]> git.xonotic.org Git - voretournament/voretournament.git/blob - data/models/corsair/fin2.ASE
Models for an upcoming map
[voretournament/voretournament.git] / data / models / corsair / fin2.ASE
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT "AsciiExport Version  2.00 - Sat Nov 28 00:50:29 2009"\r
3 *SCENE {\r
4         *SCENE_FILENAME "corsair3.max"\r
5         *SCENE_FIRSTFRAME 0\r
6         *SCENE_LASTFRAME 100\r
7         *SCENE_FRAMESPEED 30\r
8         *SCENE_TICKSPERFRAME 160\r
9         *SCENE_BACKGROUND_STATIC 0.0000 0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC 0.0000    0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST {\r
13         *MATERIAL_COUNT 12\r
14         *MATERIAL 0 {\r
15                 *MATERIAL_NAME "Material #547"\r
16                 *MATERIAL_CLASS "Multi/Sub-Object"\r
17                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
18                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
19                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
20                 *MATERIAL_SHINE 0.1000\r
21                 *MATERIAL_SHINESTRENGTH 0.0000\r
22                 *MATERIAL_TRANSPARENCY 0.0000\r
23                 *MATERIAL_WIRESIZE 1.0000\r
24                 *NUMSUBMTLS 5\r
25                 *SUBMATERIAL 0 {\r
26                         *MATERIAL_NAME "textures/corsair/rust"\r
27                         *MATERIAL_CLASS "Standard"\r
28                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
29                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
30                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
31                         *MATERIAL_SHINE 0.1000\r
32                         *MATERIAL_SHINESTRENGTH 0.0000\r
33                         *MATERIAL_TRANSPARENCY 0.0000\r
34                         *MATERIAL_WIRESIZE 1.0000\r
35                         *MATERIAL_SHADING Blinn\r
36                         *MATERIAL_XP_FALLOFF 0.0000\r
37                         *MATERIAL_SELFILLUM 0.0000\r
38                         *MATERIAL_FALLOFF In\r
39                         *MATERIAL_XP_TYPE Filter\r
40                         *MAP_DIFFUSE {\r
41                                 *MAP_NAME "Map #1"\r
42                                 *MAP_CLASS "Bitmap"\r
43                                 *MAP_SUBNO 1\r
44                                 *MAP_AMOUNT 1.0000\r
45                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust.jpg"\r
46                                 *MAP_TYPE Screen\r
47                                 *UVW_U_OFFSET 0.0000\r
48                                 *UVW_V_OFFSET 0.0000\r
49                                 *UVW_U_TILING 1.0000\r
50                                 *UVW_V_TILING 1.0000\r
51                                 *UVW_ANGLE 0.0000\r
52                                 *UVW_BLUR 1.0000\r
53                                 *UVW_BLUR_OFFSET 0.0000\r
54                                 *UVW_NOUSE_AMT 1.0000\r
55                                 *UVW_NOISE_SIZE 1.0000\r
56                                 *UVW_NOISE_LEVEL 1\r
57                                 *UVW_NOISE_PHASE 0.0000\r
58                                 *BITMAP_FILTER Pyramidal\r
59                         }\r
60                         *MAP_SHINE {\r
61                                 *MAP_NAME "Map #2"\r
62                                 *MAP_CLASS "Bitmap"\r
63                                 *MAP_SUBNO 3\r
64                                 *MAP_AMOUNT 1.0000\r
65                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust_gloss.jpg"\r
66                                 *MAP_TYPE Screen\r
67                                 *UVW_U_OFFSET 0.0000\r
68                                 *UVW_V_OFFSET 0.0000\r
69                                 *UVW_U_TILING 1.0000\r
70                                 *UVW_V_TILING 1.0000\r
71                                 *UVW_ANGLE 0.0000\r
72                                 *UVW_BLUR 1.0000\r
73                                 *UVW_BLUR_OFFSET 0.0000\r
74                                 *UVW_NOUSE_AMT 1.0000\r
75                                 *UVW_NOISE_SIZE 1.0000\r
76                                 *UVW_NOISE_LEVEL 1\r
77                                 *UVW_NOISE_PHASE 0.0000\r
78                                 *BITMAP_FILTER Pyramidal\r
79                         }\r
80                 }\r
81                 *SUBMATERIAL 1 {\r
82                         *MATERIAL_NAME "textures/corsair/sailwhite"\r
83                         *MATERIAL_CLASS "Standard"\r
84                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
85                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
86                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
87                         *MATERIAL_SHINE 0.1000\r
88                         *MATERIAL_SHINESTRENGTH 0.0000\r
89                         *MATERIAL_TRANSPARENCY 0.0000\r
90                         *MATERIAL_WIRESIZE 1.0000\r
91                         *MATERIAL_SHADING Blinn\r
92                         *MATERIAL_XP_FALLOFF 0.0000\r
93                         *MATERIAL_SELFILLUM 0.0000\r
94                         *MATERIAL_FALLOFF In\r
95                         *MATERIAL_XP_TYPE Filter\r
96                         *MAP_DIFFUSE {\r
97                                 *MAP_NAME "Map #11"\r
98                                 *MAP_CLASS "Bitmap"\r
99                                 *MAP_SUBNO 1\r
100                                 *MAP_AMOUNT 1.0000\r
101                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\sailwhite.jpg"\r
102                                 *MAP_TYPE Screen\r
103                                 *UVW_U_OFFSET 0.0000\r
104                                 *UVW_V_OFFSET 0.0000\r
105                                 *UVW_U_TILING 1.0000\r
106                                 *UVW_V_TILING 1.0000\r
107                                 *UVW_ANGLE 0.0000\r
108                                 *UVW_BLUR 1.0000\r
109                                 *UVW_BLUR_OFFSET 0.0000\r
110                                 *UVW_NOUSE_AMT 1.0000\r
111                                 *UVW_NOISE_SIZE 1.0000\r
112                                 *UVW_NOISE_LEVEL 1\r
113                                 *UVW_NOISE_PHASE 0.0000\r
114                                 *BITMAP_FILTER Pyramidal\r
115                         }\r
116                 }\r
117                 *SUBMATERIAL 2 {\r
118                         *MATERIAL_NAME "textures/corsair/blimp"\r
119                         *MATERIAL_CLASS "Standard"\r
120                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
121                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
122                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
123                         *MATERIAL_SHINE 0.1000\r
124                         *MATERIAL_SHINESTRENGTH 0.0000\r
125                         *MATERIAL_TRANSPARENCY 0.0000\r
126                         *MATERIAL_WIRESIZE 1.0000\r
127                         *MATERIAL_SHADING Blinn\r
128                         *MATERIAL_XP_FALLOFF 0.0000\r
129                         *MATERIAL_SELFILLUM 0.0000\r
130                         *MATERIAL_FALLOFF In\r
131                         *MATERIAL_XP_TYPE Filter\r
132                         *MAP_DIFFUSE {\r
133                                 *MAP_NAME "Map #1"\r
134                                 *MAP_CLASS "Bitmap"\r
135                                 *MAP_SUBNO 1\r
136                                 *MAP_AMOUNT 1.0000\r
137                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp.jpg"\r
138                                 *MAP_TYPE Screen\r
139                                 *UVW_U_OFFSET 0.0000\r
140                                 *UVW_V_OFFSET 0.0000\r
141                                 *UVW_U_TILING 1.0000\r
142                                 *UVW_V_TILING 1.0000\r
143                                 *UVW_ANGLE 0.0000\r
144                                 *UVW_BLUR 1.0000\r
145                                 *UVW_BLUR_OFFSET 0.0000\r
146                                 *UVW_NOUSE_AMT 1.0000\r
147                                 *UVW_NOISE_SIZE 1.0000\r
148                                 *UVW_NOISE_LEVEL 1\r
149                                 *UVW_NOISE_PHASE 0.0000\r
150                                 *BITMAP_FILTER Pyramidal\r
151                         }\r
152                         *MAP_SHINE {\r
153                                 *MAP_NAME "Map #2"\r
154                                 *MAP_CLASS "Bitmap"\r
155                                 *MAP_SUBNO 3\r
156                                 *MAP_AMOUNT 1.0000\r
157                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_gloss.jpg"\r
158                                 *MAP_TYPE Screen\r
159                                 *UVW_U_OFFSET 0.0000\r
160                                 *UVW_V_OFFSET 0.0000\r
161                                 *UVW_U_TILING 1.0000\r
162                                 *UVW_V_TILING 1.0000\r
163                                 *UVW_ANGLE 0.0000\r
164                                 *UVW_BLUR 1.0000\r
165                                 *UVW_BLUR_OFFSET 0.0000\r
166                                 *UVW_NOUSE_AMT 1.0000\r
167                                 *UVW_NOISE_SIZE 1.0000\r
168                                 *UVW_NOISE_LEVEL 1\r
169                                 *UVW_NOISE_PHASE 0.0000\r
170                                 *BITMAP_FILTER Pyramidal\r
171                         }\r
172                         *MAP_BUMP {\r
173                                 *MAP_NAME "Map #3"\r
174                                 *MAP_CLASS "Bitmap"\r
175                                 *MAP_SUBNO 8\r
176                                 *MAP_AMOUNT 1.0000\r
177                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_bump.jpg"\r
178                                 *MAP_TYPE Screen\r
179                                 *UVW_U_OFFSET 0.0000\r
180                                 *UVW_V_OFFSET 0.0000\r
181                                 *UVW_U_TILING 1.0000\r
182                                 *UVW_V_TILING 1.0000\r
183                                 *UVW_ANGLE 0.0000\r
184                                 *UVW_BLUR 1.0000\r
185                                 *UVW_BLUR_OFFSET 0.0000\r
186                                 *UVW_NOUSE_AMT 1.0000\r
187                                 *UVW_NOISE_SIZE 1.0000\r
188                                 *UVW_NOISE_LEVEL 1\r
189                                 *UVW_NOISE_PHASE 0.0000\r
190                                 *BITMAP_FILTER Pyramidal\r
191                         }\r
192                 }\r
193                 *SUBMATERIAL 3 {\r
194                         *MATERIAL_NAME "textures/corsair/wall"\r
195                         *MATERIAL_CLASS "Standard"\r
196                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
197                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
198                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
199                         *MATERIAL_SHINE 0.1000\r
200                         *MATERIAL_SHINESTRENGTH 0.0000\r
201                         *MATERIAL_TRANSPARENCY 0.0000\r
202                         *MATERIAL_WIRESIZE 1.0000\r
203                         *MATERIAL_SHADING Blinn\r
204                         *MATERIAL_XP_FALLOFF 0.0000\r
205                         *MATERIAL_SELFILLUM 0.0000\r
206                         *MATERIAL_FALLOFF In\r
207                         *MATERIAL_XP_TYPE Filter\r
208                         *MAP_DIFFUSE {\r
209                                 *MAP_NAME "Map #1"\r
210                                 *MAP_CLASS "Bitmap"\r
211                                 *MAP_SUBNO 1\r
212                                 *MAP_AMOUNT 1.0000\r
213                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\wall.jpg"\r
214                                 *MAP_TYPE Screen\r
215                                 *UVW_U_OFFSET 0.0000\r
216                                 *UVW_V_OFFSET 0.0000\r
217                                 *UVW_U_TILING 1.0000\r
218                                 *UVW_V_TILING 1.0000\r
219                                 *UVW_ANGLE 0.0000\r
220                                 *UVW_BLUR 1.0000\r
221                                 *UVW_BLUR_OFFSET 0.0000\r
222                                 *UVW_NOUSE_AMT 1.0000\r
223                                 *UVW_NOISE_SIZE 1.0000\r
224                                 *UVW_NOISE_LEVEL 1\r
225                                 *UVW_NOISE_PHASE 0.0000\r
226                                 *BITMAP_FILTER Pyramidal\r
227                         }\r
228                         *MAP_SHINE {\r
229                                 *MAP_NAME "Map #2"\r
230                                 *MAP_CLASS "Bitmap"\r
231                                 *MAP_SUBNO 3\r
232                                 *MAP_AMOUNT 1.0000\r
233                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\wall_gloss.jpg"\r
234                                 *MAP_TYPE Screen\r
235                                 *UVW_U_OFFSET 0.0000\r
236                                 *UVW_V_OFFSET 0.0000\r
237                                 *UVW_U_TILING 1.0000\r
238                                 *UVW_V_TILING 1.0000\r
239                                 *UVW_ANGLE 0.0000\r
240                                 *UVW_BLUR 1.0000\r
241                                 *UVW_BLUR_OFFSET 0.0000\r
242                                 *UVW_NOUSE_AMT 1.0000\r
243                                 *UVW_NOISE_SIZE 1.0000\r
244                                 *UVW_NOISE_LEVEL 1\r
245                                 *UVW_NOISE_PHASE 0.0000\r
246                                 *BITMAP_FILTER Pyramidal\r
247                         }\r
248                         *MAP_BUMP {\r
249                                 *MAP_NAME "Map #10"\r
250                                 *MAP_CLASS "Bitmap"\r
251                                 *MAP_SUBNO 8\r
252                                 *MAP_AMOUNT 1.0000\r
253                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\wall_bump.jpg"\r
254                                 *MAP_TYPE Screen\r
255                                 *UVW_U_OFFSET 0.0000\r
256                                 *UVW_V_OFFSET 0.0000\r
257                                 *UVW_U_TILING 1.0000\r
258                                 *UVW_V_TILING 1.0000\r
259                                 *UVW_ANGLE 0.0000\r
260                                 *UVW_BLUR 1.0000\r
261                                 *UVW_BLUR_OFFSET 0.0000\r
262                                 *UVW_NOUSE_AMT 1.0000\r
263                                 *UVW_NOISE_SIZE 1.0000\r
264                                 *UVW_NOISE_LEVEL 1\r
265                                 *UVW_NOISE_PHASE 0.0000\r
266                                 *BITMAP_FILTER Pyramidal\r
267                         }\r
268                 }\r
269                 *SUBMATERIAL 4 {\r
270                         *MATERIAL_NAME "textures/corsair/sailblue"\r
271                         *MATERIAL_CLASS "Standard"\r
272                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
273                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
274                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
275                         *MATERIAL_SHINE 0.1000\r
276                         *MATERIAL_SHINESTRENGTH 0.0000\r
277                         *MATERIAL_TRANSPARENCY 0.0000\r
278                         *MATERIAL_WIRESIZE 1.0000\r
279                         *MATERIAL_SHADING Blinn\r
280                         *MATERIAL_XP_FALLOFF 0.0000\r
281                         *MATERIAL_SELFILLUM 0.0000\r
282                         *MATERIAL_FALLOFF In\r
283                         *MATERIAL_XP_TYPE Filter\r
284                         *MAP_DIFFUSE {\r
285                                 *MAP_NAME "Map #11"\r
286                                 *MAP_CLASS "Bitmap"\r
287                                 *MAP_SUBNO 1\r
288                                 *MAP_AMOUNT 1.0000\r
289                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\sailblue.jpg"\r
290                                 *MAP_TYPE Screen\r
291                                 *UVW_U_OFFSET 0.0000\r
292                                 *UVW_V_OFFSET 0.0000\r
293                                 *UVW_U_TILING 1.0000\r
294                                 *UVW_V_TILING 1.0000\r
295                                 *UVW_ANGLE 0.0000\r
296                                 *UVW_BLUR 1.0000\r
297                                 *UVW_BLUR_OFFSET 0.0000\r
298                                 *UVW_NOUSE_AMT 1.0000\r
299                                 *UVW_NOISE_SIZE 1.0000\r
300                                 *UVW_NOISE_LEVEL 1\r
301                                 *UVW_NOISE_PHASE 0.0000\r
302                                 *BITMAP_FILTER Pyramidal\r
303                         }\r
304                 }\r
305         }\r
306         *MATERIAL 1 {\r
307                 *MATERIAL_NAME "Material #144"\r
308                 *MATERIAL_CLASS "Multi/Sub-Object"\r
309                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
310                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
311                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
312                 *MATERIAL_SHINE 0.1000\r
313                 *MATERIAL_SHINESTRENGTH 0.0000\r
314                 *MATERIAL_TRANSPARENCY 0.0000\r
315                 *MATERIAL_WIRESIZE 1.0000\r
316                 *NUMSUBMTLS 2\r
317                 *SUBMATERIAL 0 {\r
318                         *MATERIAL_NAME "textures/corsair/rust"\r
319                         *MATERIAL_CLASS "Standard"\r
320                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
321                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
322                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
323                         *MATERIAL_SHINE 0.1000\r
324                         *MATERIAL_SHINESTRENGTH 0.0000\r
325                         *MATERIAL_TRANSPARENCY 0.0000\r
326                         *MATERIAL_WIRESIZE 1.0000\r
327                         *MATERIAL_SHADING Blinn\r
328                         *MATERIAL_XP_FALLOFF 0.0000\r
329                         *MATERIAL_SELFILLUM 0.0000\r
330                         *MATERIAL_FALLOFF In\r
331                         *MATERIAL_XP_TYPE Filter\r
332                         *MAP_DIFFUSE {\r
333                                 *MAP_NAME "Map #1"\r
334                                 *MAP_CLASS "Bitmap"\r
335                                 *MAP_SUBNO 1\r
336                                 *MAP_AMOUNT 1.0000\r
337                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust.jpg"\r
338                                 *MAP_TYPE Screen\r
339                                 *UVW_U_OFFSET 0.0000\r
340                                 *UVW_V_OFFSET 0.0000\r
341                                 *UVW_U_TILING 1.0000\r
342                                 *UVW_V_TILING 1.0000\r
343                                 *UVW_ANGLE 0.0000\r
344                                 *UVW_BLUR 1.0000\r
345                                 *UVW_BLUR_OFFSET 0.0000\r
346                                 *UVW_NOUSE_AMT 1.0000\r
347                                 *UVW_NOISE_SIZE 1.0000\r
348                                 *UVW_NOISE_LEVEL 1\r
349                                 *UVW_NOISE_PHASE 0.0000\r
350                                 *BITMAP_FILTER Pyramidal\r
351                         }\r
352                         *MAP_SHINE {\r
353                                 *MAP_NAME "Map #2"\r
354                                 *MAP_CLASS "Bitmap"\r
355                                 *MAP_SUBNO 3\r
356                                 *MAP_AMOUNT 1.0000\r
357                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust_gloss.jpg"\r
358                                 *MAP_TYPE Screen\r
359                                 *UVW_U_OFFSET 0.0000\r
360                                 *UVW_V_OFFSET 0.0000\r
361                                 *UVW_U_TILING 1.0000\r
362                                 *UVW_V_TILING 1.0000\r
363                                 *UVW_ANGLE 0.0000\r
364                                 *UVW_BLUR 1.0000\r
365                                 *UVW_BLUR_OFFSET 0.0000\r
366                                 *UVW_NOUSE_AMT 1.0000\r
367                                 *UVW_NOISE_SIZE 1.0000\r
368                                 *UVW_NOISE_LEVEL 1\r
369                                 *UVW_NOISE_PHASE 0.0000\r
370                                 *BITMAP_FILTER Pyramidal\r
371                         }\r
372                 }\r
373                 *SUBMATERIAL 1 {\r
374                         *MATERIAL_NAME "textures/corsair/sailwhite"\r
375                         *MATERIAL_CLASS "Standard"\r
376                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
377                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
378                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
379                         *MATERIAL_SHINE 0.1000\r
380                         *MATERIAL_SHINESTRENGTH 0.0000\r
381                         *MATERIAL_TRANSPARENCY 0.0000\r
382                         *MATERIAL_WIRESIZE 1.0000\r
383                         *MATERIAL_SHADING Blinn\r
384                         *MATERIAL_XP_FALLOFF 0.0000\r
385                         *MATERIAL_SELFILLUM 0.0000\r
386                         *MATERIAL_FALLOFF In\r
387                         *MATERIAL_XP_TYPE Filter\r
388                         *MAP_DIFFUSE {\r
389                                 *MAP_NAME "Map #11"\r
390                                 *MAP_CLASS "Bitmap"\r
391                                 *MAP_SUBNO 1\r
392                                 *MAP_AMOUNT 1.0000\r
393                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\sailwhite.jpg"\r
394                                 *MAP_TYPE Screen\r
395                                 *UVW_U_OFFSET 0.0000\r
396                                 *UVW_V_OFFSET 0.0000\r
397                                 *UVW_U_TILING 1.0000\r
398                                 *UVW_V_TILING 1.0000\r
399                                 *UVW_ANGLE 0.0000\r
400                                 *UVW_BLUR 1.0000\r
401                                 *UVW_BLUR_OFFSET 0.0000\r
402                                 *UVW_NOUSE_AMT 1.0000\r
403                                 *UVW_NOISE_SIZE 1.0000\r
404                                 *UVW_NOISE_LEVEL 1\r
405                                 *UVW_NOISE_PHASE 0.0000\r
406                                 *BITMAP_FILTER Pyramidal\r
407                         }\r
408                 }\r
409         }\r
410         *MATERIAL 2 {\r
411                 *MATERIAL_NAME "Material #677"\r
412                 *MATERIAL_CLASS "Multi/Sub-Object"\r
413                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
414                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
415                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
416                 *MATERIAL_SHINE 0.1000\r
417                 *MATERIAL_SHINESTRENGTH 0.0000\r
418                 *MATERIAL_TRANSPARENCY 0.0000\r
419                 *MATERIAL_WIRESIZE 1.0000\r
420                 *NUMSUBMTLS 5\r
421                 *SUBMATERIAL 0 {\r
422                         *MATERIAL_NAME "textures/corsair/blimp"\r
423                         *MATERIAL_CLASS "Standard"\r
424                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
425                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
426                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
427                         *MATERIAL_SHINE 0.1000\r
428                         *MATERIAL_SHINESTRENGTH 0.0000\r
429                         *MATERIAL_TRANSPARENCY 0.0000\r
430                         *MATERIAL_WIRESIZE 1.0000\r
431                         *MATERIAL_SHADING Blinn\r
432                         *MATERIAL_XP_FALLOFF 0.0000\r
433                         *MATERIAL_SELFILLUM 0.0000\r
434                         *MATERIAL_FALLOFF In\r
435                         *MATERIAL_XP_TYPE Filter\r
436                         *MAP_DIFFUSE {\r
437                                 *MAP_NAME "Map #1"\r
438                                 *MAP_CLASS "Bitmap"\r
439                                 *MAP_SUBNO 1\r
440                                 *MAP_AMOUNT 1.0000\r
441                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp.jpg"\r
442                                 *MAP_TYPE Screen\r
443                                 *UVW_U_OFFSET 0.0000\r
444                                 *UVW_V_OFFSET 0.0000\r
445                                 *UVW_U_TILING 1.0000\r
446                                 *UVW_V_TILING 1.0000\r
447                                 *UVW_ANGLE 0.0000\r
448                                 *UVW_BLUR 1.0000\r
449                                 *UVW_BLUR_OFFSET 0.0000\r
450                                 *UVW_NOUSE_AMT 1.0000\r
451                                 *UVW_NOISE_SIZE 1.0000\r
452                                 *UVW_NOISE_LEVEL 1\r
453                                 *UVW_NOISE_PHASE 0.0000\r
454                                 *BITMAP_FILTER Pyramidal\r
455                         }\r
456                         *MAP_SHINE {\r
457                                 *MAP_NAME "Map #2"\r
458                                 *MAP_CLASS "Bitmap"\r
459                                 *MAP_SUBNO 3\r
460                                 *MAP_AMOUNT 1.0000\r
461                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_gloss.jpg"\r
462                                 *MAP_TYPE Screen\r
463                                 *UVW_U_OFFSET 0.0000\r
464                                 *UVW_V_OFFSET 0.0000\r
465                                 *UVW_U_TILING 1.0000\r
466                                 *UVW_V_TILING 1.0000\r
467                                 *UVW_ANGLE 0.0000\r
468                                 *UVW_BLUR 1.0000\r
469                                 *UVW_BLUR_OFFSET 0.0000\r
470                                 *UVW_NOUSE_AMT 1.0000\r
471                                 *UVW_NOISE_SIZE 1.0000\r
472                                 *UVW_NOISE_LEVEL 1\r
473                                 *UVW_NOISE_PHASE 0.0000\r
474                                 *BITMAP_FILTER Pyramidal\r
475                         }\r
476                         *MAP_BUMP {\r
477                                 *MAP_NAME "Map #3"\r
478                                 *MAP_CLASS "Bitmap"\r
479                                 *MAP_SUBNO 8\r
480                                 *MAP_AMOUNT 1.0000\r
481                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_bump.jpg"\r
482                                 *MAP_TYPE Screen\r
483                                 *UVW_U_OFFSET 0.0000\r
484                                 *UVW_V_OFFSET 0.0000\r
485                                 *UVW_U_TILING 1.0000\r
486                                 *UVW_V_TILING 1.0000\r
487                                 *UVW_ANGLE 0.0000\r
488                                 *UVW_BLUR 1.0000\r
489                                 *UVW_BLUR_OFFSET 0.0000\r
490                                 *UVW_NOUSE_AMT 1.0000\r
491                                 *UVW_NOISE_SIZE 1.0000\r
492                                 *UVW_NOISE_LEVEL 1\r
493                                 *UVW_NOISE_PHASE 0.0000\r
494                                 *BITMAP_FILTER Pyramidal\r
495                         }\r
496                 }\r
497                 *SUBMATERIAL 1 {\r
498                         *MATERIAL_NAME "textures/corsair/rust"\r
499                         *MATERIAL_CLASS "Standard"\r
500                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
501                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
502                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
503                         *MATERIAL_SHINE 0.1000\r
504                         *MATERIAL_SHINESTRENGTH 0.0000\r
505                         *MATERIAL_TRANSPARENCY 0.0000\r
506                         *MATERIAL_WIRESIZE 1.0000\r
507                         *MATERIAL_SHADING Blinn\r
508                         *MATERIAL_XP_FALLOFF 0.0000\r
509                         *MATERIAL_SELFILLUM 0.0000\r
510                         *MATERIAL_FALLOFF In\r
511                         *MATERIAL_XP_TYPE Filter\r
512                         *MAP_DIFFUSE {\r
513                                 *MAP_NAME "Map #1"\r
514                                 *MAP_CLASS "Bitmap"\r
515                                 *MAP_SUBNO 1\r
516                                 *MAP_AMOUNT 1.0000\r
517                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust.jpg"\r
518                                 *MAP_TYPE Screen\r
519                                 *UVW_U_OFFSET 0.0000\r
520                                 *UVW_V_OFFSET 0.0000\r
521                                 *UVW_U_TILING 1.0000\r
522                                 *UVW_V_TILING 1.0000\r
523                                 *UVW_ANGLE 0.0000\r
524                                 *UVW_BLUR 1.0000\r
525                                 *UVW_BLUR_OFFSET 0.0000\r
526                                 *UVW_NOUSE_AMT 1.0000\r
527                                 *UVW_NOISE_SIZE 1.0000\r
528                                 *UVW_NOISE_LEVEL 1\r
529                                 *UVW_NOISE_PHASE 0.0000\r
530                                 *BITMAP_FILTER Pyramidal\r
531                         }\r
532                         *MAP_SHINE {\r
533                                 *MAP_NAME "Map #2"\r
534                                 *MAP_CLASS "Bitmap"\r
535                                 *MAP_SUBNO 3\r
536                                 *MAP_AMOUNT 1.0000\r
537                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust_gloss.jpg"\r
538                                 *MAP_TYPE Screen\r
539                                 *UVW_U_OFFSET 0.0000\r
540                                 *UVW_V_OFFSET 0.0000\r
541                                 *UVW_U_TILING 1.0000\r
542                                 *UVW_V_TILING 1.0000\r
543                                 *UVW_ANGLE 0.0000\r
544                                 *UVW_BLUR 1.0000\r
545                                 *UVW_BLUR_OFFSET 0.0000\r
546                                 *UVW_NOUSE_AMT 1.0000\r
547                                 *UVW_NOISE_SIZE 1.0000\r
548                                 *UVW_NOISE_LEVEL 1\r
549                                 *UVW_NOISE_PHASE 0.0000\r
550                                 *BITMAP_FILTER Pyramidal\r
551                         }\r
552                 }\r
553                 *SUBMATERIAL 2 {\r
554                         *MATERIAL_NAME "textures/corsair/sailwhite"\r
555                         *MATERIAL_CLASS "Standard"\r
556                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
557                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
558                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
559                         *MATERIAL_SHINE 0.1000\r
560                         *MATERIAL_SHINESTRENGTH 0.0000\r
561                         *MATERIAL_TRANSPARENCY 0.0000\r
562                         *MATERIAL_WIRESIZE 1.0000\r
563                         *MATERIAL_SHADING Blinn\r
564                         *MATERIAL_XP_FALLOFF 0.0000\r
565                         *MATERIAL_SELFILLUM 0.0000\r
566                         *MATERIAL_FALLOFF In\r
567                         *MATERIAL_XP_TYPE Filter\r
568                         *MAP_DIFFUSE {\r
569                                 *MAP_NAME "Map #11"\r
570                                 *MAP_CLASS "Bitmap"\r
571                                 *MAP_SUBNO 1\r
572                                 *MAP_AMOUNT 1.0000\r
573                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\sailwhite.jpg"\r
574                                 *MAP_TYPE Screen\r
575                                 *UVW_U_OFFSET 0.0000\r
576                                 *UVW_V_OFFSET 0.0000\r
577                                 *UVW_U_TILING 1.0000\r
578                                 *UVW_V_TILING 1.0000\r
579                                 *UVW_ANGLE 0.0000\r
580                                 *UVW_BLUR 1.0000\r
581                                 *UVW_BLUR_OFFSET 0.0000\r
582                                 *UVW_NOUSE_AMT 1.0000\r
583                                 *UVW_NOISE_SIZE 1.0000\r
584                                 *UVW_NOISE_LEVEL 1\r
585                                 *UVW_NOISE_PHASE 0.0000\r
586                                 *BITMAP_FILTER Pyramidal\r
587                         }\r
588                 }\r
589                 *SUBMATERIAL 3 {\r
590                         *MATERIAL_NAME "textures/corsair/wall"\r
591                         *MATERIAL_CLASS "Standard"\r
592                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
593                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
594                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
595                         *MATERIAL_SHINE 0.1000\r
596                         *MATERIAL_SHINESTRENGTH 0.0000\r
597                         *MATERIAL_TRANSPARENCY 0.0000\r
598                         *MATERIAL_WIRESIZE 1.0000\r
599                         *MATERIAL_SHADING Blinn\r
600                         *MATERIAL_XP_FALLOFF 0.0000\r
601                         *MATERIAL_SELFILLUM 0.0000\r
602                         *MATERIAL_FALLOFF In\r
603                         *MATERIAL_XP_TYPE Filter\r
604                         *MAP_DIFFUSE {\r
605                                 *MAP_NAME "Map #1"\r
606                                 *MAP_CLASS "Bitmap"\r
607                                 *MAP_SUBNO 1\r
608                                 *MAP_AMOUNT 1.0000\r
609                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\wall.jpg"\r
610                                 *MAP_TYPE Screen\r
611                                 *UVW_U_OFFSET 0.0000\r
612                                 *UVW_V_OFFSET 0.0000\r
613                                 *UVW_U_TILING 1.0000\r
614                                 *UVW_V_TILING 1.0000\r
615                                 *UVW_ANGLE 0.0000\r
616                                 *UVW_BLUR 1.0000\r
617                                 *UVW_BLUR_OFFSET 0.0000\r
618                                 *UVW_NOUSE_AMT 1.0000\r
619                                 *UVW_NOISE_SIZE 1.0000\r
620                                 *UVW_NOISE_LEVEL 1\r
621                                 *UVW_NOISE_PHASE 0.0000\r
622                                 *BITMAP_FILTER Pyramidal\r
623                         }\r
624                         *MAP_SHINE {\r
625                                 *MAP_NAME "Map #2"\r
626                                 *MAP_CLASS "Bitmap"\r
627                                 *MAP_SUBNO 3\r
628                                 *MAP_AMOUNT 1.0000\r
629                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\wall_gloss.jpg"\r
630                                 *MAP_TYPE Screen\r
631                                 *UVW_U_OFFSET 0.0000\r
632                                 *UVW_V_OFFSET 0.0000\r
633                                 *UVW_U_TILING 1.0000\r
634                                 *UVW_V_TILING 1.0000\r
