1 // Xonotic version (formatted for machines)
2 // used to determine if a client version is compatible
3 // this doesn't have to be bumped with every release
4 // bump when clients become incompatible or any other perfectly good reason
5 // (e.g. game data incompatibility, engine version incompatibility, etc
6 // note: this automatically filters the server browser, clients of the new
7 // version won't see old servers, and clients of the old version won't see new
10 // e.g. Xonotic 1.5.1 RC1 will be 15101
11 set g_xonoticversion git "Xonotic version (formatted for humans)"
13 gameversion 600 // 0.6.0
14 gameversion_min 0 // git builds see all versions
15 gameversion_max 65535 // git builds see all versions
17 // compatibility guideline:
18 // version a.b.c = a0b0c
19 // gameversion_min = a0(b-1)00 // show servers of the previous "line"
20 // gameversion_max = a0(b+1)99 // show servers of the next "line"
21 // so, for a given gameversion, _min and _max calculate as follows:
22 // gameversion_min = (gameversion / 100) * 100 - 100
23 // gameversion_max = (gameversion / 100) * 100 + 199
25 // changes a cvar and reports it to the server (for the menu to notify the
26 // server about changes)
27 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
29 seta cl_firststart "" "how many times the client has been run"
30 seta cl_startcount 0 "how many times the client has been run"
32 seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
35 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
36 alias asay_ctf_haveflag "say_team (%l) have the flag"
37 alias asay_willgo "say_team will go to %y"
38 alias asay_support "say_team (%l) need help, %h%%"
39 alias asay_killed "say_team got killed at %d"
40 alias asay_noammo "say_team (%l) need %W for %w"
41 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
46 alias use "impulse 21"
48 // for backwards compatibility
50 alias dropweapon "impulse 17"
51 alias +show_info +button7
52 alias -show_info -button7
56 // merge lightmaps up to 2048x2048 textures
57 mod_q3bsp_lightmapmergepower 4
62 _cl_playermodel models/player/erebus.iqm
65 seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown"
66 seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
67 seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
68 seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
70 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
71 seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)"
72 seta cl_velocityzoom_speed 1000 "target speed for fov factoring"
73 seta cl_velocityzoom_time 0.2 "time value for averaging speed values"
74 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
75 seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom"
76 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
83 // fullscreen 1024x768x32bit
90 set _menu_prvm_language ""
91 set _menu_vid_width "$vid_width"
92 set _menu_vid_height "$vid_height"
93 set _menu_vid_pixelheight "$vid_pixelheight"
95 // 2D resolution 800x600
98 // menu_conwidth, menu_conheight are set inside quake.rc
99 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
101 // we want to use sRGB for our maps!
102 exec sRGB-disable.cfg
104 r_hdr_glowintensity 1
106 // these settings determine how much the view is affected by movement/damage
107 cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
108 cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
109 cl_bobcycle 0.5 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
110 cl_bob 0 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
111 cl_bob2cycle 1 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6
112 cl_bob2 0 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01
113 cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"
114 cl_bobfallcycle 3 "speed of the bobfall swing"
115 cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"
116 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
117 cl_bobmodel_side 0.2 // amount the gun sways to the sides
118 cl_bobmodel_speed 5 // rate at which the gun sways
119 cl_bobmodel_up 0.1 // amount the gun sways up and down
120 cl_leanmodel 1 // enables weapon leaning effect when looking around
121 cl_leanmodel_side_speed 0.7 "gun leaning sideways speed"
122 cl_leanmodel_side_limit 35 "gun leaning sideways limit"
123 cl_leanmodel_side_highpass1 30 "gun leaning sideways pre-highpass in 1/s"
124 cl_leanmodel_side_highpass 3 "gun leaning sideways highpass in 1/s"
125 cl_leanmodel_side_lowpass 20 "gun leaning sideways lowpass in 1/s"
126 cl_leanmodel_up_speed 0.65 "gun leaning upward speed"
127 cl_leanmodel_up_limit 50 "gun leaning upward limit"
128 cl_leanmodel_up_highpass1 5 "gun leaning upward pre-highpass in 1/s"
129 cl_leanmodel_up_highpass 15 "gun leaning upward highpass in 1/s"
130 cl_leanmodel_up_lowpass 20 "gun leaning upward lowpass in 1/s"
131 cl_followmodel 1 // enables weapon pushing / pulling effect when walking
132 cl_followmodel_side_speed 0.25 "gun following sideways speed"
133 cl_followmodel_side_limit 6 "gun following sideways limit"
134 cl_followmodel_side_highpass1 30 "gun following sideways pre-highpass in 1/s"
135 cl_followmodel_side_highpass 5 "gun following sideways highpass in 1/s"
136 cl_followmodel_side_lowpass 10 "gun following sideways lowpass in 1/s"
137 cl_followmodel_up_speed 0.5 "gun following upward speed"
138 cl_followmodel_up_limit 5 "gun following upward limit"
139 cl_followmodel_up_highpass1 60 "gun following upward pre-highpass in 1/s"
140 cl_followmodel_up_highpass 2 "gun following upward highpass in 1/s"
141 cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s"
143 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
144 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
145 gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
146 r_motionblur 0 // motion blur value, default is 0
147 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
149 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
150 // This can have three possible settings:
152 // ":n" use DISPLAY=:n, create it if needed
153 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
155 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
158 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
159 seta sv_taunt 1 "allow taunts on the server"
160 seta sv_autotaunt 1 "allow autotaunts on the server"
161 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
162 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard"
165 hostname "Xonotic $g_xonoticversion Server"
166 set sv_mapchange_delay 5
167 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)"
169 // restart server if all players hit "ready"-button
170 set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'"
171 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
172 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
174 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
175 set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
177 seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"
178 seta cl_eventchase_distance 140 "final camera distance"
179 seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"
181 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
182 set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
184 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
185 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
188 set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
189 set g_warmup_limit 0 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
190 set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
191 set g_warmup_allguns 1 "if set players start with all guns in warmup mode"
192 set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end"
194 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
195 set sv_vote_nospectators 0 "Only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)."
197 alias g_tourney "g_tourney_$1"
198 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
199 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
201 set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
202 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
203 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
204 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
205 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
207 set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
208 seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
210 set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting"
211 set g_telefrags_teamplay 1 "never telefrag team mates"
212 set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
213 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
215 seta cl_damageeffect 1 "enable weapon damage effects. 1 enables the feature on skeletal models, 2 on any model"
216 seta cl_damageeffect_ticrate 0.1 "particle spawn rate"
217 seta cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)"
218 seta cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present"
219 seta cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, based on damage amount"
220 seta cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have"
221 seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have"
223 set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"
224 set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"
225 set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
226 set cl_deathglow 0.8 "number of seconds during which dead bodies glow out"
228 set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed"
230 // fragmessage: This allows extra information to be displayed with the frag centerprints.
