1 void drawstringright(vector, string, vector, vector, float, float);
\r
2 void drawstringcenter(vector, string, vector, vector, float, float);
\r
6 float weapon_hits[WEP_MAXCOUNT];
\r
7 float weapon_fired[WEP_MAXCOUNT];
\r
13 float sbar_alpha_fg;
\r
14 float sbar_alpha_bg;
\r
15 float sbar_color_bg_team;
\r
16 float sbar_border_thickness;
\r
17 float sbar_accuracy_border_thickness;
\r
18 float sbar_scoreboard_alpha_bg;
\r
19 float sbar_scoreboard_alpha_fg;
\r
20 float sbar_scoreboard_highlight;
\r
21 float sbar_scoreboard_highlight_alpha;
\r
22 float sbar_scoreboard_highlight_alpha_self;
\r
23 float sbar_hudselector;
\r
24 float sbar_accuracy_hud;
\r
25 float sbar_scoreboard_alpha_name;
\r
26 float sbar_scoreboard_alpha_name_self;
\r
28 float ps_primary, ps_secondary;
\r
29 float ts_primary, ts_secondary;
\r
32 float SCOREBOARD_OFFSET = 50;
\r
34 void CSQC_kh_hudreset();
\r
36 void CSQC_ctf_hudreset();
\r
37 void CSQC_ctf_hud();
\r
38 void CSQC_race_hud();
\r
39 void MapVote_Draw();
\r
40 void Sbar_FinaleOverlay()
\r
43 pos_x = (vid_conwidth - 1)/2;
\r
47 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
49 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
\r
53 vector Sbar_AccuracyColor(float accuracy)
\r
56 float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
\r
57 if(accuracy >= 100) {
\r
61 else if(accuracy > yellow_accuracy) {
\r
62 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
\r
67 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
\r
73 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
\r
76 string str, tmp, l_length;
\r
78 vector vsize, num_color;
\r
80 vsize_x = vsize_y = lettersize;
\r
83 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
\r
84 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
\r
85 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
\r
87 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
\r
90 pos_x -= lettersize;
\r
94 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
\r
98 pos_x -= lettersize;
\r
106 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
\r
111 l_length = ftos(l);
\r
115 str = substring(str, l-digits, 999);
\r
117 } else if(l < digits)
\r
118 pos_x += (digits-l) * lettersize;
\r
120 if (highlighted == 1) {
\r
122 hl_size_x = vsize_x * l + vsize_x * 0.2;
\r
123 hl_size_y = vsize_y * 1.1;
\r
126 hl_size_x = hl_size_x + vsize_x;
\r
129 hl_pos_x = pos_x - lettersize/10;
\r
130 hl_pos_y = pos_y - lettersize/20;
\r
133 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
\r
137 num_color = '1 1 1';
\r
144 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
\r
145 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
\r
146 pos_x += lettersize;
\r
150 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
\r
151 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
\r
152 pos_x += lettersize;
\r
155 for(i = 0; i < l; ++i)
\r
157 tmp = substring(str, i, 1);
\r
159 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
\r
160 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
\r
161 pos_x += lettersize;
\r
165 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
\r
173 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
\r
174 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
\r
178 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
\r
179 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
\r
180 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
\r
185 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
\r
189 color_y = (x-20)*90/27/100; // green value between 0 -> 1
\r
190 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
\r
197 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
\r
200 void Cmd_Sbar_SetFields(float argc);
\r
201 void Sbar_InitScores()
\r
205 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
\r
206 for(i = 0; i < MAX_SCORE; ++i)
\r
208 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
\r
209 if(f == SFL_SORT_PRIO_PRIMARY)
\r
211 if(f == SFL_SORT_PRIO_SECONDARY)
\r
214 if(ps_secondary == -1)
\r
215 ps_secondary = ps_primary;
\r
217 for(i = 0; i < MAX_TEAMSCORE; ++i)
\r
219 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
\r
220 if(f == SFL_SORT_PRIO_PRIMARY)
\r
222 if(f == SFL_SORT_PRIO_SECONDARY)
\r
225 if(ts_secondary == -1)
\r
226 ts_secondary = ts_primary;
\r
228 Cmd_Sbar_SetFields(0);
\r
231 void Sbar_UpdatePlayerPos(entity pl);
\r
232 float SetTeam(entity pl, float Team);
\r
234 void Sbar_UpdatePlayerTeams()
\r
241 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
244 Team = GetPlayerColor(pl.sv_entnum);
\r
245 if(SetTeam(pl, Team))
\r
247 tmp = pl.sort_prev;
\r
248 Sbar_UpdatePlayerPos(pl);
\r
252 pl = players.sort_next;
\r
256 if(num != lastpnum)
\r
257 print(strcat("PNUM: ", ftos(num), "\n"));
\r
262 float Sbar_ComparePlayerScores(entity left, entity right)
\r
265 vl = GetPlayerColor(left.sv_entnum);
\r
266 vr = GetPlayerColor(right.sv_entnum);
\r
268 if(!left.gotscores)
\r
269 vl = COLOR_SPECTATOR;
\r
270 if(!right.gotscores)
\r
271 vr = COLOR_SPECTATOR;
\r
278 if(vl == COLOR_SPECTATOR)
\r
280 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
\r
281 // no other sorting
\r
282 if(!left.gotscores && right.gotscores)
\r
287 vl = left.scores[ps_primary];
\r
288 vr = right.scores[ps_primary];
\r
289 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
\r
291 if(vl == 0 && vr != 0)
\r
293 if(vl != 0 && vr == 0)
\r
297 return IS_INCREASING(scores_flags[ps_primary]);
\r
299 return IS_DECREASING(scores_flags[ps_primary]);
\r
301 vl = left.scores[ps_secondary];
\r
302 vr = right.scores[ps_secondary];
\r
303 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
\r
305 if(vl == 0 && vr != 0)
\r
307 if(vl != 0 && vr == 0)
\r
311 return IS_INCREASING(scores_flags[ps_secondary]);
\r
313 return IS_DECREASING(scores_flags[ps_secondary]);
\r
318 void Sbar_UpdatePlayerPos(entity player)
\r
320 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
\r
322 SORT_SWAP(player, other);
\r
324 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
\r
326 SORT_SWAP(other, player);
\r
330 float Sbar_CompareTeamScores(entity left, entity right)
\r
334 if(left.team == COLOR_SPECTATOR)
\r
336 if(right.team == COLOR_SPECTATOR)
\r
339 vl = left.teamscores[ts_primary];
\r
340 vr = right.teamscores[ts_primary];
\r
342 return IS_INCREASING(teamscores_flags[ts_primary]);
\r
344 return IS_DECREASING(teamscores_flags[ts_primary]);
\r
346 vl = left.teamscores[ts_secondary];
\r
347 vr = right.teamscores[ts_secondary];
\r
349 return IS_INCREASING(teamscores_flags[ts_secondary]);
\r
351 return IS_DECREASING(teamscores_flags[ts_secondary]);
\r
356 void Sbar_UpdateTeamPos(entity Team)
\r
358 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
\r
360 SORT_SWAP(Team, other);
\r
362 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
\r
364 SORT_SWAP(other, Team);
\r
368 void Cmd_Sbar_Help(float argc)
\r
370 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
\r
371 print("^3|---------------------------------------------------------------|\n");
\r
373 print("^2sbar_columns_set default\n");
\r
374 print("^2sbar_columns_set ^7filed1 field2 ...\n");
\r
375 print("The following field names are recognized (case insensitive):\n");
\r
376 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
\r
378 print("^3name^7 or ^3nick^7 Name of a player\n");
\r
379 print("^3ping^7 Ping time\n");
\r
380 print("^3pl^7 Packet loss\n");
\r
381 print("^3kills^7 Number of kills\n");
\r
382 print("^3deaths^7 Number of deaths\n");
\r
383 print("^3suicides^7 Number of suicides\n");
\r
384 print("^3frags^7 kills - suicides\n");
\r
385 print("^3kd^7 The kill-death ratio\n");
\r
386 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
\r
387 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
\r
388 print("^3fckills^7 Number of flag carrier kills\n");
\r
389 print("^3returns^7 Number of flag returns\n");
\r
390 print("^3drops^7 Number of flag drops\n");
\r
391 print("^3lives^7 Number of lives (LMS)\n");
\r
392 print("^3rank^7 Player rank\n");
\r
393 print("^3pushes^7 Number of players pushed into void\n");
\r
394 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
\r
395 print("^3kckills^7 Number of keys carrier kills\n");
\r
396 print("^3losses^7 Number of times a key was lost\n");
\r
397 print("^3laps^7 Number of laps finished (race/cts)\n");
\r
398 print("^3time^7 Total time raced (race/cts)\n");
\r
399 print("^3fastest^7 Time of fastest lap (race/cts)\n");
\r
400 print("^3ticks^7 Number of ticks (DOM)\n");
\r
401 print("^3takes^7 Number of domination points taken (DOM)\n");
\r
402 print("^3score^7 Total score\n\n");
\r
404 print("Before a field you can put a + or - sign, then a comma separated list\n");
\r
405 print("of game types, then a slash, to make the field show up only in these\n");
\r
406 print("or in all but these game types. You can also specify 'all' as a\n");
\r
407 print("field to show all fields available for the current game mode.\n\n");
\r
409 print("The special game type names 'teams' and 'noteams' can be used to\n");
\r
410 print("include/exclude ALL teams/noteams game modes.\n\n");
\r
412 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
\r
413 print("will display name, ping and pl aligned to the left, and the fields\n");
\r
414 print("right of the vertical bar aligned to the right.\n");
\r
415 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
\r
416 print("other gamemodes except DM.\n");
\r
419 string Sbar_DefaultColumnLayout()
\r
421 return strcat( // fteqcc sucks
\r
423 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
\r
424 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
\r
425 "+lms/lives +lms/rank ",
\r
426 "+kh/caps +kh/pushes +kh/destroyed ",
\r
427 "?+race/laps ?+race/time ?+race/fastest ",
\r
431 void Cmd_Sbar_SetFields(float argc)
\r
434 string str, pattern;
\r
435 float have_name, have_primary, have_secondary, have_separator;
\r
438 // TODO: re enable with gametype dependant cvars?