635                                 *UVW_ANGLE 0.0000\r
636                                 *UVW_BLUR 1.0000\r
637                                 *UVW_BLUR_OFFSET 0.0000\r
638                                 *UVW_NOUSE_AMT 1.0000\r
639                                 *UVW_NOISE_SIZE 1.0000\r
640                                 *UVW_NOISE_LEVEL 1\r
641                                 *UVW_NOISE_PHASE 0.0000\r
642                                 *BITMAP_FILTER Pyramidal\r
643                         }\r
644                         *MAP_BUMP {\r
645                                 *MAP_NAME "Map #10"\r
646                                 *MAP_CLASS "Bitmap"\r
647                                 *MAP_SUBNO 8\r
648                                 *MAP_AMOUNT 1.0000\r
649                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\wall_bump.jpg"\r
650                                 *MAP_TYPE Screen\r
651                                 *UVW_U_OFFSET 0.0000\r
652                                 *UVW_V_OFFSET 0.0000\r
653                                 *UVW_U_TILING 1.0000\r
654                                 *UVW_V_TILING 1.0000\r
655                                 *UVW_ANGLE 0.0000\r
656                                 *UVW_BLUR 1.0000\r
657                                 *UVW_BLUR_OFFSET 0.0000\r
658                                 *UVW_NOUSE_AMT 1.0000\r
659                                 *UVW_NOISE_SIZE 1.0000\r
660                                 *UVW_NOISE_LEVEL 1\r
661                                 *UVW_NOISE_PHASE 0.0000\r
662                                 *BITMAP_FILTER Pyramidal\r
663                         }\r
664                 }\r
665                 *SUBMATERIAL 4 {\r
666                         *MATERIAL_NAME "textures/corsair/sailred"\r
667                         *MATERIAL_CLASS "Standard"\r
668                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
669                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
670                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
671                         *MATERIAL_SHINE 0.1000\r
672                         *MATERIAL_SHINESTRENGTH 0.0000\r
673                         *MATERIAL_TRANSPARENCY 0.0000\r
674                         *MATERIAL_WIRESIZE 1.0000\r
675                         *MATERIAL_SHADING Blinn\r
676                         *MATERIAL_XP_FALLOFF 0.0000\r
677                         *MATERIAL_SELFILLUM 0.0000\r
678                         *MATERIAL_FALLOFF In\r
679                         *MATERIAL_XP_TYPE Filter\r
680                         *MAP_DIFFUSE {\r
681                                 *MAP_NAME "Map #11"\r
682                                 *MAP_CLASS "Bitmap"\r
683                                 *MAP_SUBNO 1\r
684                                 *MAP_AMOUNT 1.0000\r
685                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\sailred.jpg"\r
686                                 *MAP_TYPE Screen\r
687                                 *UVW_U_OFFSET 0.0000\r
688                                 *UVW_V_OFFSET 0.0000\r
689                                 *UVW_U_TILING 1.0000\r
690                                 *UVW_V_TILING 1.0000\r
691                                 *UVW_ANGLE 0.0000\r
692                                 *UVW_BLUR 1.0000\r
693                                 *UVW_BLUR_OFFSET 0.0000\r
694                                 *UVW_NOUSE_AMT 1.0000\r
695                                 *UVW_NOISE_SIZE 1.0000\r
696                                 *UVW_NOISE_LEVEL 1\r
697                                 *UVW_NOISE_PHASE 0.0000\r
698                                 *BITMAP_FILTER Pyramidal\r
699                         }\r
700                 }\r
701         }\r
702         *MATERIAL 3 {\r
703                 *MATERIAL_NAME "Material #700"\r
704                 *MATERIAL_CLASS "Multi/Sub-Object"\r
705                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
706                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
707                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
708                 *MATERIAL_SHINE 0.1000\r
709                 *MATERIAL_SHINESTRENGTH 0.0000\r
710                 *MATERIAL_TRANSPARENCY 0.0000\r
711                 *MATERIAL_WIRESIZE 1.0000\r
712                 *NUMSUBMTLS 3\r
713                 *SUBMATERIAL 0 {\r
714                         *MATERIAL_NAME "textures/corsair/rust"\r
715                         *MATERIAL_CLASS "Standard"\r
716                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
717                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
718                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
719                         *MATERIAL_SHINE 0.1000\r
720                         *MATERIAL_SHINESTRENGTH 0.0000\r
721                         *MATERIAL_TRANSPARENCY 0.0000\r
722                         *MATERIAL_WIRESIZE 1.0000\r
723                         *MATERIAL_SHADING Blinn\r
724                         *MATERIAL_XP_FALLOFF 0.0000\r
725                         *MATERIAL_SELFILLUM 0.0000\r
726                         *MATERIAL_FALLOFF In\r
727                         *MATERIAL_XP_TYPE Filter\r
728                         *MAP_DIFFUSE {\r
729                                 *MAP_NAME "Map #1"\r
730                                 *MAP_CLASS "Bitmap"\r
731                                 *MAP_SUBNO 1\r
732                                 *MAP_AMOUNT 1.0000\r
733                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust.jpg"\r
734                                 *MAP_TYPE Screen\r
735                                 *UVW_U_OFFSET 0.0000\r
736                                 *UVW_V_OFFSET 0.0000\r
737                                 *UVW_U_TILING 1.0000\r
738                                 *UVW_V_TILING 1.0000\r
739                                 *UVW_ANGLE 0.0000\r
740                                 *UVW_BLUR 1.0000\r
741                                 *UVW_BLUR_OFFSET 0.0000\r
742                                 *UVW_NOUSE_AMT 1.0000\r
743                                 *UVW_NOISE_SIZE 1.0000\r
744                                 *UVW_NOISE_LEVEL 1\r
745                                 *UVW_NOISE_PHASE 0.0000\r
746                                 *BITMAP_FILTER Pyramidal\r
747                         }\r
748                         *MAP_SHINE {\r
749                                 *MAP_NAME "Map #2"\r
750                                 *MAP_CLASS "Bitmap"\r
751                                 *MAP_SUBNO 3\r
752                                 *MAP_AMOUNT 1.0000\r
753                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust_gloss.jpg"\r
754                                 *MAP_TYPE Screen\r
755                                 *UVW_U_OFFSET 0.0000\r
756                                 *UVW_V_OFFSET 0.0000\r
757                                 *UVW_U_TILING 1.0000\r
758                                 *UVW_V_TILING 1.0000\r
759                                 *UVW_ANGLE 0.0000\r
760                                 *UVW_BLUR 1.0000\r
761                                 *UVW_BLUR_OFFSET 0.0000\r
762                                 *UVW_NOUSE_AMT 1.0000\r
763                                 *UVW_NOISE_SIZE 1.0000\r
764                                 *UVW_NOISE_LEVEL 1\r
765                                 *UVW_NOISE_PHASE 0.0000\r
766                                 *BITMAP_FILTER Pyramidal\r
767                         }\r
768                 }\r
769                 *SUBMATERIAL 1 {\r
770                         *MATERIAL_NAME "textures/corsair/blimp"\r
771                         *MATERIAL_CLASS "Standard"\r
772                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
773                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
774                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
775                         *MATERIAL_SHINE 0.1000\r
776                         *MATERIAL_SHINESTRENGTH 0.0000\r
777                         *MATERIAL_TRANSPARENCY 0.0000\r
778                         *MATERIAL_WIRESIZE 1.0000\r
779                         *MATERIAL_SHADING Blinn\r
780                         *MATERIAL_XP_FALLOFF 0.0000\r
781                         *MATERIAL_SELFILLUM 0.0000\r
782                         *MATERIAL_FALLOFF In\r
783                         *MATERIAL_XP_TYPE Filter\r
784                         *MAP_DIFFUSE {\r
785                                 *MAP_NAME "Map #1"\r
786                                 *MAP_CLASS "Bitmap"\r
787                                 *MAP_SUBNO 1\r
788                                 *MAP_AMOUNT 1.0000\r
789                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp.jpg"\r
790                                 *MAP_TYPE Screen\r
791                                 *UVW_U_OFFSET 0.0000\r
792                                 *UVW_V_OFFSET 0.0000\r
793                                 *UVW_U_TILING 1.0000\r
794                                 *UVW_V_TILING 1.0000\r
795                                 *UVW_ANGLE 0.0000\r
796                                 *UVW_BLUR 1.0000\r
797                                 *UVW_BLUR_OFFSET 0.0000\r
798                                 *UVW_NOUSE_AMT 1.0000\r
799                                 *UVW_NOISE_SIZE 1.0000\r
800                                 *UVW_NOISE_LEVEL 1\r
801                                 *UVW_NOISE_PHASE 0.0000\r
802                                 *BITMAP_FILTER Pyramidal\r
803                         }\r
804                         *MAP_SHINE {\r
805                                 *MAP_NAME "Map #2"\r
806                                 *MAP_CLASS "Bitmap"\r
807                                 *MAP_SUBNO 3\r
808                                 *MAP_AMOUNT 1.0000\r
809                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_gloss.jpg"\r
810                                 *MAP_TYPE Screen\r
811                                 *UVW_U_OFFSET 0.0000\r
812                                 *UVW_V_OFFSET 0.0000\r
813                                 *UVW_U_TILING 1.0000\r
814                                 *UVW_V_TILING 1.0000\r
815                                 *UVW_ANGLE 0.0000\r
816                                 *UVW_BLUR 1.0000\r
817                                 *UVW_BLUR_OFFSET 0.0000\r
818                                 *UVW_NOUSE_AMT 1.0000\r
819                                 *UVW_NOISE_SIZE 1.0000\r
820                                 *UVW_NOISE_LEVEL 1\r
821                                 *UVW_NOISE_PHASE 0.0000\r
822                                 *BITMAP_FILTER Pyramidal\r
823                         }\r
824                         *MAP_BUMP {\r
825                                 *MAP_NAME "Map #3"\r
826                                 *MAP_CLASS "Bitmap"\r
827                                 *MAP_SUBNO 8\r
828                                 *MAP_AMOUNT 1.0000\r
829                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_bump.jpg"\r
830                                 *MAP_TYPE Screen\r
831                                 *UVW_U_OFFSET 0.0000\r
832                                 *UVW_V_OFFSET 0.0000\r
833                                 *UVW_U_TILING 1.0000\r
834                                 *UVW_V_TILING 1.0000\r
835                                 *UVW_ANGLE 0.0000\r
836                                 *UVW_BLUR 1.0000\r
837                                 *UVW_BLUR_OFFSET 0.0000\r
838                                 *UVW_NOUSE_AMT 1.0000\r
839                                 *UVW_NOISE_SIZE 1.0000\r
840                                 *UVW_NOISE_LEVEL 1\r
841                                 *UVW_NOISE_PHASE 0.0000\r
842                                 *BITMAP_FILTER Pyramidal\r
843                         }\r
844                 }\r
845                 *SUBMATERIAL 2 {\r
846                         *MATERIAL_NAME "textures/corsair/metalblack"\r
847                         *MATERIAL_CLASS "Standard"\r
848                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
849                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
850                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
851                         *MATERIAL_SHINE 0.1000\r
852                         *MATERIAL_SHINESTRENGTH 0.0000\r
853                         *MATERIAL_TRANSPARENCY 0.0000\r
854                         *MATERIAL_WIRESIZE 1.0000\r
855                         *MATERIAL_SHADING Blinn\r
856                         *MATERIAL_XP_FALLOFF 0.0000\r
857                         *MATERIAL_SELFILLUM 0.0000\r
858                         *MATERIAL_FALLOFF In\r
859                         *MATERIAL_XP_TYPE Filter\r
860                         *MAP_DIFFUSE {\r
861                                 *MAP_NAME "Map #12"\r
862                                 *MAP_CLASS "Bitmap"\r
863                                 *MAP_SUBNO 1\r
864                                 *MAP_AMOUNT 1.0000\r
865                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\metalblack.jpg"\r
866                                 *MAP_TYPE Screen\r
867                                 *UVW_U_OFFSET 0.0000\r
868                                 *UVW_V_OFFSET 0.0000\r
869                                 *UVW_U_TILING 1.0000\r
870                                 *UVW_V_TILING 1.0000\r
871                                 *UVW_ANGLE 0.0000\r
872                                 *UVW_BLUR 1.0000\r
873                                 *UVW_BLUR_OFFSET 0.0000\r
874                                 *UVW_NOUSE_AMT 1.0000\r
875                                 *UVW_NOISE_SIZE 1.0000\r
876                                 *UVW_NOISE_LEVEL 1\r
877                                 *UVW_NOISE_PHASE 0.0000\r
878                                 *BITMAP_FILTER Pyramidal\r
879                         }\r
880                         *MAP_SHINE {\r
881                                 *MAP_NAME "Map #13"\r
882                                 *MAP_CLASS "Bitmap"\r
883                                 *MAP_SUBNO 3\r
884                                 *MAP_AMOUNT 1.0000\r
885                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\metalblack_gloss.jpg"\r
886                                 *MAP_TYPE Screen\r
887                                 *UVW_U_OFFSET 0.0000\r
888                                 *UVW_V_OFFSET 0.0000\r
889                                 *UVW_U_TILING 1.0000\r
890                                 *UVW_V_TILING 1.0000\r
891                                 *UVW_ANGLE 0.0000\r
892                                 *UVW_BLUR 1.0000\r
893                                 *UVW_BLUR_OFFSET 0.0000\r
894                                 *UVW_NOUSE_AMT 1.0000\r
895                                 *UVW_NOISE_SIZE 1.0000\r
896                                 *UVW_NOISE_LEVEL 1\r
897                                 *UVW_NOISE_PHASE 0.0000\r
898                                 *BITMAP_FILTER Pyramidal\r
899                         }\r
900                 }\r
901         }\r
902         *MATERIAL 4 {\r
903                 *MATERIAL_NAME "Material #712"\r
904                 *MATERIAL_CLASS "Multi/Sub-Object"\r
905                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
906                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
907                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
908                 *MATERIAL_SHINE 0.1000\r
909                 *MATERIAL_SHINESTRENGTH 0.0000\r
910                 *MATERIAL_TRANSPARENCY 0.0000\r
911                 *MATERIAL_WIRESIZE 1.0000\r
912                 *NUMSUBMTLS 3\r
913                 *SUBMATERIAL 0 {\r
914                         *MATERIAL_NAME "textures/corsair/rust"\r
915                         *MATERIAL_CLASS "Standard"\r
916                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
917                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
918                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
919                         *MATERIAL_SHINE 0.1000\r
920                         *MATERIAL_SHINESTRENGTH 0.0000\r
921                         *MATERIAL_TRANSPARENCY 0.0000\r
922                         *MATERIAL_WIRESIZE 1.0000\r
923                         *MATERIAL_SHADING Blinn\r
924                         *MATERIAL_XP_FALLOFF 0.0000\r
925                         *MATERIAL_SELFILLUM 0.0000\r
926                         *MATERIAL_FALLOFF In\r
927                         *MATERIAL_XP_TYPE Filter\r
928                         *MAP_DIFFUSE {\r
929                                 *MAP_NAME "Map #1"\r
930                                 *MAP_CLASS "Bitmap"\r
931                                 *MAP_SUBNO 1\r
932                                 *MAP_AMOUNT 1.0000\r
933                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust.jpg"\r
934                                 *MAP_TYPE Screen\r
935                                 *UVW_U_OFFSET 0.0000\r
936                                 *UVW_V_OFFSET 0.0000\r
937                                 *UVW_U_TILING 1.0000\r
938                                 *UVW_V_TILING 1.0000\r
939                                 *UVW_ANGLE 0.0000\r
940                                 *UVW_BLUR 1.0000\r
941                                 *UVW_BLUR_OFFSET 0.0000\r
942                                 *UVW_NOUSE_AMT 1.0000\r
943                                 *UVW_NOISE_SIZE 1.0000\r
944                                 *UVW_NOISE_LEVEL 1\r
945                                 *UVW_NOISE_PHASE 0.0000\r
946                                 *BITMAP_FILTER Pyramidal\r
947                         }\r
948                         *MAP_SHINE {\r
949                                 *MAP_NAME "Map #2"\r
950                                 *MAP_CLASS "Bitmap"\r
951                                 *MAP_SUBNO 3\r
952                                 *MAP_AMOUNT 1.0000\r
953                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust_gloss.jpg"\r
954                                 *MAP_TYPE Screen\r
955                                 *UVW_U_OFFSET 0.0000\r
956                                 *UVW_V_OFFSET 0.0000\r
957                                 *UVW_U_TILING 1.0000\r
958                                 *UVW_V_TILING 1.0000\r
959                                 *UVW_ANGLE 0.0000\r
960                                 *UVW_BLUR 1.0000\r
961                                 *UVW_BLUR_OFFSET 0.0000\r
962                                 *UVW_NOUSE_AMT 1.0000\r
963                                 *UVW_NOISE_SIZE 1.0000\r
964                                 *UVW_NOISE_LEVEL 1\r
965                                 *UVW_NOISE_PHASE 0.0000\r
966                                 *BITMAP_FILTER Pyramidal\r
967                         }\r
968                 }\r
969                 *SUBMATERIAL 1 {\r
970                         *MATERIAL_NAME "textures/corsair/blimp"\r
971                         *MATERIAL_CLASS "Standard"\r
972                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
973                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
974                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
975                         *MATERIAL_SHINE 0.1000\r
976                         *MATERIAL_SHINESTRENGTH 0.0000\r
977                         *MATERIAL_TRANSPARENCY 0.0000\r
978                         *MATERIAL_WIRESIZE 1.0000\r
979                         *MATERIAL_SHADING Blinn\r
980                         *MATERIAL_XP_FALLOFF 0.0000\r
981                         *MATERIAL_SELFILLUM 0.0000\r
982                         *MATERIAL_FALLOFF In\r
983                         *MATERIAL_XP_TYPE Filter\r
984                         *MAP_DIFFUSE {\r
985                                 *MAP_NAME "Map #1"\r
986                                 *MAP_CLASS "Bitmap"\r
987                                 *MAP_SUBNO 1\r
988                                 *MAP_AMOUNT 1.0000\r
989                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp.jpg"\r
990                                 *MAP_TYPE Screen\r
991                                 *UVW_U_OFFSET 0.0000\r
992                                 *UVW_V_OFFSET 0.0000\r
993                                 *UVW_U_TILING 1.0000\r
994                                 *UVW_V_TILING 1.0000\r
995                                 *UVW_ANGLE 0.0000\r
996                                 *UVW_BLUR 1.0000\r
997                                 *UVW_BLUR_OFFSET 0.0000\r
998                                 *UVW_NOUSE_AMT 1.0000\r
999                                 *UVW_NOISE_SIZE 1.0000\r
1000                                 *UVW_NOISE_LEVEL 1\r
1001                                 *UVW_NOISE_PHASE 0.0000\r
1002                                 *BITMAP_FILTER Pyramidal\r
1003                         }\r
1004                         *MAP_SHINE {\r
1005                                 *MAP_NAME "Map #2"\r
1006                                 *MAP_CLASS "Bitmap"\r
1007                                 *MAP_SUBNO 3\r
1008                                 *MAP_AMOUNT 1.0000\r
1009                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_gloss.jpg"\r
1010                                 *MAP_TYPE Screen\r
1011                                 *UVW_U_OFFSET 0.0000\r
1012                                 *UVW_V_OFFSET 0.0000\r
1013                                 *UVW_U_TILING 1.0000\r
1014                                 *UVW_V_TILING 1.0000\r
1015                                 *UVW_ANGLE 0.0000\r
1016                                 *UVW_BLUR 1.0000\r
1017                                 *UVW_BLUR_OFFSET 0.0000\r
1018                                 *UVW_NOUSE_AMT 1.0000\r
1019                                 *UVW_NOISE_SIZE 1.0000\r
1020                                 *UVW_NOISE_LEVEL 1\r
1021                                 *UVW_NOISE_PHASE 0.0000\r
1022                                 *BITMAP_FILTER Pyramidal\r
1023                         }\r
1024                         *MAP_BUMP {\r
1025                                 *MAP_NAME "Map #3"\r
1026                                 *MAP_CLASS "Bitmap"\r
1027                                 *MAP_SUBNO 8\r
1028                                 *MAP_AMOUNT 1.0000\r
1029                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_bump.jpg"\r
1030                                 *MAP_TYPE Screen\r
1031                                 *UVW_U_OFFSET 0.0000\r
1032                                 *UVW_V_OFFSET 0.0000\r
1033                                 *UVW_U_TILING 1.0000\r
1034                                 *UVW_V_TILING 1.0000\r
1035                                 *UVW_ANGLE 0.0000\r
1036                                 *UVW_BLUR 1.0000\r
1037                                 *UVW_BLUR_OFFSET 0.0000\r
1038                                 *UVW_NOUSE_AMT 1.0000\r
1039                                 *UVW_NOISE_SIZE 1.0000\r
1040                                 *UVW_NOISE_LEVEL 1\r
1041                                 *UVW_NOISE_PHASE 0.0000\r
1042                                 *BITMAP_FILTER Pyramidal\r
1043                         }\r
1044                 }\r
1045                 *SUBMATERIAL 2 {\r
1046                         *MATERIAL_NAME "textures/corsair/metalblack"\r
1047                         *MATERIAL_CLASS "Standard"\r
1048                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1049                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1050                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1051                         *MATERIAL_SHINE 0.1000\r
1052                         *MATERIAL_SHINESTRENGTH 0.0000\r
1053                         *MATERIAL_TRANSPARENCY 0.0000\r
1054                         *MATERIAL_WIRESIZE 1.0000\r
1055                         *MATERIAL_SHADING Blinn\r
1056                         *MATERIAL_XP_FALLOFF 0.0000\r
1057                         *MATERIAL_SELFILLUM 0.0000\r
1058                         *MATERIAL_FALLOFF In\r
1059                         *MATERIAL_XP_TYPE Filter\r
1060                         *MAP_DIFFUSE {\r
1061                                 *MAP_NAME "Map #12"\r
1062                                 *MAP_CLASS "Bitmap"\r
1063                                 *MAP_SUBNO 1\r
1064                                 *MAP_AMOUNT 1.0000\r
1065                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\metalblack.jpg"\r
1066                                 *MAP_TYPE Screen\r
1067                                 *UVW_U_OFFSET 0.0000\r
1068                                 *UVW_V_OFFSET 0.0000\r
1069                                 *UVW_U_TILING 1.0000\r
1070                                 *UVW_V_TILING 1.0000\r
1071                                 *UVW_ANGLE 0.0000\r
1072                                 *UVW_BLUR 1.0000\r
1073                                 *UVW_BLUR_OFFSET 0.0000\r
1074                                 *UVW_NOUSE_AMT 1.0000\r
1075                                 *UVW_NOISE_SIZE 1.0000\r
1076                                 *UVW_NOISE_LEVEL 1\r
1077                                 *UVW_NOISE_PHASE 0.0000\r
1078                                 *BITMAP_FILTER Pyramidal\r
1079                         }\r
1080                         *MAP_SHINE {\r
1081                                 *MAP_NAME "Map #13"\r
1082                                 *MAP_CLASS "Bitmap"\r
1083                                 *MAP_SUBNO 3\r
1084                                 *MAP_AMOUNT 1.0000\r
1085                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\metalblack_gloss.jpg"\r
1086                                 *MAP_TYPE Screen\r
1087                                 *UVW_U_OFFSET 0.0000\r
1088                                 *UVW_V_OFFSET 0.0000\r
1089                                 *UVW_U_TILING 1.0000\r
1090                                 *UVW_V_TILING 1.0000\r
1091                                 *UVW_ANGLE 0.0000\r
1092                                 *UVW_BLUR 1.0000\r
1093                                 *UVW_BLUR_OFFSET 0.0000\r
1094                                 *UVW_NOUSE_AMT 1.0000\r
1095                                 *UVW_NOISE_SIZE 1.0000\r
1096                                 *UVW_NOISE_LEVEL 1\r
1097                                 *UVW_NOISE_PHASE 0.0000\r
1098                                 *BITMAP_FILTER Pyramidal\r
1099                         }\r
1100                 }\r
1101         }\r
1102         *MATERIAL 5 {\r
1103                 *MATERIAL_NAME "Material #688"\r
1104                 *MATERIAL_CLASS "Multi/Sub-Object"\r
1105                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1106                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1107                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1108                 *MATERIAL_SHINE 0.1000\r
1109                 *MATERIAL_SHINESTRENGTH 0.0000\r
1110                 *MATERIAL_TRANSPARENCY 0.0000\r
1111                 *MATERIAL_WIRESIZE 1.0000\r
1112                 *NUMSUBMTLS 3\r
1113                 *SUBMATERIAL 0 {\r
1114                         *MATERIAL_NAME "textures/corsair/rust"\r
1115                         *MATERIAL_CLASS "Standard"\r
1116                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1117                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1118                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1119                         *MATERIAL_SHINE 0.1000\r
1120                         *MATERIAL_SHINESTRENGTH 0.0000\r
1121                         *MATERIAL_TRANSPARENCY 0.0000\r
1122                         *MATERIAL_WIRESIZE 1.0000\r
1123                         *MATERIAL_SHADING Blinn\r
1124                         *MATERIAL_XP_FALLOFF 0.0000\r
1125                         *MATERIAL_SELFILLUM 0.0000\r
1126                         *MATERIAL_FALLOFF In\r
1127                         *MATERIAL_XP_TYPE Filter\r
1128                         *MAP_DIFFUSE {\r
1129                                 *MAP_NAME "Map #1"\r
1130                                 *MAP_CLASS "Bitmap"\r
1131                                 *MAP_SUBNO 1\r
1132                                 *MAP_AMOUNT 1.0000\r
1133                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust.jpg"\r
1134                                 *MAP_TYPE Screen\r
1135                                 *UVW_U_OFFSET 0.0000\r
1136                                 *UVW_V_OFFSET 0.0000\r
1137                                 *UVW_U_TILING 1.0000\r
1138                                 *UVW_V_TILING 1.0000\r
1139                                 *UVW_ANGLE 0.0000\r
1140                                 *UVW_BLUR 1.0000\r
1141                                 *UVW_BLUR_OFFSET 0.0000\r
1142                                 *UVW_NOUSE_AMT 1.0000\r
1143                                 *UVW_NOISE_SIZE 1.0000\r
1144                                 *UVW_NOISE_LEVEL 1\r
1145                                 *UVW_NOISE_PHASE 0.0000\r
1146                                 *BITMAP_FILTER Pyramidal\r
1147                         }\r
1148                         *MAP_SHINE {\r
1149                                 *MAP_NAME "Map #2"\r
1150                                 *MAP_CLASS "Bitmap"\r
1151                                 *MAP_SUBNO 3\r
1152                                 *MAP_AMOUNT 1.0000\r
1153                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\rust_gloss.jpg"\r
1154                                 *MAP_TYPE Screen\r
1155                                 *UVW_U_OFFSET 0.0000\r
1156                                 *UVW_V_OFFSET 0.0000\r
1157                                 *UVW_U_TILING 1.0000\r
1158                                 *UVW_V_TILING 1.0000\r
1159                                 *UVW_ANGLE 0.0000\r
1160                                 *UVW_BLUR 1.0000\r
1161                                 *UVW_BLUR_OFFSET 0.0000\r
1162                                 *UVW_NOUSE_AMT 1.0000\r
1163                                 *UVW_NOISE_SIZE 1.0000\r
1164                                 *UVW_NOISE_LEVEL 1\r
1165                                 *UVW_NOISE_PHASE 0.0000\r
1166                                 *BITMAP_FILTER Pyramidal\r
1167                         }\r
1168                 }\r
1169                 *SUBMATERIAL 1 {\r
1170                         *MATERIAL_NAME "textures/corsair/blimp"\r
1171                         *MATERIAL_CLASS "Standard"\r
1172                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1173                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1174                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1175                         *MATERIAL_SHINE 0.1000\r
1176                         *MATERIAL_SHINESTRENGTH 0.0000\r
1177                         *MATERIAL_TRANSPARENCY 0.0000\r
1178                         *MATERIAL_WIRESIZE 1.0000\r
1179                         *MATERIAL_SHADING Blinn\r
1180                         *MATERIAL_XP_FALLOFF 0.0000\r
1181                         *MATERIAL_SELFILLUM 0.0000\r
1182                         *MATERIAL_FALLOFF In\r
1183                         *MATERIAL_XP_TYPE Filter\r
1184                         *MAP_DIFFUSE {\r
1185                                 *MAP_NAME "Map #1"\r
1186                                 *MAP_CLASS "Bitmap"\r
1187                                 *MAP_SUBNO 1\r
1188                                 *MAP_AMOUNT 1.0000\r
1189                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp.jpg"\r
1190                                 *MAP_TYPE Screen\r
1191                                 *UVW_U_OFFSET 0.0000\r
1192                                 *UVW_V_OFFSET 0.0000\r
1193                                 *UVW_U_TILING 1.0000\r
1194                                 *UVW_V_TILING 1.0000\r
1195                                 *UVW_ANGLE 0.0000\r
1196                                 *UVW_BLUR 1.0000\r
1197                                 *UVW_BLUR_OFFSET 0.0000\r
1198                                 *UVW_NOUSE_AMT 1.0000\r
1199                                 *UVW_NOISE_SIZE 1.0000\r
1200                                 *UVW_NOISE_LEVEL 1\r
1201                                 *UVW_NOISE_PHASE 0.0000\r
1202                                 *BITMAP_FILTER Pyramidal\r
1203                         }\r
1204                         *MAP_SHINE {\r
1205                                 *MAP_NAME "Map #2"\r
1206                                 *MAP_CLASS "Bitmap"\r
1207                                 *MAP_SUBNO 3\r
1208                                 *MAP_AMOUNT 1.0000\r
1209                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_gloss.jpg"\r
1210                                 *MAP_TYPE Screen\r
1211                                 *UVW_U_OFFSET 0.0000\r
1212                                 *UVW_V_OFFSET 0.0000\r
1213                                 *UVW_U_TILING 1.0000\r
1214                                 *UVW_V_TILING 1.0000\r
1215                                 *UVW_ANGLE 0.0000\r
1216                                 *UVW_BLUR 1.0000\r
1217                                 *UVW_BLUR_OFFSET 0.0000\r
1218                                 *UVW_NOUSE_AMT 1.0000\r
1219                                 *UVW_NOISE_SIZE 1.0000\r
1220                                 *UVW_NOISE_LEVEL 1\r
1221                                 *UVW_NOISE_PHASE 0.0000\r
1222                                 *BITMAP_FILTER Pyramidal\r
1223                         }\r
1224                         *MAP_BUMP {\r
1225                                 *MAP_NAME "Map #3"\r
1226                                 *MAP_CLASS "Bitmap"\r
1227                                 *MAP_SUBNO 8\r
1228                                 *MAP_AMOUNT 1.0000\r
1229                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_bump.jpg"\r
1230                                 *MAP_TYPE Screen\r
1231                                 *UVW_U_OFFSET 0.0000\r
1232                                 *UVW_V_OFFSET 0.0000\r
1233                                 *UVW_U_TILING 1.0000\r
1234                                 *UVW_V_TILING 1.0000\r
1235                                 *UVW_ANGLE 0.0000\r
1236                                 *UVW_BLUR 1.0000\r
1237                                 *UVW_BLUR_OFFSET 0.0000\r
1238                                 *UVW_NOUSE_AMT 1.0000\r
1239                                 *UVW_NOISE_SIZE 1.0000\r
1240                                 *UVW_NOISE_LEVEL 1\r
1241                                 *UVW_NOISE_PHASE 0.0000\r
1242                                 *BITMAP_FILTER Pyramidal\r
1243                         }\r
1244                 }\r
1245                 *SUBMATERIAL 2 {\r
1246                         *MATERIAL_NAME "textures/corsair/metalblack"\r
1247                         *MATERIAL_CLASS "Standard"\r
1248                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1249                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1250                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1251                         *MATERIAL_SHINE 0.1000\r
1252                         *MATERIAL_SHINESTRENGTH 0.0000\r
1253                         *MATERIAL_TRANSPARENCY 0.0000\r
1254                         *MATERIAL_WIRESIZE 1.0000\r
1255                         *MATERIAL_SHADING Blinn\r
1256                         *MATERIAL_XP_FALLOFF 0.0000\r
1257                         *MATERIAL_SELFILLUM 0.0000\r
1258                         *MATERIAL_FALLOFF In\r
1259                         *MATERIAL_XP_TYPE Filter\r
1260                         *MAP_DIFFUSE {\r
1261                                 *MAP_NAME "Map #12"\r
1262                                 *MAP_CLASS "Bitmap"\r
1263                                 *MAP_SUBNO 1\r
1264                                 *MAP_AMOUNT 1.0000\r
