1 // --------------------------------------------------------------------------
\r
2 // BEGIN REQUIRED CSQC FUNCTIONS
\r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
\r
7 void cvar_clientsettemp(string cv, string val)
\r
10 for(e = world; (e = find(e, classname, "saved_cvar_value")); )
\r
14 e.classname = "saved_cvar_value";
\r
15 e.netname = strzone(cv);
\r
16 e.message = strzone(cvar_string(cv));
\r
21 void cvar_clientsettemp_restore()
\r
24 for(e = world; (e = find(e, classname, "saved_cvar_value")); )
\r
25 cvar_set(e.netname, e.message);
\r
28 void() menu_show_error =
\r
30 drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);
\r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
\r
34 // Useful for precaching things
\r
36 void() menu_sub_null =
\r
41 float __engine_check;
\r
45 string cl_announcer_prev;
\r
46 void WaypointSprite_Load();
\r
47 void CSQC_Init(void)
\r
51 __engine_check = checkextension("DP_SV_WRITEPICTURE");
\r
54 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");
\r
55 localcmd("\ndisconnect\n");
\r
61 check_unacceptable_compiler_bugs();
\r
66 binddb = db_create();
\r
67 tempdb = db_create();
\r
68 ClientProgsDB = db_load("client.db");
\r
69 compressShortVector_init();
\r
72 menu_visible = FALSE;
\r
73 menu_show = menu_show_error;
\r
74 menu_action = menu_sub_null;
\r
76 for(i = 0; i < 255; ++i)
\r
77 if(getplayerkey(i, "viewentity") == "")
\r
82 // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used
\r
83 //registercmd("ctf_menu");
\r
84 registercmd("ons_map");
\r
85 //registercmd("menu_action");
\r
87 registercmd("+button3");
\r
88 registercmd("-button3");
\r
89 registercmd("+button4");
\r
90 registercmd("-button4");
\r
91 registercmd("+button6");
\r
92 registercmd("-button6");
\r
93 registercmd("+showaccuracy");registercmd("-showaccuracy");
\r
99 registercmd("+forward");registercmd("-forward");
\r
100 registercmd("+back");registercmd("-back");
\r
101 registercmd("+moveup");registercmd("-moveup");
\r
102 registercmd("+movedown");registercmd("-movedown");
\r
103 registercmd("+moveright");registercmd("-moveright");
\r
104 registercmd("+moveleft");registercmd("-moveleft");
\r
105 registercmd("+roll_right");registercmd("-roll_right");
\r
106 registercmd("+roll_left");registercmd("-roll_left");
\r
110 registercvar("sbar_usecsqc", "1");
\r
111 registercvar("sbar_columns", "default", CVAR_SAVE);
\r
115 // sbar_fields uses strunzone on the titles!
\r
116 for(i = 0; i < MAX_SBAR_FIELDS; ++i)
\r
117 sbar_title[i] = strzone("(null)");
\r
121 calledgrabbers = 0;
\r
123 teams = Sort_Spawn();
\r
124 players = Sort_Spawn();
\r
126 GetTeam(COLOR_SPECTATOR, true); // add specs first
\r
128 cvar_clientsettemp("_supports_weaponpriority", "1");
\r
132 WaypointSprite_Load();
\r
135 Projectile_Precache();
\r
136 GibSplash_Precache();
\r
137 Casings_Precache();
\r
138 DamageInfo_Precache();
\r
139 if(cvar_string("cl_announcer") != cl_announcer_prev) {
\r
140 Announcer_Precache();
\r
141 if(cl_announcer_prev)
\r
142 strunzone(cl_announcer_prev);
\r
143 cl_announcer_prev = strzone(cvar_string("cl_announcer"));
\r
148 // find the user ID
\r
150 registercvar("_cl_userid", "", CVAR_SAVE);
\r
151 uid = cvar_string("_cl_userid");