\r
439 if(argc < 2) // no arguments provided
\r
440 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
\r
443 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
\r
447 if(argv(1) == "default")
\r
448 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
\r
449 else if(argv(1) == "all")
\r
452 s = "ping pl color name |";
\r
453 for(i = 0; i < MAX_SCORE; ++i)
\r
455 if(i != ps_primary)
\r
456 if(i != ps_secondary)
\r
457 if(scores_label[i] != "")
\r
458 s = strcat(s, " ", scores_label[i]);
\r
460 if(ps_secondary != ps_primary)
\r
461 s = strcat(s, " ", scores_label[ps_secondary]);
\r
462 s = strcat(s, " ", scores_label[ps_primary]);
\r
463 argc = tokenizebyseparator(strcat("x ", s), " ");
\r
468 sbar_num_fields = 0;
\r
470 drawfont = sbar_font;
\r
472 for(i = 0; i < argc - 1; ++i)
\r
477 nocomplain = FALSE;
\r
478 if(substring(str, 0, 1) == "?")
\r
481 str = substring(str, 1, strlen(str) - 1);
\r
484 slash = strstrofs(str, "/", 0);
\r
487 pattern = substring(str, 0, slash);
\r
488 str = substring(str, slash + 1, strlen(str) - (slash + 1));
\r
490 if not(isGametypeInFilter(gametype, teamplay, pattern))
\r
494 strunzone(sbar_title[sbar_num_fields]);
\r
495 sbar_title[sbar_num_fields] = strzone(str);
\r
496 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
\r
497 str = strtolower(str);
\r
499 if(str == "ping") {
\r
500 sbar_field[sbar_num_fields] = SP_PING;
\r
501 } else if(str == "pl") {
\r
502 sbar_field[sbar_num_fields] = SP_PL;
\r
503 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
\r
504 sbar_field[sbar_num_fields] = SP_KDRATIO;
\r
505 } else if(str == "name" || str == "nick") {
\r
506 sbar_field[sbar_num_fields] = SP_NAME;
\r
508 } else if(str == "|") {
\r
509 sbar_field[sbar_num_fields] = SP_SEPARATOR;
\r
510 have_separator = 1;
\r
512 for(j = 0; j < MAX_SCORE; ++j)
\r
513 if(str == strtolower(scores_label[j]))
\r
514 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
\r
516 if(str == "frags" && !(gametype == GAME_RPG))
\r
523 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
\r
527 sbar_field[sbar_num_fields] = j;
\r
528 if(j == ps_primary)
\r
530 if(j == ps_secondary)
\r
531 have_secondary = 1;
\r
534 if(sbar_num_fields >= MAX_SBAR_FIELDS)
\r
538 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
\r
540 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
\r
541 have_secondary = 1;
\r
542 if(ps_primary == ps_secondary)
\r
543 have_secondary = 1;
\r
544 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
\r
546 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
\r
550 strunzone(sbar_title[sbar_num_fields]);
\r
551 for(i = sbar_num_fields; i > 0; --i)
\r
553 sbar_title[i] = sbar_title[i-1];
\r
554 sbar_size[i] = sbar_size[i-1];
\r
555 sbar_field[i] = sbar_field[i-1];
\r
557 sbar_title[0] = strzone("name");
\r
558 sbar_field[0] = SP_NAME;
\r
560 print("fixed missing field 'name'\n");
\r
562 if(!have_separator)
\r
564 strunzone(sbar_title[sbar_num_fields]);
\r
565 for(i = sbar_num_fields; i > 1; --i)
\r
567 sbar_title[i] = sbar_title[i-1];
\r
568 sbar_size[i] = sbar_size[i-1];
\r
569 sbar_field[i] = sbar_field[i-1];
\r
571 sbar_title[1] = strzone("|");
\r
572 sbar_field[1] = SP_SEPARATOR;
\r
573 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
\r
575 print("fixed missing field '|'\n");
\r
578 else if(!have_separator)
\r
580 strunzone(sbar_title[sbar_num_fields]);
\r
581 sbar_title[sbar_num_fields] = strzone("|");
\r
582 sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
\r
583 sbar_field[sbar_num_fields] = SP_SEPARATOR;
\r
585 print("fixed missing field '|'\n");
\r
587 if(!have_secondary)
\r
589 strunzone(sbar_title[sbar_num_fields]);
\r
590 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
\r
591 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
\r
592 sbar_field[sbar_num_fields] = ps_secondary;
\r
594 print("fixed missing field '", scores_label[ps_secondary], "'\n");
\r
598 strunzone(sbar_title[sbar_num_fields]);
\r
599 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
\r
600 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
\r
601 sbar_field[sbar_num_fields] = ps_primary;
\r
603 print("fixed missing field '", scores_label[ps_primary], "'\n");
\r
607 sbar_field[sbar_num_fields] = SP_END;
\r
611 vector sbar_field_rgb;
\r
612 string sbar_field_icon0;
\r
613 string sbar_field_icon1;
\r
614 string sbar_field_icon2;
\r
615 vector sbar_field_icon0_rgb;
\r
616 vector sbar_field_icon1_rgb;
\r
617 vector sbar_field_icon2_rgb;
\r
618 float sbar_field_icon0_alpha;
\r
619 float sbar_field_icon1_alpha;
\r
620 float sbar_field_icon2_alpha;
\r
621 string Sbar_GetField(entity pl, float field)
\r
623 float tmp, num, denom, f;
\r
625 sbar_field_rgb = '1 1 1';
\r
626 sbar_field_icon0 = "";
\r
627 sbar_field_icon1 = "";
\r
628 sbar_field_icon2 = "";
\r
629 sbar_field_icon0_rgb = '1 1 1';
\r
630 sbar_field_icon1_rgb = '1 1 1';
\r
631 sbar_field_icon2_rgb = '1 1 1';
\r
632 sbar_field_icon0_alpha = 1;
\r
633 sbar_field_icon1_alpha = 1;
\r
634 sbar_field_icon2_alpha = 1;
\r
638 if not(pl.gotscores)
\r
639 return "\x8D\x8D\x8D"; // >>> sign
\r
640 //str = getplayerkey(pl.sv_entnum, "ping");
\r
644 tmp = max(0, min(220, f-80)) / 220;
\r
645 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
\r
649 if not(pl.gotscores)
\r
651 f = pl.ping_packetloss;
\r
652 tmp = pl.ping_movementloss;
\r
653 if(f == 0 && tmp == 0)
\r
655 str = ftos(ceil(f * 100));
\r
657 str = strcat(str, "~", ftos(ceil(tmp * 100)));
\r
658 tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
\r
659 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
\r
663 if(ready_waiting && pl.ready)
\r
665 sbar_field_icon0 = "gfx/sb_player_ready";
\r
669 f = stof(getplayerkey(pl.sv_entnum, "colors"));
\r
671 sbar_field_icon0 = "gfx/sb_playercolor_base";
\r
672 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
\r
673 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
\r
674 sbar_field_icon2 = "gfx/sb_playercolor_pants";
\r
675 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
\r
678 return GetPlayerName(pl.sv_entnum);
\r
681 f = pl.(scores[SP_KILLS]);
\r
682 f -= pl.(scores[SP_SUICIDES]);
\r
686 num = pl.(scores[SP_KILLS]);
\r
687 denom = pl.(scores[SP_DEATHS]);
\r
690 sbar_field_rgb = '0 1 0';
\r
692 } else if(num <= 0) {
\r
693 sbar_field_rgb = '1 0 0';
\r
694 str = ftos(num/denom);
\r
696 str = ftos(num/denom);
\r
698 tmp = strstrofs(str, ".", 0);
\r
700 str = substring(str, 0, tmp+2);
\r
704 tmp = pl.(scores[field]);
\r
705 f = scores_flags[field];
\r
706 if(field == ps_primary)
\r
707 sbar_field_rgb = '1 1 0';
\r
708 else if(field == ps_secondary)
\r
709 sbar_field_rgb = '0 1 1';
\r
711 sbar_field_rgb = '1 1 1';
\r
712 return ScoreString(f, tmp);
\r
717 string Sbar_GetStomachField(entity pl, float field)
\r
719 sbar_field_rgb = '1 1 1';
\r
720 sbar_field_icon0 = "";
\r
721 sbar_field_icon1 = "";
\r
722 sbar_field_icon2 = "";
\r
723 sbar_field_icon0_rgb = '1 1 1';
\r
724 sbar_field_icon1_rgb = '1 1 1';
\r
725 sbar_field_icon2_rgb = '1 1 1';
\r
726 sbar_field_icon0_alpha = 1;
\r
727 sbar_field_icon1_alpha = 1;
\r
728 sbar_field_icon2_alpha = 1;
\r
732 return GetPlayerName(pl.sv_entnum);
\r
735 return ftos(pl.plhealth);
\r
743 float xmin, xmax, ymin, ymax, sbwidth;
\r
744 float sbar_fixscoreboardcolumnwidth_len;
\r
745 float sbar_fixscoreboardcolumnwidth_iconlen;
\r
746 float sbar_fixscoreboardcolumnwidth_marginlen;
\r
748 float stringwidth_colors(string s, vector theSize)
\r
750 return stringwidth(s, TRUE, theSize);
\r
753 float stringwidth_nocolors(string s, vector theSize)
\r
755 return stringwidth(s, FALSE, theSize);
\r
758 string Sbar_FixScoreboardColumnWidth(float i, string str)
\r
762 field = sbar_field[i];
\r
764 sbar_fixscoreboardcolumnwidth_iconlen = 0;
\r
766 if(sbar_field_icon0 != "")
\r
768 sz = drawgetimagesize(sbar_field_icon0);
\r
770 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
\r
771 sbar_fixscoreboardcolumnwidth_iconlen = f;
\r
774 if(sbar_field_icon1 != "")
\r
776 sz = drawgetimagesize(sbar_field_icon1);
\r
778 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
\r
779 sbar_fixscoreboardcolumnwidth_iconlen = f;
\r
782 if(sbar_field_icon2 != "")
\r
784 sz = drawgetimagesize(sbar_field_icon2);
\r
786 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
\r
787 sbar_fixscoreboardcolumnwidth_iconlen = f;
\r
790 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
\r
792 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
\r
793 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
\r
795 sbar_fixscoreboardcolumnwidth_marginlen = 0;
\r
797 if(field == SP_NAME) // name gets all remaining space
\r
800 namesize = sbwidth;// / sbar_fontsize_x;
\r
801 for(j = 0; j < sbar_num_fields; ++j)
\r
803 if (sbar_field[i] != SP_SEPARATOR)
\r
804 namesize -= sbar_size[j] + 1;
\r
806 sbar_size[i] = namesize;
\r
808 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
\r
809 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
\r
810 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
\r
811 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
\r
814 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
\r
816 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
\r
817 if(sbar_size[i] < f)
\r
823 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
\r
826 rgb = GetTeamRGB(pl.team);
\r
830 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
\r
832 if((rgb == '1 1 1') && (!is_spec)) {
\r
833 rgb_x = cvar("sbar_color_bg_r") + 0.5;
\r
834 rgb_y = cvar("sbar_color_bg_g") + 0.5;
\r
835 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
\r
839 tmp_y = sbar_fontsize_y * 1.25;
\r
842 // alternated rows highlighting
\r
844 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
\r
845 else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
\r
846 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
\r
850 for(i = 0; i < sbar_num_fields; ++i)
\r
852 field = sbar_field[i];
\r
853 if(field == SP_SEPARATOR)
\r
856 if(is_spec && field != SP_NAME && field != SP_PING) {
\r
857 pos_x += sbar_size[i] + sbar_fontsize_x;