231 set sv_fraginfo 1 "Enable extra frag message information, 0 = Never display, 1 = Display only in warmup mode; 2 = Always display"
232 set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display, 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
233 set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display, 1 = Only when the player has handicap on, 2 = Always display (Displays Off if disabled)"
234 set sv_fraginfo_stats 1 "Enable statistics (health/armor) display information, 0 = Never display, 1 = Always display (Only available for the person who was killed)"
236 // use default physics
237 set sv_friction_on_land 0
239 set sv_player_viewoffset "0 0 35" "view offset of the player model"
240 set sv_player_mins "-16 -16 -24" "playermodel mins"
241 set sv_player_maxs "16 16 45" "playermodel maxs"
242 set sv_player_headsize "24 24 12" "playermodel headshot bbox size (centered at top of player bbox, preview with r_showbboxes)" // actually SHOULD be 19.2 19.2 10 according to docs
243 set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched"
244 set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
245 set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
247 set sv_doublejump 0 "allow Quake 2-style double jumps"
248 set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)"
249 set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)"
250 set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style"
251 set sv_player_jumpanim_minfall 48 "minimum distance player has to have below their feet before the jump animation will be activated (only when falling, +jump will play anim instantly)"
253 seta sv_precacheplayermodels 1
254 seta sv_precacheweapons 0
255 seta sv_precacheitems 0
256 set sv_spectator_speed_multiplier 1.5
257 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)"
258 seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
259 seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1; you may append a :<skinnumber> suffix to model names; you can specify multiple, separated by space, and a random one will be chosen"
260 seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overriden by :<skinnumber> suffix in sv_defaultplayermodel"
261 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
262 seta sv_defaultplayerskin_red 0
263 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel"
264 seta sv_defaultplayerskin_blue 0
265 seta sv_defaultplayermodel_yellow "" "\"\" means see sv_defaultplayermodel"
266 seta sv_defaultplayerskin_yellow 0
267 seta sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel"
268 seta sv_defaultplayerskin_pink 0
269 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
270 set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended"
271 net_messagetimeout 300
272 net_connecttimeout 30
273 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
274 set ekg 0 "Throw huge amounts of gibs"
276 seta sv_shownames_cull_distance 2500 "distance after which to not send origin/health/armor of another player"
279 cl_movement_track_canjump 0
280 cl_stairsmoothspeed 200
282 set bot_config_file bots.txt "Name and path of the bot configuration file"
283 set bot_number 0 "Minimum number of bots"
284 seta bot_usemodelnames 0 "Use player model names for bot names"
285 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
286 seta bot_prefix [BOT] "Prefix in front of the bot names"
287 seta bot_suffix "" "Suffix behind the bot names"
288 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
289 set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green: Goal Reached / Yellow: Obstacle found / Red: Unsolvable obstacle found"
290 set bot_debug_goalstack 0 "Visualize the current path that each bot is following. Use with as few bots as possible."
291 set bot_wander_enable 1 "Have bots wander around if they are unable to reach any useful goal. Disable only for debugging purposes."
292 // general bot AI cvars
293 set bot_ai_thinkinterval 0.05
294 set bot_ai_strategyinterval 5 "How often a new objective is chosen"
295 set bot_ai_enemydetectioninterval 2 "How often bots pick a new target"
296 set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"
297 set bot_ai_dodgeupdateinterval 0.2 "How often scan for items to dodge. Currently not in use."
298 set bot_ai_chooseweaponinterval 0.5 "How often the best weapon according to the situation will be chosen"
299 set bot_ai_dangerdetectioninterval 0.25 "How often scan for waypoints with dangers near"
300 set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"
301 set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"
302 set bot_ai_aimskill_fixedrate 15
303 set bot_ai_aimskill_firetolerance_distdegrees 100
304 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"
305 set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
306 set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
307 set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
308 set bot_ai_keyboard_threshold 0.57
309 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
310 set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
311 set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
312 set bot_ai_custom_weapon_priority_far "minstanex nex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority"
313 set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi crylink hlac hagar shotgun laser rifle tuba minelayer" "Desired weapons for middle distances ordered by priority"
314 set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rocketlauncher laser fireball rifle minelayer" "Desired weapons for close distances ordered by priority"
315 set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
316 set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack"
317 set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
318 set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
319 set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"
320 set bot_ai_bunnyhop_startdistance 200 "Run to goals located further than this distance"
321 set bot_ai_bunnyhop_stopdistance 200 "Stop jumping after reaching this distance to the goal"
322 set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds"
323 set bot_god 0 "god mode for bots"
324 set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack"
325 set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"
326 // Better don't touch these, there are hard to tweak!
327 set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"
328 set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle"
329 set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
330 set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle"
331 set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
332 set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"
333 set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"
334 set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"
335 set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"
336 set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"
338 // waypoint editor enable
339 set g_waypointeditor 0
340 set g_waypointeditor_auto 0 "Automatically create waypoints for bots while playing; BEWARE, this currently creates too many of them"
341 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
342 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
343 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game"
345 alias g_waypointeditor_spawn "impulse 103"
346 alias g_waypointeditor_remove "impulse 104"
347 alias g_waypointeditor_relinkall "impulse 105"
348 alias g_waypointeditor_saveall "impulse 106"
349 alias g_waypointeditor_unreachable "impulse 107"
353 set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
354 set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
355 set g_antilag_nudge 0 "don't touch"
356 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
357 set g_shootfromclient 2 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed; see also cl_gunalign"
358 set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
359 set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
360 set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
361 set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
362 set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo"
363 set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
364 set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default"
365 set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
366 set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn"
367 set g_minstagib 0 "enable minstagib"
368 set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
369 set g_minstagib_ammo_start 10 "starting ammo"
370 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
371 set g_minstagib_invis_alpha 0.15
372 set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
373 set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
374 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
375 set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
376 set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games"
377 set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
378 set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
379 set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
380 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
381 set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
382 set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
383 set g_fullbrightitems 0 "brightens up items"
384 set g_nodepthtestplayers 0 "disables depth testing on players"
385 set g_nodepthtestitems 0 "disables depth testing on items"
386 set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client"
387 set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
388 set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
389 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
390 seta g_maplist "" "the list of maps to be cycled among (is autogenerated if empty)"
391 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
392 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
393 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
394 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
395 set samelevel 0 "when 1, always play the same level over and over again"
397 set g_grab_range 200 "distance at which dragable objects can be grabbed"
399 set g_cloaked 0 "display all players mostly invisible"
401 set g_player_brightness 0 "set to 2 for brighter players"
402 seta g_balance_cloaked_alpha 0.25
404 set g_sandbox 0 "allow players to spawn and edit objects around the map"
405 set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects"
406 set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands"
407 set g_sandbox_storage_name default "name of the selected storage to use"
408 set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds"
409 set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup"
410 set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects"
411 set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time"
412 set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object"
413 set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player"
414 set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at"
415 set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to"
416 set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to"
417 set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied"
418 set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects"
419 set cl_sandbox_clipboard ""
421 seta menu_sandbox_spawn_model ""
422 seta menu_sandbox_attach_bone ""
423 seta menu_sandbox_edit_skin 0
424 seta menu_sandbox_edit_alpha 1
425 seta menu_sandbox_edit_color_main "1 1 1"
426 seta menu_sandbox_edit_color_glow "1 1 1"
427 seta menu_sandbox_edit_frame 0
428 seta menu_sandbox_edit_scale 1
429 seta menu_sandbox_edit_solidity 1
430 seta menu_sandbox_edit_physics 1
431 seta menu_sandbox_edit_force 1
432 seta menu_sandbox_edit_material ""
434 bind f7 menu_showsandboxtools
436 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
437 set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
439 set welcome_message_time 8
441 set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
443 set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage"
444 set g_dodging 0 "set to 1 to enable dodging in games"
445 set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs"
447 seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
449 set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
450 set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"
451 set sv_dodging_up_speed 200 "the jump velocity of the dodge"
452 set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
453 set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
454 set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
455 set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
456 set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
459 set leadlimit_and_fraglimit 0 "if set, leadlimit is ANDed with fraglimit (otherwise ORed)"
461 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
462 seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
463 seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
464 seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
465 seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
466 seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
467 seta g_arena_point_limit -1 "Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
468 seta g_arena_point_leadlimit -1 "Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
469 seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
470 seta g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
471 seta g_runematch_point_limit -1 "Runematch point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
472 seta g_runematch_point_leadlimit -1 "Runematch point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
473 seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
474 seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
475 seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
476 seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
477 seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
478 seta g_nexball_safepass_maxdist 5000 // Max distance to allow save fassping (0 to turn off safe passing)
479 seta g_nexball_safepass_turnrate 0.1 // How fast the safe-pass ball can habge direction
480 seta g_nexball_safepass_holdtime 0.75 // How long to remeber last teammate you pointed at
481 seta g_nexball_viewmodel_scale 0.25 // How large the ball for the carrier
482 seta g_nexball_viewmodel_offset "8 8 0" // Where the ball is located on carrier "forward right up"
483 seta g_nexball_tackling 1 // Allow ball theft?
486 seta g_ctf_ignore_frags 0 "1: regular frags give no points"
488 set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them"
489 seta g_freezetag_warmup 5 "Time players get to run around before the round starts"
490 seta g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
491 seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
492 seta g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate"
493 seta g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range"
494 seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
495 seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
497 set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players"
498 set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay"
499 set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
500 set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
502 set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again"
503 set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks"
504 // when variables are set to 0, they take over the global setting...
