1 // item respawn effect
\r
2 // flare particle and light
\r
3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
\r
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
\r
5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
\r
9 color 0x63F2EA 0x63f2EA
\r
14 lightcolor 0.4 0.9 0.9
\r
15 // cloud of particles which expand rapidly and then slow to form a ball
\r
19 color 0x63F2EA 0x63f2EA
\r
24 originjitter 16 16 16
\r
25 velocityjitter 32 32 32
\r
29 // used nowhere in code
\r
30 effect TE_KNIGHTSPIKE
\r
36 originjitter 16 16 16
\r
38 lightradiusfade 1000
\r
39 lightcolor 4 0.2 0.2
\r
41 effect TE_KNIGHTSPIKE
\r
45 color 0xFF2010 0xFF2010
\r
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
49 effect TE_KNIGHTSPIKE
\r
52 color 0x800000 0xFF8020
\r
58 //originjitter 32 32 32
\r
59 velocityjitter 256 256 256
\r
63 // used nowhere in code
\r
71 // dust/smoke drifting away from the impact
\r
76 color 0x101010 0x101010
\r
81 velocityjitter 8 8 8
\r
82 // dust/smoke staying at the impact
\r
87 color 0x505050 0x505050
\r
92 velocityjitter 0 0 0
\r
97 color 0x8f4333 0xfff31b
\r
102 velocityoffset 0 0 80
\r
103 velocityjitter 64 64 64
\r
105 // electric combo explosion
\r
107 // used nowhere in code
\r
108 effect TE_SPIKEQUAD
\r
114 originjitter 34 34 34
\r
116 lightradiusfade 200
\r
119 effect TE_SPIKEQUAD
\r
123 color 0x80C0FF 0x80C0FF
\r
127 effect TE_SPIKEQUAD
\r
130 color 0x2030FF 0x80C0FF
\r
137 //velocityoffset 0 0 120
\r
138 velocityjitter 512 512 512
\r
142 // used nowhere in code
\r
143 effect TE_SUPERSPIKE
\r
150 // dust/smoke drifting away from the impact
\r
151 effect TE_SUPERSPIKE
\r
155 color 0x101010 0x101010
\r
160 velocityjitter 8 8 8
\r
161 // dust/smoke staying at the impact
\r
162 effect TE_SUPERSPIKE
\r
166 color 0x505050 0x505050
\r
171 velocityjitter 0 0 0
\r
172 // sparks that disappear on impact
\r
173 effect TE_SUPERSPIKE
\r
176 color 0x8f4333 0xfff31b
\r
181 velocityoffset 0 0 80
\r
182 velocityjitter 64 64 64
\r
186 // used nowhere in code
\r
187 effect TE_SUPERSPIKEQUAD
\r
195 lightradiusfade 500
\r
196 lightcolor 0.15 0.15 1.5
\r
197 // dust/smoke drifting away from the impact
\r
198 effect TE_SUPERSPIKEQUAD
\r
202 color 0x101010 0x101010
\r
207 velocityjitter 8 8 8
\r
208 // dust/smoke staying at the impact
\r
209 effect TE_SUPERSPIKEQUAD
\r
213 color 0x505050 0x505050
\r
218 velocityjitter 0 0 0
\r
219 // sparks that disappear on impact
\r
220 effect TE_SUPERSPIKEQUAD
\r
223 color 0x8f4333 0xfff31b
\r
228 velocityoffset 0 0 80
\r
229 velocityjitter 64 64 64
\r
231 // shotgun pellet impact
\r
233 // used nowhere in code
\r
241 // dust/smoke drifting away from the impact
\r
246 color 0x101010 0x101010
\r
251 velocityjitter 8 8 8
\r
252 // dust/smoke staying at the impact
\r
257 color 0x505050 0x505050
\r
262 velocityjitter 0 0 0
\r
267 color 0x8f4333 0xfff31b
\r
272 velocityoffset 0 0 80
\r
273 velocityjitter 64 64 64
\r
275 // plasma impact effect
\r
277 // used nowhere in code
\r
278 effect TE_GUNSHOTQUAD
\r
284 originjitter 12 12 12
\r
286 //lightradiusfade 300
\r
287 //lightcolor 0.5 0.5 0.5
\r
288 // purple flare effect
\r
289 effect TE_GUNSHOTQUAD
\r
293 color 0x504060 0x504060
\r
297 effect TE_GUNSHOTQUAD
\r
300 color 0xA040C0 0xFFFFFF
\r
305 velocityoffset 0 0 80
\r
306 velocityjitter 128 128 128
\r
308 // small rocket explosion
\r
310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
\r
311 effect TE_EXPLOSION
\r
317 originjitter 40 40 40
\r
319 lightradiusfade 300
\r
322 effect TE_EXPLOSION
\r
326 color 0x404040 0x404040
\r
329 // fire effect which expands then slows
\r
330 effect TE_EXPLOSION
\r
335 color 0x902010 0xFFD080
\r
342 velocityjitter 256 256 256
\r
343 // underwater bubbles
\r
344 effect TE_EXPLOSION
\r
349 color 0x404040 0x808080
\r
354 liquidfriction 0.25
\r
355 originjitter 16 16 16
\r
356 velocityjitter 96 96 96
\r
358 effect TE_EXPLOSION
\r
362 color 0x903010 0xFFD030
\r
369 velocityoffset 0 0 80
\r
370 velocityjitter 256 256 256
\r
374 // used nowhere in code
\r
375 effect TE_EXPLOSIONQUAD
\r
381 originjitter 40 40 40
\r
383 lightradiusfade 700
\r
386 effect TE_EXPLOSIONQUAD
\r
390 color 0x202020 0x404040
\r
394 velocityjitter 48 48 48
\r
395 // underwater bubbles
\r
396 effect TE_EXPLOSIONQUAD
\r
401 color 0x404040 0x808080
\r
406 liquidfriction 0.25
\r
407 originjitter 16 16 16
\r
408 velocityjitter 96 96 96
\r
409 // sparks which go through walls
\r
410 effect TE_EXPLOSIONQUAD
\r
414 color 0x903010 0xFFD030
\r
420 velocityoffset 0 0 80
\r
421 velocityjitter 256 256 256
\r
425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
\r
426 effect TE_TAREXPLOSION
\r
432 originjitter 40 40 40
\r
434 lightradiusfade 1200
\r
435 lightcolor 1.6 0.8 2
\r
437 effect TE_TAREXPLOSION
\r
441 color 0x202020 0x404040
\r
445 velocityjitter 48 48 48
\r
446 // underwater bubbles
\r
447 effect TE_TAREXPLOSION
\r
452 color 0x404040 0x808080
\r
457 liquidfriction 0.25
\r
458 originjitter 16 16 16
\r
459 velocityjitter 96 96 96
\r
460 // sparks which go through walls
\r
461 effect TE_TAREXPLOSION
\r
465 color 0x903010 0xFFD030
\r
471 velocityoffset 0 0 80
\r
472 velocityjitter 256 256 256
\r
474 // bloody impact effect indicating damage
\r
475 // used nowhere in code
\r
485 velocityjitter 64 64 64
\r
486 velocitymultiplier 1
\r
487 staincolor 0x808080 0x808080
\r
492 // sparks (quake effect)
\r
493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
\r
494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
\r
499 color 0x8f4333 0xfff31b
\r
504 velocityoffset 0 0 80
\r
505 velocityjitter 64 64 64
\r
506 velocitymultiplier 1
\r
508 // lightning impact
\r
510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
\r
511 effect TE_PLASMABURN
\r
517 originjitter 16 16 16
\r
519 lightradiusfade 400
\r
522 effect TE_PLASMABURN
\r
526 color 0x80C0FF 0x80C0FF
\r
529 // small sparks which form a sphere as they slow down
\r
530 effect TE_PLASMABURN
\r
533 color 0x2030FF 0x80C0FF
\r
539 velocityjitter 128 128 128
\r
542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
\r
543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
\r
544 effect TE_SMALLFLASH
\r
546 lightradiusfade 1000
\r
550 // used nowhere in code
\r
554 color 0x6f0f00 0xe3974f
\r
561 velocityjitter 128 128 128
\r
562 velocitymultiplier 1
\r
565 // used nowhere in code
\r
566 effect TE_LAVASPLASH
\r
569 color 0x6f0f00 0xe3974f
\r
573 originoffset 0 0 32
\r
574 originjitter 128 128 32
\r
575 velocityoffset 0 0 256
\r
576 velocityjitter 128 128 0
\r
578 // player teleport effect
\r
579 // used nowhere in code
\r
583 color 0xA0A0A0 0xFFFFFF
\r
588 originoffset 0 0 28
\r
589 originjitter 16 16 28
\r
590 velocityjitter 0 0 256
\r
593 // used nowhere in code
\r
598 color 0xFFFFFF 0xFFFFFF
\r
605 color 0x202020 0x404040
\r
609 //liquidfriction -4
\r
610 velocityjitter 8 8 8
\r
614 // used nowhere in code
\r
615 effect TE_TEI_SMOKE
\r
618 color 0x202020 0x404040
