormsg "" "mutator message"
1323 set speedmeter 0 "print landing speeds"
1324 set developer_csqcentities 0 "csqc entity spam"
1325 set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
1326 set g_debug_bot_commands 0 "print scripted bot commands before executing"
1327 set g_debug_defaultsounds 0 "always use default sounds"
1328 set cl_precacheplayermodels 0 "TODO please check if this needs to be 1 or if precaching a model the server already requested is fast enough to do it at runtime"
1329 seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
1330 seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_defaultcharacter 0, and is ignored in teamplay with more than two teams)"
1331 seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
1332 seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
1333 seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"
1334 seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag"
1336 // debug cvars for keyhunt attaching
1340 // campaign internal, set when loading a campaign map1G
1341 set _campaign_index ""
1342 set _campaign_name ""
1343 set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad."
1346 set _independent_players 0 "DO NOT TOUCH"
1347 set _notarget 0 "NO, REALLY, DON'T"
1349 // define some engine cvars that we need even on dedicated server
1352 // we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work
1353 collision_endposnudge 1
1355 // FIXME remove this when the engine feature FINALLY MAYBE works
1359 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
1360 set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
1362 // otherwise, antilag breaks
1363 sv_gameplayfix_consistentplayerprethink 1
1365 // support Q1BSP maps
1366 mod_q1bsp_polygoncollisions 1
1369 mod_obj_orientation 0
1371 // improve some minor details
1372 sv_gameplayfix_gravityunaffectedbyticrate 1
1373 sv_gameplayfix_nogravityonground 1
1375 // autodemo deleting
1376 seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"
1379 set cl_lockview 0 "when 1, the camera does not move any more"
1381 // we now use mastervolume
1384 // sucks less than the old one
1385 cl_decals_newsystem 1
1387 // NOTE: this only replaces weapons on the map
1388 // use g_start_weapon_* to also replace the on-startup weapons!
1389 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
1390 // set the cvars to "0" to totally disable a weapon
1391 set g_weaponreplace_laser ""
1392 set g_weaponreplace_shotgun ""
1393 set g_weaponreplace_uzi ""
1394 set g_weaponreplace_grenadelauncher ""
1395 set g_weaponreplace_electro ""
1396 set g_weaponreplace_crylink ""
1397 set g_weaponreplace_nex ""
1398 set g_weaponreplace_hagar ""
1399 set g_weaponreplace_rocketlauncher ""
1400 set g_weaponreplace_porto ""
1401 set g_weaponreplace_minstanex ""
1402 set g_weaponreplace_hook ""
1403 set g_weaponreplace_tuba ""
1404 set g_weaponreplace_fireball ""
1405 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)"
1407 set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
1409 set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)"
1412 scr_conalpha2factor 0.3
1413 scr_conalpha3factor 1
1414 scr_conalphafactor 0.8
1415 scr_conbrightness 0.35
1416 scr_conforcewhiledisconnected 1
1417 scr_conscroll2_x 0.11
1418 scr_conscroll2_y 0.2
1421 scr_conscroll_x -0.1
1422 scr_conscroll_y -0.3
1424 scr_conforcewhiledisconnected 0
1425 scr_infobar_height 12
1427 // DP cannot properly detect this, so rather turn off the detection
1428 r_texture_dds_load_alphamode 2
1429 r_texture_dds_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it
1430 r_texture_dds_load_logfailure 0 // this engine feature SUCKS
1431 set vid_netwmfullscreen 0 // doesn't support non-native res
1433 // particles optimization
1434 r_drawparticles_nearclip_min 8
1435 r_drawparticles_nearclip_max 16
1437 // sv_cullentities_trace is 1, so the client doesn't have to
1438 sv_cullentities_trace 1
1439 r_cullentities_trace 0
1441 // less "lagging" of other players, but also less PL tolerant... let's try this
1442 sv_clmovement_inputtimeout 0.07 // more than 2, less than 3 server frames
1444 // exact gloss looks better, e.g. on g-23
1445 r_shadow_glossexact 1
1446 r_shadow_glossintensity 1
1448 // use fake light if map has no lightmaps
1451 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water
1453 // strength sound settings
1454 set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds"
1455 set sv_strengthsound_antispam_refire_threshold 0.04 "apply minimum distance only if refire of the gun is smaller than this"
1457 // equalize looks better than fullbright
1458 r_equalize_entities_fullbright 1
1463 // safe font defaults
1465 r_font_disable_freetype 0
1466 r_font_size_snapping 4
1468 // database management
1469 set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to read/parse)"
1470 set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)"
1473 seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
1474 seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)"
1475 // FIXME set to -1 before release, once we have a dialog for this!