505 // to force disable delay or waves, set them to 0.125
506 set g_ctf_respawn_delay 0
507 set g_ctf_respawn_waves 0
508 set g_ctf_weapon_stay 0
509 set g_dm_respawn_delay 0
510 set g_dm_respawn_waves 0
511 set g_dm_weapon_stay 0
512 set g_dom_respawn_delay 0
513 set g_dom_respawn_waves 0
514 set g_dom_weapon_stay 0
515 set g_lms_respawn_delay 0
516 set g_lms_respawn_waves 0
517 set g_lms_weapon_stay 0
518 set g_rune_respawn_delay 0
519 set g_rune_respawn_waves 0
520 set g_rune_weapon_stay 0
521 set g_tdm_respawn_delay 0
522 set g_tdm_respawn_waves 0
523 set g_tdm_weapon_stay 0
524 set g_ka_respawn_delay 0
525 set g_ka_respawn_waves 0
526 set g_ka_weapon_stay 0
527 set g_kh_respawn_delay 0
528 set g_kh_respawn_waves 0
529 set g_kh_weapon_stay 0
530 set g_arena_respawn_delay 0
531 set g_arena_respawn_waves 0
532 set g_arena_weapon_stay 0
533 set g_ca_respawn_delay 0
534 set g_ca_respawn_waves 0
535 set g_ca_weapon_stay 0
536 set g_ca_damage2score_multiplier 0.01
537 set g_ca_round_timelimit 180
538 set g_nb_respawn_delay 0
539 set g_nb_respawn_waves 0
540 set g_nb_weapon_stay 0
541 set g_as_respawn_delay 0
542 set g_as_respawn_waves 0
543 set g_as_weapon_stay 0
544 set g_ons_respawn_delay 0
545 set g_ons_respawn_waves 0
546 set g_ons_weapon_stay 0
547 set g_rc_respawn_waves 0
548 set g_rc_respawn_delay 0
549 set g_rc_weapon_stay 0
550 set g_cts_respawn_waves 0
551 set g_cts_respawn_delay 0
552 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
553 set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
554 set g_cts_weapon_stay 2
555 set g_ft_respawn_waves 0
556 set g_ft_respawn_delay 0
557 set g_ft_weapon_stay 0
560 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
561 seta timelimit_overtimes 0 "how many overtimes to add at max"
562 seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"
564 // common team values
565 set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
566 set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM"
568 seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
569 seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor"
570 seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it"
571 seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor"
572 seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it"
573 seta g_friendlyfire_virtual_force 1 "for teamplay 4: apply force even though damage was made virtual only"
574 seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage"
575 seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases"
577 seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
578 seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
579 seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"
580 set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
581 seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
582 set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM"
583 set g_changeteam_banned 0 "not allowed to change team"
584 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
586 set sv_teamnagger 1 "enable a nag message when the teams are unbalanced"
589 set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"
590 set gamecfg 1 // "deathmatch"
593 set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"
594 set g_ctf_flag_returntime 30
595 set g_ctf_flagcarrier_selfdamage 1
596 set g_ctf_flagcarrier_selfforce 1
597 set g_ctf_fullbrightflags 0
598 set g_ctf_dynamiclights 0
599 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
600 set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base"
601 set g_balance_ctf_delay_collect 1.0
602 set g_balance_ctf_damageforcescale 1
604 set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
605 set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"
606 set g_ctf_shield_force 100 "push force of the shield"
608 // fun for server admins
609 set g_ctf_flag_red_model "models/ctf/flags.md3"
610 set g_ctf_flag_red_skin 0
611 set g_ctf_flag_blue_model "models/ctf/flags.md3"
612 set g_ctf_flag_blue_skin 1
613 set g_ctf_flag_glowtrails 0
614 set g_ctf_flag_pickup_effects 1
615 set g_ctf_flag_capture_effects 1
616 set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too"
619 set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)"
620 set g_runematch_pointrate 5
621 set g_runematch_fixedspawns 1 "use fixed runematch spawns if available"
622 set g_runematch_pointamt 1
623 set g_runematch_shuffletime 30 "how often runes change position"
624 set g_runematch_respawntime 15 "how soon after being dropped to respawn"
625 set g_runematch_frags_killedby_runeholder 4
626 set g_runematch_frags_killed_runeholder 5
627 set g_runematch_frags_norune 0
628 set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
629 set g_runematch_allow_same 0 "allow matching rune-curse pairs"
630 set g_runematch_rune_alpha 0.78
631 set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
632 set g_runematch_rune_glow_size 0
633 set g_runematch_rune_glow_color 0
634 set g_runematch_rune_color_strength 1.0
636 set g_balance_rune_strength_damage 2.0
637 set g_balance_rune_strength_force 1.5
638 set g_balance_curse_weak_damage 0.5
639 set g_balance_curse_weak_force 0.6
640 set g_balance_rune_strength_combo_damage 0.9
641 set g_balance_rune_strength_combo_force 1.0
643 set g_balance_rune_defense_takedamage 0.5
644 set g_balance_curse_vulner_takedamage 2.0
645 set g_balance_rune_defense_combo_takedamage 1.0
647 set g_balance_rune_vampire_absorb 0.4
648 set g_balance_curse_empathy_takedamage -0.4
649 set g_balance_rune_vampire_combo_absorb -0.1
650 set g_balance_rune_vampire_maxhealth 500
651 set g_balance_curse_empathy_minhealth 20
652 set g_balance_rune_vampire_combo_minhealth 40
654 set g_balance_rune_regen_hpmod 1.75
655 set g_balance_curse_venom_hpmod 0.6
656 set g_balance_rune_regen_combo_hpmod 0.9
657 set g_balance_rune_regen_regenrate 3.0
658 set g_balance_curse_venom_rotrate 3.0
659 set g_balance_rune_regen_combo_regenrate 0.5
660 set g_balance_rune_regen_combo_rotrate 1.5
661 set g_balance_rune_regen_limitmod 1
662 set g_balance_curse_venom_limitmod 1
663 set g_balance_rune_regen_combo_limitmod 1
665 set g_balance_rune_speed_atkrate 0.66
666 set g_balance_curse_slow_atkrate 1.5
667 set g_balance_rune_speed_combo_atkrate 1.2
668 set g_balance_rune_speed_highspeed 1.5
669 set g_balance_curse_slow_highspeed 0.6
670 set g_balance_rune_speed_combo_highspeed 0.9
673 set g_domination 0 "Domination: capture and hold control points to gain points"
674 set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific"
675 seta g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities"
676 set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills"
677 set g_domination_point_amt 0 "override: how many points to get per ping"
678 set g_domination_point_fullbright 0 "domination point fullbright"
679 set g_domination_point_rate 0 "override: how often to give those points"
680 set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
681 set g_domination_point_glow 0 "domination point glow (warning, slow)"
682 //set g_domination_balance_team_points 1 "# of points received is based on team sizes"
685 set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins"
686 set g_lms_lives_override -1
687 set g_lms_regenerate 0
688 set g_lms_campcheck_interval 10
689 set g_lms_campcheck_message "^1Don't camp!"
690 set g_lms_campcheck_damage 100
691 set g_lms_campcheck_distance 1800
692 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
693 set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
696 set g_arena 0 "Arena: many one-on-one rounds are played to find the winner"
697 set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
698 set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
699 set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
702 set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."
703 set g_ca_point_limit 10 "point limit 10 is standard for clan arena"
704 set g_ca_point_leadlimit 0
705 set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games."
