5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 vec3_t angles, forward, right, up;
33 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 AngleVectors(angles, forward, right, up);
36 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 VectorCopy(right, PRVM_clientglobalvector(v_right));
38 VectorCopy(up, PRVM_clientglobalvector(v_up));
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning(prog, "setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning(prog, "setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, PRVM_clientedictvector(e, origin));
61 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
72 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
75 VectorCopy (min, PRVM_clientedictvector(e, mins));
76 VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
84 prvm_vec3_t mins, maxs;
85 VectorCopy(min, mins);
86 VectorCopy(max, maxs);
87 SetMinMaxSizePRVM(prog, e, mins, maxs);
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
98 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
100 e = PRVM_G_EDICT(OFS_PARM0);
101 PRVM_clientedictfloat(e, modelindex) = 0;
102 PRVM_clientedictstring(e, model) = 0;
104 m = PRVM_G_STRING(OFS_PARM1);
106 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
108 if (!strcmp(cl.csqc_model_precache[i]->name, m))
110 mod = cl.csqc_model_precache[i];
111 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 PRVM_clientedictfloat(e, modelindex) = -(i+1);
118 for (i = 0;i < MAX_MODELS;i++)
120 mod = cl.model_precache[i];
121 if (mod && !strcmp(mod->name, m))
123 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 PRVM_clientedictfloat(e, modelindex) = i;
131 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
137 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
147 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
149 e = PRVM_G_EDICT(OFS_PARM0);
150 if (e == prog->edicts)
152 VM_Warning(prog, "setsize: can not modify world entity\n");
155 if (e->priv.server->free)
157 VM_Warning(prog, "setsize: can not modify free entity\n");
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
163 SetMinMaxSize( prog, e, mins, maxs );
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
173 prvm_edict_t *entity;
181 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
183 entity = PRVM_G_EDICT(OFS_PARM0);
184 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185 sample = PRVM_G_STRING(OFS_PARM2);
186 fvolume = PRVM_G_FLOAT(OFS_PARM3);
187 attenuation = PRVM_G_FLOAT(OFS_PARM4);
189 if (fvolume < 0 || fvolume > 1)
191 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
195 if (attenuation < 0 || attenuation > 4)
197 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
204 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
210 // LordHavoc: we only let the qc set certain flags, others are off-limits
211 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
214 // sound_starttime exists instead of sound_startposition because in a
215 // networking sense you might not know when something is being received,
216 // so making sounds match up in sync would be impossible if relative
218 if (PRVM_clientglobalfloat(sound_starttime))
219 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
223 channel = CHAN_USER2ENGINE(channel);
225 if (!IS_CHAN(channel))
227 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
231 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
232 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
235 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
236 static void VM_CL_pointsound(prvm_prog_t *prog)
243 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
245 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
246 sample = PRVM_G_STRING(OFS_PARM1);
247 fvolume = PRVM_G_FLOAT(OFS_PARM2);
248 attenuation = PRVM_G_FLOAT(OFS_PARM3);
250 if (fvolume < 0 || fvolume > 1)
252 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
256 if (attenuation < 0 || attenuation > 4)
258 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
262 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
263 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
266 // #14 entity() spawn
267 static void VM_CL_spawn (prvm_prog_t *prog)
270 ed = PRVM_ED_Alloc(prog);
274 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
276 VM_SetTraceGlobals(prog, trace);
277 PRVM_clientglobalfloat(trace_networkentity) = svent;
280 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
281 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
283 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
284 static void VM_CL_traceline (prvm_prog_t *prog)
291 // R_TimeReport("pretraceline");
293 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
295 prog->xfunction->builtinsprofile += 30;
297 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
298 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
299 move = (int)PRVM_G_FLOAT(OFS_PARM2);
300 ent = PRVM_G_EDICT(OFS_PARM3);
302 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
303 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
307 CL_VM_SetTraceGlobals(prog, &trace, svent);
308 // R_TimeReport("traceline");
315 Used for use tracing and shot targeting
316 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
317 if the tryents flag is set.
319 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
322 // LordHavoc: added this for my own use, VERY useful, similar to traceline
323 static void VM_CL_tracebox (prvm_prog_t *prog)
325 vec3_t v1, v2, m1, m2;
330 // R_TimeReport("pretracebox");
331 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
333 prog->xfunction->builtinsprofile += 30;
335 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
336 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
337 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
338 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
339 move = (int)PRVM_G_FLOAT(OFS_PARM4);
340 ent = PRVM_G_EDICT(OFS_PARM5);
342 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
343 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
345 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
347 CL_VM_SetTraceGlobals(prog, &trace, svent);
348 // R_TimeReport("tracebox");
351 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
355 vec3_t start, end, mins, maxs, move;
356 vec3_t original_origin;
357 vec3_t original_velocity;
358 vec3_t original_angles;
359 vec3_t original_avelocity;
362 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
363 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
364 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
365 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
367 gravity = PRVM_clientedictfloat(tossent, gravity);
370 gravity *= cl.movevars_gravity * 0.05;
372 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
374 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
375 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
376 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
377 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
378 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
379 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
380 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
381 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
382 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
384 if (trace.fraction < 1)
388 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
389 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
390 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
391 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
396 static void VM_CL_tracetoss (prvm_prog_t *prog)
400 prvm_edict_t *ignore;
403 prog->xfunction->builtinsprofile += 600;
405 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
407 ent = PRVM_G_EDICT(OFS_PARM0);
408 if (ent == prog->edicts)
410 VM_Warning(prog, "tracetoss: can not use world entity\n");
413 ignore = PRVM_G_EDICT(OFS_PARM1);
415 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
417 CL_VM_SetTraceGlobals(prog, &trace, svent);
421 // #20 void(string s) precache_model
422 static void VM_CL_precache_model (prvm_prog_t *prog)
428 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
430 name = PRVM_G_STRING(OFS_PARM0);
431 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
433 if(!strcmp(cl.csqc_model_precache[i]->name, name))
435 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
439 PRVM_G_FLOAT(OFS_RETURN) = 0;
440 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
443 for (i = 0;i < MAX_MODELS;i++)
445 if (!cl.csqc_model_precache[i])
447 cl.csqc_model_precache[i] = (dp_model_t*)m;
448 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
452 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
455 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
458 // #22 entity(vector org, float rad) findradius
459 static void VM_CL_findradius (prvm_prog_t *prog)
461 prvm_edict_t *ent, *chain;
462 vec_t radius, radius2;
463 vec3_t org, eorg, mins, maxs;
464 int i, numtouchedicts;
465 static prvm_edict_t *touchedicts[MAX_EDICTS];
468 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
471 chainfield = PRVM_G_INT(OFS_PARM2);
473 chainfield = prog->fieldoffsets.chain;
475 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
477 chain = (prvm_edict_t *)prog->edicts;
479 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
480 radius = PRVM_G_FLOAT(OFS_PARM1);
481 radius2 = radius * radius;
483 mins[0] = org[0] - (radius + 1);
484 mins[1] = org[1] - (radius + 1);
485 mins[2] = org[2] - (radius + 1);
486 maxs[0] = org[0] + (radius + 1);
487 maxs[1] = org[1] + (radius + 1);
488 maxs[2] = org[2] + (radius + 1);
489 numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
490 if (numtouchedicts > MAX_EDICTS)
492 // this never happens //[515]: for what then ?
493 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
494 numtouchedicts = MAX_EDICTS;
496 for (i = 0;i < numtouchedicts;i++)
498 ent = touchedicts[i];
499 // Quake did not return non-solid entities but darkplaces does
500 // (note: this is the reason you can't blow up fallen zombies)
501 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
503 // LordHavoc: compare against bounding box rather than center so it
504 // doesn't miss large objects, and use DotProduct instead of Length
505 // for a major speedup
506 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
507 if (sv_gameplayfix_findradiusdistancetobox.integer)
509 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
510 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
511 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
514 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
515 if (DotProduct(eorg, eorg) < radius2)
517 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
522 VM_RETURN_EDICT(chain);
525 // #34 float() droptofloor
526 static void VM_CL_droptofloor (prvm_prog_t *prog)
529 vec3_t start, end, mins, maxs;
532 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
534 // assume failure if it returns early
535 PRVM_G_FLOAT(OFS_RETURN) = 0;
537 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
538 if (ent == prog->edicts)
540 VM_Warning(prog, "droptofloor: can not modify world entity\n");
543 if (ent->priv.server->free)
545 VM_Warning(prog, "droptofloor: can not modify free entity\n");
549 VectorCopy(PRVM_clientedictvector(ent, origin), start);
550 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
551 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
552 VectorCopy(PRVM_clientedictvector(ent, origin), end);
555 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
557 if (trace.fraction != 1)
559 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
560 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
561 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
562 PRVM_G_FLOAT(OFS_RETURN) = 1;
563 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
564 // ent->priv.server->suspendedinairflag = true;
568 // #35 void(float style, string value) lightstyle
569 static void VM_CL_lightstyle (prvm_prog_t *prog)
574 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
576 i = (int)PRVM_G_FLOAT(OFS_PARM0);
577 c = PRVM_G_STRING(OFS_PARM1);
578 if (i >= cl.max_lightstyle)
580 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
583 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
584 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
585 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
588 // #40 float(entity e) checkbottom
589 static void VM_CL_checkbottom (prvm_prog_t *prog)
591 static int cs_yes, cs_no;
593 vec3_t mins, maxs, start, stop;
598 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
599 ent = PRVM_G_EDICT(OFS_PARM0);
600 PRVM_G_FLOAT(OFS_RETURN) = 0;
602 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
603 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
605 // if all of the points under the corners are solid world, don't bother
606 // with the tougher checks
607 // the corners must be within 16 of the midpoint
608 start[2] = mins[2] - 1;
609 for (x=0 ; x<=1 ; x++)
610 for (y=0 ; y<=1 ; y++)
612 start[0] = x ? maxs[0] : mins[0];
613 start[1] = y ? maxs[1] : mins[1];
614 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
619 PRVM_G_FLOAT(OFS_RETURN) = true;
620 return; // we got out easy
625 // check it for real...