1477 // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
1478 r_polygonoffset_submodel_offset 0
1479 r_polygonoffset_submodel_factor 0
1480 // decals: need a higher polygonoffset than default to not compete with _decal surfaces too much
1481 r_polygonoffset_decals_offset -28
1482 r_polygonoffset_decals_factor 0
1483 // this is mainly for _decal entities (their shaders should use "polygonoffset" shader parameter) - this is "good enough" as it seems, but smaller than the decals one so these don't zfight decals
1484 mod_q3shader_default_polygonoffset -14
1485 mod_q3shader_default_polygonfactor 0
1488 set sv_allow_fullbright 0 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay"
1490 // auto-teams (team selection by player ID)
1491 // any player not listed is forced to spectate
1492 set g_forced_team_red "" "list of player IDs for red team"
1493 set g_forced_team_blue "" "list of player IDs for blue team"
1494 set g_forced_team_yellow "" "list of player IDs for yellow team"
1495 set g_forced_team_pink "" "list of player IDs for pink team"
1496 set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)"
1498 // nice alias to set up a match
1499 // example: g_forced_team_matchsetup stormkeep "mzDo0nO2y3XpFPNbQAyeUucyaejZ9xpiXLYMGU2x3qM=" "BRLOGENSHFEGLE/+Mq3x2UGMYLXipx9ZjeaycuUeyAQ="
1500 // will set up a match on stormkeep where mzDo0nO2y3XpFPNbQAyeUucyaejZ9xpiXLYMGU2x3qM= and BRLOGENSHFEGLE/+Mq3x2UGMYLXipx9ZjeaycuUeyAQ= play against each other
1501 alias g_forced_team_matchsetup "map $1; settemp g_forced_team_red \"$2\"; settemp g_forced_team_blue \"$3\"; settemp g_forced_team_yellow \"$4\"; settemp g_forced_team_pink \"$5\"; settemp g_forced_team_otherwise spectate"
1503 // random charge stuff :P
1504 set g_weapon_charge_colormod_hdrmultiplier 4 "how much to multiply the colors by in the colormod vector"
1505 set g_weapon_charge_colormod_red_half 0
1506 set g_weapon_charge_colormod_green_half 0.5
1507 set g_weapon_charge_colormod_blue_half 1
1508 set g_weapon_charge_colormod_red_full 1
1509 set g_weapon_charge_colormod_green_full -0.5
1510 set g_weapon_charge_colormod_blue_full -1
1512 // player statistics server URI
1513 set g_playerstats_uri "" "Output player statistics information to either: URL (with ://), console (with a dash like this: -), or supply a filename to output to data directory."
1516 set g_max_info_autoscreenshot 3 "how many info_autoscreenshot entities are allowed"
1518 // mod names for server browser
1519 // note: the lowest of these that mismatches default is used
1520 set g_mod_physics "" "Current physics config name"
1521 set g_mod_balance "" "Current balance config name"
1522 set g_mod_config "" "Current config mod name"
1527 // create this cvar in case the engine did not
1528 set snd_soundradius 1200
1530 set snd_maxchannelvolume 0
1531 set snd_streaming_length 2
1532 seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation"
1533 alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default
1534 alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2
1535 alias snd_attenuation_method_2 "set menu_snd_attenuation_method 2; set snd_soundradius 1200; set snd_attenuation_exponent 0; set snd_attenuation_decibel 10" // warning: plays sounds within up to 6000qu
1536 snd_attenuation_method_1
1538 // declare the channels we use
1539 seta snd_channel8volume 1 "QuakeC controlled background music volume"
1540 seta snd_channel9volume 1 "QuakeC controlled ambient sound volume"
1542 // sound randomization
1543 snd_identicalsoundrandomization_time -0.1
1544 snd_identicalsoundrandomization_tics 1
1547 scr_loadingscreen_background 0
1548 scr_loadingscreen_barcolor "0 0.5 1"
1549 scr_loadingscreen_barheight 12
1550 scr_loadingscreen_count 14
1551 scr_loadingscreen_firstforstartup 1
1552 scr_loadingscreen_scale 999
1553 scr_loadingscreen_scale_base 1
1554 scr_loadingscreen_scale_limit 2
1556 // other config files
1557 exec mutator_new_toys.cfg // run BEFORE balance to make sure balance wins
1558 exec balanceXonotic.cfg
1559 exec effects-normal.cfg
1565 exec notifications.cfg
1567 // load console command aliases and settings
1570 // hud cvar descriptions and common settings
1571 exec _hud_common.cfg
1572 exec _hud_descriptions.cfg
1573 // exec the default skin config
1574 // please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
1575 exec hud_luminos.cfg
1578 // ... and now that everything is configured/aliased, we can do some things:
1580 // Change g_start_delay based upon if the server is local or not.
1581 if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1582 if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1584 // enable menu syncing
1585 alias menu_sync "menu_cmd sync"
1587 set sv_join_notices ""
1588 set sv_join_notices_time 15
1590 set cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
1591 set cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
1592 set sv_simple_items 1 "allow or forbid client use of simple items"
1593 set cl_simple_items 0 "enable simple items (if server allows)"
1594 set cl_simpleitems_postfix "_simple" "posfix to add fo model name when simple items are enabled"
1595 set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)"
1596 set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0"
1597 set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"
1599 seta g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any"