706 set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts"
709 set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
710 set g_onslaught_gen_health 2500
711 set g_onslaught_cp_health 1000
712 set g_onslaught_cp_buildhealth 100
713 set g_onslaught_cp_buildtime 5
714 set g_onslaught_cp_regen 20
717 set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win"
720 set g_race 0 "Race: be faster than your opponents"
721 set g_race_qualifying_timelimit 0
722 set g_race_qualifying_timelimit_override -1
723 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
726 set g_cts 0 "CTS: complete the stage"
729 set g_nexball 0 "Nexball: Basketball and Soccer go Xonotic"
731 set g_nexball_basketball_effects_default 8 "default: dim light. The original version used 1024 (fire) but it gives bad performance"
732 set g_balance_nexball_primary_speed 1000 "launching speed"
733 set g_balance_nexball_primary_refire 0.7 "launching refire"
734 set g_balance_nexball_primary_animtime 0.3 "launching animtime"
735 set g_balance_nexball_secondary_animtime 0.3 "launching animtime"
736 set g_balance_nexball_secondary_speed 3000 "stealing projectile speed"
737 set g_balance_nexball_secondary_lifetime 0.15 "stealing projectile lifetime"
738 set g_balance_nexball_secondary_force 500 "stealing projectile force"
739 set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire"
740 set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime"
742 // -1: MrBougo's first try, not very playable but working...
743 // The ball gets the player's velocity * 1.5 + a vertical boost
745 // Player's velocity + a boost where he's looking at + a boost
746 // perpendicularly to the first boost, that is upwards relatively
748 // 1: MrBougo's modded Rev style 1
749 // The 2nd Rev boost is always vertical
750 // 2: MrBougo's modded Rev style 2
751 // The 1st Rev boost is always horizontal
752 // The 2nd Rev boost is always vertical
753 set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try"
754 set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces"
755 set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
756 set g_nexball_football_bouncefactor 0.6 "velocity loss when the ball bounces"
757 set g_nexball_football_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
759 set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched"
760 set g_nexball_football_boost_up 200 "vertical velocity boost when the ball is touched"
762 set g_nexball_basketball_delay_hold 20 "time before a player who caught the ball loses it (anti-ballcamp)"
763 set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long"
764 set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates, 0 to disallow"
766 set g_nexball_basketball_carrier_highspeed 0.8 "speed multiplier for the ballcarrier"
768 set g_nexball_meter_period 1 "time to make a full cycle on the power meter"
769 set g_nexball_basketball_meter 1 "use the power meter for basketball"
770 set g_nexball_basketball_meter_minpower 0.5 "minimal multiplier to the launching speed when using the power meter"
771 set g_nexball_basketball_meter_maxpower 1.2 "maximal multiplier to the launching speed when using the power meter"
773 set g_nexball_delay_goal 3 "delay between a goal and a ball reset"
774 set g_nexball_delay_idle 10 "maximal idle time before a reset"
775 set g_nexball_delay_start 3 "time the ball stands on its spawn before being released"
776 set g_nexball_delay_collect 0.5 "time before the same player can catch the ball he launched"
778 set g_nexball_sound_bounce 1 "bouncing sound (0: off)"
780 set g_nexball_basketball_trail 1 "1 to leave a trail"
781 set g_nexball_football_trail 0 "1 to leave a trail"
782 set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)"
784 set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar"
786 set g_bloodloss 0 "amount of health below which blood loss occurs"
788 set g_footsteps 1 "serverside footstep sounds"
790 set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"
792 set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
793 set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
794 set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
797 r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
798 r_glsl_postprocess 0 // but note, hud_postprocessing enables this
799 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
803 gl_picmip_other 1 // so, picmip -1 is best possible quality
806 r_shadow_realtime_world_lightmaps 1
809 seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
810 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
811 seta cl_particlegibs 0 "simpler gibs"
812 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
813 seta cl_gibs_lifetime 5 "average lifetime of gibs"
814 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
815 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
816 seta cl_gibs_velocity_up 1 "extra z velocity for gibs"
817 seta cl_gibs_ticrate 0.1 "ticrate for gibs"
818 seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
819 seta cl_gibs_avelocity_scale 1 "how much angular velocity to use on gibs"
820 seta cl_casings 1 "enable or disable bullet casings"
821 seta cl_casings_shell_time 30 "shell casing lifetime"
822 seta cl_casings_bronze_time 10 "bullet casings lifetime"
823 seta cl_casings_ticrate 0.1 "ticrate for casings"
824 seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
825 seta cl_projectiles_sloppy 0 "sloppy projectiles, may temporarily penetrate walls"
829 r_glsl_deluxemapping 1
830 r_glsl_offsetmapping 0
831 r_glsl_offsetmapping_reliefmapping 0
832 r_glsl_offsetmapping_scale 0.02
833 // execute effects-normal.cfg to make sure that all effect settings are reset
834 alias menu_sync "" // will be re-aliased later
837 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
839 scr_conbrightness 0.2
840 scr_screenshot_jpeg 1
841 scr_screenshot_jpeg_quality 0.9
842 sv_maxvelocity 1000000000
843 cl_sound_wizardhit ""
844 cl_sound_hknighthit ""
845 cl_sound_tink1 weapons/tink1.wav
846 cl_sound_ric1 weapons/ric1.wav
847 cl_sound_ric2 weapons/ric2.wav
848 cl_sound_ric3 weapons/ric3.wav
851 sv_sound_watersplash ""
853 seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
854 seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again"
855 seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
856 seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both"
858 // startmap_dm is used when running with the -listen or -dedicated commandline options
859 set serverconfig server.cfg
861 alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1"
866 alias +fire2 +button3
867 alias -fire2 -button3
868 alias +attack2 +button3 // old alias from Nexuiz
869 alias -attack2 -button3 // old alias name from Nexuiz
870 alias +crouch +button5
871 alias -crouch -button5
872 alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}"
873 alias _weapnext_0 "impulse 18"
874 alias _weapnext_1 "impulse 15"
875 alias _weapnext_2 "impulse 10"
876 alias weaplast "impulse 11"
877 alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}"
878 alias _weapprev_0 "impulse 19"
879 alias _weapprev_1 "impulse 16"
880 alias _weapprev_2 "impulse 12"
881 alias weapbest "impulse 13"
883 // experimental zoom toggle (can be in wrong state at start of a game, though)
885 alias +zoom "set _togglezoom -; +button4"
886 alias -zoom "set _togglezoom +; -button4"
887 alias togglezoom "${_togglezoom}zoom"
889 alias reload "impulse 20"
896 bind UPARROW +forward
897 bind LEFTARROW +moveleft
899 bind RIGHTARROW +moveright
905 alias weapon_group_1 "impulse 1"
906 alias weapon_group_2 "impulse 2"
907 alias weapon_group_3 "impulse 3"
908 alias weapon_group_4 "impulse 4"
909 alias weapon_group_5 "impulse 5"
910 alias weapon_group_6 "impulse 6"
911 alias weapon_group_7 "impulse 7"
912 alias weapon_group_8 "impulse 8"
913 alias weapon_group_9 "impulse 9"
914 alias weapon_group_0 "impulse 14" // cycles the superweapons
916 bind 0 weapon_group_0
917 bind 1 weapon_group_1
918 bind 2 weapon_group_2
919 bind 3 weapon_group_3
920 bind 4 weapon_group_4
921 bind 5 weapon_group_5
922 bind 6 weapon_group_6
923 bind 7 weapon_group_7
924 bind 8 weapon_group_8
925 bind 9 weapon_group_9
929 bind MOUSE3 togglezoom
932 bind MWHEELUP weapnext
933 bind MWHEELDOWN weapprev
935 bind BACKSPACE dropweapon
938 bind v +button8 // drag object
945 bind ESCAPE togglemenu
949 bind u "+con_chat_maximize"
950 bind m +hud_panel_radar_maximized
953 bind F10 menu_showquitdialog
957 bind ALT +showaccuracy
959 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
967 bind JOY8 "dropweapon"
968 bind JOY9 "menu_showteamselect"
969 bind JOY10 "+show_info"
970 bind JOY11 "+showscores"
971 bind JOY12 "+con_chat_maximize"
977 seta joysidesensitivity "1.0"
978 seta joypitchsensitivity "0.9"
979 seta joyyawsensitivity "-1.8"
981 seta joy_deadzoneforward "0.05"
982 seta joy_deadzonepitch "0.05"
983 seta joy_deadzoneside "0.05"
984 seta joy_deadzoneup "0.05"
985 seta joy_deadzoneyaw "0.05"
986 seta joy_sensitivitypitch "0.9"
987 seta joy_sensitivityyaw "-1.8"
990 bind kp_ins messagemode
991 bind kp_del messagemode2
992 bind kp_end "+userbind 1"
993 bind kp_downarrow "+userbind 2"
994 bind kp_pgdn "+userbind 3"
995 bind kp_leftarrow "+userbind 4"
996 bind kp_5 "+userbind 6"
997 bind kp_rightarrow "+userbind 7"
998 bind kp_home "+userbind 9"