\r
622 originjitter 1.5 1.5 1.5
\r
623 velocityjitter 6 6 6
\r
624 velocitymultiplier 1
\r
626 // rocket explosion
\r
628 // used nowhere in code
\r
629 effect TE_TEI_BIGEXPLOSION
\r
635 originjitter 40 40 40
\r
637 lightradiusfade 500
\r
640 effect TE_TEI_BIGEXPLOSION
\r
644 color 0x404040 0x404040
\r
648 effect TE_TEI_BIGEXPLOSION
\r
653 color 0x902010 0xFFD080
\r
660 velocityjitter 512 512 512
\r
661 // underwater bubbles
\r
662 effect TE_TEI_BIGEXPLOSION
\r
667 color 0x404040 0x808080
\r
672 liquidfriction 0.25
\r
673 originjitter 16 16 16
\r
674 velocityjitter 144 144 144
\r
676 effect TE_TEI_BIGEXPLOSION
\r
680 color 0x903010 0xFFD030
\r
687 velocityoffset 0 0 80
\r
688 velocityjitter 384 384 384
\r
690 // electric explosion
\r
692 // used nowhere in code
\r
693 effect TE_TEI_PLASMAHIT
\r
699 originjitter 20 20 20
\r
701 lightradiusfade 600
\r
702 lightcolor 2.4 4.8 8
\r
704 effect TE_TEI_PLASMAHIT
\r
708 color 0x80C0FF 0x80C0FF
\r
711 // cloud of bouncing sparks
\r
712 effect TE_TEI_PLASMAHIT
\r
715 color 0x2030FF 0x80C0FF
\r
720 //velocityoffset 0 0 120
\r
721 velocityjitter 512 512 512
\r
731 //////////////////////////////////////////////////
\r
732 // New effects in 2.4
\r
733 //////////////////////////////////////////////////
\r
737 // bloody impact effect indicating damage
\r
738 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
\r
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
\r
746 color 0xA8FFFF 0xA8FFFFF
\r
750 velocityjitter 64 64 64
\r
751 velocitymultiplier 5
\r
752 staincolor 0x808080 0x808080
\r
761 color 0x000000 0x420000
\r
762 originjitter 11 11 11
\r
765 // player teleport effect
\r
766 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
\r
767 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
\r
772 color 0x807aff 0x4463d5
\r
778 velocityjitter 1000 1000 1500
\r
779 velocitymultiplier 0.5
\r
785 // normal super gory blood trail (used by gibs)
\r
786 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
\r
790 color 0xA8FFFF 0xA8FFFF
\r
797 velocityjitter 64 64 64
\r
798 velocitymultiplier 0.5
\r
799 staincolor 0x808080 0x808080
\r
804 // thinner blood trail (used by quake zombies)
\r
805 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
\r
806 effect TR_SLIGHTBLOOD
\r
809 color 0xA8FFFF 0xA8FFFF
\r
816 velocityjitter 64 64 64
\r
817 velocitymultiplier 0.5
\r
818 staincolor 0x808080 0x808080
\r
823 // func_stardust effect, used in some maps to indicate teleporters
\r
824 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
\r
825 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
\r
829 color 0xfff368 0xfff368
\r
835 originjitter 16 16 64
\r
836 velocityjitter 32 32 0
\r
839 //lightcolor 0.4 0.9 0.9
\r
841 // flare particle and light
\r
842 // used in qcsrc/server/cl_client.qc: pointparticles(particleeffectnum("player_respawn"), self.origin, '0 0 0', 1);
\r
843 effect player_respawn
\r
846 color 0xF263EA 0xF263EA
\r
851 lightcolor 0.9 0.6 0.9
\r
852 // cloud of particles which expand rapidly and then slow to form a ball
\r
853 effect player_respawn
\r
857 color 0xF263EA 0xF263EA
\r
860 //originjitter 24 24 24
\r
861 velocityjitter 256 256 256
\r
862 // sparks flying and floating around
\r
863 effect player_respawn
\r
867 color 0x807aff 0x4463d5
\r
873 velocityjitter 750 750 1250
\r
874 velocitymultiplier 0.5
\r
878 // flare particle and light
\r
879 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
\r
880 effect item_respawn
\r
883 color 0xF263EA 0xF263EA
\r
888 lightcolor 0.9 0.6 0.9
\r
889 // cloud of particles which expand rapidly and then slow to form a ball
\r
890 effect item_respawn
\r
894 color 0xF263EA 0xF263EA
\r
897 //originjitter 24 24 24
\r
898 velocityjitter 192 192 192
\r
902 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
\r
903 effect jumppad_activate
\r
905 lightradiusfade 2000
\r
910 // used nowhere in code
\r
911 effect laser_muzzleflash
\r
914 color 0xFFFFFF 0xFFFFFF
\r
919 originjitter 1.5 1.5 1.5
\r
920 velocityjitter 6 6 6
\r
921 velocitymultiplier 0.01
\r
923 lightradiusfade 2000
\r
924 lightcolor 3 0.1 0.1
\r
929 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
930 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
931 effect laser_impact
\r
937 originjitter 14 14 14
\r
939 lightradiusfade 500
\r
940 lightcolor 8 0.4 0.4
\r
942 effect laser_impact
\r
946 color 0xFF2010 0xFF2010
\r
949 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
950 effect laser_impact
\r
953 color 0x800000 0xFF8020
\r
959 //originjitter 32 32 32
\r
960 velocityjitter 256 256 256
\r
961 effect laser_impact
\r
965 color 0x800000 0xFF8020
\r
969 velocitymultiplier 0.01
\r
970 velocityjitter 16 16 16
\r
975 // used nowhere in code
\r
976 effect shotgun_muzzleflash
\r
979 color 0x202020 0x404040
\r
983 originjitter 1.5 1.5 1.5
\r
984 velocityjitter 6 6 6
\r
985 velocitymultiplier 0.01
\r
987 lightradiusfade 2000
\r
988 lightcolor 2 1.5 0.2
\r
990 velocitymultiplier 0.05
\r
991 effect shotgun_muzzleflash
\r
995 color 0xFFFDD9 0xff5a00
\r
999 velocityjitter 444 444 444
\r
1000 velocitymultiplier 1.7
\r
1006 // shotgun pellet impact
\r
1008 // used nowhere in code
\r
1009 effect shotgun_impact
\r
1015 originjitter 10 10 10
\r
1017 //lightradiusfade 90
\r
1018 //lightcolor 1 1 1
\r
1019 // dust/smoke drifting away from the impact
\r
1020 effect shotgun_impact
\r
1024 color 0xFFFFFF 0xA37443
\r
1027 originjitter 1 1 1
\r
1030 velocityjitter 100 100 100
\r
1032 velocitymultiplier 0.25
\r
1033 // dust/smoke staying at the impact
\r
1034 effect shotgun_impact
\r
1038 color 0xFFFFFF 0xFFFFFF
\r
1043 effect shotgun_impact
\r
1048 color 0xFDFFD9 0xFDFFD9
\r
1054 originjitter 1 1 1
\r
1055 velocityjitter 400 400 400
\r
1056 velocitymultiplier 0.1
\r
1060 // used nowhere in code
\r
1061 effect machinegun_muzzleflash
\r
1064 color 0x202020 0x404040
\r
1068 originjitter 1.5 1.5 1.5
\r
1069 velocityjitter 1 1 1
\r
1070 velocitymultiplier 0.03
\r
1072 lightradiusfade 2000
\r
1073 lightcolor 2 1.5 0.2
\r
1075 effect machinegun_muzzleflash
\r
1079 color 0xFFFDD9 0xFFFDD9
\r
1082 originjitter 1 1 1
\r
1083 velocityjitter 300 300 300
\r
1084 velocitymultiplier 0.5
\r
1089 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
\r
1090 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1091 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1092 effect machinegun_impact
\r
1098 originjitter 10 10 10
\r
1100 lightradiusfade 800
\r
1101 lightcolor 6 3.6 0.6
\r
1102 // dust/smoke drifting away from the impact
\r
1103 effect machinegun_impact
\r
1107 color 0xFFFFFF 0xA37443
\r
1110 originjitter 1 1 1
\r
1113 velocityjitter 100 100 100
\r
1115 velocitymultiplier 0.25
\r
1116 // dust/smoke staying at the impact
\r
1117 effect machinegun_impact
\r
1121 color 0xFFFFFF 0xFFFFFF
\r
1126 effect machinegun_impact
\r
1131 color 0xFDFFD9 0xFDFFD9
\r
1137 originjitter 1 1 1
\r
1138 velocityjitter 400 400 400