\r
860 str = Sbar_GetField(pl, field);
\r
861 str = Sbar_FixScoreboardColumnWidth(i, str);
\r
863 pos_x += sbar_size[i] + sbar_fontsize_x;
\r
865 if(field == SP_NAME) {
\r
866 tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
\r
868 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
870 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
872 tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
\r
874 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
876 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
879 tmp_x = sbar_size[i] + sbar_fontsize_x;
\r
880 if(sbar_field_icon0 != "")
\r
882 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
884 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
885 if(sbar_field_icon1 != "")
\r
887 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
889 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
890 if(sbar_field_icon2 != "")
\r
892 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
894 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
897 if(sbar_field[i] == SP_SEPARATOR)
\r
900 for(i = sbar_num_fields-1; i > 0; --i)
\r
902 field = sbar_field[i];
\r
903 if(field == SP_SEPARATOR)
\r
906 if(is_spec && field != SP_NAME && field != SP_PING) {
\r
907 pos_x -= sbar_size[i] + sbar_fontsize_x;
\r
911 str = Sbar_GetField(pl, field);
\r
912 str = Sbar_FixScoreboardColumnWidth(i, str);
\r
914 if(field == SP_NAME) {
\r
915 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
\r
917 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
919 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
921 tmp_x = sbar_fixscoreboardcolumnwidth_len;
\r
923 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
925 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
928 tmp_x = sbar_size[i];
\r
929 if(sbar_field_icon0 != "")
\r
931 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
933 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
934 if(sbar_field_icon1 != "")
\r
936 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
938 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
939 if(sbar_field_icon2 != "")
\r
941 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
943 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
944 pos_x -= sbar_size[i] + sbar_fontsize_x;
\r
949 float fieldcounter;
\r
950 void Sbar_PrintStomachboardItem(vector pos, entity pl)
\r
953 rgb = GetTeamRGB(pl.team);
\r
959 tmp_y = sbar_fontsize_y * 1.25;
\r
962 for(fieldcounter = 1; fieldcounter <= 2; ++fieldcounter)
\r
964 field = -fieldcounter;
\r
965 if(field == SP_SEPARATOR)
\r
968 str = Sbar_GetStomachField(pl, field);
\r
970 if(field == ST_NAME) {
\r
971 f = stof(getplayerkey(pl.sv_entnum, "colors"));
\r
972 drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
973 drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
974 drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
977 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
980 if(field == ST_HEALTH) {
\r
982 if(g_vore_showpreyhealth)
\r
983 drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
986 if(g_vore_showpreyhealth)
\r
987 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
993 * Sbar_Scoreboard_MakeTable
\r
995 * Makes a table for a team (for all playing players in DM) and fills it
\r
998 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
\r
1000 float body_table_height, i;
\r
1001 vector tmp, column_dim;
\r
1004 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
\r
1008 tmp_x = sbwidth + 2;
\r
1009 tmp_y = 1.25 * sbar_fontsize_y;
\r
1012 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1015 tmp_y += sbar_border_thickness;
\r
1016 tmp_y += body_table_height;
\r
1017 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
\r
1019 // separator header/table
\r
1020 pos_y += 1.25 * sbar_fontsize_y;
\r
1021 tmp_y = sbar_border_thickness;
\r
1022 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1024 pos_y += sbar_border_thickness;
\r
1026 // table background
\r
1027 tmp_y = body_table_height;
\r
1028 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1030 // anyway, apply some color
\r
1031 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
\r
1033 // go back to the top to make alternated columns highlighting and to print the strings
\r
1034 pos_y -= 1.25 * sbar_fontsize_y;
\r
1035 pos_y -= sbar_border_thickness;
\r
1039 if (sbar_scoreboard_highlight)
\r
1041 column_dim_y = 1.25 * sbar_fontsize_y; // header
\r
1042 column_dim_y += sbar_border_thickness;
\r
1043 column_dim_y += body_table_height;
\r
1046 // print the strings of the columns headers and draw the columns
\r
1047 for(i = 0; i < sbar_num_fields; ++i)
\r
1049 if(sbar_field[i] == SP_SEPARATOR)
\r
1051 column_dim_x = sbar_size[i] + sbar_fontsize_x;
\r
1052 if (sbar_scoreboard_highlight)
\r
1055 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
\r
1057 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1058 pos_x += column_dim_x;
\r
1060 if(sbar_field[i] == SP_SEPARATOR)
\r
1064 for(i = sbar_num_fields-1; i > 0; --i)
\r
1066 if(sbar_field[i] == SP_SEPARATOR)
\r
1069 pos_x -= sbar_size[i];
\r
1071 if (sbar_scoreboard_highlight)
\r
1075 if (i == sbar_num_fields-1)
\r
1076 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
\r
1078 column_dim_x = sbar_size[i] + sbar_fontsize_x;
\r
1079 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
\r
1083 tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
\r
1084 tmp_x = sbar_size[i] - tmp_x;
\r
1085 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1086 pos_x -= sbar_fontsize_x;
\r
1091 pos_y += 1.25 * sbar_fontsize_y; // skip the header
\r
1092 pos_y += sbar_border_thickness;
\r
1094 // fill the table and draw the rows
\r
1097 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
1099 if(pl.team != tm.team)
\r
1101 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
\r
1102 pos_y += 1.25 * sbar_fontsize_y;
\r
1106 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
1108 if(pl.team == COLOR_SPECTATOR)
\r
1110 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
\r
1111 pos_y += 1.25 * sbar_fontsize_y;
\r
1116 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
\r
1117 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
\r
1122 float Sbar_WouldDrawScoreboard() {
\r
1123 if (sb_showscores)
\r
1125 else if (intermission == 1)
\r
1127 else if (intermission == 2)
\r
1129 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
\r
1131 else if(sb_showscores_force)
\r
1136 float average_accuracy;
\r
1137 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
\r
1140 float weapon_hit, weapon_damage, weapon_stats;
\r
1141 float fontsize = 40 * 1/3;
\r
1145 if(cvar("sbar_accuracy_doublerows"))
\r
1149 float height = 40;
\r
1157 drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1161 tmp_y = height * rows;
\r
1163 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1164 drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
\r
1166 // column highlighting
\r
1167 for(i = 0; i < weapon_cnt/rows; ++i)
\r
1170 drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
\r
1173 // row highlighting
\r
1174 for(i = 0; i < rows; ++i)
\r
1176 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
\r
1179 // skip useless weapons
\r
1181 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
1183 self = get_weaponinfo(i);
\r
1184 if not(self.weapons)
\r
1189 drawfont = sbar_bigfont;
\r
1190 average_accuracy = 0;
\r
1191 float weapons_with_stats;
\r
1192 weapons_with_stats = 0;
\r
1194 pos_x += sbwidth/weapon_cnt / 2;
\r
1196 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
1198 self = get_weaponinfo(i);
\r
1199 if not(self.weapons)
\r
1201 weapon_hit = weapon_hits[i-WEP_FIRST];
\r
1202 weapon_damage = weapon_fired[i-WEP_FIRST];
\r
1204 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
\r
1205 float weapon_alpha;
\r
1208 weapon_alpha = sbar_scoreboard_alpha_fg;
\r
1210 weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
\r
1213 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
\r
1215 if(weapon_damage) {
\r
1216 weapons_with_stats += 1;
\r
1217 average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
\r
1220 s = strcat(ftos(weapon_stats),"%");
\r
1223 padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
\r
1225 rgb = Sbar_AccuracyColor(weapon_stats);
\r
1226 drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1228 pos_x += sbwidth/weapon_cnt * rows;
\r
1229 if(rows == 2 && i == 6) {
\r
1234 drawfont = sbar_font;
\r
1236 if(weapons_with_stats)
\r
1237 average_accuracy = floor(average_accuracy / weapons_with_stats);
\r
1244 string race_PlaceName(float pos) {
\r
1252 return strcat(ftos(pos), "th");
\r
1255 vector Sbar_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size)
\r
1258 RANKINGS_RECEIVED_CNT = 0;
\r
1259 for (i=RANKINGS_CNT-1; i>=0; --i)
\r
1260 if (grecordtime[i])
\r
1261 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
\r
1263 if (RANKINGS_RECEIVED_CNT == 0)
\r
1267 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
\r
1269 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
\r
1270 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
\r
1271 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
\r
1273 pos_y += sbar_fontsize_y;
\r
1274 drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1275 pos_y += sbar_fontsize_y;
\r
1278 tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
\r
1280 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1281 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
\r
1283 // row highlighting
\r
1284 for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
\r
1288 t = grecordtime[i];
\r
1291 n = grecordholder[i];
\r
1292 p = race_PlaceName(i+1);
\r
1293 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
\r
1294 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
\r
1295 else if(!mod(i, 2) && sbar_scoreboard_highlight)
\r
1296 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
\r
