]> git.xonotic.org Git - voretournament/voretournament.git/blob - data/models/brokenworld/deb3.ase
I think stomach kicks can do more damage now, since the predator also gets health...
[voretournament/voretournament.git] / data / models / brokenworld / deb3.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT "AsciiExport Version  2,00 - Wed May 14 23:15:35 2008"\r
3 *SCENE {\r
4         *SCENE_FILENAME "bwt2.max"\r
5         *SCENE_FIRSTFRAME 0\r
6         *SCENE_LASTFRAME 100\r
7         *SCENE_FRAMESPEED 30\r
8         *SCENE_TICKSPERFRAME 160\r
9         *SCENE_BACKGROUND_STATIC 0.0000 0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC 0.0000    0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST {\r
13         *MATERIAL_COUNT 1\r
14         *MATERIAL 0 {\r
15                 *MATERIAL_NAME "textures/terrain_dotproduct2/grass01-rock05"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_AMBIENT 0.5880        0.5880  0.5880\r
18                 *MATERIAL_DIFFUSE 0.5880        0.5880  0.5880\r
19                 *MATERIAL_SPECULAR 0.9000       0.9000  0.9000\r
20                 *MATERIAL_SHINE 0.1000\r
21                 *MATERIAL_SHINESTRENGTH 0.0000\r
22                 *MATERIAL_TRANSPARENCY 0.0000\r
23                 *MATERIAL_WIRESIZE 1.0000\r
24                 *MATERIAL_SHADING Blinn\r
25                 *MATERIAL_XP_FALLOFF 0.0000\r
26                 *MATERIAL_SELFILLUM 0.0000\r
27                 *MATERIAL_FALLOFF In\r
28                 *MATERIAL_XP_TYPE Filter\r
29                 *MAP_DIFFUSE {\r
30                         *MAP_NAME "Map #0"\r
31                         *MAP_CLASS "Bitmap"\r
32                         *MAP_SUBNO 1\r
33                         *MAP_AMOUNT 1.0000\r
34                         *BITMAP "W:\spel\Nexuiz-Dev\data\textures\terrain_dotproduct2\grass01-rock05.jpg"\r
35                         *MAP_TYPE Screen\r
36                         *UVW_U_OFFSET 0.0000\r
37                         *UVW_V_OFFSET 0.0000\r
38                         *UVW_U_TILING 1.0000\r
39                         *UVW_V_TILING 1.0000\r
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41                         *UVW_BLUR 1.0000\r
42                         *UVW_BLUR_OFFSET 0.0000\r
43                         *UVW_NOUSE_AMT 1.0000\r
44                         *UVW_NOISE_SIZE 1.0000\r
45                         *UVW_NOISE_LEVEL 1\r
46                         *UVW_NOISE_PHASE 0.0000\r
47                         *BITMAP_FILTER Pyramidal\r
48                 }\r
49         }\r
50 }\r
51 *GEOMOBJECT {\r
52         *NODE_NAME "GeoSphere01"\r
53         *NODE_TM {\r
54                 *NODE_NAME "GeoSphere01"\r
55                 *INHERIT_POS 0 0 0\r
56                 *INHERIT_ROT 0 0 0\r
57                 *INHERIT_SCL 0 0 0\r
58                 *TM_ROW0 2.6527 0.0000  0.0000\r
59                 *TM_ROW1 0.0000 -0.0000 1.0000\r
60                 *TM_ROW2 0.0000 -1.0000 -0.0000\r
61                 *TM_ROW3 0.0000 0.0000  0.0000\r
62                 *TM_POS 0.0000  0.0000  0.0000\r
63                 *TM_ROTAXIS -1.0000     -0.0000 -0.0000\r
64                 *TM_ROTANGLE 1.5708\r
65                 *TM_SCALE 2.6527        1.0000  1.0000\r
66                 *TM_SCALEAXIS 0.0000    0.0000  0.0000\r
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71                 *MESH_NUMVERTEX 12\r
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84                         *MESH_VERTEX   10       668.0400        159.8486        -180.0127\r
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86                 }\r
87                 *MESH_FACE_LIST {\r
88                         *MESH_FACE    0:    A:    0 B:    1 C:    2 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
89                         *MESH_FACE    1:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
90                         *MESH_FACE    2:    A:    0 B:    3 C:    4 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
91                         *MESH_FACE    3:    A:    0 B:    4 C:    5 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
92                         *MESH_FACE    4:    A:    0 B:    5 C:    1 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
93                         *MESH_FACE    5:    A:    1 B:   10 C:    6 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
94                         *MESH_FACE    6:    A:    2 B:    6 C:    7 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
95                         *MESH_FACE    7:    A:    3 B:    7 C:    8 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
96                         *MESH_FACE    8:    A:    4 B:    8 C:    9 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
97                         *MESH_FACE    9:    A:    5 B:    9 C:   10 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
98                         *MESH_FACE   10:    A:    6 B:    2 C:    1 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
99                         *MESH_FACE   11:    A:    7 B:    3 C:    2 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
100                         *MESH_FACE   12:    A:    8 B:    4 C:    3 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
101                         *MESH_FACE   13:    A:    9 B:    5 C:    4 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
102                         *MESH_FACE   14:    A:   10 B:    1 C:    5 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
103                         *MESH_FACE   15:    A:   11 B:    7 C:    6 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
104                         *MESH_FACE   16:    A:   11 B:    8 C:    7 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
105                         *MESH_FACE   17:    A:   11 B:    9 C:    8 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