1265                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\metalblack.jpg"\r
1266                                 *MAP_TYPE Screen\r
1267                                 *UVW_U_OFFSET 0.0000\r
1268                                 *UVW_V_OFFSET 0.0000\r
1269                                 *UVW_U_TILING 1.0000\r
1270                                 *UVW_V_TILING 1.0000\r
1271                                 *UVW_ANGLE 0.0000\r
1272                                 *UVW_BLUR 1.0000\r
1273                                 *UVW_BLUR_OFFSET 0.0000\r
1274                                 *UVW_NOUSE_AMT 1.0000\r
1275                                 *UVW_NOISE_SIZE 1.0000\r
1276                                 *UVW_NOISE_LEVEL 1\r
1277                                 *UVW_NOISE_PHASE 0.0000\r
1278                                 *BITMAP_FILTER Pyramidal\r
1279                         }\r
1280                         *MAP_SHINE {\r
1281                                 *MAP_NAME "Map #13"\r
1282                                 *MAP_CLASS "Bitmap"\r
1283                                 *MAP_SUBNO 3\r
1284                                 *MAP_AMOUNT 1.0000\r
1285                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\metalblack_gloss.jpg"\r
1286                                 *MAP_TYPE Screen\r
1287                                 *UVW_U_OFFSET 0.0000\r
1288                                 *UVW_V_OFFSET 0.0000\r
1289                                 *UVW_U_TILING 1.0000\r
1290                                 *UVW_V_TILING 1.0000\r
1291                                 *UVW_ANGLE 0.0000\r
1292                                 *UVW_BLUR 1.0000\r
1293                                 *UVW_BLUR_OFFSET 0.0000\r
1294                                 *UVW_NOUSE_AMT 1.0000\r
1295                                 *UVW_NOISE_SIZE 1.0000\r
1296                                 *UVW_NOISE_LEVEL 1\r
1297                                 *UVW_NOISE_PHASE 0.0000\r
1298                                 *BITMAP_FILTER Pyramidal\r
1299                         }\r
1300                 }\r
1301         }\r
1302         *MATERIAL 6 {\r
1303                 *MATERIAL_NAME "textures/corsair/metalblack"\r
1304                 *MATERIAL_CLASS "Standard"\r
1305                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1306                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1307                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1308                 *MATERIAL_SHINE 0.1000\r
1309                 *MATERIAL_SHINESTRENGTH 0.0000\r
1310                 *MATERIAL_TRANSPARENCY 0.0000\r
1311                 *MATERIAL_WIRESIZE 1.0000\r
1312                 *MATERIAL_SHADING Blinn\r
1313                 *MATERIAL_XP_FALLOFF 0.0000\r
1314                 *MATERIAL_SELFILLUM 0.0000\r
1315                 *MATERIAL_FALLOFF In\r
1316                 *MATERIAL_XP_TYPE Filter\r
1317                 *MAP_DIFFUSE {\r
1318                         *MAP_NAME "Map #12"\r
1319                         *MAP_CLASS "Bitmap"\r
1320                         *MAP_SUBNO 1\r
1321                         *MAP_AMOUNT 1.0000\r
1322                         *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\metalblack.jpg"\r
1323                         *MAP_TYPE Screen\r
1324                         *UVW_U_OFFSET 0.0000\r
1325                         *UVW_V_OFFSET 0.0000\r
1326                         *UVW_U_TILING 1.0000\r
1327                         *UVW_V_TILING 1.0000\r
1328                         *UVW_ANGLE 0.0000\r
1329                         *UVW_BLUR 1.0000\r
1330                         *UVW_BLUR_OFFSET 0.0000\r
1331                         *UVW_NOUSE_AMT 1.0000\r
1332                         *UVW_NOISE_SIZE 1.0000\r
1333                         *UVW_NOISE_LEVEL 1\r
1334                         *UVW_NOISE_PHASE 0.0000\r
1335                         *BITMAP_FILTER Pyramidal\r
1336                 }\r
1337                 *MAP_SHINE {\r
1338                         *MAP_NAME "Map #13"\r
1339                         *MAP_CLASS "Bitmap"\r
1340                         *MAP_SUBNO 3\r
1341                         *MAP_AMOUNT 1.0000\r
1342                         *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\metalblack_gloss.jpg"\r
1343                         *MAP_TYPE Screen\r
1344                         *UVW_U_OFFSET 0.0000\r
1345                         *UVW_V_OFFSET 0.0000\r
1346                         *UVW_U_TILING 1.0000\r
1347                         *UVW_V_TILING 1.0000\r
1348                         *UVW_ANGLE 0.0000\r
1349                         *UVW_BLUR 1.0000\r
1350                         *UVW_BLUR_OFFSET 0.0000\r
1351                         *UVW_NOUSE_AMT 1.0000\r
1352                         *UVW_NOISE_SIZE 1.0000\r
1353                         *UVW_NOISE_LEVEL 1\r
1354                         *UVW_NOISE_PHASE 0.0000\r
1355                         *BITMAP_FILTER Pyramidal\r
1356                 }\r
1357         }\r
1358         *MATERIAL 7 {\r
1359                 *MATERIAL_NAME "Material #727"\r
1360                 *MATERIAL_CLASS "Multi/Sub-Object"\r
1361                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1362                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1363                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1364                 *MATERIAL_SHINE 0.1000\r
1365                 *MATERIAL_SHINESTRENGTH 0.0000\r
1366                 *MATERIAL_TRANSPARENCY 0.0000\r
1367                 *MATERIAL_WIRESIZE 1.0000\r
1368                 *NUMSUBMTLS 2\r
1369                 *SUBMATERIAL 0 {\r
1370                         *MATERIAL_NAME "textures/corsair/metalblack"\r
1371                         *MATERIAL_CLASS "Standard"\r
1372                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1373                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1374                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1375                         *MATERIAL_SHINE 0.1000\r
1376                         *MATERIAL_SHINESTRENGTH 0.0000\r
1377                         *MATERIAL_TRANSPARENCY 0.0000\r
1378                         *MATERIAL_WIRESIZE 1.0000\r
1379                         *MATERIAL_SHADING Blinn\r
1380                         *MATERIAL_XP_FALLOFF 0.0000\r
1381                         *MATERIAL_SELFILLUM 0.0000\r
1382                         *MATERIAL_FALLOFF In\r
1383                         *MATERIAL_XP_TYPE Filter\r
1384                         *MAP_DIFFUSE {\r
1385                                 *MAP_NAME "Map #12"\r
1386                                 *MAP_CLASS "Bitmap"\r
1387                                 *MAP_SUBNO 1\r
1388                                 *MAP_AMOUNT 1.0000\r
1389                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\metalblack.jpg"\r
1390                                 *MAP_TYPE Screen\r
1391                                 *UVW_U_OFFSET 0.0000\r
1392                                 *UVW_V_OFFSET 0.0000\r
1393                                 *UVW_U_TILING 1.0000\r
1394                                 *UVW_V_TILING 1.0000\r
1395                                 *UVW_ANGLE 0.0000\r
1396                                 *UVW_BLUR 1.0000\r
1397                                 *UVW_BLUR_OFFSET 0.0000\r
1398                                 *UVW_NOUSE_AMT 1.0000\r
1399                                 *UVW_NOISE_SIZE 1.0000\r
1400                                 *UVW_NOISE_LEVEL 1\r
1401                                 *UVW_NOISE_PHASE 0.0000\r
1402                                 *BITMAP_FILTER Pyramidal\r
1403                         }\r
1404                         *MAP_SHINE {\r
1405                                 *MAP_NAME "Map #13"\r
1406                                 *MAP_CLASS "Bitmap"\r
1407                                 *MAP_SUBNO 3\r
1408                                 *MAP_AMOUNT 1.0000\r
1409                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\metalblack_gloss.jpg"\r
1410                                 *MAP_TYPE Screen\r
1411                                 *UVW_U_OFFSET 0.0000\r
1412                                 *UVW_V_OFFSET 0.0000\r
1413                                 *UVW_U_TILING 1.0000\r
1414                                 *UVW_V_TILING 1.0000\r
1415                                 *UVW_ANGLE 0.0000\r
1416                                 *UVW_BLUR 1.0000\r
1417                                 *UVW_BLUR_OFFSET 0.0000\r
1418                                 *UVW_NOUSE_AMT 1.0000\r
1419                                 *UVW_NOISE_SIZE 1.0000\r
1420                                 *UVW_NOISE_LEVEL 1\r
1421                                 *UVW_NOISE_PHASE 0.0000\r
1422                                 *BITMAP_FILTER Pyramidal\r
1423                         }\r
1424                 }\r
1425                 *SUBMATERIAL 1 {\r
1426                         *MATERIAL_NAME "textures/corsair/blimp"\r
1427                         *MATERIAL_CLASS "Standard"\r
1428                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1429                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1430                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1431                         *MATERIAL_SHINE 0.1000\r
1432                         *MATERIAL_SHINESTRENGTH 0.0000\r
1433                         *MATERIAL_TRANSPARENCY 0.0000\r
1434                         *MATERIAL_WIRESIZE 1.0000\r
1435                         *MATERIAL_SHADING Blinn\r
1436                         *MATERIAL_XP_FALLOFF 0.0000\r
1437                         *MATERIAL_SELFILLUM 0.0000\r
1438                         *MATERIAL_FALLOFF In\r
1439                         *MATERIAL_XP_TYPE Filter\r
1440                         *MAP_DIFFUSE {\r
1441                                 *MAP_NAME "Map #1"\r
1442                                 *MAP_CLASS "Bitmap"\r
1443                                 *MAP_SUBNO 1\r
1444                                 *MAP_AMOUNT 1.0000\r
1445                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp.jpg"\r
1446                                 *MAP_TYPE Screen\r
1447                                 *UVW_U_OFFSET 0.0000\r
1448                                 *UVW_V_OFFSET 0.0000\r
1449                                 *UVW_U_TILING 1.0000\r
1450                                 *UVW_V_TILING 1.0000\r
1451                                 *UVW_ANGLE 0.0000\r
1452                                 *UVW_BLUR 1.0000\r
1453                                 *UVW_BLUR_OFFSET 0.0000\r
1454                                 *UVW_NOUSE_AMT 1.0000\r
1455                                 *UVW_NOISE_SIZE 1.0000\r
1456                                 *UVW_NOISE_LEVEL 1\r
1457                                 *UVW_NOISE_PHASE 0.0000\r
1458                                 *BITMAP_FILTER Pyramidal\r
1459                         }\r
1460                         *MAP_SHINE {\r
1461                                 *MAP_NAME "Map #2"\r
1462                                 *MAP_CLASS "Bitmap"\r
1463                                 *MAP_SUBNO 3\r
1464                                 *MAP_AMOUNT 1.0000\r
1465                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_gloss.jpg"\r
1466                                 *MAP_TYPE Screen\r
1467                                 *UVW_U_OFFSET 0.0000\r
1468                                 *UVW_V_OFFSET 0.0000\r
1469                                 *UVW_U_TILING 1.0000\r
1470                                 *UVW_V_TILING 1.0000\r
1471                                 *UVW_ANGLE 0.0000\r
1472                                 *UVW_BLUR 1.0000\r
1473                                 *UVW_BLUR_OFFSET 0.0000\r
1474                                 *UVW_NOUSE_AMT 1.0000\r
1475                                 *UVW_NOISE_SIZE 1.0000\r
1476                                 *UVW_NOISE_LEVEL 1\r
1477                                 *UVW_NOISE_PHASE 0.0000\r
1478                                 *BITMAP_FILTER Pyramidal\r
1479                         }\r
1480                         *MAP_BUMP {\r
1481                                 *MAP_NAME "Map #3"\r
1482                                 *MAP_CLASS "Bitmap"\r
1483                                 *MAP_SUBNO 8\r
1484                                 *MAP_AMOUNT 1.0000\r
1485                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\blimp_bump.jpg"\r
1486                                 *MAP_TYPE Screen\r
1487                                 *UVW_U_OFFSET 0.0000\r
1488                                 *UVW_V_OFFSET 0.0000\r
1489                                 *UVW_U_TILING 1.0000\r
1490                                 *UVW_V_TILING 1.0000\r
1491                                 *UVW_ANGLE 0.0000\r
1492                                 *UVW_BLUR 1.0000\r
1493                                 *UVW_BLUR_OFFSET 0.0000\r
1494                                 *UVW_NOUSE_AMT 1.0000\r
1495                                 *UVW_NOISE_SIZE 1.0000\r
1496                                 *UVW_NOISE_LEVEL 1\r
1497                                 *UVW_NOISE_PHASE 0.0000\r
1498                                 *BITMAP_FILTER Pyramidal\r
1499                         }\r
1500                 }\r
1501         }\r
1502         *MATERIAL 8 {\r
1503                 *MATERIAL_NAME "textures/corsair/crate1"\r
1504                 *MATERIAL_CLASS "Standard"\r
1505                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1506                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1507                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1508                 *MATERIAL_SHINE 0.1000\r
1509                 *MATERIAL_SHINESTRENGTH 0.0000\r
1510                 *MATERIAL_TRANSPARENCY 0.0000\r
1511                 *MATERIAL_WIRESIZE 1.0000\r
1512                 *MATERIAL_SHADING Blinn\r
1513                 *MATERIAL_XP_FALLOFF 0.0000\r
1514                 *MATERIAL_SELFILLUM 0.0000\r
1515                 *MATERIAL_FALLOFF In\r
1516                 *MATERIAL_XP_TYPE Filter\r
1517                 *MAP_DIFFUSE {\r
1518                         *MAP_NAME "Map #12"\r
1519                         *MAP_CLASS "Bitmap"\r
1520                         *MAP_SUBNO 1\r
1521                         *MAP_AMOUNT 1.0000\r
1522                         *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate1.jpg"\r
1523                         *MAP_TYPE Screen\r
1524                         *UVW_U_OFFSET 0.0000\r
1525                         *UVW_V_OFFSET 0.0000\r
1526                         *UVW_U_TILING 1.0000\r
1527                         *UVW_V_TILING 1.0000\r
1528                         *UVW_ANGLE 0.0000\r
1529                         *UVW_BLUR 1.0000\r
1530                         *UVW_BLUR_OFFSET 0.0000\r
1531                         *UVW_NOUSE_AMT 1.0000\r
1532                         *UVW_NOISE_SIZE 1.0000\r
1533                         *UVW_NOISE_LEVEL 1\r
1534                         *UVW_NOISE_PHASE 0.0000\r
1535                         *BITMAP_FILTER Pyramidal\r
1536                 }\r
1537                 *MAP_BUMP {\r
1538                         *MAP_NAME "Map #16"\r
1539                         *MAP_CLASS "Bitmap"\r
1540                         *MAP_SUBNO 8\r
1541                         *MAP_AMOUNT 1.0000\r
1542                         *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate1_bump.jpg"\r
1543                         *MAP_TYPE Screen\r
1544                         *UVW_U_OFFSET 0.0000\r
1545                         *UVW_V_OFFSET 0.0000\r
1546                         *UVW_U_TILING 1.0000\r
1547                         *UVW_V_TILING 1.0000\r
1548                         *UVW_ANGLE 0.0000\r
1549                         *UVW_BLUR 1.0000\r
1550                         *UVW_BLUR_OFFSET 0.0000\r
1551                         *UVW_NOUSE_AMT 1.0000\r
1552                         *UVW_NOISE_SIZE 1.0000\r
1553                         *UVW_NOISE_LEVEL 1\r
1554                         *UVW_NOISE_PHASE 0.0000\r
1555                         *BITMAP_FILTER Pyramidal\r
1556                 }\r
1557         }\r
1558         *MATERIAL 9 {\r
1559                 *MATERIAL_NAME "textures/corsair/crate2"\r
1560                 *MATERIAL_CLASS "Standard"\r
1561                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1562                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1563                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1564                 *MATERIAL_SHINE 0.1000\r
1565                 *MATERIAL_SHINESTRENGTH 0.0000\r
1566                 *MATERIAL_TRANSPARENCY 0.0000\r
1567                 *MATERIAL_WIRESIZE 1.0000\r
1568                 *MATERIAL_SHADING Blinn\r
1569                 *MATERIAL_XP_FALLOFF 0.0000\r
1570                 *MATERIAL_SELFILLUM 0.0000\r
1571                 *MATERIAL_FALLOFF In\r
1572                 *MATERIAL_XP_TYPE Filter\r
1573                 *MAP_DIFFUSE {\r
1574                         *MAP_NAME "Map #12"\r
1575                         *MAP_CLASS "Bitmap"\r
1576                         *MAP_SUBNO 1\r
1577                         *MAP_AMOUNT 1.0000\r
1578                         *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate2.jpg"\r
1579                         *MAP_TYPE Screen\r
1580                         *UVW_U_OFFSET 0.0000\r
1581                         *UVW_V_OFFSET 0.0000\r
1582                         *UVW_U_TILING 1.0000\r
1583                         *UVW_V_TILING 1.0000\r
1584                         *UVW_ANGLE 0.0000\r
1585                         *UVW_BLUR 1.0000\r
1586                         *UVW_BLUR_OFFSET 0.0000\r
1587                         *UVW_NOUSE_AMT 1.0000\r
1588                         *UVW_NOISE_SIZE 1.0000\r
1589                         *UVW_NOISE_LEVEL 1\r
1590                         *UVW_NOISE_PHASE 0.0000\r
1591                         *BITMAP_FILTER Pyramidal\r
1592                 }\r
1593                 *MAP_BUMP {\r
1594                         *MAP_NAME "Map #17"\r
1595                         *MAP_CLASS "Bitmap"\r
1596                         *MAP_SUBNO 8\r
1597                         *MAP_AMOUNT 1.0000\r
1598                         *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate2_bump.jpg"\r
1599                         *MAP_TYPE Screen\r
1600                         *UVW_U_OFFSET 0.0000\r
1601                         *UVW_V_OFFSET 0.0000\r
1602                         *UVW_U_TILING 1.0000\r
1603                         *UVW_V_TILING 1.0000\r
1604                         *UVW_ANGLE 0.0000\r
1605                         *UVW_BLUR 1.0000\r
1606                         *UVW_BLUR_OFFSET 0.0000\r
1607                         *UVW_NOUSE_AMT 1.0000\r
1608                         *UVW_NOISE_SIZE 1.0000\r
1609                         *UVW_NOISE_LEVEL 1\r
1610                         *UVW_NOISE_PHASE 0.0000\r
1611                         *BITMAP_FILTER Pyramidal\r
1612                 }\r
1613         }\r
1614         *MATERIAL 10 {\r
1615                 *MATERIAL_NAME "Material #761"\r
1616                 *MATERIAL_CLASS "Multi/Sub-Object"\r
1617                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1618                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1619                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1620                 *MATERIAL_SHINE 0.1000\r
1621                 *MATERIAL_SHINESTRENGTH 0.0000\r
1622                 *MATERIAL_TRANSPARENCY 0.0000\r
1623                 *MATERIAL_WIRESIZE 1.0000\r
1624                 *NUMSUBMTLS 2\r
1625                 *SUBMATERIAL 0 {\r
1626                         *MATERIAL_NAME "textures/corsair/crate2"\r
1627                         *MATERIAL_CLASS "Standard"\r
1628                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1629                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1630                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1631                         *MATERIAL_SHINE 0.1000\r
1632                         *MATERIAL_SHINESTRENGTH 0.0000\r
1633                         *MATERIAL_TRANSPARENCY 0.0000\r
1634                         *MATERIAL_WIRESIZE 1.0000\r
1635                         *MATERIAL_SHADING Blinn\r
1636                         *MATERIAL_XP_FALLOFF 0.0000\r
1637                         *MATERIAL_SELFILLUM 0.0000\r
1638                         *MATERIAL_FALLOFF In\r
1639                         *MATERIAL_XP_TYPE Filter\r
1640                         *MAP_DIFFUSE {\r
1641                                 *MAP_NAME "Map #12"\r
1642                                 *MAP_CLASS "Bitmap"\r
1643                                 *MAP_SUBNO 1\r
1644                                 *MAP_AMOUNT 1.0000\r
1645                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate2.jpg"\r
1646                                 *MAP_TYPE Screen\r
1647                                 *UVW_U_OFFSET 0.0000\r
1648                                 *UVW_V_OFFSET 0.0000\r
1649                                 *UVW_U_TILING 1.0000\r
1650                                 *UVW_V_TILING 1.0000\r
1651                                 *UVW_ANGLE 0.0000\r
1652                                 *UVW_BLUR 1.0000\r
1653                                 *UVW_BLUR_OFFSET 0.0000\r
1654                                 *UVW_NOUSE_AMT 1.0000\r
1655                                 *UVW_NOISE_SIZE 1.0000\r
1656                                 *UVW_NOISE_LEVEL 1\r
1657                                 *UVW_NOISE_PHASE 0.0000\r
1658                                 *BITMAP_FILTER Pyramidal\r
1659                         }\r
1660                         *MAP_BUMP {\r
1661                                 *MAP_NAME "Map #17"\r
1662                                 *MAP_CLASS "Bitmap"\r
1663                                 *MAP_SUBNO 8\r
1664                                 *MAP_AMOUNT 1.0000\r
1665                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate2_bump.jpg"\r
1666                                 *MAP_TYPE Screen\r
1667                                 *UVW_U_OFFSET 0.0000\r
1668                                 *UVW_V_OFFSET 0.0000\r
1669                                 *UVW_U_TILING 1.0000\r
1670                                 *UVW_V_TILING 1.0000\r
1671                                 *UVW_ANGLE 0.0000\r
1672                                 *UVW_BLUR 1.0000\r
1673                                 *UVW_BLUR_OFFSET 0.0000\r
1674                                 *UVW_NOUSE_AMT 1.0000\r
1675                                 *UVW_NOISE_SIZE 1.0000\r
1676                                 *UVW_NOISE_LEVEL 1\r
1677                                 *UVW_NOISE_PHASE 0.0000\r
1678                                 *BITMAP_FILTER Pyramidal\r
1679                         }\r
1680                 }\r
1681                 *SUBMATERIAL 1 {\r
1682                         *MATERIAL_NAME "textures/corsair/crate1"\r
1683                         *MATERIAL_CLASS "Standard"\r
1684                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1685                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1686                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1687                         *MATERIAL_SHINE 0.1000\r
1688                         *MATERIAL_SHINESTRENGTH 0.0000\r
1689                         *MATERIAL_TRANSPARENCY 0.0000\r
1690                         *MATERIAL_WIRESIZE 1.0000\r
1691                         *MATERIAL_SHADING Blinn\r
1692                         *MATERIAL_XP_FALLOFF 0.0000\r
1693                         *MATERIAL_SELFILLUM 0.0000\r
1694                         *MATERIAL_FALLOFF In\r
1695                         *MATERIAL_XP_TYPE Filter\r
1696                         *MAP_DIFFUSE {\r
1697                                 *MAP_NAME "Map #12"\r
1698                                 *MAP_CLASS "Bitmap"\r
1699                                 *MAP_SUBNO 1\r
1700                                 *MAP_AMOUNT 1.0000\r
1701                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate1.jpg"\r
1702                                 *MAP_TYPE Screen\r
1703                                 *UVW_U_OFFSET 0.0000\r
1704                                 *UVW_V_OFFSET 0.0000\r
1705                                 *UVW_U_TILING 1.0000\r
1706                                 *UVW_V_TILING 1.0000\r
1707                                 *UVW_ANGLE 0.0000\r
1708                                 *UVW_BLUR 1.0000\r
1709                                 *UVW_BLUR_OFFSET 0.0000\r
1710                                 *UVW_NOUSE_AMT 1.0000\r
1711                                 *UVW_NOISE_SIZE 1.0000\r
1712                                 *UVW_NOISE_LEVEL 1\r
1713                                 *UVW_NOISE_PHASE 0.0000\r
1714                                 *BITMAP_FILTER Pyramidal\r
1715                         }\r
1716                         *MAP_BUMP {\r
1717                                 *MAP_NAME "Map #16"\r
1718                                 *MAP_CLASS "Bitmap"\r
1719                                 *MAP_SUBNO 8\r
1720                                 *MAP_AMOUNT 1.0000\r
1721                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate1_bump.jpg"\r
1722                                 *MAP_TYPE Screen\r
1723                                 *UVW_U_OFFSET 0.0000\r
1724                                 *UVW_V_OFFSET 0.0000\r
1725                                 *UVW_U_TILING 1.0000\r
1726                                 *UVW_V_TILING 1.0000\r
1727                                 *UVW_ANGLE 0.0000\r
1728                                 *UVW_BLUR 1.0000\r
1729                                 *UVW_BLUR_OFFSET 0.0000\r
1730                                 *UVW_NOUSE_AMT 1.0000\r
1731                                 *UVW_NOISE_SIZE 1.0000\r
1732                                 *UVW_NOISE_LEVEL 1\r
1733                                 *UVW_NOISE_PHASE 0.0000\r
1734                                 *BITMAP_FILTER Pyramidal\r
1735                         }\r
1736                 }\r
1737         }\r
1738         *MATERIAL 11 {\r
1739                 *MATERIAL_NAME "Material #749"\r
1740                 *MATERIAL_CLASS "Multi/Sub-Object"\r
1741                 *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1742                 *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1743                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1744                 *MATERIAL_SHINE 0.1000\r
1745                 *MATERIAL_SHINESTRENGTH 0.0000\r
1746                 *MATERIAL_TRANSPARENCY 0.0000\r
1747                 *MATERIAL_WIRESIZE 1.0000\r
1748                 *NUMSUBMTLS 2\r
1749                 *SUBMATERIAL 0 {\r
1750                         *MATERIAL_NAME "textures/corsair/crate2"\r
1751                         *MATERIAL_CLASS "Standard"\r
1752                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1753                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1754                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1755                         *MATERIAL_SHINE 0.1000\r
1756                         *MATERIAL_SHINESTRENGTH 0.0000\r
1757                         *MATERIAL_TRANSPARENCY 0.0000\r
1758                         *MATERIAL_WIRESIZE 1.0000\r
1759                         *MATERIAL_SHADING Blinn\r
1760                         *MATERIAL_XP_FALLOFF 0.0000\r
1761                         *MATERIAL_SELFILLUM 0.0000\r
1762                         *MATERIAL_FALLOFF In\r
1763                         *MATERIAL_XP_TYPE Filter\r
1764                         *MAP_DIFFUSE {\r
1765                                 *MAP_NAME "Map #12"\r
1766                                 *MAP_CLASS "Bitmap"\r
1767                                 *MAP_SUBNO 1\r
1768                                 *MAP_AMOUNT 1.0000\r
1769                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate2.jpg"\r
1770                                 *MAP_TYPE Screen\r
1771                                 *UVW_U_OFFSET 0.0000\r
1772                                 *UVW_V_OFFSET 0.0000\r
1773                                 *UVW_U_TILING 1.0000\r
1774                                 *UVW_V_TILING 1.0000\r
1775                                 *UVW_ANGLE 0.0000\r
1776                                 *UVW_BLUR 1.0000\r
1777                                 *UVW_BLUR_OFFSET 0.0000\r
1778                                 *UVW_NOUSE_AMT 1.0000\r
1779                                 *UVW_NOISE_SIZE 1.0000\r
1780                                 *UVW_NOISE_LEVEL 1\r
1781                                 *UVW_NOISE_PHASE 0.0000\r
1782                                 *BITMAP_FILTER Pyramidal\r
1783                         }\r
1784                         *MAP_BUMP {\r
1785                                 *MAP_NAME "Map #17"\r
1786                                 *MAP_CLASS "Bitmap"\r
1787                                 *MAP_SUBNO 8\r
1788                                 *MAP_AMOUNT 1.0000\r
1789                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate2_bump.jpg"\r
1790                                 *MAP_TYPE Screen\r
1791                                 *UVW_U_OFFSET 0.0000\r
1792                                 *UVW_V_OFFSET 0.0000\r
1793                                 *UVW_U_TILING 1.0000\r
1794                                 *UVW_V_TILING 1.0000\r
1795                                 *UVW_ANGLE 0.0000\r
1796                                 *UVW_BLUR 1.0000\r
1797                                 *UVW_BLUR_OFFSET 0.0000\r
1798                                 *UVW_NOUSE_AMT 1.0000\r
1799                                 *UVW_NOISE_SIZE 1.0000\r
1800                                 *UVW_NOISE_LEVEL 1\r
1801                                 *UVW_NOISE_PHASE 0.0000\r
1802                                 *BITMAP_FILTER Pyramidal\r
1803                         }\r
1804                 }\r
1805                 *SUBMATERIAL 1 {\r
1806                         *MATERIAL_NAME "textures/corsair/crate1"\r
1807                         *MATERIAL_CLASS "Standard"\r
1808                         *MATERIAL_AMBIENT 0.5882        0.5882  0.5882\r
1809                         *MATERIAL_DIFFUSE 0.5882        0.5882  0.5882\r
1810                         *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
1811                         *MATERIAL_SHINE 0.1000\r
1812                         *MATERIAL_SHINESTRENGTH 0.0000\r
1813                         *MATERIAL_TRANSPARENCY 0.0000\r
1814                         *MATERIAL_WIRESIZE 1.0000\r
1815                         *MATERIAL_SHADING Blinn\r
1816                         *MATERIAL_XP_FALLOFF 0.0000\r
1817                         *MATERIAL_SELFILLUM 0.0000\r
1818                         *MATERIAL_FALLOFF In\r
1819                         *MATERIAL_XP_TYPE Filter\r
1820                         *MAP_DIFFUSE {\r
1821                                 *MAP_NAME "Map #12"\r
1822                                 *MAP_CLASS "Bitmap"\r
1823                                 *MAP_SUBNO 1\r
1824                                 *MAP_AMOUNT 1.0000\r
1825                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate1.jpg"\r
1826                                 *MAP_TYPE Screen\r
1827                                 *UVW_U_OFFSET 0.0000\r
1828                                 *UVW_V_OFFSET 0.0000\r
1829                                 *UVW_U_TILING 1.0000\r
1830                                 *UVW_V_TILING 1.0000\r
1831                                 *UVW_ANGLE 0.0000\r
1832                                 *UVW_BLUR 1.0000\r
1833                                 *UVW_BLUR_OFFSET 0.0000\r
1834                                 *UVW_NOUSE_AMT 1.0000\r
1835                                 *UVW_NOISE_SIZE 1.0000\r
1836                                 *UVW_NOISE_LEVEL 1\r
1837                                 *UVW_NOISE_PHASE 0.0000\r
1838                                 *BITMAP_FILTER Pyramidal\r
1839                         }\r
1840                         *MAP_BUMP {\r
1841                                 *MAP_NAME "Map #16"\r
1842                                 *MAP_CLASS "Bitmap"\r
1843                                 *MAP_SUBNO 8\r
1844                                 *MAP_AMOUNT 1.0000\r
1845                                 *BITMAP "D:\Angels Fall First\Workshop\Nexuiz Maps\corsair\textures\crate1_bump.jpg"\r
1846                                 *MAP_TYPE Screen\r
1847                                 *UVW_U_OFFSET 0.0000\r
1848                                 *UVW_V_OFFSET 0.0000\r
1849                                 *UVW_U_TILING 1.0000\r
1850                                 *UVW_V_TILING 1.0000\r
1851                                 *UVW_ANGLE 0.0000\r
1852                                 *UVW_BLUR 1.0000\r
1853                                 *UVW_BLUR_OFFSET 0.0000\r
1854                                 *UVW_NOUSE_AMT 1.0000\r
1855                                 *UVW_NOISE_SIZE 1.0000\r
1856                                 *UVW_NOISE_LEVEL 1\r
1857                                 *UVW_NOISE_PHASE 0.0000\r
1858                                 *BITMAP_FILTER Pyramidal\r
1859                         }\r
1860                 }\r
1861         }\r
1862 }\r
1863 *GEOMOBJECT {\r
1864         *NODE_NAME "fin"\r
1865         *NODE_TM {\r
1866                 *NODE_NAME "fin"\r
1867                 *INHERIT_POS 0 0 0\r
1868                 *INHERIT_ROT 0 0 0\r
1869                 *INHERIT_SCL 0 0 0\r
1870                 *TM_ROW0 0.0000 0.0000  3.5929\r
1871                 *TM_ROW1 -3.5929        -0.0000 0.0000\r
1872                 *TM_ROW2 0.0000 -3.5929 -0.0000\r
1873                 *TM_ROW3 -0.0000        0.0000  0.0000\r
1874                 *TM_POS -0.0000 0.0000  0.0000\r
1875                 *TM_ROTAXIS -0.5774     0.5774  -0.5774\r
1876                 *TM_ROTANGLE 2.0944\r
1877                 *TM_SCALE 3.5929        3.5929  3.5929\r
1878                 *TM_SCALEAXIS 0.0000    0.0000  0.0000\r
1879                 *TM_SCALEAXISANG 0.0000\r
1880         }\r
1881         *MESH {\r
1882                 *TIMEVALUE 0\r
1883                 *MESH_NUMVERTEX 168\r
1884                 *MESH_NUMFACES 252\r
1885                 *MESH_VERTEX_LIST {\r
1886                         *MESH_VERTEX    0       1.3151  47.2555 4.9080\r
1887                         *MESH_VERTEX    1       -4.9080 47.2555 1.3151\r
1888                         *MESH_VERTEX    2       4.9080  47.2555 -1.3151\r
1889                         *MESH_VERTEX    3       -1.3151 47.2555 -4.9080\r
1890                         *MESH_VERTEX    4       1.3151  -69.5825        4.9080\r
1891                         *MESH_VERTEX    5       -4.9080 -69.5825        1.3151\r
1892                         *MESH_VERTEX    6       4.9080  -69.5825        -1.3151\r
1893                         *MESH_VERTEX    7       -1.3151 -69.5825        -4.9080\r
1894                         *MESH_VERTEX    8       0.6510  9.7616  -1.3805\r
1895                         *MESH_VERTEX    9       267.6411        7.0278  -2.6391\r
1896                         *MESH_VERTEX   10       0.6510  13.7013 -3.2176\r
1897                         *MESH_VERTEX   11       267.6411        14.8099 -6.2680\r
1898                         *MESH_VERTEX   12       0.6510  11.5987 2.5591\r
1899                         *MESH_VERTEX   13       267.6411        10.6567 5.1429\r
1900                         *MESH_VERTEX   14       0.6510  15.5384 0.7220\r
1901                         *MESH_VERTEX   15       267.6411        18.4387 1.5141\r
1902                         *MESH_VERTEX   16       39.6371 -16.6637        12.2963\r
1903                         *MESH_VERTEX   17       254.3711        -36.7329        20.8013\r
1904                         *MESH_VERTEX   18       39.6371 41.2103 -14.6908\r
