1 ..entity owned_by_field;
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7 .float(entity) waypointsprite_visible_for_player;
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9 void WaypointSprite_UpdateSprites(entity e, string m1, string m2, string m3)
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28 void WaypointSprite_UpdateHealth(entity e, float f)
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30 f = bound(0, f, e.max_health);
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31 if(f != e.health || e.pain_finished)
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34 e.pain_finished = 0;
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35 e.SendFlags |= 0x80;
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39 void WaypointSprite_UpdateMaxHealth(entity e, float f)
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41 if(f != e.max_health || e.pain_finished)
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44 e.pain_finished = 0;
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45 e.SendFlags |= 0x80;
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49 void WaypointSprite_UpdateBuildFinished(entity e, float f)
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51 if(f != e.pain_finished || e.max_health)
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54 e.pain_finished = f;
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55 e.SendFlags |= 0x80;
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59 void WaypointSprite_UpdateOrigin(entity e, vector o)
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68 void WaypointSprite_UpdateRule(entity e, float t, float r)
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70 // no check, as this is never called without doing an actual change (usually only once)
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76 void WaypointSprite_UpdateRadar(entity e, float icon, vector col)
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78 // no check, as this is never called without doing an actual change (usually only once)
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79 e.cnt = (icon & 0x7F) | (e.cnt & 0x80);
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84 void WaypointSprite_Ping(entity e)
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86 // ALWAYS sends (this causes a radar circle), thus no check
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91 void WaypointSprite_FadeOutIn(entity e, float t)
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96 e.teleport_time = time + t;
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98 else if(t < (e.teleport_time - time))
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100 // accelerate the waypoint's dying
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102 // (e.teleport_time - time) / wp.fade_time stays
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103 // e.teleport_time = time + fadetime
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104 float current_fadetime;
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105 current_fadetime = e.teleport_time - time;
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106 e.teleport_time = time + t;
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107 e.fade_time = e.fade_time * t / current_fadetime;
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113 float waypointsprite_limitedrange, waypointsprite_deployed_lifetime, waypointsprite_deadlifetime;
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114 void WaypointSprite_Init()
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116 waypointsprite_limitedrange = cvar("g_waypointsprite_limitedrange");
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117 waypointsprite_deployed_lifetime = cvar("g_waypointsprite_deployed_lifetime");
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118 waypointsprite_deadlifetime = cvar("g_waypointsprite_deadlifetime");
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120 void WaypointSprite_InitClient(entity e)
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124 void WaypointSprite_Kill(entity wp)
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129 wp.owner.(wp.owned_by_field) = world;
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133 void WaypointSprite_Disown(entity wp, float fadetime)
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137 if(wp.classname != "sprite_waypoint")
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139 backtrace("Trying to disown a non-waypointsprite");
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144 if(wp.exteriormodeltoclient == wp.owner)
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145 wp.exteriormodeltoclient = world;
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146 wp.owner.(wp.owned_by_field) = world;
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149 WaypointSprite_FadeOutIn(wp, fadetime);
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153 void WaypointSprite_Think()
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161 if(time >= self.teleport_time)
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165 if(self.exteriormodeltoclient)
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166 WaypointSprite_UpdateOrigin(self, self.exteriormodeltoclient.origin + self.view_ofs);
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169 WaypointSprite_Kill(self);
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171 self.nextthink = time; // WHY?!?