\r
152 if(strlen(uid) < 16)
\r
155 for(i = 0; i < 4; ++i)
\r
156 uid = strcat(uid, substring(ftos(floor(10000 + random() * 10000)), 1, -1));
\r
158 cvar_set("_cl_userid", uid);
\r
159 localcmd(strcat("\ncmd uid ", uid, "\n"));
\r
163 get_mi_min_max_texcoords(1); // try the CLEVER way first
\r
164 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
\r
165 shortmapname = mi_shortname;
\r
167 if(precache_pic(minimapname) == "")
\r
169 // but maybe we have a non-clever minimap
\r
170 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
\r
171 if(precache_pic(minimapname) == "")
\r
172 minimapname = ""; // FAIL
\r
174 get_mi_min_max_texcoords(0); // load new texcoords
\r
177 mi_center = (mi_min + mi_max) * 0.5;
\r
178 mi_scale = mi_max - mi_min;
\r
179 minimapname = strzone(minimapname);
\r
184 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
\r
185 void CSQC_Shutdown(void)
\r
189 if(!__engine_check)
\r
194 WarpZone_Shutdown();
\r
200 db_save(ClientProgsDB, "client.db");
\r
201 db_close(ClientProgsDB);
\r
203 cvar_clientsettemp_restore();
\r
206 cvar_set("chase_active",ftos(chase_active_backup));
\r
210 if not(calledgrabbers & GRABBER_START)
\r
211 localcmd("\n_cl_hook_gamestart nop;");
\r
212 if not(calledgrabbers & GRABBER_END)
\r
213 localcmd("\ncl_hook_gameend;");
\r
218 float SetTeam(entity o, float Team)
\r
232 if(GetTeam(Team, false) == NULL)
\r
234 print("trying to switch to unsupported team ", ftos(Team), "\n");
\r
235 Team = COLOR_SPECTATOR;
\r
248 if(GetTeam(Team, false) == NULL)
\r
250 print("trying to switch to unsupported team ", ftos(Team), "\n");
\r
251 Team = COLOR_SPECTATOR;
\r
256 if(Team == -1) // leave
\r
260 //print("(DISCONNECT) leave team ", ftos(o.team), "\n");
\r
261 tm = GetTeam(o.team, false);
\r
271 //print("(CONNECT) enter team ", ftos(o.team), "\n");
\r
273 tm = GetTeam(Team, true);
\r
278 else if(Team != o.team)
\r
280 //print("(CHANGE) leave team ", ftos(o.team), "\n");
\r
281 tm = GetTeam(o.team, false);
\r
284 //print("(CHANGE) enter team ", ftos(o.team), "\n");
\r
285 tm = GetTeam(Team, true);
\r
293 void Playerchecker_Think()
\r
297 for(i = 0; i < maxclients; ++i)
\r
299 e = playerslots[i];
\r
300 if(GetPlayerName(i) == "")
\r
304 //print("playerchecker: KILL KILL KILL\n");
\r
305 // player disconnected
\r
308 e.sort_prev = world;
\r
314 if not(e.sort_prev)
\r
316 //print("playerchecker: SPAWN SPAWN SPAWN\n");
\r
317 // player connected
\r
319 playerslots[i] = e = spawn();
\r
322 e.ping_packetloss = 0;
\r
323 e.ping_movementloss = 0;
\r
325 //e.gotscores = 0; // we might already have the scores...
\r
326 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams
\r
328 Sbar_UpdatePlayerPos(e);
\r
332 self.nextthink = time + 0.2;
\r
336 void TrueAim_Init();
\r
337 void PostInit(void)
\r
339 print(strcat("PostInit\n maxclients = ", ftos(maxclients), "\n"));
\r
340 localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));
\r
342 entity playerchecker;
\r
343 playerchecker = spawn();
\r
344 playerchecker.think = Playerchecker_Think;
\r
345 playerchecker.nextthink = time + 0.2;
\r
353 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function
\r
354 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.