1905                         *MESH_VERTEX   19       254.3711        60.8794 -24.7162\r
1906                         *MESH_VERTEX   20       39.6371 -15.8860        13.9642\r
1907                         *MESH_VERTEX   21       254.3711        -35.4211        23.6143\r
1908                         *MESH_VERTEX   22       39.6371 41.9881 -13.0229\r
1909                         *MESH_VERTEX   23       254.3711        62.1912 -21.9031\r
1910                         *MESH_VERTEX   24       135.9425        -26.6046        15.2878\r
1911                         *MESH_VERTEX   25       135.9425        50.0055 -20.4361\r
1912                         *MESH_VERTEX   26       132.3496        -26.2605        15.1527\r
1913                         *MESH_VERTEX   27       132.3496        49.6767 -20.2574\r
1914                         *MESH_VERTEX   28       135.9425        -24.6211        19.5413\r
1915                         *MESH_VERTEX   29       135.9425        51.9890 -16.1826\r
1916                         *MESH_VERTEX   30       132.3496        -24.2945        19.3688\r
1917                         *MESH_VERTEX   31       132.3496        51.6427 -16.0413\r
1918                         *MESH_VERTEX   32       26.3670 37.8219 -14.2730\r
1919                         *MESH_VERTEX   33       267.6411        58.1713 -25.6999\r
1920                         *MESH_VERTEX   34       26.3670 42.1317 -16.2826\r
1921                         *MESH_VERTEX   35       267.6411        65.9534 -29.3288\r
1922                         *MESH_VERTEX   36       26.3670 39.8316 -9.9632\r
1923                         *MESH_VERTEX   37       267.6411        61.8002 -17.9179\r
1924                         *MESH_VERTEX   38       26.3670 44.1413 -11.9729\r
1925                         *MESH_VERTEX   39       267.6411        69.5822 -21.5467\r
1926                         *MESH_VERTEX   40       26.3670 -18.8447        12.1512\r
1927                         *MESH_VERTEX   41       267.6411        -44.1508        22.0137\r
1928                         *MESH_VERTEX   42       26.3670 -14.5350        10.1415\r
1929                         *MESH_VERTEX   43       267.6411        -36.3687        18.3849\r
1930                         *MESH_VERTEX   44       26.3670 -16.8351        16.4609\r
1931                         *MESH_VERTEX   45       267.6411        -40.5220        29.7958\r
1932                         *MESH_VERTEX   46       26.3670 -12.5253        14.4512\r
1933                         *MESH_VERTEX   47       267.6411        -32.7399        26.1670\r
1934                         *MESH_VERTEX   48       -0.6510 9.7616  1.3805\r
1935                         *MESH_VERTEX   49       -267.6411       7.0279  2.6392\r
1936                         *MESH_VERTEX   50       -0.6510 13.7013 3.2176\r
1937                         *MESH_VERTEX   51       -267.6411       14.8100 6.2680\r
1938                         *MESH_VERTEX   52       -0.6510 11.5987 -2.5591\r
1939                         *MESH_VERTEX   53       -267.6411       10.6568 -5.1429\r
1940                         *MESH_VERTEX   54       -0.6510 15.5384 -0.7220\r
1941                         *MESH_VERTEX   55       -267.6411       18.4388 -1.5140\r
1942                         *MESH_VERTEX   56       -39.6371        -16.6637        -12.2963\r
1943                         *MESH_VERTEX   57       -254.3711       -36.7328        -20.8012\r
1944                         *MESH_VERTEX   58       -39.6371        41.2103 14.6908\r
1945                         *MESH_VERTEX   59       -254.3710       60.8795 24.7162\r
1946                         *MESH_VERTEX   60       -39.6371        -15.8860        -13.9642\r
1947                         *MESH_VERTEX   61       -254.3711       -35.4210        -23.6143\r
1948                         *MESH_VERTEX   62       -39.6371        41.9881 13.0229\r
1949                         *MESH_VERTEX   63       -254.3710       62.1913 21.9031\r
1950                         *MESH_VERTEX   64       -135.9425       -26.6045        -15.2877\r
1951                         *MESH_VERTEX   65       -135.9425       50.0056 20.4362\r
1952                         *MESH_VERTEX   66       -132.3496       -26.2605        -15.1527\r
1953                         *MESH_VERTEX   67       -132.3496       49.6767 20.2575\r
1954                         *MESH_VERTEX   68       -135.9425       -24.6211        -19.5412\r
1955                         *MESH_VERTEX   69       -135.9425       51.9890 16.1827\r
1956                         *MESH_VERTEX   70       -132.3496       -24.2944        -19.3688\r
1957                         *MESH_VERTEX   71       -132.3496       51.6427 16.0413\r
1958                         *MESH_VERTEX   72       -26.3670        37.8219 14.2730\r
1959                         *MESH_VERTEX   73       -267.6411       58.1714 25.7000\r
1960                         *MESH_VERTEX   74       -26.3670        42.1317 16.2826\r
1961                         *MESH_VERTEX   75       -267.6411       65.9535 29.3288\r
1962                         *MESH_VERTEX   76       -26.3670        39.8316 9.9632\r
1963                         *MESH_VERTEX   77       -267.6411       61.8003 17.9179\r
1964                         *MESH_VERTEX   78       -26.3670        44.1413 11.9729\r
1965                         *MESH_VERTEX   79       -267.6411       69.5823 21.5468\r
1966                         *MESH_VERTEX   80       -26.3671        -18.8447        -12.1512\r
1967                         *MESH_VERTEX   81       -267.6412       -44.1507        -22.0137\r
1968                         *MESH_VERTEX   82       -26.3671        -14.5350        -10.1415\r
1969                         *MESH_VERTEX   83       -267.6412       -36.3686        -18.3848\r
1970                         *MESH_VERTEX   84       -26.3671        -16.8350        -16.4609\r
1971                         *MESH_VERTEX   85       -267.6412       -40.5219        -29.7957\r
1972                         *MESH_VERTEX   86       -26.3671        -12.5253        -14.4512\r
1973                         *MESH_VERTEX   87       -267.6412       -32.7398        -26.1669\r
1974                         *MESH_VERTEX   88       -1.3805 9.7616  -0.6510\r
1975                         *MESH_VERTEX   89       -2.6392 7.0278  -267.6411\r
1976                         *MESH_VERTEX   90       -3.2176 13.7013 -0.6510\r
1977                         *MESH_VERTEX   91       -6.2680 14.8099 -267.6411\r
1978                         *MESH_VERTEX   92       2.5591  11.5987 -0.6510\r
1979                         *MESH_VERTEX   93       5.1429  10.6567 -267.6411\r
1980                         *MESH_VERTEX   94       0.7220  15.5384 -0.6510\r
1981                         *MESH_VERTEX   95       1.5140  18.4387 -267.6411\r
1982                         *MESH_VERTEX   96       12.2963 -16.6637        -39.6371\r
1983                         *MESH_VERTEX   97       20.8012 -36.7329        -254.3711\r
1984                         *MESH_VERTEX   98       -14.6908        41.2103 -39.6371\r
1985                         *MESH_VERTEX   99       -24.7162        60.8794 -254.3710\r
1986                         *MESH_VERTEX  100       13.9642 -15.8860        -39.6371\r
1987                         *MESH_VERTEX  101       23.6143 -35.4211        -254.3711\r
1988                         *MESH_VERTEX  102       -13.0229        41.9881 -39.6371\r
1989                         *MESH_VERTEX  103       -21.9031        62.1912 -254.3710\r
1990                         *MESH_VERTEX  104       15.2877 -26.6045        -135.9425\r
1991                         *MESH_VERTEX  105       -20.4362        50.0055 -135.9425\r
1992                         *MESH_VERTEX  106       15.1527 -26.2605        -132.3496\r
1993                         *MESH_VERTEX  107       -20.2575        49.6767 -132.3496\r
1994                         *MESH_VERTEX  108       19.5412 -24.6211        -135.9425\r
1995                         *MESH_VERTEX  109       -16.1827        51.9890 -135.9425\r
1996                         *MESH_VERTEX  110       19.3688 -24.2945        -132.3496\r
1997                         *MESH_VERTEX  111       -16.0413        51.6427 -132.3496\r
1998                         *MESH_VERTEX  112       -14.2730        37.8219 -26.3670\r
1999                         *MESH_VERTEX  113       -25.7000        58.1713 -267.6411\r
2000                         *MESH_VERTEX  114       -16.2826        42.1317 -26.3670\r
2001                         *MESH_VERTEX  115       -29.3288        65.9534 -267.6411\r
2002                         *MESH_VERTEX  116       -9.9632 39.8316 -26.3670\r
2003                         *MESH_VERTEX  117       -17.9179        61.8002 -267.6411\r
2004                         *MESH_VERTEX  118       -11.9729        44.1413 -26.3670\r
2005                         *MESH_VERTEX  119       -21.5468        69.5822 -267.6411\r
2006                         *MESH_VERTEX  120       12.1512 -18.8447        -26.3671\r
2007                         *MESH_VERTEX  121       22.0137 -44.1508        -267.6411\r
2008                         *MESH_VERTEX  122       10.1415 -14.5350        -26.3671\r
2009                         *MESH_VERTEX  123       18.3848 -36.3687        -267.6411\r
2010                         *MESH_VERTEX  124       16.4609 -16.8351        -26.3671\r
2011                         *MESH_VERTEX  125       29.7957 -40.5220        -267.6411\r
2012                         *MESH_VERTEX  126       14.4512 -12.5253        -26.3671\r
2013                         *MESH_VERTEX  127       26.1669 -32.7399        -267.6411\r
2014                         *MESH_VERTEX  128       1.3805  9.7616  0.6510\r
2015                         *MESH_VERTEX  129       2.6392  7.0280  267.6411\r
2016                         *MESH_VERTEX  130       3.2176  13.7013 0.6510\r
2017                         *MESH_VERTEX  131       6.2681  14.8101 267.6411\r
2018                         *MESH_VERTEX  132       -2.5591 11.5987 0.6510\r
2019                         *MESH_VERTEX  133       -5.1428 10.6569 267.6411\r
2020                         *MESH_VERTEX  134       -0.7220 15.5384 0.6510\r
2021                         *MESH_VERTEX  135       -1.5140 18.4389 267.6411\r
2022                         *MESH_VERTEX  136       -12.2963        -16.6637        39.6372\r
2023                         *MESH_VERTEX  137       -20.8011        -36.7327        254.3711\r
2024                         *MESH_VERTEX  138       14.6908 41.2104 39.6371\r
2025                         *MESH_VERTEX  139       24.7163 60.8796 254.3710\r
2026                         *MESH_VERTEX  140       -13.9642        -15.8860        39.6372\r
2027                         *MESH_VERTEX  141       -23.6142        -35.4209        254.3711\r
2028                         *MESH_VERTEX  142       13.0229 41.9881 39.6371\r
2029                         *MESH_VERTEX  143       21.9032 62.1914 254.3710\r
2030                         *MESH_VERTEX  144       -15.2877        -26.6045        135.9426\r
2031                         *MESH_VERTEX  145       20.4362 50.0056 135.9424\r
2032                         *MESH_VERTEX  146       -15.1526        -26.2604        132.3497\r
2033                         *MESH_VERTEX  147       20.2575 49.6768 132.3495\r
2034                         *MESH_VERTEX  148       -19.5412        -24.6210        135.9426\r
2035                         *MESH_VERTEX  149       16.1827 51.9891 135.9424\r
2036                         *MESH_VERTEX  150       -19.3688        -24.2944        132.3497\r
2037                         *MESH_VERTEX  151       16.0413 51.6428 132.3495\r
2038                         *MESH_VERTEX  152       14.2730 37.8219 26.3670\r
2039                         *MESH_VERTEX  153       25.7000 58.1715 267.6411\r
2040                         *MESH_VERTEX  154       16.2826 42.1317 26.3670\r
2041                         *MESH_VERTEX  155       29.3289 65.9536 267.6411\r
2042                         *MESH_VERTEX  156       9.9632  39.8316 26.3670\r
2043                         *MESH_VERTEX  157       17.9180 61.8004 267.6411\r
2044                         *MESH_VERTEX  158       11.9729 44.1414 26.3670\r
2045                         *MESH_VERTEX  159       21.5468 69.5825 267.6411\r
2046                         *MESH_VERTEX  160       -12.1511        -18.8447        26.3671\r
2047                         *MESH_VERTEX  161       -22.0136        -44.1506        267.6412\r
2048                         *MESH_VERTEX  162       -10.1415        -14.5350        26.3671\r
2049                         *MESH_VERTEX  163       -18.3848        -36.3685        267.6412\r
2050                         *MESH_VERTEX  164       -16.4609        -16.8350        26.3671\r
2051                         *MESH_VERTEX  165       -29.7957        -40.5217        267.6412\r
2052                         *MESH_VERTEX  166       -14.4512        -12.5253        26.3671\r
2053                         *MESH_VERTEX  167       -26.1668        -32.7397        267.6412\r
2054                 }\r
2055                 *MESH_FACE_LIST {\r
2056                         *MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2057                         *MESH_FACE    1:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2058                         *MESH_FACE    2:    A:    4 B:    5 C:    7 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2059                         *MESH_FACE    3:    A:    7 B:    6 C:    4 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2060                         *MESH_FACE    4:    A:    0 B:    1 C:    5 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2061                         *MESH_FACE    5:    A:    5 B:    4 C:    0 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2062                         *MESH_FACE    6:    A:    1 B:    3 C:    7 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2063                         *MESH_FACE    7:    A:    7 B:    5 C:    1 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2064                         *MESH_FACE    8:    A:    3 B:    2 C:    6 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2065                         *MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2066                         *MESH_FACE   10:    A:    2 B:    0 C:    4 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2067                         *MESH_FACE   11:    A:    4 B:    6 C:    2 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2068                         *MESH_FACE   12:    A:    8 B:   10 C:   11 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2069                         *MESH_FACE   13:    A:   11 B:    9 C:    8 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2070                         *MESH_FACE   14:    A:   12 B:   13 C:   15 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2071                         *MESH_FACE   15:    A:   15 B:   14 C:   12 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2072                         *MESH_FACE   16:    A:    8 B:    9 C:   13 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2073                         *MESH_FACE   17:    A:   13 B:   12 C:    8 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2074                         *MESH_FACE   18:    A:    9 B:   11 C:   15 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2075                         *MESH_FACE   19:    A:   15 B:   13 C:    9 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2076                         *MESH_FACE   20:    A:   11 B:   10 C:   14 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2077                         *MESH_FACE   21:    A:   14 B:   15 C:   11 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2078                         *MESH_FACE   22:    A:   10 B:    8 C:   12 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2079                         *MESH_FACE   23:    A:   12 B:   14 C:   10 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2080                         *MESH_FACE   24:    A:   16 B:   18 C:   19 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 1\r
2081                         *MESH_FACE   25:    A:   19 B:   17 C:   16 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 1\r
2082                         *MESH_FACE   26:    A:   20 B:   21 C:   23 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 1\r
2083                         *MESH_FACE   27:    A:   23 B:   22 C:   20 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 1\r
2084                         *MESH_FACE   28:    A:   16 B:   17 C:   21 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
2085                         *MESH_FACE   29:    A:   21 B:   20 C:   16 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
2086                         *MESH_FACE   30:    A:   17 B:   19 C:   23 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 1\r
2087                         *MESH_FACE   31:    A:   23 B:   21 C:   17 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 1\r
2088                         *MESH_FACE   32:    A:   19 B:   18 C:   22 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 1\r
2089                         *MESH_FACE   33:    A:   22 B:   23 C:   19 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 1\r
2090                         *MESH_FACE   34:    A:   18 B:   16 C:   20 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 1\r
2091                         *MESH_FACE   35:    A:   20 B:   22 C:   18 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 1\r
2092                         *MESH_FACE   36:    A:   24 B:   26 C:   27 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2093                         *MESH_FACE   37:    A:   27 B:   25 C:   24 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2094                         *MESH_FACE   38:    A:   28 B:   29 C:   31 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2095                         *MESH_FACE   39:    A:   31 B:   30 C:   28 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2096                         *MESH_FACE   40:    A:   24 B:   25 C:   29 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2097                         *MESH_FACE   41:    A:   29 B:   28 C:   24 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2098                         *MESH_FACE   42:    A:   25 B:   27 C:   31 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2099                         *MESH_FACE   43:    A:   31 B:   29 C:   25 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2100                         *MESH_FACE   44:    A:   27 B:   26 C:   30 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2101                         *MESH_FACE   45:    A:   30 B:   31 C:   27 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2102                         *MESH_FACE   46:    A:   26 B:   24 C:   28 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2103                         *MESH_FACE   47:    A:   28 B:   30 C:   26 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2104                         *MESH_FACE   48:    A:   32 B:   34 C:   35 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2105                         *MESH_FACE   49:    A:   35 B:   33 C:   32 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2106                         *MESH_FACE   50:    A:   36 B:   37 C:   39 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2107                         *MESH_FACE   51:    A:   39 B:   38 C:   36 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2108                         *MESH_FACE   52:    A:   32 B:   33 C:   37 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2109                         *MESH_FACE   53:    A:   37 B:   36 C:   32 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2110                         *MESH_FACE   54:    A:   33 B:   35 C:   39 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2111                         *MESH_FACE   55:    A:   39 B:   37 C:   33 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2112                         *MESH_FACE   56:    A:   35 B:   34 C:   38 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2113                         *MESH_FACE   57:    A:   38 B:   39 C:   35 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2114                         *MESH_FACE   58:    A:   34 B:   32 C:   36 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2115                         *MESH_FACE   59:    A:   36 B:   38 C:   34 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2116                         *MESH_FACE   60:    A:   40 B:   42 C:   43 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2117                         *MESH_FACE   61:    A:   43 B:   41 C:   40 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2118                         *MESH_FACE   62:    A:   44 B:   45 C:   47 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2119                         *MESH_FACE   63:    A:   47 B:   46 C:   44 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2120                         *MESH_FACE   64:    A:   40 B:   41 C:   45 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2121                         *MESH_FACE   65:    A:   45 B:   44 C:   40 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2122                         *MESH_FACE   66:    A:   41 B:   43 C:   47 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2123                         *MESH_FACE   67:    A:   47 B:   45 C:   41 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2124                         *MESH_FACE   68:    A:   43 B:   42 C:   46 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2125                         *MESH_FACE   69:    A:   46 B:   47 C:   43 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2126                         *MESH_FACE   70:    A:   42 B:   40 C:   44 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2127                         *MESH_FACE   71:    A:   44 B:   46 C:   42 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2128                         *MESH_FACE   72:    A:   48 B:   50 C:   51 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2129                         *MESH_FACE   73:    A:   51 B:   49 C:   48 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2130                         *MESH_FACE   74:    A:   52 B:   53 C:   55 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2131                         *MESH_FACE   75:    A:   55 B:   54 C:   52 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2132                         *MESH_FACE   76:    A:   48 B:   49 C:   53 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2133                         *MESH_FACE   77:    A:   53 B:   52 C:   48 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2134                         *MESH_FACE   78:    A:   49 B:   51 C:   55 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2135                         *MESH_FACE   79:    A:   55 B:   53 C:   49 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2136                         *MESH_FACE   80:    A:   51 B:   50 C:   54 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2137                         *MESH_FACE   81:    A:   54 B:   55 C:   51 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2138                         *MESH_FACE   82:    A:   50 B:   48 C:   52 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2139                         *MESH_FACE   83:    A:   52 B:   54 C:   50 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2140                         *MESH_FACE   84:    A:   56 B:   58 C:   59 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 1\r
2141                         *MESH_FACE   85:    A:   59 B:   57 C:   56 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 1\r
2142                         *MESH_FACE   86:    A:   60 B:   61 C:   63 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 1\r
2143                         *MESH_FACE   87:    A:   63 B:   62 C:   60 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 1\r
2144                         *MESH_FACE   88:    A:   56 B:   57 C:   61 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
2145                         *MESH_FACE   89:    A:   61 B:   60 C:   56 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
2146                         *MESH_FACE   90:    A:   57 B:   59 C:   63 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 1\r
2147                         *MESH_FACE   91:    A:   63 B:   61 C:   57 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 1\r
2148                         *MESH_FACE   92:    A:   59 B:   58 C:   62 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 1\r
2149                         *MESH_FACE   93:    A:   62 B:   63 C:   59 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 1\r
2150                         *MESH_FACE   94:    A:   58 B:   56 C:   60 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 1\r
2151                         *MESH_FACE   95:    A:   60 B:   62 C:   58 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 1\r
2152                         *MESH_FACE   96:    A:   64 B:   66 C:   67 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2153                         *MESH_FACE   97:    A:   67 B:   65 C:   64 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2154                         *MESH_FACE   98:    A:   68 B:   69 C:   71 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2155                         *MESH_FACE   99:    A:   71 B:   70 C:   68 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2156                         *MESH_FACE  100:    A:   64 B:   65 C:   69 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2157                         *MESH_FACE  101:    A:   69 B:   68 C:   64 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2158                         *MESH_FACE  102:    A:   65 B:   67 C:   71 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2159                         *MESH_FACE  103:    A:   71 B:   69 C:   65 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2160                         *MESH_FACE  104:    A:   67 B:   66 C:   70 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2161                         *MESH_FACE  105:    A:   70 B:   71 C:   67 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2162                         *MESH_FACE  106:    A:   66 B:   64 C:   68 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2163                         *MESH_FACE  107:    A:   68 B:   70 C:   66 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2164                         *MESH_FACE  108:    A:   72 B:   74 C:   75 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2165                         *MESH_FACE  109:    A:   75 B:   73 C:   72 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2166                         *MESH_FACE  110:    A:   76 B:   77 C:   79 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2167                         *MESH_FACE  111:    A:   79 B:   78 C:   76 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2168                         *MESH_FACE  112:    A:   72 B:   73 C:   77 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2169                         *MESH_FACE  113:    A:   77 B:   76 C:   72 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2170                         *MESH_FACE  114:    A:   73 B:   75 C:   79 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2171                         *MESH_FACE  115:    A:   79 B:   77 C:   73 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2172                         *MESH_FACE  116:    A:   75 B:   74 C:   78 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2173                         *MESH_FACE  117:    A:   78 B:   79 C:   75 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2174                         *MESH_FACE  118:    A:   74 B:   72 C:   76 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2175                         *MESH_FACE  119:    A:   76 B:   78 C:   74 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2176                         *MESH_FACE  120:    A:   80 B:   82 C:   83 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2177                         *MESH_FACE  121:    A:   83 B:   81 C:   80 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2178                         *MESH_FACE  122:    A:   84 B:   85 C:   87 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2179                         *MESH_FACE  123:    A:   87 B:   86 C:   84 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2180                         *MESH_FACE  124:    A:   80 B:   81 C:   85 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2181                         *MESH_FACE  125:    A:   85 B:   84 C:   80 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2182                         *MESH_FACE  126:    A:   81 B:   83 C:   87 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2183                         *MESH_FACE  127:    A:   87 B:   85 C:   81 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2184                         *MESH_FACE  128:    A:   83 B:   82 C:   86 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2185                         *MESH_FACE  129:    A:   86 B:   87 C:   83 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2186                         *MESH_FACE  130:    A:   82 B:   80 C:   84 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2187                         *MESH_FACE  131:    A:   84 B:   86 C:   82 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2188                         *MESH_FACE  132:    A:   88 B:   90 C:   91 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2189                         *MESH_FACE  133:    A:   91 B:   89 C:   88 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2190                         *MESH_FACE  134:    A:   92 B:   93 C:   95 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2191                         *MESH_FACE  135:    A:   95 B:   94 C:   92 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2192                         *MESH_FACE  136:    A:   88 B:   89 C:   93 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2193                         *MESH_FACE  137:    A:   93 B:   92 C:   88 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2194                         *MESH_FACE  138:    A:   89 B:   91 C:   95 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2195                         *MESH_FACE  139:    A:   95 B:   93 C:   89 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2196                         *MESH_FACE  140:    A:   91 B:   90 C:   94 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2197                         *MESH_FACE  141:    A:   94 B:   95 C:   91 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2198                         *MESH_FACE  142:    A:   90 B:   88 C:   92 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2199                         *MESH_FACE  143:    A:   92 B:   94 C:   90 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2200                         *MESH_FACE  144:    A:   96 B:   98 C:   99 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 1\r
2201                         *MESH_FACE  145:    A:   99 B:   97 C:   96 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 1\r
2202                         *MESH_FACE  146:    A:  100 B:  101 C:  103 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 1\r
2203                         *MESH_FACE  147:    A:  103 B:  102 C:  100 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 1\r
2204                         *MESH_FACE  148:    A:   96 B:   97 C:  101 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
2205                         *MESH_FACE  149:    A:  101 B:  100 C:   96 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
2206                         *MESH_FACE  150:    A:   97 B:   99 C:  103 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 1\r
2207                         *MESH_FACE  151:    A:  103 B:  101 C:   97 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 1\r
2208                         *MESH_FACE  152:    A:   99 B:   98 C:  102 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 1\r
2209                         *MESH_FACE  153:    A:  102 B:  103 C:   99 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 1\r
2210                         *MESH_FACE  154:    A:   98 B:   96 C:  100 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 1\r
2211                         *MESH_FACE  155:    A:  100 B:  102 C:   98 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 1\r
2212                         *MESH_FACE  156:    A:  104 B:  106 C:  107 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2213                         *MESH_FACE  157:    A:  107 B:  105 C:  104 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2214                         *MESH_FACE  158:    A:  108 B:  109 C:  111 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2215                         *MESH_FACE  159:    A:  111 B:  110 C:  108 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2216                         *MESH_FACE  160:    A:  104 B:  105 C:  109 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2217                         *MESH_FACE  161:    A:  109 B:  108 C:  104 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2218                         *MESH_FACE  162:    A:  105 B:  107 C:  111 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2219                         *MESH_FACE  163:    A:  111 B:  109 C:  105 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2220                         *MESH_FACE  164:    A:  107 B:  106 C:  110 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2221                         *MESH_FACE  165:    A:  110 B:  111 C:  107 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2222                         *MESH_FACE  166:    A:  106 B:  104 C:  108 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2223                         *MESH_FACE  167:    A:  108 B:  110 C:  106 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2224                         *MESH_FACE  168:    A:  112 B:  114 C:  115 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2225                         *MESH_FACE  169:    A:  115 B:  113 C:  112 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2226                         *MESH_FACE  170:    A:  116 B:  117 C:  119 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2227                         *MESH_FACE  171:    A:  119 B:  118 C:  116 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2228                         *MESH_FACE  172:    A:  112 B:  113 C:  117 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2229                         *MESH_FACE  173:    A:  117 B:  116 C:  112 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2230                         *MESH_FACE  174:    A:  113 B:  115 C:  119 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2231                         *MESH_FACE  175:    A:  119 B:  117 C:  113 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2232                         *MESH_FACE  176:    A:  115 B:  114 C:  118 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2233                         *MESH_FACE  177:    A:  118 B:  119 C:  115 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2234                         *MESH_FACE  178:    A:  114 B:  112 C:  116 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2235                         *MESH_FACE  179:    A:  116 B:  118 C:  114 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2236                         *MESH_FACE  180:    A:  120 B:  122 C:  123 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2237                         *MESH_FACE  181:    A:  123 B:  121 C:  120 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2238                         *MESH_FACE  182:    A:  124 B:  125 C:  127 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2239                         *MESH_FACE  183:    A:  127 B:  126 C:  124 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2240                         *MESH_FACE  184:    A:  120 B:  121 C:  125 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2241                         *MESH_FACE  185:    A:  125 B:  124 C:  120 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2242                         *MESH_FACE  186:    A:  121 B:  123 C:  127 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2243                         *MESH_FACE  187:    A:  127 B:  125 C:  121 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2244                         *MESH_FACE  188:    A:  123 B:  122 C:  126 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2245                         *MESH_FACE  189:    A:  126 B:  127 C:  123 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2246                         *MESH_FACE  190:    A:  122 B:  120 C:  124 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2247                         *MESH_FACE  191:    A:  124 B:  126 C:  122 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2248                         *MESH_FACE  192:    A:  128 B:  130 C:  131 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2249                         *MESH_FACE  193:    A:  131 B:  129 C:  128 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2250                         *MESH_FACE  194:    A:  132 B:  133 C:  135 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2251                         *MESH_FACE  195:    A:  135 B:  134 C:  132 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2252                         *MESH_FACE  196:    A:  128 B:  129 C:  133 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2253                         *MESH_FACE  197:    A:  133 B:  132 C:  128 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2254                         *MESH_FACE  198:    A:  129 B:  131 C:  135 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2255                         *MESH_FACE  199:    A:  135 B:  133 C:  129 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2256                         *MESH_FACE  200:    A:  131 B:  130 C:  134 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2257                         *MESH_FACE  201:    A:  134 B:  135 C:  131 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2258                         *MESH_FACE  202:    A:  130 B:  128 C:  132 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2259                         *MESH_FACE  203:    A:  132 B:  134 C:  130 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2260                         *MESH_FACE  204:    A:  136 B:  138 C:  139 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 1\r
