2 BobToolz plugin for GtkRadiant
3 Copyright (C) 2001 Gordon Biggans
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // DEntity.h: interface for the DEntity class.
22 //////////////////////////////////////////////////////////////////////
24 #if !defined( AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_ )
25 #define AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_
30 #include "StdAfx.h" // Added by ClassView
34 #endif // _MSC_VER > 1000
39 void RemoveFromRadiant();
43 // Constrcution/Destruction
44 DEntity( char* classname = "worldspawn", int ID = -1 ); // sets classname
46 // ---------------------------------------------
48 // epair functions........
49 void LoadEPairList( epair_t* epl );
50 void AddEPair( const char* key, const char* value );
52 DEPair* FindEPairByKey( const char* keyname );
53 // ---------------------------------------------
55 // random functions........
56 bool ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild );
57 void SaveToFile( FILE* pFile );
58 void SetClassname( char* classname );
61 void BuildInRadiant( bool allowDestruction );
62 void ResetChecks( list<Str>* exclusionList );
63 void RemoveNonCheckBrushes( list<Str>* exclusionList, bool useDetail );
65 DPlane* AddFaceToBrush( vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID ); // slow, try not to use much
66 int GetBrushCount( void );
67 DBrush* FindBrushByPointer( brush_t* brush );
68 // ---------------------------------------------
71 // bool list functions
72 void SelectBrushes( bool* selectList );
73 bool* BuildDuplicateList();
74 bool* BuildIntersectList();
75 // ---------------------------------------------
79 void ClearBrushes(); // clears brush list and frees memory for brushes
81 DBrush* GetBrushForID( int ID );
82 DBrush* NewBrush( int ID = -1 );
83 // ---------------------------------------------
89 // ---------------------------------------------
92 list<DEPair*> epairList;
93 list<DBrush*> brushList;
94 // new patches, wahey!!!
95 list<DPatch*> patchList;
97 // ---------------------------------------------
100 int FixBrushes( bool rebuild );
102 bool LoadFromEntity( int id, bool bLoadPatches = FALSE );
103 bool LoadFromEntity( entity_t* ent, bool bLoadPatches = FALSE );
104 void LoadSelectedBrushes();
105 void LoadSelectedPatches();
107 bool LoadFromPrt( char* filename );
108 // ---------------------------------------------
109 void SpawnString( const char* key, const char* defaultstring, const char** out );
110 void SpawnInt( const char* key, const char* defaultstring, int* out );
111 void SpawnFloat( const char* key, const char* defaultstring, float* out );
112 void SpawnVector( const char* key, const char* defaultstring, vec_t* out );
115 #endif // !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)