1 // Xonotic version (formatted for machines)
2 // used to determine if a client version is compatible
3 // this doesn't have to be bumped with every release
4 // bump when clients become incompatible or any other perfectly good reason
5 // (e.g. game data incompatibility, engine version incompatibility, etc
6 // note: this automatically filters the server browser, clients of the new
7 // version won't see old servers, and clients of the old version won't see new
10 // e.g. Xonotic 1.5.1 RC1 will be 15101
11 set g_xonoticversion git "Xonotic version (formatted for humans)"
13 gameversion 700 // 0.7.0
14 gameversion_min 0 // git builds see all versions
15 gameversion_max 65535 // git builds see all versions
17 // compatibility guideline:
18 // version a.b.c = a0b0c
19 // gameversion_min = a0(b-1)00 // show servers of the previous "line"
20 // gameversion_max = a0(b+1)99 // show servers of the next "line"
21 // so, for a given gameversion, _min and _max calculate as follows:
22 // gameversion_min = (gameversion / 100) * 100 - 100
23 // gameversion_max = (gameversion / 100) * 100 + 199
25 // changes a cvar and reports it to the server (for the menu to notify the
26 // server about changes)
27 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
29 seta cl_firststart "" "how many times the client has been run"
30 seta cl_startcount 0 "how many times the client has been run"
32 seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
37 alias use "impulse 21"
39 // for backwards compatibility
40 // TODO Remove after 0.8 release!
41 cl_particles_forcetraileffects 1
43 alias dropweapon "impulse 17"
44 alias +show_info +button7
45 alias -show_info -button7
49 // merge lightmaps up to 2048x2048 textures
50 mod_q3bsp_lightmapmergepower 4
53 _cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set
55 _cl_playermodel models/player/erebus.iqm
58 seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown"
59 seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (breaks image proportions)"
60 seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
61 seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
63 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
64 seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)"
65 seta cl_velocityzoom_speed 1000 "target speed for fov factoring"
66 seta cl_velocityzoom_time 0.2 "time value for averaging speed values"
67 seta cl_spawnzoom 1 "zoom effect immediately when a player spawns"
68 seta cl_spawnzoom_speed 1 "speed at which zooming occurs while spawning"
69 seta cl_spawnzoom_factor 2 "factor of zoom while spawning"
70 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
71 seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom"
72 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
74 seta cl_unpress_zoom_on_spawn 1 "automatically unpress zoom when you spawn"
75 seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and don't allow zoom again while dead)"
76 seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon"
77 seta cl_unpress_attack_on_weapon_switch 1 "automatically unpress fire and fire1 attack buttons when you switch a weapon"
79 seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns"
80 seta cl_spawn_event_sound 1 "sound effect whenever a player spawns"
81 //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
82 seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files
90 // fullscreen 1024x768x32bit
96 vid_resizable 0 // cannot be turned on before it is sure it cannot cause a r_restart
97 vid_desktopfullscreen 1
99 set _menu_prvm_language ""
100 set _menu_vid_width "$vid_width"
101 set _menu_vid_height "$vid_height"
102 set _menu_vid_pixelheight "$vid_pixelheight"
103 set _menu_vid_desktopfullscreen "$vid_desktopfullscreen"
104 seta menu_vid_scale 0
105 seta menu_vid_allowdualscreenresolution 0
106 // 2D resolution 800x600
109 // menu_conwidth, menu_conheight are set inside quake.rc
110 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
112 // we want to use sRGB for our maps!
113 exec sRGB-disable.cfg
115 r_hdr_glowintensity 1
116 // #define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f))
117 set rpn_sRGB_to_linear "dup 0.055 add 1.055 div 2.4 pow exch 12.92 div dup 0.0031308 gt when"
118 // #define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f)
119 set rpn_linear_to_sRGB "dup 1.0 2.4 div pow 1.055 mul 0.055 sub exch 12.92 mul dup 0.04045 ge when"
121 // -nosRGB to -sRGB sky shader conversion:
123 // q3map_sunExt 1 0.6875 0.375 340 25 47 0 16
126 // q3map_skylight 110 3
129 // With that, do (the last parameter is the ratio of skylight you assume hits
130 // the surfaces, about 0.25 for inner surfaces near sky, about 1.00 on
132 // ]skybox_nosRGB_to_sRGB 340 47 110 0.25
133 // rpn: still on stack: new_sunlight:
134 // rpn: still on stack: 380.464142
135 // rpn: still on stack: new_skylight:
136 // rpn: still on stack: 9.32523632
138 // The equivalent -sRGB shader then will have:
140 // q3map_sunExt 1 0.6875 0.375 380.464142 25 47 0 16
141 // q3map_skylight 9.32523632 3
142 alias skybox_nosRGB_to_sRGB "rpn $3 402.123 $4 div div $rpn_sRGB_to_linear 402.123 $4 div mul /new_skylight: $3 402.123 $4 div div $1 256 div $2 0.017453 mul sin mul add $rpn_sRGB_to_linear $3 402.123 $4 div div $rpn_sRGB_to_linear sub 256 mul $2 0.017453 mul sin div /new_sunlight:"
144 set cl_orthoview 0 "enable top-down view of the map- meant to be used for radar map images (note: orthoview sets cvars temporarily, requires restart to return them to normal)"
145 set cl_orthoview_nofog 1 "disable fog while in orthoview-- note, should not be enabled on ALL maps, i.e. oilrig works fine with this disabled"
147 // these settings determine how much the view is affected by movement/damage
148 cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
149 cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
150 cl_bobcycle 0.5 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
151 cl_bob 0 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
152 cl_bob2cycle 1 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6
153 cl_bob2 0 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01
154 cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"
155 cl_bobfallcycle 3 "speed of the bobfall swing"
156 cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"
157 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
158 cl_bobmodel_side 0.2 // amount the gun sways to the sides
159 cl_bobmodel_speed 5 // rate at which the gun sways
160 cl_bobmodel_up 0.1 // amount the gun sways up and down
161 cl_leanmodel 1 // enables weapon leaning effect when looking around
162 cl_leanmodel_side_speed 0.7 "gun leaning sideways speed"
163 cl_leanmodel_side_limit 35 "gun leaning sideways limit"
164 cl_leanmodel_side_highpass1 30 "gun leaning sideways pre-highpass in 1/s"
165 cl_leanmodel_side_highpass 3 "gun leaning sideways highpass in 1/s"
166 cl_leanmodel_side_lowpass 20 "gun leaning sideways lowpass in 1/s"
167 cl_leanmodel_up_speed 0.65 "gun leaning upward speed"
168 cl_leanmodel_up_limit 50 "gun leaning upward limit"
169 cl_leanmodel_up_highpass1 5 "gun leaning upward pre-highpass in 1/s"
170 cl_leanmodel_up_highpass 15 "gun leaning upward highpass in 1/s"
171 cl_leanmodel_up_lowpass 20 "gun leaning upward lowpass in 1/s"
172 cl_followmodel 1 // enables weapon pushing / pulling effect when walking
173 cl_followmodel_side_speed 0.25 "gun following sideways speed"
174 cl_followmodel_side_limit 6 "gun following sideways limit"
175 cl_followmodel_side_highpass1 30 "gun following sideways pre-highpass in 1/s"
176 cl_followmodel_side_highpass 5 "gun following sideways highpass in 1/s"
177 cl_followmodel_side_lowpass 10 "gun following sideways lowpass in 1/s"
178 cl_followmodel_up_speed 0.5 "gun following upward speed"
179 cl_followmodel_up_limit 5 "gun following upward limit"
180 cl_followmodel_up_highpass1 60 "gun following upward pre-highpass in 1/s"
181 cl_followmodel_up_highpass 2 "gun following upward highpass in 1/s"
182 cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s"
184 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
185 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
186 gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
187 r_motionblur 0 // motion blur value, default is 0