\r
1139 velocitymultiplier 0.1
\r
1143 // used nowhere in code
\r
1144 effect grenadelauncher_muzzleflash
\r
1147 color 0x202020 0x404040
\r
1151 originjitter 1.5 1.5 1.5
\r
1153 velocityjitter 20 20 20
\r
1154 velocitymultiplier 0.03
\r
1156 lightradiusfade 2000
\r
1157 lightcolor 2 1.5 0.2
\r
1158 effect grenadelauncher_muzzleflash
\r
1162 color 0xFFFDD9 0xFFFDD9
\r
1165 originjitter 1 1 1
\r
1166 velocityjitter 300 300 300
\r
1167 velocitymultiplier 0.5
\r
1172 // small rocket trail
\r
1174 // used nowhere in code
\r
1178 color 0x303030 0x000000
\r
1184 originjitter 1 1 1
\r
1185 velocityjitter 1 1 1
\r
1186 velocitymultiplier -0.02
\r
1193 color 0xffdf72 0x811200
\r
1199 velocityjitter 32 32 32
\r
1200 velocitymultiplier -1.0
\r
1207 color 0x404040 0x808080
\r
1213 velocityjitter 16 16 16
\r
1219 // used nowhere in code
\r
1220 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1224 color 0x303030 0x000000
\r
1230 originjitter 2 2 2
\r
1231 velocityjitter 3 3 3
\r
1232 velocitymultiplier -0.02
\r
1235 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1237 color 0x666666 0x000000
\r
1244 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1249 color 0x404040 0x808080
\r
1255 velocityjitter 16 16 16
\r
1260 // used nowhere in code
\r
1261 effect grenade_explode
\r
1267 originjitter 23 23 23
\r
1269 lightradiusfade 750
\r
1272 effect grenade_explode
\r
1277 color 0x8f0d00 0xff5a00
\r
1284 originjitter 8 8 8
\r
1285 velocityjitter 512 512 512
\r
1287 effect grenade_explode
\r
1292 color 0xea691b 0xeed05a
\r
1299 originjitter 8 8 8
\r
1300 velocityjitter 912 912 912
\r
1302 effect grenade_explode
\r
1310 velocityjitter 444 444 444
\r
1312 color 0x000000 0x111111
\r
1314 // underwater bubbles
\r
1315 effect grenade_explode
\r
1320 color 0x404040 0x808080
\r
1325 liquidfriction 0.25
\r
1326 originjitter 16 16 16
\r
1327 velocityjitter 144 144 144
\r
1328 // bouncing sparks
\r
1329 effect grenade_explode
\r
1334 color 0xffa800 0xffedaf
\r
1341 liquidfriction 0.8
\r
1342 velocityoffset 0 0 80
\r
1343 originjitter 16 16 16
\r
1344 velocityjitter 224 224 324
\r
1348 // used nowhere in code
\r
1349 effect electric_muzzleflash
\r
1352 color 0x283880 0x283880 // 0x202020 0x404040
\r
1356 originjitter 1.5 1.5 1.5
\r
1357 velocityjitter 6 6 6
\r
1358 velocitymultiplier 0.01
\r
1360 lightradiusfade 2000
\r
1361 lightcolor 1.5 3 6
\r
1362 effect electric_muzzleflash
\r
1366 color 0xD9FDFF 0xD9FDFF
\r
1369 originjitter 1 1 1
\r
1370 velocityjitter 300 300 300
\r
1371 velocitymultiplier 0.5
\r
1377 // glowing vapor trail
\r
1378 // used nowhere in code
\r
1379 effect TR_VORETOURNAMENTPLASMA
\r
1382 color 0x283880 0x283880
\r
1386 //velocityjitter 16 16 16
\r
1389 lightcolor 1.5 3 6
\r
1390 velocitymultiplier -0.1
\r
1392 effect TR_VORETOURNAMENTPLASMA
\r
1397 color 0x629dff 0x0018ff
\r
1400 alpha 444 512 1866
\r
1402 velocityoffset 0 0 15
\r
1404 originjitter 1 1 1
\r
1405 velocityjitter 50 50 50
\r
1410 // used nowhere in code
\r
1411 effect electric_impact
\r
1417 originjitter 17 17 17
\r
1419 lightradiusfade 250
\r
1420 lightcolor 3.125 4.375 10
\r
1422 effect electric_impact
\r
1426 color 0x80C0FF 0x80C0FF
\r
1429 // cloud of bouncing sparks
\r
1430 effect electric_impact
\r
1434 color 0x629dff 0x0018ff
\r
1437 alpha 256 256 1024
\r
1441 originjitter 1 1 1
\r
1442 velocityjitter 512 512 512
\r
1443 // inner cloud of smoke
\r
1444 effect electric_impact
\r
1447 color 0x629dff 0x0018ff
\r
1453 originjitter 20 20 20
\r
1454 velocityjitter 320 320 320
\r
1457 // used nowhere in code
\r
1458 effect electric_ballexplode
\r
1464 originjitter 17 17 17
\r
1466 lightradiusfade 250
\r
1467 lightcolor 3.125 4.375 10
\r
1469 effect electric_ballexplode
\r
1473 color 0x80C0FF 0x80C0FF
\r
1476 // cloud of bouncing sparks
\r
1477 effect electric_ballexplode
\r
1481 color 0xFDFFD9 0xFDFFD9
\r
1483 alpha 256 256 1024
\r
1486 originjitter 1 1 1
\r
1487 velocityjitter 512 512 512
\r
1488 // inner cloud of smoke
\r
1489 effect electric_ballexplode
\r
1492 color 0x202020 0x404040
\r
1496 originjitter 20 20 20
\r
1497 velocityjitter 32 32 32
\r
1502 // used nowhere in code
\r
1503 effect electric_combo
\r
1509 originjitter 17 17 17
\r
1511 lightradiusfade 300
\r
1514 effect electric_combo
\r
1518 color 0x80C0FF 0x80C0FF
\r
1522 effect electric_combo
\r
1525 color 0x2030FF 0x80C0FF
\r
1531 //velocityoffset 0 0 120
\r
1532 velocityjitter 512 512 512
\r
1533 effect electric_combo
\r
1537 color 0xFDFFD9 0xFDFFD9
\r
1542 originjitter 1 1 1
\r
1543 velocityjitter 512 512 512
\r
1544 // inner cloud of smoke
\r
1545 effect electric_combo
\r
1548 color 0x202020 0x404040
\r
1552 originjitter 20 20 20
\r
1553 velocityjitter 32 32 32
\r
1557 // used nowhere in code
\r
1558 effect plasma_muzzleflash
\r
1561 color 0x202020 0x404040
\r
1565 originjitter 1.5 1.5 1.5
\r
1566 velocityjitter 6 6 6
\r
1567 velocitymultiplier 0.01
\r
1569 lightradiusfade 2000
\r
1570 lightcolor 1.6 0.2 2
\r
1571 effect plasma_muzzleflash
\r
1575 color 0xA080C0 0xA080C0
\r
1578 originjitter 1 1 1
\r
1579 velocityjitter 200 200 200
\r
1580 velocitymultiplier 0.3
\r
1585 // plasma impact effect
\r
1587 // used nowhere in code
\r
1588 effect plasma_impact
\r
1594 originjitter 12 12 12
\r
1596 //lightradiusfade 300
\r
1597 //lightcolor 3.2 0.4 4
\r
1598 // purple flare effect
\r
1599 effect plasma_impact
\r
1603 color 0x504060 0x504060
\r
1607 effect plasma_impact
\r
1611 color 0xA040C0 0xA040C0
\r
1614 alpha 256 256 1024
\r
1615 velocityjitter 256 256 256
\r
1617 effect plasma_impact
\r
1620 color 0xE070FF 0xE070FF
\r
1623 velocityjitter 8 8 8
\r
1625 effect plasma_impact
\r
1628 color 0xE070FF 0xE070FF
\r
1630 alpha 256 256 1024
\r
1631 velocityjitter 32 32 32
\r
1635 // used nowhere in code
\r
1636 effect lightning_muzzleflash
\r
1639 color 0x202020 0x404040
\r
1643 originjitter 4 4 4
\r
1644 velocityjitter 24 24 24
\r
1645 velocitymultiplier 0.02
\r
1647 lightradiusfade 200
\r
1648 lightcolor 2 2.5 3
\r
1649 effect lightning_muzzleflash
\r
1653 color 0xD9FDFF 0xD9FDFF
\r
1656 originjitter 1 1 1
\r
1657 velocityjitter 600 600 600
\r
1658 velocitymultiplier 0.5
\r
1663 //// lightning beam
\r
1664 //effect lightning_beam
\r
1668 //color 0xFFFFFF 0xFFFFFF
\r
1670 //alpha 128 128 192
\r
1671 // lightning beam: ring smoke
\r
1672 // used nowhere in code
\r
1673 effect lightning_beam
\r
1675 color 0x1680A0 0x1680A0
\r
1682 // lightning beam: drifting smoke
\r
1683 effect lightning_beam
\r
1685 color 0x5080A0 0x5080A0
\r
1691 velocityjitter 64 64 64
\r
1693 // lightning beam: bright core
\r
1694 effect lightning_beam
\r
1696 color 0x80CDFF 0x80CDFF
\r
1699 alpha 256 256 1280
\r
1702 effect lightning_beam
\r
1704 color 0x1680A0 0x1680A0
\r
1712 // lightning impact
\r
1714 // used nowhere in code
\r
1715 effect lightning_impact
\r
1721 originjitter 14 14 14
\r
1723 lightradiusfade 250
\r
1726 effect lightning_impact
