5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 vec3_t angles, forward, right, up;
33 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 AngleVectors(angles, forward, right, up);
36 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 VectorCopy(right, PRVM_clientglobalvector(v_right));
38 VectorCopy(up, PRVM_clientglobalvector(v_up));
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning(prog, "setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning(prog, "setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, PRVM_clientedictvector(e, origin));
61 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
72 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
75 VectorCopy (min, PRVM_clientedictvector(e, mins));
76 VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
84 prvm_vec3_t mins, maxs;
85 VectorCopy(min, mins);
86 VectorCopy(max, maxs);
87 SetMinMaxSizePRVM(prog, e, mins, maxs);
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
98 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
100 e = PRVM_G_EDICT(OFS_PARM0);
101 PRVM_clientedictfloat(e, modelindex) = 0;
102 PRVM_clientedictstring(e, model) = 0;
104 m = PRVM_G_STRING(OFS_PARM1);
106 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
108 if (!strcmp(cl.csqc_model_precache[i]->name, m))
110 mod = cl.csqc_model_precache[i];
111 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 PRVM_clientedictfloat(e, modelindex) = -(i+1);
118 for (i = 0;i < MAX_MODELS;i++)
120 mod = cl.model_precache[i];
121 if (mod && !strcmp(mod->name, m))
123 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 PRVM_clientedictfloat(e, modelindex) = i;
131 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
137 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
147 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
149 e = PRVM_G_EDICT(OFS_PARM0);
150 if (e == prog->edicts)
152 VM_Warning(prog, "setsize: can not modify world entity\n");
155 if (e->priv.server->free)
157 VM_Warning(prog, "setsize: can not modify free entity\n");
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
163 SetMinMaxSize( prog, e, mins, maxs );
168 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
173 prvm_edict_t *entity;
180 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
182 entity = PRVM_G_EDICT(OFS_PARM0);
183 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
184 sample = PRVM_G_STRING(OFS_PARM2);
185 volume = PRVM_G_FLOAT(OFS_PARM3);
186 attenuation = PRVM_G_FLOAT(OFS_PARM4);
188 if (volume < 0 || volume > 1)
190 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
194 if (attenuation < 0 || attenuation > 4)
196 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
203 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
204 // ignoring prog->argc < 7 for now (no flags supported yet)
209 flags = PRVM_G_FLOAT(OFS_PARM6);
211 channel = CHAN_USER2ENGINE(channel);
213 if (!IS_CHAN(channel))
215 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
219 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
220 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
223 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
224 static void VM_CL_pointsound(prvm_prog_t *prog)
231 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
233 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
234 sample = PRVM_G_STRING(OFS_PARM1);
235 volume = PRVM_G_FLOAT(OFS_PARM2);
236 attenuation = PRVM_G_FLOAT(OFS_PARM3);
238 if (volume < 0 || volume > 1)
240 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
244 if (attenuation < 0 || attenuation > 4)
246 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
250 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
251 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
254 // #14 entity() spawn
255 static void VM_CL_spawn (prvm_prog_t *prog)
258 ed = PRVM_ED_Alloc(prog);
262 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
264 VM_SetTraceGlobals(prog, trace);
265 PRVM_clientglobalfloat(trace_networkentity) = svent;
268 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
269 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
271 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
272 static void VM_CL_traceline (prvm_prog_t *prog)
279 // R_TimeReport("pretraceline");
281 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
283 prog->xfunction->builtinsprofile += 30;
285 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
286 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
287 move = (int)PRVM_G_FLOAT(OFS_PARM2);
288 ent = PRVM_G_EDICT(OFS_PARM3);
290 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
291 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
293 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
295 CL_VM_SetTraceGlobals(prog, &trace, svent);
296 // R_TimeReport("traceline");
303 Used for use tracing and shot targeting
304 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
305 if the tryents flag is set.