188 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
192 r_bloom_colorexponent 1
194 r_bloom_colorsubtract 0.125
195 r_bloom_resolution 320
196 r_bloom_scenebrightness 0.85
198 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
199 // This can have three possible settings:
201 // ":n" use DISPLAY=:n, create it if needed
202 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
204 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
207 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
208 seta sv_taunt 1 "allow taunts on the server"
209 seta sv_autotaunt 1 "allow autotaunts on the server"
210 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
211 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard"
214 hostname "Xonotic $g_xonoticversion Server"
215 set sv_mapchange_delay 5
216 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)"
218 // restart server if all players hit "ready"-button
219 set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'"
220 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
221 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
223 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage"
224 set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
225 seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound"
226 seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound"
227 seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off"
229 seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"
230 seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode"
231 seta cl_eventchase_distance 140 "final camera distance"
232 seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"
233 seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox"
234 seta cl_eventchase_mins "-12 -12 -8" "min size of eventchase camera bbox"
235 seta cl_eventchase_viewoffset "0 0 20" "viewoffset of eventchase camera"
237 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
238 set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
240 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
241 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
244 set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
245 set g_warmup_limit 0 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
246 set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
247 set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons"
248 set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end"
250 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
251 set sv_vote_nospectators 0 "Only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)."
253 alias g_tourney "g_tourney_$1"
254 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
255 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
257 set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
258 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
259 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
260 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
261 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
263 set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
264 seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
266 set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting"
267 set g_telefrags_teamplay 1 "never telefrag team mates"
268 set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
269 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
271 seta cl_damageeffect 1 "enable weapon damage effects. 1 enables the feature on skeletal models, 2 on any model"
272 seta cl_damageeffect_ticrate 0.1 "particle spawn rate"
273 seta cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)"
274 seta cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present"
275 seta cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, based on damage amount"
276 seta cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have"
277 seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have"
279 set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"
280 set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"
281 set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
282 set cl_deathglow 0.8 "number of seconds during which dead bodies glow out"
284 set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed"
286 // fragmessage: This allows extra information to be displayed with the frag centerprints.
287 set sv_fraginfo 1 "Enable extra frag message information, 0 = Never display, 1 = Display only in warmup mode; 2 = Always display"
288 set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display, 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
289 set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display, 1 = Only when the player has handicap on, 2 = Always display (Displays Off if disabled)"
290 set sv_fraginfo_stats 1 "Enable statistics (health/armor) display information, 0 = Never display, 1 = Always display (Only available for the person who was killed)"
292 // use default physics
293 set sv_friction_on_land 0
295 set sv_player_viewoffset "0 0 35" "view offset of the player model"
296 set sv_player_mins "-16 -16 -24" "playermodel mins"
297 set sv_player_maxs "16 16 45" "playermodel maxs"
298 set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched"
299 set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
300 set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
302 set sv_doublejump 0 "allow Quake 2-style double jumps"
303 set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)"
304 set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)"
305 set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style"
307 seta sv_precacheplayermodels 1
308 seta sv_precacheweapons 0
309 seta sv_precacheitems 0
310 set sv_spectator_speed_multiplier 1.5
311 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)"
312 seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
313 seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1; you may append a :<skinnumber> suffix to model names; you can specify multiple, separated by space, and a random one will be chosen"
314 seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overriden by :<skinnumber> suffix in sv_defaultplayermodel"
315 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
316 seta sv_defaultplayerskin_red 0
317 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel"
318 seta sv_defaultplayerskin_blue 0
319 seta sv_defaultplayermodel_yellow "" "\"\" means see sv_defaultplayermodel"
320 seta sv_defaultplayerskin_yellow 0
321 seta sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel"
322 seta sv_defaultplayerskin_pink 0
323 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
324 set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended"
325 net_messagetimeout 30
326 net_connecttimeout 30
327 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
328 set ekg 0 "Throw huge amounts of gibs"
330 seta sv_shownames_cull_distance 2500 "distance after which to not send origin/health/armor of another player"
333 cl_movement_track_canjump 0
334 cl_stairsmoothspeed 200
336 set bot_config_file bots.txt "Name and path of the bot configuration file"
337 set bot_number 0 "Minimum number of bots"
338 seta bot_usemodelnames 0 "Use player model names for bot names"
339 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
340 seta bot_prefix [BOT] "Prefix in front of the bot names"
341 seta bot_suffix "" "Suffix behind the bot names"
342 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
343 set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green: Goal Reached / Yellow: Obstacle found / Red: Unsolvable obstacle found"
344 set bot_debug_goalstack 0 "Visualize the current path that each bot is following. Use with as few bots as possible."
345 set bot_wander_enable 1 "Have bots wander around if they are unable to reach any useful goal. Disable only for debugging purposes."
346 // general bot AI cvars
347 set bot_ai_thinkinterval 0.05
348 set bot_ai_strategyinterval 5 "How often a new objective is chosen"
349 set bot_ai_enemydetectioninterval 2 "How often bots pick a new target"
350 set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"
351 set bot_ai_dodgeupdateinterval 0.2 "How often scan for items to dodge. Currently not in use."