\r
1736 effect lightning_impact
\r
1740 color 0x80C0FF 0x80C0FF
\r
1743 // small sparks which form a sphere as they slow down
\r
1744 //effect lightning_impact
\r
1747 //color 0x2030FF 0x80C0FF
\r
1749 //alpha 256 256 512
\r
1752 //liquidfriction 8
\r
1753 //velocityjitter 384 384 384
\r
1754 // small sparks which glow brightly but live briefly
\r
1755 effect lightning_impact
\r
1759 color 0xD9FDFF 0xD9FDFF
\r
1763 velocityjitter 600 600 600
\r
1764 velocitymultiplier 0.5
\r
1769 // used nowhere in code
\r
1770 effect small_rocket_muzzleflash
\r
1773 color 0x202020 0x404040
\r
1777 originjitter 1.5 1.5 1.5
\r
1778 velocityjitter 6 6 6
\r
1779 velocitymultiplier 0.01
\r
1781 lightradiusfade 2000
\r
1782 lightcolor 2 1.5 0.2
\r
1783 effect small_rocket_muzzleflash
\r
1787 color 0xFFFDD9 0xFFFDD9
\r
1790 originjitter 1 1 1
\r
1791 velocityjitter 300 300 300
\r
1792 velocitymultiplier 0.5
\r
1797 // used nowhere in code
\r
1798 effect small_rocket_bounce
\r
1801 color 0x202020 0x404040
\r
1805 originjitter 1.5 1.5 1.5
\r
1806 velocityjitter 6 6 6
\r
1807 velocitymultiplier 0.01
\r
1809 lightradiusfade 300
\r
1810 lightcolor 2 1.5 0.2
\r
1811 effect small_rocket_bounce
\r
1815 color 0xFFFDD9 0xFFFDD9
\r
1820 originjitter 1 1 1
\r
1821 velocityjitter 600 600 600
\r
1822 velocitymultiplier 0.5
\r
1828 // used nowhere in code
\r
1829 effect small_rocket_explode
\r
1835 originjitter 14 14 14
\r
1837 lightradiusfade 400
\r
1839 // fire effect which make bright dot inside
\r
1840 effect small_rocket_explode
\r
1845 color 0xffe955 0xff5a00
\r
1852 originjitter 8 8 8
\r
1853 velocityjitter 156 156 156
\r
1854 // fire effect which expands then slows
\r
1855 effect small_rocket_explode
\r
1860 color 0x8f0d00 0xff5a00
\r
1867 originjitter 8 8 8
\r
1868 velocityjitter 286 286 286
\r
1871 effect small_rocket_explode
\r
1879 velocityjitter 244 244 244
\r
1881 color 0x000000 0x111111
\r
1884 // underwater bubbles
\r
1885 effect small_rocket_explode
\r
1890 color 0x404040 0x808080
\r
1895 liquidfriction 0.25
\r
1896 originjitter 16 16 16
\r
1897 velocityjitter 96 96 96
\r
1898 // bouncing sparks
\r
1899 effect small_rocket_explode
\r
1903 color 0x903010 0xFFD030
\r
1910 liquidfriction 0.8
\r
1911 velocityoffset 0 0 80
\r
1912 velocityjitter 256 256 256
\r
1916 // used nowhere in code
\r
1917 effect rocketlauncher_muzzleflash
\r
1920 color 0x202020 0x404040
\r
1926 originjitter 1.5 1.5 1.5
\r
1927 velocityjitter 40 40 40
\r
1928 velocitymultiplier -0.13
\r
1930 //lightradiusfade 2000
\r
1931 //lightcolor 2 1.5 0.2
\r
1932 effect rocketlauncher_muzzleflash
\r
1936 color 0xFFFDD9 0xFFFDD9
\r
1939 originjitter 1 1 1
\r
1940 velocityjitter 300 300 300
\r
1941 velocitymultiplier 0.5
\r
1948 // used nowhere in code
\r
1952 color 0x000000 0x666666
\r
1961 originjitter 2 2 2
\r
1962 velocityjitter 3 3 3
\r
1963 velocitymultiplier -0.02
\r
1970 color 0xffdf72 0x811200
\r
1976 velocityjitter 32 32 32
\r
1977 velocitymultiplier -1.5
\r
1984 color 0x404040 0x808080
\r
1990 velocityjitter 16 16 16
\r
1996 color 0xFFFDD9 0xFFFDD9
\r
1998 alpha 444 512 1866
\r
2001 //velocityoffset 0 0 15
\r
2003 originjitter 1 1 1
\r
2004 velocityjitter 100 100 100
\r
2005 velocitymultiplier -0.31
\r
2007 // rocket explosion
\r
2008 effect rocket_explode
\r
2014 originjitter 26 26 26
\r
2016 lightradiusfade 400
\r
2018 // fire effect which expands then slows
\r
2019 effect rocket_explode
\r
2024 color 0xe03f00 0x5e0000
\r
2031 originjitter 8 8 8
\r
2032 velocityjitter 256 256 256
\r
2033 // fire effect which make brigt dot inside
\r
2034 effect rocket_explode
\r
2039 color 0xe03f00 0xffdf92
\r
2046 originjitter 8 8 8
\r
2047 velocityjitter 256 256 256
\r
2049 effect rocket_explode
\r
2057 velocityjitter 256 256 256
\r
2059 color 0x000000 0x111111
\r
2061 // underwater bubbles
\r
2062 effect rocket_explode
\r
2067 color 0x404040 0x808080
\r
2072 liquidfriction 0.25
\r
2073 originjitter 16 16 16
\r
2074 velocityjitter 96 96 96
\r
2075 // bouncing sparks
\r
2076 effect rocket_explode
\r
2080 color 0x903010 0xFFD030
\r
2087 liquidfriction 0.8
\r
2088 velocityoffset 0 0 80
\r
2089 velocityjitter 256 256 256
\r
2093 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
\r
2094 effect grapple_muzzleflash
\r
2096 lightradiusfade 600
\r
2097 lightcolor 1 0.2 0.1
\r
2099 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grabber_impact"), self.origin, '0 0 0', 1)
\r
2101 effect grabber_impact
\r
2107 originjitter 14 14 14
\r
2109 lightradiusfade 480
\r
2111 rotate -180 180 0 0
\r
2112 // rotating something
\r
2113 effect grabber_impact
\r
2117 color 0x1680A0 0x1680A0
\r
2121 rotate 90 -90 250 -250
\r
2123 effect grabber_impact
\r
2127 color 0x1680A0 0x1680A0
\r
2132 effect grabber_impact
\r
2136 color 0x1680A0 0x1680A0
\r
2141 effect grabber_impact
\r
2145 color 0x80C0FF 0x80C0FF
\r
2148 // small sparks which form a sphere as they slow down
\r
2149 //effect grabber_impact
\r
2152 //color 0x2030FF 0x80C0FF
\r
2154 //alpha 256 256 512
\r
2157 //liquidfriction 8
\r
2158 //velocityjitter 384 384 384
\r
2159 // small sparks which glow brightly but live briefly
\r
2160 effect grabber_impact
\r
2164 color 0xD9FDFF 0xD9FDFF
\r
2169 velocityjitter 600 600 600
\r
2170 velocitymultiplier 0.5
\r
2172 // small sparks that live longer
\r
2173 effect grabber_impact
\r
2177 color 0xD9FDFF 0xD9FDFF
\r
2182 velocityjitter 300 300 600
\r
2183 velocitymultiplier 2.5
\r
2187 // used in qcsrc/server/w_grabber.qc: pointparticles(particleeffectnum("grabber_impact2"), trace_endpos, '0 0 0', 1);
\r
2189 effect grabber_impact2
\r
2195 originjitter 14 14 14
\r
2197 lightradiusfade 240
\r
2199 rotate -180 180 0 0
\r
2200 // rotating something
\r
2201 effect grabber_impact2
\r
2205 color 0x1680A0 0x1680A0
\r
2209 rotate 180 -180 500 -500
\r
2211 effect grabber_impact2
\r
2215 color 0x1680A0 0x1680A0
\r
2220 effect grabber_impact2
\r
2224 color 0x1680A0 0x1680A0
\r
2229 effect grabber_impact2
\r
2233 color 0x80C0FF 0x80C0FF
\r
2236 // small sparks which form a sphere as they slow down
\r
2237 //effect grabber_impact2
\r
2240 //color 0x2030FF 0x80C0FF
\r
2242 //alpha 256 256 512
\r
2245 //liquidfriction 8
\r
2246 //velocityjitter 384 384 384
\r
2247 // small sparks which glow brightly but live briefly
\r
2248 effect grabber_impact2
\r
2252 color 0xD9FDFF 0xD9FDFF
\r
2257 velocityjitter 600 600 600
\r
2258 velocitymultiplier 0.5
\r
2260 // small sparks that live longer
\r
2261 effect grabber_impact2
\r
2265 color 0xD9FDFF 0xD9FDFF
\r
2270 velocityjitter 300 300 600
\r
2271 velocitymultiplier 2.5
\r
2275 // used in qcsrc/server/cl_weaponsystem.qc: pointparticles(particleeffectnum("grabber_reload"), org, '0 0 0', 1);
\r
2276 effect grabber_reload
\r
2282 color 0xFF9900 0x994400
\r
2286 velocityjitter 128 128 32
\r
2287 velocitymultiplier 5
\r
2288 color 0xFF9900 0x994400
\r
2291 effect grabber_reload
\r
2297 color 0xFF9900 0x994400
\r