\r
356 void Cmd_Sbar_SetFields(float);
\r
357 void Cmd_Sbar_Help(float);
\r
358 float CSQC_ConsoleCommand(string strMessage)
\r
362 //argc = tokenize(strMessage);
\r
363 argc = tokenize_console(strMessage);
\r
366 local string strCmd;
\r
369 if(strCmd == "+button4") { // zoom
\r
370 // return false, because the message shall be sent to the server anyway (for demos/speccing)
\r
371 if(ignore_plus_zoom)
\r
373 --ignore_plus_zoom;
\r
378 } else if(strCmd == "-button4") { // zoom
\r
379 if(ignore_minus_zoom)
\r
381 --ignore_minus_zoom;
\r
386 } else if(strCmd == "+button3") { // secondary
\r
387 button_attack2 = 1;
\r
389 } else if(strCmd == "-button3") { // secondary
\r
390 button_attack2 = 0;
\r
392 } else if(strCmd == "+button6") { // secondary
\r
393 button_jetpack = 1;
\r
395 } else if(strCmd == "-button6") { // secondary
\r
396 button_jetpack = 0;
\r
398 } else if(strCmd == "+showscores") {
\r
399 sb_showscores = true;
\r
401 } else if(strCmd == "-showscores") {
\r
402 sb_showscores = false;
\r
404 } else if(strCmd == "+showaccuracy") {
\r
405 sb_showaccuracy = true;
\r
407 } else if(strCmd == "-showaccuracy") {
\r
408 sb_showaccuracy = false;
\r
413 if(strCmd == "+forward" || strCmd == "-back") {
\r
414 ++camera_direction_x;
\r
416 } else if(strCmd == "-forward" || strCmd == "+back") {
\r
417 --camera_direction_x;
\r
419 } else if(strCmd == "+moveright" || strCmd == "-moveleft") {
\r
420 --camera_direction_y;
\r
422 } else if(strCmd == "-moveright" || strCmd == "+moveleft") {
\r
423 ++camera_direction_y;
\r
425 } else if(strCmd == "+moveup" || strCmd == "-movedown") {
\r
426 ++camera_direction_z;
\r
428 } else if(strCmd == "-moveup" || strCmd == "+movedown") {
\r
429 --camera_direction_z;
\r
431 } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {
\r
434 } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {
\r
443 entity debug_shotorg;
\r
444 void ShotOrg_Draw()
\r
446 self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;
\r
447 self.angles = view_angles;
\r
448 self.angles_x = -self.angles_x;
\r
452 void ShotOrg_Draw2D()
\r
454 vector coord2d_topleft, coord2d_topright, coord2d;
\r
458 s = vtos(self.view_ofs);
\r
459 s = substring(s, 1, strlen(s) - 2);
\r
460 if(tokenize_console(s) == 3)
\r
461 s = strcat(argv(0), " ", argv(1), " ", argv(2));
\r
463 coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);
\r
464 coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);
\r
466 fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE, '8 8 0'));
\r
468 coord2d = coord2d_topleft;
\r
471 coord2d_x += (coord2d_topright_x - coord2d_topleft_x) * (1 - 8 / fs_x) * 0.5;
\r
476 drawstring(coord2d, s, fs, '1 1 1', 1, 0);
\r
479 void ShotOrg_Spawn()
\r
481 debug_shotorg = spawn();
\r
482 debug_shotorg.draw = ShotOrg_Draw;
\r
483 debug_shotorg.draw2d = ShotOrg_Draw2D;
\r
484 debug_shotorg.renderflags = RF_VIEWMODEL;
\r
485 debug_shotorg.effects = EF_FULLBRIGHT;
\r
486 precache_model("models/shotorg_adjuster.md3");
\r
487 setmodel(debug_shotorg, "models/shotorg_adjuster.md3");
\r
488 debug_shotorg.scale = 2;
\r
489 debug_shotorg.view_ofs = '25 8 -8';
\r
492 void DrawDebugModel()
\r
494 if(time - floor(time) > 0.5)
\r
496 PolyDrawModel(self);
\r
500 self.renderflags = 0;
\r
505 void GameCommand(string msg)
\r
510 argc = tokenize_console(msg);
\r
512 if(argv(0) == "help" || argc == 0)
\r
514 print("Usage: cl_cmd COMMAND..., where possible commands are:\n");
\r
515 print(" settemp cvar value\n");
\r
517 print(" sbar_columns_set ...\n");
\r
518 print(" sbar_columns_help\n");
\r
519 GameCommand_Generic("help");
\r
523 if(GameCommand_Generic(msg))
\r
528 if(cmd == "mv_download") {
\r
529 Cmd_MapVote_MapDownload(argc);
\r
531 else if(cmd == "settemp") {
\r
532 cvar_clientsettemp(argv(1), argv(2));
\r
534 else if(cmd == "radar") {
\r
535 ons_showmap = !ons_showmap;
\r
537 else if(cmd == "sbar_columns_set") {
\r
538 Cmd_Sbar_SetFields(argc);
\r
540 else if(cmd == "sbar_columns_help") {
\r
541 Cmd_Sbar_Help(argc);
\r
544 else if(cmd == "blurtest") {
\r