352 set bot_ai_chooseweaponinterval 0.5 "How often the best weapon according to the situation will be chosen"
353 set bot_ai_dangerdetectioninterval 0.25 "How often scan for waypoints with dangers near"
354 set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"
355 set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"
356 set bot_ai_aimskill_fixedrate 15
357 set bot_ai_aimskill_firetolerance_distdegrees 100
358 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"
359 set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
360 set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
361 set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
362 set bot_ai_keyboard_threshold 0.57
363 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
364 set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
365 set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
366 set bot_ai_custom_weapon_priority_far "minstanex nex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority"
367 set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi crylink hlac hagar shotgun laser rifle tuba minelayer" "Desired weapons for middle distances ordered by priority"
368 set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rocketlauncher laser fireball rifle minelayer" "Desired weapons for close distances ordered by priority"
369 set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
370 set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack"
371 set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
372 set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
373 set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"
374 set bot_ai_bunnyhop_startdistance 200 "Run to goals located further than this distance"
375 set bot_ai_bunnyhop_stopdistance 200 "Stop jumping after reaching this distance to the goal"
376 set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds"
377 set bot_god 0 "god mode for bots"
378 set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack"
379 set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"
380 // Better don't touch these, there are hard to tweak!
381 set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"
382 set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle"
383 set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
384 set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle"
385 set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
386 set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"
387 set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"
388 set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"
389 set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"
390 set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"
392 // waypoint editor enable
393 set g_waypointeditor 0
394 set g_waypointeditor_auto 0 "Automatically create waypoints for bots while playing; BEWARE, this currently creates too many of them"
395 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
396 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
397 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game"
399 alias g_waypointeditor_spawn "impulse 103"
400 alias g_waypointeditor_remove "impulse 104"
401 alias g_waypointeditor_relinkall "impulse 105"
402 alias g_waypointeditor_saveall "impulse 106"
403 alias g_waypointeditor_unreachable "impulse 107"
407 set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
408 set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
409 set g_antilag_nudge 0 "don't touch"
410 set g_shootfromclient 2 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed; see also cl_gunalign"
411 set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
412 set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
413 set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
414 set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
415 set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo"
416 set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
417 set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default"
418 set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
419 set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn"
420 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
421 set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
422 set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games"
423 set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
424 set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
425 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
426 set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
427 set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
428 set g_fullbrightitems 0 "brightens up items"
429 set g_nodepthtestplayers 0 "disables depth testing on players"
430 set g_nodepthtestitems 0 "disables depth testing on items"
431 set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client"
432 set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
433 set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
434 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
435 seta g_maplist "" "the list of maps to be cycled among (is autogenerated if empty)"
436 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
437 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
438 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
439 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
440 set samelevel 0 "when 1, always play the same level over and over again"
442 set g_grab_range 200 "distance at which dragable objects can be grabbed"
444 set g_cloaked 0 "display all players mostly invisible"
446 set g_player_brightness 0 "set to 2 for brighter players"
447 seta g_balance_cloaked_alpha 0.25
449 seta menu_sandbox_spawn_model ""
450 seta menu_sandbox_attach_bone ""
451 seta menu_sandbox_edit_skin 0
452 seta menu_sandbox_edit_alpha 1
453 seta menu_sandbox_edit_color_main "1 1 1"
454 seta menu_sandbox_edit_color_glow "1 1 1"
455 seta menu_sandbox_edit_frame 0
456 seta menu_sandbox_edit_scale 1
457 seta menu_sandbox_edit_solidity 1
458 seta menu_sandbox_edit_physics 1
459 seta menu_sandbox_edit_force 1
460 seta menu_sandbox_edit_material ""
462 bind f7 menu_showsandboxtools
464 seta menu_monsters_edit_spawn ""
465 seta menu_monsters_edit_skin 0
466 seta menu_monsters_edit_movetarget 1
468 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
469 set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
471 set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
473 set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info"
474 set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players"
475 set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay"
477 set g_respawn_delay_small 2 "small game number of seconds you have to wait before you can respawn again"
478 set g_respawn_delay_small_count 0 "Player count per team for g_respawn_delay_small. <=0 values mean the minimum amount of players to have gameplay (typically 2 in FFA, 1 in teamplay)."
479 set g_respawn_delay_large 2 "large game number of seconds you have to wait before you can respawn again"
480 set g_respawn_delay_large_count 8 "Player count per team for g_respawn_delay_large. <=0 values mean the minimum amount of players to have gameplay (typically 2 in FFA, 1 in teamplay)."
481 set g_respawn_delay_max 0 "number of seconds you can wait before you're forced to respawn (only effective with g_forced_respawn 1)"
482 set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks"
485 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
486 seta timelimit_overtimes 0 "how many overtimes to add at max"
487 seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"
489 // common team values
490 set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
491 set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM"
493 seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
494 seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor"
495 seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it"
496 seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor"
497 seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it"
498 seta g_friendlyfire_virtual_force 1 "for teamplay 4: apply force even though damage was made virtual only"
499 seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage"
500 seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases"
502 seta g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team"
503 seta g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams"
504 set g_balance_teams_scorefactor 0.25 "at the end of the game, take score into account instead of team size by this amount (beware: values over 0.5 mean that a x:0 score imbalance will cause ALL new players to prefer the losing team at the end, despite numbers)"
505 set g_changeteam_banned 0 "not allowed to change team"
506 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
508 set sv_teamnagger 1 "enable a nag message when the teams are unbalanced"
510 set g_bloodloss 0 "amount of health below which blood loss occurs"
512 set g_footsteps 1 "serverside footstep sounds"
514 set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"
516 set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
517 set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
518 set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
520 set g_throughfloor_debug 0 "enable debugging messages for throughfloor calculations"
521 set g_throughfloor_damage_max_stddev 2 "Maximum standard deviation for splash damage"
522 set g_throughfloor_force_max_stddev 10 "Maximum standard deviation for splash force"