2298 originjitter 4 4 4
\r
2302 // used nowhere in code
\r
2303 effect lightning242_misc_laser_beam
\r
2309 color 0xff0000 0xff0000
\r
2312 // used nowhere in code
\r
2313 effect lightning242_misc_laser_beam_end
\r
2316 color 0x8f4333 0xfff31b
\r
2321 velocityjitter 64 64 64
\r
2322 velocitymultiplier 100
\r
2326 // used nowhere in code
\r
2327 effect lightning242_misc_laser_beam_fast
\r
2333 color 0xff0000 0xff0000
\r
2336 // used nowhere in code
\r
2337 effect lightning242_misc_laser_beam_fast_end
\r
2340 color 0x8f4333 0xfff31b
\r
2345 velocityjitter 64 64 64
\r
2346 velocitymultiplier 100
\r
2348 // additional laser colors (mike)
\r
2349 // used nowhere in code
\r
2350 effect lightning242_misc_laser_green_beam
\r
2356 color 0x00ff00 0x00ff00
\r
2359 // used nowhere in code
\r
2360 effect lightning242_misc_laser_green_beam_end
\r
2363 color 0x8f4333 0xfff31b
\r
2368 velocityjitter 64 64 64
\r
2369 velocitymultiplier 100
\r
2371 // used nowhere in code
\r
2372 effect lightning242_misc_laser_blue_beam
\r
2378 color 0x0000ff 0x0000ff
\r
2381 // used nowhere in code
\r
2382 effect lightning242_misc_laser_blue_beam_end
\r
2385 color 0x8f4333 0xfff31b
\r
2390 velocityjitter 64 64 64
\r
2391 velocitymultiplier 100
\r
2393 // used nowhere in code
\r
2394 effect lightning242_misc_laser_yellow_beam
\r
2400 color 0xffff00 0xffff00
\r
2403 // used nowhere in code
\r
2404 effect lightning242_misc_laser_yellow_beam_end
\r
2407 color 0x8f4333 0xfff31b
\r
2412 velocityjitter 64 64 64
\r
2413 velocitymultiplier 100
\r
2415 // used nowhere in code
\r
2416 effect lightning242_misc_laser_cyan_beam
\r
2422 color 0x00ffff 0x00ffff
\r
2425 // used nowhere in code
\r
2426 effect lightning242_misc_laser_cyan_beam_end
\r
2429 color 0x8f4333 0xfff31b
\r
2434 velocityjitter 64 64 64
\r
2435 velocitymultiplier 100
\r
2437 // used nowhere in code
\r
2438 effect lightning242_misc_laser_magenta_beam
\r
2444 color 0xff00ff 0xff00ff
\r
2447 // used nowhere in code
\r
2448 effect lightning242_misc_laser_magenta_beam_end
\r
2451 color 0x8f4333 0xfff31b
\r
2456 velocityjitter 64 64 64
\r
2457 velocitymultiplier 100
\r
2459 // used nowhere in code
\r
2460 effect lightning242_misc_laser_white_beam
\r
2466 color 0xffffff 0xffffff
\r
2469 // used nowhere in code
\r
2470 effect lightning242_misc_laser_white_beam_end
\r
2473 color 0x8f4333 0xfff31b
\r
2478 velocityjitter 64 64 64
\r
2479 velocitymultiplier 100
\r
2481 // used nowhere in code
\r
2482 effect lightning242_misc_laser_black_beam
\r
2488 color 0x000000 0x000000
\r
2491 // used nowhere in code
\r
2492 effect lightning242_misc_laser_black_beam_end
\r
2495 color 0x8f4333 0xfff31b
\r
2500 velocityjitter 64 64 64
\r
2501 velocitymultiplier 100
\r
2503 // used nowhere in code
\r
2504 effect lightning242_misc_laser_orange_beam
\r
2510 color 0xff6600 0xff6600
\r
2513 // used nowhere in code
\r
2514 effect lightning242_misc_laser_orange_beam_end
\r
2517 color 0x8f4333 0xfff31b
\r
2522 velocityjitter 64 64 64
\r
2523 velocitymultiplier 100
\r
2528 // bigger plasma impact effect
\r
2530 // used nowhere in code
\r
2531 effect plasma_impactbig
\r
2537 originjitter 12 12 12
\r
2539 //lightradiusfade 800
\r
2540 //lightcolor 3.2 0.4 4
\r
2541 // purple flare effect
\r
2542 effect plasma_impactbig
\r
2546 color 0x504060 0x504060
\r
2550 effect plasma_impactbig
\r
2554 color 0xA040C0 0xA040C0
\r
2557 alpha 256 256 1024
\r
2558 velocityjitter 512 512 512
\r
2560 effect plasma_impactbig
\r
2563 color 0xE070FF 0xE070FF
\r
2566 velocityjitter 32 32 32
\r
2568 effect plasma_impactbig
\r
2571 color 0xE070FF 0xE070FF
\r
2573 alpha 256 256 1024
\r
2574 velocityjitter 256 256 256
\r
2576 // Zero-violence effects
\r
2578 // impact effect indicating damage
\r
2579 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
2584 color 0x00FFFF 0xFF00FF
\r
2592 velocityjitter 256 256 256
\r
2597 color 0xFF00FF 0xFFFF00
\r
2605 velocityjitter 256 256 256
\r
2610 color 0xFFFF00 0x00FFFF
\r
2618 velocityjitter 256 256 256
\r
2620 // effect for removing player model
\r
2622 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
\r
2624 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
2625 effect damage_dissolve
\r
2629 color 0x00FFFF 0xFF00FF
\r
2637 velocityjitter 512 512 512
\r
2638 effect damage_dissolve
\r
2642 color 0xFF00FF 0xFFFF00
\r
2650 velocityjitter 512 512 512
\r
2651 effect damage_dissolve
\r
2655 color 0xFFFF00 0x00FFFF
\r
2663 velocityjitter 512 512 512
\r
2666 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2667 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2668 effect laser_deadly
\r
2674 originjitter 6 6 6
\r
2675 // dust/smoke drifting away from the impact
\r
2676 effect laser_deadly
\r
2677 count 0.05 // 50 per second
\r
2680 color 0xFFFFFF 0xFFFFFF
\r
2683 originjitter 1 1 1
\r
2686 velocityjitter 15 15 15
\r
2688 velocitymultiplier 20
\r
2690 effect laser_deadly
\r
2692 count 0.05 // 50 per second
\r
2695 color 0xFDFFD9 0xFDFFD9
\r
2701 originjitter 1 1 1
\r
2702 velocityjitter 100 100 100
\r
2703 velocitymultiplier 100
\r
2708 // used nowhere in code
\r
2709 effect torch_small
\r
2717 color 0x8f0d00 0xff5a00
\r
2720 originjitter 5 5 5
\r
2721 velocityjitter 1 1 50
\r
2723 effect torch_small
\r
2730 color 0x000000 0x111111
\r
2732 originjitter 3 3 3
\r
2733 velocityjitter 11 11 50
\r
2737 // used nowhere in code
\r
2748 originjitter 5 5 5
\r
2749 velocityjitter 81 81 150
\r
2750 color 0x7cbaff 0xcfd1ff
\r
2751 velocitymultiplier 2
\r
2754 // used nowhere in code
\r
2755 effect bomb_explode
\r
2759 color 0x807aff 0x4463d5
\r
2765 originjitter 10 10 10
\r
2766 velocityjitter 550 550 550
\r
2767 //velocitymultiplier -20
\r
2769 // decal in the air
\r
2770 effect bomb_explode
\r
2774 color 0x807aff 0x4463d5
\r
2778 originoffset 0 0 6
\r
2779 // decal on the ground
\r
2780 effect bomb_explode
\r
2786 originjitter 6 6 6
\r
2788 effect bomb_explode
\r
2792 color 0x807aff 0x4463d5
\r
2798 originjitter 1 1 1
\r
2799 velocityjitter 1900 1900 1300
\r
2800 velocitymultiplier 0.5
\r
2805 effect EF_MGTURRETTRAIL
\r
2809 color 0xd0d0a0 0xffffff
\r
2816 effect EF_MGTURRETTRAIL
\r
2821 color 0x404040 0x808080
\r
2827 velocityjitter 16 16 16
\r
2831 // used nowhere in code
\r
2840 color 0x8f0d00 0xff5a00
\r
2843 originjitter 33 33 33
\r
2844 velocityjitter 22 22 50
\r
2853 color 0x000000 0x111111
\r
2855 originjitter 44 44 44
\r
2856 velocityjitter 11 11 50
\r
2861 // used nowhere in code
\r
2869 color 0xff0000 0xdc7171
\r
2871 originjitter 2 2 0
\r
2872 velocityjitter 15 15 30
\r
2877 // used nowhere in code
\r
2885 color 0x0000ff 0x7194dc
\r
2887 originjitter 2 2 0
\r
2888 velocityjitter 15 15 30
\r
2893 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
\r
2903 color 0x111111 0x979797
\r
2904 //originjitter 2 2 0
\r
2905 velocityjitter 190 190 50
\r
2911 // used nowhere in code
\r
2912 effect smoke_large
\r
2921 color 0x9e895f 0xffd39b