629 // the midpoint must be within 16 of the bottom
630 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
631 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
632 stop[2] = start[2] - 2*sv_stepheight.value;
633 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
635 if (trace.fraction == 1.0)
638 mid = bottom = trace.endpos[2];
640 // the corners must be within 16 of the midpoint
641 for (x=0 ; x<=1 ; x++)
642 for (y=0 ; y<=1 ; y++)
644 start[0] = stop[0] = x ? maxs[0] : mins[0];
645 start[1] = stop[1] = y ? maxs[1] : mins[1];
647 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
649 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
650 bottom = trace.endpos[2];
651 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
656 PRVM_G_FLOAT(OFS_RETURN) = true;
659 // #41 float(vector v) pointcontents
660 static void VM_CL_pointcontents (prvm_prog_t *prog)
663 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
664 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
665 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
668 // #48 void(vector o, vector d, float color, float count) particle
669 static void VM_CL_particle (prvm_prog_t *prog)
674 VM_SAFEPARMCOUNT(4, VM_CL_particle);
676 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
677 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
678 color = (int)PRVM_G_FLOAT(OFS_PARM2);
679 count = (int)PRVM_G_FLOAT(OFS_PARM3);
680 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
683 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
684 static void VM_CL_ambientsound (prvm_prog_t *prog)
688 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
689 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
690 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
691 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
694 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
695 static void VM_CL_getlight (prvm_prog_t *prog)
697 vec3_t ambientcolor, diffusecolor, diffusenormal;
700 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
702 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
703 VectorClear(ambientcolor);
704 VectorClear(diffusecolor);
705 VectorClear(diffusenormal);
707 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
708 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
709 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
710 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
711 if (PRVM_clientglobalvector(getlight_ambient))
712 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
713 if (PRVM_clientglobalvector(getlight_diffuse))
714 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
715 if (PRVM_clientglobalvector(getlight_dir))
716 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
719 //============================================================================
720 //[515]: SCENE MANAGER builtins
722 extern cvar_t v_yshearing;
723 void CSQC_R_RecalcView (void)
725 extern matrix4x4_t viewmodelmatrix_nobob;
726 extern matrix4x4_t viewmodelmatrix_withbob;
727 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
728 if (v_yshearing.value > 0)
729 Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
730 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
731 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
732 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
735 //#300 void() clearscene (EXT_CSQC)
736 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
738 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
739 // clear renderable entity and light lists
740 r_refdef.scene.numentities = 0;
741 r_refdef.scene.numlights = 0;
742 // restore the view settings to the values that VM_CL_UpdateView received from the client code
743 r_refdef.view = csqc_original_r_refdef_view;
744 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
745 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
746 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
747 cl.csqc_vidvars.drawenginesbar = false;
748 cl.csqc_vidvars.drawcrosshair = false;
752 //#301 void(float mask) addentities (EXT_CSQC)
753 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
755 double t = Sys_DirtyTime();
758 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
759 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
760 CSQC_RelinkAllEntities(drawmask);
762 PRVM_clientglobalfloat(time) = cl.time;
763 for(i=1;i<prog->num_edicts;i++)
765 // so we can easily check if CSQC entity #edictnum is currently drawn
766 cl.csqcrenderentities[i].entitynumber = 0;
767 ed = &prog->edicts[i];
768 if(ed->priv.required->free)
771 if(ed->priv.required->free)
773 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
775 if(ed->priv.required->free)
777 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
779 CSQC_AddRenderEdict(ed, i);
782 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
783 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
784 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
787 //#302 void(entity ent) addentity (EXT_CSQC)
788 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
790 double t = Sys_DirtyTime();
791 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
792 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
793 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
794 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
797 //#303 float(float property, ...) setproperty (EXT_CSQC)
798 //#303 float(float property) getproperty
799 //#303 vector(float property) getpropertyvec
800 //#309 float(float property) getproperty
801 //#309 vector(float property) getpropertyvec
802 // VorteX: make this function be able to return previously set property if new value is not given
803 static void VM_CL_R_SetView (prvm_prog_t *prog)
809 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
811 c = (int)PRVM_G_FLOAT(OFS_PARM0);
819 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
822 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
825 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
828 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
831 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
834 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
837 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
840 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
843 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
846 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
849 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
852 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
855 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
858 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
861 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
864 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
867 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
870 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
873 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
875 case VF_DRAWENGINESBAR:
876 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
878 case VF_DRAWCROSSHAIR:
879 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
881 case VF_CL_VIEWANGLES:
882 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
884 case VF_CL_VIEWANGLES_X:
885 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
887 case VF_CL_VIEWANGLES_Y:
888 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
890 case VF_CL_VIEWANGLES_Z:
891 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
894 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
897 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
900 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
903 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
906 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
907 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
908 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
911 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
914 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
917 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
920 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
923 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
926 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
929 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
931 case VF_FOG_FADEDEPTH:
932 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
934 case VF_MINFPS_QUALITY:
935 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
938 PRVM_G_FLOAT(OFS_RETURN) = 0;
939 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
945 f = PRVM_G_VECTOR(OFS_PARM1);
946 k = PRVM_G_FLOAT(OFS_PARM1);
950 r_refdef.view.x = (int)(f[0]);
951 r_refdef.view.y = (int)(f[1]);
955 r_refdef.view.x = (int)(k);
959 r_refdef.view.y = (int)(k);
963 r_refdef.view.width = (int)(f[0]);
964 r_refdef.view.height = (int)(f[1]);
968 r_refdef.view.width = (int)(k);
972 r_refdef.view.height = (int)(k);
976 r_refdef.view.x = (int)(f[0]);
977 r_refdef.view.y = (int)(f[1]);
978 f = PRVM_G_VECTOR(OFS_PARM2);
979 r_refdef.view.width = (int)(f[0]);
980 r_refdef.view.height = (int)(f[1]);
984 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
985 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
988 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
991 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
994 VectorCopy(f, cl.csqc_vieworigin);
998 cl.csqc_vieworigin[0] = k;
1002 cl.csqc_vieworigin[1] = k;
1003 CSQC_R_RecalcView();
1006 cl.csqc_vieworigin[2] = k;
1007 CSQC_R_RecalcView();
1010 VectorCopy(f, cl.csqc_viewangles);
1011 CSQC_R_RecalcView();
1014 cl.csqc_viewangles[0] = k;
1015 CSQC_R_RecalcView();
1018 cl.csqc_viewangles[1] = k;
1019 CSQC_R_RecalcView();
1022 cl.csqc_viewangles[2] = k;
1023 CSQC_R_RecalcView();
1026 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1028 case VF_DRAWENGINESBAR:
1029 cl.csqc_vidvars.drawenginesbar = k != 0;
1031 case VF_DRAWCROSSHAIR:
1032 cl.csqc_vidvars.drawcrosshair = k != 0;
1034 case VF_CL_VIEWANGLES:
1035 VectorCopy(f, cl.viewangles);
1037 case VF_CL_VIEWANGLES_X:
1038 cl.viewangles[0] = k;
1040 case VF_CL_VIEWANGLES_Y:
1041 cl.viewangles[1] = k;
1043 case VF_CL_VIEWANGLES_Z:
1044 cl.viewangles[2] = k;
1046 case VF_PERSPECTIVE:
1047 r_refdef.view.useperspective = k != 0;
1049 case VF_CLEARSCREEN:
1050 r_refdef.view.isoverlay = !k;
1053 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1055 case VF_FOG_DENSITY:
1056 r_refdef.fog_density = k;
1059 r_refdef.fog_red = f[0];
1060 r_refdef.fog_green = f[1];
1061 r_refdef.fog_blue = f[2];
1063 case VF_FOG_COLOR_R:
1064 r_refdef.fog_red = k;
1066 case VF_FOG_COLOR_G:
1067 r_refdef.fog_green = k;
1069 case VF_FOG_COLOR_B:
1070 r_refdef.fog_blue = k;
1073 r_refdef.fog_alpha = k;
1076 r_refdef.fog_start = k;
1079 r_refdef.fog_end = k;
1082 r_refdef.fog_height = k;
1084 case VF_FOG_FADEDEPTH:
1085 r_refdef.fog_fadedepth = k;
1087 case VF_MINFPS_QUALITY:
1088 r_refdef.view.quality = k;
1091 PRVM_G_FLOAT(OFS_RETURN) = 0;
1092 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1095 PRVM_G_FLOAT(OFS_RETURN) = 1;
1098 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1099 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1101 double t = Sys_DirtyTime();
1106 const char *cubemapname = NULL;
1107 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1108 float coronaintensity = 1;
1109 float coronasizescale = 0.25;
1110 qboolean castshadow = true;
1111 float ambientscale = 0;
1112 float diffusescale = 1;
1113 float specularscale = 1;
1115 vec3_t forward, left, up;
1116 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1118 // if we've run out of dlights, just return
1119 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1122 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1123 radius = PRVM_G_FLOAT(OFS_PARM1);
1124 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1125 if (prog->argc >= 4)
1127 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1128 if (style >= MAX_LIGHTSTYLES)
1130 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1134 if (prog->argc >= 5)
1135 cubemapname = PRVM_G_STRING(OFS_PARM4);
1136 if (prog->argc >= 6)
1137 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1138 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1139 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1141 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1142 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1143 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1144 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1146 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1147 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1148 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1149 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1152 //============================================================================
1154 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1155 static void VM_CL_unproject (prvm_prog_t *prog)
1161 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1162 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1165 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1166 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1167 if(v_flipped.integer)
1169 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1170 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1173 //#311 vector (vector v) cs_project (EXT_CSQC)
1174 static void VM_CL_project (prvm_prog_t *prog)
1180 VM_SAFEPARMCOUNT(1, VM_CL_project);
1181 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1182 Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
1183 Matrix4x4_Transform(&m, f, v);
1184 if(v_flipped.integer)
1186 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1187 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1188 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1191 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1192 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1195 //#330 float(float stnum) getstatf (EXT_CSQC)
1196 static void VM_CL_getstatf (prvm_prog_t *prog)
1204 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1205 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1206 if(i < 0 || i >= MAX_CL_STATS)
1208 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1211 dat.l = cl.stats[i];
1212 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1215 //#331 float(float stnum) getstati (EXT_CSQC)
1216 static void VM_CL_getstati (prvm_prog_t *prog)
1219 int firstbit, bitcount;
1221 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1223 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1226 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1228 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1238 if(index < 0 || index >= MAX_CL_STATS)
1240 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1243 i = cl.stats[index];
1244 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1245 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1246 PRVM_G_FLOAT(OFS_RETURN) = i;
1249 //#332 string(float firststnum) getstats (EXT_CSQC)
1250 static void VM_CL_getstats (prvm_prog_t *prog)
1254 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1255 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1256 if(i < 0 || i > MAX_CL_STATS-4)
1258 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1259 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1262 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1263 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1266 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1267 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1271 struct model_s *model;
1273 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1275 t = PRVM_G_EDICT(OFS_PARM0);
1277 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1279 PRVM_clientedictstring(t, model) = 0;
1280 PRVM_clientedictfloat(t, modelindex) = 0;
1285 model = CL_GetModelByIndex(i);
1288 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1291 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1292 PRVM_clientedictfloat(t, modelindex) = i;