1297 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1298 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1299 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1300 pos += '0 1 0' * sbar_fontsize_y;
\r
1306 float scoreboard_bottom;
\r
1307 float sbar_scoreboard_fade_alpha;
\r
1308 float sbar_woulddrawscoreboard_prev;
\r
1309 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
\r
1310 void Sbar_DrawScoreboard()
\r
1312 float sbar_woulddrawscoreboard;
\r
1313 sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
\r
1314 if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
\r
1315 sbar_woulddrawscoreboard_change = time;
\r
1316 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
\r
1319 float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
\r
1320 float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
\r
1321 if(sbar_woulddrawscoreboard) {
\r
1322 if (scoreboard_fadeinspeed)
\r
1323 sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
\r
1325 sbar_scoreboard_fade_alpha = 1;
\r
1328 if (scoreboard_fadeoutspeed)
\r
1329 sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
\r
1331 sbar_scoreboard_fade_alpha = 0;
\r
1333 if not(sbar_scoreboard_fade_alpha)
\r
1336 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
\r
1337 sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
\r
1338 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
\r
1339 sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
\r
1340 sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
\r
1341 sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
\r
1342 sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
\r
1344 vector rgb, pos, tmp;
\r
1347 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
\r
1349 xmin = 0.5 * (vid_conwidth - sbwidth);
\r
1350 ymin = SCOREBOARD_OFFSET;
\r
1352 xmax = vid_conwidth - xmin;
\r
1353 ymax = vid_conheight - 0.2*vid_conheight;
\r
1355 // Initializes position
\r
1361 drawfont = sbar_bigfont;
\r
1362 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1365 pos_y += sbar_fontsize_y;
\r
1367 drawfont = sbar_font;
\r
1369 // Draw the scoreboard
\r
1371 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
\r
1375 for(tm = teams.sort_next; tm; tm = tm.sort_next)
\r
1377 if(tm.team == COLOR_SPECTATOR)
\r
1380 rgb = GetTeamRGB(tm.team);
\r
1381 Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1383 if(ts_primary != ts_secondary)
\r
1384 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1386 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
\r
1391 rgb_x = cvar("sbar_color_bg_r");
\r
1392 rgb_y = cvar("sbar_color_bg_g");
\r
1393 rgb_z = cvar("sbar_color_bg_b");
\r
1395 for(tm = teams.sort_next; tm; tm = tm.sort_next)
\r
1397 if(tm.team == COLOR_SPECTATOR)
\r
1400 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
\r
1404 if(gametype == GAME_CTS || gametype == GAME_RACE) {
\r
1405 if(race_speedaward) {
\r
1406 drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1407 pos_y += 1.25 * sbar_fontsize_y;
\r
1409 if(race_speedaward_alltimebest) {
\r
1410 drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1411 pos_y += 1.25 * sbar_fontsize_y;
\r
1413 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
\r
1415 else if(cvar("sbar_accuracy") && spectatee_status != -1) {
\r
1417 pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
\r
1419 pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
\r
1422 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
\r
1423 pos_y += 3 * sbar_fontsize_y;
\r
1425 // List spectators
\r
1428 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
1430 if(pl.team != COLOR_SPECTATOR)
\r
1432 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
\r
1433 pos_y += 1.25 * sbar_fontsize_y;
\r
1438 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1440 // Print info string
\r
1443 str = strcat("playing on ^2", shortmapname, "^7");
\r
1444 tl = getstatf(STAT_TIMELIMIT);
\r
1445 fl = getstatf(STAT_FRAGLIMIT);
\r
1446 ll = getstatf(STAT_LEADLIMIT);
\r
1447 if(gametype == GAME_LMS)
\r
1450 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
\r
1455 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
\r
1459 str = strcat(str, " or");
\r
1462 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
\r
1463 if(teamscores_label[ts_primary] == "score")
\r
1464 str = strcat(str, " points^7");
\r
1465 else if(teamscores_label[ts_primary] == "fastest")
\r
1466 str = strcat(str, " is beaten^7");
\r
1468 str = strcat(str, " ", teamscores_label[ts_primary]);
\r
1472 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
\r
1473 if(scores_label[ps_primary] == "score")
\r
1474 str = strcat(str, " points^7");
\r
1475 else if(scores_label[ps_primary] == "fastest")
\r
1476 str = strcat(str, " is beaten^7");
\r
1478 str = strcat(str, " ", scores_label[ps_primary]);
\r
1483 if(tl > 0 || fl > 0)
\r
1484 str = strcat(str, " or");
\r
1487 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
\r
1488 if(teamscores_label[ts_primary] == "score")
\r
1489 str = strcat(str, " points^7");
\r
1490 else if(teamscores_label[ts_primary] == "fastest")
\r
1491 str = strcat(str, " is beaten^7");
\r
1493 str = strcat(str, " ", teamscores_label[ts_primary]);
\r
1497 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
\r
1498 if(scores_label[ps_primary] == "score")
\r
1499 str = strcat(str, " points^7");
\r
1500 else if(scores_label[ps_primary] == "fastest")
\r
1501 str = strcat(str, " is beaten^7");
\r
1503 str = strcat(str, " ", scores_label[ps_primary]);
\r
1509 pos_y += 1.2 * sbar_fontsize_y;
\r
1510 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1512 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
\r
1515 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
\r
1523 if(histime == 0) // goal hit
\r
1527 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
\r
1530 else if(mytime == 0)
\r
1537 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
\r
1543 lapstr = strcat(" (-", ftos(lapdelta), "L)");
\r
1546 else if(lapdelta < 0)
\r
1548 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
\r
1552 else if(histime > 0) // anticipation
\r
1554 if(mytime >= histime)
\r
1555 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
\r
1557 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
\r
1564 cpname = "Start line";
\r
1565 else if(cp == 255)
\r
1566 cpname = "Finish line";
\r
1568 cpname = strcat("Intermediate ", ftos(cp));
\r
1570 cpname = "Finish line";
\r
1573 return strcat(col, cpname);
\r
1574 else if(hisname == "")
\r
1575 return strcat(col, cpname, " (", timestr, ")");
\r
1577 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
\r
1580 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
\r
1582 for (i=RANKINGS_CNT-1;i>=0;--i)
\r
1583 if(grecordholder[i] == net_name)
\r
1588 float race_status_time;
\r
1589 float race_status_prev;
\r
1590 string race_status_name_prev;
\r
1591 void Sbar_DrawRaceStatus(vector pos)
\r
1593 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
\r
1594 race_status_time = time + 5;
\r
1595 race_status_prev = race_status;
\r
1596 if (race_status_name_prev)
\r
1597 strunzone(race_status_name_prev);
\r
1598 race_status_name_prev = strzone(race_status_name);
\r
1602 a = bound(0, race_status_time - time, 1);
\r
1605 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
\r
1608 if(race_status > 0)
\r
1609 rank = race_CheckName(race_status_name);
\r
1611 rankname = race_PlaceName(rank);
\r
1613 if(race_status == 0)
\r
1614 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1615 else if(race_status == 1) {
\r
1616 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1617 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1618 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1619 } else if(race_status == 2) {
\r
1620 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
\r
1621 drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1623 drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1624 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1625 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1626 } else if(race_status == 3) {
\r
1627 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1628 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1629 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1632 if (race_status_time - time <= 0) {
\r
1633 race_status_prev = -1;
\r
1635 if(race_status_name)
\r
1636 strunzone(race_status_name);
\r
1637 race_status_name = string_null;
\r
1638 if(race_status_name_prev)
\r
1639 strunzone(race_status_name_prev);
\r
1640 race_status_name_prev = string_null;
\r
1646 float score, distribution, leader;
\r
1647 vector score_pos, secondary_score_pos, distribution_color;
\r
1648 entity tm, pl, me;
\r
1649 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
\r
1652 top_x = vid_conwidth / 2;
\r
1656 if(gametype == GAME_RPG)
\r
1659 score_pos = top + '-240 8 0';
\r
1660 secondary_score_pos = score_pos + '210 -6 0';
\r
1662 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
\r
1663 pl = players.sort_next;
\r
1665 pl = pl.sort_next;
\r
1666 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
\r
1667 if(pl.scores[ps_primary] == 0)
\r
1670 score = me.(scores[ps_primary]);
\r
1672 float racemin, racesec, racemsec;
\r
1673 float distsec, distmsec, minusplus;
\r
1675 racemin = floor(score/(60 * TIME_FACTOR));
\r
1676 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
\r
1677 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
\r
1679 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
\r
1680 // distribution display
\r
1681 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
\r
1683 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
\r
1684 distmsec = fabs(distribution);
\r
1686 distsec = floor(fabs(distribution)/TIME_FACTOR);
\r
1687 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
\r
1688 if (distribution < 0)
\r
1689 distsec = -distsec;
\r
1692 if (distribution <= 0) {
\r
1693 distribution_color = '0 1 0';
\r
1694 minusplus = 1; // minusplus 1: always prefix with minus sign
\r
1697 distribution_color = '1 0 0';
\r
1698 minusplus = 2; // minusplus 1: always prefix with plus sign