545 blurtest_time0 = time;
\r
546 blurtest_time1 = time + stof(argv(1));
\r
547 blurtest_radius = stof(argv(2));
\r
548 blurtest_power = stof(argv(3));
\r
551 else if(cmd == "shotorg_move") {
\r
555 debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));
\r
556 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
\r
558 else if(cmd == "shotorg_movez") {
\r
562 debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos
\r
563 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
\r
565 else if(cmd == "shotorg_set") {
\r
569 debug_shotorg.view_ofs = stov(argv(1));
\r
570 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
\r
572 else if(cmd == "shotorg_setz") {
\r
576 debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos
\r
577 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
\r
579 else if(cmd == "shotorg_toggle_hide") {
\r
582 debug_shotorg.cnt = !debug_shotorg.cnt;
\r
585 else if(cmd == "shotorg_end") {
\r
588 print(vtos(debug_shotorg.view_ofs), "\n");
\r
589 remove(debug_shotorg);
\r
590 debug_shotorg = world;
\r
592 localcmd("sv_cmd debug_shotorg\n");
\r
594 else if(cmd == "sendcvar") {
\r
595 s = cvar_string(argv(1));
\r
596 if(argv(1) == "cl_weaponpriority")
\r
597 s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1);
\r
598 else if(substring(argv(1), 0, 17) == "cl_weaponpriority" && strlen(argv(1)) == 18)
\r
599 s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);
\r
600 localcmd("cmd sentcvar ", argv(1), " \"", s, "\"\n");
\r
602 else if(cmd == "spawn") {
\r
607 setorigin(e, view_origin);
\r
608 e.angles = view_angles;
\r
609 e.draw = DrawDebugModel;
\r
610 e.classname = "debugmodel";
\r
614 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");
\r
620 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
\r
621 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
\r
622 // All keys are in ascii.
\r
623 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.
\r
624 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
\r
625 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
\r
626 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
\r
628 local float bSkipKey;
\r
631 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
\r
635 if(menu_action(bInputType, nPrimary, nSecondary))
\r
640 // END REQUIRED CSQC FUNCTIONS
\r
641 // --------------------------------------------------------------------------
\r
643 // --------------------------------------------------------------------------
\r
644 // BEGIN OPTIONAL CSQC FUNCTIONS
\r
645 void Ent_ReadEntCS()
\r
647 InterpolateOrigin_Undo();
\r
649 self.classname = "entcs_receiver";
\r
650 self.sv_entnum = ReadByte() - 1;
\r
651 self.origin_x = ReadShort();
\r
652 self.origin_y = ReadShort();
\r
653 self.origin_z = ReadShort();
\r
654 self.angles_y = ReadByte() * 360.0 / 256;
\r
655 self.origin_z = self.angles_x = self.angles_z = 0;
\r
657 InterpolateOrigin_Note();
\r
662 void Ent_RemovePlayerScore()
\r
668 SetTeam(self.owner, -1);
\r
669 self.owner.gotscores = 0;
\r
670 for(i = 0; i < MAX_SCORE; ++i)
\r
671 self.owner.(scores[i]) = 0; // clear all scores
\r
675 void Ent_ReadPlayerScore()
\r
681 // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN
\r
682 // (no I've never heard of M-x replace-string, sed, or anything like that)
\r
683 isNew = !self.owner; // workaround for DP bug
\r
686 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
\r
687 if(!isNew && n != self.sv_entnum)
\r
689 print("A CSQC entity changed its owner!\n");
\r
692 self.enttype = ENT_CLIENT_SCORES;
\r
696 self.sv_entnum = n;
\r
698 if not(playerslots[self.sv_entnum])
\r
699 playerslots[self.sv_entnum] = spawn();
\r
700 o = self.owner = playerslots[self.sv_entnum];
\r
701 o.sv_entnum = self.sv_entnum;
\r
704 //if not(o.sort_prev)
\r
705 // RegisterPlayer(o);
\r
706 //playerchecker will do this for us later, if it has not already done so
\r
717 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
\r
721 o.(scores[i]) = ReadInt24_t();
\r
723 o.(scores[i]) = ReadChar();
\r