523 set g_throughfloor_min_steps_player 1 "Minimum number of steps for splash damage"
524 set g_throughfloor_min_steps_other 1 "Minimum number of steps for splash damage"
525 set g_throughfloor_max_steps_player 100 "Maximum number of steps for splash damage"
526 set g_throughfloor_max_steps_other 10 "Maximum number of steps for splash damage"
527 // note: for damage X, 0.25 * ((1-g_throughfloor_damage)*X / g_throughfloor_damage_max_stddev)^2 steps are used
528 // for these numbers:
538 r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
539 mod_q3shader_force_terrain_alphaflag 1 // supposedly now required for r_glsl_vertextextureblend_usebothalphas to work
540 r_glsl_postprocess 0 // but note, hud_postprocessing enables this
541 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
545 gl_picmip_other 1 // so, picmip -1 is best possible quality
548 r_shadow_realtime_world_lightmaps 1
551 seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
552 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
553 seta cl_particlegibs 0 "simpler gibs"
554 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
555 seta cl_gibs_lifetime 2.5 "average lifetime of gibs"
556 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
557 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
558 seta cl_gibs_velocity_up 1 "extra z velocity for gibs"
559 seta cl_gibs_ticrate 0.1 "ticrate for gibs"
560 seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
561 seta cl_gibs_avelocity_scale 1 "how much angular velocity to use on gibs"
562 seta cl_casings 1 "enable or disable bullet casings"
563 seta cl_casings_shell_time 30 "shell casing lifetime"
564 seta cl_casings_bronze_time 10 "bullet casings lifetime"
565 seta cl_casings_ticrate 0.1 "ticrate for casings"
566 seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
567 seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls"
571 r_glsl_deluxemapping 1
572 r_glsl_offsetmapping 0
573 r_glsl_offsetmapping_lod 1
574 r_glsl_offsetmapping_reliefmapping 0
575 r_glsl_offsetmapping_scale 0.02
576 // execute effects-normal.cfg to make sure that all effect settings are reset
577 alias menu_sync "" // will be re-aliased later
580 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
582 scr_conbrightness 0.2
583 scr_screenshot_jpeg 1
584 scr_screenshot_jpeg_quality 0.9
585 sv_maxvelocity 1000000000
586 cl_sound_wizardhit ""
587 cl_sound_hknighthit ""
588 cl_sound_tink1 weapons/tink1.wav
589 cl_sound_ric1 weapons/ric1.wav
590 cl_sound_ric2 weapons/ric2.wav
591 cl_sound_ric3 weapons/ric3.wav
594 sv_sound_watersplash ""
596 seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
597 seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again"
598 seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
600 // startmap_dm is used when running with the -listen or -dedicated commandline options
601 set serverconfig server.cfg
602 alias loadconfig "cvar_resettodefaults_saveonly; exec ${* !}"
604 alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1"
609 alias +fire2 +button3
610 alias -fire2 -button3
611 alias +attack2 +button3 // old alias from Nexuiz
612 alias -attack2 -button3 // old alias name from Nexuiz
613 alias +crouch +button5
614 alias -crouch -button5
615 alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}"
616 alias _weapnext_0 "impulse 18"
617 alias _weapnext_1 "impulse 15"
618 alias _weapnext_2 "impulse 10"
619 alias weaplast "impulse 11"
620 alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}"
621 alias _weapprev_0 "impulse 19"
622 alias _weapprev_1 "impulse 16"
623 alias _weapprev_2 "impulse 12"
624 alias weapbest "impulse 13"
626 // experimental zoom toggle (can be in wrong state at start of a game, though)
628 alias +zoom "set _togglezoom -; +button4"
629 alias -zoom "set _togglezoom +; -button4"
630 alias togglezoom "${_togglezoom}zoom"
632 alias reload "impulse 20"
639 bind UPARROW +forward
640 bind LEFTARROW +moveleft
642 bind RIGHTARROW +moveright
648 alias weapon_group_1 "impulse 1"
649 alias weapon_group_2 "impulse 2"
650 alias weapon_group_3 "impulse 3"
651 alias weapon_group_4 "impulse 4"
652 alias weapon_group_5 "impulse 5"
653 alias weapon_group_6 "impulse 6"
654 alias weapon_group_7 "impulse 7"
655 alias weapon_group_8 "impulse 8"
656 alias weapon_group_9 "impulse 9"
657 alias weapon_group_0 "impulse 14" // cycles the superweapons
659 bind 0 weapon_group_0
660 bind 1 weapon_group_1
661 bind 2 weapon_group_2
662 bind 3 weapon_group_3
663 bind 4 weapon_group_4
664 bind 5 weapon_group_5
665 bind 6 weapon_group_6
666 bind 7 weapon_group_7
667 bind 8 weapon_group_8
668 bind 9 weapon_group_9
672 bind MOUSE3 togglezoom
675 bind MWHEELUP weapnext
676 bind MWHEELDOWN weapprev
678 bind BACKSPACE dropweapon
681 bind v +button8 // drag object
688 bind ESCAPE togglemenu
692 bind u "+con_chat_maximize"
693 bind m +hud_panel_radar_maximized
696 bind F10 menu_showquitdialog
700 bind ALT +showaccuracy
702 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
710 bind JOY8 "dropweapon"
711 bind JOY9 "menu_showteamselect"
712 bind JOY10 "+show_info"
713 bind JOY11 "+showscores"
714 bind JOY12 "+con_chat_maximize"
720 seta joysidesensitivity "1.0"
721 seta joypitchsensitivity "0.9"
722 seta joyyawsensitivity "-1.8"
724 seta joy_deadzoneforward "0.05"
725 seta joy_deadzonepitch "0.05"
726 seta joy_deadzoneside "0.05"
727 seta joy_deadzoneup "0.05"
728 seta joy_deadzoneyaw "0.05"
729 seta joy_sensitivitypitch "0.9"
730 seta joy_sensitivityyaw "-1.8"
733 bind kp_ins messagemode
734 bind kp_del messagemode2
735 bind kp_end "+userbind 1"
736 bind kp_downarrow "+userbind 2"
737 bind kp_pgdn "+userbind 3"
738 bind kp_leftarrow "+userbind 4"
739 bind kp_5 "+userbind 6"
740 bind kp_rightarrow "+userbind 7"
741 bind kp_home "+userbind 9"
742 bind kp_uparrow "+userbind 10"
743 bind kp_pgup "+userbind 11"
744 bind kp_multiply "+userbind 12"
745 bind kp_slash "+userbind 13"
746 bind kp_enter "+userbind 16"
747 bind kp_plus "+userbind 17"
748 bind kp_minus "+userbind 18"
753 //used for spectate/observer mode
757 set sv_logscores_console 0 "print scores to server console"
758 set sv_logscores_file 0 "print scores to file"
759 set sv_logscores_filename scores.log "filename"
760 set sv_logscores_bots 0 "exclude bots by default"
762 // spam (frag/capture) log
763 set sv_eventlog 0 "the master switch for efficiency reasons"
764 set sv_eventlog_console 1
765 set sv_eventlog_files 0
766 set sv_eventlog_files_timestamps 1
767 seta sv_eventlog_files_counter 0
768 set sv_eventlog_files_nameprefix xonotic
769 set sv_eventlog_files_namesuffix .log
771 set nextmap "" "override the maplist when switching to the next map"
773 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
774 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
775 set quit_and_redirect_timer 1.5 "set to number of seconds after quit before performing the connect operation of quit_and_redirect"
777 // singleplayer campaign
779 set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink"
780 seta g_campaign_name "xonoticbeta"
781 seta g_campaign_skill -1 // -2 easy -1 medium 0 hard
783 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
784 alias singleplayer_continue "set scmenu_campaign_goto -1"
785 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
787 // Green's fullbright skins, updated by Samual
788 alias sv_fbskin_unique "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors \"\""
789 alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51"
790 alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68"
791 alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238"
792 alias sv_fbskin_rainbow "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 95"
794 alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
796 seta sv_servermodelsonly 1
801 cl_curl_useragent_append "$g_xonoticversion"
803 sv_curl_defaulturl "http://www.xonotic.org/contentdownload/getmap.php?file="
804 set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages"
808 set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
810 seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
811 seta g_maplist_votable_keeptwotime 15
812 seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
813 seta g_maplist_votable_suggestions 2
814 seta g_maplist_votable_suggestions_override_mostrecent 0
815 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
816 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
817 seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
819 set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen"
820 set sv_vote_gametype_keeptwotime 10 "show only 2 options for this amount of time during gametype vote screen"
821 set sv_vote_gametype_options "dm ctf ca lms tdm ft"
822 set sv_vote_gametype_timeout 20
823 set sv_vote_gametype_default_current 1 "Keep the current gametype if no one votes"
825 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
826 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
827 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
828 set g_chat_flood_spl_team 1 "team chat: seconds between lines to not count as flooding"
829 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
830 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
831 set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding"
832 set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once"
833 set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines"
834 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
835 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
836 set g_chat_tellprivacy 1 "when disabled, tell messages are also sent to the server console log... otherwise they're kept private between players."