2261                         *MESH_FACE  205:    A:  139 B:  137 C:  136 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 1\r
2262                         *MESH_FACE  206:    A:  140 B:  141 C:  143 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 1\r
2263                         *MESH_FACE  207:    A:  143 B:  142 C:  140 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 1\r
2264                         *MESH_FACE  208:    A:  136 B:  137 C:  141 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
2265                         *MESH_FACE  209:    A:  141 B:  140 C:  136 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 1\r
2266                         *MESH_FACE  210:    A:  137 B:  139 C:  143 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 1\r
2267                         *MESH_FACE  211:    A:  143 B:  141 C:  137 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 1\r
2268                         *MESH_FACE  212:    A:  139 B:  138 C:  142 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 1\r
2269                         *MESH_FACE  213:    A:  142 B:  143 C:  139 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 1\r
2270                         *MESH_FACE  214:    A:  138 B:  136 C:  140 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 1\r
2271                         *MESH_FACE  215:    A:  140 B:  142 C:  138 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 1\r
2272                         *MESH_FACE  216:    A:  144 B:  146 C:  147 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2273                         *MESH_FACE  217:    A:  147 B:  145 C:  144 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2274                         *MESH_FACE  218:    A:  148 B:  149 C:  151 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2275                         *MESH_FACE  219:    A:  151 B:  150 C:  148 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2276                         *MESH_FACE  220:    A:  144 B:  145 C:  149 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2277                         *MESH_FACE  221:    A:  149 B:  148 C:  144 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2278                         *MESH_FACE  222:    A:  145 B:  147 C:  151 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2279                         *MESH_FACE  223:    A:  151 B:  149 C:  145 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2280                         *MESH_FACE  224:    A:  147 B:  146 C:  150 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2281                         *MESH_FACE  225:    A:  150 B:  151 C:  147 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2282                         *MESH_FACE  226:    A:  146 B:  144 C:  148 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2283                         *MESH_FACE  227:    A:  148 B:  150 C:  146 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2284                         *MESH_FACE  228:    A:  152 B:  154 C:  155 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2285                         *MESH_FACE  229:    A:  155 B:  153 C:  152 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2286                         *MESH_FACE  230:    A:  156 B:  157 C:  159 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2287                         *MESH_FACE  231:    A:  159 B:  158 C:  156 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2288                         *MESH_FACE  232:    A:  152 B:  153 C:  157 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2289                         *MESH_FACE  233:    A:  157 B:  156 C:  152 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2290                         *MESH_FACE  234:    A:  153 B:  155 C:  159 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2291                         *MESH_FACE  235:    A:  159 B:  157 C:  153 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2292                         *MESH_FACE  236:    A:  155 B:  154 C:  158 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2293                         *MESH_FACE  237:    A:  158 B:  159 C:  155 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2294                         *MESH_FACE  238:    A:  154 B:  152 C:  156 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2295                         *MESH_FACE  239:    A:  156 B:  158 C:  154 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2296                         *MESH_FACE  240:    A:  160 B:  162 C:  163 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2297                         *MESH_FACE  241:    A:  163 B:  161 C:  160 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 2      *MESH_MTLID 0\r
2298                         *MESH_FACE  242:    A:  164 B:  165 C:  167 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2299                         *MESH_FACE  243:    A:  167 B:  166 C:  164 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 3      *MESH_MTLID 0\r
2300                         *MESH_FACE  244:    A:  160 B:  161 C:  165 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2301                         *MESH_FACE  245:    A:  165 B:  164 C:  160 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 4      *MESH_MTLID 0\r
2302                         *MESH_FACE  246:    A:  161 B:  163 C:  167 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2303                         *MESH_FACE  247:    A:  167 B:  165 C:  161 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 5      *MESH_MTLID 0\r
2304                         *MESH_FACE  248:    A:  163 B:  162 C:  166 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2305                         *MESH_FACE  249:    A:  166 B:  167 C:  163 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 6      *MESH_MTLID 0\r
2306                         *MESH_FACE  250:    A:  162 B:  160 C:  164 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2307                         *MESH_FACE  251:    A:  164 B:  166 C:  162 AB:    1 BC:    1 CA:    0   *MESH_SMOOTHING 7      *MESH_MTLID 0\r
2308                 }\r
2309                 *MESH_NUMTVERTEX 504\r
2310                 *MESH_TVERTLIST {\r
2311                         *MESH_TVERT 0   1.0000  0.0000  0.0000\r
2312                         *MESH_TVERT 1   0.0000  0.0000  0.0000\r
2313                         *MESH_TVERT 2   1.0000  1.0000  0.0000\r
2314                         *MESH_TVERT 3   0.0000  1.0000  0.0000\r
2315                         *MESH_TVERT 4   0.0000  0.0000  0.0000\r
2316                         *MESH_TVERT 5   1.0000  0.0000  0.0000\r
2317                         *MESH_TVERT 6   0.0000  1.0000  0.0000\r
2318                         *MESH_TVERT 7   1.0000  1.0000  0.0000\r
2319                         *MESH_TVERT 8   0.0000  0.0000  0.0000\r
2320                         *MESH_TVERT 9   1.0000  0.0000  0.0000\r
2321                         *MESH_TVERT 10  0.0000  1.0000  0.0000\r
2322                         *MESH_TVERT 11  1.0000  1.0000  0.0000\r
2323                         *MESH_TVERT 12  0.0000  0.0000  0.0000\r
2324                         *MESH_TVERT 13  1.0000  0.0000  0.0000\r
2325                         *MESH_TVERT 14  0.0000  1.0000  0.0000\r
2326                         *MESH_TVERT 15  1.0000  1.0000  0.0000\r
2327                         *MESH_TVERT 16  0.0000  0.0000  0.0000\r
2328                         *MESH_TVERT 17  1.0000  0.0000  0.0000\r
2329                         *MESH_TVERT 18  0.0000  1.0000  0.0000\r
2330                         *MESH_TVERT 19  1.0000  1.0000  0.0000\r
2331                         *MESH_TVERT 20  0.0000  0.0000  0.0000\r
2332                         *MESH_TVERT 21  1.0000  0.0000  0.0000\r
2333                         *MESH_TVERT 22  0.0000  1.0000  0.0000\r
2334                         *MESH_TVERT 23  1.0000  1.0000  0.0000\r
2335                         *MESH_TVERT 24  1.0000  0.0000  0.0000\r
2336                         *MESH_TVERT 25  0.0000  0.0000  0.0000\r
2337                         *MESH_TVERT 26  1.0000  1.0000  0.0000\r
2338                         *MESH_TVERT 27  0.0000  1.0000  0.0000\r
2339                         *MESH_TVERT 28  0.0000  0.0000  0.0000\r
2340                         *MESH_TVERT 29  1.0000  0.0000  0.0000\r
2341                         *MESH_TVERT 30  0.0000  1.0000  0.0000\r
2342                         *MESH_TVERT 31  1.0000  1.0000  0.0000\r
2343                         *MESH_TVERT 32  0.0000  0.0000  0.0000\r
2344                         *MESH_TVERT 33  1.0000  0.0000  0.0000\r
2345                         *MESH_TVERT 34  0.0000  1.0000  0.0000\r
2346                         *MESH_TVERT 35  1.0000  1.0000  0.0000\r
2347                         *MESH_TVERT 36  0.0000  0.0000  0.0000\r
2348                         *MESH_TVERT 37  1.0000  0.0000  0.0000\r
2349                         *MESH_TVERT 38  0.0000  1.0000  0.0000\r
2350                         *MESH_TVERT 39  1.0000  1.0000  0.0000\r
2351                         *MESH_TVERT 40  0.0000  0.0000  0.0000\r
2352                         *MESH_TVERT 41  1.0000  0.0000  0.0000\r
2353                         *MESH_TVERT 42  0.0000  1.0000  0.0000\r
2354                         *MESH_TVERT 43  1.0000  1.0000  0.0000\r
2355                         *MESH_TVERT 44  0.0000  0.0000  0.0000\r
2356                         *MESH_TVERT 45  1.0000  0.0000  0.0000\r
2357                         *MESH_TVERT 46  0.0000  1.0000  0.0000\r
2358                         *MESH_TVERT 47  1.0000  1.0000  0.0000\r
2359                         *MESH_TVERT 48  1.0000  0.0000  0.0000\r
2360                         *MESH_TVERT 49  0.0000  0.0000  0.0000\r
2361                         *MESH_TVERT 50  1.0000  1.0000  0.0000\r
2362                         *MESH_TVERT 51  0.0000  1.0000  0.0000\r
2363                         *MESH_TVERT 52  0.0000  0.0000  0.0000\r
2364                         *MESH_TVERT 53  1.0000  0.0000  0.0000\r
2365                         *MESH_TVERT 54  0.0000  1.0000  0.0000\r
2366                         *MESH_TVERT 55  1.0000  1.0000  0.0000\r
2367                         *MESH_TVERT 56  0.0000  0.0000  0.0000\r
2368                         *MESH_TVERT 57  1.0000  0.0000  0.0000\r
2369                         *MESH_TVERT 58  0.0000  1.0000  0.0000\r
2370                         *MESH_TVERT 59  1.0000  1.0000  0.0000\r
2371                         *MESH_TVERT 60  0.0000  0.0000  0.0000\r
2372                         *MESH_TVERT 61  1.0000  0.0000  0.0000\r
2373                         *MESH_TVERT 62  0.0000  1.0000  0.0000\r
2374                         *MESH_TVERT 63  1.0000  1.0000  0.0000\r
2375                         *MESH_TVERT 64  0.0000  0.0000  0.0000\r
2376                         *MESH_TVERT 65  1.0000  0.0000  0.0000\r
2377                         *MESH_TVERT 66  0.0000  1.0000  0.0000\r
2378                         *MESH_TVERT 67  1.0000  1.0000  0.0000\r
2379                         *MESH_TVERT 68  0.0000  0.0000  0.0000\r
2380                         *MESH_TVERT 69  1.0000  0.0000  0.0000\r
2381                         *MESH_TVERT 70  0.0000  1.0000  0.0000\r
2382                         *MESH_TVERT 71  1.0000  1.0000  0.0000\r
2383                         *MESH_TVERT 72  1.0000  0.0000  0.0000\r
2384                         *MESH_TVERT 73  0.0000  0.0000  0.0000\r
2385                         *MESH_TVERT 74  1.0000  1.0000  0.0000\r
2386                         *MESH_TVERT 75  0.0000  1.0000  0.0000\r
2387                         *MESH_TVERT 76  0.0000  0.0000  0.0000\r
2388                         *MESH_TVERT 77  1.0000  0.0000  0.0000\r
2389                         *MESH_TVERT 78  0.0000  1.0000  0.0000\r
2390                         *MESH_TVERT 79  1.0000  1.0000  0.0000\r
2391                         *MESH_TVERT 80  0.0000  0.0000  0.0000\r
2392                         *MESH_TVERT 81  1.0000  0.0000  0.0000\r
2393                         *MESH_TVERT 82  0.0000  1.0000  0.0000\r
2394                         *MESH_TVERT 83  1.0000  1.0000  0.0000\r
2395                         *MESH_TVERT 84  0.0000  0.0000  0.0000\r
2396                         *MESH_TVERT 85  1.0000  0.0000  0.0000\r
2397                         *MESH_TVERT 86  0.0000  1.0000  0.0000\r
2398                         *MESH_TVERT 87  1.0000  1.0000  0.0000\r
2399                         *MESH_TVERT 88  0.0000  0.0000  0.0000\r
2400                         *MESH_TVERT 89  1.0000  0.0000  0.0000\r
2401                         *MESH_TVERT 90  0.0000  1.0000  0.0000\r
2402                         *MESH_TVERT 91  1.0000  1.0000  0.0000\r
2403                         *MESH_TVERT 92  0.0000  0.0000  0.0000\r
2404                         *MESH_TVERT 93  1.0000  0.0000  0.0000\r
2405                         *MESH_TVERT 94  0.0000  1.0000  0.0000\r
2406                         *MESH_TVERT 95  1.0000  1.0000  0.0000\r
2407                         *MESH_TVERT 96  1.0000  0.0000  0.0000\r
2408                         *MESH_TVERT 97  0.0000  0.0000  0.0000\r
2409                         *MESH_TVERT 98  1.0000  1.0000  0.0000\r
2410                         *MESH_TVERT 99  0.0000  1.0000  0.0000\r
2411                         *MESH_TVERT 100 0.0000  0.0000  0.0000\r
2412                         *MESH_TVERT 101 1.0000  0.0000  0.0000\r
2413                         *MESH_TVERT 102 0.0000  1.0000  0.0000\r
2414                         *MESH_TVERT 103 1.0000  1.0000  0.0000\r
2415                         *MESH_TVERT 104 0.0000  0.0000  0.0000\r
2416                         *MESH_TVERT 105 1.0000  0.0000  0.0000\r
2417                         *MESH_TVERT 106 0.0000  1.0000  0.0000\r
2418                         *MESH_TVERT 107 1.0000  1.0000  0.0000\r
2419                         *MESH_TVERT 108 0.0000  0.0000  0.0000\r
2420                         *MESH_TVERT 109 1.0000  0.0000  0.0000\r
2421                         *MESH_TVERT 110 0.0000  1.0000  0.0000\r
2422                         *MESH_TVERT 111 1.0000  1.0000  0.0000\r
2423                         *MESH_TVERT 112 0.0000  0.0000  0.0000\r
2424                         *MESH_TVERT 113 1.0000  0.0000  0.0000\r
2425                         *MESH_TVERT 114 0.0000  1.0000  0.0000\r
2426                         *MESH_TVERT 115 1.0000  1.0000  0.0000\r
2427                         *MESH_TVERT 116 0.0000  0.0000  0.0000\r
2428                         *MESH_TVERT 117 1.0000  0.0000  0.0000\r
2429                         *MESH_TVERT 118 0.0000  1.0000  0.0000\r
2430                         *MESH_TVERT 119 1.0000  1.0000  0.0000\r
2431                         *MESH_TVERT 120 1.0000  0.0000  0.0000\r
2432                         *MESH_TVERT 121 0.0000  0.0000  0.0000\r
2433                         *MESH_TVERT 122 1.0000  1.0000  0.0000\r
2434                         *MESH_TVERT 123 0.0000  1.0000  0.0000\r
2435                         *MESH_TVERT 124 0.0000  0.0000  0.0000\r
2436                         *MESH_TVERT 125 1.0000  0.0000  0.0000\r
2437                         *MESH_TVERT 126 0.0000  1.0000  0.0000\r
2438                         *MESH_TVERT 127 1.0000  1.0000  0.0000\r
2439                         *MESH_TVERT 128 0.0000  0.0000  0.0000\r
2440                         *MESH_TVERT 129 1.0000  0.0000  0.0000\r
2441                         *MESH_TVERT 130 0.0000  1.0000  0.0000\r
2442                         *MESH_TVERT 131 1.0000  1.0000  0.0000\r
2443                         *MESH_TVERT 132 0.0000  0.0000  0.0000\r
2444                         *MESH_TVERT 133 1.0000  0.0000  0.0000\r
2445                         *MESH_TVERT 134 0.0000  1.0000  0.0000\r
2446                         *MESH_TVERT 135 1.0000  1.0000  0.0000\r
2447                         *MESH_TVERT 136 0.0000  0.0000  0.0000\r
2448                         *MESH_TVERT 137 1.0000  0.0000  0.0000\r
2449                         *MESH_TVERT 138 0.0000  1.0000  0.0000\r
2450                         *MESH_TVERT 139 1.0000  1.0000  0.0000\r
2451                         *MESH_TVERT 140 0.0000  0.0000  0.0000\r
2452                         *MESH_TVERT 141 1.0000  0.0000  0.0000\r
2453                         *MESH_TVERT 142 0.0000  1.0000  0.0000\r
2454                         *MESH_TVERT 143 1.0000  1.0000  0.0000\r
2455                         *MESH_TVERT 144 1.0000  0.0000  0.0000\r
2456                         *MESH_TVERT 145 0.0000  0.0000  0.0000\r
2457                         *MESH_TVERT 146 1.0000  1.0000  0.0000\r
2458                         *MESH_TVERT 147 0.0000  1.0000  0.0000\r
2459                         *MESH_TVERT 148 0.0000  0.0000  0.0000\r
2460                         *MESH_TVERT 149 1.0000  0.0000  0.0000\r
2461                         *MESH_TVERT 150 0.0000  1.0000  0.0000\r
2462                         *MESH_TVERT 151 1.0000  1.0000  0.0000\r
2463                         *MESH_TVERT 152 0.0000  0.0000  0.0000\r
2464                         *MESH_TVERT 153 1.0000  0.0000  0.0000\r
2465                         *MESH_TVERT 154 0.0000  1.0000  0.0000\r
2466                         *MESH_TVERT 155 1.0000  1.0000  0.0000\r
2467                         *MESH_TVERT 156 0.0000  0.0000  0.0000\r
2468                         *MESH_TVERT 157 1.0000  0.0000  0.0000\r
2469                         *MESH_TVERT 158 0.0000  1.0000  0.0000\r
2470                         *MESH_TVERT 159 1.0000  1.0000  0.0000\r
2471                         *MESH_TVERT 160 0.0000  0.0000  0.0000\r
2472                         *MESH_TVERT 161 1.0000  0.0000  0.0000\r
2473                         *MESH_TVERT 162 0.0000  1.0000  0.0000\r
2474                         *MESH_TVERT 163 1.0000  1.0000  0.0000\r
2475                         *MESH_TVERT 164 0.0000  0.0000  0.0000\r
2476                         *MESH_TVERT 165 1.0000  0.0000  0.0000\r
2477                         *MESH_TVERT 166 0.0000  1.0000  0.0000\r
2478                         *MESH_TVERT 167 1.0000  1.0000  0.0000\r
2479                         *MESH_TVERT 168 1.0000  0.0000  0.0000\r
2480                         *MESH_TVERT 169 0.0000  0.0000  0.0000\r
2481                         *MESH_TVERT 170 1.0000  1.0000  0.0000\r
2482                         *MESH_TVERT 171 0.0000  1.0000  0.0000\r
2483                         *MESH_TVERT 172 0.0000  0.0000  0.0000\r
2484                         *MESH_TVERT 173 1.0000  0.0000  0.0000\r
2485                         *MESH_TVERT 174 0.0000  1.0000  0.0000\r
2486                         *MESH_TVERT 175 1.0000  1.0000  0.0000\r
2487                         *MESH_TVERT 176 0.0000  0.0000  0.0000\r
2488                         *MESH_TVERT 177 1.0000  0.0000  0.0000\r
2489                         *MESH_TVERT 178 0.0000  1.0000  0.0000\r
2490                         *MESH_TVERT 179 1.0000  1.0000  0.0000\r
2491                         *MESH_TVERT 180 0.0000  0.0000  0.0000\r
2492                         *MESH_TVERT 181 1.0000  0.0000  0.0000\r
2493                         *MESH_TVERT 182 0.0000  1.0000  0.0000\r
2494                         *MESH_TVERT 183 1.0000  1.0000  0.0000\r
2495                         *MESH_TVERT 184 0.0000  0.0000  0.0000\r
2496                         *MESH_TVERT 185 1.0000  0.0000  0.0000\r
2497                         *MESH_TVERT 186 0.0000  1.0000  0.0000\r
2498                         *MESH_TVERT 187 1.0000  1.0000  0.0000\r
2499                         *MESH_TVERT 188 0.0000  0.0000  0.0000\r
2500                         *MESH_TVERT 189 1.0000  0.0000  0.0000\r
2501                         *MESH_TVERT 190 0.0000  1.0000  0.0000\r
2502                         *MESH_TVERT 191 1.0000  1.0000  0.0000\r
2503                         *MESH_TVERT 192 1.0000  0.0000  0.0000\r
2504                         *MESH_TVERT 193 0.0000  0.0000  0.0000\r
2505                         *MESH_TVERT 194 1.0000  1.0000  0.0000\r
2506                         *MESH_TVERT 195 0.0000  1.0000  0.0000\r
2507                         *MESH_TVERT 196 0.0000  0.0000  0.0000\r
2508                         *MESH_TVERT 197 1.0000  0.0000  0.0000\r
2509                         *MESH_TVERT 198 0.0000  1.0000  0.0000\r
2510                         *MESH_TVERT 199 1.0000  1.0000  0.0000\r
2511                         *MESH_TVERT 200 0.0000  0.0000  0.0000\r
2512                         *MESH_TVERT 201 1.0000  0.0000  0.0000\r
2513                         *MESH_TVERT 202 0.0000  1.0000  0.0000\r
2514                         *MESH_TVERT 203 1.0000  1.0000  0.0000\r
2515                         *MESH_TVERT 204 0.0000  0.0000  0.0000\r
2516                         *MESH_TVERT 205 1.0000  0.0000  0.0000\r
2517                         *MESH_TVERT 206 0.0000  1.0000  0.0000\r
2518                         *MESH_TVERT 207 1.0000  1.0000  0.0000\r
2519                         *MESH_TVERT 208 0.0000  0.0000  0.0000\r
2520                         *MESH_TVERT 209 1.0000  0.0000  0.0000\r
2521                         *MESH_TVERT 210 0.0000  1.0000  0.0000\r
2522                         *MESH_TVERT 211 1.0000  1.0000  0.0000\r
2523                         *MESH_TVERT 212 0.0000  0.0000  0.0000\r
2524                         *MESH_TVERT 213 1.0000  0.0000  0.0000\r
2525                         *MESH_TVERT 214 0.0000  1.0000  0.0000\r
2526                         *MESH_TVERT 215 1.0000  1.0000  0.0000\r
2527                         *MESH_TVERT 216 1.0000  0.0000  0.0000\r
2528                         *MESH_TVERT 217 0.0000  0.0000  0.0000\r
2529                         *MESH_TVERT 218 1.0000  1.0000  0.0000\r
2530                         *MESH_TVERT 219 0.0000  1.0000  0.0000\r
2531                         *MESH_TVERT 220 0.0000  0.0000  0.0000\r
2532                         *MESH_TVERT 221 1.0000  0.0000  0.0000\r
2533                         *MESH_TVERT 222 0.0000  1.0000  0.0000\r
2534                         *MESH_TVERT 223 1.0000  1.0000  0.0000\r
2535                         *MESH_TVERT 224 0.0000  0.0000  0.0000\r
2536                         *MESH_TVERT 225 1.0000  0.0000  0.0000\r
2537                         *MESH_TVERT 226 0.0000  1.0000  0.0000\r
2538                         *MESH_TVERT 227 1.0000  1.0000  0.0000\r
2539                         *MESH_TVERT 228 0.0000  0.0000  0.0000\r
2540                         *MESH_TVERT 229 1.0000  0.0000  0.0000\r
2541                         *MESH_TVERT 230 0.0000  1.0000  0.0000\r
2542                         *MESH_TVERT 231 1.0000  1.0000  0.0000\r
2543                         *MESH_TVERT 232 0.0000  0.0000  0.0000\r
2544                         *MESH_TVERT 233 1.0000  0.0000  0.0000\r
2545                         *MESH_TVERT 234 0.0000  1.0000  0.0000\r
2546                         *MESH_TVERT 235 1.0000  1.0000  0.0000\r
2547                         *MESH_TVERT 236 0.0000  0.0000  0.0000\r
2548                         *MESH_TVERT 237 1.0000  0.0000  0.0000\r
2549                         *MESH_TVERT 238 0.0000  1.0000  0.0000\r
2550                         *MESH_TVERT 239 1.0000  1.0000  0.0000\r
2551                         *MESH_TVERT 240 1.0000  0.0000  0.0000\r
2552                         *MESH_TVERT 241 0.0000  0.0000  0.0000\r
2553                         *MESH_TVERT 242 1.0000  1.0000  0.0000\r
2554                         *MESH_TVERT 243 0.0000  1.0000  0.0000\r
2555                         *MESH_TVERT 244 0.0000  0.0000  0.0000\r
2556                         *MESH_TVERT 245 1.0000  0.0000  0.0000\r
2557                         *MESH_TVERT 246 0.0000  1.0000  0.0000\r
2558                         *MESH_TVERT 247 1.0000  1.0000  0.0000\r
2559                         *MESH_TVERT 248 0.0000  0.0000  0.0000\r
2560                         *MESH_TVERT 249 1.0000  0.0000  0.0000\r
2561                         *MESH_TVERT 250 0.0000  1.0000  0.0000\r
2562                         *MESH_TVERT 251 1.0000  1.0000  0.0000\r
2563                         *MESH_TVERT 252 0.0000  0.0000  0.0000\r
2564                         *MESH_TVERT 253 1.0000  0.0000  0.0000\r
2565                         *MESH_TVERT 254 0.0000  1.0000  0.0000\r
2566                         *MESH_TVERT 255 1.0000  1.0000  0.0000\r
2567                         *MESH_TVERT 256 0.0000  0.0000  0.0000\r
2568                         *MESH_TVERT 257 1.0000  0.0000  0.0000\r
2569                         *MESH_TVERT 258 0.0000  1.0000  0.0000\r
2570                         *MESH_TVERT 259 1.0000  1.0000  0.0000\r
2571                         *MESH_TVERT 260 0.0000  0.0000  0.0000\r
2572                         *MESH_TVERT 261 1.0000  0.0000  0.0000\r
2573                         *MESH_TVERT 262 0.0000  1.0000  0.0000\r
2574                         *MESH_TVERT 263 1.0000  1.0000  0.0000\r
2575                         *MESH_TVERT 264 1.0000  0.0000  0.0000\r
2576                         *MESH_TVERT 265 0.0000  0.0000  0.0000\r
2577                         *MESH_TVERT 266 1.0000  1.0000  0.0000\r
2578                         *MESH_TVERT 267 0.0000  1.0000  0.0000\r
2579                         *MESH_TVERT 268 0.0000  0.0000  0.0000\r
2580                         *MESH_TVERT 269 1.0000  0.0000  0.0000\r
2581                         *MESH_TVERT 270 0.0000  1.0000  0.0000\r
2582                         *MESH_TVERT 271 1.0000  1.0000  0.0000\r
2583                         *MESH_TVERT 272 0.0000  0.0000  0.0000\r
2584                         *MESH_TVERT 273 1.0000  0.0000  0.0000\r
2585                         *MESH_TVERT 274 0.0000  1.0000  0.0000\r
2586                         *MESH_TVERT 275 1.0000  1.0000  0.0000\r
2587                         *MESH_TVERT 276 0.0000  0.0000  0.0000\r
2588                         *MESH_TVERT 277 1.0000  0.0000  0.0000\r
2589                         *MESH_TVERT 278 0.0000  1.0000  0.0000\r
2590                         *MESH_TVERT 279 1.0000  1.0000  0.0000\r
2591                         *MESH_TVERT 280 0.0000  0.0000  0.0000\r
2592                         *MESH_TVERT 281 1.0000  0.0000  0.0000\r
2593                         *MESH_TVERT 282 0.0000  1.0000  0.0000\r
2594                         *MESH_TVERT 283 1.0000  1.0000  0.0000\r
2595                         *MESH_TVERT 284 0.0000  0.0000  0.0000\r
2596                         *MESH_TVERT 285 1.0000  0.0000  0.0000\r
2597                         *MESH_TVERT 286 0.0000  1.0000  0.0000\r
2598                         *MESH_TVERT 287 1.0000  1.0000  0.0000\r
2599                         *MESH_TVERT 288 1.0000  0.0000  0.0000\r
2600                         *MESH_TVERT 289 0.0000  0.0000  0.0000\r
2601                         *MESH_TVERT 290 1.0000  1.0000  0.0000\r
2602                         *MESH_TVERT 291 0.0000  1.0000  0.0000\r
2603                         *MESH_TVERT 292 0.0000  0.0000  0.0000\r
2604                         *MESH_TVERT 293 1.0000  0.0000  0.0000\r
2605                         *MESH_TVERT 294 0.0000  1.0000  0.0000\r
2606                         *MESH_TVERT 295 1.0000  1.0000  0.0000\r
2607                         *MESH_TVERT 296 0.0000  0.0000  0.0000\r
2608                         *MESH_TVERT 297 1.0000  0.0000  0.0000\r
2609                         *MESH_TVERT 298 0.0000  1.0000  0.0000\r
2610                         *MESH_TVERT 299 1.0000  1.0000  0.0000\r
2611                         *MESH_TVERT 300 0.0000  0.0000  0.0000\r
2612                         *MESH_TVERT 301 1.0000  0.0000  0.0000\r
2613                         *MESH_TVERT 302 0.0000  1.0000  0.0000\r
2614                         *MESH_TVERT 303 1.0000  1.0000  0.0000\r
2615                         *MESH_TVERT 304 0.0000  0.0000  0.0000\r
2616                         *MESH_TVERT 305 1.0000  0.0000  0.0000\r
2617                         *MESH_TVERT 306 0.0000  1.0000  0.0000\r
2618                         *MESH_TVERT 307 1.0000  1.0000  0.0000\r
2619                         *MESH_TVERT 308 0.0000  0.0000  0.0000\r
2620                         *MESH_TVERT 309 1.0000  0.0000  0.0000\r
2621                         *MESH_TVERT 310 0.0000  1.0000  0.0000\r
2622                         *MESH_TVERT 311 1.0000  1.0000  0.0000\r
2623                         *MESH_TVERT 312 1.0000  0.0000  0.0000\r
2624                         *MESH_TVERT 313 0.0000  0.0000  0.0000\r
2625                         *MESH_TVERT 314 1.0000  1.0000  0.0000\r
2626                         *MESH_TVERT 315 0.0000  1.0000  0.0000\r
2627                         *MESH_TVERT 316 0.0000  0.0000  0.0000\r
2628                         *MESH_TVERT 317 1.0000  0.0000  0.0000\r
2629                         *MESH_TVERT 318 0.0000  1.0000  0.0000\r
2630                         *MESH_TVERT 319 1.0000  1.0000  0.0000\r
2631                         *MESH_TVERT 320 0.0000  0.0000  0.0000\r
2632                         *MESH_TVERT 321 1.0000  0.0000  0.0000\r
2633                         *MESH_TVERT 322 0.0000  1.0000  0.0000\r
2634                         *MESH_TVERT 323 1.0000  1.0000  0.0000\r
2635                         *MESH_TVERT 324 0.0000  0.0000  0.0000\r
2636                         *MESH_TVERT 325 1.0000  0.0000  0.0000\r
2637                         *MESH_TVERT 326 0.0000  1.0000  0.0000\r
2638                         *MESH_TVERT 327 1.0000  1.0000  0.0000\r
2639                         *MESH_TVERT 328 0.0000  0.0000  0.0000\r
2640                         *MESH_TVERT 329 1.0000  0.0000  0.0000\r
2641                         *MESH_TVERT 330 0.0000  1.0000  0.0000\r
2642                         *MESH_TVERT 331 1.0000  1.0000  0.0000\r
2643                         *MESH_TVERT 332 0.0000  0.0000  0.0000\r
2644                         *MESH_TVERT 333 1.0000  0.0000  0.0000\r
2645                         *MESH_TVERT 334 0.0000  1.0000  0.0000\r
2646                         *MESH_TVERT 335 1.0000  1.0000  0.0000\r
2647                         *MESH_TVERT 336 1.0000  0.0000  0.0000\r
2648                         *MESH_TVERT 337 0.0000  0.0000  0.0000\r
2649                         *MESH_TVERT 338 1.0000  1.0000  0.0000\r
2650                         *MESH_TVERT 339 0.0000  1.0000  0.0000\r
2651                         *MESH_TVERT 340 0.0000  0.0000  0.0000\r
2652                         *MESH_TVERT 341 1.0000  0.0000  0.0000\r
2653                         *MESH_TVERT 342 0.0000  1.0000  0.0000\r
2654                         *MESH_TVERT 343 1.0000  1.0000  0.0000\r
2655                         *MESH_TVERT 344 0.0000  0.0000  0.0000\r
2656                         *MESH_TVERT 345 1.0000  0.0000  0.0000\r
2657                         *MESH_TVERT 346 0.0000  1.0000  0.0000\r
2658                         *MESH_TVERT 347 1.0000  1.0000  0.0000\r
2659                         *MESH_TVERT 348 0.0000  0.0000  0.0000\r
2660                         *MESH_TVERT 349 1.0000  0.0000  0.0000\r
2661                         *MESH_TVERT 350 0.0000  1.0000  0.0000\r
2662                         *MESH_TVERT 351 1.0000  1.0000  0.0000\r
2663                         *MESH_TVERT 352 0.0000  0.0000  0.0000\r
2664                         *MESH_TVERT 353 1.0000  0.0000  0.0000\r
2665                         *MESH_TVERT 354 0.0000  1.0000  0.0000\r
2666                         *MESH_TVERT 355 1.0000  1.0000  0.0000\r
2667                         *MESH_TVERT 356 0.0000  0.0000  0.0000\r
2668                         *MESH_TVERT 357 1.0000  0.0000  0.0000\r
2669                         *MESH_TVERT 358 0.0000  1.0000  0.0000\r
2670                         *MESH_TVERT 359 1.0000  1.0000  0.0000\r
2671                         *MESH_TVERT 360 1.0000  0.0000  0.0000\r
2672                         *MESH_TVERT 361 0.0000  0.0000  0.0000\r
2673                         *MESH_TVERT 362 1.0000  1.0000  0.0000\r
2674                         *MESH_TVERT 363 0.0000  1.0000  0.0000\r
2675                         *MESH_TVERT 364 0.0000  0.0000  0.0000\r
2676                         *MESH_TVERT 365 1.0000  0.0000  0.0000\r
2677                         *MESH_TVERT 366 0.0000  1.0000  0.0000\r
2678                         *MESH_TVERT 367 1.0000  1.0000  0.0000\r
2679                         *MESH_TVERT 368 0.0000  0.0000  0.0000\r
2680                         *MESH_TVERT 369 1.0000  0.0000  0.0000\r
2681                         *MESH_TVERT 370 0.0000  1.0000  0.0000\r
2682                         *MESH_TVERT 371 1.0000  1.0000  0.0000\r
2683                         *MESH_TVERT 372 0.0000  0.0000  0.0000\r
2684                         *MESH_TVERT 373 1.0000  0.0000  0.0000\r
2685                         *MESH_TVERT 374 0.0000  1.0000  0.0000\r
2686                         *MESH_TVERT 375 1.0000  1.0000  0.0000\r
2687                         *MESH_TVERT 376 0.0000  0.0000  0.0000\r
2688                         *MESH_TVERT 377 1.0000  0.0000  0.0000\r
2689                         *MESH_TVERT 378 0.0000  1.0000  0.0000\r
2690                         *MESH_TVERT 379 1.0000  1.0000  0.0000\r
2691                         *MESH_TVERT 380 0.0000  0.0000  0.0000\r
2692                         *MESH_TVERT 381 1.0000  0.0000  0.0000\r
2693                         *MESH_TVERT 382 0.0000  1.0000  0.0000\r
2694                         *MESH_TVERT 383 1.0000  1.0000  0.0000\r
2695                         *MESH_TVERT 384 1.0000  0.0000  0.0000\r
2696                         *MESH_TVERT 385 0.0000  0.0000  0.0000\r
2697                         *MESH_TVERT 386 1.0000  1.0000  0.0000\r
2698                         *MESH_TVERT 387 0.0000  1.0000  0.0000\r