1294 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1297 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1300 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1303 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1304 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1308 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1310 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1311 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1312 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1315 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1316 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1319 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1320 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1323 PRVM_G_FLOAT(OFS_RETURN) = i;
1326 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1327 static void VM_CL_trailparticles (prvm_prog_t *prog)
1330 vec3_t start, end, velocity;
1332 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1334 t = PRVM_G_EDICT(OFS_PARM0);
1335 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1336 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1337 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1338 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1342 CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1345 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1346 static void VM_CL_pointparticles (prvm_prog_t *prog)
1351 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1352 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1353 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1354 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1355 n = PRVM_G_FLOAT(OFS_PARM3);
1358 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1361 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1362 static void VM_CL_boxparticles (prvm_prog_t *prog)
1365 // prvm_edict_t *own;
1366 vec3_t origin_from, origin_to, dir_from, dir_to;
1370 float tintmins[4], tintmaxs[4], fade;
1371 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1373 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1376 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1377 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1378 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1379 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1380 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1381 count = PRVM_G_FLOAT(OFS_PARM6);
1383 flags = PRVM_G_FLOAT(OFS_PARM7);
1387 Vector4Set(tintmins, 1, 1, 1, 1);
1388 Vector4Set(tintmaxs, 1, 1, 1, 1);
1392 if(flags & 1) // read alpha
1394 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1395 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1397 if(flags & 2) // read color
1399 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1400 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1402 if(flags & 4) // read fade
1404 fade = PRVM_clientglobalfloat(particles_fade);
1406 if(flags & 128) // draw as trail
1412 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1414 CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1417 //#531 void(float pause) setpause
1418 static void VM_CL_setpause(prvm_prog_t *prog)
1420 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1421 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1422 cl.csqc_paused = true;
1424 cl.csqc_paused = false;
1427 //#343 void(float usecursor) setcursormode (DP_CSQC)
1428 static void VM_CL_setcursormode (prvm_prog_t *prog)
1430 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1431 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1432 cl_ignoremousemoves = 2;
1435 //#344 vector() getmousepos (DP_CSQC)
1436 static void VM_CL_getmousepos(prvm_prog_t *prog)
1438 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1440 if (key_consoleactive || key_dest != key_game)
1441 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1442 else if (cl.csqc_wantsmousemove)
1443 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1445 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1448 //#345 float(float framenum) getinputstate (EXT_CSQC)
1449 static void VM_CL_getinputstate (prvm_prog_t *prog)
1451 unsigned int i, frame;
1452 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1453 frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
1454 PRVM_G_FLOAT(OFS_RETURN) = false;
1455 for (i = 0;i < CL_MAX_USERCMDS;i++)
1457 if (cl.movecmd[i].sequence == frame)
1459 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1460 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1461 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1462 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1463 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1464 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1465 // this probably shouldn't be here
1466 if(cl.movecmd[i].crouch)
1468 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1469 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1473 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1474 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1476 PRVM_G_FLOAT(OFS_RETURN) = true;
1481 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1482 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1484 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1485 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1488 //#347 void() runstandardplayerphysics (EXT_CSQC)
1489 #define PMF_JUMP_HELD 1 // matches FTEQW
1490 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1491 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1492 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1493 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1495 cl_clientmovement_state_t s;
1498 memset(&s, 0, sizeof(s));
1500 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1502 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1503 if(ent == prog->edicts)
1507 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1508 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1509 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1510 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1512 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1513 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1519 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1520 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1521 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1522 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1523 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1524 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1525 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1528 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1529 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1530 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1531 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1532 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1533 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1534 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1535 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1537 CL_ClientMovement_PlayerMove_Frame(&s);
1539 if(ent == prog->edicts)
1542 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1543 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1544 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1545 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1550 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1551 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1552 PRVM_clientedictfloat(ent, pmove_flags) =
1553 (s.crouched ? PMF_DUCKED : 0) |
1554 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1555 (s.onground ? PMF_ONGROUND : 0);
1559 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1560 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1566 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1568 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1569 c = PRVM_G_STRING(OFS_PARM1);
1570 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1574 i = Sbar_GetSortedPlayerIndex(-1-i);
1575 if(i < 0 || i >= cl.maxclients)
1580 if(!strcasecmp(c, "name"))
1581 strlcpy(t, cl.scores[i].name, sizeof(t));
1583 if(!strcasecmp(c, "frags"))
1584 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1586 if(!strcasecmp(c, "ping"))
1587 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1589 if(!strcasecmp(c, "pl"))
1590 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1592 if(!strcasecmp(c, "movementloss"))
1593 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1595 if(!strcasecmp(c, "entertime"))
1596 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1598 if(!strcasecmp(c, "colors"))
1599 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1601 if(!strcasecmp(c, "topcolor"))
1602 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1604 if(!strcasecmp(c, "bottomcolor"))
1605 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1607 if(!strcasecmp(c, "viewentity"))
1608 dpsnprintf(t, sizeof(t), "%i", i+1);
1611 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1614 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1615 static void VM_CL_setlistener (prvm_prog_t *prog)
1617 vec3_t origin, forward, left, up;
1618 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1619 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1620 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1621 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1622 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1623 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1624 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1627 //#352 void(string cmdname) registercommand (EXT_CSQC)
1628 static void VM_CL_registercmd (prvm_prog_t *prog)
1631 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1632 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1636 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1637 t = (char *)Z_Malloc(alloclen);
1638 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1639 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1642 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1646 //#360 float() readbyte (EXT_CSQC)
1647 static void VM_CL_ReadByte (prvm_prog_t *prog)
1649 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1650 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1653 //#361 float() readchar (EXT_CSQC)
1654 static void VM_CL_ReadChar (prvm_prog_t *prog)
1656 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1657 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1660 //#362 float() readshort (EXT_CSQC)
1661 static void VM_CL_ReadShort (prvm_prog_t *prog)
1663 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1664 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1667 //#363 float() readlong (EXT_CSQC)
1668 static void VM_CL_ReadLong (prvm_prog_t *prog)
1670 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1671 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1674 //#364 float() readcoord (EXT_CSQC)
1675 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1677 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1678 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1681 //#365 float() readangle (EXT_CSQC)
1682 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1684 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1685 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1688 //#366 string() readstring (EXT_CSQC)
1689 static void VM_CL_ReadString (prvm_prog_t *prog)
1691 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1692 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1695 //#367 float() readfloat (EXT_CSQC)
1696 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1698 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1699 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1702 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1703 extern cvar_t cl_readpicture_force;
1704 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1707 unsigned char *data;
1709 unsigned short size;
1713 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1715 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1716 size = (unsigned short) MSG_ReadShort(&cl_message);
1718 // check if a texture of that name exists
1719 // if yes, it is used and the data is discarded
1720 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1722 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1726 if(pic->tex == r_texture_notexture)
1727 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1728 if(pic->tex && !cl_readpicture_force.integer)
1730 // texture found and loaded
1731 // skip over the jpeg as we don't need it
1732 for(i = 0; i < size; ++i)
1733 (void) MSG_ReadByte(&cl_message);
1737 // texture not found
1738 // use the attached jpeg as texture
1739 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1740 MSG_ReadBytes(&cl_message, size, buf);
1741 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1743 Draw_NewPic(name, image_width, image_height, false, data);
1748 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1751 //////////////////////////////////////////////////////////
1753 static void VM_CL_makestatic (prvm_prog_t *prog)
1757 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1759 ent = PRVM_G_EDICT(OFS_PARM0);
1760 if (ent == prog->edicts)
1762 VM_Warning(prog, "makestatic: can not modify world entity\n");
1765 if (ent->priv.server->free)
1767 VM_Warning(prog, "makestatic: can not modify free entity\n");
1771 if (cl.num_static_entities < cl.max_static_entities)
1774 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1776 // copy it to the current state
1777 memset(staticent, 0, sizeof(*staticent));
1778 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1779 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1780 staticent->render.framegroupblend[0].lerp = 1;
1781 // make torchs play out of sync
1782 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1783 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1784 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1785 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1786 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1787 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1788 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1791 if (!staticent->render.alpha)
1792 staticent->render.alpha = 1.0f;
1793 if (!staticent->render.scale)
1794 staticent->render.scale = 1.0f;
1795 if (!VectorLength2(staticent->render.colormod))
1796 VectorSet(staticent->render.colormod, 1, 1, 1);
1797 if (!VectorLength2(staticent->render.glowmod))
1798 VectorSet(staticent->render.glowmod, 1, 1, 1);
1800 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1801 if (renderflags & RF_USEAXIS)
1803 vec3_t forward, left, up, origin;
1804 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1805 VectorNegate(PRVM_clientglobalvector(v_right), left);
1806 VectorCopy(PRVM_clientglobalvector(v_up), up);
1807 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1808 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1809 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1812 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1814 // either fullbright or lit
1815 if(!r_fullbright.integer)
1817 if (!(staticent->render.effects & EF_FULLBRIGHT))
1818 staticent->render.flags |= RENDER_LIGHT;
1819 else if(r_equalize_entities_fullbright.integer)
1820 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1822 // turn off shadows from transparent objects
1823 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1824 staticent->render.flags |= RENDER_SHADOW;
1825 if (staticent->render.effects & EF_NODEPTHTEST)
1826 staticent->render.flags |= RENDER_NODEPTHTEST;
1827 if (staticent->render.effects & EF_ADDITIVE)
1828 staticent->render.flags |= RENDER_ADDITIVE;
1829 if (staticent->render.effects & EF_DOUBLESIDED)
1830 staticent->render.flags |= RENDER_DOUBLESIDED;
1832 staticent->render.allowdecals = true;
1833 CL_UpdateRenderEntity(&staticent->render);
1836 Con_Printf("Too many static entities");
1838 // throw the entity away now
1839 PRVM_ED_Free(prog, ent);
1842 //=================================================================//
1848 copies data from one entity to another
1850 copyentity(src, dst)
1853 static void VM_CL_copyentity (prvm_prog_t *prog)
1855 prvm_edict_t *in, *out;
1856 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1857 in = PRVM_G_EDICT(OFS_PARM0);