727 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
\r
729 self.entremove = Ent_RemovePlayerScore;
\r
732 void Ent_ReadTeamScore()
\r
737 self.team = ReadByte();
\r
738 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
\r
741 #if MAX_TEAMSCORE <= 8
\r
749 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
\r
753 o.(teamscores[i]) = ReadInt24_t();
\r
755 o.(teamscores[i]) = ReadChar();
\r
758 Sbar_UpdateTeamPos(o);
\r
765 void Ent_ClientData()
\r
768 float newspectatee_status;
\r
772 sb_showscores_force = (f & 1);
\r
776 newspectatee_status = ReadByte();
\r
777 if(newspectatee_status == player_localentnum)
\r
778 newspectatee_status = -1; // observing
\r
781 newspectatee_status = 0;
\r
783 spectatorbutton_zoom = (f & 4);
\r
787 angles_held_status = 1;
\r
788 angles_held_x = ReadAngle();
\r
789 angles_held_y = ReadAngle();
\r
793 angles_held_status = 0;
\r
795 if(newspectatee_status != spectatee_status)
\r
798 // clear the weapon accuracy stats
\r
799 for(i = WEP_FIRST; i <= WEP_LAST; ++i) {
\r
800 weapon_hits[i] = 0;
\r
801 weapon_fired[i] = 0;
\r
804 // clear race stuff
\r
806 race_checkpointtime = 0;
\r
808 spectatee_status = newspectatee_status;
\r
813 float nags, i, j, b, f;
\r
819 if(vote_called_vote)
\r
820 strunzone(vote_called_vote);
\r
821 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
\r
826 for(j = 0; j < maxclients; ++j)
\r
828 playerslots[j].ready = 1;
\r
829 for(i = 1; i <= maxclients; i += 8)
\r
832 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
\r
835 playerslots[j].ready = 0;
\r
839 ready_waiting = (nags & 1);
\r
840 ready_waiting_for_me = (nags & 2);
\r
841 vote_waiting = (nags & 4);
\r
842 vote_waiting_for_me = (nags & 8);
\r
843 warmup_stage = (nags & 16);
\r
846 void Ent_RandomSeed()
\r
854 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
\r
855 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
\r
856 void Ent_RadarLink();
\r
858 void Ent_ScoresInfo();
\r
859 void(float bIsNewEntity) CSQC_Ent_Update =
\r
865 // set up the "time" global for received entities to be correct for interpolation purposes
\r
873 serverprevtime = time;
\r
874 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
\r
875 time = serverprevtime + serverdeltatime;
\r
878 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
\r
880 if(t != self.enttype)
\r
882 print("A CSQC entity changed its type!\n");
\r
890 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
\r
891 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
\r
892 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
\r
893 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
\r
894 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
\r
895 case ENT_CLIENT_LASER: Ent_Laser(); break;
\r
896 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
\r
897 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
\r
898 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
\r
899 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
\r
900 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
\r
901 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
\r
902 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
\r
903 case ENT_CLIENT_INIT: Ent_Init(); break;
\r
904 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
\r
905 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
\r
906 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
\r
907 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
\r
908 case ENT_CLIENT_WALL: Ent_Wall(); break;
\r
909 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
\r
910 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
\r
911 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
\r
912 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
\r
914 error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));
\r
920 // Destructor, but does NOT deallocate the entity by calling remove(). Also
\r
921 // used when an entity changes its type. For an entity that someone interacts
\r
922 // with others, make sure it can no longer do so.
