2 This file is part of GtkRadiant.
4 GtkRadiant is free software; you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation; either version 2 of the License, or
7 (at your option) any later version.
9 GtkRadiant is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with GtkRadiant; if not, write to the Free Software
16 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 #include "ufoai_filters.h"
23 #include "iscenegraph.h"
25 // believe me, i'm sorry
26 #include "../../radiant/brush.h"
28 #include "generic/callback.h"
32 bool actorclip_active = false;
33 bool stepon_active = false;
34 bool nodraw_active = false;
35 bool weaponclip_active = false;
38 // TODO: This should be added to ibrush.h
39 // like already done for Node_getEntity in ientity.h
40 // FIXME: Doesn't belong here
41 inline Brush* Node_getBrush( scene::Node& node ){
42 return NodeTypeCast<Brush>::cast( node );
45 void hide_node( scene::Node& node, bool hide ){
47 ? node.enable( scene::Node::eHidden )
48 : node.disable( scene::Node::eHidden );
51 typedef std::list<Entity*> entitylist_t;
53 class EntityFindByName : public scene::Graph::Walker
56 entitylist_t& m_entitylist;
57 /* this starts at 1 << level */
61 EntityFindByName( const char* name, entitylist_t& entitylist, int flag, bool hide )
62 : m_name( name ), m_entitylist( entitylist ), m_flag( flag ), m_hide( hide ){
64 bool pre( const scene::Path& path, scene::Instance& instance ) const {
66 Entity* entity = Node_getEntity( path.top() );
68 if ( string_equal( m_name, entity->getKeyValue( "classname" ) ) ) {
69 const char *spawnflags = entity->getKeyValue( "spawnflags" );
70 globalOutputStream() << "spawnflags for " << m_name << ": " << spawnflags << ".\n";
72 if ( !string_empty( spawnflags ) ) {
73 spawnflagsInt = atoi( spawnflags );
74 if ( !( spawnflagsInt & m_flag ) ) {
75 hide_node( path.top(), m_hide ); // hide/unhide
76 m_entitylist.push_back( entity );
81 globalOutputStream() << "UFO:AI: Warning: no spawnflags for " << m_name << ".\n";
89 class ForEachFace : public BrushVisitor
93 mutable int m_contentFlagsVis;
94 mutable int m_surfaceFlagsVis;
96 ForEachFace( Brush& brush )
98 m_contentFlagsVis = -1;
99 m_surfaceFlagsVis = -1;
102 void visit( Face& face ) const {
104 if ( m_surfaceFlagsVis < 0 ) {
105 m_surfaceFlagsVis = face.getShader().m_flags.m_surfaceFlags;
107 else if ( m_surfaceFlagsVis >= 0 && m_surfaceFlagsVis != face.getShader().m_flags.m_surfaceFlags ) {
108 globalOutputStream() << "Faces with different surfaceflags at brush\n";
110 if ( m_contentFlagsVis < 0 ) {
111 m_contentFlagsVis = face.getShader().m_flags.m_contentFlags;
113 else if ( m_contentFlagsVis >= 0 && m_contentFlagsVis != face.getShader().m_flags.m_contentFlags ) {
114 globalOutputStream() << "Faces with different contentflags at brush\n";
117 m_surfaceFlagsVis = face.getShader().m_flags.m_surfaceFlags;
118 m_contentFlagsVis = face.getShader().m_flags.m_contentFlags;
123 typedef std::list<Brush*> brushlist_t;
125 class BrushGetLevel : public scene::Graph::Walker
127 brushlist_t& m_brushlist;
129 bool m_content; // if true - use m_contentFlags - otherwise m_surfaceFlags
130 mutable bool m_notset;
133 BrushGetLevel( brushlist_t& brushlist, int flag, bool content, bool notset, bool hide )
134 : m_brushlist( brushlist ), m_flag( flag ), m_content( content ), m_notset( notset ), m_hide( hide ){
136 bool pre( const scene::Path& path, scene::Instance& instance ) const {
137 Brush* brush = Node_getBrush( path.top() );
139 ForEachFace faces( *brush );
140 brush->forEachFace( faces );
143 // are any flags set?
144 if ( faces.m_contentFlagsVis > 0 ) {
145 // flag should not be set
146 if ( m_notset && ( !( faces.m_contentFlagsVis & m_flag ) ) ) {
147 hide_node( path.top(), m_hide );
148 m_brushlist.push_back( brush );
150 // check whether flag is set
151 else if ( !m_notset && ( ( faces.m_contentFlagsVis & m_flag ) ) ) {
152 hide_node( path.top(), m_hide );
153 m_brushlist.push_back( brush );
160 // are any flags set?