837 set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
838 set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
839 set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
840 set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
842 set sv_waypointsprite_deployed_lifetime 10
843 set sv_waypointsprite_deadlifetime 1
844 set sv_waypointsprite_limitedrange 5120
846 seta g_waypointsprite_uppercase 1
847 set g_waypointsprite_normdistance 512
848 set g_waypointsprite_minscale 0.5
849 set g_waypointsprite_minalpha 0.4
850 set g_waypointsprite_distancealphaexponent 2
851 set g_waypointsprite_timealphaexponent 1
852 set g_waypointsprite_stuffbinds 0
853 seta g_waypointsprite_scale 1
854 seta g_waypointsprite_fontsize 12
855 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
856 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
857 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
858 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
859 seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen"
860 seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen"
861 seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen"
862 seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen"
863 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
864 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
865 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
866 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
867 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
868 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
869 set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test."
870 alias "g_waypointsprite_personal" "impulse 30"
871 alias "g_waypointsprite_personal_p" "impulse 31"
872 alias "g_waypointsprite_personal_d" "impulse 32"
873 alias "g_waypointsprite_team_helpme" "impulse 33"
874 alias "g_waypointsprite_team_here" "impulse 34"
875 alias "g_waypointsprite_team_here_p" "impulse 35"
876 alias "g_waypointsprite_team_here_d" "impulse 36"
877 alias "g_waypointsprite_team_danger" "impulse 37"
878 alias "g_waypointsprite_team_danger_p" "impulse 38"
879 alias "g_waypointsprite_team_danger_d" "impulse 39"
880 alias "g_waypointsprite_clear_personal" "impulse 47"
881 alias "g_waypointsprite_clear" "impulse 48"
882 alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints"
884 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
886 seta g_waypointsprite_turrets 1 "disable turret waypoints"
887 seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites"
888 seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle"
890 // so it can be stuffcmd-ed still
891 set cl_gravity 800 "but ignored anyway"
893 set g_ban_default_bantime 5400 "90 minutes"
894 set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)"
895 set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
896 set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)"
898 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
900 // usercommands. These can be edited and bound by the menu.
901 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
902 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
903 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
904 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
905 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
906 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
907 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
908 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
909 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
910 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
911 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
912 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
913 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
914 seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
915 // TODO change this to "use" once we can
916 seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
917 seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
918 seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
919 seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
920 seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
921 seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
922 seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
923 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
924 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
925 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
926 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
927 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
928 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
929 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
930 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
931 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
932 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
933 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
934 alias _userbind_call "${$1}"
935 alias +userbind "_userbind_call userbind${1}_press"
936 alias -userbind "_userbind_call userbind${1}_release"
938 // we must change its default from 1.0 to 1 to be consistent with menuqc
941 seta menu_skin "luminos"
943 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
944 seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item"
945 set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
946 set menu_showboxes 0 "show item bounding boxes (debug)"
951 r_font_postprocess_blur 1
952 r_font_postprocess_outline 1
954 // good settings for these fonts
963 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
966 seta scoreboard_columns default
967 seta scoreboard_border_thickness 1 "scoreboard border thickness"
968 seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
969 seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
970 seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats"
971 seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
972 seta scoreboard_color_bg_r 0 "red color component of the scoreboard background"
973 seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background"
974 seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background"
975 seta scoreboard_color_bg_team 0.5 "team color multiplier of the scoreboard background"
976 seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
977 seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
978 seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
979 seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
980 seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
981 seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
982 seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
983 seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
984 seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
985 seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge"
986 seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge"
987 seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen"
988 seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
989 seta scoreboard_respawntime_decimals 1 "decimal places to show for the respawntime countdown display on the scoreboard"
991 seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
992 seta accuracy_color0 "1 0 0"
993 seta accuracy_color1 "1 1 0"
994 seta accuracy_color2 "0 1 0"
996 // for menu server list (eventually make them have engine support?)
997 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
998 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
999 seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now".
1001 // other serverlist cvars
1002 seta menu_slist_categories 1
1003 seta menu_slist_categories_onlyifmultiple 1
1004 seta menu_slist_purethreshold 0
1005 seta menu_slist_modimpurity 0
1006 seta menu_slist_recommendations 3
1007 seta menu_slist_recommendations_maxping 150
1008 seta menu_slist_recommendations_minfreeslots 1
1009 seta menu_slist_recommendations_minhumans 0
1010 seta menu_slist_recommendations_purethreshold -1
1012 // serverlist category override cvars
1013 seta menu_slist_categories_CAT_FAVORITED_override ""
1014 seta menu_slist_categories_CAT_RECOMMENDED_override ""
1015 seta menu_slist_categories_CAT_NORMAL_override ""
1016 seta menu_slist_categories_CAT_SERVERS_override "CAT_NORMAL"
1017 seta menu_slist_categories_CAT_XPM_override "CAT_NORMAL"
1018 seta menu_slist_categories_CAT_MODIFIED_override ""
1019 seta menu_slist_categories_CAT_OVERKILL_override ""
1020 seta menu_slist_categories_CAT_INSTAGIB_override ""
1021 seta menu_slist_categories_CAT_DEFRAG_override ""
1023 seta menu_weaponarena ""
1025 seta menu_maxplayers 16 "maxplayers value when the menu starts a game"
1027 // useful vote aliases
1028 set timelimit_increment 5
1029 set timelimit_decrement 5
1031 set timelimit_max 60
1033 // useful keybind to maximize the chat area temporarily
1034 // HUD code takes care of many of these now...