999 bind kp_uparrow "+userbind 10"
1000 bind kp_pgup "+userbind 11"
1001 bind kp_multiply "+userbind 12"
1002 bind kp_slash "+userbind 13"
1003 bind kp_enter "+userbind 16"
1004 bind kp_plus "+userbind 17"
1005 bind kp_minus "+userbind 18"
1010 //used for spectate/observer mode
1013 // NIX (No Items Xonotic) - at each time, everyone uses the same weapon,
1014 // and in regular intervals, this weapon is cycled
1015 set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
1016 set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX"
1017 set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
1018 set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
1021 set sv_logscores_console 0 "print scores to server console"
1022 set sv_logscores_file 0 "print scores to file"
1023 set sv_logscores_filename scores.log "filename"
1024 set sv_logscores_bots 0 "exclude bots by default"
1026 // spam (frag/capture) log
1027 set sv_eventlog 0 "the master switch for efficiency reasons"
1028 set sv_eventlog_console 1
1029 set sv_eventlog_files 0
1030 set sv_eventlog_files_timestamps 1
1031 seta sv_eventlog_files_counter 0
1032 set sv_eventlog_files_nameprefix xonotic
1033 set sv_eventlog_files_namesuffix .log
1035 set nextmap "" "override the maplist when switching to the next map"
1037 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
1038 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
1039 set quit_and_redirect_timer 1.5 "set to number of seconds after quit before performing the connect operation of quit_and_redirect"
1041 // singleplayer campaign
1043 set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink"
1044 seta g_campaign_name "xonoticbeta"
1045 seta g_campaign_skill -1 // -2 easy -1 medium 0 hard
1047 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
1048 alias singleplayer_continue "set scmenu_campaign_goto -1"
1049 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
1051 // Green's fullbright skins, updated by Samual
1052 alias sv_fbskin_unique "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors \"\""
1053 alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51"
1054 alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68"
1055 alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238"
1056 alias sv_fbskin_rainbow "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 95"
1058 alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
1060 seta sv_servermodelsonly 1
1063 cl_curl_maxspeed 500
1065 cl_curl_useragent_append "$g_xonoticversion"
1067 sv_curl_defaulturl "http://www.xonotic.org/contentdownload/getmap.php?file="
1068 set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages"
1072 set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
1074 seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
1075 seta g_maplist_votable_keeptwotime 15
1076 seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
1077 seta g_maplist_votable_suggestions 2
1078 seta g_maplist_votable_suggestions_override_mostrecent 0
1079 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
1080 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
1081 seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
1083 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
1084 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
1085 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
1086 set g_chat_flood_spl_team 1 "team chat: seconds between lines to not count as flooding"
1087 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
1088 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
1089 set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding"
1090 set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once"
1091 set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines"
1092 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
1093 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
1094 set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
1095 set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
1096 set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
1097 set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
1099 set sv_waypointsprite_deployed_lifetime 10
1100 set sv_waypointsprite_deadlifetime 1
1101 set sv_waypointsprite_limitedrange 5120
1103 seta g_waypointsprite_uppercase 1
1104 set g_waypointsprite_normdistance 512
1105 set g_waypointsprite_minscale 0.5
1106 set g_waypointsprite_minalpha 0.4
1107 set g_waypointsprite_distancealphaexponent 2
1108 set g_waypointsprite_timealphaexponent 1
1109 set g_waypointsprite_stuffbinds 0
1110 seta g_waypointsprite_scale 1
1111 seta g_waypointsprite_fontsize 12
1112 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
1113 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
1114 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
1115 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
1116 seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen"
1117 seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen"
1118 seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen"
1119 seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen"
1120 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
1121 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
1122 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
1123 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
1124 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
1125 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
1126 set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test."
1127 alias "g_waypointsprite_personal" "impulse 30"
1128 alias "g_waypointsprite_personal_p" "impulse 31"
1129 alias "g_waypointsprite_personal_d" "impulse 32"
1130 alias "g_waypointsprite_team_helpme" "impulse 33"
1131 alias "g_waypointsprite_team_here" "impulse 34"
1132 alias "g_waypointsprite_team_here_p" "impulse 35"
1133 alias "g_waypointsprite_team_here_d" "impulse 36"
1134 alias "g_waypointsprite_team_danger" "impulse 37"
1135 alias "g_waypointsprite_team_danger_p" "impulse 38"
1136 alias "g_waypointsprite_team_danger_d" "impulse 39"
1137 alias "g_waypointsprite_clear_personal" "impulse 47"
1138 alias "g_waypointsprite_clear" "impulse 48"
1139 alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints"
1141 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
1143 seta g_waypointsprites_turrets 1 "disable turret waypoints"
1144 seta g_waypointsprites_turrets_maxdist 4000 "max distace for turret sprites"
1147 set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score"
1148 set g_balance_keyhunt_delay_return 60
1149 set g_balance_keyhunt_delay_round 5
1150 set g_balance_keyhunt_delay_tracking 10
1151 set g_balance_keyhunt_delay_fadeout 2
1152 set g_balance_keyhunt_delay_collect 1.5
1153 set g_balance_keyhunt_maxdist 150
1154 set g_balance_keyhunt_score_collect 3
1155 set g_balance_keyhunt_score_carrierfrag 2
1156 set g_balance_keyhunt_score_capture 100
1157 set g_balance_keyhunt_score_push 60
1158 set g_balance_keyhunt_score_destroyed 50
1159 set g_balance_keyhunt_score_destroyed_ownfactor 1
1160 set g_balance_keyhunt_dropvelocity 300
1161 set g_balance_keyhunt_throwvelocity 400
1162 set g_balance_keyhunt_protecttime 0.8
1163 set g_balance_keyhunt_damageforcescale 1
1164 seta g_keyhunt_teams_override 0
1165 set g_keyhunt_teams 0
1168 set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details"
1169 set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)"
1170 set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball"
1171 set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score"
1172 set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points"
1173 set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
1174 set g_keepaway_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)"
1175 set g_keepaway_ballcarrier_damage 1 "damage multiplier while holding the ball"
1176 set g_keepaway_ballcarrier_force 1 "force multiplier while holding the ball"
1177 set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball"
1178 set g_keepaway_ballcarrier_selfforce 1 "self force multiplier while holding the ball"
1179 set g_keepaway_noncarrier_warn 1 "warn players when they kill without holding the ball"
1180 set g_keepaway_noncarrier_damage 1 "damage done to other players if both you and they don't have the ball"
1181 set g_keepaway_noncarrier_force 1 "force done to other players if both you and they don't have the ball"
1182 set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball"
1183 set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball"
1184 set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
1185 set g_keepawayball_trail_color 254 "particle trail color from player/ball"
1186 set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc"
1187 set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns"
1188 seta g_keepaway_teams_override 0
1189 set g_keepaway_teams 0
1191 // so it can be stuffcmd-ed still
1192 set cl_gravity 800 "but ignored anyway"
1194 set g_ban_default_bantime 5400 "90 minutes"
1195 set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)"
1196 set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
1197 set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)"
1199 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
1201 // usercommands. These can be edited and bound by the menu.