\r
929 self.classname = "";
\r
930 self.draw = menu_sub_null;
\r
931 self.entremove = menu_sub_null;
\r
932 // TODO possibly set more stuff to defaults
\r
934 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
\r
935 void CSQC_Ent_Remove()
\r
942 void Gamemode_Init()
\r
944 if(gametype == GAME_ONSLAUGHT)
\r
945 print(strcat("Using ", minimapname, " as minimap.\n"));
\r
949 localcmd("\n_cl_hook_gamestart ", GametypeNameFromType(gametype), ";");
\r
950 calledgrabbers |= GRABBER_START;
\r
953 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
\r
954 void CSQC_Parse_StuffCmd(string strMessage)
\r
956 localcmd(strMessage);
\r
958 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
\r
959 void CSQC_Parse_Print(string strMessage)
\r
961 print(ColorTranslateRGB(strMessage));
\r
964 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.
\r
965 void CSQC_Parse_CenterPrint(string strMessage)
\r
967 centerprint(strMessage);
\r
970 string notranslate_fogcmd1 = "\nfog ";
\r
971 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
\r
974 // TODO somehow thwart prvm_globalset client ...
\r
977 localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2));
\r
980 void Gamemode_Init();
\r
981 void Ent_ScoresInfo()
\r
984 self.classname = "ent_client_scores_info";
\r
985 gametype = ReadByte();
\r
986 for(i = 0; i < MAX_SCORE; ++i)
\r
988 scores_label[i] = strzone(ReadString());
\r
989 scores_flags[i] = ReadByte();
\r
991 for(i = 0; i < MAX_TEAMSCORE; ++i)
\r
993 teamscores_label[i] = strzone(ReadString());
\r
994 teamscores_flags[i] = ReadByte();
\r
1002 self.classname = "ent_client_init";
\r
1004 grabber_shotorigin_x = ReadCoord();
\r
1005 grabber_shotorigin_y = ReadCoord();
\r
1006 grabber_shotorigin_z = ReadCoord();
\r
1009 strunzone(forcefog);
\r
1010 forcefog = strzone(ReadString());
\r
1012 armorblockpercent = ReadByte() / 255.0;
\r
1014 g_weaponswitchdelay = ReadByte() / 255.0;
\r
1016 g_balance_vore_swallow_limit = ReadCoord();
\r
1017 g_vore_showpreyhealth = ReadCoord();
\r
1023 void Net_ReadRace()
\r
1031 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
\r
1032 race_checkpoint = ReadByte();
\r
1033 race_time = ReadInt24_t();
\r
1034 race_previousbesttime = ReadInt24_t();
\r
1035 if(race_previousbestname)
\r
1036 strunzone(race_previousbestname);
\r
1037 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
\r
1039 race_checkpointtime = time;
\r
1041 if(race_checkpoint == 0 || race_checkpoint == 254)
\r
1043 race_penaltyaccumulator = 0;
\r
1044 race_laptime = time; // valid
\r
1049 case RACE_NET_CHECKPOINT_CLEAR:
\r
1051 race_checkpointtime = 0;
\r
1054 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
\r
1055 race_laptime = ReadCoord();
\r
1056 race_checkpointtime = -99999;
\r
1058 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
\r
1059 race_nextcheckpoint = ReadByte();
\r
1061 race_nextbesttime = ReadInt24_t();
\r
1062 if(race_nextbestname)
\r
1063 strunzone(race_nextbestname);
\r
1064 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
\r
1067 case RACE_NET_CHECKPOINT_HIT_RACE:
\r
1068 race_mycheckpoint = ReadByte();