\r
2922 //originjitter 2 2 0
\r
2923 velocityjitter 390 390 390
\r
2928 // used nowhere in code
\r
2933 color 0xFFFDD9 0xFFFDD9
\r
2938 originjitter 1 1 1
\r
2939 velocityjitter 300 300 200
\r
2940 velocitymultiplier 1.5
\r
2944 // used nowhere in code
\r
2945 effect electricity_sparks
\r
2949 color 0x807aff 0x4463d5
\r
2954 originjitter 1 1 1
\r
2955 velocityjitter 300 300 300
\r
2956 velocitymultiplier 0.5
\r
2959 //steam, it needs direction
\r
2960 // used nowhere in code
\r
2968 velocitymultiplier 14
\r
2971 color 0xfffbdf 0xffffff
\r
2972 //originjitter 2 2 0
\r
2973 velocityjitter 19 19 19
\r
2978 // used nowhere in code
\r
2983 color 0x292929 0x000000
\r
2989 originjitter 10 10 10
\r
2990 velocityjitter 5 5 20
\r
2991 //velocitymultiplier -20
\r
2994 //golden dust (create it once per second to cover large area in small yellow particles)
\r
2995 // used nowhere in code
\r
3000 color 0xff9600 0xffefb8
\r
3006 originjitter 500 500 500
\r
3007 velocityjitter 0.1 0.1 0.1
\r
3008 //velocitymultiplier -20
\r
3009 //airfriction -0.1
\r
3011 // used nowhere in code
\r
3016 color 0xff0000 0xff0000
\r
3018 sizeincrease -0.05
\r
3022 originjitter 5 5 100
\r
3023 velocityjitter 50 50 0
\r
3024 //velocitymultiplier 20
\r
3027 // used nowhere in code
\r
3028 effect armorrepair_fx
\r
3032 color 0x00ff00 0x00ff00
\r
3034 sizeincrease -0.05
\r
3038 originjitter 5 5 50
\r
3039 velocityjitter 50 50 0
\r
3040 //velocitymultiplier 20
\r
3043 // used nowhere in code
\r
3044 effect ammoregen_fx
\r
3048 color 0x0000ff 0x0000ff
\r
3050 sizeincrease -0.05
\r
3054 originjitter 5 5 50
\r
3055 velocityjitter 50 50 0
\r
3056 //velocitymultiplier 20
\r
3059 // red-yellow flame like fx
\r
3060 // used nowhere in code
\r
3065 color 0xff0000 0xff7800
\r
3070 originjitter 5 5 5
\r
3071 velocityjitter 25 25 25
\r
3074 // pieces of glass or ice falling on the floor
\r
3075 // used nowhere in code
\r
3080 color 0xffffff 0xb2d3e6
\r
3087 originjitter 30 30 30
\r
3088 velocityjitter 100 100 100
\r
3091 // cover small area in poison gas, spawn it once per second
\r
3092 // used nowhere in code
\r
3093 effect poisonfield
\r
3097 color 0x00ff00 0x7db843
\r
3103 originjitter 333 333 50
\r
3104 velocityjitter 5 5 5
\r
3107 // cover small area in icy mist, spawn it once per second
\r
3108 // used nowhere in code
\r
3113 color 0x008aff 0x75e7ff
\r
3119 originjitter 333 333 0
\r
3120 velocityjitter 5 5 30
\r
3128 color 0x008aff 0x75e7ff
\r
3131 originjitter 333 333 0
\r
3134 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
\r
3135 // flames that go up
\r
3136 // used nowhere in code
\r
3141 color 0x8f0d00 0xff5a00
\r
3147 originjitter 180 180 0
\r
3148 velocityjitter 5 5 30
\r
3150 //flames that stay on the ground
\r
3155 color 0x8f0d00 0xff5a00
\r
3159 originjitter 180 180 0
\r
3167 color 0x000000 0x111111
\r
3170 originjitter 180 180 0
\r
3172 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
\r
3174 // used nowhere in code
\r
3175 effect flamethrower
\r
3179 color 0x8f0d00 0xff5a00
\r
3185 velocityjitter 40 40 11
\r
3186 velocitymultiplier 30
\r
3189 effect flamethrower
\r
3193 color 0x8f0d00 0xff5a00
\r
3199 velocityjitter 40 40 40
\r
3200 velocitymultiplier 20
\r
3202 // very slow and small fire
\r
3203 effect flamethrower
\r
3207 color 0x8f0d00 0xff5a00
\r
3213 velocityjitter 30 30 30
\r
3214 velocitymultiplier 10
\r
3217 effect flamethrower
\r
3221 color 0x8f0d00 0xff5a00
\r
3227 velocityjitter 10 10 10
\r
3228 velocitymultiplier 15
\r
3231 effect flamethrower
\r
3237 color 0x000000 0x111111
\r
3240 originjitter 10 10 10
\r
3241 velocitymultiplier 20
\r
3242 velocityoffset 0 0 10
\r
3246 // glowing vapor trail
\r
3247 // used nowhere in code
\r
3248 effect TR_WIZSPIKE
\r
3251 color 0x404040 0x404040
\r
3255 //velocityjitter 16 16 16
\r
3258 lightcolor 1.5 3 6
\r
3259 velocitymultiplier -0.1
\r
3261 effect TR_WIZSPIKE
\r
3266 color 0x404040 0x404040
\r
3269 alpha 444 512 1866
\r
3271 velocityoffset 0 0 15
\r
3273 originjitter 1 1 1
\r
3274 velocityjitter 50 50 50
\r
3277 // glowing vapor trail
\r
3278 // used nowhere in code
\r
3279 effect TR_VORESPIKE
\r
3282 color 0x804000 0x804000
\r
3286 //velocityjitter 16 16 16
\r
3289 lightcolor 1.5 3 6
\r
3290 velocitymultiplier -0.1
\r
3292 effect TR_VORESPIKE
\r
3297 color 0xff8000 0xff8000
\r
3300 alpha 444 512 1866
\r
3302 velocityoffset 0 0 15
\r
3304 originjitter 1 1 1
\r
3305 velocityjitter 50 50 50
\r
3307 // used nowhere in code
\r
3308 effect flac_explode
\r
3314 originjitter 40 40 40
\r
3316 lightradiusfade 400
\r
3318 // fire effect which make bright dot inside
\r
3319 effect flac_explode
\r
3324 color 0xffe955 0xff5a00
\r
3331 originjitter 8 8 8
\r
3332 velocityjitter 156 156 156
\r
3333 // fire effect which expands then slows
\r
3334 effect flac_explode
\r
3339 color 0x8f0d00 0xff5a00
\r
3346 originjitter 8 8 8
\r
3347 velocityjitter 256 256 256
\r
3350 effect flac_explode
\r
3358 velocityjitter 244 244 244
\r
3360 color 0x000000 0x111111
\r
3363 // underwater bubbles
\r
3364 effect flac_explode
\r
3369 color 0x404040 0x808080
\r
3374 liquidfriction 0.25
\r
3375 originjitter 16 16 16
\r
3376 velocityjitter 96 96 96
\r
3377 // bouncing sparks
\r
3378 effect flac_explode
\r
3382 color 0x903010 0xFFD030
\r
3389 liquidfriction 0.8
\r
3390 velocityoffset 0 0 80
\r
3391 velocityjitter 256 256 256
\r
3394 // bullet trail (somewhat like a tracer)
\r
3395 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
\r
3396 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
\r
3400 color 0x800000 0xFF8020
\r
3401 alpha 256 256 2560
\r
3404 velocitymultiplier 0.7
\r
3406 // smoke emitter for small pipes
\r
3407 // used nowhere in code
\r
3408 effect smoking_smallemitter
\r
3412 color 0x292929 0x000000
\r
3418 originjitter 10 10 10
\r
3419 velocityjitter 5 5 20
\r
3420 //velocitymultiplier -20
\r
3425 // used nowhere in code
\r
3426 effect TR_plasmaPLASMA
\r
3429 color 0x5522aa 0x6622ff
\r
3433 alpha 256 256 1024
\r
3434 velocityjitter 8 8 8
\r
3437 //lightcolor 1 0 1
\r
3438 velocitymultiplier -0.01
\r
3439 // plasma main trail
\r
3440 effect TR_plasmaPLASMA
\r
3443 color 0x5522aa 0x6622ff
\r
3447 alpha 256 256 2600
\r
3448 velocityjitter 2 2 2
\r
3449 velocitymultiplier 0.01
\r
3451 effect cherryblossom
\r
3454 color 0xb123ff 0xb183ff
\r
3461 originjitter 16 16 16
\r
3462 velocityjitter 32 32 0
\r
3467 effect alien_blood
\r
3473 color 0xDC9BCD 0xDC9BCD
\r
3477 velocityjitter 64 64 64
\r
3478 velocitymultiplier 5
\r
3479 staincolor 0x808080 0x808080
\r
3482 effect alien_blood
\r
3488 color 0x000000 0x204010
\r
3489 originjitter 11 11 11
\r
3491 effect robot_blood
\r
3497 color 0xC0D890 0xC0D890
\r
3501 velocityjitter 64 64 64
\r
3502 velocitymultiplier 5
\r
3503 staincolor 0x808080 0x808080
\r
3506 effect robot_blood
\r
3512 color 0x000000 0x301860
\r
3513 originjitter 11 11 11
\r
3516 effect alien_TR_BLOOD
\r
3519 color 0xC080B0 0xC080B0