1858 if (in == prog->edicts)
1860 VM_Warning(prog, "copyentity: can not read world entity\n");
1863 if (in->priv.server->free)
1865 VM_Warning(prog, "copyentity: can not read free entity\n");
1868 out = PRVM_G_EDICT(OFS_PARM1);
1869 if (out == prog->edicts)
1871 VM_Warning(prog, "copyentity: can not modify world entity\n");
1874 if (out->priv.server->free)
1876 VM_Warning(prog, "copyentity: can not modify free entity\n");
1879 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1883 //=================================================================//
1885 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1886 static void VM_CL_effect (prvm_prog_t *prog)
1889 Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1892 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1893 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1894 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1898 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1899 static void VM_CL_te_blood (prvm_prog_t *prog)
1901 vec3_t pos, vel, pos2;
1902 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1903 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1905 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1906 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1907 CL_FindNonSolidLocation(pos, pos2, 4);
1908 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1911 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1912 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1915 vec3_t mincorner, maxcorner, vel1, vel2;
1916 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1917 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1919 speed = PRVM_G_FLOAT(OFS_PARM2);
1926 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1927 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1928 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1931 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1932 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1936 matrix4x4_t tempmatrix;
1937 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1938 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1939 CL_FindNonSolidLocation(pos, pos2, 10);
1940 CL_ParticleExplosion(pos2);
1941 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1942 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1945 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1946 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1948 vec3_t mincorner, maxcorner, vel;
1949 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1950 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1951 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1952 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1953 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1956 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1957 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1959 vec3_t mincorner, maxcorner, vel;
1960 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1961 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1962 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1963 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1964 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1967 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1968 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1970 vec3_t mincorner, maxcorner, vel;
1971 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1972 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1973 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1974 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1975 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1978 // #411 void(vector org, vector vel, float howmany) te_spark
1979 static void VM_CL_te_spark (prvm_prog_t *prog)
1981 vec3_t pos, pos2, vel;
1982 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1984 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1985 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1986 CL_FindNonSolidLocation(pos, pos2, 4);
1987 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1990 extern cvar_t cl_sound_ric_gunshot;
1991 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1992 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1996 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1998 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1999 CL_FindNonSolidLocation(pos, pos2, 4);
2000 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2001 if(cl_sound_ric_gunshot.integer >= 2)
2003 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2007 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2008 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2009 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2014 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2015 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2019 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2021 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2022 CL_FindNonSolidLocation(pos, pos2, 4);
2023 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2024 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2028 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2029 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2030 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2034 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2035 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2039 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2041 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2042 CL_FindNonSolidLocation(pos, pos2, 4);
2043 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2044 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2048 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2049 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2050 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2054 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2055 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2058 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2060 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2061 CL_FindNonSolidLocation(pos, pos2, 10);
2062 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2063 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2066 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2067 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2070 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2072 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2073 CL_FindNonSolidLocation(pos, pos2, 10);
2074 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2077 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2078 static void VM_CL_te_customflash (prvm_prog_t *prog)
2081 matrix4x4_t tempmatrix;
2082 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2084 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2085 CL_FindNonSolidLocation(pos, pos2, 4);
2086 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2087 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2090 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2091 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2095 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2097 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2098 CL_FindNonSolidLocation(pos, pos2, 4);
2099 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2100 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2102 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2106 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2107 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2108 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2113 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2114 static void VM_CL_te_spike (prvm_prog_t *prog)
2118 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2120 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2121 CL_FindNonSolidLocation(pos, pos2, 4);
2122 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2123 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2127 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2128 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2129 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2133 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2134 static void VM_CL_te_superspike (prvm_prog_t *prog)
2138 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2140 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2141 CL_FindNonSolidLocation(pos, pos2, 4);
2142 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2143 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2147 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2148 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2149 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2153 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2154 static void VM_CL_te_explosion (prvm_prog_t *prog)
2157 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2159 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2160 CL_FindNonSolidLocation(pos, pos2, 10);
2161 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2162 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2165 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2166 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2169 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2171 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2172 CL_FindNonSolidLocation(pos, pos2, 10);
2173 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2174 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2177 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2178 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2181 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2183 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2184 CL_FindNonSolidLocation(pos, pos2, 4);
2185 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2186 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2189 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2190 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2193 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2195 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2196 CL_FindNonSolidLocation(pos, pos2, 4);
2197 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2198 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2201 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2202 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2205 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2206 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2207 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2210 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2211 static void VM_CL_te_teleport (prvm_prog_t *prog)
2214 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2215 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2216 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2219 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2220 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2222 vec3_t pos, pos2, color;
2223 matrix4x4_t tempmatrix;
2224 int colorStart, colorLength;
2225 unsigned char *tempcolor;
2226 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2228 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2229 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2230 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2231 CL_FindNonSolidLocation(pos, pos2, 10);
2232 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2233 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2234 color[0] = tempcolor[0] * (2.0f / 255.0f);
2235 color[1] = tempcolor[1] * (2.0f / 255.0f);
2236 color[2] = tempcolor[2] * (2.0f / 255.0f);
2237 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2238 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2239 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2243 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2244 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2247 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2248 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2249 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2250 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2253 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2254 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2257 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2258 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2259 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2260 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2263 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2264 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2267 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2268 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2269 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2270 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2273 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2274 static void VM_CL_te_beam (prvm_prog_t *prog)
2277 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2278 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2279 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2280 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2283 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2284 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2287 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2289 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2290 CL_FindNonSolidLocation(pos, pos2, 4);
2291 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2294 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2295 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2297 vec3_t pos, pos2, vel;
2298 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2299 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2301 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2302 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2303 CL_FindNonSolidLocation(pos, pos2, 4);
2304 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2308 // #443 void(entity e, entity tagentity, string tagname) setattachment
2309 static void VM_CL_setattachment (prvm_prog_t *prog)
2312 prvm_edict_t *tagentity;
2313 const char *tagname;
2317 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2319 e = PRVM_G_EDICT(OFS_PARM0);
2320 tagentity = PRVM_G_EDICT(OFS_PARM1);
2321 tagname = PRVM_G_STRING(OFS_PARM2);
2323 if (e == prog->edicts)
2325 VM_Warning(prog, "setattachment: can not modify world entity\n");
2328 if (e->priv.server->free)
2330 VM_Warning(prog, "setattachment: can not modify free entity\n");
2334 if (tagentity == NULL)
2335 tagentity = prog->edicts;
2338 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2340 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2341 model = CL_GetModelByIndex(modelindex);
2344 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2346 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2349 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2352 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2353 PRVM_clientedictfloat(e, tag_index) = tagindex;
2356 /////////////////////////////////////////
2357 // DP_MD3_TAGINFO extension coded by VorteX
2359 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2361 dp_model_t *model = CL_GetModelFromEdict(e);
2363 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2368 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2375 Matrix4x4_CreateIdentity(tag_localmatrix);
2378 && (model = CL_GetModelFromEdict(e))
2379 && model->animscenes)
2381 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2392 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2395 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2400 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2403 float pitchsign = 1;
2405 scale = PRVM_clientedictfloat(ent, scale);
2410 *out = r_refdef.view.matrix;
2411 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2417 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2418 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2419 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2420 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2421 Matrix4x4_FromVectors(out, forward, left, up, origin);