1035 //set _backup_con_chatvars_set 0
1036 //alias _restore_con_chatvars_0 ""
1037 //alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1038 //alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1039 //alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1040 //alias _backup_con_chatvars_1 ""
1041 //alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1042 //alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1043 //alias -con_chat_maximize "_restore_con_chatvars"
1045 set _con_chat_maximized 0
1046 set _backup_con_chatvars_set 0
1047 alias _restore_con_chatvars_0 ""
1048 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1049 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1050 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1051 alias _backup_con_chatvars_1 ""
1052 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1053 alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1054 alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars"
1057 set con_completion_playdemo *.dem
1058 set con_completion_timedemo *.dem
1059 set con_completion_ply *.dem
1060 set con_completion_tdem *.dem
1061 set con_completion_exec *.cfg
1062 set con_completion_chmap map
1063 set con_completion_devmap map
1064 set con_completion_gotomap map
1065 set con_completion_vmap map
1066 set con_completion_vnextmap map
1067 set con_completion_vdomap map
1068 set con_completion_playermodel "models/player/*.iqm"
1071 // these non-saved engine cvars shall be saved
1072 alias makesaved "seta $1 \"${$1 ?}\"
1073 makesaved cl_maxfps_alwayssleep
1076 makesaved net_slist_queriespersecond
1078 makesaved r_drawviewmodel
1079 makesaved r_showsurfaces
1080 makesaved r_subdivisions_tolerance
1084 makesaved v_idlescale
1085 makesaved v_kicktime
1088 //sys_ticrate 0.0166667 // 60fps. This would be ideal, but kills home routers.
1089 sys_ticrate 0.0333333 // Use 30fps instead.
1090 cl_netfps 60 // should match or be a multiple
1091 sv_gameplayfix_delayprojectiles 0
1092 sv_gameplayfix_q2airaccelerate 1
1093 sv_gameplayfix_stepmultipletimes 1
1095 cl_gameplayfix_fixedcheckwatertransition 1
1097 // delay for "kill" to prevent abuse
1098 set g_balance_kill_delay 2
1099 set g_balance_kill_antispam 5
1101 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1102 sv_gameplayfix_droptofloorstartsolid 0
1104 seta gl_texturecompression 0
1105 gl_texturecompression_color 1
1106 gl_texturecompression_gloss 1
1107 gl_texturecompression_glow 1
1108 gl_texturecompression_lightcubemaps 1
1109 gl_texturecompression_q3bsplightmaps 0
1110 gl_texturecompression_sky 1
1112 seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu"
1113 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
1114 set menu_use_default_hostname 1
1115 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1117 set sv_foginterval 1 "force enable fog in regular intervals"
1119 // Audio track names (for old-style "cd loop NUMBER" usage)
1120 set _cdtrack_first "1"
1121 alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
1122 alias _cdtrack_1 "g_cdtracks_remaplist \"$1\"; set _cdtrack_first 0"
1123 alias _cdtrack "_cdtrack_$_cdtrack_first $2"
1124 set g_cdtracks_remaplist ""
1126 unset _cdtrack_first
1131 cd remap $g_cdtracks_remaplist
1132 set sv_intermission_cdtrack ""
1134 set g_cdtracks_dontusebydefault "rising-of-the-phoenix"
1135 set menu_cdtrack "rising-of-the-phoenix"
1137 set sv_maxidle 0 "kick players idle for more than this amount of time in seconds"
1138 set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too"
1140 // these entities are not referenced by anything directly, they just represent
1141 // teams and are found by find() when needed
1142 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1143 prvm_backtraceforwarnings 1
1145 sv_allowdownloads_inarchive 1 // for csprogs.dat
1146 sv_allowdownloads 0 // download protocol is evil
1148 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1150 seta cl_weaponpriority "minstanex nex fireball grenadelauncher uzi hagar rifle electro rocketlauncher crylink minelayer shotgun hlac tuba laser porto seeker hook" "weapon priority list"
1151 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
1152 seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
1153 seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
1154 seta cl_weaponpriority2 "minstanex nex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
1155 seta cl_weaponpriority3 "minstanex nex rifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
1156 seta cl_weaponpriority4 "grenadelauncher minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
1157 seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
1158 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
1159 seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
1160 seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
1161 seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
1162 seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
1164 set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
1165 set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
1167 alias _gl_flashblend_update_00 "gl_flashblend 1"
1168 alias _gl_flashblend_update_10 "gl_flashblend 0"
1169 alias _gl_flashblend_update_01 "gl_flashblend 0"
1170 alias _gl_flashblend_update_11 "gl_flashblend 0"
1171 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1173 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1175 set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice."
1177 seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice."
1179 seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway."