1202 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
1203 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
1204 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
1205 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
1206 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
1207 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
1208 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
1209 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
1210 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
1211 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
1212 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
1213 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
1214 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
1215 seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
1216 // TODO change this to "use" once we can
1217 seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
1218 seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
1219 seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
1220 seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
1221 seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
1222 seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
1223 seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
1224 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
1225 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
1226 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
1227 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
1228 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
1229 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
1230 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
1231 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
1232 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
1233 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
1234 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
1235 alias _userbind_call "${$1}"
1236 alias +userbind "_userbind_call userbind${1}_press"
1237 alias -userbind "_userbind_call userbind${1}_release"
1239 // we must change its default from 1.0 to 1 to be consistent with menuqc
1242 seta menu_skin "luminos"
1244 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
1245 seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item"
1246 set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
1247 set menu_showboxes 0 "show item bounding boxes (debug)"
1249 r_textbrightness 0.2
1252 r_font_postprocess_blur 1
1253 r_font_postprocess_outline 1
1255 // good settings for these fonts
1263 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
1266 seta scoreboard_columns default
1267 seta scoreboard_border_thickness 1 "scoreboard border thickness"
1268 seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
1269 seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
1270 seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
1271 seta scoreboard_color_bg_r 0 "red color component of the scoreboard background"
1272 seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background"
1273 seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background"
1274 seta scoreboard_color_bg_team 0.5 "team color multiplier of the scoreboard background"
1275 seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
1276 seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
1277 seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
1278 seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
1279 seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
1280 seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
1281 seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
1282 seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
1283 seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
1284 seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge"
1285 seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge"
1286 seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen"
1287 seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
1289 seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
1290 seta accuracy_color0 "1 0 0"
1291 seta accuracy_color1 "1 1 0"
1292 seta accuracy_color2 "0 1 0"
1294 // for menu server list (eventually make them have engine support?)
1295 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
1296 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
1297 seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now".
1299 // for menu weapon arena
1300 set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena"
1302 seta menu_maxplayers 16 "maxplayers value when the menu starts a game"
1304 // useful vote aliases
1305 set timelimit_increment 5
1306 set timelimit_decrement 5
1308 set timelimit_max 60
1310 // useful keybind to maximize the chat area temporarily
1311 // HUD code takes care of many of these now...
1312 //set _backup_con_chatvars_set 0
1313 //alias _restore_con_chatvars_0 ""
1314 //alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1315 //alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1316 //alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1317 //alias _backup_con_chatvars_1 ""
1318 //alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1319 //alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1320 //alias -con_chat_maximize "_restore_con_chatvars"
1322 set _con_chat_maximized 0
1323 set _backup_con_chatvars_set 0
1324 alias _restore_con_chatvars_0 ""
1325 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1326 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1327 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1328 alias _backup_con_chatvars_1 ""
1329 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1330 alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1331 alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars"
1334 set con_completion_playdemo *.dem
1335 set con_completion_timedemo *.dem
1336 set con_completion_ply *.dem
1337 set con_completion_tdem *.dem
1338 set con_completion_exec *.cfg
1339 set con_completion_chmap map
1340 set con_completion_gotomap map
1341 set con_completion_vmap map
1342 set con_completion_vnextmap map
1343 set con_completion_vdomap map
1344 set con_completion_playermodel models/player/*.iqm
1346 // these non-saved engine cvars shall be saved
1347 seta cl_port $cl_port
1348 seta r_showsurfaces $r_showsurfaces
1349 seta r_ambient $r_ambient
1351 seta gl_finish $gl_finish
1352 seta v_kicktime $v_kicktime
1353 seta r_subdivisions_tolerance $r_subdivisions_tolerance
1354 seta vid_gl20 $vid_gl20
1355 seta vid_gl13 $vid_gl13
1356 seta r_drawviewmodel $r_drawviewmodel
1357 seta v_idlescale $v_idlescale
1358 seta net_slist_queriespersecond $net_slist_queriespersecond
1361 //sys_ticrate 0.0166667
1362 sys_ticrate 0.0333333
1363 cl_netfps 60 // should match or be a multiple
1364 sv_gameplayfix_delayprojectiles 0
1365 sv_gameplayfix_q2airaccelerate 1
1366 sv_gameplayfix_stepmultipletimes 1
1368 // delay for "kill" to prevent abuse
1369 set g_balance_kill_delay 2
1370 set g_balance_kill_antispam 5
1372 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1373 sv_gameplayfix_droptofloorstartsolid 0
1375 seta gl_texturecompression 0
1376 gl_texturecompression_color 1
1377 gl_texturecompression_gloss 1
1378 gl_texturecompression_glow 1
1379 gl_texturecompression_lightcubemaps 1
1380 gl_texturecompression_q3bsplightmaps 0
1381 gl_texturecompression_sky 1
1383 seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu"
1384 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
1385 set menu_use_default_hostname 1
1386 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1388 set sv_foginterval 1 "force enable fog in regular intervals"
1390 // Audio track names (for old-style "cd loop NUMBER" usage)
1391 set _cdtrack_first "1"
1392 alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
1393 alias _cdtrack_1 "g_cdtracks_remaplist \"$1\"; set _cdtrack_first 0"
1394 alias _cdtrack "_cdtrack_$_cdtrack_first $2"
1395 set g_cdtracks_remaplist ""
1397 unset _cdtrack_first
1402 cd remap $g_cdtracks_remaplist
1403 set sv_intermission_cdtrack ""
1405 set g_cdtracks_dontusebydefault "rising-of-the-phoenix"
1406 set menu_cdtrack "rising-of-the-phoenix"
1408 // maxidle (in seconds): kick players idle for more than that amount of time
1410 // when sv_maxidle is not 0, assume spectators are idle too
1411 set sv_maxidle_spectatorsareidle 0
1413 // CTF capture limit placeholder cvar
1416 // these entities are not referenced by anything directly, they just represent
1417 // teams and are found by find() when needed
1418 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1419 prvm_backtraceforwarnings 1
1421 sv_allowdownloads_inarchive 1 // for csprogs.dat
1422 sv_allowdownloads 0 // download protocol is evil
1424 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1426 seta cl_weaponpriority "minstanex nex fireball grenadelauncher uzi hagar rifle electro rocketlauncher crylink minelayer shotgun hlac tuba laser porto seeker hook" "weapon priority list"
1427 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
1428 seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
1429 seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
1430 seta cl_weaponpriority2 "minstanex nex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
1431 seta cl_weaponpriority3 "minstanex nex rifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
1432 seta cl_weaponpriority4 "grenadelauncher minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
1433 seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
1434 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
1435 seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
1436 seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
1437 seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
1438 seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
1440 set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
1441 set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
1443 alias _gl_flashblend_update_00 "gl_flashblend 1"
1444 alias _gl_flashblend_update_10 "gl_flashblend 0"
1445 alias _gl_flashblend_update_01 "gl_flashblend 0"
1446 alias _gl_flashblend_update_11 "gl_flashblend 0"
1447 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1449 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1451 set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice."
1453 seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice."
1455 seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway."