2425 pitchsign = CL_GetPitchSign(prog, ent);
2426 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2430 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2434 && (model = CL_GetModelFromEdict(ent))
2435 && model->animscenes)
2437 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2438 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2439 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2440 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2442 *out = identitymatrix;
2446 // Warnings/errors code:
2447 // 0 - normal (everything all-right)
2450 // 3 - null or non-precached model
2451 // 4 - no tags with requested index
2452 // 5 - runaway loop at attachment chain
2453 extern cvar_t cl_bob;
2454 extern cvar_t cl_bobcycle;
2455 extern cvar_t cl_bobup;
2456 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2460 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2463 *out = identitymatrix; // warnings and errors return identical matrix
2465 if (ent == prog->edicts)
2467 if (ent->priv.server->free)
2470 model = CL_GetModelFromEdict(ent);
2474 tagmatrix = identitymatrix;
2478 if(attachloop >= 256)
2480 // apply transformation by child's tagindex on parent entity and then
2481 // by parent entity itself
2482 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2483 if(ret && attachloop == 0)
2485 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2486 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2487 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2488 // next iteration we process the parent entity
2489 if (PRVM_clientedictedict(ent, tag_entity))
2491 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2492 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2499 // RENDER_VIEWMODEL magic
2500 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2502 Matrix4x4_Copy(&tagmatrix, out);
2504 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2505 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2508 // Cl_bob, ported from rendering code
2509 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2512 // LordHavoc: this code is *weird*, but not replacable (I think it
2513 // should be done in QC on the server, but oh well, quake is quake)
2514 // LordHavoc: figured out bobup: the time at which the sin is at 180
2515 // degrees (which allows lengthening or squishing the peak or valley)
2516 cycle = cl.time/cl_bobcycle.value;
2517 cycle -= (int)cycle;
2518 if (cycle < cl_bobup.value)
2519 cycle = sin(M_PI * cycle / cl_bobup.value);
2521 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2522 // bob is proportional to velocity in the xy plane
2523 // (don't count Z, or jumping messes it up)
2524 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2525 bob = bob*0.3 + bob*0.7*cycle;
2526 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2533 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2534 static void VM_CL_gettagindex (prvm_prog_t *prog)
2537 const char *tag_name;
2540 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2542 ent = PRVM_G_EDICT(OFS_PARM0);
2543 tag_name = PRVM_G_STRING(OFS_PARM1);
2544 if (ent == prog->edicts)
2546 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2549 if (ent->priv.server->free)
2551 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2556 if (!CL_GetModelFromEdict(ent))
2557 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2560 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2562 if(developer_extra.integer)
2563 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2565 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2568 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2569 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2573 matrix4x4_t tag_matrix;
2574 matrix4x4_t tag_localmatrix;
2576 const char *tagname;
2578 vec3_t forward, left, up, origin;
2579 const dp_model_t *model;
2581 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2583 e = PRVM_G_EDICT(OFS_PARM0);
2584 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2585 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2586 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2587 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2588 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2589 VectorCopy(up, PRVM_clientglobalvector(v_up));
2590 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2591 model = CL_GetModelFromEdict(e);
2592 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2593 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2594 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2595 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2596 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2598 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2599 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2600 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2601 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2602 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2603 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2608 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2611 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2614 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2617 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2620 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2625 //============================================================================
2627 //====================
2628 // DP_CSQC_SPAWNPARTICLE
2629 // a QC hook to engine's CL_NewParticle
2630 //====================
2632 // particle theme struct
2633 typedef struct vmparticletheme_s
2635 unsigned short typeindex;
2636 qboolean initialized;
2638 porientation_t orientation;
2649 float liquidfriction;
2651 float velocityjitter;
2652 qboolean qualityreduction;
2661 float delaycollision;
2667 typedef struct vmparticlespawner_s
2670 qboolean initialized;
2672 vmparticletheme_t *themes;
2674 }vmparticlespawner_t;
2676 vmparticlespawner_t vmpartspawner;
2678 // TODO: automatic max_themes grow
2679 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2681 // bound max themes to not be an insane value
2684 if (maxthemes > 2048)
2686 // allocate and set up structure
2687 if (vmpartspawner.initialized) // reallocate
2689 Mem_FreePool(&vmpartspawner.pool);
2690 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2692 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2693 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2694 vmpartspawner.max_themes = maxthemes;
2695 vmpartspawner.initialized = true;
2696 vmpartspawner.verified = true;
2699 // reset particle theme to default values
2700 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2702 theme->initialized = true;
2703 theme->typeindex = pt_static;
2704 theme->blendmode = PBLEND_ADD;
2705 theme->orientation = PARTICLE_BILLBOARD;
2706 theme->color1 = 0x808080;
2707 theme->color2 = 0xFFFFFF;
2710 theme->sizeincrease = 0;
2712 theme->alphafade = 512;
2713 theme->gravity = 0.0f;
2714 theme->bounce = 0.0f;
2715 theme->airfriction = 1.0f;
2716 theme->liquidfriction = 4.0f;
2717 theme->originjitter = 0.0f;
2718 theme->velocityjitter = 0.0f;
2719 theme->qualityreduction = false;
2720 theme->lifetime = 4;
2722 theme->staincolor1 = -1;
2723 theme->staincolor2 = -1;
2724 theme->staintex = -1;
2725 theme->delayspawn = 0.0f;
2726 theme->delaycollision = 0.0f;
2727 theme->angle = 0.0f;
2731 // particle theme -> QC globals
2732 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2734 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2735 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2736 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2737 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2738 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2739 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2740 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2741 PRVM_clientglobalfloat(particle_size) = theme->size;
2742 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2743 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2744 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2745 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2746 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2747 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2748 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2749 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2750 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2751 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2752 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2753 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2754 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2755 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2756 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2757 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2758 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2759 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2760 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2761 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2762 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2765 // QC globals -> particle theme
2766 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2768 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2769 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2770 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2771 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2772 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2773 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2774 theme->size = PRVM_clientglobalfloat(particle_size);
2775 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2776 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2777 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2778 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2779 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2780 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2781 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2782 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2783 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2784 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2785 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2786 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2787 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2788 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2789 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2790 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2791 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2792 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2793 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2794 theme->angle = PRVM_clientglobalfloat(particle_angle);
2795 theme->spin = PRVM_clientglobalfloat(particle_spin);
2798 // init particle spawner interface
2799 // # float(float max_themes) initparticlespawner
2800 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2802 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2803 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2804 vmpartspawner.themes[0].initialized = true;
2805 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2806 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2809 // void() resetparticle
2810 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2812 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2813 if (vmpartspawner.verified == false)
2815 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2818 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2821 // void(float themenum) particletheme
2822 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2826 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2827 if (vmpartspawner.verified == false)
2829 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2832 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2833 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2835 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2836 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2839 if (vmpartspawner.themes[themenum].initialized == false)
2841 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2842 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2845 // load particle theme into globals
2846 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2849 // float() saveparticletheme
2850 // void(float themenum) updateparticletheme
2851 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2855 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2856 if (vmpartspawner.verified == false)
2858 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2861 // allocate new theme, save it and return
2864 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2865 if (vmpartspawner.themes[themenum].initialized == false)
2867 if (themenum >= vmpartspawner.max_themes)
2869 if (vmpartspawner.max_themes == 2048)
2870 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2872 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2873 PRVM_G_FLOAT(OFS_RETURN) = -1;
2876 vmpartspawner.themes[themenum].initialized = true;
2877 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2878 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2881 // update existing theme
2882 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2883 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2885 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2888 vmpartspawner.themes[themenum].initialized = true;
2889 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2892 // void(float themenum) freeparticletheme
2893 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2897 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2898 if (vmpartspawner.verified == false)
2900 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2903 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2905 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2907 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2910 if (vmpartspawner.themes[themenum].initialized == false)
2912 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2913 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2917 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2918 vmpartspawner.themes[themenum].initialized = false;
2921 // float(vector org, vector dir, [float theme]) particle
2922 // returns 0 if failed, 1 if succesful
2923 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2926 vmparticletheme_t *theme;
2930 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2931 if (vmpartspawner.verified == false)
2933 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2934 PRVM_G_FLOAT(OFS_RETURN) = 0;
2937 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2938 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2940 if (prog->argc < 3) // global-set particle
2942 part = CL_NewParticle(org,
2943 (unsigned short)PRVM_clientglobalfloat(particle_type),
2944 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2945 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2946 (int)PRVM_clientglobalfloat(particle_tex),
2947 PRVM_clientglobalfloat(particle_size),
2948 PRVM_clientglobalfloat(particle_sizeincrease),
2949 PRVM_clientglobalfloat(particle_alpha)*256,
2950 PRVM_clientglobalfloat(particle_alphafade)*256,
2951 PRVM_clientglobalfloat(particle_gravity),
2952 PRVM_clientglobalfloat(particle_bounce),
2959 PRVM_clientglobalfloat(particle_airfriction),
2960 PRVM_clientglobalfloat(particle_liquidfriction),
2961 PRVM_clientglobalfloat(particle_originjitter),
2962 PRVM_clientglobalfloat(particle_velocityjitter),
2963 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2964 PRVM_clientglobalfloat(particle_time),
2965 PRVM_clientglobalfloat(particle_stretch),
2966 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2967 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2968 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2969 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2970 (int)PRVM_clientglobalfloat(particle_staintex),
2971 PRVM_clientglobalfloat(particle_stainalpha)*256,
2972 PRVM_clientglobalfloat(particle_stainsize),