1181 // must be at the bottom of this file:
1182 // alias for switching the teamselect menu
1183 bind f5 menu_showteamselect
1186 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1187 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1188 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1189 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1190 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1191 set g_bugrigs_air_steering 1 "NFS bug emulation"
1192 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1193 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1194 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1195 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1196 set g_bugrigs_accel 800 "acceleration"
1197 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1198 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1199 set g_bugrigs_steer 1 "steering amount"
1201 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1202 set g_ban_sync_interval 5 "sync every 5 minutes"
1203 set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers (do not include your own server there, or unbanning may fail)"
1204 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1205 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1207 set g_showweaponspawns 1 "display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
1209 // ballistics use physical units, but qu based
1210 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1211 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1212 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1214 set g_ballistics_mindistance 2 // enable ballistics starting from 2 qu
1215 set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls
1216 set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls
1218 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1220 sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags"
1221 set g_full_getstatus_responses 0 "this currently breaks qstat"
1224 set camera_enable 0 "Enables the camera for demo playback"
1225 set camera_free 0 "Free camera instead of chasing the player"
1226 set camera_reset 0 "Resets the camera position and switch to chase mode"
1227 set camera_speed_roll 0.9 "Camera rotation speed"
1228 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1229 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1230 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
1231 set camera_mouse_threshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1232 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1233 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
1234 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
1235 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
1237 // "Gentle mode": show no blood
1238 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1239 seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages"
1240 seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
1241 seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
1242 seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead"
1244 set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
1246 set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
1247 set g_bastet 0 "don't try"
1249 set _urllib_nextslot 0 "temp variable"
1250 set cl_warpzone_usetrace 1 "do not touch"
1252 set cl_effects_lightningarc_simple 0
1253 set cl_effects_lightningarc_segmentlength 64
1254 set cl_effects_lightningarc_drift_start 0.45
1255 set cl_effects_lightningarc_drift_end 0.1
1256 set cl_effects_lightningarc_branchfactor_start 0.25
1257 set cl_effects_lightningarc_branchfactor_add 0.1
1259 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
1260 seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
1262 set menu_updatecheck 1 "check for updates"
1263 set menu_updatecheck_getpacks 1 "get update packs from update server"
1265 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
1266 set bot_sound_monopoly 0 "when enabled, only bots can make any noise"
1268 set cl_loddistance1 1024
1269 set cl_loddistance2 3072
1270 seta cl_playerdetailreduction 4 "the higher, the less detailed player models are displayed (LOD)"
1271 seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)"
1273 set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"
1275 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
1276 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
1277 seta cl_vehicle_spiderbot_cross_alpha 0.6
1278 seta cl_vehicle_spiderbot_cross_size 1
1279 seta cl_vehicles_hudscale 0.5
1280 seta cl_vehicles_hudalpha 0.75
1281 seta cl_vehicles_hud_tactical 1
1283 //cl_gunalign calculator
1284 seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
1285 alias _gunalign_01 "cl_gunalign 1"
1286 alias _gunalign_02 "cl_gunalign 2"
1287 alias _gunalign_03 "cl_gunalign 3"
1288 alias _gunalign_04 "cl_gunalign 4"
1289 alias _gunalign_11 "cl_gunalign 2"
1290 alias _gunalign_12 "cl_gunalign 1"
1291 alias _gunalign_13 "cl_gunalign 4"
1292 alias _gunalign_14 "cl_gunalign 3"
1293 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
1295 set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
1296 set _menu_initialized 0 "is 0 on first menu loading, 1 later"
1298 set g_triggerimpulse_accel_power 1 "trigger_impulse accelerator power (applied BEFORE the multiplier)"
1299 set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)"
1300 set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier"
1301 set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
1302 set the_goggles "they do nothing" "but the googles, they do"
1304 set sv_weaponstats_file "" "when set to a file name, per-weapon stats get written to that file"
1306 seta cl_noantilag 0 "turn this on if you believe antilag is bad"
1308 set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match"
1310 set g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them"
1312 // weapon accuracy stats
1313 set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share"
1314 set sv_accuracy_data_send 1 "1 send weapon accuracy data statistics and improved score info to all the clients at the end of the match, depends on cl_accuracy_data_receive, 0 send the current 'player has won' to all the clients"
1315 set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
1316 set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
1318 set developer_fteqccbugs 0 "check fteqcc bugs on startup"
1319 set _allow_unacceptable_compiler_bugs 0 "don't bail out if certain bugs are detected (HANDLE WITH CARE)"
1320 set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
1321 set loddebug 0 "force this LOD level"
1322 set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation"
1323 set g_mutatormsg "" "mutator message"
1324 set speedmeter 0 "print landing speeds"
1325 set developer_csqcentities 0 "csqc entity spam"
1326 set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
1327 set g_debug_bot_commands 0 "print scripted bot commands before executing"
1328 set g_debug_defaultsounds 0 "always use default sounds"
1329 seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
1330 seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_defaultcharacter 0, and is ignored in teamplay with more than two teams)"
1331 seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
1332 seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
1333 seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"
1334 seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag"
1336 // campaign internal, set when loading a campaign map1G
1337 set _campaign_index ""
1338 set _campaign_name ""
1339 set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad."
1342 set _independent_players 0 "DO NOT TOUCH"
1343 set _notarget 0 "NO, REALLY, DON'T"
1345 // define some engine cvars that we need even on dedicated server
1348 // we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work
1349 collision_endposnudge 1
1351 // FIXME remove this when the engine feature FINALLY MAYBE works
1355 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
1356 set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
1358 // otherwise, antilag breaks
1359 sv_gameplayfix_consistentplayerprethink 1
1361 // support Q1BSP maps
1362 mod_q1bsp_polygoncollisions 1
1365 mod_obj_orientation 0
1367 // improve some minor details
1368 sv_gameplayfix_gravityunaffectedbyticrate 1
1369 sv_gameplayfix_nogravityonground 1
1371 // autodemo deleting
1372 seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"
1375 set cl_lockview 0 "when 1, the camera does not move any more"
1377 // we now use mastervolume
1380 // sucks less than the old one
1381 cl_decals_newsystem 1
1383 // NOTE: this only replaces weapons on the map
1384 // use g_start_weapon_* to also replace the on-startup weapons!
1385 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
1386 // set the cvars to "0" to totally disable a weapon
1387 set g_weaponreplace_laser ""
1388 set g_weaponreplace_shotgun ""
1389 set g_weaponreplace_uzi ""
1390 set g_weaponreplace_grenadelauncher ""
1391 set g_weaponreplace_electro ""
1392 set g_weaponreplace_crylink ""
1393 set g_weaponreplace_nex ""
1394 set g_weaponreplace_hagar ""
1395 set g_weaponreplace_rocketlauncher ""
1396 set g_weaponreplace_porto ""
1397 set g_weaponreplace_minstanex ""
1398 set g_weaponreplace_hook ""
1399 set g_weaponreplace_tuba ""
1400 set g_weaponreplace_fireball ""
1401 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)"
1403 set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
1405 set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)"
1408 scr_conalpha2factor 0.3
1409 scr_conalpha3factor 1
1410 scr_conalphafactor 0.8
1411 scr_conbrightness 0.35
1412 scr_conforcewhiledisconnected 1
1413 scr_conscroll2_x 0.11
1414 scr_conscroll2_y 0.2
1417 scr_conscroll_x -0.1
1418 scr_conscroll_y -0.3
1420 scr_conforcewhiledisconnected 0
1421 scr_infobar_height 12
1423 // DP cannot properly detect this, so rather turn off the detection
1424 r_texture_dds_load_alphamode 2
1425 r_texture_dds_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it
1426 r_texture_dds_load_logfailure 0 // this engine feature SUCKS
1427 set vid_netwmfullscreen 0 // doesn't support non-native res
1429 // particles optimization
1430 r_drawparticles_nearclip_min 8
1431 r_drawparticles_nearclip_max 16
1433 // sv_cullentities_trace is 1, so the client doesn't have to
1434 sv_cullentities_trace 1
1435 r_cullentities_trace 0
1437 // less "lagging" of other players, but also less PL tolerant... let's try this
1438 sv_clmovement_inputtimeout 0.066 // slightly less than 2 frames, so only one frame can be compensated
1440 // exact gloss looks better, e.g. on g-23
1441 r_shadow_glossexact 1
1442 r_shadow_glossintensity 1
1444 // use fake light if map has no lightmaps
1447 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water
1448 r_water_refractdistort 0.019
1450 // strength sound settings
1451 set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds"
1452 set sv_strengthsound_antispam_refire_threshold 0.04 "apply minimum distance only if refire of the gun is smaller than this"
1454 // equalize looks better than fullbright
1455 r_equalize_entities_fullbright 1
1460 // safe font defaults
1462 r_font_disable_freetype 0
1463 r_font_size_snapping 4
1465 // database management
1466 set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to read/parse)"
1467 set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)"
1470 seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
1471 seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)"
1472 // FIXME set to -1 before release, once we have a dialog for this!
