2 BobToolz plugin for GtkRadiant
3 Copyright (C) 2001 Gordon Biggans
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // DEntity.h: interface for the DEntity class.
22 //////////////////////////////////////////////////////////////////////
24 #if !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
25 #define AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_
30 #include "StdAfx.h" // Added by ClassView
34 #endif // _MSC_VER > 1000
39 void RemoveFromRadiant();
43 // Constrcution/Destruction
44 DEntity(char* classname = "worldspawn", int ID = -1); // sets classname
46 // ---------------------------------------------
48 // epair functions........
49 void LoadEPairList(epair_t* epl);
50 void AddEPair(char* key, char* value);
52 DEPair* FindEPairByKey(const char* keyname);
53 // ---------------------------------------------
55 // random functions........
56 bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild);
57 void SaveToFile(FILE* pFile);
58 void SetClassname(char* classname);
61 void BuildInRadiant(bool allowDestruction);
62 void ResetChecks(list<Str>* exclusionList);
63 void RemoveNonCheckBrushes(list<Str>* exclusionList, bool useDetail);
65 DPlane* AddFaceToBrush(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID); // slow, try not to use much
66 int GetBrushCount( void );
67 DBrush* FindBrushByPointer( brush_t* brush );
68 // ---------------------------------------------
71 // bool list functions
72 void SelectBrushes(bool* selectList);
73 bool* BuildDuplicateList();
74 bool* BuildIntersectList();
75 // ---------------------------------------------
79 void ClearBrushes(); // clears brush list and frees memory for brushes
81 DBrush* GetBrushForID(int ID);
82 DBrush* NewBrush(int ID = -1);
83 // ---------------------------------------------
89 // ---------------------------------------------
92 list<DEPair*> epairList;
93 list<DBrush*> brushList;
94 // new patches, wahey!!!
95 list<DPatch*> patchList;
97 // ---------------------------------------------
100 int FixBrushes(bool rebuild);
102 bool LoadFromEntity(int id, bool bLoadPatches = FALSE);
103 bool LoadFromEntity(entity_t* ent, bool bLoadPatches = FALSE);
104 void LoadSelectedBrushes();
105 void LoadSelectedPatches();
107 bool LoadFromPrt(char* filename);
108 // ---------------------------------------------
109 void SpawnString(const char* key, const char* defaultstring, const char** out);
110 void SpawnInt(const char* key, const char* defaultstring, int* out);
111 void SpawnFloat(const char* key, const char* defaultstring, float* out);
112 void SpawnVector(const char* key, const char* defaultstring, vec_t* out);
115 #endif // !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)