2973 PRVM_clientglobalfloat(particle_angle),
2974 PRVM_clientglobalfloat(particle_spin),
2978 PRVM_G_FLOAT(OFS_RETURN) = 0;
2981 if (PRVM_clientglobalfloat(particle_delayspawn))
2982 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2983 //if (PRVM_clientglobalfloat(particle_delaycollision))
2984 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2986 else // quick themed particle
2988 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2989 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2991 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2992 PRVM_G_FLOAT(OFS_RETURN) = 0;
2995 theme = &vmpartspawner.themes[themenum];
2996 part = CL_NewParticle(org,
3002 theme->sizeincrease,
3014 theme->liquidfriction,
3015 theme->originjitter,
3016 theme->velocityjitter,
3017 theme->qualityreduction,
3032 PRVM_G_FLOAT(OFS_RETURN) = 0;
3035 if (theme->delayspawn)
3036 part->delayedspawn = cl.time + theme->delayspawn;
3037 //if (theme->delaycollision)
3038 // part->delayedcollisions = cl.time + theme->delaycollision;
3040 PRVM_G_FLOAT(OFS_RETURN) = 1;
3043 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3044 // returns 0 if failed, 1 if success
3045 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3048 vmparticletheme_t *theme;
3052 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3053 if (vmpartspawner.verified == false)
3055 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3056 PRVM_G_FLOAT(OFS_RETURN) = 0;
3059 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3060 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3061 if (prog->argc < 5) // global-set particle
3062 part = CL_NewParticle(org,
3063 (unsigned short)PRVM_clientglobalfloat(particle_type),
3064 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3065 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3066 (int)PRVM_clientglobalfloat(particle_tex),
3067 PRVM_clientglobalfloat(particle_size),
3068 PRVM_clientglobalfloat(particle_sizeincrease),
3069 PRVM_clientglobalfloat(particle_alpha)*256,
3070 PRVM_clientglobalfloat(particle_alphafade)*256,
3071 PRVM_clientglobalfloat(particle_gravity),
3072 PRVM_clientglobalfloat(particle_bounce),
3079 PRVM_clientglobalfloat(particle_airfriction),
3080 PRVM_clientglobalfloat(particle_liquidfriction),
3081 PRVM_clientglobalfloat(particle_originjitter),
3082 PRVM_clientglobalfloat(particle_velocityjitter),
3083 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3084 PRVM_clientglobalfloat(particle_time),
3085 PRVM_clientglobalfloat(particle_stretch),
3086 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3087 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3088 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3089 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3090 (int)PRVM_clientglobalfloat(particle_staintex),
3091 PRVM_clientglobalfloat(particle_stainalpha)*256,
3092 PRVM_clientglobalfloat(particle_stainsize),
3093 PRVM_clientglobalfloat(particle_angle),
3094 PRVM_clientglobalfloat(particle_spin),
3096 else // themed particle
3098 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3099 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3101 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3102 PRVM_G_FLOAT(OFS_RETURN) = 0;
3105 theme = &vmpartspawner.themes[themenum];
3106 part = CL_NewParticle(org,
3112 theme->sizeincrease,
3124 theme->liquidfriction,
3125 theme->originjitter,
3126 theme->velocityjitter,
3127 theme->qualityreduction,
3143 PRVM_G_FLOAT(OFS_RETURN) = 0;
3146 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3147 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3148 PRVM_G_FLOAT(OFS_RETURN) = 0;
3151 //====================
3152 //CSQC engine entities query
3153 //====================
3155 // float(float entitynum, float whatfld) getentity;
3156 // vector(float entitynum, float whatfld) getentityvec;
3157 // querying engine-drawn entity
3158 // VorteX: currently it's only tested with whatfld = 1..7
3159 static void VM_CL_GetEntity (prvm_prog_t *prog)
3161 int entnum, fieldnum;
3162 vec3_t forward, left, up, org;
3163 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3165 entnum = PRVM_G_FLOAT(OFS_PARM0);
3166 if (entnum < 0 || entnum >= cl.num_entities)
3168 PRVM_G_FLOAT(OFS_RETURN) = 0;
3171 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3174 case 0: // active state
3175 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3178 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3179 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3182 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3183 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3186 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3187 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3190 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3191 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3194 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3196 case 6: // origin + v_forward, v_right, v_up
3197 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3198 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3199 VectorNegate(left, PRVM_clientglobalvector(v_right));
3200 VectorCopy(up, PRVM_clientglobalvector(v_up));
3201 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3204 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3207 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3209 case 9: // pants colormod
3210 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3212 case 10: // shirt colormod
3213 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3216 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3219 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3222 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3225 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3226 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3229 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3230 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3233 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3236 PRVM_G_FLOAT(OFS_RETURN) = 0;
3241 //====================
3242 //QC POLYGON functions
3243 //====================
3245 //#304 void() renderscene (EXT_CSQC)
3246 // moved that here to reset the polygons,
3247 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3249 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3251 double t = Sys_DirtyTime();
3252 vmpolygons_t *polys = &prog->vmpolygons;
3253 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3256 if(r_refdef.view.ismain)
3258 // set the main view
3259 csqc_main_r_refdef_view = r_refdef.view;
3261 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3262 r_refdef.view.ismain = false;
3263 csqc_original_r_refdef_view.ismain = false;
3266 // we need to update any RENDER_VIEWMODEL entities at this point because
3267 // csqc supplies its own view matrix
3268 CL_UpdateViewEntities();
3273 polys->num_vertices = polys->num_triangles = 0;
3275 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3276 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3277 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3280 static void VM_ResizePolygons(vmpolygons_t *polys)
3282 float *oldvertex3f = polys->data_vertex3f;
3283 float *oldcolor4f = polys->data_color4f;
3284 float *oldtexcoord2f = polys->data_texcoord2f;
3285 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3286 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3287 polys->max_vertices = min(polys->max_triangles*3, 65536);
3288 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3289 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3290 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3291 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3292 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3293 if (polys->num_vertices)
3295 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3296 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3297 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3299 if (polys->num_triangles)
3301 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3302 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3305 Mem_Free(oldvertex3f);
3307 Mem_Free(oldcolor4f);
3309 Mem_Free(oldtexcoord2f);
3311 Mem_Free(oldtriangles);
3312 if (oldsortedelement3s)
3313 Mem_Free(oldsortedelement3s);
3316 static void VM_InitPolygons (vmpolygons_t* polys)
3318 memset(polys, 0, sizeof(*polys));
3319 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3320 polys->max_triangles = 1024;
3321 VM_ResizePolygons(polys);
3322 polys->initialized = true;
3325 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3327 int surfacelistindex;
3328 vmpolygons_t *polys = (vmpolygons_t *)ent;
3329 // R_Mesh_ResetTextureState();
3330 R_EntityMatrix(&identitymatrix);
3331 GL_CullFace(GL_NONE);
3332 GL_DepthTest(true); // polys in 3D space shall always have depth test
3333 GL_DepthRange(0, 1);
3334 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3336 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3338 int numtriangles = 0;
3339 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3340 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3341 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3342 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3344 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3346 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3348 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3351 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3355 static void VMPolygons_Store(vmpolygons_t *polys)
3360 // detect if we have alpha
3361 hasalpha = polys->begin_texture_hasalpha;
3362 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3363 if(polys->begin_color[i][3] < 1)
3366 if (polys->begin_draw2d)
3368 // draw the polygon as 2D immediately
3369 drawqueuemesh_t mesh;
3370 mesh.texture = polys->begin_texture;
3371 mesh.num_vertices = polys->begin_vertices;
3372 mesh.num_triangles = polys->begin_vertices-2;
3373 mesh.data_element3i = polygonelement3i;
3374 mesh.data_element3s = polygonelement3s;
3375 mesh.data_vertex3f = polys->begin_vertex[0];
3376 mesh.data_color4f = polys->begin_color[0];
3377 mesh.data_texcoord2f = polys->begin_texcoord[0];
3378 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3382 // queue the polygon as 3D for sorted transparent rendering later
3383 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3385 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3386 polys->max_triangles *= 2;
3387 VM_ResizePolygons(polys);
3389 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3391 // needle in a haystack!
3392 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3393 // that also caused it to not render the first polygon that is added
3395 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3396 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3397 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3398 for (i = 0;i < polys->begin_vertices-2;i++)
3400 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3401 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3402 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3403 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3404 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3405 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3406 polys->num_triangles++;
3408 polys->num_vertices += polys->begin_vertices;
3411 polys->begin_active = false;
3414 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3415 // LordHavoc: agreed, this is a mess
3416 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3419 vmpolygons_t *polys = &prog->vmpolygons;
3422 // only add polygons of the currently active prog to the queue - if there is none, we're done
3426 if (!polys->num_triangles)
3429 for (i = 0;i < polys->num_triangles;i++)
3431 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3432 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3435 /*polys->num_triangles = 0; // now done after rendering the scene,
3436 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3439 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3440 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3442 const char *picname;
3444 vmpolygons_t *polys = &prog->vmpolygons;
3447 // TODO instead of using skinframes here (which provides the benefit of
3448 // better management of flags, and is more suited for 3D rendering), what
3449 // about supporting Q3 shaders?
3451 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3453 if (!polys->initialized)
3454 VM_InitPolygons(polys);
3455 if (polys->begin_active)
3457 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3460 picname = PRVM_G_STRING(OFS_PARM0);
3466 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3471 sf = R_SkinFrame_FindNextByName(sf, picname);
3473 while(sf && sf->textureflags != tf);
3475 if(!sf || !sf->base)
3476 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3479 R_SkinFrame_MarkUsed(sf);
3482 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3483 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3484 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3485 polys->begin_vertices = 0;
3486 polys->begin_active = true;
3487 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3490 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3491 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3493 vmpolygons_t *polys = &prog->vmpolygons;
3495 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3497 if (!polys->begin_active)
3499 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3503 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3505 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3509 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3510 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3511 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3512 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3513 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3514 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3515 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3516 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3517 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3518 polys->begin_vertices++;
3521 //void() R_EndPolygon
3522 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3524 vmpolygons_t *polys = &prog->vmpolygons;
3526 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3527 if (!polys->begin_active)
3529 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3532 polys->begin_active = false;
3533 if (polys->begin_vertices >= 3)
3534 VMPolygons_Store(polys);
3536 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3543 Returns false if any part of the bottom of the entity is off an edge that
3548 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3550 prvm_prog_t *prog = CLVM_prog;
3551 vec3_t mins, maxs, start, stop;
3556 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3557 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3559 // if all of the points under the corners are solid world, don't bother
3560 // with the tougher checks
3561 // the corners must be within 16 of the midpoint
3562 start[2] = mins[2] - 1;
3563 for (x=0 ; x<=1 ; x++)
3564 for (y=0 ; y<=1 ; y++)
3566 start[0] = x ? maxs[0] : mins[0];
3567 start[1] = y ? maxs[1] : mins[1];
3568 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3572 return true; // we got out easy
3576 // check it for real...
3580 // the midpoint must be within 16 of the bottom
3581 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3582 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3583 stop[2] = start[2] - 2*sv_stepheight.value;
3584 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3586 if (trace.fraction == 1.0)
3588 mid = bottom = trace.endpos[2];
3590 // the corners must be within 16 of the midpoint
3591 for (x=0 ; x<=1 ; x++)
3592 for (y=0 ; y<=1 ; y++)
3594 start[0] = stop[0] = x ? maxs[0] : mins[0];
3595 start[1] = stop[1] = y ? maxs[1] : mins[1];
3597 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3599 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3600 bottom = trace.endpos[2];
3601 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3612 Called by monster program code.