1474 // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
1475 r_polygonoffset_submodel_offset 0
1476 r_polygonoffset_submodel_factor 0
1477 // decals: need a higher polygonoffset than default to not compete with _decal surfaces too much
1478 r_polygonoffset_decals_offset -28
1479 r_polygonoffset_decals_factor 0
1480 // this is mainly for _decal entities (their shaders should use "polygonoffset" shader parameter) - this is "good enough" as it seems, but smaller than the decals one so these don't zfight decals
1481 mod_q3shader_default_polygonoffset -14
1482 mod_q3shader_default_polygonfactor 0
1485 set sv_allow_fullbright 1 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay"
1487 // auto-teams (team selection by player ID)
1488 // any player not listed is forced to spectate
1489 set g_forced_team_red "" "list of player IDs for red team"
1490 set g_forced_team_blue "" "list of player IDs for blue team"
1491 set g_forced_team_yellow "" "list of player IDs for yellow team"
1492 set g_forced_team_pink "" "list of player IDs for pink team"
1493 set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)"
1495 // nice alias to set up a match
1496 // example: g_forced_team_matchsetup stormkeep "mzDo0nO2y3XpFPNbQAyeUucyaejZ9xpiXLYMGU2x3qM=" "BRLOGENSHFEGLE/+Mq3x2UGMYLXipx9ZjeaycuUeyAQ="
1497 // will set up a match on stormkeep where mzDo0nO2y3XpFPNbQAyeUucyaejZ9xpiXLYMGU2x3qM= and BRLOGENSHFEGLE/+Mq3x2UGMYLXipx9ZjeaycuUeyAQ= play against each other
1498 alias g_forced_team_matchsetup "map $1; settemp g_forced_team_red \"$2\"; settemp g_forced_team_blue \"$3\"; settemp g_forced_team_yellow \"$4\"; settemp g_forced_team_pink \"$5\"; settemp g_forced_team_otherwise spectate"
1500 // random charge stuff :P
1501 set g_weapon_charge_colormod_hdrmultiplier 4 "how much to multiply the colors by in the colormod vector"
1502 set g_weapon_charge_colormod_red_half 0
1503 set g_weapon_charge_colormod_green_half 0.5
1504 set g_weapon_charge_colormod_blue_half 1
1505 set g_weapon_charge_colormod_red_full 1
1506 set g_weapon_charge_colormod_green_full -0.5
1507 set g_weapon_charge_colormod_blue_full -1
1509 // player statistics server URI
1510 set g_playerstats_uri "" "Output player statistics information to either: URL (with ://), console (with a dash like this: -), or supply a filename to output to data directory."
1513 set g_max_info_autoscreenshot 3 "how many info_autoscreenshot entities are allowed"
1515 // mod names for server browser
1516 // note: the lowest of these that mismatches default is used
1517 set g_mod_physics "" "Current physics config name"
1518 set g_mod_balance "" "Current balance config name"
1519 set g_mod_config "" "Current config mod name"
1524 // create this cvar in case the engine did not
1525 set snd_soundradius 1200
1527 set snd_maxchannelvolume 0
1528 set snd_streaming_length 2
1529 seta menu_snd_sliderscale 2 "0: decibels; 1: linear percent; 2: 0..10 scale; 3: slider size percent"
1530 seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation"
1531 alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default
1532 alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2
1533 alias snd_attenuation_method_2 "set menu_snd_attenuation_method 2; set snd_soundradius 1200; set snd_attenuation_exponent 0; set snd_attenuation_decibel 10" // warning: plays sounds within up to 6000qu
1534 snd_attenuation_method_1
1536 // declare the channels we use
1537 seta snd_channel8volume 1 "QuakeC controlled background music volume"
1538 seta snd_channel9volume 1 "QuakeC controlled ambient sound volume"
1540 // sound randomization
1541 snd_identicalsoundrandomization_time -0.1
1542 snd_identicalsoundrandomization_tics 1
1545 scr_loadingscreen_background 0
1546 scr_loadingscreen_barcolor "0 0.5 1"
1547 scr_loadingscreen_barheight 12
1548 scr_loadingscreen_count 1
1549 scr_loadingscreen_firstforstartup 1
1550 scr_loadingscreen_scale 999
1551 scr_loadingscreen_scale_base 1
1552 scr_loadingscreen_scale_limit 2
1554 // other config files
1555 exec mutator_new_toys.cfg // run BEFORE balance to make sure balance wins
1556 exec balanceXonotic.cfg
1557 exec effects-normal.cfg
1564 exec notifications.cfg
1567 // load console command aliases and settings
1570 // hud cvar descriptions and common settings
1571 exec _hud_common.cfg
1572 exec _hud_descriptions.cfg
1573 // exec the default skin config
1574 // please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
1575 exec hud_luminos.cfg
1578 // ... and now that everything is configured/aliased, we can do some things:
1580 // Change g_start_delay based upon if the server is local or not.
1581 if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1582 if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1584 // enable menu syncing
1585 alias menu_sync "menu_cmd sync"
1587 set sv_join_notices ""
1588 set sv_join_notices_time 15
1590 set cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
1591 set cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
1592 set sv_simple_items 1 "allow or forbid client use of simple items"
1593 set cl_simple_items 0 "enable simple items (if server allows)"
1594 set cl_simpleitems_postfix "_simple" "posfix to add fo model name when simple items are enabled"
1595 set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)"
1596 set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0"
1597 set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"
1599 // Facility for config.cfg use ONLY.
1600 // Interpreted in post-config.cfg.
1601 seta menu_forced_saved_cvars "" "These cvars will always be saved, despite engine/Xonotic cvar saving status"
1602 set menu_reverted_nonsaved_cvars "" "These cvars are currently marked as saved in the flags, but have been reverted and won't stay saved. INTERNAL USE ONLY."