\r
1700 Sbar_DrawXNum(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1701 Sbar_DrawXNum(score_pos + '403 16 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1702 drawpic(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
\r
1704 // race record display
\r
1705 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
\r
1706 drawpic(score_pos + '335 0 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1708 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1709 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1710 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
\r
1712 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1713 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
\r
1715 } else if (!teamplay) { // non-teamgames, except race/cts
\r
1716 // me vector := [team/connected frags id]
\r
1717 pl = players.sort_next;
\r
1719 pl = pl.sort_next;
\r
1722 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
\r
1726 score = me.(scores[ps_primary]);
\r
1728 if(distribution >= 5) {
\r
1729 distribution_color = '0 1 0';
\r
1731 } else if(distribution >= 0) {
\r
1732 distribution_color = '1 1 1';
\r
1734 } else if(distribution >= -5)
\r
1735 distribution_color = '1 1 0';
\r
1737 distribution_color = '1 0 0';
\r
1739 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1740 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1741 } else { // teamgames
\r
1742 float max_fragcount;
\r
1743 max_fragcount = -999;
\r
1745 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
\r
1746 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
\r
1748 score = tm.(teamscores[ts_primary]);
\r
1751 if (score > max_fragcount)
\r
1752 max_fragcount = score;
\r
1754 if(tm.team == myteam) {
\r
1755 if (max_fragcount == score)
\r
1757 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1759 if (max_fragcount == score)
\r
1761 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1762 secondary_score_pos = secondary_score_pos + '0 16 0';
\r
1767 if(gametype == GAME_RACE || gametype == GAME_CTS)
\r
1769 drawfont = sbar_bigfont;
\r
1772 string s, forcetime;
\r
1774 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
\r
1776 if(race_checkpointtime)
\r
1778 a = bound(0, 2 - (time - race_checkpointtime), 1);
\r
1781 if(a > 0) // just hit a checkpoint?
\r
1783 if(race_checkpoint != 254)
\r
1785 if(race_time && race_previousbesttime)
\r
1786 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
\r
1788 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
\r
1790 forcetime = TIME_ENCODED_TOSTRING(race_time);
\r
1795 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
\r
1797 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
\r
1798 if(a > 0) // next one?
\r
1800 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
\r
1805 if(s != "" && a > 0)
\r
1807 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1808 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1809 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1812 if(race_penaltytime)
\r
1814 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
\r
1817 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
\r
1818 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1819 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1820 drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1824 if(forcetime != "")
\r
1826 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
\r
1827 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
\r
1828 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
\r
1833 if(race_laptime && race_checkpoint != 255)
\r
1835 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
\r
1836 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1837 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1842 if(race_mycheckpointtime)
\r
1844 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
\r
1845 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
\r
1846 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1847 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1848 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1850 if(race_othercheckpointtime && race_othercheckpointenemy != "")
\r
1852 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
\r
1853 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
\r
1854 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1855 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1856 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1859 if(race_penaltytime && !race_penaltyaccumulator)
\r
1861 t = race_penaltytime * 0.1 + race_penaltyeventtime;
\r
1862 a = bound(0, (1 + t - time), 1);
\r
1866 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
\r
1868 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
\r
1869 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1870 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1871 drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1876 drawfont = sbar_font;
\r
1882 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
\r
1883 vector bgpos, timer_color;
\r
1887 topright = '0 0 0';
\r
1888 topright_x = vid_conwidth;
\r
1891 scale = cvar_or("sbar_timer_scale", 1);
\r
1892 timelimit = getstatf(STAT_TIMELIMIT);
\r
1894 if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit
\r
1897 Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
\r
1899 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
\r
1900 timeleft = ceil(timeleft);
\r
1901 minutesLeft = floor(timeleft / 60);
\r
1902 secondsLeft = timeleft - minutesLeft*60;
\r
1904 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
\r
1905 timer_color = '1 1 1'; //white
\r
1906 else if(minutesLeft >= 1)
\r
1907 timer_color = '1 1 0'; //yellow
\r
1909 timer_color = '1 0 0'; //red
\r
1911 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
\r
1912 if (time < getstatf(STAT_GAMESTARTTIME)) {
\r
1913 //while restart is still active, show 00:00
\r
1914 minutes = seconds = 0;
\r
1916 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
\r
1917 minutes = floor(elapsedTime / 60);
\r
1918 seconds = elapsedTime - minutes*60;
\r
1921 bgpos_x = topright_x - (54 + 17 + 12) * scale;
\r
1922 else if (minutes < 100) // nudge the timer background left if more digits are drawn
\r
1923 bgpos_x = topright_x - (72 + 17 + 12) * scale;
\r
1925 bgpos_x = topright_x - (90 + 17 + 12) * scale;
\r
1929 minutes = minutesLeft;
\r
1930 seconds = secondsLeft;
\r
1932 bgpos_x = topright_x - (36 + 7 + 12) * scale;
\r
1933 else if (minutes < 10) // nudge the timer background left if more digits are drawn
\r
1934 bgpos_x = topright_x - (54 + 17 + 12) * scale;
\r
1935 else if (minutes < 100)
\r
1936 bgpos_x = topright_x - (72 + 17 + 12) * scale;
\r
1938 bgpos_x = topright_x - (90 + 17 + 12) * scale;
\r
1943 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
\r
1945 drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
\r
1947 color_x = cvar("sbar_color_bg_r");
\r
1948 color_y = cvar("sbar_color_bg_g");
\r
1949 color_z = cvar("sbar_color_bg_b");
\r
1951 drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
1955 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
\r
1956 Sbar_DrawXNum(topright - ('103 -2 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1957 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1959 Sbar_DrawXNum(topright - ('36 -2 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1962 void CSQC_Strength_Timer() {
\r
1964 vector bottomright;
\r
1966 bottomright_x = vid_conwidth;
\r
1967 bottomright_y = vid_conheight;
\r
1968 bottomright_z = 0;
\r
1970 float stat_items, dt;
\r
1971 stat_items = getstati(STAT_ITEMS);
\r
1973 if not(stat_items & IT_STRENGTH)
\r
1974 if not(stat_items & IT_INVINCIBLE)
\r
1978 if (getstati(STAT_HEALTH) <= 0)
\r
1982 float strength_time, invincibility_time, countdown_fontsize;
\r
1984 picsize = '22 22 0';
\r
1985 countdown_fontsize = 18;
\r
1987 if (vid_conwidth >= 800)
\r
1988 pos = bottomright - '34 48 0';
\r
1990 pos = bottomright - '34 96 0';
\r
1993 strength_time = getstatf(STAT_STRENGTH_FINISHED);
\r
1994 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
\r
1996 if (strength_time) {
\r
1997 dt = strength_time - time;
\r
2002 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2003 bound(0, (ceil(dt) - dt) / 0.5, 1));
\r
2007 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
\r
2009 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2013 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2014 bound(0, -dt / 0.5, 1));
\r
2019 if (invincibility_time) {
\r
2020 dt = invincibility_time - time;
\r
2025 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2026 bound(0, (ceil(dt) - dt) / 0.5, 1));
\r
2030 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
\r
2032 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2036 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2037 bound(0, -dt / 0.5, 1));
\r
2042 #define CENTERPRINT_MAX_LINES 30
\r
2043 string centerprint_messages[CENTERPRINT_MAX_LINES];
\r
2044 float centerprint_width[CENTERPRINT_MAX_LINES];
\r
2045 vector centerprint_start;
\r
2046 float centerprint_expire;
\r
2047 float centerprint_num;
\r
2048 float centerprint_offset_hint;
\r
2049 vector centerprint_fontsize;
\r
2051 void centerprint(string strMessage)
\r
2053 float i, j, n, hcount;
\r
2056 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
\r
2058 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
\r
2060 if(cvar("scr_centertime") <= 0)
\r
2063 if(strMessage == "")
\r
2066 // strip trailing newlines
\r
2067 j = strlen(strMessage) - 1;
\r
2068 while(substring(strMessage, j, 1) == "\n" && j >= 0)
\r
2070 strMessage = substring(strMessage, 0, j + 1);
\r
2072 if(strMessage == "")
\r
2075 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
\r
2077 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
\r
2079 strMessage = substring(strMessage, j, strlen(strMessage) - j);
\r
2080 centerprint_offset_hint = j;
\r
2082 if(strMessage == "")
\r
2085 // if we get here, we have a message. Initialize its height.