\r
3526 velocityjitter 64 64 64
\r
3527 velocitymultiplier 0.5
\r
3528 staincolor 0x808080 0x808080
\r
3531 effect robot_TR_BLOOD
\r
3534 color 0xC0D890 0xC0D890
\r
3541 velocityjitter 64 64 64
\r
3542 velocitymultiplier 0.5
\r
3543 staincolor 0x808080 0x808080
\r
3546 effect alien_TR_SLIGHTBLOOD
\r
3549 color 0xC080B0 0xC080B0
\r
3556 velocityjitter 64 64 64
\r
3557 velocitymultiplier 0.5
\r
3558 staincolor 0x808080 0x808080
\r
3561 effect robot_TR_SLIGHTBLOOD
\r
3564 color 0xC0D890 0xC0D890
\r
3571 velocityjitter 64 64 64
\r
3572 velocitymultiplier 0.5
\r
3573 staincolor 0x808080 0x808080
\r
3576 // flare particle and light
\r
3577 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
\r
3578 effect item_pickup
\r
3581 color 0xF263EA 0xC5B0C4
\r
3584 // cloud of particles which expand rapidly and then slow to form a ball
\r
3585 effect item_pickup
\r
3589 color 0xF263EA 0xC5B0C4
\r
3591 alpha 256 256 1280
\r
3592 //originjitter 24 24 24
\r
3593 velocityjitter 256 256 256
\r
3595 effect bloodshower
\r
3600 color 0xA8FFFF 0xA8FFFFF
\r
3605 velocityjitter 64 64 64
\r
3606 velocitymultiplier 1
\r
3607 staincolor 0x808080 0x808080
\r
3610 effect alien_bloodshower
\r
3615 color 0xC080B0 0xC080B0
\r
3620 velocityjitter 64 64 64
\r
3621 velocitymultiplier 1
\r
3622 staincolor 0x808080 0x808080
\r
3625 effect robot_bloodshower
\r
3630 color 0xC0D890 0xC0D890
\r
3635 velocityjitter 64 64 64
\r
3636 velocitymultiplier 1
\r
3637 staincolor 0x808080 0x808080
\r
3641 //red_ground_quake
\r
3643 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
\r
3644 effect red_ground_quake
\r
3654 color 0x111111 0xbbbbbb
\r
3655 //originjitter 2 2 0
\r
3656 velocityjitter 190 190 50
\r
3659 effect red_ground_quake
\r
3669 color 0x111111 0x979797
\r
3670 //originjitter 2 2 0
\r
3671 velocityjitter 190 190 50
\r
3674 effect red_ground_quake
\r
3683 color 0x9E6A64 0x91302D
\r
3686 originjitter 33 33 33
\r
3687 velocityjitter 22 22 50
\r
3689 effect red_ground_quake
\r
3697 color 0x000000 0xffffff
\r
3699 originjitter 44 44 44
\r
3700 velocityjitter 11 11 50
\r
3703 //blue_ground_quake
\r
3705 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
\r
3706 effect blue_ground_quake
\r
3716 color 0x111111 0xbbbbbb
\r
3717 //originjitter 2 2 0
\r
3718 velocityjitter 190 190 50
\r
3721 effect blue_ground_quake
\r
3731 color 0x111111 0x979797
\r
3732 //originjitter 2 2 0
\r
3733 velocityjitter 190 190 50
\r
3736 effect blue_ground_quake
\r
3745 color 0x64679E 0x2D4C91
\r
3748 originjitter 33 33 33
\r
3749 velocityjitter 22 22 50
\r
3751 effect blue_ground_quake
\r
3759 color 0x000000 0xffffff
\r
3761 originjitter 44 44 44
\r
3762 velocityjitter 11 11 50
\r
3767 // cl_gentle impact effect indicating damage
\r
3768 // maintained by morphed
\r
3769 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
3770 effect morphed_damage_hit
\r
3774 color 0xffffff 0x9271fb
\r
3781 velocityjitter 356 356 456
\r
3783 effect morphed_damage_hit
\r
3787 color 0xffffff 0x9271fb
\r
3793 originjitter 10 10 10
\r
3796 // effect for removing player model
\r
3799 // cl_gentle deathfx
\r
3800 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
3801 effect morphed_damage_dissolve
\r
3805 color 0xffffff 0x9271fb
\r
3812 velocityjitter 256 256 512
\r
3814 effect morphed_damage_dissolve
\r
3818 color 0x7bdbff 0xbed2ff
\r
3825 velocityjitter 256 256 512
\r
3827 effect morphed_damage_dissolve
\r
3831 color 0xffffff 0x9271fb
\r
3837 originjitter 32 32 96
\r
3840 effect morphed_damage_dissolve
\r
3844 color 0xffffff 0x9271fb
\r
3852 velocityjitter 400 400 0
\r
3854 // Team / hit minsta effects
\r
3855 effect TE_TEI_G3RED
\r
3859 color 0xFF0000 0xFF0000
\r
3863 effect TE_TEI_G3RED
\r
3866 color 0x200000 0x400000
\r
3872 //liquidfriction -4
\r
3873 velocityjitter 3 3 3
\r
3876 effect TE_TEI_G3RED_HIT
\r
3880 color 0xFF0000 0xFF0000
\r
3884 effect TE_TEI_G3RED_HIT
\r
3887 color 0xFFFFFF 0xFF0011
\r
3892 //liquidfriction -4
\r
3893 velocityjitter 2 2 2
\r
3896 effect TE_TEI_G3RED_HIT
\r
3899 color 0xFF0000 0xFF0011
\r
3904 //liquidfriction -4
\r
3907 effect TE_TEI_G3BLUE
\r
3911 color 0x0000FF 0x1100FF
\r
3915 effect TE_TEI_G3BLUE
\r
3918 color 0x000020 0x000040
\r
3924 //liquidfriction -4
\r
3925 velocityjitter 3 3 3
\r
3928 effect TE_TEI_G3BLUE_HIT
\r
3932 color 0x0000FF 0x1100FF
\r
3936 effect TE_TEI_G3BLUE_HIT
\r
3939 color 0xFFFFFF 0x100FF
\r
3944 //liquidfriction -4
\r
3945 velocityjitter 2 2 2
\r
3948 effect TE_TEI_G3BLUE_HIT
\r
3951 color 0x0000FF 0x1100FF
\r
3956 //liquidfriction -4
\r
3960 effect TE_TEI_G3YELLOW
\r
3964 color 0xffff00 0xffff11
\r
3967 effect TE_TEI_G3YELLOW
\r
3970 color 0x202000 0x404000
\r
3976 velocityjitter 3 3 3
\r
3979 effect TE_TEI_G3YELLOW_HIT
\r
3983 color 0xffff00 0xffff11
\r
3986 effect TE_TEI_G3YELLOW_HIT
\r
3989 color 0xFFFFFF 0xffff10
\r
3994 velocityjitter 2 2 2
\r
3997 effect TE_TEI_G3YELLOW_HIT
\r
4000 color 0xffff00 0xffff11
\r
4005 //liquidfriction -4
\r
4010 effect TE_TEI_G3PINK
\r
4014 color 0xFF00FF 0xFF11FF
\r
4018 effect TE_TEI_G3PINK
\r
4021 color 0x200020 0x400040
\r
4027 //liquidfriction -4
\r
4028 velocityjitter 3 3 3
\r
4031 effect TE_TEI_G3PINK_HIT
\r
4035 color 0xFF00FF 0xFF11FF
\r
4039 effect TE_TEI_G3PINK_HIT
\r
4042 color 0xFFFFFF 0xFF10FF
\r
4047 //liquidfriction -4
\r
4048 velocityjitter 2 2 2
\r
4051 effect TE_TEI_G3PINK_HIT
\r
4054 color 0xFF00FF 0xFF11FF
\r
4059 //liquidfriction -4
\r
4065 // cl_gentle impact effect indicating damage
\r
4066 // maintained by particlegibs
\r
4067 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
4069 effect particlegibs_damage_hit
\r
4074 color 0xA8FFFF 0xA8FFFFF
\r
4080 velocityjitter 156 156 212
\r
4081 staincolor 0x808080 0x808080
\r
4084 effect particlegibs_damage_hit
\r
4089 color 0xA8FFFF 0xA8FFFFF
\r
4096 velocityjitter 6 6 30
\r
4097 velocitymultiplier -1
\r
4098 staincolor 0x808080 0x808080
\r
4101 effect particlegibs_damage_hit
\r
4106 color 0xA8FFFF 0xA8FFFFF
\r
4113 velocityjitter 26 26 112
\r
4114 originjitter 3 3 3
\r
4115 velocitymultiplier 2
\r
4116 staincolor 0x808080 0x808080
\r
4119 // effect for removing player model
\r
4122 // cl_gentle deathfx
\r
4123 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
4124 // small core blood no decals
\r
4125 effect particlegibs_damage_dissolve
\r
4130 color 0x00ffff 0x82ffff
\r
4135 originjitter 10 10 25
\r
4136 velocityjitter 256 256 312
\r
4137 staincolor 0x808080 0x808080
\r
4140 effect particlegibs_damage_dissolve
\r
4145 color 0xA8FFFF 0xA8FFFFF
\r
4151 originjitter 10 10 25
\r
4152 velocityjitter 356 356 412
\r
4153 staincolor 0x808080 0x808080
\r
4156 effect particlegibs_damage_dissolve
\r
4161 color 0xA8FFFF 0xA8FFFFF
\r
4168 velocityjitter 56 56 212
\r
4169 originjitter 5 5 10
\r
4170 velocitymultiplier -0.3
\r
4171 staincolor 0x808080 0x808080
\r
4174 effect particlegibs_damage_dissolve
\r
4179 color 0xA8FFFF 0xA8FFFFF
\r