2699                         *MESH_TVERT 388 0.0000  0.0000  0.0000\r
2700                         *MESH_TVERT 389 1.0000  0.0000  0.0000\r
2701                         *MESH_TVERT 390 0.0000  1.0000  0.0000\r
2702                         *MESH_TVERT 391 1.0000  1.0000  0.0000\r
2703                         *MESH_TVERT 392 0.0000  0.0000  0.0000\r
2704                         *MESH_TVERT 393 1.0000  0.0000  0.0000\r
2705                         *MESH_TVERT 394 0.0000  1.0000  0.0000\r
2706                         *MESH_TVERT 395 1.0000  1.0000  0.0000\r
2707                         *MESH_TVERT 396 0.0000  0.0000  0.0000\r
2708                         *MESH_TVERT 397 1.0000  0.0000  0.0000\r
2709                         *MESH_TVERT 398 0.0000  1.0000  0.0000\r
2710                         *MESH_TVERT 399 1.0000  1.0000  0.0000\r
2711                         *MESH_TVERT 400 0.0000  0.0000  0.0000\r
2712                         *MESH_TVERT 401 1.0000  0.0000  0.0000\r
2713                         *MESH_TVERT 402 0.0000  1.0000  0.0000\r
2714                         *MESH_TVERT 403 1.0000  1.0000  0.0000\r
2715                         *MESH_TVERT 404 0.0000  0.0000  0.0000\r
2716                         *MESH_TVERT 405 1.0000  0.0000  0.0000\r
2717                         *MESH_TVERT 406 0.0000  1.0000  0.0000\r
2718                         *MESH_TVERT 407 1.0000  1.0000  0.0000\r
2719                         *MESH_TVERT 408 1.0000  0.0000  0.0000\r
2720                         *MESH_TVERT 409 0.0000  0.0000  0.0000\r
2721                         *MESH_TVERT 410 1.0000  1.0000  0.0000\r
2722                         *MESH_TVERT 411 0.0000  1.0000  0.0000\r
2723                         *MESH_TVERT 412 0.0000  0.0000  0.0000\r
2724                         *MESH_TVERT 413 1.0000  0.0000  0.0000\r
2725                         *MESH_TVERT 414 0.0000  1.0000  0.0000\r
2726                         *MESH_TVERT 415 1.0000  1.0000  0.0000\r
2727                         *MESH_TVERT 416 0.0000  0.0000  0.0000\r
2728                         *MESH_TVERT 417 1.0000  0.0000  0.0000\r
2729                         *MESH_TVERT 418 0.0000  1.0000  0.0000\r
2730                         *MESH_TVERT 419 1.0000  1.0000  0.0000\r
2731                         *MESH_TVERT 420 0.0000  0.0000  0.0000\r
2732                         *MESH_TVERT 421 1.0000  0.0000  0.0000\r
2733                         *MESH_TVERT 422 0.0000  1.0000  0.0000\r
2734                         *MESH_TVERT 423 1.0000  1.0000  0.0000\r
2735                         *MESH_TVERT 424 0.0000  0.0000  0.0000\r
2736                         *MESH_TVERT 425 1.0000  0.0000  0.0000\r
2737                         *MESH_TVERT 426 0.0000  1.0000  0.0000\r
2738                         *MESH_TVERT 427 1.0000  1.0000  0.0000\r
2739                         *MESH_TVERT 428 0.0000  0.0000  0.0000\r
2740                         *MESH_TVERT 429 1.0000  0.0000  0.0000\r
2741                         *MESH_TVERT 430 0.0000  1.0000  0.0000\r
2742                         *MESH_TVERT 431 1.0000  1.0000  0.0000\r
2743                         *MESH_TVERT 432 1.0000  0.0000  0.0000\r
2744                         *MESH_TVERT 433 0.0000  0.0000  0.0000\r
2745                         *MESH_TVERT 434 1.0000  1.0000  0.0000\r
2746                         *MESH_TVERT 435 0.0000  1.0000  0.0000\r
2747                         *MESH_TVERT 436 0.0000  0.0000  0.0000\r
2748                         *MESH_TVERT 437 1.0000  0.0000  0.0000\r
2749                         *MESH_TVERT 438 0.0000  1.0000  0.0000\r
2750                         *MESH_TVERT 439 1.0000  1.0000  0.0000\r
2751                         *MESH_TVERT 440 0.0000  0.0000  0.0000\r
2752                         *MESH_TVERT 441 1.0000  0.0000  0.0000\r
2753                         *MESH_TVERT 442 0.0000  1.0000  0.0000\r
2754                         *MESH_TVERT 443 1.0000  1.0000  0.0000\r
2755                         *MESH_TVERT 444 0.0000  0.0000  0.0000\r
2756                         *MESH_TVERT 445 1.0000  0.0000  0.0000\r
2757                         *MESH_TVERT 446 0.0000  1.0000  0.0000\r
2758                         *MESH_TVERT 447 1.0000  1.0000  0.0000\r
2759                         *MESH_TVERT 448 0.0000  0.0000  0.0000\r
2760                         *MESH_TVERT 449 1.0000  0.0000  0.0000\r
2761                         *MESH_TVERT 450 0.0000  1.0000  0.0000\r
2762                         *MESH_TVERT 451 1.0000  1.0000  0.0000\r
2763                         *MESH_TVERT 452 0.0000  0.0000  0.0000\r
2764                         *MESH_TVERT 453 1.0000  0.0000  0.0000\r
2765                         *MESH_TVERT 454 0.0000  1.0000  0.0000\r
2766                         *MESH_TVERT 455 1.0000  1.0000  0.0000\r
2767                         *MESH_TVERT 456 1.0000  0.0000  0.0000\r
2768                         *MESH_TVERT 457 0.0000  0.0000  0.0000\r
2769                         *MESH_TVERT 458 1.0000  1.0000  0.0000\r
2770                         *MESH_TVERT 459 0.0000  1.0000  0.0000\r
2771                         *MESH_TVERT 460 0.0000  0.0000  0.0000\r
2772                         *MESH_TVERT 461 1.0000  0.0000  0.0000\r
2773                         *MESH_TVERT 462 0.0000  1.0000  0.0000\r
2774                         *MESH_TVERT 463 1.0000  1.0000  0.0000\r
2775                         *MESH_TVERT 464 0.0000  0.0000  0.0000\r
2776                         *MESH_TVERT 465 1.0000  0.0000  0.0000\r
2777                         *MESH_TVERT 466 0.0000  1.0000  0.0000\r
2778                         *MESH_TVERT 467 1.0000  1.0000  0.0000\r
2779                         *MESH_TVERT 468 0.0000  0.0000  0.0000\r
2780                         *MESH_TVERT 469 1.0000  0.0000  0.0000\r
2781                         *MESH_TVERT 470 0.0000  1.0000  0.0000\r
2782                         *MESH_TVERT 471 1.0000  1.0000  0.0000\r
2783                         *MESH_TVERT 472 0.0000  0.0000  0.0000\r
2784                         *MESH_TVERT 473 1.0000  0.0000  0.0000\r
2785                         *MESH_TVERT 474 0.0000  1.0000  0.0000\r
2786                         *MESH_TVERT 475 1.0000  1.0000  0.0000\r
2787                         *MESH_TVERT 476 0.0000  0.0000  0.0000\r
2788                         *MESH_TVERT 477 1.0000  0.0000  0.0000\r
2789                         *MESH_TVERT 478 0.0000  1.0000  0.0000\r
2790                         *MESH_TVERT 479 1.0000  1.0000  0.0000\r
2791                         *MESH_TVERT 480 1.0000  0.0000  0.0000\r
2792                         *MESH_TVERT 481 0.0000  0.0000  0.0000\r
2793                         *MESH_TVERT 482 1.0000  1.0000  0.0000\r
2794                         *MESH_TVERT 483 0.0000  1.0000  0.0000\r
2795                         *MESH_TVERT 484 0.0000  0.0000  0.0000\r
2796                         *MESH_TVERT 485 1.0000  0.0000  0.0000\r
2797                         *MESH_TVERT 486 0.0000  1.0000  0.0000\r
2798                         *MESH_TVERT 487 1.0000  1.0000  0.0000\r
2799                         *MESH_TVERT 488 0.0000  0.0000  0.0000\r
2800                         *MESH_TVERT 489 1.0000  0.0000  0.0000\r
2801                         *MESH_TVERT 490 0.0000  1.0000  0.0000\r
2802                         *MESH_TVERT 491 1.0000  1.0000  0.0000\r
2803                         *MESH_TVERT 492 0.0000  0.0000  0.0000\r
2804                         *MESH_TVERT 493 1.0000  0.0000  0.0000\r
2805                         *MESH_TVERT 494 0.0000  1.0000  0.0000\r
2806                         *MESH_TVERT 495 1.0000  1.0000  0.0000\r
2807                         *MESH_TVERT 496 0.0000  0.0000  0.0000\r
2808                         *MESH_TVERT 497 1.0000  0.0000  0.0000\r
2809                         *MESH_TVERT 498 0.0000  1.0000  0.0000\r
2810                         *MESH_TVERT 499 1.0000  1.0000  0.0000\r
2811                         *MESH_TVERT 500 0.0000  0.0000  0.0000\r
2812                         *MESH_TVERT 501 1.0000  0.0000  0.0000\r
2813                         *MESH_TVERT 502 0.0000  1.0000  0.0000\r
2814                         *MESH_TVERT 503 1.0000  1.0000  0.0000\r
2815                 }\r
2816                 *MESH_NUMTVFACES 252\r
2817                 *MESH_TFACELIST {\r
2818                         *MESH_TFACE 0   0       2       3\r
2819                         *MESH_TFACE 1   3       1       0\r
2820                         *MESH_TFACE 2   4       5       7\r
2821                         *MESH_TFACE 3   7       6       4\r
2822                         *MESH_TFACE 4   8       9       11\r
2823                         *MESH_TFACE 5   11      10      8\r
2824                         *MESH_TFACE 6   12      13      15\r
2825                         *MESH_TFACE 7   15      14      12\r
2826                         *MESH_TFACE 8   16      17      19\r
2827                         *MESH_TFACE 9   19      18      16\r
2828                         *MESH_TFACE 10  20      21      23\r
2829                         *MESH_TFACE 11  23      22      20\r
2830                         *MESH_TFACE 12  24      26      27\r
2831                         *MESH_TFACE 13  27      25      24\r
2832                         *MESH_TFACE 14  28      29      31\r
2833                         *MESH_TFACE 15  31      30      28\r
2834                         *MESH_TFACE 16  32      33      35\r
2835                         *MESH_TFACE 17  35      34      32\r
2836                         *MESH_TFACE 18  36      37      39\r
2837                         *MESH_TFACE 19  39      38      36\r
2838                         *MESH_TFACE 20  40      41      43\r
2839                         *MESH_TFACE 21  43      42      40\r
2840                         *MESH_TFACE 22  44      45      47\r
2841                         *MESH_TFACE 23  47      46      44\r
2842                         *MESH_TFACE 24  48      50      51\r
2843                         *MESH_TFACE 25  51      49      48\r
2844                         *MESH_TFACE 26  52      53      55\r
2845                         *MESH_TFACE 27  55      54      52\r
2846                         *MESH_TFACE 28  56      57      59\r
2847                         *MESH_TFACE 29  59      58      56\r
2848                         *MESH_TFACE 30  60      61      63\r
2849                         *MESH_TFACE 31  63      62      60\r
2850                         *MESH_TFACE 32  64      65      67\r
2851                         *MESH_TFACE 33  67      66      64\r
2852                         *MESH_TFACE 34  68      69      71\r
2853                         *MESH_TFACE 35  71      70      68\r
2854                         *MESH_TFACE 36  72      74      75\r
2855                         *MESH_TFACE 37  75      73      72\r
2856                         *MESH_TFACE 38  76      77      79\r
2857                         *MESH_TFACE 39  79      78      76\r
2858                         *MESH_TFACE 40  80      81      83\r
2859                         *MESH_TFACE 41  83      82      80\r
2860                         *MESH_TFACE 42  84      85      87\r
2861                         *MESH_TFACE 43  87      86      84\r
2862                         *MESH_TFACE 44  88      89      91\r
2863                         *MESH_TFACE 45  91      90      88\r
2864                         *MESH_TFACE 46  92      93      95\r
2865                         *MESH_TFACE 47  95      94      92\r
2866                         *MESH_TFACE 48  96      98      99\r
2867                         *MESH_TFACE 49  99      97      96\r
2868                         *MESH_TFACE 50  100     101     103\r
2869                         *MESH_TFACE 51  103     102     100\r
2870                         *MESH_TFACE 52  104     105     107\r
2871                         *MESH_TFACE 53  107     106     104\r
2872                         *MESH_TFACE 54  108     109     111\r
2873                         *MESH_TFACE 55  111     110     108\r
2874                         *MESH_TFACE 56  112     113     115\r
2875                         *MESH_TFACE 57  115     114     112\r
2876                         *MESH_TFACE 58  116     117     119\r
2877                         *MESH_TFACE 59  119     118     116\r
2878                         *MESH_TFACE 60  120     122     123\r
2879                         *MESH_TFACE 61  123     121     120\r
2880                         *MESH_TFACE 62  124     125     127\r
2881                         *MESH_TFACE 63  127     126     124\r
2882                         *MESH_TFACE 64  128     129     131\r
2883                         *MESH_TFACE 65  131     130     128\r
2884                         *MESH_TFACE 66  132     133     135\r
2885                         *MESH_TFACE 67  135     134     132\r
2886                         *MESH_TFACE 68  136     137     139\r
2887                         *MESH_TFACE 69  139     138     136\r
2888                         *MESH_TFACE 70  140     141     143\r
2889                         *MESH_TFACE 71  143     142     140\r
2890                         *MESH_TFACE 72  144     146     147\r
2891                         *MESH_TFACE 73  147     145     144\r
2892                         *MESH_TFACE 74  148     149     151\r
2893                         *MESH_TFACE 75  151     150     148\r
2894                         *MESH_TFACE 76  152     153     155\r
2895                         *MESH_TFACE 77  155     154     152\r
2896                         *MESH_TFACE 78  156     157     159\r
2897                         *MESH_TFACE 79  159     158     156\r
2898                         *MESH_TFACE 80  160     161     163\r
2899                         *MESH_TFACE 81  163     162     160\r
2900                         *MESH_TFACE 82  164     165     167\r
2901                         *MESH_TFACE 83  167     166     164\r
2902                         *MESH_TFACE 84  168     170     171\r
2903                         *MESH_TFACE 85  171     169     168\r
2904                         *MESH_TFACE 86  172     173     175\r
2905                         *MESH_TFACE 87  175     174     172\r
2906                         *MESH_TFACE 88  176     177     179\r
2907                         *MESH_TFACE 89  179     178     176\r
2908                         *MESH_TFACE 90  180     181     183\r
2909                         *MESH_TFACE 91  183     182     180\r
2910                         *MESH_TFACE 92  184     185     187\r
2911                         *MESH_TFACE 93  187     186     184\r
2912                         *MESH_TFACE 94  188     189     191\r
2913                         *MESH_TFACE 95  191     190     188\r
2914                         *MESH_TFACE 96  192     194     195\r
2915                         *MESH_TFACE 97  195     193     192\r
2916                         *MESH_TFACE 98  196     197     199\r
2917                         *MESH_TFACE 99  199     198     196\r
2918                         *MESH_TFACE 100 200     201     203\r
2919                         *MESH_TFACE 101 203     202     200\r
2920                         *MESH_TFACE 102 204     205     207\r
2921                         *MESH_TFACE 103 207     206     204\r
2922                         *MESH_TFACE 104 208     209     211\r
2923                         *MESH_TFACE 105 211     210     208\r
2924                         *MESH_TFACE 106 212     213     215\r
2925                         *MESH_TFACE 107 215     214     212\r
2926                         *MESH_TFACE 108 216     218     219\r
2927                         *MESH_TFACE 109 219     217     216\r
2928                         *MESH_TFACE 110 220     221     223\r
2929                         *MESH_TFACE 111 223     222     220\r
2930                         *MESH_TFACE 112 224     225     227\r
2931                         *MESH_TFACE 113 227     226     224\r
2932                         *MESH_TFACE 114 228     229     231\r
2933                         *MESH_TFACE 115 231     230     228\r
2934                         *MESH_TFACE 116 232     233     235\r
2935                         *MESH_TFACE 117 235     234     232\r
2936                         *MESH_TFACE 118 236     237     239\r
2937                         *MESH_TFACE 119 239     238     236\r
2938                         *MESH_TFACE 120 240     242     243\r
2939                         *MESH_TFACE 121 243     241     240\r
2940                         *MESH_TFACE 122 244     245     247\r
2941                         *MESH_TFACE 123 247     246     244\r
2942                         *MESH_TFACE 124 248     249     251\r
2943                         *MESH_TFACE 125 251     250     248\r
2944                         *MESH_TFACE 126 252     253     255\r
2945                         *MESH_TFACE 127 255     254     252\r
2946                         *MESH_TFACE 128 256     257     259\r
2947                         *MESH_TFACE 129 259     258     256\r
2948                         *MESH_TFACE 130 260     261     263\r
2949                         *MESH_TFACE 131 263     262     260\r
2950                         *MESH_TFACE 132 264     266     267\r
2951                         *MESH_TFACE 133 267     265     264\r
2952                         *MESH_TFACE 134 268     269     271\r
2953                         *MESH_TFACE 135 271     270     268\r
2954                         *MESH_TFACE 136 272     273     275\r
2955                         *MESH_TFACE 137 275     274     272\r
2956                         *MESH_TFACE 138 276     277     279\r
2957                         *MESH_TFACE 139 279     278     276\r
2958                         *MESH_TFACE 140 280     281     283\r
2959                         *MESH_TFACE 141 283     282     280\r
2960                         *MESH_TFACE 142 284     285     287\r
2961                         *MESH_TFACE 143 287     286     284\r
2962                         *MESH_TFACE 144 288     290     291\r
2963                         *MESH_TFACE 145 291     289     288\r
2964                         *MESH_TFACE 146 292     293     295\r
2965                         *MESH_TFACE 147 295     294     292\r
2966                         *MESH_TFACE 148 296     297     299\r
2967                         *MESH_TFACE 149 299     298     296\r
2968                         *MESH_TFACE 150 300     301     303\r
2969                         *MESH_TFACE 151 303     302     300\r
2970                         *MESH_TFACE 152 304     305     307\r
2971                         *MESH_TFACE 153 307     306     304\r
2972                         *MESH_TFACE 154 308     309     311\r
2973                         *MESH_TFACE 155 311     310     308\r
2974                         *MESH_TFACE 156 312     314     315\r
2975                         *MESH_TFACE 157 315     313     312\r
2976                         *MESH_TFACE 158 316     317     319\r
2977                         *MESH_TFACE 159 319     318     316\r
2978                         *MESH_TFACE 160 320     321     323\r
2979                         *MESH_TFACE 161 323     322     320\r
2980                         *MESH_TFACE 162 324     325     327\r
2981                         *MESH_TFACE 163 327     326     324\r
2982                         *MESH_TFACE 164 328     329     331\r
2983                         *MESH_TFACE 165 331     330     328\r
2984                         *MESH_TFACE 166 332     333     335\r
2985                         *MESH_TFACE 167 335     334     332\r
2986                         *MESH_TFACE 168 336     338     339\r
2987                         *MESH_TFACE 169 339     337     336\r
2988                         *MESH_TFACE 170 340     341     343\r
2989                         *MESH_TFACE 171 343     342     340\r
2990                         *MESH_TFACE 172 344     345     347\r
2991                         *MESH_TFACE 173 347     346     344\r
2992                         *MESH_TFACE 174 348     349     351\r
2993                         *MESH_TFACE 175 351     350     348\r
2994                         *MESH_TFACE 176 352     353     355\r
2995                         *MESH_TFACE 177 355     354     352\r
2996                         *MESH_TFACE 178 356     357     359\r
2997                         *MESH_TFACE 179 359     358     356\r
2998                         *MESH_TFACE 180 360     362     363\r
2999                         *MESH_TFACE 181 363     361     360\r
3000                         *MESH_TFACE 182 364     365     367\r
3001                         *MESH_TFACE 183 367     366     364\r
3002                         *MESH_TFACE 184 368     369     371\r
3003                         *MESH_TFACE 185 371     370     368\r
3004                         *MESH_TFACE 186 372     373     375\r
3005                         *MESH_TFACE 187 375     374     372\r
3006                         *MESH_TFACE 188 376     377     379\r
3007                         *MESH_TFACE 189 379     378     376\r
3008                         *MESH_TFACE 190 380     381     383\r
3009                         *MESH_TFACE 191 383     382     380\r
3010                         *MESH_TFACE 192 384     386     387\r
3011                         *MESH_TFACE 193 387     385     384\r
3012                         *MESH_TFACE 194 388     389     391\r
3013                         *MESH_TFACE 195 391     390     388\r
3014                         *MESH_TFACE 196 392     393     395\r
3015                         *MESH_TFACE 197 395     394     392\r
3016                         *MESH_TFACE 198 396     397     399\r
3017                         *MESH_TFACE 199 399     398     396\r
3018                         *MESH_TFACE 200 400     401     403\r
3019                         *MESH_TFACE 201 403     402     400\r
3020                         *MESH_TFACE 202 404     405     407\r
3021                         *MESH_TFACE 203 407     406     404\r
3022                         *MESH_TFACE 204 408     410     411\r
3023                         *MESH_TFACE 205 411     409     408\r
3024                         *MESH_TFACE 206 412     413     415\r
3025                         *MESH_TFACE 207 415     414     412\r
3026                         *MESH_TFACE 208 416     417     419\r
3027                         *MESH_TFACE 209 419     418     416\r
3028                         *MESH_TFACE 210 420     421     423\r
3029                         *MESH_TFACE 211 423     422     420\r
3030                         *MESH_TFACE 212 424     425     427\r
3031                         *MESH_TFACE 213 427     426     424\r
3032                         *MESH_TFACE 214 428     429     431\r
3033                         *MESH_TFACE 215 431     430     428\r
3034                         *MESH_TFACE 216 432     434     435\r
3035                         *MESH_TFACE 217 435     433     432\r
3036                         *MESH_TFACE 218 436     437     439\r
3037                         *MESH_TFACE 219 439     438     436\r
3038                         *MESH_TFACE 220 440     441     443\r
3039                         *MESH_TFACE 221 443     442     440\r
3040                         *MESH_TFACE 222 444     445     447\r
3041                         *MESH_TFACE 223 447     446     444\r
3042                         *MESH_TFACE 224 448     449     451\r
3043                         *MESH_TFACE 225 451     450     448\r
3044                         *MESH_TFACE 226 452     453     455\r
3045                         *MESH_TFACE 227 455     454     452\r
3046                         *MESH_TFACE 228 456     458     459\r
3047                         *MESH_TFACE 229 459     457     456\r
3048                         *MESH_TFACE 230 460     461     463\r
3049                         *MESH_TFACE 231 463     462     460\r
3050                         *MESH_TFACE 232 464     465     467\r
3051                         *MESH_TFACE 233 467     466     464\r
3052                         *MESH_TFACE 234 468     469     471\r
3053                         *MESH_TFACE 235 471     470     468\r
3054                         *MESH_TFACE 236 472     473     475\r
3055                         *MESH_TFACE 237 475     474     472\r
3056                         *MESH_TFACE 238 476     477     479\r
3057                         *MESH_TFACE 239 479     478     476\r
3058                         *MESH_TFACE 240 480     482     483\r
3059                         *MESH_TFACE 241 483     481     480\r
3060                         *MESH_TFACE 242 484     485     487\r
3061                         *MESH_TFACE 243 487     486     484\r
3062                         *MESH_TFACE 244 488     489     491\r
3063                         *MESH_TFACE 245 491     490     488\r
3064                         *MESH_TFACE 246 492     493     495\r
3065                         *MESH_TFACE 247 495     494     492\r
3066                         *MESH_TFACE 248 496     497     499\r
3067                         *MESH_TFACE 249 499     498     496\r
3068                         *MESH_TFACE 250 500     501     503\r
3069                         *MESH_TFACE 251 503     502     500\r
3070                 }\r
3071                 *MESH_NUMCVERTEX 0\r
3072                 *MESH_NORMALS {\r
3073                         *MESH_FACENORMAL 0      -0.0000 -0.0000 -1.0000\r
3074                                 *MESH_VERTEXNORMAL 0    -0.0000 -0.0000 -1.0000\r
3075                                 *MESH_VERTEXNORMAL 2    -0.0000 -0.0000 -1.0000\r
3076                                 *MESH_VERTEXNORMAL 3    -0.0000 -0.0000 -1.0000\r
3077                         *MESH_FACENORMAL 1      -0.0000 -0.0000 -1.0000\r
3078                                 *MESH_VERTEXNORMAL 3    -0.0000 -0.0000 -1.0000\r
3079                                 *MESH_VERTEXNORMAL 1    -0.0000 -0.0000 -1.0000\r
3080                                 *MESH_VERTEXNORMAL 0    -0.0000 -0.0000 -1.0000\r
3081                         *MESH_FACENORMAL 2      0.0000  0.0000  1.0000\r
3082                                 *MESH_VERTEXNORMAL 4    0.0000  0.0000  1.0000\r
3083                                 *MESH_VERTEXNORMAL 5    0.0000  0.0000  1.0000\r
3084                                 *MESH_VERTEXNORMAL 7    0.0000  0.0000  1.0000\r
3085                         *MESH_FACENORMAL 3      0.0000  -0.0000 1.0000\r
3086                                 *MESH_VERTEXNORMAL 7    0.0000  0.0000  1.0000\r
3087                                 *MESH_VERTEXNORMAL 6    0.0000  -0.0000 1.0000\r
3088                                 *MESH_VERTEXNORMAL 4    0.0000  0.0000  1.0000\r
3089                         *MESH_FACENORMAL 4      0.8660  0.5000  -0.0000\r
3090                                 *MESH_VERTEXNORMAL 0    0.8660  0.5000  -0.0000\r
3091                                 *MESH_VERTEXNORMAL 1    0.8660  0.5000  -0.0000\r
3092                                 *MESH_VERTEXNORMAL 5    0.8660  0.5000  -0.0000\r
3093                         *MESH_FACENORMAL 5      0.8660  0.5000  -0.0000\r
3094                                 *MESH_VERTEXNORMAL 5    0.8660  0.5000  -0.0000\r
3095                                 *MESH_VERTEXNORMAL 4    0.8660  0.5000  -0.0000\r
3096                                 *MESH_VERTEXNORMAL 0    0.8660  0.5000  -0.0000\r
3097                         *MESH_FACENORMAL 6      -0.5000 0.8660  -0.0000\r
3098                                 *MESH_VERTEXNORMAL 1    -0.5000 0.8660  -0.0000\r
3099                                 *MESH_VERTEXNORMAL 3    -0.5000 0.8660  -0.0000\r
3100                                 *MESH_VERTEXNORMAL 7    -0.5000 0.8660  -0.0000\r
3101                         *MESH_FACENORMAL 7      -0.5000 0.8660  -0.0000\r
3102                                 *MESH_VERTEXNORMAL 7    -0.5000 0.8660  -0.0000\r
3103                                 *MESH_VERTEXNORMAL 5    -0.5000 0.8660  -0.0000\r
3104                                 *MESH_VERTEXNORMAL 1    -0.5000 0.8660  -0.0000\r
3105                         *MESH_FACENORMAL 8      -0.8660 -0.5000 0.0000\r
3106                                 *MESH_VERTEXNORMAL 3    -0.8660 -0.5000 0.0000\r
3107                                 *MESH_VERTEXNORMAL 2    -0.8660 -0.5000 0.0000\r
3108                                 *MESH_VERTEXNORMAL 6    -0.8660 -0.5000 0.0000\r
3109                         *MESH_FACENORMAL 9      -0.8660 -0.5000 0.0000\r
3110                                 *MESH_VERTEXNORMAL 6    -0.8660 -0.5000 0.0000\r
3111                                 *MESH_VERTEXNORMAL 7    -0.8660 -0.5000 0.0000\r
3112                                 *MESH_VERTEXNORMAL 3    -0.8660 -0.5000 0.0000\r
3113                         *MESH_FACENORMAL 10     0.5000  -0.8660 0.0000\r
3114                                 *MESH_VERTEXNORMAL 2    0.5000  -0.8660 0.0000\r
3115                                 *MESH_VERTEXNORMAL 0    0.5000  -0.8660 0.0000\r
3116                                 *MESH_VERTEXNORMAL 4    0.5000  -0.8660 0.0000\r
3117                         *MESH_FACENORMAL 11     0.5000  -0.8660 0.0000\r
3118                                 *MESH_VERTEXNORMAL 4    0.5000  -0.8660 0.0000\r
3119                                 *MESH_VERTEXNORMAL 6    0.5000  -0.8660 0.0000\r
3120                                 *MESH_VERTEXNORMAL 2    0.5000  -0.8660 0.0000\r
3121                         *MESH_FACENORMAL 12     -0.9063 0.0086  0.4226\r
3122                                 *MESH_VERTEXNORMAL 8    -0.9063 0.0086  0.4226\r
3123                                 *MESH_VERTEXNORMAL 10   -0.9063 0.0086  0.4226\r
3124                                 *MESH_VERTEXNORMAL 11   -0.9063 0.0086  0.4226\r
3125                         *MESH_FACENORMAL 13     -0.9063 0.0086  0.4226\r
3126                                 *MESH_VERTEXNORMAL 11   -0.9063 0.0086  0.4226\r
3127                                 *MESH_VERTEXNORMAL 9    -0.9063 0.0086  0.4226\r
3128                                 *MESH_VERTEXNORMAL 8    -0.9063 0.0086  0.4226\r
3129                         *MESH_FACENORMAL 14     0.9063  0.0073  -0.4226\r
3130                                 *MESH_VERTEXNORMAL 12   0.9063  0.0073  -0.4226\r
3131                                 *MESH_VERTEXNORMAL 13   0.9063  0.0073  -0.4226\r
3132                                 *MESH_VERTEXNORMAL 15   0.9063  0.0073  -0.4226\r
3133                         *MESH_FACENORMAL 15     0.9063  0.0073  -0.4226\r
3134                                 *MESH_VERTEXNORMAL 15   0.9063  0.0073  -0.4226\r
3135                                 *MESH_VERTEXNORMAL 14   0.9063  0.0073  -0.4226\r
3136                                 *MESH_VERTEXNORMAL 12   0.9063  0.0073  -0.4226\r
3137                         *MESH_FACENORMAL 16     0.4226  0.0073  0.9063\r
3138                                 *MESH_VERTEXNORMAL 8    0.4226  0.0073  0.9063\r
3139                                 *MESH_VERTEXNORMAL 9    0.4226  0.0073  0.9063\r
3140                                 *MESH_VERTEXNORMAL 13   0.4226  0.0073  0.9063\r
3141                         *MESH_FACENORMAL 17     0.4226  0.0073  0.9063\r
3142                                 *MESH_VERTEXNORMAL 13   0.4226  0.0073  0.9063\r
3143                                 *MESH_VERTEXNORMAL 12   0.4226  0.0073  0.9063\r
3144                                 *MESH_VERTEXNORMAL 8    0.4226  0.0073  0.9063\r
3145                         *MESH_FACENORMAL 18     0.0000  -1.0000 0.0000\r
3146                                 *MESH_VERTEXNORMAL 9    0.0000  -1.0000 0.0000\r
3147                                 *MESH_VERTEXNORMAL 11   0.0000  -1.0000 0.0000\r
3148                                 *MESH_VERTEXNORMAL 15   0.0000  -1.0000 0.0000\r
3149                         *MESH_FACENORMAL 19     -0.0000 -1.0000 0.0000\r
3150                                 *MESH_VERTEXNORMAL 15   0.0000  -1.0000 0.0000\r
3151                                 *MESH_VERTEXNORMAL 13   -0.0000 -1.0000 0.0000\r
3152                                 *MESH_VERTEXNORMAL 9    0.0000  -1.0000 0.0000\r
3153                         *MESH_FACENORMAL 20     -0.4226 0.0086  -0.9063\r
3154                                 *MESH_VERTEXNORMAL 11   -0.4226 0.0086  -0.9063\r
3155                                 *MESH_VERTEXNORMAL 10   -0.4226 0.0086  -0.9063\r
3156                                 *MESH_VERTEXNORMAL 14   -0.4226 0.0086  -0.9063\r
3157                         *MESH_FACENORMAL 21     -0.4226 0.0086  -0.9063\r
3158                                 *MESH_VERTEXNORMAL 14   -0.4226 0.0086  -0.9063\r
3159                                 *MESH_VERTEXNORMAL 15   -0.4226 0.0086  -0.9063\r
3160                                 *MESH_VERTEXNORMAL 11   -0.4226 0.0086  -0.9063\r
3161                         *MESH_FACENORMAL 22     0.0000  1.0000  0.0000\r
3162                                 *MESH_VERTEXNORMAL 10   0.0000  1.0000  0.0000\r
3163                                 *MESH_VERTEXNORMAL 8    0.0000  1.0000  0.0000\r
3164                                 *MESH_VERTEXNORMAL 12   0.0000  1.0000  0.0000\r
3165                         *MESH_FACENORMAL 23     0.0000  1.0000  0.0000\r
3166                                 *MESH_VERTEXNORMAL 12   0.0000  1.0000  0.0000\r
3167                                 *MESH_VERTEXNORMAL 14   0.0000  1.0000  0.0000\r
3168                                 *MESH_VERTEXNORMAL 10   0.0000  1.0000  0.0000\r
3169                         *MESH_FACENORMAL 24     -0.9063 0.0036  0.4226\r
3170                                 *MESH_VERTEXNORMAL 16   -0.9063 0.0036  0.4226\r
3171                                 *MESH_VERTEXNORMAL 18   -0.9063 0.0036  0.4226\r
3172                                 *MESH_VERTEXNORMAL 19   -0.9063 0.0036  0.4226\r
3173                         *MESH_FACENORMAL 25     -0.9063 0.0036  0.4226\r
3174                                 *MESH_VERTEXNORMAL 19   -0.9063 0.0036  0.4226\r
3175                                 *MESH_VERTEXNORMAL 17   -0.9063 0.0036  0.4226\r
3176                                 *MESH_VERTEXNORMAL 16   -0.9063 0.0036  0.4226\r
3177                         *MESH_FACENORMAL 26     0.9063  0.0023  -0.4226\r
3178                                 *MESH_VERTEXNORMAL 20   0.9063  0.0023  -0.4226\r
3179                                 *MESH_VERTEXNORMAL 21   0.9063  0.0023  -0.4226\r
3180                                 *MESH_VERTEXNORMAL 23   0.9063  0.0023  -0.4226\r
3181                         *MESH_FACENORMAL 27     0.9063  0.0023  -0.4226\r
3182                                 *MESH_VERTEXNORMAL 23   0.9063  0.0023  -0.4226\r
3183                                 *MESH_VERTEXNORMAL 22   0.9063  0.0023  -0.4226\r
3184                                 *MESH_VERTEXNORMAL 20   0.9063  0.0023  -0.4226\r
3185                         *MESH_FACENORMAL 28     0.4205  0.1009  0.9017\r
3186                                 *MESH_VERTEXNORMAL 16   0.4205  0.1009  0.9017\r
3187                                 *MESH_VERTEXNORMAL 17   0.4205  0.1009  0.9017\r
3188                                 *MESH_VERTEXNORMAL 21   0.4205  0.1009  0.9017\r
3189                         *MESH_FACENORMAL 29     0.4205  0.1009  0.9017\r
3190                                 *MESH_VERTEXNORMAL 21   0.4205  0.1009  0.9017\r
3191                                 *MESH_VERTEXNORMAL 20   0.4205  0.1009  0.9017\r
3192                                 *MESH_VERTEXNORMAL 16   0.4205  0.1009  0.9017\r
3193                         *MESH_FACENORMAL 30     -0.0000 -1.0000 -0.0000\r
3194                                 *MESH_VERTEXNORMAL 17   -0.0000 -1.0000 -0.0000\r
3195                                 *MESH_VERTEXNORMAL 19   -0.0000 -1.0000 -0.0000\r
3196                                 *MESH_VERTEXNORMAL 23   -0.0000 -1.0000 -0.0000\r
3197                         *MESH_FACENORMAL 31     -0.0000 -1.0000 -0.0000\r
3198                                 *MESH_VERTEXNORMAL 23   -0.0000 -1.0000 -0.0000\r
3199                                 *MESH_VERTEXNORMAL 21   -0.0000 -1.0000 -0.0000\r
3200                                 *MESH_VERTEXNORMAL 17   -0.0000 -1.0000 -0.0000\r
3201                         *MESH_FACENORMAL 32     -0.4204 0.1022  -0.9016\r
3202                                 *MESH_VERTEXNORMAL 19   -0.4204 0.1022  -0.9016\r