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174 float WaypointSprite_visible_for_player(entity e)
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176 // personal waypoints
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178 if(self.enemy != other)
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182 if(self.team && self.rule == SPRITERULE_DEFAULT)
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184 if(self.team != other.team)
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186 if(other.classname != "player")
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193 float WaypointSprite_Customize()
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195 // this is not in SendEntity because it shall run every frame, not just every update
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197 // make spectators see what the player would see
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200 if(e.classname == "spectator")
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203 return self.waypointsprite_visible_for_player(e);
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206 float WaypointSprite_SendEntity(entity to, float sendflags)
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210 WriteByte(MSG_ENTITY, ENT_CLIENT_WAYPOINT);
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212 sendflags = sendflags & 0x7F;
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214 if(self.max_health || (self.pain_finished && (time < self.pain_finished + 0.25)))
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217 WriteByte(MSG_ENTITY, sendflags);
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219 if(sendflags & 0x80)
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221 if(self.max_health)
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223 WriteByte(MSG_ENTITY, (self.health / self.max_health) * 191.0);
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227 dt = self.pain_finished - time;
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228 dt = bound(0, dt * 32, 16383);
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229 WriteByte(MSG_ENTITY, (dt & 0xFF00) / 256 + 192);
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230 WriteByte(MSG_ENTITY, (dt & 0x00FF));
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236 WriteCoord(MSG_ENTITY, self.origin_x);
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237 WriteCoord(MSG_ENTITY, self.origin_y);
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238 WriteCoord(MSG_ENTITY, self.origin_z);
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243 WriteByte(MSG_ENTITY, self.team);
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244 WriteByte(MSG_ENTITY, self.rule);
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248 WriteString(MSG_ENTITY, self.model1);
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251 WriteString(MSG_ENTITY, self.model2);
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254 WriteString(MSG_ENTITY, self.model3);
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258 WriteCoord(MSG_ENTITY, self.fade_time);
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259 WriteCoord(MSG_ENTITY, self.teleport_time);
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260 WriteShort(MSG_ENTITY, self.fade_rate); // maxdist
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263 if(self.exteriormodeltoclient == to)
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265 WriteByte(MSG_ENTITY, f);
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270 WriteByte(MSG_ENTITY, self.cnt); // icon on radar
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271 WriteByte(MSG_ENTITY, self.colormod_x * 255.0);
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272 WriteByte(MSG_ENTITY, self.colormod_y * 255.0);
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273 WriteByte(MSG_ENTITY, self.colormod_z * 255.0);
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279 void WaypointSprite_Reset()
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281 // if a WP wants to time out, let it time out immediately; other WPs ought to be reset/killed by their owners
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283 if(self.fade_time) // there was there before: || g_keyhunt, do we really need this?
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284 WaypointSprite_Kill(self);
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287 entity WaypointSprite_Spawn(
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288 string spr, // sprite
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289 float lifetime, float maxdistance, // lifetime, max distance
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290 entity ref, vector ofs, // position
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291 entity showto, float t, // show to whom? Use a flag to indicate a team
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292 entity own, .entity ownfield, // remove when own gets killed
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293 float hideable // true when it should be controlled by cl_hidewaypoints
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298 wp.classname = "sprite_waypoint";
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299 wp.teleport_time = time + lifetime;
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300 wp.fade_time = lifetime;
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301 wp.exteriormodeltoclient = ref;
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305 setorigin(wp, ref.origin + ofs);
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308 setorigin(wp, ofs);
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315 remove(own.ownfield);
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317 wp.owned_by_field = ownfield;
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319 wp.fade_rate = maxdistance;
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320 wp.think = WaypointSprite_Think;
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321 wp.nextthink = time;
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323 wp.customizeentityforclient = WaypointSprite_Customize;
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324 wp.waypointsprite_visible_for_player = WaypointSprite_visible_for_player;
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325 wp.reset2 = WaypointSprite_Reset;
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326 Net_LinkEntity(wp, FALSE, 0, WaypointSprite_SendEntity);
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330 entity WaypointSprite_SpawnFixed(
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337 return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, TRUE);
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340 .entity waypointsprite_deployed_fixed;
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341 entity WaypointSprite_DeployFixed(
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343 float limited_range,
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347 float t, maxdistance;
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353 maxdistance = waypointsprite_limitedrange;
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356 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, FALSE);
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359 .entity waypointsprite_deployed_personal;
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360 entity WaypointSprite_DeployPersonal(
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365 return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, self, waypointsprite_deployed_personal, FALSE);
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368 .entity waypointsprite_attached;
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369 .entity waypointsprite_attachedforcarrier;
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370 entity WaypointSprite_Attach(
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372 float limited_range
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375 float t, maxdistance;
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376 if(self.waypointsprite_attachedforcarrier)
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377 return world; // can't attach to FC
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383 maxdistance = waypointsprite_limitedrange;
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386 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, FALSE);
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389 entity WaypointSprite_AttachCarrier(
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395 WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
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396 e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, FALSE);
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399 WaypointSprite_UpdateMaxHealth(e, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, cvar("g_balance_armor_blockpercent")) * 2);
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400 WaypointSprite_UpdateHealth(e, '1 0 0' * healtharmor_maxdamage(carrier.health, carrier.armorvalue, cvar("g_balance_armor_blockpercent")));
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405 void WaypointSprite_DetachCarrier(entity carrier)
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407 WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
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410 void WaypointSprite_ClearPersonal()
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412 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
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415 void WaypointSprite_ClearOwned()
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417 WaypointSprite_Kill(self.waypointsprite_deployed_fixed);
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418 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
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419 WaypointSprite_Kill(self.waypointsprite_attached);
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422 void WaypointSprite_PlayerDead()
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424 WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
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425 WaypointSprite_DetachCarrier(self);
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428 void WaypointSprite_PlayerGone()
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430 WaypointSprite_Disown(self.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
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431 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
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432 WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
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433 WaypointSprite_DetachCarrier(self);
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