\r
1069 race_mycheckpointtime = time;
\r
1070 race_mycheckpointdelta = ReadInt24_t();
\r
1071 race_mycheckpointlapsdelta = ReadByte();
\r
1072 if(race_mycheckpointlapsdelta >= 128)
\r
1073 race_mycheckpointlapsdelta -= 256;
\r
1074 if(race_mycheckpointenemy)
\r
1075 strunzone(race_mycheckpointenemy);
\r
1076 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
\r
1079 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
\r
1080 race_othercheckpoint = ReadByte();
\r
1081 race_othercheckpointtime = time;
\r
1082 race_othercheckpointdelta = ReadInt24_t();
\r
1083 race_othercheckpointlapsdelta = ReadByte();
\r
1084 if(race_othercheckpointlapsdelta >= 128)
\r
1085 race_othercheckpointlapsdelta -= 256;
\r
1086 if(race_othercheckpointenemy)
\r
1087 strunzone(race_othercheckpointenemy);
\r
1088 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
\r
1091 case RACE_NET_PENALTY_RACE:
\r
1092 race_penaltyeventtime = time;
\r
1093 race_penaltytime = ReadShort();
\r
1094 //race_penaltyaccumulator += race_penaltytime;
\r
1095 if(race_penaltyreason)
\r
1096 strunzone(race_penaltyreason);
\r
1097 race_penaltyreason = strzone(ReadString());
\r
1100 case RACE_NET_PENALTY_QUALIFYING:
\r
1101 race_penaltyeventtime = time;
\r
1102 race_penaltytime = ReadShort();
\r
1103 race_penaltyaccumulator += race_penaltytime;
\r
1104 if(race_penaltyreason)
\r
1105 strunzone(race_penaltyreason);
\r
1106 race_penaltyreason = strzone(ReadString());
\r
1109 case RACE_NET_SERVER_RECORD:
\r
1110 race_server_record = ReadInt24_t();
\r
1112 case RACE_NET_SPEED_AWARD:
\r
1113 race_speedaward = ReadInt24_t();
\r
1114 if(race_speedaward_holder)
\r
1115 strunzone(race_speedaward_holder);
\r
1116 race_speedaward_holder = strzone(ReadString());
\r
1118 case RACE_NET_SPEED_AWARD_BEST:
\r
1119 race_speedaward_alltimebest = ReadInt24_t();
\r
1120 if(race_speedaward_alltimebest_holder)
\r
1121 strunzone(race_speedaward_alltimebest_holder);
\r
1122 race_speedaward_alltimebest_holder = strzone(ReadString());
\r
1124 case RACE_NET_SERVER_RANKINGS:
\r
1125 float pos, prevpos, del;
\r
1126 pos = ReadShort();
\r
1127 prevpos = ReadShort();
\r
1128 del = ReadShort();
\r
1130 // move other rankings out of the way
\r
1133 for (i=prevpos-1;i>pos-1;--i) {
\r
1134 grecordtime[i] = grecordtime[i-1];
\r
1135 if(grecordholder[i])
\r
1136 strunzone(grecordholder[i]);
\r
1137 grecordholder[i] = strzone(grecordholder[i-1]);
\r
1139 } else if (del) { // a record has been deleted by the admin
\r
1140 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
\r
1141 if (i == RANKINGS_CNT-1) { // clear out last record
\r
1142 grecordtime[i] = 0;
\r
1143 if (grecordholder[i])
\r
1144 strunzone(grecordholder[i]);
\r
1145 grecordholder[i] = string_null;
\r
1148 grecordtime[i] = grecordtime[i+1];
\r
1149 if (grecordholder[i])
\r
1150 strunzone(grecordholder[i]);
\r
1151 grecordholder[i] = strzone(grecordholder[i+1]);
\r
1154 } else { // player has no ranked record yet
\r
1155 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
\r
1156 grecordtime[i] = grecordtime[i-1];
\r
1157 if(grecordholder[i])
\r