3203                                 *MESH_VERTEXNORMAL 18   -0.4204 0.1022  -0.9016\r
3204                                 *MESH_VERTEXNORMAL 22   -0.4204 0.1022  -0.9016\r
3205                         *MESH_FACENORMAL 33     -0.4204 0.1022  -0.9016\r
3206                                 *MESH_VERTEXNORMAL 22   -0.4204 0.1022  -0.9016\r
3207                                 *MESH_VERTEXNORMAL 23   -0.4204 0.1022  -0.9016\r
3208                                 *MESH_VERTEXNORMAL 19   -0.4204 0.1022  -0.9016\r
3209                         *MESH_FACENORMAL 34     0.0000  1.0000  0.0000\r
3210                                 *MESH_VERTEXNORMAL 18   0.0000  1.0000  0.0000\r
3211                                 *MESH_VERTEXNORMAL 16   0.0000  1.0000  0.0000\r
3212                                 *MESH_VERTEXNORMAL 20   0.0000  1.0000  0.0000\r
3213                         *MESH_FACENORMAL 35     0.0000  1.0000  0.0000\r
3214                                 *MESH_VERTEXNORMAL 20   0.0000  1.0000  0.0000\r
3215                                 *MESH_VERTEXNORMAL 22   0.0000  1.0000  0.0000\r
3216                                 *MESH_VERTEXNORMAL 18   0.0000  1.0000  0.0000\r
3217                         *MESH_FACENORMAL 36     -0.9063 0.0064  0.4226\r
3218                                 *MESH_VERTEXNORMAL 24   -0.9063 0.0064  0.4226\r
3219                                 *MESH_VERTEXNORMAL 26   -0.9063 0.0064  0.4226\r
3220                                 *MESH_VERTEXNORMAL 27   -0.9063 0.0064  0.4226\r
3221                         *MESH_FACENORMAL 37     -0.9063 0.0064  0.4226\r
3222                                 *MESH_VERTEXNORMAL 27   -0.9063 0.0064  0.4226\r
3223                                 *MESH_VERTEXNORMAL 25   -0.9063 0.0064  0.4226\r
3224                                 *MESH_VERTEXNORMAL 24   -0.9063 0.0064  0.4226\r
3225                         *MESH_FACENORMAL 38     0.9063  0.0051  -0.4226\r
3226                                 *MESH_VERTEXNORMAL 28   0.9063  0.0051  -0.4226\r
3227                                 *MESH_VERTEXNORMAL 29   0.9063  0.0051  -0.4226\r
3228                                 *MESH_VERTEXNORMAL 31   0.9063  0.0051  -0.4226\r
3229                         *MESH_FACENORMAL 39     0.9063  0.0051  -0.4226\r
3230                                 *MESH_VERTEXNORMAL 31   0.9063  0.0051  -0.4226\r
3231                                 *MESH_VERTEXNORMAL 30   0.9063  0.0051  -0.4226\r
3232                                 *MESH_VERTEXNORMAL 28   0.9063  0.0051  -0.4226\r
3233                         *MESH_FACENORMAL 40     -0.0000 -1.0000 -0.0000\r
3234                                 *MESH_VERTEXNORMAL 24   -0.0000 -1.0000 -0.0000\r
3235                                 *MESH_VERTEXNORMAL 25   -0.0000 -1.0000 -0.0000\r
3236                                 *MESH_VERTEXNORMAL 29   -0.0000 -1.0000 -0.0000\r
3237                         *MESH_FACENORMAL 41     -0.0000 -1.0000 -0.0000\r
3238                                 *MESH_VERTEXNORMAL 29   -0.0000 -1.0000 -0.0000\r
3239                                 *MESH_VERTEXNORMAL 28   -0.0000 -1.0000 -0.0000\r
3240                                 *MESH_VERTEXNORMAL 24   -0.0000 -1.0000 -0.0000\r
3241                         *MESH_FACENORMAL 42     -0.4204 0.1034  -0.9014\r
3242                                 *MESH_VERTEXNORMAL 25   -0.4204 0.1034  -0.9014\r
3243                                 *MESH_VERTEXNORMAL 27   -0.4204 0.1034  -0.9014\r
3244                                 *MESH_VERTEXNORMAL 31   -0.4204 0.1034  -0.9014\r
3245                         *MESH_FACENORMAL 43     -0.4204 0.1034  -0.9014\r
3246                                 *MESH_VERTEXNORMAL 31   -0.4204 0.1034  -0.9014\r
3247                                 *MESH_VERTEXNORMAL 29   -0.4204 0.1034  -0.9014\r
3248                                 *MESH_VERTEXNORMAL 25   -0.4204 0.1034  -0.9014\r
3249                         *MESH_FACENORMAL 44     0.0000  1.0000  0.0000\r
3250                                 *MESH_VERTEXNORMAL 27   0.0000  1.0000  0.0000\r
3251                                 *MESH_VERTEXNORMAL 26   0.0000  1.0000  0.0000\r
3252                                 *MESH_VERTEXNORMAL 30   0.0000  1.0000  0.0000\r
3253                         *MESH_FACENORMAL 45     0.0000  1.0000  0.0000\r
3254                                 *MESH_VERTEXNORMAL 30   0.0000  1.0000  0.0000\r
3255                                 *MESH_VERTEXNORMAL 31   0.0000  1.0000  0.0000\r
3256                                 *MESH_VERTEXNORMAL 27   0.0000  1.0000  0.0000\r
3257                         *MESH_FACENORMAL 46     0.4204  0.1021  0.9016\r
3258                                 *MESH_VERTEXNORMAL 26   0.4204  0.1021  0.9016\r
3259                                 *MESH_VERTEXNORMAL 24   0.4204  0.1021  0.9016\r
3260                                 *MESH_VERTEXNORMAL 28   0.4204  0.1021  0.9016\r
3261                         *MESH_FACENORMAL 47     0.4204  0.1021  0.9016\r
3262                                 *MESH_VERTEXNORMAL 28   0.4204  0.1021  0.9016\r
3263                                 *MESH_VERTEXNORMAL 30   0.4204  0.1021  0.9016\r
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3266                                 *MESH_VERTEXNORMAL 32   -0.9063 0.0073  0.4226\r
3267                                 *MESH_VERTEXNORMAL 34   -0.9063 0.0073  0.4226\r
3268                                 *MESH_VERTEXNORMAL 35   -0.9063 0.0073  0.4226\r
3269                         *MESH_FACENORMAL 49     -0.9063 0.0073  0.4226\r
3270                                 *MESH_VERTEXNORMAL 35   -0.9063 0.0073  0.4226\r
3271                                 *MESH_VERTEXNORMAL 33   -0.9063 0.0073  0.4226\r
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3273                         *MESH_FACENORMAL 50     0.9063  0.0086  -0.4226\r
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3275                                 *MESH_VERTEXNORMAL 37   0.9063  0.0086  -0.4226\r
3276                                 *MESH_VERTEXNORMAL 39   0.9063  0.0086  -0.4226\r
3277                         *MESH_FACENORMAL 51     0.9063  0.0086  -0.4226\r
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3279                                 *MESH_VERTEXNORMAL 38   0.9063  0.0086  -0.4226\r
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3285                         *MESH_FACENORMAL 53     0.4207  -0.0960 0.9021\r
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3290                                 *MESH_VERTEXNORMAL 33   0.0000  -1.0000 0.0000\r
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3292                                 *MESH_VERTEXNORMAL 39   0.0000  -1.0000 0.0000\r
3293                         *MESH_FACENORMAL 55     -0.0000 -1.0000 0.0000\r
3294                                 *MESH_VERTEXNORMAL 39   0.0000  -1.0000 0.0000\r
3295                                 *MESH_VERTEXNORMAL 37   -0.0000 -1.0000 0.0000\r
3296                                 *MESH_VERTEXNORMAL 33   0.0000  -1.0000 0.0000\r
3297                         *MESH_FACENORMAL 56     -0.4200 0.1116  -0.9006\r
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3299                                 *MESH_VERTEXNORMAL 34   -0.4200 0.1116  -0.9006\r
3300                                 *MESH_VERTEXNORMAL 38   -0.4200 0.1116  -0.9006\r
3301                         *MESH_FACENORMAL 57     -0.4200 0.1116  -0.9006\r
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3303                                 *MESH_VERTEXNORMAL 39   -0.4200 0.1116  -0.9006\r
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3305                         *MESH_FACENORMAL 58     0.0000  1.0000  0.0000\r
3306                                 *MESH_VERTEXNORMAL 34   0.0000  1.0000  0.0000\r
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3308                                 *MESH_VERTEXNORMAL 36   0.0000  1.0000  0.0000\r
3309                         *MESH_FACENORMAL 59     0.0000  1.0000  0.0000\r
3310                                 *MESH_VERTEXNORMAL 36   0.0000  1.0000  0.0000\r
3311                                 *MESH_VERTEXNORMAL 38   0.0000  1.0000  0.0000\r
3312                                 *MESH_VERTEXNORMAL 34   0.0000  1.0000  0.0000\r
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3317                         *MESH_FACENORMAL 61     -0.9063 0.0073  0.4226\r
3318                                 *MESH_VERTEXNORMAL 43   -0.9063 0.0073  0.4226\r
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3324                                 *MESH_VERTEXNORMAL 47   0.9063  0.0086  -0.4226\r
3325                         *MESH_FACENORMAL 63     0.9063  0.0086  -0.4226\r
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3329                         *MESH_FACENORMAL 64     0.4200  0.1116  0.9006\r
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3331                                 *MESH_VERTEXNORMAL 41   0.4200  0.1116  0.9006\r
3332                                 *MESH_VERTEXNORMAL 45   0.4200  0.1116  0.9006\r
3333                         *MESH_FACENORMAL 65     0.4200  0.1116  0.9006\r
3334                                 *MESH_VERTEXNORMAL 45   0.4200  0.1116  0.9006\r
3335                                 *MESH_VERTEXNORMAL 44   0.4200  0.1116  0.9006\r
3336                                 *MESH_VERTEXNORMAL 40   0.4200  0.1116  0.9006\r
3337                         *MESH_FACENORMAL 66     0.0000  -1.0000 0.0000\r
3338                                 *MESH_VERTEXNORMAL 41   0.0000  -1.0000 0.0000\r
3339                                 *MESH_VERTEXNORMAL 43   0.0000  -1.0000 0.0000\r
3340                                 *MESH_VERTEXNORMAL 47   0.0000  -1.0000 0.0000\r
3341                         *MESH_FACENORMAL 67     -0.0000 -1.0000 0.0000\r
3342                                 *MESH_VERTEXNORMAL 47   0.0000  -1.0000 0.0000\r
3343                                 *MESH_VERTEXNORMAL 45   -0.0000 -1.0000 0.0000\r
3344                                 *MESH_VERTEXNORMAL 41   0.0000  -1.0000 0.0000\r
3345                         *MESH_FACENORMAL 68     -0.4207 -0.0960 -0.9021\r
3346                                 *MESH_VERTEXNORMAL 43   -0.4207 -0.0960 -0.9021\r
3347                                 *MESH_VERTEXNORMAL 42   -0.4207 -0.0960 -0.9021\r
3348                                 *MESH_VERTEXNORMAL 46   -0.4207 -0.0960 -0.9021\r
3349                         *MESH_FACENORMAL 69     -0.4207 -0.0960 -0.9021\r
3350                                 *MESH_VERTEXNORMAL 46   -0.4207 -0.0960 -0.9021\r
3351                                 *MESH_VERTEXNORMAL 47   -0.4207 -0.0960 -0.9021\r
3352                                 *MESH_VERTEXNORMAL 43   -0.4207 -0.0960 -0.9021\r
3353                         *MESH_FACENORMAL 70     0.0000  1.0000  0.0000\r
3354                                 *MESH_VERTEXNORMAL 42   0.0000  1.0000  0.0000\r
3355                                 *MESH_VERTEXNORMAL 40   0.0000  1.0000  0.0000\r
3356                                 *MESH_VERTEXNORMAL 44   0.0000  1.0000  0.0000\r
3357                         *MESH_FACENORMAL 71     0.0000  1.0000  0.0000\r
3358                                 *MESH_VERTEXNORMAL 44   0.0000  1.0000  0.0000\r
3359                                 *MESH_VERTEXNORMAL 46   0.0000  1.0000  0.0000\r
3360                                 *MESH_VERTEXNORMAL 42   0.0000  1.0000  0.0000\r
3361                         *MESH_FACENORMAL 72     0.9063  -0.0086 0.4226\r
3362                                 *MESH_VERTEXNORMAL 48   0.9063  -0.0086 0.4226\r
3363                                 *MESH_VERTEXNORMAL 50   0.9063  -0.0086 0.4226\r
3364                                 *MESH_VERTEXNORMAL 51   0.9063  -0.0086 0.4226\r
3365                         *MESH_FACENORMAL 73     0.9063  -0.0086 0.4226\r
3366                                 *MESH_VERTEXNORMAL 51   0.9063  -0.0086 0.4226\r
3367                                 *MESH_VERTEXNORMAL 49   0.9063  -0.0086 0.4226\r
3368                                 *MESH_VERTEXNORMAL 48   0.9063  -0.0086 0.4226\r
3369                         *MESH_FACENORMAL 74     -0.9063 -0.0073 -0.4226\r
3370                                 *MESH_VERTEXNORMAL 52   -0.9063 -0.0073 -0.4226\r
3371                                 *MESH_VERTEXNORMAL 53   -0.9063 -0.0073 -0.4226\r
3372                                 *MESH_VERTEXNORMAL 55   -0.9063 -0.0073 -0.4226\r
3373                         *MESH_FACENORMAL 75     -0.9063 -0.0073 -0.4226\r
3374                                 *MESH_VERTEXNORMAL 55   -0.9063 -0.0073 -0.4226\r
3375                                 *MESH_VERTEXNORMAL 54   -0.9063 -0.0073 -0.4226\r
3376                                 *MESH_VERTEXNORMAL 52   -0.9063 -0.0073 -0.4226\r
3377                         *MESH_FACENORMAL 76     -0.4226 -0.0073 0.9063\r
3378                                 *MESH_VERTEXNORMAL 48   -0.4226 -0.0073 0.9063\r
3379                                 *MESH_VERTEXNORMAL 49   -0.4226 -0.0073 0.9063\r
3380                                 *MESH_VERTEXNORMAL 53   -0.4226 -0.0073 0.9063\r
3381                         *MESH_FACENORMAL 77     -0.4226 -0.0073 0.9063\r
3382                                 *MESH_VERTEXNORMAL 53   -0.4226 -0.0073 0.9063\r
3383                                 *MESH_VERTEXNORMAL 52   -0.4226 -0.0073 0.9063\r
3384                                 *MESH_VERTEXNORMAL 48   -0.4226 -0.0073 0.9063\r
3385                         *MESH_FACENORMAL 78     0.0000  1.0000  0.0000\r
3386                                 *MESH_VERTEXNORMAL 49   0.0000  1.0000  0.0000\r
3387                                 *MESH_VERTEXNORMAL 51   0.0000  1.0000  0.0000\r
3388                                 *MESH_VERTEXNORMAL 55   0.0000  1.0000  0.0000\r
3389                         *MESH_FACENORMAL 79     -0.0000 1.0000  0.0000\r
3390                                 *MESH_VERTEXNORMAL 55   0.0000  1.0000  0.0000\r
3391                                 *MESH_VERTEXNORMAL 53   -0.0000 1.0000  0.0000\r
3392                                 *MESH_VERTEXNORMAL 49   0.0000  1.0000  0.0000\r
3393                         *MESH_FACENORMAL 80     0.4226  -0.0086 -0.9063\r
3394                                 *MESH_VERTEXNORMAL 51   0.4226  -0.0086 -0.9063\r
3395                                 *MESH_VERTEXNORMAL 50   0.4226  -0.0086 -0.9063\r
3396                                 *MESH_VERTEXNORMAL 54   0.4226  -0.0086 -0.9063\r
3397                         *MESH_FACENORMAL 81     0.4226  -0.0086 -0.9063\r
3398                                 *MESH_VERTEXNORMAL 54   0.4226  -0.0086 -0.9063\r
3399                                 *MESH_VERTEXNORMAL 55   0.4226  -0.0086 -0.9063\r
3400                                 *MESH_VERTEXNORMAL 51   0.4226  -0.0086 -0.9063\r
3401                         *MESH_FACENORMAL 82     -0.0000 -1.0000 0.0000\r
3402                                 *MESH_VERTEXNORMAL 50   -0.0000 -1.0000 0.0000\r
3403                                 *MESH_VERTEXNORMAL 48   -0.0000 -1.0000 0.0000\r
3404                                 *MESH_VERTEXNORMAL 52   -0.0000 -1.0000 0.0000\r
3405                         *MESH_FACENORMAL 83     -0.0000 -1.0000 0.0000\r
3406                                 *MESH_VERTEXNORMAL 52   -0.0000 -1.0000 0.0000\r
3407                                 *MESH_VERTEXNORMAL 54   -0.0000 -1.0000 0.0000\r
3408                                 *MESH_VERTEXNORMAL 50   -0.0000 -1.0000 0.0000\r
3409                         *MESH_FACENORMAL 84     0.9063  -0.0036 0.4226\r
3410                                 *MESH_VERTEXNORMAL 56   0.9063  -0.0036 0.4226\r
3411                                 *MESH_VERTEXNORMAL 58   0.9063  -0.0036 0.4226\r
3412                                 *MESH_VERTEXNORMAL 59   0.9063  -0.0036 0.4226\r
3413                         *MESH_FACENORMAL 85     0.9063  -0.0036 0.4226\r
3414                                 *MESH_VERTEXNORMAL 59   0.9063  -0.0036 0.4226\r
3415                                 *MESH_VERTEXNORMAL 57   0.9063  -0.0036 0.4226\r
3416                                 *MESH_VERTEXNORMAL 56   0.9063  -0.0036 0.4226\r
3417                         *MESH_FACENORMAL 86     -0.9063 -0.0023 -0.4226\r
3418                                 *MESH_VERTEXNORMAL 60   -0.9063 -0.0023 -0.4226\r
3419                                 *MESH_VERTEXNORMAL 61   -0.9063 -0.0023 -0.4226\r
3420                                 *MESH_VERTEXNORMAL 63   -0.9063 -0.0023 -0.4226\r
3421                         *MESH_FACENORMAL 87     -0.9063 -0.0023 -0.4226\r
3422                                 *MESH_VERTEXNORMAL 63   -0.9063 -0.0023 -0.4226\r
3423                                 *MESH_VERTEXNORMAL 62   -0.9063 -0.0023 -0.4226\r
3424                                 *MESH_VERTEXNORMAL 60   -0.9063 -0.0023 -0.4226\r
3425                         *MESH_FACENORMAL 88     -0.4205 -0.1009 0.9017\r
3426                                 *MESH_VERTEXNORMAL 56   -0.4205 -0.1009 0.9017\r
3427                                 *MESH_VERTEXNORMAL 57   -0.4205 -0.1009 0.9017\r
3428                                 *MESH_VERTEXNORMAL 61   -0.4205 -0.1009 0.9017\r
3429                         *MESH_FACENORMAL 89     -0.4205 -0.1009 0.9017\r
3430                                 *MESH_VERTEXNORMAL 61   -0.4205 -0.1009 0.9017\r
3431                                 *MESH_VERTEXNORMAL 60   -0.4205 -0.1009 0.9017\r
3432                                 *MESH_VERTEXNORMAL 56   -0.4205 -0.1009 0.9017\r
3433                         *MESH_FACENORMAL 90     0.0000  1.0000  -0.0000\r
3434                                 *MESH_VERTEXNORMAL 57   0.0000  1.0000  -0.0000\r
3435                                 *MESH_VERTEXNORMAL 59   0.0000  1.0000  -0.0000\r
3436                                 *MESH_VERTEXNORMAL 63   0.0000  1.0000  -0.0000\r
3437                         *MESH_FACENORMAL 91     0.0000  1.0000  -0.0000\r
3438                                 *MESH_VERTEXNORMAL 63   0.0000  1.0000  -0.0000\r
3439                                 *MESH_VERTEXNORMAL 61   0.0000  1.0000  -0.0000\r
3440                                 *MESH_VERTEXNORMAL 57   0.0000  1.0000  -0.0000\r
3441                         *MESH_FACENORMAL 92     0.4204  -0.1022 -0.9016\r
3442                                 *MESH_VERTEXNORMAL 59   0.4204  -0.1022 -0.9016\r
3443                                 *MESH_VERTEXNORMAL 58   0.4204  -0.1022 -0.9016\r
3444                                 *MESH_VERTEXNORMAL 62   0.4204  -0.1022 -0.9016\r
3445                         *MESH_FACENORMAL 93     0.4204  -0.1022 -0.9016\r
3446                                 *MESH_VERTEXNORMAL 62   0.4204  -0.1022 -0.9016\r
3447                                 *MESH_VERTEXNORMAL 63   0.4204  -0.1022 -0.9016\r
3448                                 *MESH_VERTEXNORMAL 59   0.4204  -0.1022 -0.9016\r
3449                         *MESH_FACENORMAL 94     -0.0000 -1.0000 0.0000\r
3450                                 *MESH_VERTEXNORMAL 58   -0.0000 -1.0000 0.0000\r
3451                                 *MESH_VERTEXNORMAL 56   -0.0000 -1.0000 0.0000\r
3452                                 *MESH_VERTEXNORMAL 60   -0.0000 -1.0000 0.0000\r
3453                         *MESH_FACENORMAL 95     -0.0000 -1.0000 0.0000\r
3454                                 *MESH_VERTEXNORMAL 60   -0.0000 -1.0000 0.0000\r
3455                                 *MESH_VERTEXNORMAL 62   -0.0000 -1.0000 0.0000\r
3456                                 *MESH_VERTEXNORMAL 58   -0.0000 -1.0000 0.0000\r
3457                         *MESH_FACENORMAL 96     0.9063  -0.0064 0.4226\r
3458                                 *MESH_VERTEXNORMAL 64   0.9063  -0.0064 0.4226\r
3459                                 *MESH_VERTEXNORMAL 66   0.9063  -0.0064 0.4226\r
3460                                 *MESH_VERTEXNORMAL 67   0.9063  -0.0064 0.4226\r
3461                         *MESH_FACENORMAL 97     0.9063  -0.0064 0.4226\r
3462                                 *MESH_VERTEXNORMAL 67   0.9063  -0.0064 0.4226\r
3463                                 *MESH_VERTEXNORMAL 65   0.9063  -0.0064 0.4226\r
3464                                 *MESH_VERTEXNORMAL 64   0.9063  -0.0064 0.4226\r
3465                         *MESH_FACENORMAL 98     -0.9063 -0.0051 -0.4226\r
3466                                 *MESH_VERTEXNORMAL 68   -0.9063 -0.0051 -0.4226\r
3467                                 *MESH_VERTEXNORMAL 69   -0.9063 -0.0051 -0.4226\r
3468                                 *MESH_VERTEXNORMAL 71   -0.9063 -0.0051 -0.4226\r
3469                         *MESH_FACENORMAL 99     -0.9063 -0.0051 -0.4226\r
3470                                 *MESH_VERTEXNORMAL 71   -0.9063 -0.0051 -0.4226\r
3471                                 *MESH_VERTEXNORMAL 70   -0.9063 -0.0051 -0.4226\r
3472                                 *MESH_VERTEXNORMAL 68   -0.9063 -0.0051 -0.4226\r
3473                         *MESH_FACENORMAL 100    0.0000  1.0000  -0.0000\r
3474                                 *MESH_VERTEXNORMAL 64   0.0000  1.0000  -0.0000\r
3475                                 *MESH_VERTEXNORMAL 65   0.0000  1.0000  -0.0000\r
3476                                 *MESH_VERTEXNORMAL 69   0.0000  1.0000  -0.0000\r
3477                         *MESH_FACENORMAL 101    0.0000  1.0000  -0.0000\r
3478                                 *MESH_VERTEXNORMAL 69   0.0000  1.0000  -0.0000\r
3479                                 *MESH_VERTEXNORMAL 68   0.0000  1.0000  -0.0000\r
3480                                 *MESH_VERTEXNORMAL 64   0.0000  1.0000  -0.0000\r
3481                         *MESH_FACENORMAL 102    0.4204  -0.1034 -0.9014\r
3482                                 *MESH_VERTEXNORMAL 65   0.4204  -0.1034 -0.9014\r
3483                                 *MESH_VERTEXNORMAL 67   0.4204  -0.1034 -0.9014\r
3484                                 *MESH_VERTEXNORMAL 71   0.4204  -0.1034 -0.9014\r
3485                         *MESH_FACENORMAL 103    0.4204  -0.1034 -0.9014\r
3486                                 *MESH_VERTEXNORMAL 71   0.4204  -0.1034 -0.9014\r
3487                                 *MESH_VERTEXNORMAL 69   0.4204  -0.1034 -0.9014\r
3488                                 *MESH_VERTEXNORMAL 65   0.4204  -0.1034 -0.9014\r
3489                         *MESH_FACENORMAL 104    -0.0000 -1.0000 0.0000\r
3490                                 *MESH_VERTEXNORMAL 67   -0.0000 -1.0000 0.0000\r
3491                                 *MESH_VERTEXNORMAL 66   -0.0000 -1.0000 0.0000\r
3492                                 *MESH_VERTEXNORMAL 70   -0.0000 -1.0000 0.0000\r
3493                         *MESH_FACENORMAL 105    -0.0000 -1.0000 0.0000\r
3494                                 *MESH_VERTEXNORMAL 70   -0.0000 -1.0000 0.0000\r
3495                                 *MESH_VERTEXNORMAL 71   -0.0000 -1.0000 0.0000\r
3496                                 *MESH_VERTEXNORMAL 67   -0.0000 -1.0000 0.0000\r
3497                         *MESH_FACENORMAL 106    -0.4204 -0.1021 0.9016\r
3498                                 *MESH_VERTEXNORMAL 66   -0.4204 -0.1021 0.9016\r
3499                                 *MESH_VERTEXNORMAL 64   -0.4204 -0.1021 0.9016\r
3500                                 *MESH_VERTEXNORMAL 68   -0.4204 -0.1021 0.9016\r
3501                         *MESH_FACENORMAL 107    -0.4204 -0.1021 0.9016\r
3502                                 *MESH_VERTEXNORMAL 68   -0.4204 -0.1021 0.9016\r
3503                                 *MESH_VERTEXNORMAL 70   -0.4204 -0.1021 0.9016\r
3504                                 *MESH_VERTEXNORMAL 66   -0.4204 -0.1021 0.9016\r
3505                         *MESH_FACENORMAL 108    0.9063  -0.0073 0.4226\r
3506                                 *MESH_VERTEXNORMAL 72   0.9063  -0.0073 0.4226\r
3507                                 *MESH_VERTEXNORMAL 74   0.9063  -0.0073 0.4226\r
3508                                 *MESH_VERTEXNORMAL 75   0.9063  -0.0073 0.4226\r
3509                         *MESH_FACENORMAL 109    0.9063  -0.0073 0.4226\r
3510                                 *MESH_VERTEXNORMAL 75   0.9063  -0.0073 0.4226\r
3511                                 *MESH_VERTEXNORMAL 73   0.9063  -0.0073 0.4226\r
3512                                 *MESH_VERTEXNORMAL 72   0.9063  -0.0073 0.4226\r
3513                         *MESH_FACENORMAL 110    -0.9063 -0.0086 -0.4226\r
3514                                 *MESH_VERTEXNORMAL 76   -0.9063 -0.0086 -0.4226\r
3515                                 *MESH_VERTEXNORMAL 77   -0.9063 -0.0086 -0.4226\r
3516                                 *MESH_VERTEXNORMAL 79   -0.9063 -0.0086 -0.4226\r
3517                         *MESH_FACENORMAL 111    -0.9063 -0.0086 -0.4226\r
3518                                 *MESH_VERTEXNORMAL 79   -0.9063 -0.0086 -0.4226\r
3519                                 *MESH_VERTEXNORMAL 78   -0.9063 -0.0086 -0.4226\r
3520                                 *MESH_VERTEXNORMAL 76   -0.9063 -0.0086 -0.4226\r
3521                         *MESH_FACENORMAL 112    -0.4207 0.0960  0.9021\r
3522                                 *MESH_VERTEXNORMAL 72   -0.4207 0.0960  0.9021\r
3523                                 *MESH_VERTEXNORMAL 73   -0.4207 0.0960  0.9021\r
3524                                 *MESH_VERTEXNORMAL 77   -0.4207 0.0960  0.9021\r
3525                         *MESH_FACENORMAL 113    -0.4207 0.0960  0.9021\r
3526                                 *MESH_VERTEXNORMAL 77   -0.4207 0.0960  0.9021\r
3527                                 *MESH_VERTEXNORMAL 76   -0.4207 0.0960  0.9021\r
3528                                 *MESH_VERTEXNORMAL 72   -0.4207 0.0960  0.9021\r
3529                         *MESH_FACENORMAL 114    0.0000  1.0000  0.0000\r
3530                                 *MESH_VERTEXNORMAL 73   0.0000  1.0000  0.0000\r
3531                                 *MESH_VERTEXNORMAL 75   0.0000  1.0000  0.0000\r
3532                                 *MESH_VERTEXNORMAL 79   0.0000  1.0000  0.0000\r
3533                         *MESH_FACENORMAL 115    -0.0000 1.0000  0.0000\r
3534                                 *MESH_VERTEXNORMAL 79   0.0000  1.0000  0.0000\r
3535                                 *MESH_VERTEXNORMAL 77   -0.0000 1.0000  0.0000\r
3536                                 *MESH_VERTEXNORMAL 73   0.0000  1.0000  0.0000\r
3537                         *MESH_FACENORMAL 116    0.4200  -0.1116 -0.9006\r
3538                                 *MESH_VERTEXNORMAL 75   0.4200  -0.1116 -0.9006\r
3539                                 *MESH_VERTEXNORMAL 74   0.4200  -0.1116 -0.9006\r
3540                                 *MESH_VERTEXNORMAL 78   0.4200  -0.1116 -0.9006\r
3541                         *MESH_FACENORMAL 117    0.4200  -0.1116 -0.9006\r
3542                                 *MESH_VERTEXNORMAL 78   0.4200  -0.1116 -0.9006\r
3543                                 *MESH_VERTEXNORMAL 79   0.4200  -0.1116 -0.9006\r
3544                                 *MESH_VERTEXNORMAL 75   0.4200  -0.1116 -0.9006\r
3545                         *MESH_FACENORMAL 118    -0.0000 -1.0000 0.0000\r
3546                                 *MESH_VERTEXNORMAL 74   -0.0000 -1.0000 0.0000\r
3547                                 *MESH_VERTEXNORMAL 72   -0.0000 -1.0000 0.0000\r
3548                                 *MESH_VERTEXNORMAL 76   -0.0000 -1.0000 0.0000\r
3549                         *MESH_FACENORMAL 119    -0.0000 -1.0000 0.0000\r
3550                                 *MESH_VERTEXNORMAL 76   -0.0000 -1.0000 0.0000\r
3551                                 *MESH_VERTEXNORMAL 78   -0.0000 -1.0000 0.0000\r
3552                                 *MESH_VERTEXNORMAL 74   -0.0000 -1.0000 0.0000\r
3553                         *MESH_FACENORMAL 120    0.9063  -0.0073 0.4226\r
3554                                 *MESH_VERTEXNORMAL 80   0.9063  -0.0073 0.4226\r
3555                                 *MESH_VERTEXNORMAL 82   0.9063  -0.0073 0.4226\r
3556                                 *MESH_VERTEXNORMAL 83   0.9063  -0.0073 0.4226\r
3557                         *MESH_FACENORMAL 121    0.9063  -0.0073 0.4226\r
3558                                 *MESH_VERTEXNORMAL 83   0.9063  -0.0073 0.4226\r
3559                                 *MESH_VERTEXNORMAL 81   0.9063  -0.0073 0.4226\r
3560                                 *MESH_VERTEXNORMAL 80   0.9063  -0.0073 0.4226\r
3561                         *MESH_FACENORMAL 122    -0.9063 -0.0086 -0.4226\r
3562                                 *MESH_VERTEXNORMAL 84   -0.9063 -0.0086 -0.4226\r
3563                                 *MESH_VERTEXNORMAL 85   -0.9063 -0.0086 -0.4226\r
3564                                 *MESH_VERTEXNORMAL 87   -0.9063 -0.0086 -0.4226\r
3565                         *MESH_FACENORMAL 123    -0.9063 -0.0086 -0.4226\r
3566                                 *MESH_VERTEXNORMAL 87   -0.9063 -0.0086 -0.4226\r
3567                                 *MESH_VERTEXNORMAL 86   -0.9063 -0.0086 -0.4226\r
3568                                 *MESH_VERTEXNORMAL 84   -0.9063 -0.0086 -0.4226\r
3569                         *MESH_FACENORMAL 124    -0.4200 -0.1116 0.9006\r
3570                                 *MESH_VERTEXNORMAL 80   -0.4200 -0.1116 0.9006\r
3571                                 *MESH_VERTEXNORMAL 81   -0.4200 -0.1116 0.9006\r
3572                                 *MESH_VERTEXNORMAL 85   -0.4200 -0.1116 0.9006\r
3573                         *MESH_FACENORMAL 125    -0.4200 -0.1116 0.9006\r
3574                                 *MESH_VERTEXNORMAL 85   -0.4200 -0.1116 0.9006\r
3575                                 *MESH_VERTEXNORMAL 84   -0.4200 -0.1116 0.9006\r
3576                                 *MESH_VERTEXNORMAL 80   -0.4200 -0.1116 0.9006\r
3577                         *MESH_FACENORMAL 126    0.0000  1.0000  0.0000\r
3578                                 *MESH_VERTEXNORMAL 81   0.0000  1.0000  0.0000\r
3579                                 *MESH_VERTEXNORMAL 83   0.0000  1.0000  0.0000\r
3580                                 *MESH_VERTEXNORMAL 87   0.0000  1.0000  0.0000\r
3581                         *MESH_FACENORMAL 127    -0.0000 1.0000  0.0000\r
3582                                 *MESH_VERTEXNORMAL 87   0.0000  1.0000  0.0000\r
3583                                 *MESH_VERTEXNORMAL 85   -0.0000 1.0000  0.0000\r
3584                                 *MESH_VERTEXNORMAL 81   0.0000  1.0000  0.0000\r
3585                         *MESH_FACENORMAL 128    0.4207  0.0960  -0.9021\r
3586                                 *MESH_VERTEXNORMAL 83   0.4207  0.0960  -0.9021\r
3587                                 *MESH_VERTEXNORMAL 82   0.4207  0.0960  -0.9021\r
3588                                 *MESH_VERTEXNORMAL 86   0.4207  0.0960  -0.9021\r
3589                         *MESH_FACENORMAL 129    0.4207  0.0960  -0.9021\r
3590                                 *MESH_VERTEXNORMAL 86   0.4207  0.0960  -0.9021\r
3591                                 *MESH_VERTEXNORMAL 87   0.4207  0.0960  -0.9021\r
3592                                 *MESH_VERTEXNORMAL 83   0.4207  0.0960  -0.9021\r
3593                         *MESH_FACENORMAL 130    -0.0000 -1.0000 0.0000\r
3594                                 *MESH_VERTEXNORMAL 82   -0.0000 -1.0000 0.0000\r
3595                                 *MESH_VERTEXNORMAL 80   -0.0000 -1.0000 0.0000\r
3596                                 *MESH_VERTEXNORMAL 84   -0.0000 -1.0000 0.0000\r
3597                         *MESH_FACENORMAL 131    -0.0000 -1.0000 0.0000\r
3598                                 *MESH_VERTEXNORMAL 84   -0.0000 -1.0000 0.0000\r
3599                                 *MESH_VERTEXNORMAL 86   -0.0000 -1.0000 0.0000\r
3600                                 *MESH_VERTEXNORMAL 82   -0.0000 -1.0000 0.0000\r
3601                         *MESH_FACENORMAL 132    0.0086  0.9063  0.4226\r
3602                                 *MESH_VERTEXNORMAL 88   0.0086  0.9063  0.4226\r
3603                                 *MESH_VERTEXNORMAL 90   0.0086  0.9063  0.4226\r
3604                                 *MESH_VERTEXNORMAL 91   0.0086  0.9063  0.4226\r
3605                         *MESH_FACENORMAL 133    0.0086  0.9063  0.4226\r
3606                                 *MESH_VERTEXNORMAL 91   0.0086  0.9063  0.4226\r
3607                                 *MESH_VERTEXNORMAL 89   0.0086  0.9063  0.4226\r
3608                                 *MESH_VERTEXNORMAL 88   0.0086  0.9063  0.4226\r
3609                         *MESH_FACENORMAL 134    0.0073  -0.9063 -0.4226\r
3610                                 *MESH_VERTEXNORMAL 92   0.0073  -0.9063 -0.4226\r
3611                                 *MESH_VERTEXNORMAL 93   0.0073  -0.9063 -0.4226\r
3612                                 *MESH_VERTEXNORMAL 95   0.0073  -0.9063 -0.4226\r
3613                         *MESH_FACENORMAL 135    0.0073  -0.9063 -0.4226\r
3614                                 *MESH_VERTEXNORMAL 95   0.0073  -0.9063 -0.4226\r
3615                                 *MESH_VERTEXNORMAL 94   0.0073  -0.9063 -0.4226\r
3616                                 *MESH_VERTEXNORMAL 92   0.0073  -0.9063 -0.4226\r
3617                         *MESH_FACENORMAL 136    0.0073  -0.4226 0.9063\r
3618                                 *MESH_VERTEXNORMAL 88   0.0073  -0.4226 0.9063\r
3619                                 *MESH_VERTEXNORMAL 89   0.0073  -0.4226 0.9063\r
3620                                 *MESH_VERTEXNORMAL 93   0.0073  -0.4226 0.9063\r
3621                         *MESH_FACENORMAL 137    0.0073  -0.4226 0.9063\r
3622                                 *MESH_VERTEXNORMAL 93   0.0073  -0.4226 0.9063\r
3623                                 *MESH_VERTEXNORMAL 92   0.0073  -0.4226 0.9063\r
3624                                 *MESH_VERTEXNORMAL 88   0.0073  -0.4226 0.9063\r
3625                         *MESH_FACENORMAL 138    -1.0000 -0.0000 0.0000\r
3626                                 *MESH_VERTEXNORMAL 89   -1.0000 0.0000  0.0000\r
3627                                 *MESH_VERTEXNORMAL 91   -1.0000 -0.0000 0.0000\r
3628                                 *MESH_VERTEXNORMAL 95   -1.0000 0.0000  0.0000\r
3629                         *MESH_FACENORMAL 139    -1.0000 0.0000  0.0000\r
3630                                 *MESH_VERTEXNORMAL 95   -1.0000 0.0000  0.0000\r
3631                                 *MESH_VERTEXNORMAL 93   -1.0000 0.0000  0.0000\r
3632                                 *MESH_VERTEXNORMAL 89   -1.0000 0.0000  0.0000\r
3633                         *MESH_FACENORMAL 140    0.0086  0.4226  -0.9063\r
3634                                 *MESH_VERTEXNORMAL 91   0.0086  0.4226  -0.9063\r
3635                                 *MESH_VERTEXNORMAL 90   0.0086  0.4226  -0.9063\r
3636                                 *MESH_VERTEXNORMAL 94   0.0086  0.4226  -0.9063\r
3637                         *MESH_FACENORMAL 141    0.0086  0.4226  -0.9063\r
3638                                 *MESH_VERTEXNORMAL 94   0.0086  0.4226  -0.9063\r
3639                                 *MESH_VERTEXNORMAL 95   0.0086  0.4226  -0.9063\r
3640                                 *MESH_VERTEXNORMAL 91   0.0086  0.4226  -0.9063\r
3641                         *MESH_FACENORMAL 142    1.0000  -0.0000 0.0000\r
3642                                 *MESH_VERTEXNORMAL 90   1.0000  -0.0000 0.0000\r
3643                                 *MESH_VERTEXNORMAL 88   1.0000  -0.0000 0.0000\r
3644                                 *MESH_VERTEXNORMAL 92   1.0000  -0.0000 0.0000\r
3645                         *MESH_FACENORMAL 143    1.0000  -0.0000 0.0000\r
3646                                 *MESH_VERTEXNORMAL 92   1.0000  -0.0000 0.0000\r
3647                                 *MESH_VERTEXNORMAL 94   1.0000  -0.0000 0.0000\r
3648                                 *MESH_VERTEXNORMAL 90   1.0000  -0.0000 0.0000\r
3649                         *MESH_FACENORMAL 144    0.0036  0.9063  0.4226\r
3650                                 *MESH_VERTEXNORMAL 96   0.0036  0.9063  0.4226\r
3651                                 *MESH_VERTEXNORMAL 98   0.0036  0.9063  0.4226\r
3652                                 *MESH_VERTEXNORMAL 99   0.0036  0.9063  0.4226\r
3653                         *MESH_FACENORMAL 145    0.0036  0.9063  0.4226\r
3654                                 *MESH_VERTEXNORMAL 99   0.0036  0.9063  0.4226\r
