1 void WarpZone_Read(float bIsNewEntity);
2 void WarpZone_Camera_Read(float bIsNewEntity);
4 vector warpzone_fixview_origin;
5 vector warpzone_fixview_angles;
6 void WarpZone_FixView(); // this saves the previous values
7 void WarpZone_UnFixView(); // and restores them
10 void WarpZone_Shutdown();