1 .float csqcprojectile_clientanimate;
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3 void CSQCProjectile(entity e, float clientanimate, float type, float docull);
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4 void UpdateCSQCProjectile(entity e);
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5 void UpdateCSQCProjectileAfterTeleport(entity e);
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6 void UpdateCSQCProjectileNextFrame(entity e);
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7 void CSQCProjectile_Check(entity e);
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