4186 velocityjitter 56 56 212
\r
4187 originjitter 5 5 10
\r
4188 velocitymultiplier 0.5
\r
4189 staincolor 0x808080 0x808080
\r
4192 effect particlegibs_damage_dissolve
\r
4197 color 0xA8FFFF 0xA8FFFFF
\r
4203 originjitter 10 10 25
\r
4204 velocityjitter 656 656 912
\r
4205 staincolor 0x808080 0x808080
\r
4208 // fire effect which expands then slows
\r
4209 effect onslaught_generator_gib_explode
\r
4214 color 0x8f0d00 0xff5a00
\r
4221 originjitter 8 8 8
\r
4222 velocityjitter 286 286 286
\r
4225 effect onslaught_generator_gib_explode
\r
4234 velocityjitter 244 244 244
\r
4236 color 0x000000 0x111111
\r
4239 // underwater bubbles
\r
4240 effect onslaught_generator_gib_explode
\r
4245 color 0x404040 0x808080
\r
4250 liquidfriction 0.25
\r
4251 originjitter 16 16 16
\r
4252 velocityjitter 96 96 96
\r
4254 // fire effect which expands then slows
\r
4255 effect onslaught_generator_gib_flame
\r
4260 color 0x8f0d00 0xff5a00
\r
4267 originjitter 3 3 3
\r
4268 velocityjitter 86 86 86
\r
4270 effect onslaught_generator_gib_flame
\r
4279 velocityjitter 44 44 44
\r
4281 color 0x000000 0x111111
\r
4284 // underwater bubbles
\r
4285 effect onslaught_generator_gib_flame
\r
4290 color 0x404040 0x808080
\r
4295 liquidfriction 0.25
\r
4296 originjitter 16 16 16
\r
4297 velocityjitter 96 96 96
\r
4300 // used nowhere in code
\r
4306 color 0x8f0d00 0xff5a00
\r
4312 velocityjitter 10 10 2
\r
4320 color 0x8f0d00 0xff5a00
\r
4326 velocityjitter 10 10 10
\r
4328 // very slow and small fire
\r
4334 color 0x8f0d00 0xff5a00
\r
4340 velocityjitter 8 8 8
\r
4348 color 0x8f0d00 0xff5a00
\r
4354 velocityjitter 3 3 3
\r
4364 color 0x000000 0x111111
\r
4367 originjitter 2 2 2
\r
4368 velocityoffset 0 0 3
\r
4376 color 0x8f0d00 0xff5a00
\r
4382 velocityjitter 0 0 0
\r
4388 lightradiusfade 50000
\r
4389 lightcolor 2.7 2.7 0.6
\r
4391 // used nowhere in code
\r
4397 color 0x8f0d00 0xff5a00
\r
4403 velocityjitter 40 40 11
\r
4411 color 0x8f0d00 0xff5a00
\r
4417 velocityjitter 40 40 40
\r
4419 // very slow and small fire
\r
4425 color 0x8f0d00 0xff5a00
\r
4431 velocityjitter 30 30 30
\r
4439 color 0x8f0d00 0xff5a00
\r
4445 velocityjitter 10 10 10
\r
4455 color 0x000000 0x111111
\r
4458 originjitter 10 10 10
\r
4459 velocityoffset 0 0 10
\r
4467 color 0x8f0d00 0xff5a00
\r
4473 velocityjitter 0 0 0
\r
4479 lightradiusfade 3000
\r
4480 lightcolor 2.7 2.7 0.6
\r
4483 effect fireball_laser
\r
4486 color 0x800000 0xFF8020
\r
4487 alpha 192 256 2560
\r
4489 velocityjitter 1 1 1
\r
4490 velocitymultiplier 10
\r
4493 // rocket explosion
\r
4495 // used nowhere in code
\r
4496 effect fireball_explode
\r
4502 originjitter 56 56 56
\r
4504 lightradiusfade 500
\r
4505 lightcolor 4 2 0.5
\r
4507 effect fireball_explode
\r
4511 color 0x404040 0x404040
\r
4515 effect fireball_explode
\r
4520 color 0x902010 0xFFD080
\r
4526 originjitter 8 8 8
\r
4527 velocityjitter 512 512 512
\r
4528 // underwater bubbles
\r
4529 effect fireball_explode
\r
4534 color 0x404040 0x808080
\r
4539 liquidfriction 0.25
\r
4540 originjitter 16 16 16
\r
4541 velocityjitter 144 144 144
\r
4542 // bouncing sparks
\r
4543 effect fireball_explode
\r
4547 color 0x903010 0xFFD030
\r
4553 liquidfriction 0.8
\r
4554 velocityoffset 0 0 80
\r
4555 velocityjitter 384 384 384
\r
4557 effect fireball_muzzleflash
\r
4560 color 0x202020 0x404040
\r
4564 originjitter 1.5 1.5 1.5
\r
4565 velocityjitter 6 6 6
\r
4566 velocitymultiplier 0.01
\r
4568 lightradiusfade 2000
\r
4569 lightcolor 2 1.5 0.2
\r
4570 effect fireball_muzzleflash
\r
4574 color 0xFFFDD9 0xFFFDD9
\r
4577 originjitter 1 1 1
\r
4578 velocityjitter 300 300 300
\r
4579 velocitymultiplier 0.5
\r
4582 effect fireball_preattack_muzzleflash
\r
4585 color 0x202020 0x404040
\r
4589 originjitter 1.5 1.5 1.5
\r
4590 velocityjitter 6 6 6
\r
4591 velocitymultiplier 0.01
\r
4593 lightradiusfade 2000
\r
4594 lightcolor 2 1.5 0.2
\r
4595 effect fireball_preattack_muzzleflash
\r
4599 color 0xFFFDD9 0xFFFDD9
\r
4602 originjitter 1 1 1
\r
4603 velocityjitter 300 300 300
\r
4604 velocitymultiplier 0.5
\r
4607 effect fireball_bfgdamage
\r
4610 color 0x202020 0x404040
\r
4614 originjitter 1.5 1.5 1.5
\r
4615 velocityjitter 6 6 6
\r
4616 velocitymultiplier 0.01
\r
4618 lightradiusfade 2000
\r
4619 lightcolor 2 1.5 0.2
\r
4620 effect fireball_bfgdamage
\r
4624 color 0xFFFDD9 0xFFFDD9
\r
4627 originjitter 1 1 1
\r
4628 velocityjitter 300 300 300
\r
4629 velocitymultiplier 0.5
\r
4634 // used nowhere in code
\r
4643 color 0x8f0d00 0xff5a00
\r
4646 originoffset 0 0 10
\r
4647 originjitter 12 12 34
\r
4648 velocityjitter 22 22 50
\r
4657 color 0x000000 0x111111
\r
4659 originoffset 0 0 10
\r
4660 originjitter 12 12 34
\r
4661 velocityjitter 11 11 50
\r
4666 lightradiusfade 10000
\r
4667 lightcolor 0.9 0.9 0.2
\r
4669 // rifle bullet trail (somewhat like a tracer)
\r
4670 // used nowhere in code
\r
4674 color 0x800000 0xFF8020
\r
4675 alpha 256 256 2560
\r
4678 velocitymultiplier 0.7
\r
4684 color 0x202020 0x404040
\r
4689 velocityjitter 4 4 4
\r
4696 color 0x404040 0x808080
\r
4702 velocityjitter 16 16 16
\r
4706 // rocket guiding start
\r
4708 effect rocket_guide
\r
4716 velocityjitter 128 128 128
\r
4718 color 0x000000 0x111111
\r
4720 velocitymultiplier -0.1
\r
4721 // underwater bubbles
\r
4722 effect rocket_guide
\r
4727 color 0x404040 0x808080
\r
4732 liquidfriction 0.25
\r
4733 originjitter 8 8 8
\r
4734 velocityjitter 48 48 48
\r
4735 velocitymultiplier -0.1
\r
4736 // bouncing sparks
\r
4737 effect rocket_guide
\r
4741 color 0x903010 0xFFD030
\r
4748 liquidfriction 0.8
\r
4749 velocityoffset 0 0 80
\r
4750 velocityjitter 256 256 256
\r
4751 velocitymultiplier -0.1
\r
4755 // based off morphed's cl_gentle
\r
4756 // used in qcsrc/server/w_grabber.qc
\r
4757 effect grabber_melee
\r
4761 color 0xffffff 0x0033ff
\r
4768 velocityjitter 25 25 25
\r
4770 lightradiusfade 200
\r
4771 lightcolor 0.4 0.7 0.9
\r
4774 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
\r
4776 // used nowhere in code, meant for maps
\r
4781 color 0x8f0d00 0xff5a00
\r
4786 velocityjitter 40 40 11
\r
4787 velocitymultiplier 30
\r
4794 color 0x8f0d00 0xff5a00
\r
4799 velocityjitter 40 40 40
\r
4800 velocitymultiplier 20
\r
4802 // very slow and small fire
\r
4807 color 0x8f0d00 0xff5a00
\r
4812 velocityjitter 30 30 30
\r
4813 velocitymultiplier 10
\r
4820 color 0x8f0d00 0xff5a00
\r
4825 velocityjitter 10 10 10
\r
4826 velocitymultiplier 15
\r
4835 color 0x000000 0x111111
\r
4838 originjitter 10 10 10
\r
4839 velocitymultiplier 20
\r
4840 velocityoffset 0 0 10
\r
4843 // regurgitate effect
\r
4844 // used in: vore.qc: pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1)
\r
4845 effect vore_regurgitate
\r
4851 color 0x9B9BCD 0x3769CD
\r
4855 velocityjitter 192 192 32
\r
4856 velocitymultiplier 5
\r
4857 staincolor 0x408000 0x80FF00
\r
4860 effect vore_regurgitate
\r
4866 color 0x000000 0x408000
\r
4867 originjitter 110 110 110
\r