307 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
310 // LordHavoc: added this for my own use, VERY useful, similar to traceline
311 static void VM_CL_tracebox (prvm_prog_t *prog)
313 vec3_t v1, v2, m1, m2;
318 // R_TimeReport("pretracebox");
319 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
321 prog->xfunction->builtinsprofile += 30;
323 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
324 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
325 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
326 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
327 move = (int)PRVM_G_FLOAT(OFS_PARM4);
328 ent = PRVM_G_EDICT(OFS_PARM5);
330 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
331 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
333 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
335 CL_VM_SetTraceGlobals(prog, &trace, svent);
336 // R_TimeReport("tracebox");
339 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
343 vec3_t start, end, mins, maxs, move;
344 vec3_t original_origin;
345 vec3_t original_velocity;
346 vec3_t original_angles;
347 vec3_t original_avelocity;
350 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
351 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
352 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
353 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
355 gravity = PRVM_clientedictfloat(tossent, gravity);
358 gravity *= cl.movevars_gravity * 0.05;
360 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
362 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
363 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
364 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
365 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
366 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
367 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
368 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
369 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
370 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
372 if (trace.fraction < 1)
376 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
377 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
378 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
379 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
384 static void VM_CL_tracetoss (prvm_prog_t *prog)
388 prvm_edict_t *ignore;
391 prog->xfunction->builtinsprofile += 600;
393 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
395 ent = PRVM_G_EDICT(OFS_PARM0);
396 if (ent == prog->edicts)
398 VM_Warning(prog, "tracetoss: can not use world entity\n");
401 ignore = PRVM_G_EDICT(OFS_PARM1);
403 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
405 CL_VM_SetTraceGlobals(prog, &trace, svent);
409 // #20 void(string s) precache_model
410 static void VM_CL_precache_model (prvm_prog_t *prog)
416 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
418 name = PRVM_G_STRING(OFS_PARM0);
419 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
421 if(!strcmp(cl.csqc_model_precache[i]->name, name))
423 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
427 PRVM_G_FLOAT(OFS_RETURN) = 0;
428 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
431 for (i = 0;i < MAX_MODELS;i++)
433 if (!cl.csqc_model_precache[i])
435 cl.csqc_model_precache[i] = (dp_model_t*)m;
436 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
440 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
443 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
446 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
451 ent = PRVM_NEXT_EDICT(prog->edicts);
452 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
454 if (ent->priv.required->free)
456 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
462 // #22 entity(vector org, float rad) findradius
463 static void VM_CL_findradius (prvm_prog_t *prog)
465 prvm_edict_t *ent, *chain;
466 vec_t radius, radius2;
467 vec3_t org, eorg, mins, maxs;
468 int i, numtouchedicts;
469 static prvm_edict_t *touchedicts[MAX_EDICTS];
472 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
475 chainfield = PRVM_G_INT(OFS_PARM2);
477 chainfield = prog->fieldoffsets.chain;
479 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
481 chain = (prvm_edict_t *)prog->edicts;
483 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
484 radius = PRVM_G_FLOAT(OFS_PARM1);
485 radius2 = radius * radius;
487 mins[0] = org[0] - (radius + 1);
488 mins[1] = org[1] - (radius + 1);
489 mins[2] = org[2] - (radius + 1);
490 maxs[0] = org[0] + (radius + 1);
491 maxs[1] = org[1] + (radius + 1);
492 maxs[2] = org[2] + (radius + 1);
493 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
494 if (numtouchedicts > MAX_EDICTS)
496 // this never happens //[515]: for what then ?