\r
2086 centerprint_num = 0;
\r
2088 n = tokenizebyseparator(strMessage, "\n");
\r
2090 for(j = 0; j < n; ++j)
\r
2092 getWrappedLine_remaining = argv(j);
\r
2093 while(getWrappedLine_remaining)
\r
2095 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
\r
2096 if(centerprint_messages[i])
\r
2097 strunzone(centerprint_messages[i]);
\r
2098 centerprint_messages[i] = strzone(s);
\r
2099 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
\r
2102 // half height for empty lines looks better
\r
2108 if(i >= CENTERPRINT_MAX_LINES)
\r
2114 h = centerprint_fontsize_y*hcount;
\r
2116 havail = vid_conheight;
\r
2117 if(cvar("con_chatpos") < 0)
\r
2118 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
\r
2119 if(havail > vid_conheight - 70)
\r
2120 havail = vid_conheight - 70; // avoid overlapping HUD
\r
2122 centerprint_start_x = 0;
\r
2125 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
\r
2127 // here, the centerprint would cover the crosshair. REALLY BAD.
\r
2128 forbiddenmin = vid_conheight * 0.5 - h - 16;
\r
2129 forbiddenmax = vid_conheight * 0.5 + 16;
\r
2131 allowedmin = scoreboard_bottom;
\r
2132 allowedmax = havail - h;
\r
2133 preferred = (havail - h)/2;
\r
2136 // possible orderings (total: 4! / 4 = 6)
\r
2137 // allowedmin allowedmax forbiddenmin forbiddenmax
\r
2138 // forbiddenmin forbiddenmax allowedmin allowedmax
\r
2139 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
\r
2141 // forbidden doesn't matter in this case
\r
2142 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
\r
2144 // allowedmin forbiddenmin allowedmax forbiddenmax
\r
2145 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
\r
2147 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
\r
2149 // allowedmin forbiddenmin forbiddenmax allowedmax
\r
2150 else if(allowedmin < forbiddenmin)
\r
2152 // make sure the forbidden zone is not covered
\r
2153 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
\r
2154 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
\r
2156 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
\r
2158 // forbiddenmin allowedmin allowedmax forbiddenmax
\r
2159 else if(allowedmax < forbiddenmax)
\r
2161 // it's better to leave the allowed zone (overlap with scoreboard) than
\r
2162 // to cover the forbidden zone (crosshair)
\r
2163 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
\r
2164 centerprint_start_y = forbiddenmax;
\r
2166 centerprint_start_y = forbiddenmin;
\r
2168 // forbiddenmin allowedmin forbiddenmax allowedmax
\r
2171 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
\r
2174 centerprint_start_y =
\r
2177 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
\r
2184 centerprint_num = i;
\r
2185 centerprint_expire = time + cvar("scr_centertime");
\r
2188 void Sbar_DrawCenterPrint (void)
\r
2195 //if(time > centerprint_expire)
\r
2198 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
\r
2199 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
\r
2200 //sz = 1.2 / (a + 0.2);
\r
2205 pos = centerprint_start;
\r
2206 for (i=0; i<centerprint_num; i = i + 1)
\r
2208 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
\r
2209 ts = centerprint_messages[i];
\r
2212 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
2213 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
\r
2214 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
\r
2215 pos_y = pos_y + centerprint_fontsize_y;
\r
2218 // half height for empty lines looks better
\r
2219 pos_y = pos_y + centerprint_fontsize_y * 0.5;
\r
2223 vector Sbar_DrawNoteLine(vector offset, string s)
\r
2225 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
2226 drawcolorcodedstring(
\r
2227 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
\r
2233 return offset + sbar_fontsize_y * '0 1 0';
\r
2236 void Sbar_DrawPressedKeys(void)
\r
2238 vector pos, bgsize;
\r
2239 float pressedkeys;
\r
2241 pos = stov(cvar_string("cl_showpressedkeys_position"));
\r
2243 bgsize = '126 75 0';
\r
2245 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
\r
2246 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
\r
2247 pos -= '-15 -6 0'; // adjust to the origin of these numbers
\r
2249 pressedkeys = getstatf(STAT_PRESSED_KEYS);
\r
2250 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2251 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2252 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2253 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2254 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2255 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2256 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2259 void Sbar_ShowSpeed(void)
\r
2262 float pos, conversion_factor;
\r
2263 string speed, zspeed, unit;
\r
2265 switch(cvar("cl_showspeed_unit"))
\r
2270 conversion_factor = 1.0;
\r
2274 conversion_factor = 1.0;
\r
2278 conversion_factor = 0.0254;
\r
2282 conversion_factor = 0.0254 * 3.6;
\r
2286 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
\r
2290 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
\r
2294 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
\r
2296 numsize_x = numsize_y = cvar("cl_showspeed_size");
\r
2297 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
\r
2299 drawfont = sbar_bigfont;
\r
2300 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2302 if (cvar("cl_showspeed_z") == 1) {
\r
2303 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
\r
2304 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2307 drawfont = sbar_font;
\r
2310 vector acc_prevspeed;
\r
2311 float acc_prevtime;
\r
2314 void Sbar_ShowAcceleration(void)
\r
2316 float acceleration, sz, scale, alpha, f;
\r
2317 vector pos, top, rgb;
\r
2318 top_x = vid_conwidth/2;
\r
2321 f = time - acc_prevtime;
\r
2322 if(cvar("cl_showacceleration_z"))
\r
2323 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
\r
2325 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
\r
2326 acc_prevspeed = pmove_vel;
\r
2327 acc_prevtime = time;
\r
2329 f = bound(0, f * 10, 1);
\r
2330 acc_avg = acc_avg * (1 - f) + acceleration * f;
\r
2331 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
\r
2333 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
\r
2335 sz = cvar("cl_showacceleration_size");
\r
2336 scale = cvar("cl_showacceleration_scale");
\r
2337 alpha = cvar("cl_showacceleration_alpha");
\r
2338 if (cvar("cl_showacceleration_color_custom"))
\r
2339 rgb = stov(cvar_string("cl_showacceleration_color"));
\r
2342 if (acceleration < 0) {
\r
2343 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
\r
2344 } else if (acceleration > 0) {
\r
2345 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
\r
2349 if (acceleration > 0)
\r
2350 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2351 else if (acceleration < 0)
\r
2352 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2355 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
\r
2357 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2358 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2359 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2360 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2363 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
\r
2365 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2366 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2367 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2368 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2371 void Sbar_DrawAccuracyStats()
\r
2373 float i, count_hitscan, count_splash, row_hitscan, row_splash; // count is the number of 'colums'
\r
2374 float weapon_hit, weapon_damage, weapon_stats;
\r
2375 float left_border; // position where the weapons start, the description is in the border
\r
2376 vector fill_colour, fill_size;
\r
2378 vector border_colour;
\r
2380 float col_margin = 20; // pixels between the columns
\r
2381 float row_margin = 20; // pixels between the rows
\r
2383 fill_size_x = 5 * sbar_fontsize_x; // width of the background
\r
2384 fill_size_y = 10 * sbar_fontsize_y; // height of the background
\r
2386 drawfont = sbar_bigfont;
\r
2388 pos_y = SCOREBOARD_OFFSET;
\r
2390 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2392 left_border = col_margin + 11 * sbar_fontsize_x;
\r
2394 drawfont = sbar_font;
\r
2399 if(mod(time, 1) >= 0.4)
\r
2400 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2405 if(gametype == GAME_RACE || gametype == GAME_CTS)
\r
2408 if(mod(time, 1) >= 0.4)
\r
2409 drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2414 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
\r
2415 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
\r
2417 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
\r
2418 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
\r
2420 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
2422 self = get_weaponinfo(i);
\r
2423 if not(self.weapons)
\r
2425 weapon_hit = weapon_hits[i-WEP_FIRST];
\r
2426 weapon_damage = weapon_fired[i-WEP_FIRST];
\r
2427 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border
\r
2429 if (weapon_damage) {
\r
2430 if (self.spawnflags & WEP_TYPE_SPLASH) {
\r
2431 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
\r
2433 fill_colour_x = 1 - 0.015 * weapon_stats;
\r
2434 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
\r
2436 // how the background colour is calculated
\r
2437 // % red green red_2 green_2
\r
2438 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2439 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2440 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2441 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2442 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2443 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2444 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2445 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2446 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2447 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2448 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2450 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
\r
2454 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));
\r
2457 pos_x = left_border + count_splash * (fill_size_x + col_margin);
\r
2458 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);
\r
2461 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2462 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2465 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2467 // the amount of shots fired or max damage
\r
2468 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2470 // the amount of hits or actual damage
\r
2471 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2474 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2476 // the amount of shots missed or damage wasted
\r
2477 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2480 } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
\r
2481 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
\r
2483 fill_colour_x = 1 - 0.015 * weapon_stats;
\r
2484 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
\r
2486 // how the background colour is calculated
\r
2487 // % red green red_2 green_2
\r
2488 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2489 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2490 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2491 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2492 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2493 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2494 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2495 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2496 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2497 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2498 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2500 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
\r
2502 count_hitscan = 0;
\r
2504 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));
\r
2507 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
\r
2508 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);
\r
2511 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2512 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2515 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2517 // the amount of shots fired or max damage
\r
2518 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2520 // the amount of hits or actual damage
\r
2521 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2524 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2526 // the amount of shots missed or damage wasted
\r
2527 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2535 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
\r
2537 position_x -= 2 / 3 * strlen(text) * scale_x;
\r
2538 drawstring(position, text, scale, rgb, alpha, flag);
\r
2541 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
\r
2543 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
\r
2544 drawstring(position, text, scale, rgb, alpha, flag);
\r
2547 float GetAmmoStat(float i)
\r
2551 case 1: return STAT_FUEL;
\r
2552 default: return -1;
\r
2556 float GetAmmoItemCode(float i)
\r
2560 case 1: return IT_FUEL;
\r
2561 default: return -1;
\r
2565 string GetAmmoPicture(float i)
\r
2569 case 1: return "gfx/hud/sb_fuel";
\r
2570 default: return "";
\r
2574 void Sbar_Reset (void)
\r
2576 // reset gametype specific icons
\r
2577 if(gametype == GAME_KEYHUNT)
\r
2578 CSQC_kh_hudreset();
\r
2579 else if(gametype == GAME_CTF)
\r
2580 CSQC_ctf_hudreset();
\r
2583 float vote_yescount;
\r
2584 float vote_nocount;
\r
2585 float vote_needed;
\r
2586 float vote_highlighted; // currently selected vote
\r
2588 float vote_active; // is there an active vote?