3655                                 *MESH_VERTEXNORMAL 97   0.0036  0.9063  0.4226\r
3656                                 *MESH_VERTEXNORMAL 96   0.0036  0.9063  0.4226\r
3657                         *MESH_FACENORMAL 146    0.0023  -0.9063 -0.4226\r
3658                                 *MESH_VERTEXNORMAL 100  0.0023  -0.9063 -0.4226\r
3659                                 *MESH_VERTEXNORMAL 101  0.0023  -0.9063 -0.4226\r
3660                                 *MESH_VERTEXNORMAL 103  0.0023  -0.9063 -0.4226\r
3661                         *MESH_FACENORMAL 147    0.0023  -0.9063 -0.4226\r
3662                                 *MESH_VERTEXNORMAL 103  0.0023  -0.9063 -0.4226\r
3663                                 *MESH_VERTEXNORMAL 102  0.0023  -0.9063 -0.4226\r
3664                                 *MESH_VERTEXNORMAL 100  0.0023  -0.9063 -0.4226\r
3665                         *MESH_FACENORMAL 148    0.1009  -0.4205 0.9017\r
3666                                 *MESH_VERTEXNORMAL 96   0.1009  -0.4205 0.9017\r
3667                                 *MESH_VERTEXNORMAL 97   0.1009  -0.4205 0.9017\r
3668                                 *MESH_VERTEXNORMAL 101  0.1009  -0.4205 0.9017\r
3669                         *MESH_FACENORMAL 149    0.1009  -0.4205 0.9017\r
3670                                 *MESH_VERTEXNORMAL 101  0.1009  -0.4205 0.9017\r
3671                                 *MESH_VERTEXNORMAL 100  0.1009  -0.4205 0.9017\r
3672                                 *MESH_VERTEXNORMAL 96   0.1009  -0.4205 0.9017\r
3673                         *MESH_FACENORMAL 150    -1.0000 0.0000  -0.0000\r
3674                                 *MESH_VERTEXNORMAL 97   -1.0000 0.0000  -0.0000\r
3675                                 *MESH_VERTEXNORMAL 99   -1.0000 0.0000  -0.0000\r
3676                                 *MESH_VERTEXNORMAL 103  -1.0000 0.0000  -0.0000\r
3677                         *MESH_FACENORMAL 151    -1.0000 0.0000  -0.0000\r
3678                                 *MESH_VERTEXNORMAL 103  -1.0000 0.0000  -0.0000\r
3679                                 *MESH_VERTEXNORMAL 101  -1.0000 0.0000  -0.0000\r
3680                                 *MESH_VERTEXNORMAL 97   -1.0000 0.0000  -0.0000\r
3681                         *MESH_FACENORMAL 152    0.1022  0.4204  -0.9016\r
3682                                 *MESH_VERTEXNORMAL 99   0.1022  0.4204  -0.9016\r
3683                                 *MESH_VERTEXNORMAL 98   0.1022  0.4204  -0.9016\r
3684                                 *MESH_VERTEXNORMAL 102  0.1022  0.4204  -0.9016\r
3685                         *MESH_FACENORMAL 153    0.1022  0.4204  -0.9016\r
3686                                 *MESH_VERTEXNORMAL 102  0.1022  0.4204  -0.9016\r
3687                                 *MESH_VERTEXNORMAL 103  0.1022  0.4204  -0.9016\r
3688                                 *MESH_VERTEXNORMAL 99   0.1022  0.4204  -0.9016\r
3689                         *MESH_FACENORMAL 154    1.0000  -0.0000 0.0000\r
3690                                 *MESH_VERTEXNORMAL 98   1.0000  -0.0000 0.0000\r
3691                                 *MESH_VERTEXNORMAL 96   1.0000  -0.0000 0.0000\r
3692                                 *MESH_VERTEXNORMAL 100  1.0000  -0.0000 0.0000\r
3693                         *MESH_FACENORMAL 155    1.0000  -0.0000 0.0000\r
3694                                 *MESH_VERTEXNORMAL 100  1.0000  -0.0000 0.0000\r
3695                                 *MESH_VERTEXNORMAL 102  1.0000  -0.0000 0.0000\r
3696                                 *MESH_VERTEXNORMAL 98   1.0000  -0.0000 0.0000\r
3697                         *MESH_FACENORMAL 156    0.0064  0.9063  0.4226\r
3698                                 *MESH_VERTEXNORMAL 104  0.0064  0.9063  0.4226\r
3699                                 *MESH_VERTEXNORMAL 106  0.0064  0.9063  0.4226\r
3700                                 *MESH_VERTEXNORMAL 107  0.0064  0.9063  0.4226\r
3701                         *MESH_FACENORMAL 157    0.0064  0.9063  0.4226\r
3702                                 *MESH_VERTEXNORMAL 107  0.0064  0.9063  0.4226\r
3703                                 *MESH_VERTEXNORMAL 105  0.0064  0.9063  0.4226\r
3704                                 *MESH_VERTEXNORMAL 104  0.0064  0.9063  0.4226\r
3705                         *MESH_FACENORMAL 158    0.0051  -0.9063 -0.4226\r
3706                                 *MESH_VERTEXNORMAL 108  0.0051  -0.9063 -0.4226\r
3707                                 *MESH_VERTEXNORMAL 109  0.0051  -0.9063 -0.4226\r
3708                                 *MESH_VERTEXNORMAL 111  0.0051  -0.9063 -0.4226\r
3709                         *MESH_FACENORMAL 159    0.0051  -0.9063 -0.4226\r
3710                                 *MESH_VERTEXNORMAL 111  0.0051  -0.9063 -0.4226\r
3711                                 *MESH_VERTEXNORMAL 110  0.0051  -0.9063 -0.4226\r
3712                                 *MESH_VERTEXNORMAL 108  0.0051  -0.9063 -0.4226\r
3713                         *MESH_FACENORMAL 160    -1.0000 0.0000  -0.0000\r
3714                                 *MESH_VERTEXNORMAL 104  -1.0000 0.0000  -0.0000\r
3715                                 *MESH_VERTEXNORMAL 105  -1.0000 0.0000  -0.0000\r
3716                                 *MESH_VERTEXNORMAL 109  -1.0000 0.0000  -0.0000\r
3717                         *MESH_FACENORMAL 161    -1.0000 0.0000  -0.0000\r
3718                                 *MESH_VERTEXNORMAL 109  -1.0000 0.0000  -0.0000\r
3719                                 *MESH_VERTEXNORMAL 108  -1.0000 0.0000  -0.0000\r
3720                                 *MESH_VERTEXNORMAL 104  -1.0000 0.0000  -0.0000\r
3721                         *MESH_FACENORMAL 162    0.1034  0.4204  -0.9014\r
3722                                 *MESH_VERTEXNORMAL 105  0.1034  0.4204  -0.9014\r
3723                                 *MESH_VERTEXNORMAL 107  0.1034  0.4204  -0.9014\r
3724                                 *MESH_VERTEXNORMAL 111  0.1034  0.4204  -0.9014\r
3725                         *MESH_FACENORMAL 163    0.1034  0.4204  -0.9014\r
3726                                 *MESH_VERTEXNORMAL 111  0.1034  0.4204  -0.9014\r
3727                                 *MESH_VERTEXNORMAL 109  0.1034  0.4204  -0.9014\r
3728                                 *MESH_VERTEXNORMAL 105  0.1034  0.4204  -0.9014\r
3729                         *MESH_FACENORMAL 164    1.0000  -0.0000 0.0000\r
3730                                 *MESH_VERTEXNORMAL 107  1.0000  -0.0000 0.0000\r
3731                                 *MESH_VERTEXNORMAL 106  1.0000  -0.0000 0.0000\r
3732                                 *MESH_VERTEXNORMAL 110  1.0000  -0.0000 0.0000\r
3733                         *MESH_FACENORMAL 165    1.0000  -0.0000 0.0000\r
3734                                 *MESH_VERTEXNORMAL 110  1.0000  -0.0000 0.0000\r
3735                                 *MESH_VERTEXNORMAL 111  1.0000  -0.0000 0.0000\r
3736                                 *MESH_VERTEXNORMAL 107  1.0000  -0.0000 0.0000\r
3737                         *MESH_FACENORMAL 166    0.1021  -0.4204 0.9016\r
3738                                 *MESH_VERTEXNORMAL 106  0.1021  -0.4204 0.9016\r
3739                                 *MESH_VERTEXNORMAL 104  0.1021  -0.4204 0.9016\r
3740                                 *MESH_VERTEXNORMAL 108  0.1021  -0.4204 0.9016\r
3741                         *MESH_FACENORMAL 167    0.1021  -0.4204 0.9016\r
3742                                 *MESH_VERTEXNORMAL 108  0.1021  -0.4204 0.9016\r
3743                                 *MESH_VERTEXNORMAL 110  0.1021  -0.4204 0.9016\r
3744                                 *MESH_VERTEXNORMAL 106  0.1021  -0.4204 0.9016\r
3745                         *MESH_FACENORMAL 168    0.0073  0.9063  0.4226\r
3746                                 *MESH_VERTEXNORMAL 112  0.0073  0.9063  0.4226\r
3747                                 *MESH_VERTEXNORMAL 114  0.0073  0.9063  0.4226\r
3748                                 *MESH_VERTEXNORMAL 115  0.0073  0.9063  0.4226\r
3749                         *MESH_FACENORMAL 169    0.0073  0.9063  0.4226\r
3750                                 *MESH_VERTEXNORMAL 115  0.0073  0.9063  0.4226\r
3751                                 *MESH_VERTEXNORMAL 113  0.0073  0.9063  0.4226\r
3752                                 *MESH_VERTEXNORMAL 112  0.0073  0.9063  0.4226\r
3753                         *MESH_FACENORMAL 170    0.0086  -0.9063 -0.4226\r
3754                                 *MESH_VERTEXNORMAL 116  0.0086  -0.9063 -0.4226\r
3755                                 *MESH_VERTEXNORMAL 117  0.0086  -0.9063 -0.4226\r
3756                                 *MESH_VERTEXNORMAL 119  0.0086  -0.9063 -0.4226\r
3757                         *MESH_FACENORMAL 171    0.0086  -0.9063 -0.4226\r
3758                                 *MESH_VERTEXNORMAL 119  0.0086  -0.9063 -0.4226\r
3759                                 *MESH_VERTEXNORMAL 118  0.0086  -0.9063 -0.4226\r
3760                                 *MESH_VERTEXNORMAL 116  0.0086  -0.9063 -0.4226\r
3761                         *MESH_FACENORMAL 172    -0.0960 -0.4207 0.9021\r
3762                                 *MESH_VERTEXNORMAL 112  -0.0960 -0.4207 0.9021\r
3763                                 *MESH_VERTEXNORMAL 113  -0.0960 -0.4207 0.9021\r
3764                                 *MESH_VERTEXNORMAL 117  -0.0960 -0.4207 0.9021\r
3765                         *MESH_FACENORMAL 173    -0.0960 -0.4207 0.9021\r
3766                                 *MESH_VERTEXNORMAL 117  -0.0960 -0.4207 0.9021\r
3767                                 *MESH_VERTEXNORMAL 116  -0.0960 -0.4207 0.9021\r
3768                                 *MESH_VERTEXNORMAL 112  -0.0960 -0.4207 0.9021\r
3769                         *MESH_FACENORMAL 174    -1.0000 -0.0000 0.0000\r
3770                                 *MESH_VERTEXNORMAL 113  -1.0000 0.0000  0.0000\r
3771                                 *MESH_VERTEXNORMAL 115  -1.0000 -0.0000 0.0000\r
3772                                 *MESH_VERTEXNORMAL 119  -1.0000 0.0000  0.0000\r
3773                         *MESH_FACENORMAL 175    -1.0000 0.0000  0.0000\r
3774                                 *MESH_VERTEXNORMAL 119  -1.0000 0.0000  0.0000\r
3775                                 *MESH_VERTEXNORMAL 117  -1.0000 0.0000  0.0000\r
3776                                 *MESH_VERTEXNORMAL 113  -1.0000 0.0000  0.0000\r
3777                         *MESH_FACENORMAL 176    0.1116  0.4200  -0.9006\r
3778                                 *MESH_VERTEXNORMAL 115  0.1116  0.4200  -0.9006\r
3779                                 *MESH_VERTEXNORMAL 114  0.1116  0.4200  -0.9006\r
3780                                 *MESH_VERTEXNORMAL 118  0.1116  0.4200  -0.9006\r
3781                         *MESH_FACENORMAL 177    0.1116  0.4200  -0.9006\r
3782                                 *MESH_VERTEXNORMAL 118  0.1116  0.4200  -0.9006\r
3783                                 *MESH_VERTEXNORMAL 119  0.1116  0.4200  -0.9006\r
3784                                 *MESH_VERTEXNORMAL 115  0.1116  0.4200  -0.9006\r
3785                         *MESH_FACENORMAL 178    1.0000  -0.0000 0.0000\r
3786                                 *MESH_VERTEXNORMAL 114  1.0000  -0.0000 0.0000\r
3787                                 *MESH_VERTEXNORMAL 112  1.0000  -0.0000 0.0000\r
3788                                 *MESH_VERTEXNORMAL 116  1.0000  -0.0000 0.0000\r
3789                         *MESH_FACENORMAL 179    1.0000  -0.0000 0.0000\r
3790                                 *MESH_VERTEXNORMAL 116  1.0000  -0.0000 0.0000\r
3791                                 *MESH_VERTEXNORMAL 118  1.0000  -0.0000 0.0000\r
3792                                 *MESH_VERTEXNORMAL 114  1.0000  -0.0000 0.0000\r
3793                         *MESH_FACENORMAL 180    0.0073  0.9063  0.4226\r
3794                                 *MESH_VERTEXNORMAL 120  0.0073  0.9063  0.4226\r
3795                                 *MESH_VERTEXNORMAL 122  0.0073  0.9063  0.4226\r
3796                                 *MESH_VERTEXNORMAL 123  0.0073  0.9063  0.4226\r
3797                         *MESH_FACENORMAL 181    0.0073  0.9063  0.4226\r
3798                                 *MESH_VERTEXNORMAL 123  0.0073  0.9063  0.4226\r
3799                                 *MESH_VERTEXNORMAL 121  0.0073  0.9063  0.4226\r
3800                                 *MESH_VERTEXNORMAL 120  0.0073  0.9063  0.4226\r
3801                         *MESH_FACENORMAL 182    0.0086  -0.9063 -0.4226\r
3802                                 *MESH_VERTEXNORMAL 124  0.0086  -0.9063 -0.4226\r
3803                                 *MESH_VERTEXNORMAL 125  0.0086  -0.9063 -0.4226\r
3804                                 *MESH_VERTEXNORMAL 127  0.0086  -0.9063 -0.4226\r
3805                         *MESH_FACENORMAL 183    0.0086  -0.9063 -0.4226\r
3806                                 *MESH_VERTEXNORMAL 127  0.0086  -0.9063 -0.4226\r
3807                                 *MESH_VERTEXNORMAL 126  0.0086  -0.9063 -0.4226\r
3808                                 *MESH_VERTEXNORMAL 124  0.0086  -0.9063 -0.4226\r
3809                         *MESH_FACENORMAL 184    0.1116  -0.4200 0.9006\r
3810                                 *MESH_VERTEXNORMAL 120  0.1116  -0.4200 0.9006\r
3811                                 *MESH_VERTEXNORMAL 121  0.1116  -0.4200 0.9006\r
3812                                 *MESH_VERTEXNORMAL 125  0.1116  -0.4200 0.9006\r
3813                         *MESH_FACENORMAL 185    0.1116  -0.4200 0.9006\r
3814                                 *MESH_VERTEXNORMAL 125  0.1116  -0.4200 0.9006\r
3815                                 *MESH_VERTEXNORMAL 124  0.1116  -0.4200 0.9006\r
3816                                 *MESH_VERTEXNORMAL 120  0.1116  -0.4200 0.9006\r
3817                         *MESH_FACENORMAL 186    -1.0000 -0.0000 0.0000\r
3818                                 *MESH_VERTEXNORMAL 121  -1.0000 0.0000  0.0000\r
3819                                 *MESH_VERTEXNORMAL 123  -1.0000 -0.0000 0.0000\r
3820                                 *MESH_VERTEXNORMAL 127  -1.0000 0.0000  0.0000\r
3821                         *MESH_FACENORMAL 187    -1.0000 0.0000  0.0000\r
3822                                 *MESH_VERTEXNORMAL 127  -1.0000 0.0000  0.0000\r
3823                                 *MESH_VERTEXNORMAL 125  -1.0000 0.0000  0.0000\r
3824                                 *MESH_VERTEXNORMAL 121  -1.0000 0.0000  0.0000\r
3825                         *MESH_FACENORMAL 188    -0.0960 0.4207  -0.9021\r
3826                                 *MESH_VERTEXNORMAL 123  -0.0960 0.4207  -0.9021\r
3827                                 *MESH_VERTEXNORMAL 122  -0.0960 0.4207  -0.9021\r
3828                                 *MESH_VERTEXNORMAL 126  -0.0960 0.4207  -0.9021\r
3829                         *MESH_FACENORMAL 189    -0.0960 0.4207  -0.9021\r
3830                                 *MESH_VERTEXNORMAL 126  -0.0960 0.4207  -0.9021\r
3831                                 *MESH_VERTEXNORMAL 127  -0.0960 0.4207  -0.9021\r
3832                                 *MESH_VERTEXNORMAL 123  -0.0960 0.4207  -0.9021\r
3833                         *MESH_FACENORMAL 190    1.0000  -0.0000 0.0000\r
3834                                 *MESH_VERTEXNORMAL 122  1.0000  -0.0000 0.0000\r
3835                                 *MESH_VERTEXNORMAL 120  1.0000  -0.0000 0.0000\r
3836                                 *MESH_VERTEXNORMAL 124  1.0000  -0.0000 0.0000\r
3837                         *MESH_FACENORMAL 191    1.0000  -0.0000 0.0000\r
3838                                 *MESH_VERTEXNORMAL 124  1.0000  -0.0000 0.0000\r
3839                                 *MESH_VERTEXNORMAL 126  1.0000  -0.0000 0.0000\r
3840                                 *MESH_VERTEXNORMAL 122  1.0000  -0.0000 0.0000\r
3841                         *MESH_FACENORMAL 192    -0.0086 -0.9063 0.4226\r
3842                                 *MESH_VERTEXNORMAL 128  -0.0086 -0.9063 0.4226\r
3843                                 *MESH_VERTEXNORMAL 130  -0.0086 -0.9063 0.4226\r
3844                                 *MESH_VERTEXNORMAL 131  -0.0086 -0.9063 0.4226\r
3845                         *MESH_FACENORMAL 193    -0.0086 -0.9063 0.4226\r
3846                                 *MESH_VERTEXNORMAL 131  -0.0086 -0.9063 0.4226\r
3847                                 *MESH_VERTEXNORMAL 129  -0.0086 -0.9063 0.4226\r
3848                                 *MESH_VERTEXNORMAL 128  -0.0086 -0.9063 0.4226\r
3849                         *MESH_FACENORMAL 194    -0.0073 0.9063  -0.4226\r
3850                                 *MESH_VERTEXNORMAL 132  -0.0073 0.9063  -0.4226\r
3851                                 *MESH_VERTEXNORMAL 133  -0.0073 0.9063  -0.4226\r
3852                                 *MESH_VERTEXNORMAL 135  -0.0073 0.9063  -0.4226\r
3853                         *MESH_FACENORMAL 195    -0.0073 0.9063  -0.4226\r
3854                                 *MESH_VERTEXNORMAL 135  -0.0073 0.9063  -0.4226\r
3855                                 *MESH_VERTEXNORMAL 134  -0.0073 0.9063  -0.4226\r
3856                                 *MESH_VERTEXNORMAL 132  -0.0073 0.9063  -0.4226\r
3857                         *MESH_FACENORMAL 196    -0.0073 0.4226  0.9063\r
3858                                 *MESH_VERTEXNORMAL 128  -0.0073 0.4226  0.9063\r
3859                                 *MESH_VERTEXNORMAL 129  -0.0073 0.4226  0.9063\r
3860                                 *MESH_VERTEXNORMAL 133  -0.0073 0.4226  0.9063\r
3861                         *MESH_FACENORMAL 197    -0.0073 0.4226  0.9063\r
3862                                 *MESH_VERTEXNORMAL 133  -0.0073 0.4226  0.9063\r
3863                                 *MESH_VERTEXNORMAL 132  -0.0073 0.4226  0.9063\r
3864                                 *MESH_VERTEXNORMAL 128  -0.0073 0.4226  0.9063\r
3865                         *MESH_FACENORMAL 198    1.0000  -0.0000 -0.0000\r
3866                                 *MESH_VERTEXNORMAL 129  1.0000  -0.0000 -0.0000\r
3867                                 *MESH_VERTEXNORMAL 131  1.0000  -0.0000 -0.0000\r
3868                                 *MESH_VERTEXNORMAL 135  1.0000  -0.0000 -0.0000\r
3869                         *MESH_FACENORMAL 199    1.0000  -0.0000 -0.0000\r
3870                                 *MESH_VERTEXNORMAL 135  1.0000  -0.0000 -0.0000\r
3871                                 *MESH_VERTEXNORMAL 133  1.0000  -0.0000 -0.0000\r
3872                                 *MESH_VERTEXNORMAL 129  1.0000  -0.0000 -0.0000\r
3873                         *MESH_FACENORMAL 200    -0.0086 -0.4226 -0.9063\r
3874                                 *MESH_VERTEXNORMAL 131  -0.0086 -0.4226 -0.9063\r
3875                                 *MESH_VERTEXNORMAL 130  -0.0086 -0.4226 -0.9063\r
3876                                 *MESH_VERTEXNORMAL 134  -0.0086 -0.4226 -0.9063\r
3877                         *MESH_FACENORMAL 201    -0.0086 -0.4226 -0.9063\r
3878                                 *MESH_VERTEXNORMAL 134  -0.0086 -0.4226 -0.9063\r
3879                                 *MESH_VERTEXNORMAL 135  -0.0086 -0.4226 -0.9063\r
3880                                 *MESH_VERTEXNORMAL 131  -0.0086 -0.4226 -0.9063\r
3881                         *MESH_FACENORMAL 202    -1.0000 0.0000  0.0000\r
3882                                 *MESH_VERTEXNORMAL 130  -1.0000 0.0000  0.0000\r
3883                                 *MESH_VERTEXNORMAL 128  -1.0000 0.0000  0.0000\r
3884                                 *MESH_VERTEXNORMAL 132  -1.0000 0.0000  0.0000\r
3885                         *MESH_FACENORMAL 203    -1.0000 0.0000  0.0000\r
3886                                 *MESH_VERTEXNORMAL 132  -1.0000 0.0000  0.0000\r
3887                                 *MESH_VERTEXNORMAL 134  -1.0000 0.0000  0.0000\r
3888                                 *MESH_VERTEXNORMAL 130  -1.0000 0.0000  0.0000\r
3889                         *MESH_FACENORMAL 204    -0.0036 -0.9063 0.4226\r
3890                                 *MESH_VERTEXNORMAL 136  -0.0036 -0.9063 0.4226\r
3891                                 *MESH_VERTEXNORMAL 138  -0.0036 -0.9063 0.4226\r
3892                                 *MESH_VERTEXNORMAL 139  -0.0036 -0.9063 0.4226\r
3893                         *MESH_FACENORMAL 205    -0.0036 -0.9063 0.4226\r
3894                                 *MESH_VERTEXNORMAL 139  -0.0036 -0.9063 0.4226\r
3895                                 *MESH_VERTEXNORMAL 137  -0.0036 -0.9063 0.4226\r
3896                                 *MESH_VERTEXNORMAL 136  -0.0036 -0.9063 0.4226\r
3897                         *MESH_FACENORMAL 206    -0.0023 0.9063  -0.4226\r
3898                                 *MESH_VERTEXNORMAL 140  -0.0023 0.9063  -0.4226\r
3899                                 *MESH_VERTEXNORMAL 141  -0.0023 0.9063  -0.4226\r
3900                                 *MESH_VERTEXNORMAL 143  -0.0023 0.9063  -0.4226\r
3901                         *MESH_FACENORMAL 207    -0.0023 0.9063  -0.4226\r
3902                                 *MESH_VERTEXNORMAL 143  -0.0023 0.9063  -0.4226\r
3903                                 *MESH_VERTEXNORMAL 142  -0.0023 0.9063  -0.4226\r
3904                                 *MESH_VERTEXNORMAL 140  -0.0023 0.9063  -0.4226\r
3905                         *MESH_FACENORMAL 208    -0.1009 0.4205  0.9017\r
3906                                 *MESH_VERTEXNORMAL 136  -0.1009 0.4205  0.9017\r
3907                                 *MESH_VERTEXNORMAL 137  -0.1009 0.4205  0.9017\r
3908                                 *MESH_VERTEXNORMAL 141  -0.1009 0.4205  0.9017\r
3909                         *MESH_FACENORMAL 209    -0.1009 0.4205  0.9017\r
3910                                 *MESH_VERTEXNORMAL 141  -0.1009 0.4205  0.9017\r
3911                                 *MESH_VERTEXNORMAL 140  -0.1009 0.4205  0.9017\r
3912                                 *MESH_VERTEXNORMAL 136  -0.1009 0.4205  0.9017\r
3913                         *MESH_FACENORMAL 210    1.0000  -0.0000 -0.0000\r
3914                                 *MESH_VERTEXNORMAL 137  1.0000  -0.0000 -0.0000\r
3915                                 *MESH_VERTEXNORMAL 139  1.0000  -0.0000 -0.0000\r
3916                                 *MESH_VERTEXNORMAL 143  1.0000  -0.0000 -0.0000\r
3917                         *MESH_FACENORMAL 211    1.0000  -0.0000 -0.0000\r
3918                                 *MESH_VERTEXNORMAL 143  1.0000  -0.0000 -0.0000\r
3919                                 *MESH_VERTEXNORMAL 141  1.0000  -0.0000 -0.0000\r
3920                                 *MESH_VERTEXNORMAL 137  1.0000  -0.0000 -0.0000\r
3921                         *MESH_FACENORMAL 212    -0.1022 -0.4204 -0.9016\r
3922                                 *MESH_VERTEXNORMAL 139  -0.1022 -0.4204 -0.9016\r
3923                                 *MESH_VERTEXNORMAL 138  -0.1022 -0.4204 -0.9016\r
3924                                 *MESH_VERTEXNORMAL 142  -0.1022 -0.4204 -0.9016\r
3925                         *MESH_FACENORMAL 213    -0.1022 -0.4204 -0.9016\r
3926                                 *MESH_VERTEXNORMAL 142  -0.1022 -0.4204 -0.9016\r
3927                                 *MESH_VERTEXNORMAL 143  -0.1022 -0.4204 -0.9016\r
3928                                 *MESH_VERTEXNORMAL 139  -0.1022 -0.4204 -0.9016\r
3929                         *MESH_FACENORMAL 214    -1.0000 0.0000  0.0000\r
3930                                 *MESH_VERTEXNORMAL 138  -1.0000 0.0000  0.0000\r
3931                                 *MESH_VERTEXNORMAL 136  -1.0000 0.0000  0.0000\r
3932                                 *MESH_VERTEXNORMAL 140  -1.0000 0.0000  0.0000\r
3933                         *MESH_FACENORMAL 215    -1.0000 0.0000  0.0000\r
3934                                 *MESH_VERTEXNORMAL 140  -1.0000 0.0000  0.0000\r
3935                                 *MESH_VERTEXNORMAL 142  -1.0000 0.0000  0.0000\r
3936                                 *MESH_VERTEXNORMAL 138  -1.0000 0.0000  0.0000\r
3937                         *MESH_FACENORMAL 216    -0.0064 -0.9063 0.4226\r
3938                                 *MESH_VERTEXNORMAL 144  -0.0064 -0.9063 0.4226\r
3939                                 *MESH_VERTEXNORMAL 146  -0.0064 -0.9063 0.4226\r
3940                                 *MESH_VERTEXNORMAL 147  -0.0064 -0.9063 0.4226\r
3941                         *MESH_FACENORMAL 217    -0.0064 -0.9063 0.4226\r
3942                                 *MESH_VERTEXNORMAL 147  -0.0064 -0.9063 0.4226\r
3943                                 *MESH_VERTEXNORMAL 145  -0.0064 -0.9063 0.4226\r
3944                                 *MESH_VERTEXNORMAL 144  -0.0064 -0.9063 0.4226\r
3945                         *MESH_FACENORMAL 218    -0.0051 0.9063  -0.4226\r
3946                                 *MESH_VERTEXNORMAL 148  -0.0051 0.9063  -0.4226\r
3947                                 *MESH_VERTEXNORMAL 149  -0.0051 0.9063  -0.4226\r
3948                                 *MESH_VERTEXNORMAL 151  -0.0051 0.9063  -0.4226\r
3949                         *MESH_FACENORMAL 219    -0.0051 0.9063  -0.4226\r
3950                                 *MESH_VERTEXNORMAL 151  -0.0051 0.9063  -0.4226\r
3951                                 *MESH_VERTEXNORMAL 150  -0.0051 0.9063  -0.4226\r
3952                                 *MESH_VERTEXNORMAL 148  -0.0051 0.9063  -0.4226\r
3953                         *MESH_FACENORMAL 220    1.0000  -0.0000 -0.0000\r
3954                                 *MESH_VERTEXNORMAL 144  1.0000  -0.0000 -0.0000\r
3955                                 *MESH_VERTEXNORMAL 145  1.0000  -0.0000 -0.0000\r
3956                                 *MESH_VERTEXNORMAL 149  1.0000  -0.0000 -0.0000\r
3957                         *MESH_FACENORMAL 221    1.0000  -0.0000 -0.0000\r
3958                                 *MESH_VERTEXNORMAL 149  1.0000  -0.0000 -0.0000\r
3959                                 *MESH_VERTEXNORMAL 148  1.0000  -0.0000 -0.0000\r
3960                                 *MESH_VERTEXNORMAL 144  1.0000  -0.0000 -0.0000\r
3961                         *MESH_FACENORMAL 222    -0.1034 -0.4204 -0.9014\r
3962                                 *MESH_VERTEXNORMAL 145  -0.1034 -0.4204 -0.9014\r
3963                                 *MESH_VERTEXNORMAL 147  -0.1034 -0.4204 -0.9014\r
3964                                 *MESH_VERTEXNORMAL 151  -0.1034 -0.4204 -0.9014\r
3965                         *MESH_FACENORMAL 223    -0.1034 -0.4204 -0.9014\r
3966                                 *MESH_VERTEXNORMAL 151  -0.1034 -0.4204 -0.9014\r
3967                                 *MESH_VERTEXNORMAL 149  -0.1034 -0.4204 -0.9014\r
3968                                 *MESH_VERTEXNORMAL 145  -0.1034 -0.4204 -0.9014\r
3969                         *MESH_FACENORMAL 224    -1.0000 0.0000  0.0000\r
3970                                 *MESH_VERTEXNORMAL 147  -1.0000 0.0000  0.0000\r
3971                                 *MESH_VERTEXNORMAL 146  -1.0000 0.0000  0.0000\r
3972                                 *MESH_VERTEXNORMAL 150  -1.0000 0.0000  0.0000\r
3973                         *MESH_FACENORMAL 225    -1.0000 0.0000  0.0000\r
3974                                 *MESH_VERTEXNORMAL 150  -1.0000 0.0000  0.0000\r
3975                                 *MESH_VERTEXNORMAL 151  -1.0000 0.0000  0.0000\r
3976                                 *MESH_VERTEXNORMAL 147  -1.0000 0.0000  0.0000\r
3977                         *MESH_FACENORMAL 226    -0.1021 0.4204  0.9016\r
3978                                 *MESH_VERTEXNORMAL 146  -0.1021 0.4204  0.9016\r
3979                                 *MESH_VERTEXNORMAL 144  -0.1021 0.4204  0.9016\r
3980                                 *MESH_VERTEXNORMAL 148  -0.1021 0.4204  0.9016\r
3981                         *MESH_FACENORMAL 227    -0.1021 0.4204  0.9016\r
3982                                 *MESH_VERTEXNORMAL 148  -0.1021 0.4204  0.9016\r
3983                                 *MESH_VERTEXNORMAL 150  -0.1021 0.4204  0.9016\r
3984                                 *MESH_VERTEXNORMAL 146  -0.1021 0.4204  0.9016\r
3985                         *MESH_FACENORMAL 228    -0.0073 -0.9063 0.4226\r
3986                                 *MESH_VERTEXNORMAL 152  -0.0073 -0.9063 0.4226\r
3987                                 *MESH_VERTEXNORMAL 154  -0.0073 -0.9063 0.4226\r
3988                                 *MESH_VERTEXNORMAL 155  -0.0073 -0.9063 0.4226\r
3989                         *MESH_FACENORMAL 229    -0.0073 -0.9063 0.4226\r
3990                                 *MESH_VERTEXNORMAL 155  -0.0073 -0.9063 0.4226\r
3991                                 *MESH_VERTEXNORMAL 153  -0.0073 -0.9063 0.4226\r
3992                                 *MESH_VERTEXNORMAL 152  -0.0073 -0.9063 0.4226\r
3993                         *MESH_FACENORMAL 230    -0.0086 0.9063  -0.4226\r
3994                                 *MESH_VERTEXNORMAL 156  -0.0086 0.9063  -0.4226\r
3995                                 *MESH_VERTEXNORMAL 157  -0.0086 0.9063  -0.4226\r
3996                                 *MESH_VERTEXNORMAL 159  -0.0086 0.9063  -0.4226\r
3997                         *MESH_FACENORMAL 231    -0.0086 0.9063  -0.4226\r
3998                                 *MESH_VERTEXNORMAL 159  -0.0086 0.9063  -0.4226\r
3999                                 *MESH_VERTEXNORMAL 158  -0.0086 0.9063  -0.4226\r
4000                                 *MESH_VERTEXNORMAL 156  -0.0086 0.9063  -0.4226\r
4001                         *MESH_FACENORMAL 232    0.0960  0.4207  0.9021\r
4002                                 *MESH_VERTEXNORMAL 152  0.0960  0.4207  0.9021\r
4003                                 *MESH_VERTEXNORMAL 153  0.0960  0.4207  0.9021\r
4004                                 *MESH_VERTEXNORMAL 157  0.0960  0.4207  0.9021\r
4005                         *MESH_FACENORMAL 233    0.0960  0.4207  0.9021\r
4006                                 *MESH_VERTEXNORMAL 157  0.0960  0.4207  0.9021\r
4007                                 *MESH_VERTEXNORMAL 156  0.0960  0.4207  0.9021\r
4008                                 *MESH_VERTEXNORMAL 152  0.0960  0.4207  0.9021\r
4009                         *MESH_FACENORMAL 234    1.0000  -0.0000 0.0000\r
4010                                 *MESH_VERTEXNORMAL 153  1.0000  0.0000  0.0000\r
4011                                 *MESH_VERTEXNORMAL 155  1.0000  -0.0000 0.0000\r
4012                                 *MESH_VERTEXNORMAL 159  1.0000  0.0000  0.0000\r
4013                         *MESH_FACENORMAL 235    1.0000  0.0000  0.0000\r
4014                                 *MESH_VERTEXNORMAL 159  1.0000  0.0000  0.0000\r
4015                                 *MESH_VERTEXNORMAL 157  1.0000  0.0000  0.0000\r
4016                                 *MESH_VERTEXNORMAL 153  1.0000  0.0000  0.0000\r
4017                         *MESH_FACENORMAL 236    -0.1116 -0.4200 -0.9006\r
4018                                 *MESH_VERTEXNORMAL 155  -0.1116 -0.4200 -0.9006\r
4019                                 *MESH_VERTEXNORMAL 154  -0.1116 -0.4200 -0.9006\r
4020                                 *MESH_VERTEXNORMAL 158  -0.1116 -0.4200 -0.9006\r
4021                         *MESH_FACENORMAL 237    -0.1116 -0.4200 -0.9006\r
4022                                 *MESH_VERTEXNORMAL 158  -0.1116 -0.4200 -0.9006\r
4023                                 *MESH_VERTEXNORMAL 159  -0.1116 -0.4200 -0.9006\r
4024                                 *MESH_VERTEXNORMAL 155  -0.1116 -0.4200 -0.9006\r
4025                         *MESH_FACENORMAL 238    -1.0000 0.0000  0.0000\r
4026                                 *MESH_VERTEXNORMAL 154  -1.0000 0.0000  0.0000\r
4027                                 *MESH_VERTEXNORMAL 152  -1.0000 0.0000  0.0000\r
4028                                 *MESH_VERTEXNORMAL 156  -1.0000 0.0000  0.0000\r
4029                         *MESH_FACENORMAL 239    -1.0000 0.0000  0.0000\r
4030                                 *MESH_VERTEXNORMAL 156  -1.0000 0.0000  0.0000\r
4031                                 *MESH_VERTEXNORMAL 158  -1.0000 0.0000  0.0000\r
4032                                 *MESH_VERTEXNORMAL 154  -1.0000 0.0000  0.0000\r
4033                         *MESH_FACENORMAL 240    -0.0073 -0.9063 0.4226\r
4034                                 *MESH_VERTEXNORMAL 160  -0.0073 -0.9063 0.4226\r
4035                                 *MESH_VERTEXNORMAL 162  -0.0073 -0.9063 0.4226\r
4036                                 *MESH_VERTEXNORMAL 163  -0.0073 -0.9063 0.4226\r
4037                         *MESH_FACENORMAL 241    -0.0073 -0.9063 0.4226\r
4038                                 *MESH_VERTEXNORMAL 163  -0.0073 -0.9063 0.4226\r
4039                                 *MESH_VERTEXNORMAL 161  -0.0073 -0.9063 0.4226\r
4040                                 *MESH_VERTEXNORMAL 160  -0.0073 -0.9063 0.4226\r
4041                         *MESH_FACENORMAL 242    -0.0086 0.9063  -0.4226\r
4042                                 *MESH_VERTEXNORMAL 164  -0.0086 0.9063  -0.4226\r
4043                                 *MESH_VERTEXNORMAL 165  -0.0086 0.9063  -0.4226\r
4044                                 *MESH_VERTEXNORMAL 167  -0.0086 0.9063  -0.4226\r
4045                         *MESH_FACENORMAL 243    -0.0086 0.9063  -0.4226\r
4046                                 *MESH_VERTEXNORMAL 167  -0.0086 0.9063  -0.4226\r
4047                                 *MESH_VERTEXNORMAL 166  -0.0086 0.9063  -0.4226\r
4048                                 *MESH_VERTEXNORMAL 164  -0.0086 0.9063  -0.4226\r
4049                         *MESH_FACENORMAL 244    -0.1116 0.4200  0.9006\r
4050                                 *MESH_VERTEXNORMAL 160  -0.1116 0.4200  0.9006\r
4051                                 *MESH_VERTEXNORMAL 161  -0.1116 0.4200  0.9006\r
4052                                 *MESH_VERTEXNORMAL 165  -0.1116 0.4200  0.9006\r
4053                         *MESH_FACENORMAL 245    -0.1116 0.4200  0.9006\r
4054                                 *MESH_VERTEXNORMAL 165  -0.1116 0.4200  0.9006\r
4055                                 *MESH_VERTEXNORMAL 164  -0.1116 0.4200  0.9006\r
4056                                 *MESH_VERTEXNORMAL 160  -0.1116 0.4200  0.9006\r
4057                         *MESH_FACENORMAL 246    1.0000  -0.0000 0.0000\r
4058                                 *MESH_VERTEXNORMAL 161  1.0000  0.0000  0.0000\r
4059                                 *MESH_VERTEXNORMAL 163  1.0000  -0.0000 0.0000\r
4060                                 *MESH_VERTEXNORMAL 167  1.0000  0.0000  0.0000\r
4061                         *MESH_FACENORMAL 247    1.0000  0.0000  0.0000\r
4062                                 *MESH_VERTEXNORMAL 167  1.0000  0.0000  0.0000\r
4063                                 *MESH_VERTEXNORMAL 165  1.0000  0.0000  0.0000\r
4064                                 *MESH_VERTEXNORMAL 161  1.0000  0.0000  0.0000\r
4065                         *MESH_FACENORMAL 248    0.0960  -0.4207 -0.9021\r
4066                                 *MESH_VERTEXNORMAL 163  0.0960  -0.4207 -0.9021\r
4067                                 *MESH_VERTEXNORMAL 162  0.0960  -0.4207 -0.9021\r
4068                                 *MESH_VERTEXNORMAL 166  0.0960  -0.4207 -0.9021\r
4069                         *MESH_FACENORMAL 249    0.0960  -0.4207 -0.9021\r
4070                                 *MESH_VERTEXNORMAL 166  0.0960  -0.4207 -0.9021\r
4071                                 *MESH_VERTEXNORMAL 167  0.0960  -0.4207 -0.9021\r
4072                                 *MESH_VERTEXNORMAL 163  0.0960  -0.4207 -0.9021\r
4073                         *MESH_FACENORMAL 250    -1.0000 0.0000  0.0000\r
4074                                 *MESH_VERTEXNORMAL 162  -1.0000 0.0000  0.0000\r
4075                                 *MESH_VERTEXNORMAL 160  -1.0000 0.0000  0.0000\r
4076                                 *MESH_VERTEXNORMAL 164  -1.0000 0.0000  0.0000\r
4077                         *MESH_FACENORMAL 251    -1.0000 0.0000  0.0000\r
4078                                 *MESH_VERTEXNORMAL 164  -1.0000 0.0000  0.0000\r
4079                                 *MESH_VERTEXNORMAL 166  -1.0000 0.0000  0.0000\r
4080                                 *MESH_VERTEXNORMAL 162  -1.0000 0.0000  0.0000\r
4081                 }\r
4082         }\r
4083         *PROP_MOTIONBLUR 0\r
4084         *PROP_CASTSHADOW 1\r
4085         *PROP_RECVSHADOW 1\r
4086         *MATERIAL_REF 1\r
4087 }\r