106                         *MESH_FACE   18:    A:   11 B:   10 C:    9 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
107                         *MESH_FACE   19:    A:   11 B:    6 C:   10 AB:    1 BC:    1 CA:    1   *MESH_SMOOTHING 1      *MESH_MTLID 1\r
108                 }\r
109                 *MESH_NUMTVERTEX 25\r
110                 *MESH_TVERTLIST {\r
111                         *MESH_TVERT 0   1.6000  4.0000  1472.0000\r
112                         *MESH_TVERT 1   2.0000  2.5903  1472.0000\r
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116                         *MESH_TVERT 5   1.2000  2.5903  1472.0000\r
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118                         *MESH_TVERT 7   3.2000  1.4097  1472.0000\r
119                         *MESH_TVERT 8   0.0000  1.4097  1472.0000\r
120                         *MESH_TVERT 9   0.8000  1.4097  1472.0000\r
121                         *MESH_TVERT 10  1.6000  1.4097  1472.0000\r
122                         *MESH_TVERT 11  2.0000  0.0000  1472.0000\r
123                         *MESH_TVERT 12  2.4000  4.0000  1472.0000\r
124                         *MESH_TVERT 13  3.2000  4.0000  1472.0000\r
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127                         *MESH_TVERT 16  0.8000  4.0000  1472.0000\r
128                         *MESH_TVERT 17  -0.4000 2.5903  1472.0000\r
129                         *MESH_TVERT 18  -0.8000 1.4097  1472.0000\r
130                         *MESH_TVERT 19  -0.4000 2.5903  1472.0000\r
131                         *MESH_TVERT 20  2.8000  0.0000  1472.0000\r
132                         *MESH_TVERT 21  -0.4000 0.0000  1472.0000\r
133                         *MESH_TVERT 22  -0.8000 1.4097  1472.0000\r
134                         *MESH_TVERT 23  0.4000  0.0000  1472.0000\r
135                         *MESH_TVERT 24  1.2000  0.0000  1472.0000\r
136                 }\r
137                 *MESH_NUMTVFACES 20\r
138                 *MESH_TFACELIST {\r
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140                         *MESH_TFACE 1   13      2       3\r
141                         *MESH_TFACE 2   14      15      4\r
142                         *MESH_TFACE 3   16      4       5\r
143                         *MESH_TFACE 4   0       5       1\r
144                         *MESH_TFACE 5   1       10      6\r
145                         *MESH_TFACE 6   2       6       7\r
146                         *MESH_TFACE 7   17      18      8\r
147                         *MESH_TFACE 8   4       8       9\r
148                         *MESH_TFACE 9   5       9       10\r
149                         *MESH_TFACE 10  6       2       1\r
150                         *MESH_TFACE 11  7       3       2\r
151                         *MESH_TFACE 12  8       4       19\r
152                         *MESH_TFACE 13  9       5       4\r
153                         *MESH_TFACE 14  10      1       5\r
154                         *MESH_TFACE 15  20      7       6\r
155                         *MESH_TFACE 16  21      8       22\r
156                         *MESH_TFACE 17  23      9       8\r
157                         *MESH_TFACE 18  24      10      9\r
158                         *MESH_TFACE 19  11      6       10\r
159                 }\r
160                 *MESH_NUMCVERTEX 0\r
161                 *MESH_NORMALS {\r
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190                         *MESH_FACENORMAL 7      -0.8270 0.5123  -0.2315\r
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194                         *MESH_FACENORMAL 8      -0.7962 -0.5774 -0.1810\r
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210                         *MESH_FACENORMAL 12     -0.9942 0.0230  0.1050\r
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213                                 *MESH_VERTEXNORMAL 3    -0.6936 0.5344  0.4831\r
214                         *MESH_FACENORMAL 13     -0.3426 -0.8858 0.3130\r
215                                 *MESH_VERTEXNORMAL 9    -0.2964 -0.8542 -0.4273\r
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217                                 *MESH_VERTEXNORMAL 4    -0.7113 -0.5176 0.4755\r
218                         *MESH_FACENORMAL 14     0.9408  -0.3297 0.0789\r
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226                         *MESH_FACENORMAL 16     -0.5311 0.3285  -0.7810\r
227                                 *MESH_VERTEXNORMAL 11   0.0270  -0.0515 -0.9983\r
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229                                 *MESH_VERTEXNORMAL 7    -0.2576 0.8732  -0.4137\r
230                         *MESH_FACENORMAL 17     -0.3792 -0.4789 -0.7918\r
231                                 *MESH_VERTEXNORMAL 11   0.0270  -0.0515 -0.9983\r
232                                 *MESH_VERTEXNORMAL 9    -0.2964 -0.8542 -0.4273\r
233                                 *MESH_VERTEXNORMAL 8    -0.8815 -0.0481 -0.4698\r
234                         *MESH_FACENORMAL 18     0.0710  -0.6630 -0.7453\r
235                                 *MESH_VERTEXNORMAL 11   0.0270  -0.0515 -0.9983\r
236                                 *MESH_VERTEXNORMAL 10   0.7383  -0.5094 -0.4421\r
237                                 *MESH_VERTEXNORMAL 9    -0.2964 -0.8542 -0.4273\r
238                         *MESH_FACENORMAL 19     0.7240  -0.0684 -0.6864\r
239                                 *MESH_VERTEXNORMAL 11   0.0270  -0.0515 -0.9983\r
240                                 *MESH_VERTEXNORMAL 6    0.7908  0.5198  -0.3233\r
241                                 *MESH_VERTEXNORMAL 10   0.7383  -0.5094 -0.4421\r
242                 }\r
243         }\r
244         *PROP_MOTIONBLUR 0\r
245         *PROP_CASTSHADOW 1\r
246         *PROP_RECVSHADOW 1\r
247         *MATERIAL_REF 0\r
248 }\r