3613 The move will be adjusted for slopes and stairs, but if the move isn't
3614 possible, no move is done and false is returned
3617 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3619 prvm_prog_t *prog = CLVM_prog;
3621 vec3_t oldorg, neworg, end, traceendpos;
3622 vec3_t mins, maxs, start;
3625 prvm_edict_t *enemy;
3628 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3629 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3630 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3631 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3633 // flying monsters don't step up
3634 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3636 // try one move with vertical motion, then one without
3637 for (i=0 ; i<2 ; i++)
3639 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3640 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3641 if (i == 0 && enemy != prog->edicts)
3643 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3649 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3650 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3652 CL_VM_SetTraceGlobals(prog, &trace, svent);
3654 if (trace.fraction == 1)
3656 VectorCopy(trace.endpos, traceendpos);
3657 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3658 return false; // swim monster left water
3660 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3666 if (enemy == prog->edicts)
3673 // push down from a step height above the wished position
3674 neworg[2] += sv_stepheight.value;
3675 VectorCopy (neworg, end);
3676 end[2] -= sv_stepheight.value*2;
3678 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3680 CL_VM_SetTraceGlobals(prog, &trace, svent);
3682 if (trace.startsolid)
3684 neworg[2] -= sv_stepheight.value;
3685 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3687 CL_VM_SetTraceGlobals(prog, &trace, svent);
3688 if (trace.startsolid)
3691 if (trace.fraction == 1)
3693 // if monster had the ground pulled out, go ahead and fall
3694 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3696 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3699 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3703 return false; // walked off an edge
3706 // check point traces down for dangling corners
3707 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3709 if (!CL_CheckBottom (ent))
3711 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3712 { // entity had floor mostly pulled out from underneath it
3713 // and is trying to correct
3718 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3722 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3723 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3725 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3737 float(float yaw, float dist[, settrace]) walkmove
3740 static void VM_CL_walkmove (prvm_prog_t *prog)
3749 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3751 // assume failure if it returns early
3752 PRVM_G_FLOAT(OFS_RETURN) = 0;
3754 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3755 if (ent == prog->edicts)
3757 VM_Warning(prog, "walkmove: can not modify world entity\n");
3760 if (ent->priv.server->free)
3762 VM_Warning(prog, "walkmove: can not modify free entity\n");
3765 yaw = PRVM_G_FLOAT(OFS_PARM0);
3766 dist = PRVM_G_FLOAT(OFS_PARM1);
3767 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3769 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3772 yaw = yaw*M_PI*2 / 360;
3774 move[0] = cos(yaw)*dist;
3775 move[1] = sin(yaw)*dist;
3778 // save program state, because CL_movestep may call other progs
3779 oldf = prog->xfunction;
3780 oldself = PRVM_clientglobaledict(self);
3782 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3785 // restore program state
3786 prog->xfunction = oldf;
3787 PRVM_clientglobaledict(self) = oldself;
3794 string(string key) serverkey
3797 static void VM_CL_serverkey(prvm_prog_t *prog)
3799 char string[VM_STRINGTEMP_LENGTH];
3800 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3801 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3802 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3809 Checks if an entity is in a point's PVS.
3810 Should be fast but can be inexact.
3812 float checkpvs(vector viewpos, entity viewee) = #240;
3815 static void VM_CL_checkpvs (prvm_prog_t *prog)
3818 prvm_edict_t *viewee;
3824 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3827 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3828 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3829 viewee = PRVM_G_EDICT(OFS_PARM1);
3831 if(viewee->priv.required->free)
3833 VM_Warning(prog, "checkpvs: can not check free entity\n");
3834 PRVM_G_FLOAT(OFS_RETURN) = 4;
3838 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3839 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3842 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3844 // no PVS support on this worldmodel... darn
3845 PRVM_G_FLOAT(OFS_RETURN) = 3;
3848 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3851 // viewpos isn't in any PVS... darn
3852 PRVM_G_FLOAT(OFS_RETURN) = 2;
3855 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3857 // using fat PVS like FTEQW does (slow)
3858 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3860 // no PVS support on this worldmodel... darn
3861 PRVM_G_FLOAT(OFS_RETURN) = 3;
3864 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3867 // viewpos isn't in any PVS... darn
3868 PRVM_G_FLOAT(OFS_RETURN) = 2;
3871 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3875 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3876 static void VM_CL_skel_create(prvm_prog_t *prog)
3878 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3879 dp_model_t *model = CL_GetModelByIndex(modelindex);
3880 skeleton_t *skeleton;
3882 PRVM_G_FLOAT(OFS_RETURN) = 0;
3883 if (!model || !model->num_bones)
3885 for (i = 0;i < MAX_EDICTS;i++)
3886 if (!prog->skeletons[i])
3888 if (i == MAX_EDICTS)
3890 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3891 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3892 skeleton->model = model;
3893 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3894 // initialize to identity matrices
3895 for (i = 0;i < skeleton->model->num_bones;i++)
3896 skeleton->relativetransforms[i] = identitymatrix;
3899 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3900 static void VM_CL_skel_build(prvm_prog_t *prog)
3902 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3903 skeleton_t *skeleton;
3904 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3905 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3906 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3907 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3908 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3909 dp_model_t *model = CL_GetModelByIndex(modelindex);
3913 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3914 frameblend_t frameblend[MAX_FRAMEBLENDS];
3915 matrix4x4_t bonematrix;
3917 PRVM_G_FLOAT(OFS_RETURN) = 0;
3918 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3920 firstbone = max(0, firstbone);
3921 lastbone = min(lastbone, model->num_bones - 1);
3922 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3923 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3924 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3925 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3927 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3929 memset(&bonematrix, 0, sizeof(bonematrix));
3930 for (blendindex = 0;blendindex < numblends;blendindex++)
3932 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3933 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3935 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3936 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3938 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3941 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3942 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3944 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3945 skeleton_t *skeleton;
3946 PRVM_G_FLOAT(OFS_RETURN) = 0;
3947 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3949 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3952 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3953 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3955 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3956 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3957 skeleton_t *skeleton;
3958 PRVM_G_INT(OFS_RETURN) = 0;
3959 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3961 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3963 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3966 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3967 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3969 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3970 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3971 skeleton_t *skeleton;
3972 PRVM_G_FLOAT(OFS_RETURN) = 0;
3973 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3975 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3977 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3980 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3981 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3983 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3984 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3985 skeleton_t *skeleton;
3986 PRVM_G_FLOAT(OFS_RETURN) = 0;
3987 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3989 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3992 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3993 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3995 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3996 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3997 skeleton_t *skeleton;
3999 vec3_t forward, left, up, origin;
4000 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4001 VectorClear(PRVM_clientglobalvector(v_forward));
4002 VectorClear(PRVM_clientglobalvector(v_right));
4003 VectorClear(PRVM_clientglobalvector(v_up));
4004 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4006 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4008 matrix = skeleton->relativetransforms[bonenum];
4009 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4010 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4011 VectorNegate(left, PRVM_clientglobalvector(v_right));
4012 VectorCopy(up, PRVM_clientglobalvector(v_up));
4013 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4016 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4017 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4019 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4020 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4021 skeleton_t *skeleton;
4024 vec3_t forward, left, up, origin;
4025 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4026 VectorClear(PRVM_clientglobalvector(v_forward));
4027 VectorClear(PRVM_clientglobalvector(v_right));
4028 VectorClear(PRVM_clientglobalvector(v_up));
4029 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4031 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4033 matrix = skeleton->relativetransforms[bonenum];
4034 // convert to absolute
4035 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4038 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4040 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4041 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4042 VectorNegate(left, PRVM_clientglobalvector(v_right));
4043 VectorCopy(up, PRVM_clientglobalvector(v_up));
4044 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4047 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4048 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4050 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4051 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4052 vec3_t forward, left, up, origin;
4053 skeleton_t *skeleton;
4055 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4057 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4059 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4060 VectorNegate(PRVM_clientglobalvector(v_right), left);
4061 VectorCopy(PRVM_clientglobalvector(v_up), up);
4062 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4063 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4064 skeleton->relativetransforms[bonenum] = matrix;
4067 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4068 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4070 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4071 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4072 vec3_t forward, left, up, origin;
4073 skeleton_t *skeleton;
4076 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4078 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4080 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4081 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4082 VectorNegate(PRVM_clientglobalvector(v_right), left);
4083 VectorCopy(PRVM_clientglobalvector(v_up), up);
4084 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4085 temp = skeleton->relativetransforms[bonenum];
4086 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4089 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4090 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4092 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4093 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4094 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4096 vec3_t forward, left, up, origin;
4097 skeleton_t *skeleton;
4100 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4102 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4103 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4104 VectorNegate(PRVM_clientglobalvector(v_right), left);
4105 VectorCopy(PRVM_clientglobalvector(v_up), up);
4106 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4107 firstbone = max(0, firstbone);
4108 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4109 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4111 temp = skeleton->relativetransforms[bonenum];
4112 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4116 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4117 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4119 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4120 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4121 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4122 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4124 skeleton_t *skeletondst;
4125 skeleton_t *skeletonsrc;
4126 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4128 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4130 firstbone = max(0, firstbone);
4131 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4132 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4133 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4134 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4137 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4138 static void VM_CL_skel_delete(prvm_prog_t *prog)
4140 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4141 skeleton_t *skeleton;
4142 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4145 prog->skeletons[skeletonindex] = NULL;
4148 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4149 static void VM_CL_frameforname(prvm_prog_t *prog)
4151 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4152 dp_model_t *model = CL_GetModelByIndex(modelindex);
4153 const char *name = PRVM_G_STRING(OFS_PARM1);
4155 PRVM_G_FLOAT(OFS_RETURN) = -1;
4156 if (!model || !model->animscenes)
4158 for (i = 0;i < model->numframes;i++)
4160 if (!strcasecmp(model->animscenes[i].name, name))
4162 PRVM_G_FLOAT(OFS_RETURN) = i;
4168 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4169 static void VM_CL_frameduration(prvm_prog_t *prog)
4171 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4172 dp_model_t *model = CL_GetModelByIndex(modelindex);
4173 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4174 PRVM_G_FLOAT(OFS_RETURN) = 0;
4175 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4177 if (model->animscenes[framenum].framerate)
4178 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4181 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4184 * Obscure builtin used by GAME_XONOTIC.