161 if ( faces.m_surfaceFlagsVis > 0 ) {
162 // flag should not be set
163 if ( m_notset && ( !( faces.m_surfaceFlagsVis & m_flag ) ) ) {
164 hide_node( path.top(), m_hide );
165 m_brushlist.push_back( brush );
167 // check whether flag is set
168 else if ( !m_notset && ( ( faces.m_surfaceFlagsVis & m_flag ) ) ) {
169 hide_node( path.top(), m_hide );
170 m_brushlist.push_back( brush );
181 * @brief Activates the level filter for the given level
182 * @param[in] level Which level to show?
185 void filter_level( int flag ){
188 entitylist_t entities;
190 level = ( flag >> 8 );
192 if ( level_active ) {
193 GlobalSceneGraph().traverse( BrushGetLevel( brushes, ( level_active << 8 ), true, true, false ) );
194 GlobalSceneGraph().traverse( EntityFindByName( "func_door", entities, level_active, false ) );
195 GlobalSceneGraph().traverse( EntityFindByName( "func_breakable", entities, level_active, false ) );
196 GlobalSceneGraph().traverse( EntityFindByName( "misc_model", entities, level_active, false ) );
197 GlobalSceneGraph().traverse( EntityFindByName( "misc_particle", entities, level_active, false ) );
198 entities.erase( entities.begin(), entities.end() );
199 brushes.erase( brushes.begin(), brushes.end() );
200 if ( level_active == level ) {
202 // just disabĺe level filter
206 level_active = level;
207 globalOutputStream() << "UFO:AI: level_active: " << level_active << ", flag: " << flag << ".\n";
210 GlobalSceneGraph().traverse( BrushGetLevel( brushes, flag, true, true, true ) );
213 GlobalSceneGraph().traverse( EntityFindByName( "func_door", entities, level, true ) );
214 GlobalSceneGraph().traverse( EntityFindByName( "func_breakable", entities, level, true ) );
215 GlobalSceneGraph().traverse( EntityFindByName( "misc_model", entities, level, true ) );
216 GlobalSceneGraph().traverse( EntityFindByName( "misc_particle", entities, level, true ) );
219 if ( brushes.empty() ) {
220 globalOutputStream() << "UFO:AI: No brushes.\n";
224 globalOutputStream() << "UFO:AI: Found " << Unsigned( brushes.size() ) << " brushes.\n";
227 // now let's filter all entities like misc_model, func_breakable and func_door that have the spawnflags set
228 if ( entities.empty() ) {
229 globalOutputStream() << "UFO:AI: No entities.\n";
233 globalOutputStream() << "UFO:AI: Found " << Unsigned( entities.size() ) << " entities.\n";
238 void filter_stepon( void ){
239 if ( stepon_active ) {
240 stepon_active = false;
243 stepon_active = true;
246 GlobalSceneGraph().traverse( BrushGetLevel( brushes, CONTENTS_STEPON, true, false, stepon_active ) );
248 if ( brushes.empty() ) {
249 globalOutputStream() << "UFO:AI: No brushes.\n";
253 globalOutputStream() << "UFO:AI: Hiding " << Unsigned( brushes.size() ) << " stepon brushes.\n";
257 void filter_nodraw( void ){
258 if ( nodraw_active ) {
259 nodraw_active = false;
262 nodraw_active = true;
265 GlobalSceneGraph().traverse( BrushGetLevel( brushes, SURF_NODRAW, false, false, nodraw_active ) );
268 if ( brushes.empty() ) {
269 globalOutputStream() << "UFO:AI: No brushes.\n";
273 globalOutputStream() << "UFO:AI: Hiding " << Unsigned( brushes.size() ) << " nodraw brushes.\n";
278 void filter_actorclip( void ){
279 if ( actorclip_active ) {
280 actorclip_active = false;
283 actorclip_active = true;
286 GlobalSceneGraph().traverse( BrushGetLevel( brushes, CONTENTS_ACTORCLIP, true, false, actorclip_active ) );
289 if ( brushes.empty() ) {
290 globalOutputStream() << "UFO:AI: No brushes.\n";
294 globalOutputStream() << "UFO:AI: Hiding " << Unsigned( brushes.size() ) << " actorclip brushes.\n";
299 void filter_weaponclip( void ){
300 if ( weaponclip_active ) {
301 weaponclip_active = false;
304 weaponclip_active = true;
307 GlobalSceneGraph().traverse( BrushGetLevel( brushes, CONTENTS_WEAPONCLIP, true, false, weaponclip_active ) );
310 if ( brushes.empty() ) {
311 globalOutputStream() << "UFO:AI: No brushes.\n";
315 globalOutputStream() << "UFO:AI: Hiding " << Unsigned( brushes.size() ) << " weaponclip brushes.\n";