1457 // must be at the bottom of this file:
1458 // alias for switching the teamselect menu
1459 bind f5 menu_showteamselect
1462 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1463 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1464 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1465 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1466 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1467 set g_bugrigs_air_steering 1 "NFS bug emulation"
1468 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1469 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1470 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1471 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1472 set g_bugrigs_accel 800 "acceleration"
1473 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1474 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1475 set g_bugrigs_steer 1 "steering amount"
1477 set g_touchexplode 0
1478 set g_touchexplode_radius 50
1479 set g_touchexplode_damage 10
1480 set g_touchexplode_edgedamage 0
1481 set g_touchexplode_force 150
1483 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1484 set g_ban_sync_interval 5 "sync every 5 minutes"
1485 set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers (do not include your own server there, or unbanning may fail)"
1486 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1487 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1489 set g_showweaponspawns 1 "display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
1491 // ballistics use physical units, but qu based
1492 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1493 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1494 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1496 set g_ballistics_materialconstant 1414213562
1497 set g_ballistics_mindistance 16
1498 set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls
1499 set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls
1500 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
1501 // parameter: bullet constant: mass / area in g/qu^2
1502 // = mass / (pi/4 * caliber^2)
1503 // with caliber in inches, mass in grams:
1504 // = 1.273239544735163 * mass / caliber^2
1505 // with caliber in inches, mass in grains:
1506 // = 0.082633246453312 * mass / caliber^2
1508 // bullet max travel distance inside solid:
1509 // 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant
1511 // some bullet constants:
1512 // http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml
1513 // second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813
1514 // third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592
1515 // fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399
1516 // http://en.wikipedia.org/wiki/.50_BMG
1517 // caliber .5, 360 grains, bullet constant 118.9918748927693
1519 // caliber .3, 62 grains, bullet constant 56.92512533450383
1520 // .3 winchester magnum:
1521 // caliber .3, 150 grains, bullet constant 137.7220774221867
1523 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1525 sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags"
1526 set g_full_getstatus_responses 0 "this currently breaks qstat"
1529 set camera_enable 0 "Enables the camera for demo playback"
1530 set camera_free 0 "Free camera instead of chasing the player"
1531 set camera_reset 0 "Resets the camera position and switch to chase mode"
1532 set camera_speed_roll 0.9 "Camera rotation speed"
1533 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1534 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1535 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
1536 set camera_mouse_threshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1537 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1538 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
1539 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
1540 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
1542 // "Gentle mode": show no blood
1543 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1544 seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages"
1545 seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
1546 seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
1547 seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead"
1549 set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
1551 set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
1552 set g_bastet 0 "don't try"
1553 set g_loituma 0 "no, really"
1555 set _urllib_nextslot 0 "temp variable"
1556 set cl_warpzone_usetrace 1 "do not touch"
1558 set cl_effects_lightningarc_simple 0
1559 set cl_effects_lightningarc_segmentlength 64
1560 set cl_effects_lightningarc_drift_start 0.45
1561 set cl_effects_lightningarc_drift_end 0.1
1562 set cl_effects_lightningarc_branchfactor_start 0.25
1563 set cl_effects_lightningarc_branchfactor_add 0.1
1565 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
1566 seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
1568 set menu_updatecheck 1 "check for updates"
1569 set menu_updatecheck_getpacks 1 "get update packs from update server"
1571 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
1572 set bot_sound_monopoly 0 "when enabled, only bots can make any noise"
1574 set cl_loddistance1 1024
1575 set cl_loddistance2 3072
1576 seta cl_playerdetailreduction 1 "the higher, the less detailed player models are displayed (LOD)"
1577 seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)"
1579 set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"
1582 alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2"
1583 alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}"
1584 alias cl_hook_gamestart_all
1585 alias cl_hook_gamestart_nop //is only called when CSQC unloads before knowing the gametype, very unlikely
1586 alias cl_hook_gamestart_dm
1587 alias cl_hook_gamestart_tdm
1588 alias cl_hook_gamestart_dom
1589 alias cl_hook_gamestart_ctf
1590 alias cl_hook_gamestart_rune
1591 alias cl_hook_gamestart_lms
1592 alias cl_hook_gamestart_arena
1593 alias cl_hook_gamestart_ca
1594 alias cl_hook_gamestart_kh
1595 alias cl_hook_gamestart_ons
1596 alias cl_hook_gamestart_as
1597 alias cl_hook_gamestart_rc
1598 alias cl_hook_gamestart_nb
1599 alias cl_hook_gamestart_cts
1600 alias cl_hook_gamestart_ka
1601 alias cl_hook_gamestart_ft
1602 alias cl_hook_gameend
1603 alias cl_hook_activeweapon
1605 alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2"
1606 alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}"
1607 alias sv_hook_gamestart_all
1608 alias sv_hook_gamestart_dm
1609 alias sv_hook_gamestart_tdm
1610 alias sv_hook_gamestart_dom
1611 alias sv_hook_gamestart_ctf
1612 alias sv_hook_gamestart_rune
1613 alias sv_hook_gamestart_lms
1614 alias sv_hook_gamestart_arena
1615 alias sv_hook_gamestart_ca
1616 alias sv_hook_gamestart_kh
1617 alias sv_hook_gamestart_ons
1618 alias sv_hook_gamestart_as
1619 alias sv_hook_gamestart_rc
1620 alias sv_hook_gamestart_nb
1621 alias sv_hook_gamestart_cts
1622 alias sv_hook_gamestart_ka
1623 alias sv_hook_gamestart_ft
1624 alias sv_hook_gamerestart
1625 alias sv_hook_gameend
1627 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
1628 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
1629 seta cl_vehicle_spiderbot_cross_alpha 0.6
1630 seta cl_vehicle_spiderbot_cross_size 1
1632 //cl_gunalign calculator
1633 seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
1634 alias _gunalign_01 "cl_gunalign 1"
1635 alias _gunalign_02 "cl_gunalign 2"
1636 alias _gunalign_03 "cl_gunalign 3"
1637 alias _gunalign_04 "cl_gunalign 4"
1638 alias _gunalign_11 "cl_gunalign 2"
1639 alias _gunalign_12 "cl_gunalign 1"
1640 alias _gunalign_13 "cl_gunalign 4"
1641 alias _gunalign_14 "cl_gunalign 3"
1642 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
1644 set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
1645 set _menu_initialized 0 "is 0 on first menu loading, 1 later"
1647 set g_triggerimpulse_accel_power 1 "trigger_impulse accelerator power (applied BEFORE the multiplier)"
1648 set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)"
1649 set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier"
1650 set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
1651 set the_goggles "they do nothing" "but the googles, they do"
1653 set sv_weaponstats_file "" "when set to a file name, per-weapon stats get written to that file"
1655 seta cl_noantilag 0 "turn this on if you believe antilag is bad"
1657 set sv_pitch_min -35 "minimum aiming angle for shooting direction display of the gun"
1658 set sv_pitch_max 35 "maximum aiming angle for shooting direction display of the gun"
1659 set sv_pitch_fixyaw 0 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0"
1661 set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match"
1663 set g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them"
1665 // weapon accuracy stats
1666 set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share"
1667 set sv_accuracy_data_send 1 "1 send weapon accuracy data statistics and improved score info to all the clients at the end of the match, depends on cl_accuracy_data_receive, 0 send the current 'player has won' to all the clients"
1668 set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
1669 set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
1671 set developer_fteqccbugs 0 "check fteqcc bugs on startup"
1672 set _allow_unacceptable_compiler_bugs 0 "don't bail out if certain bugs are detected (HANDLE WITH CARE)"
1673 set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
1674 set loddebug 0 "force this LOD level"
1675 set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation"
1676 set g_mutatormsg "" "mutator message"
1677 set speedmeter 0 "print landing speeds"
1678 set developer_shtest 0 "experimental speedhack detection"
1679 set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
1680 set g_debug_bot_commands 0 "print scripted bot commands before executing"
1681 set g_debug_defaultsounds 0 "always use default sounds"
1682 set sv_use_csqc_players 1 "set to 0 to disable CSQC players for better Xonotic 0.5 compat"
1683 set cl_precacheplayermodels 0 "TODO please check if this needs to be 1 or if precaching a model the server already requested is fast enough to do it at runtime"
1684 seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_use_csqc_players 1 and sv_defaultcharacter 0)"
1685 seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_use_csqc_players 1 and sv_defaultcharacter 0, and is ignored in teamplay)"
1686 seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)"
1687 seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)"
1688 seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (requires server to have sv_use_csqc_players 1, and is ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"
1689 seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag (requires server to have sv_use_csqc_players 1)"
1691 // debug cvars for keyhunt attaching
1695 // campaign internal, set when loading a campaign map1G
1696 set _campaign_index ""
1697 set _campaign_name ""
1698 set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad."
1701 set _independent_players 0 "DO NOT TOUCH"
1702 set _notarget 0 "NO, REALLY, DON'T"
1704 // define some engine cvars that we need even on dedicated server
1707 // we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work
1708 collision_endposnudge 1
1711 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
1712 set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
1714 // otherwise, antilag breaks
1715 sv_gameplayfix_consistentplayerprethink 1
1717 // support Q1BSP maps
1718 mod_q1bsp_polygoncollisions 1
1721 mod_obj_orientation 0
1723 // improve some minor details
1724 sv_gameplayfix_gravityunaffectedbyticrate 1
1725 sv_gameplayfix_nogravityonground 1
1727 // autodemo deleting
1728 seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"
1731 set cl_lockview 0 "when 1, the camera does not move any more"
1733 // we now use mastervolume
1736 // sucks less than the old one
1737 cl_decals_newsystem 1
1739 // NOTE: this only replaces weapons on the map
1740 // use g_start_weapon_* to also replace the on-startup weapons!