4186 * Edits the input history of cl_movement by rotating all move commands
4187 * currently in the queue using the given transform.
4189 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4190 * v_angle-like (non-inverted) euler angles that perform the rotation
4191 * of the space that is to be done.
4193 * This is meant to be used as a fixangle replacement after passing
4194 * through a warpzone/portal: the client is told about the warp transform,
4195 * and calls this function in the same frame as the one on which the
4196 * client's origin got changed by the serverside teleport. Then this code
4197 * transforms the pre-warp input (which matches the empty space behind
4198 * the warp plane) into post-warp input (which matches the target area
4199 * of the warp). Also, at the same time, the client has to use
4200 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4202 * This together allows warpzone motion to be perfectly predicted by
4205 * Furthermore, for perfect warpzone behaviour, the server side also
4206 * has to detect input the client sent before it received the origin
4207 * update, but after the warp occurred on the server, and has to adjust
4208 * input appropriately.
4211 vec3_t v = {0, 0, 0};
4213 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4214 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4215 AngleVectorsFLU(a, x, y, z);
4216 Matrix4x4_FromVectors(&m, x, y, z, v);
4220 // #358 void(string cubemapname) loadcubemap
4221 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4225 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4226 name = PRVM_G_STRING(OFS_PARM0);
4230 #define REFDEFFLAG_TELEPORTED 1
4231 #define REFDEFFLAG_JUMPING 2
4232 #define REFDEFFLAG_DEAD 4
4233 #define REFDEFFLAG_INTERMISSION 8
4234 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4236 matrix4x4_t entrendermatrix;
4237 vec3_t clviewangles;
4239 qboolean teleported;
4240 qboolean clonground;
4243 qboolean clintermission;
4244 float clstatsviewheight;
4248 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4249 ent = PRVM_G_EDICT(OFS_PARM0);
4250 flags = PRVM_G_FLOAT(OFS_PARM1);
4252 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4253 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4255 VectorCopy(cl.csqc_viewangles, clviewangles);
4256 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4257 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4258 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4259 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4260 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4261 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4262 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4264 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4266 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4267 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4268 CSQC_R_RecalcView();
4271 //============================================================================
4273 // To create a almost working builtin file from this replace:
4274 // "^NULL.*" with ""
4275 // "^{.*//.*}:Wh\(.*\)" with "\1"
4277 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4278 // "\n\n+" with "\n\n"
4280 prvm_builtin_t vm_cl_builtins[] = {
4281 NULL, // #0 NULL function (not callable) (QUAKE)
4282 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4283 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4284 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4285 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4286 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4287 VM_break, // #6 void() break (QUAKE)
4288 VM_random, // #7 float() random (QUAKE)
4289 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4290 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4291 VM_error, // #10 void(string e) error (QUAKE)
4292 VM_objerror, // #11 void(string e) objerror (QUAKE)
4293 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4294 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4295 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4296 VM_remove, // #15 void(entity e) remove (QUAKE)
4297 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4298 NULL, // #17 entity() checkclient (QUAKE)
4299 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4300 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4301 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4302 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4303 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4304 NULL, // #23 void(string s, ...) bprint (QUAKE)
4305 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4306 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4307 VM_ftos, // #26 string(float f) ftos (QUAKE)
4308 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4309 VM_coredump, // #28 void() coredump (QUAKE)
4310 VM_traceon, // #29 void() traceon (QUAKE)
4311 VM_traceoff, // #30 void() traceoff (QUAKE)
4312 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4313 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4314 NULL, // #33 (QUAKE)
4315 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4316 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4317 VM_rint, // #36 float(float v) rint (QUAKE)
4318 VM_floor, // #37 float(float v) floor (QUAKE)
4319 VM_ceil, // #38 float(float v) ceil (QUAKE)
4320 NULL, // #39 (QUAKE)
4321 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4322 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4323 NULL, // #42 (QUAKE)
4324 VM_fabs, // #43 float(float f) fabs (QUAKE)
4325 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4326 VM_cvar, // #45 float(string s) cvar (QUAKE)
4327 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4328 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4329 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4330 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4331 NULL, // #50 (QUAKE)
4332 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4333 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4334 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4335 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4336 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4337 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4338 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4339 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4340 NULL, // #59 (QUAKE)
4341 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4342 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4343 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4344 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4345 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4346 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4347 NULL, // #66 (QUAKE)
4348 NULL, // #67 void(float step) movetogoal (QUAKE)
4349 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4350 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4351 NULL, // #70 void(string s) changelevel (QUAKE)
4352 NULL, // #71 (QUAKE)
4353 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4354 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4355 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4356 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4357 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4358 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4359 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4360 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4361 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4362 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4363 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4364 NULL, // #83 (QUAKE)
4365 NULL, // #84 (QUAKE)
4366 NULL, // #85 (QUAKE)
4367 NULL, // #86 (QUAKE)
4368 NULL, // #87 (QUAKE)
4369 NULL, // #88 (QUAKE)
4370 NULL, // #89 (QUAKE)
4371 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4372 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4373 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4374 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4375 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4376 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4377 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4378 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4379 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4380 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4381 // FrikaC and Telejano range #100-#199
4392 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4393 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4394 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4395 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4396 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4397 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4398 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4399 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4400 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4401 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4482 // FTEQW range #200-#299
4501 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4504 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4505 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4506 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4507 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4508 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4509 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4510 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4511 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4512 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4513 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4515 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4523 VM_CL_checkpvs, // #240
4546 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4547 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4548 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4549 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4550 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4551 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4552 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4553 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4554 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4555 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4556 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4557 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4558 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4559 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4560 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4583 // CSQC range #300-#399
4584 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4585 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4586 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4587 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4588 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4589 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4590 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4591 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4592 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4593 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4594 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4595 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4599 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4600 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4601 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4602 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4603 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4604 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4605 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4606 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4607 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4608 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4609 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4610 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4611 VM_stringwidth, // #327 // FIXME is this okay?
4612 VM_drawsubpic, // #328 // FIXME is this okay?
4613 VM_drawrotpic, // #329 // FIXME is this okay?
4614 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4615 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4616 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4617 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4618 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4619 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4620 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4621 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4622 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4623 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4624 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4625 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4626 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4627 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4628 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4629 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4630 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4631 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4632 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4633 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4634 VM_isserver, // #350 float() isserver (EXT_CSQC)
4635 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4636 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4637 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4638 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4639 VM_CL_videoplaying, // #355
4640 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4641 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4642 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4644 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4645 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4646 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4647 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4648 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4649 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4650 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4651 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4684 // LordHavoc's range #400-#499
4685 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4686 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4687 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4688 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4689 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4690 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4691 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4692 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4693 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4694 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4695 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4696 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4697 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4698 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4699 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4700 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4701 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4702 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4703 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4704 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4705 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4706 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4707 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4708 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4709 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4710 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4711 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4712 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4713 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4714 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4715 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4716 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4717 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4718 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4719 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4720 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4721 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4722 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4723 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4724 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4725 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4726 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4727 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4728 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4729 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4730 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4731 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4732 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4733 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4734 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4735 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4736 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4737 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4738 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4739 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4740 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4741 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4742 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4744 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4745 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4746 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4747 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4748 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4749 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4750 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4751 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4752 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4753 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4754 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4755 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4756 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4757 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4758 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4759 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4760 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4761 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4762 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4763 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4764 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4765 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4766 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4767 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4768 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4769 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4770 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4771 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4772 VM_gecko_create, // #487 float gecko_create( string name )
4773 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4774 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4775 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4776 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4777 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4778 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4779 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4780 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4781 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4782 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4783 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4784 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4785 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4786 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4787 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4788 VM_whichpack, // #503 string(string) whichpack = #503;
4789 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4795 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4796 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4797 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4798 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4799 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4800 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4801 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4802 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4803 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4804 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4805 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4806 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4807 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4808 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4809 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4810 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4811 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4812 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4813 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4814 VM_loadfromdata, // #529
4815 VM_loadfromfile, // #530
4816 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4818 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4819 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4820 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4821 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4822 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4823 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4825 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4826 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4827 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4890 VM_callfunction, // #605
4891 VM_writetofile, // #606
4892 VM_isfunction, // #607
4895 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4898 VM_parseentitydata, // #613
4909 VM_CL_getextresponse, // #624 string getextresponse(void)
4912 VM_sprintf, // #627 string sprintf(string format, ...)
4913 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4914 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4915 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4916 VM_getbindmaps, // #631 vector(void) getbindmap
4917 VM_setbindmaps, // #632 float(vector bm) setbindmap
4923 VM_CL_RotateMoves, // #638
4924 VM_digest_hex, // #639
4925 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4927 VM_coverage, // #642
4931 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4933 void VM_Polygons_Reset(prvm_prog_t *prog)
4935 vmpolygons_t *polys = &prog->vmpolygons;
4937 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4938 if(polys->initialized)
4940 Mem_FreePool(&polys->pool);
4941 polys->initialized = false;
4945 void CLVM_init_cmd(prvm_prog_t *prog)
4948 VM_Polygons_Reset(prog);
4951 void CLVM_reset_cmd(prvm_prog_t *prog)
4953 World_End(&cl.world);
4955 VM_Polygons_Reset(prog);