4 void RemoveGrabber(entity pl);
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5 void SetGrabberBindings();
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6 // (note: you can change the grabber impulse #'s to whatever you please)
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9 float GRABBER_FIRING = 1;
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10 float GRABBER_REMOVING = 2;
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11 float GRABBER_PULLING = 4;
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12 float GRABBER_RELEASING = 8;
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13 float GRABBER_WAITING_FOR_RELEASE = 16;
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14 .float grabber_state;
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17 vector grabber_shotorigin;
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