497 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
498 numtouchedicts = MAX_EDICTS;
500 for (i = 0;i < numtouchedicts;i++)
502 ent = touchedicts[i];
503 // Quake did not return non-solid entities but darkplaces does
504 // (note: this is the reason you can't blow up fallen zombies)
505 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
507 // LordHavoc: compare against bounding box rather than center so it
508 // doesn't miss large objects, and use DotProduct instead of Length
509 // for a major speedup
510 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
511 if (sv_gameplayfix_findradiusdistancetobox.integer)
513 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
514 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
515 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
518 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
519 if (DotProduct(eorg, eorg) < radius2)
521 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
526 VM_RETURN_EDICT(chain);
529 // #34 float() droptofloor
530 static void VM_CL_droptofloor (prvm_prog_t *prog)
533 vec3_t start, end, mins, maxs;
536 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
538 // assume failure if it returns early
539 PRVM_G_FLOAT(OFS_RETURN) = 0;
541 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
542 if (ent == prog->edicts)
544 VM_Warning(prog, "droptofloor: can not modify world entity\n");
547 if (ent->priv.server->free)
549 VM_Warning(prog, "droptofloor: can not modify free entity\n");
553 VectorCopy(PRVM_clientedictvector(ent, origin), start);
554 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
555 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
556 VectorCopy(PRVM_clientedictvector(ent, origin), end);
559 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
561 if (trace.fraction != 1)
563 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
564 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
565 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
566 PRVM_G_FLOAT(OFS_RETURN) = 1;
567 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
568 // ent->priv.server->suspendedinairflag = true;
572 // #35 void(float style, string value) lightstyle
573 static void VM_CL_lightstyle (prvm_prog_t *prog)
578 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
580 i = (int)PRVM_G_FLOAT(OFS_PARM0);
581 c = PRVM_G_STRING(OFS_PARM1);
582 if (i >= cl.max_lightstyle)
584 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
587 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
588 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
589 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
592 // #40 float(entity e) checkbottom
593 static void VM_CL_checkbottom (prvm_prog_t *prog)
595 static int cs_yes, cs_no;
597 vec3_t mins, maxs, start, stop;
602 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
603 ent = PRVM_G_EDICT(OFS_PARM0);
604 PRVM_G_FLOAT(OFS_RETURN) = 0;
606 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
607 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
609 // if all of the points under the corners are solid world, don't bother
610 // with the tougher checks
611 // the corners must be within 16 of the midpoint
612 start[2] = mins[2] - 1;
613 for (x=0 ; x<=1 ; x++)
614 for (y=0 ; y<=1 ; y++)
616 start[0] = x ? maxs[0] : mins[0];
617 start[1] = y ? maxs[1] : mins[1];
618 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
623 PRVM_G_FLOAT(OFS_RETURN) = true;
624 return; // we got out easy
629 // check it for real...
633 // the midpoint must be within 16 of the bottom
634 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
635 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
636 stop[2] = start[2] - 2*sv_stepheight.value;
637 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
639 if (trace.fraction == 1.0)
642 mid = bottom = trace.endpos[2];
644 // the corners must be within 16 of the midpoint
645 for (x=0 ; x<=1 ; x++)
646 for (y=0 ; y<=1 ; y++)
648 start[0] = stop[0] = x ? maxs[0] : mins[0];
649 start[1] = stop[1] = y ? maxs[1] : mins[1];
651 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
653 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
654 bottom = trace.endpos[2];
655 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
660 PRVM_G_FLOAT(OFS_RETURN) = true;
663 // #41 float(vector v) pointcontents
664 static void VM_CL_pointcontents (prvm_prog_t *prog)
667 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
668 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
669 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
672 // #48 void(vector o, vector d, float color, float count) particle
673 static void VM_CL_particle (prvm_prog_t *prog)
678 VM_SAFEPARMCOUNT(4, VM_CL_particle);
680 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
681 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
682 color = (int)PRVM_G_FLOAT(OFS_PARM2);
683 count = (int)PRVM_G_FLOAT(OFS_PARM3);
684 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
687 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
688 static void VM_CL_ambientsound (prvm_prog_t *prog)
692 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
693 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
694 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
695 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
698 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
699 static void VM_CL_getlight (prvm_prog_t *prog)
701 vec3_t ambientcolor, diffusecolor, diffusenormal;
704 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
706 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
707 VectorClear(ambientcolor);
708 VectorClear(diffusecolor);
709 VectorClear(diffusenormal);
711 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
712 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
713 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
714 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
715 if (PRVM_clientglobalvector(getlight_ambient))
716 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
717 if (PRVM_clientglobalvector(getlight_diffuse))
718 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
719 if (PRVM_clientglobalvector(getlight_dir))
720 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
723 //============================================================================
724 //[515]: SCENE MANAGER builtins
726 void CSQC_R_RecalcView (void)
728 extern matrix4x4_t viewmodelmatrix_nobob;
729 extern matrix4x4_t viewmodelmatrix_withbob;
730 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
731 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