\r
2589 float vote_prev; // previous state of vote_active to check for a change
\r
2591 float vote_change; // "time" when vote_active changed
\r
2593 void Sbar_Draw (void)
\r
2595 // vectors for top right, bottom right, bottom and bottom left corners
\r
2598 vector bottomright;
\r
2599 vector bottomleft;
\r
2601 topright_x = vid_conwidth;
\r
2605 bottom_x = vid_conwidth/2;
\r
2606 bottom_y = vid_conheight;
\r
2609 bottomright_x = vid_conwidth;
\r
2610 bottomright_y = vid_conheight;
\r
2611 bottomright_z = 0;
\r
2614 bottomleft_y = vid_conheight;
\r
2617 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
\r
2618 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
\r
2619 sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
\r
2620 sbar_color_bg_team = cvar("sbar_color_bg_team");
\r
2622 float weapon_stats;
\r
2624 float stat_items, stat_weapons;
\r
2626 weapon_stats = getstati(STAT_DAMAGE_HITS);
\r
2627 weapon_number = weapon_stats & 63;
\r
2628 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
\r
2630 weapon_stats = getstati(STAT_DAMAGE_FIRED);
\r
2631 weapon_number = weapon_stats & 63;
\r
2632 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
\r
2634 vector o; o = '1 0 0' * vid_conwidth;
\r
2635 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
\r
2641 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
\r
2642 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
\r
2643 if(sbar_fontsize != sbar_oldfontsize)
\r
2645 Cmd_Sbar_SetFields(0);
\r
2646 sbar_oldfontsize = sbar_fontsize;
\r
2649 if(spectatee_status && !intermission)
\r
2651 drawfont = sbar_bigfont;
\r
2652 if(spectatee_status == -1)
\r
2653 s = "^1Observing";
\r
2655 s = GetPlayerName(spectatee_status - 1);
\r
2656 // spectated player name between HUD and chat area, aligned to the left
\r
2657 pos_x = bottomleft_x;
\r
2658 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;
\r
2659 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
\r
2660 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2661 drawfont = sbar_font;
\r
2663 // spectator text in the upper right corner
\r
2664 if(spectatee_status == -1)
\r
2665 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
\r
2667 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
\r
2668 o = Sbar_DrawNoteLine(o, s);
\r
2670 if(spectatee_status == -1)
\r
2671 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
\r
2673 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
\r
2674 o = Sbar_DrawNoteLine(o, s);
\r
2676 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
\r
2677 o = Sbar_DrawNoteLine(o, s);
\r
2679 if(gametype == GAME_ARENA)
\r
2680 s = "^1Wait for your turn to join";
\r
2681 else if(gametype == GAME_LMS)
\r
2684 sk = playerslots[player_localentnum - 1];
\r
2685 if(sk.(scores[ps_primary]) >= 666)
\r
2686 s = "^1Match has already begun";
\r
2687 else if(sk.(scores[ps_primary]) > 0)
\r
2688 s = "^1You have no more lives left";
\r
2690 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
\r
2693 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
\r
2694 o = Sbar_DrawNoteLine(o, s);
\r
2696 //show restart countdown:
\r
2697 if (time < getstatf(STAT_GAMESTARTTIME)) {
\r
2699 //we need to ceil, otherwise the countdown would be off by .5 when using round()
\r
2700 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
\r
2701 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
\r
2702 o = Sbar_DrawNoteLine(o, s);
\r
2705 if(warmup_stage && !intermission)
\r
2707 s = "^2Currently in ^1warmup^2 stage!";
\r
2708 o = Sbar_DrawNoteLine(o, s);
\r
2711 // move more important stuff more to the middle so its more visible
\r
2712 o_y = vid_conheight * 0.66;
\r
2714 string blinkcolor;
\r
2715 if(mod(time, 1) >= 0.5)
\r
2716 blinkcolor = "^1";
\r
2718 blinkcolor = "^3";
\r
2720 if(ready_waiting && !intermission && !spectatee_status)
\r
2722 if(ready_waiting_for_me)
\r
2725 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
\r
2727 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
\r
2732 s = strcat("^2Waiting for others to ready up to end warmup...");
\r
2734 s = strcat("^2Waiting for others to ready up...");
\r
2736 o = Sbar_DrawNoteLine(o, s);
\r
2738 else if(warmup_stage && !intermission && !spectatee_status)
\r
2740 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
\r
2741 o = Sbar_DrawNoteLine(o, s);
\r
2744 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
\r
2747 float ts_min, ts_max;
\r
2748 tm = teams.sort_next;
\r
2751 for(; tm.sort_next; tm = tm.sort_next)
\r
2753 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
\r
2755 if(!ts_min) ts_min = tm.team_size;
\r
2756 else ts_min = min(ts_min, tm.team_size);
\r
2757 if(!ts_max) ts_max = tm.team_size;
\r
2758 else ts_max = max(ts_max, tm.team_size);
\r
2760 if ((ts_max - ts_min) > 1)
\r
2762 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
\r
2763 tm = GetTeam(myteam, false);
\r
2765 if (tm.team != COLOR_SPECTATOR)
\r
2766 if (tm.team_size == ts_max)
\r
2767 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
\r
2769 o = Sbar_DrawNoteLine(o, s);
\r
2774 if(vote_active != vote_prev) {
\r
2775 vote_change = time;
\r
2776 vote_prev = bound(0, vote_active, 1);
\r
2780 vote_alpha = bound(0, (time - vote_change) * 2, 1);
\r
2782 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
\r
2786 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
\r
2789 color = GetTeamRGB(myteam) * sbar_color_bg_team;
\r
2791 color_x = cvar("sbar_color_bg_r");
\r
2792 color_y = cvar("sbar_color_bg_g");
\r
2793 color_z = cvar("sbar_color_bg_b");
\r
2796 vector voteorigin = bottomright - '290 135 0';
\r
2797 vector votesize = '280 70 0';
\r
2798 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2800 s = "A vote has been called for: ";
\r
2801 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2802 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
\r
2803 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2805 // print the yes/no counts
\r
2806 s = strcat("Yes: ", ftos(vote_yescount));
\r
2807 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2808 s = strcat("No: ", ftos(vote_nocount));
\r
2809 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2811 // draw the progress bars
\r
2812 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
\r
2813 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2815 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
\r
2816 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2818 // draw the highlights
\r
2819 if(vote_highlighted == 1) {
\r
2820 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
\r
2821 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2823 else if(vote_highlighted == 2) {
\r
2824 drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
\r
2825 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2828 drawresetcliparea();
\r
2830 else if(!vote_active) {
\r
2831 vote_highlighted = 0;
\r
2834 Sbar_UpdatePlayerTeams();
\r
2835 if (intermission == 2) // map voting screen
\r
2837 if(spectatee_status != -1) {
\r
2841 else if(sb_showscores) {
\r
2842 Sbar_DrawScoreboard();
\r
2847 Sbar_FinaleOverlay();
\r
2851 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
\r
2853 Sbar_DrawScoreboard();
\r
2861 if(sb_showaccuracy && spectatee_status != -1)
\r
2862 Sbar_DrawAccuracyStats();
\r
2864 Sbar_DrawScoreboard();
\r
2865 float armor, health;
\r
2866 armor = getstati(STAT_ARMOR); // armor is not used in Vore Tournament by default, but still exists for mods that might want it
\r
2867 health = getstati(STAT_HEALTH);
\r
2869 stat_items = getstati(STAT_ITEMS);
\r
2870 stat_weapons = getstati(STAT_WEAPONS);
\r
2872 fade = 3.2 - 2 * (time - weapontime);
\r
2873 fade = bound(0.7, fade, 1);
\r
2875 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
\r
2877 drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
\r
2879 // allow for custom HUD colors in non-teamgames
\r
2880 color_x = cvar("sbar_color_bg_r");
\r
2881 color_y = cvar("sbar_color_bg_g");
\r
2882 color_z = cvar("sbar_color_bg_b");
\r
2884 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2887 //if not(getstati(STAT_STOMACH_EATEN)) // useless if we're inside someone
\r
2889 float stomach_load;
\r
2890 stomach_load = getstati(STAT_STOMACH_LOAD);
\r
2892 Sbar_DrawXNum(bottomleft - '-18 170 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2893 drawstring(bottomleft - '-40 170 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2894 Sbar_DrawXNum(bottomleft - '-50 170 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2895 if(getstati(STAT_STOMACH_DIGESTING))
\r
2896 drawstring(bottomleft - '-76 150 0', "stomach digesting", '14 14 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2897 else if(stomach_load == g_balance_vore_swallow_limit)
\r
2898 drawstring(bottomleft - '-76 150 0', "stomach full", '14 14 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2899 else if(!stomach_load)
\r
2900 drawstring(bottomleft - '-76 150 0', "stomach empty", '14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2902 drawstring(bottomleft - '-76 150 0', "stomach has prey", '14 14 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2905 // draw the stomach board
\r
2906 //if not(getstati(STAT_STOMACH_EATEN)) // useless if we're inside someone
\r
2912 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
2914 if(pl.team == COLOR_SPECTATOR)
\r
2917 if(spectatee_status)
\r
2918 f = pl.pleater == spectatee_status;
\r
2920 f = pl.pleater == player_localentnum;
\r
2923 Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);
\r
2924 pos_y += 1.25 * sbar_fontsize_y;
\r
2929 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
\r
2931 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
\r
2933 // allow for custom HUD colors in non-teamgames
\r
2934 color_x = cvar("sbar_color_bg_r");
\r
2935 color_y = cvar("sbar_color_bg_g");
\r
2936 color_z = cvar("sbar_color_bg_b");
\r
2938 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2942 vector health_pos;
\r
2943 health_pos = bottom - '77 58 0';
\r
2947 drawpic(health_pos + '22 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2948 if(x < 100) health_pos_x -= 9; // always center
\r
2949 if(x < 10) health_pos_x -= 11; // always center
\r
2950 Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);
\r
2953 a = getstati(GetAmmoStat(1)); // how much fuel do we have?
