1 .float status_teamhealing; // 0 = can't team heal, 1 = can team heal, 2 = team healing right now
3 float Swallow_condition_check_bot(entity prey)
5 // checks the necessary conditions for a bot to swallow a player
7 if(Swallow_condition_check(prey)) // check the normal conditions of the vore system
8 if not(prey.BUTTON_CHAT) // don't eat players who are chatting
9 if(self.health > cvar("g_balance_vore_kick_damage_max")) // explained below
14 void Vore_AI_Teamheal(entity prey)
16 // allows bots to use the teamheal feature and heal damaged team mates
17 // the prey entity is only used when it's available (a player is detected in range)
21 if not(teams_matter && cvar("g_balance_vore_teamheal") && cvar("g_vore_teamvore"))
23 if(self.deadflag != DEAD_NO || self.predator.classname == "player" || self.flagcarried || self.digesting) // a flag carrier can't waste time on team healing
25 self.status_teamhealing = 0;
29 // if a teamheal is ongoing, decide whether or not to abandon it when seeing a foe we can attack
30 // this only causes the bot to regurgitate their team mate when seeing an enemy, with the hope that our enemy will still be there once we can swallow
31 // the higher the skill, the greater the chance a bot will abandon a team heal for an enemy
32 if(self.status_teamhealing > 1)
33 if(Swallow_condition_check_bot(prey))
34 if(prey.team != self.team)
35 if(random() * 10 < cvar("bot_ai_vore_teamhealabandon") * skill / self.bot_voreteamheal) // there are 10 bot skill steps
36 self.BUTTON_REGURGITATE = TRUE; // release the team mate
38 // decide if we can teamheal or not
41 self.status_teamhealing = 2; // consider a team mate is in our stomach and we are teamhealing, until proven otherwise below
45 if(head.predator == self)
46 if(head.team != self.team)
48 self.status_teamhealing = 0; // there's a foe in our stomach, we can't teamheal now
54 self.status_teamhealing = 1; // if our stomach is empty, it means we can decide to teamheal
56 // now that we're decided if we can teamheal or not, lets go ahead and do so
58 // if we are holding a team mate that's been healed to the limit, we can release them
61 if(head.predator == self) // head is automatically a team mate, or we wouldn't be reaching this part of the code
62 if(head.health >= cvar("g_balance_vore_teamheal_stable"))
63 self.BUTTON_REGURGITATE = TRUE; // release the team mate
66 // check if we can heal a team mate we come across, and if so swallow them
67 if(prey.team == self.team)
68 if(Swallow_condition_check_bot(prey))
69 if(prey.health < cvar("g_balance_vore_teamheal_stable"))
70 if not(prey.digesting) // if our team mate is digesting someone, he likely wouldn't want us ruining his frag
71 if not(prey.flagcarried) // don't eat the flag carrier and ruin his job
72 self.BUTTON_ATCK = TRUE; // swallow the team mate
75 .float decide_swallow, decide_pred, decide_prey;
80 if(cvar("bot_nofire") || !skill || (g_rpg && cvar("g_rpg_botattack") < 1))
83 // --------------------------------
84 // Predator bot behavior:
85 // --------------------------------
87 // finding and swallowing a player
89 // aim toward the nearest possible victim. The greater the skill, the quicker the aim
90 // this only does the aiming, checking and swallowing is handled below
92 scan = findradius(self.origin, cvar("g_balance_vore_swallow_range"));
93 if(Swallow_condition_check_bot(scan))
94 bot_aimdir(scan.origin + scan.view_ofs - self.origin - self.view_ofs, -1);
96 // now do the actual checking and swallowing
98 float randomtry_pred, randomtry_prey;
99 float decide_pred_time, decide_prey_time;
101 prey = Swallow_player_check();
103 // check if we should run the Teamhealing AI rather than continuing with the normal vore AI
104 Vore_AI_Teamheal(prey);
105 if(self.status_teamhealing > 1) // if we are teamhealing, there's nothing to do from here on
108 randomtry_pred = randomtry_prey = random() * 10; // there are 10 bot skill steps
109 if(prey.items & IT_STRENGTH) // avoid eating bots that have the Strenght powerup
110 randomtry_pred /= cvar("bot_ai_vore_fear") * self.bot_vorefear;
111 if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup
112 randomtry_pred /= cvar("bot_ai_vore_fear") * self.bot_vorefear;
113 decide_pred_time = cvar("bot_ai_vore_decide_pred") / (skill * 2 + 1) / self.bot_vorethinkpred;
114 decide_prey_time = cvar("bot_ai_vore_decide_prey") / (skill * 2 + 1) / self.bot_vorethinkprey;
116 if(time > self.decide_swallow)
117 if(Swallow_condition_check_bot(prey))
119 // the greater the skill, the higher the chance bots will swallow someone each attempt
120 if(skill >= randomtry_pred)
121 if not(teams_matter && prey.team == self.team)
123 self.BUTTON_ATCK = TRUE; // swallow
124 self.decide_pred = time + decide_pred_time; // time before the bot decides what to do with their prey
126 self.decide_swallow = time + cvar("bot_ai_vore_decide_swallow"); // this is needed to take a proper decision, otherwise the code would execute each frame and return TRUE pretty soon
129 // deciding what to do with a victim:
131 if(self.stomach_load && time > self.decide_pred)
133 // if the predator's health is smaller than the maximum damage a stomach kick can do, regurgitate the player(s)
134 // otherwise the predator is putting himself at risk by keeping you inside
135 if(self.health <= cvar("g_balance_vore_kick_damage_max"))
136 self.BUTTON_REGURGITATE = TRUE;
138 else if(!self.digesting)
140 // the higher the skill, the faster bots will start to digest you
141 if not(g_rpg && cvar("g_rpg_botattack") < 2)
142 if(skill >= randomtry_pred)
143 self.BUTTON_DIGEST = TRUE; // digest
145 self.decide_pred = time + decide_pred_time; // time before the bot decides what to do with their prey
149 // --------------------------------
150 // Prey bot behavior:
151 // --------------------------------
153 // all we can do in the stomach is kick and do some damage / try to escape, or leave if the circumstances allow it and we should
155 if(self.predator.classname == "player" && time > self.decide_prey)
157 if not(g_rpg && cvar("g_rpg_botattack") < 2)
158 if not(teams_matter && self.team == self.predator.team)
160 // the higher the skill, the more the bot will kick in your stomack
161 if(skill >= randomtry_prey)
162 if not(teams_matter && self.team == self.predator.team) // if someone from the same team is in the belly, don't kick the predator
163 self.BUTTON_ATCK = TRUE; // kick
166 // if a bot can willingly leave the predator, do so unless there's a reason not to
167 if(self.stat_canleave)
169 if(self.predator.digesting) // our predator is digesting, so get out of him regardless of who he is
170 self.BUTTON_JUMP = TRUE; // leave
171 else if not(g_rpg && cvar("g_rpg_botattack") < 2)
173 if not(teams_matter && self.team == self.predator.team && cvar("g_balance_vore_teamheal") && self.health < cvar("g_balance_vore_teamheal_stable")) // we are being team healed, don't leave
174 self.BUTTON_JUMP = TRUE; // leave
178 self.decide_prey = time + decide_prey_time; // time before the bot decides what to do with their predator