1158 strunzone(grecordholder[i]);
\r
1159 grecordholder[i] = strzone(grecordholder[i-1]);
\r
1163 // store new ranking
\r
1164 if(grecordholder[pos-1] != "")
\r
1165 strunzone(grecordholder[pos-1]);
\r
1166 grecordholder[pos-1] = strzone(ReadString());
\r
1167 grecordtime[pos-1] = ReadInt24_t();
\r
1168 if(grecordholder[pos-1] == GetPlayerName(player_localentnum -1))
\r
1169 race_myrank = pos;
\r
1171 case RACE_NET_SERVER_STATUS:
\r
1172 race_status = ReadShort();
\r
1173 if(race_status_name)
\r
1174 strunzone(race_status_name);
\r
1175 race_status_name = strzone(ReadString());
\r
1179 void Net_ReadSpawn()
\r
1181 zoomin_effect = 1;
\r
1182 current_viewzoom = 0.6;
\r
1185 void Net_TeamNagger()
\r
1190 void Net_ReadPingPLReport()
\r
1192 float e, pi, pl, ml;
\r
1197 if not(playerslots[e])
\r
1199 playerslots[e].ping = pi;
\r
1200 playerslots[e].ping_packetloss = pl / 255.0;
\r
1201 playerslots[e].ping_movementloss = ml / 255.0;
\r
1204 void Net_ReadOtherPLReport()
\r
1210 if not(playerslots[e])
\r
1212 playerslots[e].plhealth = ph;
\r
1213 playerslots[e].pleater = pn;
\r
1216 void Net_VoteDialog(float highlight) {
\r
1218 vote_highlighted = ReadShort();
\r
1222 vote_yescount = ReadShort();
\r
1223 vote_nocount = ReadShort();
\r
1224 vote_needed = ReadShort();
\r
1228 void Net_VoteDialogReset() {
\r
1232 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
\r
1233 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
\r
1234 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
\r
1235 float CSQC_Parse_TempEntity()
\r
1237 local float bHandled;
\r
1240 local float nTEID;
\r
1241 nTEID = ReadByte();
\r
1243 // NOTE: Could just do return instead of break...
\r
1246 case TE_CSQC_TARGET_MUSIC:
\r
1247 Net_TargetMusic();
\r
1250 case TE_CSQC_PICTURE:
\r
1251 Net_MapVote_Picture();
\r
1254 case TE_CSQC_RACE:
\r
1258 case 13: // TE_BEAM
\r
1262 case TE_CSQC_SPAWN:
\r
1266 case TE_CSQC_ZCURVEPARTICLES:
\r
1267 Net_ReadZCurveParticles();
\r
1270 case TE_CSQC_TEAMNAGGER:
\r
1274 case TE_CSQC_VOTE:
\r
1275 Net_VoteDialog(ReadByte());
\r
1278 case TE_CSQC_VOTERESET:
\r
1279 Net_VoteDialogReset();
\r
1282 case TE_CSQC_LIGHTNINGARC:
\r
1283 Net_ReadLightningarc();
\r
1286 case TE_CSQC_PINGPLREPORT:
\r
1287 Net_ReadPingPLReport();
\r
1290 case TE_CSQC_OTHERPLREPORT:
\r
1291 Net_ReadOtherPLReport();
\r
1294 case TE_CSQC_ANNOUNCE:
\r
1295 announce_snd = strzone(ReadString());
\r
1299 // No special logic for this temporary entity; return 0 so the engine can handle it
\r
1307 string getcommandkey(string text, string command)
\r
1312 if (!sbar_showbinds)
\r
1315 keys = db_get(binddb, command);
\r
1318 n = tokenize(findkeysforcommand(command)); // uses '...' strings
\r
1319 for(j = 0; j < n; ++j)
\r
1321 k = stof(argv(j));
\r
1325 keys = keynumtostring(k);
\r
1327 keys = strcat(keys, ", ", keynumtostring(k));
\r
1330 if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;
\r
1334 db_put(binddb, command, keys);
\r
1338 if (sbar_showbinds > 1)
\r
1339 return strcat(text, " (not bound)");
\r
1343 else if (sbar_showbinds > 1)
\r
1344 return strcat(text, " (", keys, ")");
\r