2 GenSurf plugin for GtkRadiant
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3 Copyright (C) 2001 David Hyde, Loki software and qeradiant.com
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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23 #include "gensurf.h"
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25 // Heretic 2 - specific routines
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27 typedef struct palette_s
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32 #define MIP_VERSION 2
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33 #define PAL_SIZE 256
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34 #define MIPLEVELS 16
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36 typedef struct miptex_s
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40 unsigned width[MIPLEVELS], height[MIPLEVELS];
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41 unsigned offsets[MIPLEVELS]; // four mip maps stored
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42 char animname[32]; // next frame in animation chain
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43 palette_t palette[PAL_SIZE];
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49 //=============================================================
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50 int GetDefSurfaceProps(char *Tex)
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52 return 0; // leo: only used for Heretic 2, fix later
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54 char path[NAME_MAX];
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62 if(Game != HERETIC2) return 0;
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63 if(!strlen(Tex)) return 0;
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70 pak_header_t pakheader;
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76 if (NULL != (fpak = fopen(pakfile[Game], "rb")))
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78 sprintf(path,"textures/%s.m8",Tex);
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80 num=fread(&pakheader,1,sizeof(pak_header_t),fpak);
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81 if((size_t)num < sizeof(pak_header_t))
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86 if(strncmp(pakheader.id,"PACK",4))
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91 numitems = pakheader.dsize/sizeof(pak_item_t);
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92 fseek(fpak,pakheader.dstart,SEEK_SET);
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93 for(i=0; i<numitems; i++)
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95 fread(&pakitem,1,sizeof(pak_item_t),fpak);
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96 if(strstr(pakitem.name,path))
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98 fseek(fpak,pakitem.start,SEEK_SET);
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99 if((mt = (miptex_t*)malloc(sizeof(miptex_t)))==NULL)
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106 fread(mt, 1, sizeof(miptex_t), fpak);
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117 // Assume .map will be output to gamedir/maps, then back up
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118 // to the gamedir and append /textures. Ugly but it should work
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119 strcpy(path,gszMapFile);
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121 p = strstr(path,"maps");
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124 strcat(path,"textures/");
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126 strcat(path,".m8");
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127 f = fopen (path, "rb");
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133 fseek (f, 0, SEEK_END);
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134 length = ftell (f);
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135 fseek (f, pos, SEEK_SET);
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136 if((mt = (miptex_t*)malloc(length+1))==NULL)
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140 ((char *)mt)[length] = 0;
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141 fread(mt, 1, length, f);
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