1741 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
1742 // set the cvars to "0" to totally disable a weapon
1743 set g_weaponreplace_laser ""
1744 set g_weaponreplace_shotgun ""
1745 set g_weaponreplace_uzi ""
1746 set g_weaponreplace_minelayer ""
1747 set g_weaponreplace_grenadelauncher ""
1748 set g_weaponreplace_electro ""
1749 set g_weaponreplace_crylink ""
1750 set g_weaponreplace_nex ""
1751 set g_weaponreplace_hagar ""
1752 set g_weaponreplace_rocketlauncher ""
1753 set g_weaponreplace_porto ""
1754 set g_weaponreplace_minstanex ""
1755 set g_weaponreplace_hook ""
1756 set g_weaponreplace_hlac ""
1757 set g_weaponreplace_rifle ""
1758 set g_weaponreplace_tuba ""
1759 set g_weaponreplace_fireball ""
1760 set g_weaponreplace_seeker ""
1761 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)"
1763 set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
1765 set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)"
1768 scr_conalpha2factor 0.3
1769 scr_conalpha3factor 1
1770 scr_conalphafactor 0.8
1771 scr_conbrightness 0.35
1772 scr_conforcewhiledisconnected 1
1773 scr_conscroll2_x 0.11
1774 scr_conscroll2_y 0.2
1777 scr_conscroll_x -0.1
1778 scr_conscroll_y -0.3
1780 scr_conforcewhiledisconnected 0
1781 scr_infobar_height 12
1783 // DP cannot properly detect this, so rather turn off the detection
1784 r_texture_dds_load_alphamode 2
1785 r_texture_dds_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it
1786 r_texture_dds_load_logfailure 0 // this engine feature SUCKS
1787 set vid_netwmfullscreen 0 // doesn't support non-native res
1789 // particles optimization
1790 r_drawparticles_nearclip_min 8
1791 r_drawparticles_nearclip_max 16
1793 // sv_cullentities_trace is 1, so the client doesn't have to
1794 sv_cullentities_trace 1
1795 r_cullentities_trace 0
1797 // less "lagging" of other players, but also less PL tolerant... let's try this
1798 sv_clmovement_inputtimeout 0.07 // more than 2, less than 3 server frames
1800 // exact gloss looks better, e.g. on g-23
1801 r_shadow_glossexact 1
1802 r_shadow_glossintensity 1
1804 // use fake light if map has no lightmaps
1807 // strength sound settings
1808 set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds"
1809 set sv_strengthsound_antispam_refire_threshold 0.04 "apply minimum distance only if refire of the gun is smaller than this"
1811 // equalize looks better than fullbright
1812 r_equalize_entities_fullbright 1
1817 // safe font defaults
1819 r_font_disable_freetype 0
1820 r_font_size_snapping 4
1822 // database management
1823 set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to read/parse)"
1824 set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)"
1827 seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
1828 seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)"
1829 // FIXME set to -1 before release, once we have a dialog for this!
1831 // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
1832 r_polygonoffset_submodel_offset 0
1833 r_polygonoffset_submodel_factor 0
1834 // decals: need a higher polygonoffset than default to not compete with _decal surfaces too much
1835 r_polygonoffset_decals_offset -28
1836 r_polygonoffset_decals_factor 0
1837 // this is mainly for _decal entities (their shaders should use "polygonoffset" shader parameter) - this is "good enough" as it seems, but smaller than the decals one so these don't zfight decals
1838 mod_q3shader_default_polygonoffset -14
1839 mod_q3shader_default_polygonfactor 0
1842 set sv_allow_fullbright 0 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay"
1844 // auto-teams (team selection by player ID)
1845 // any player not listed is forced to spectate
1846 set g_forced_team_red "" "list of player IDs for red team"
1847 set g_forced_team_blue "" "list of player IDs for blue team"
1848 set g_forced_team_yellow "" "list of player IDs for yellow team"
1849 set g_forced_team_pink "" "list of player IDs for pink team"
1850 set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)"
1852 // nice alias to set up a match
1853 // example: g_forced_team_matchsetup stormkeep "mzDo0nO2y3XpFPNbQAyeUucyaejZ9xpiXLYMGU2x3qM=" "BRLOGENSHFEGLE/+Mq3x2UGMYLXipx9ZjeaycuUeyAQ="
1854 // will set up a match on stormkeep where mzDo0nO2y3XpFPNbQAyeUucyaejZ9xpiXLYMGU2x3qM= and BRLOGENSHFEGLE/+Mq3x2UGMYLXipx9ZjeaycuUeyAQ= play against each other
1855 alias g_forced_team_matchsetup "map $1; settemp g_forced_team_red \"$2\"; settemp g_forced_team_blue \"$3\"; settemp g_forced_team_yellow \"$4\"; settemp g_forced_team_pink \"$5\"; settemp g_forced_team_otherwise spectate"
1857 // random charge stuff :P
1858 set g_weapon_charge_colormod_hdrmultiplier 4 "how much to multiply the colors by in the colormod vector"
1859 set g_weapon_charge_colormod_red_half 0
1860 set g_weapon_charge_colormod_green_half 0.5
1861 set g_weapon_charge_colormod_blue_half 1
1862 set g_weapon_charge_colormod_red_full 1
1863 set g_weapon_charge_colormod_green_full -0.5
1864 set g_weapon_charge_colormod_blue_full -1
1866 // player statistics server URI
1867 set g_playerstats_uri ""
1868 set g_playerstats_debug 0 "when 1, player stats are dumped to the console too"
1871 set g_max_info_autoscreenshot 3 "how many info_autoscreenshot entities are allowed"
1873 // mod names for server browser
1874 // note: the lowest of these that mismatches default is used
1875 set g_mod_physics "" "Current physics config name"
1876 set g_mod_balance "" "Current balance config name"
1877 set g_mod_config "" "Current config mod name"
1882 // create this cvar in case the engine did not
1883 set snd_soundradius 1200
1885 set snd_maxchannelvolume 0
1886 set snd_streaming_length 2
1887 seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation"
1888 alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default
1889 alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2
1890 alias snd_attenuation_method_2 "set menu_snd_attenuation_method 2; set snd_soundradius 1200; set snd_attenuation_exponent 0; set snd_attenuation_decibel 10" // warning: plays sounds within up to 6000qu
1891 snd_attenuation_method_1
1893 // declare the channels we use
1894 seta snd_channel8volume 1 "QuakeC controlled background music volume"
1895 seta snd_channel9volume 1 "QuakeC controlled ambient sound volume"
1897 // sound randomization
1898 snd_identicalsoundrandomization_time -0.1
1899 snd_identicalsoundrandomization_tics 1
1902 scr_loadingscreen_background 0
1903 scr_loadingscreen_barcolor "0 0.5 1"
1904 scr_loadingscreen_barheight 12
1905 scr_loadingscreen_count 14
1906 scr_loadingscreen_firstforstartup 1
1907 scr_loadingscreen_scale 999
1908 scr_loadingscreen_scale_base 1
1909 scr_loadingscreen_scale_limit 2
1911 // other config files
1912 exec balanceXonotic.cfg
1913 exec ctfscoring-ai.cfg
1914 exec effects-normal.cfg
1920 // load console command aliases and settings
1923 // hud cvar descriptions and common settings
1924 exec _hud_common.cfg
1925 exec _hud_descriptions.cfg
1926 // exec the default skin config
1927 // please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
1928 exec hud_luminos.cfg
1931 // ... and now that everything is configured/aliased, we can do some things:
1933 // Change g_start_delay based upon if the server is local or not.
1934 if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1935 if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1937 // enable menu syncing
1938 alias menu_sync "menu_cmd sync"
1940 set sv_join_notices ""
1941 set sv_join_notices_time 15
1943 set cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
1944 set cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
1945 set sv_simple_items 1 "allow or forbid client use of simple items"
1946 set cl_simple_items 0 "enable simple items (if server allows)"
1947 set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)"
1948 set cl_staywep_color "2 0.5 0.5" "Color of picked up weapons when g_wepon_stay > 0"
1949 set cl_staywep_alpha 0.75 "Alpha of picked up weapons when g_wepon_stay > 0"