\r
2955 if (a > 0) { // if we have fuel, draw the amount
\r
2956 float invincibility_time, dt;
\r
2957 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
\r
2958 dt = invincibility_time - time;
\r
2959 pos_x = bottom_x + 140;
\r
2960 pos_y = bottom_y - 20;
\r
2961 drawpic(pos - '98 18 0', GetAmmoPicture(1), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2962 Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2965 // draw scores and timer
\r
2969 // draw strength/invincibility icon and timer
\r
2970 CSQC_Strength_Timer();
\r
2972 // draw gametype specific icons
\r
2973 if(gametype == GAME_KEYHUNT)
\r
2975 else if(gametype == GAME_CTF)
\r
2977 else if(gametype == GAME_CTS || gametype == GAME_RACE)
\r
2984 float redflag_prevframe, blueflag_prevframe; // status during previous frame
\r
2985 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
\r
2986 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
\r
2988 void CSQC_ctf_hudreset(void)
\r
2990 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
\r
2993 void CSQC_ctf_hud(void)
\r
2995 vector top, redflag_pos, blueflag_pos, sz;
\r
2996 float f; // every function should have that
\r
2997 top_x = vid_conwidth / 2;
\r
3001 float redflag, blueflag; // current status
\r
3002 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
\r
3005 stat_items = getstati(STAT_ITEMS);
\r
3006 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
\r
3007 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
\r
3009 // when status CHANGES, set old status into prevstatus and current status into status
\r
3010 if (redflag != redflag_prevframe)
\r
3012 redflag_statuschange_time = time;
\r
3013 redflag_prevstatus = redflag_prevframe;
\r
3014 redflag_prevframe = redflag;
\r
3017 if (blueflag != blueflag_prevframe)
\r
3019 blueflag_statuschange_time = time;
\r
3020 blueflag_prevstatus = blueflag_prevframe;
\r
3021 blueflag_prevframe = blueflag;
\r
3024 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
\r
3025 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
\r
3027 float BLINK_FACTOR = 0.15;
\r
3028 float BLINK_BASE = 0.85;
\r
3030 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
\r
3032 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
\r
3033 // ensure RMS == 1
\r
3034 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
\r
3036 string red_icon, red_icon_prevstatus;
\r
3037 float red_alpha, red_alpha_prevstatus;
\r
3038 red_alpha = red_alpha_prevstatus = 1;
\r
3040 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
\r
3041 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
\r
3042 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3044 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
\r
3045 red_icon = "gfx/hud/sb_flag_red_shielded";
\r
3047 red_icon = string_null;
\r
3050 switch(redflag_prevstatus) {
\r
3051 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
\r
3052 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
\r
3053 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3056 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
\r
3057 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
\r
3058 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
\r
3060 red_icon_prevstatus = string_null;
\r
3064 string blue_icon, blue_icon_prevstatus;
\r
3065 float blue_alpha, blue_alpha_prevstatus;
\r
3066 blue_alpha = blue_alpha_prevstatus = 1;
\r
3067 switch(blueflag) {
\r
3068 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
\r
3069 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
\r
3070 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3072 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
\r
3073 blue_icon = "gfx/hud/sb_flag_blue_shielded";
\r
3075 blue_icon = string_null;
\r
3078 switch(blueflag_prevstatus) {
\r
3079 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
\r
3080 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
\r
3081 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3084 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
\r
3085 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
\r
3086 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
\r
3088 blue_icon_prevstatus = string_null;
\r
3092 if (myteam == COLOR_TEAM1) { // always draw own flag on left
\r
3093 redflag_pos = top + '-52 50 0';
\r
3094 blueflag_pos = top + '0 40 0';
\r
3096 blueflag_pos = top + '-52 50 0';
\r
3097 redflag_pos = top + '0 40 0';
\r
3102 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
\r
3103 if(red_icon_prevstatus && f < 1)
\r
3104 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
\r
3106 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
\r
3108 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
\r
3109 if(blue_icon_prevstatus && f < 1)
\r
3110 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
\r
3112 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
\r
3116 float kh_runheretime;
\r
3118 void CSQC_kh_hudreset(void)
\r
3120 kh_runheretime = 0;
\r
3123 void CSQC_kh_hud(void)
\r
3128 vector p, pa, kh_size, kh_asize;
\r
3131 top_x = vid_conwidth / 2;
\r
3135 p = top + '-50 64 0';
\r
3137 kh_keys = getstati(STAT_KH_KEYS);
\r
3139 kh_size = '19 34 0';
\r
3140 kh_asize = '19 10 0';
\r
3141 pa = p + '0 -10 0';
\r
3147 for(i = 0; i < 4; ++i)
\r
3149 key = floor(kh_keys / pow(32, i)) & 31;
\r
3150 keyteam = key - 1;
\r
3151 if(keyteam == 30 && keycount <= 4)
\r
3153 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
\r
3156 // this yields 8 exactly if "RUN HERE" shows
\r
3160 if(!kh_runheretime)
\r
3161 kh_runheretime = time;
\r
3162 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
\r
3165 kh_runheretime = 0;
\r
3167 for(i = 0; i < 4; ++i)
\r
3169 key = floor(kh_keys / pow(32, i)) & 31;
\r
3170 keyteam = key - 1;
\r
3173 case 30: // my key
\r
3178 case -1: // no key
\r
3182 default: // owned or dropped
\r
3187 a = a * sbar_alpha_fg;
\r
3188 aa = aa * sbar_alpha_fg;
\r
3194 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3197 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3200 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3203 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3208 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
\r
3211 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3214 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3217 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3220 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3229 float crecordtime_prev; // last remembered crecordtime
\r
3230 float crecordtime_change_time; // time when crecordtime last changed
\r
3231 float srecordtime_prev; // last remembered srecordtime
\r
3232 float srecordtime_change_time; // time when srecordtime last changed
\r
3233 void CSQC_race_hud(void)
\r
3236 me = playerslots[player_localentnum - 1];
\r
3238 float f; // yet another function has this
\r
3239 score = me.(scores[ps_primary]);
\r
3241 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
\r
3242 return; // no records in the actual race
\r
3244 drawfont = sbar_bigfont;
\r
3247 pos_y = vid_conheight - 272;
\r
3249 // clientside personal record
\r
3251 if(gametype == GAME_CTS)
\r
3255 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
\r
3257 if(score && score < t || !t)
\r
3258 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
\r
3260 if(t != crecordtime_prev) {
\r
3261 crecordtime_prev = t;
\r
3262 crecordtime_change_time = time;
\r
3264 f = time - crecordtime_change_time;
\r
3267 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3268 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3270 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3271 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3272 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3273 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3278 t = race_server_record;
\r
3279 if(t != srecordtime_prev) {
\r
3280 srecordtime_prev = t;
\r
3281 srecordtime_change_time = time;
\r
3283 f = time - srecordtime_change_time;
\r
3286 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3287 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3289 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3290 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3291 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3292 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3294 drawfont = sbar_font;
\r