732 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
733 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
736 //#300 void() clearscene (EXT_CSQC)
737 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
739 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
740 // clear renderable entity and light lists
741 r_refdef.scene.numentities = 0;
742 r_refdef.scene.numlights = 0;
743 // restore the view settings to the values that VM_CL_UpdateView received from the client code
744 r_refdef.view = csqc_original_r_refdef_view;
745 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
746 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
747 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
748 cl.csqc_vidvars.drawenginesbar = false;
749 cl.csqc_vidvars.drawcrosshair = false;
753 //#301 void(float mask) addentities (EXT_CSQC)
754 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
756 double t = Sys_DirtyTime();
759 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
760 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
761 CSQC_RelinkAllEntities(drawmask);
762 CL_RelinkLightFlashes();
764 PRVM_clientglobalfloat(time) = cl.time;
765 for(i=1;i<prog->num_edicts;i++)
767 // so we can easily check if CSQC entity #edictnum is currently drawn
768 cl.csqcrenderentities[i].entitynumber = 0;
769 ed = &prog->edicts[i];
770 if(ed->priv.required->free)
773 if(ed->priv.required->free)
775 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
777 if(ed->priv.required->free)
779 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
781 CSQC_AddRenderEdict(ed, i);
784 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
785 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
786 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
789 //#302 void(entity ent) addentity (EXT_CSQC)
790 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
792 double t = Sys_DirtyTime();
793 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
794 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
795 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
796 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
799 //#303 float(float property, ...) setproperty (EXT_CSQC)
800 //#303 float(float property) getproperty
801 //#303 vector(float property) getpropertyvec
802 //#309 float(float property) getproperty
803 //#309 vector(float property) getpropertyvec
804 // VorteX: make this function be able to return previously set property if new value is not given
805 static void VM_CL_R_SetView (prvm_prog_t *prog)
811 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
813 c = (int)PRVM_G_FLOAT(OFS_PARM0);
821 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
824 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
827 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
830 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
833 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
836 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
839 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
842 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
845 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
848 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
851 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
854 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
857 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
860 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
863 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
866 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
869 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
872 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
875 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
877 case VF_DRAWENGINESBAR:
878 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
880 case VF_DRAWCROSSHAIR:
881 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
883 case VF_CL_VIEWANGLES:
884 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
886 case VF_CL_VIEWANGLES_X:
887 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
889 case VF_CL_VIEWANGLES_Y:
890 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
892 case VF_CL_VIEWANGLES_Z:
893 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
896 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
899 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
902 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
905 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
908 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
909 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
910 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
913 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
916 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
919 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
922 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
925 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
928 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
931 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
933 case VF_FOG_FADEDEPTH:
934 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
936 case VF_MINFPS_QUALITY:
937 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
940 PRVM_G_FLOAT(OFS_RETURN) = 0;
941 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
947 f = PRVM_G_VECTOR(OFS_PARM1);
948 k = PRVM_G_FLOAT(OFS_PARM1);
952 r_refdef.view.x = (int)(f[0]);
953 r_refdef.view.y = (int)(f[1]);
957 r_refdef.view.x = (int)(k);
961 r_refdef.view.y = (int)(k);
965 r_refdef.view.width = (int)(f[0]);
966 r_refdef.view.height = (int)(f[1]);
970 r_refdef.view.width = (int)(k);
974 r_refdef.view.height = (int)(k);
978 r_refdef.view.x = (int)(f[0]);
979 r_refdef.view.y = (int)(f[1]);
980 f = PRVM_G_VECTOR(OFS_PARM2);
981 r_refdef.view.width = (int)(f[0]);
982 r_refdef.view.height = (int)(f[1]);
986 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
987 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
990 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
993 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
996 VectorCopy(f, cl.csqc_vieworigin);
1000 cl.csqc_vieworigin[0] = k;
1001 CSQC_R_RecalcView();
1004 cl.csqc_vieworigin[1] = k;
1005 CSQC_R_RecalcView();
1008 cl.csqc_vieworigin[2] = k;
1009 CSQC_R_RecalcView();
1012 VectorCopy(f, cl.csqc_viewangles);
1013 CSQC_R_RecalcView();
1016 cl.csqc_viewangles[0] = k;
1017 CSQC_R_RecalcView();
1020 cl.csqc_viewangles[1] = k;
1021 CSQC_R_RecalcView();
1024 cl.csqc_viewangles[2] = k;
1025 CSQC_R_RecalcView();
1028 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1030 case VF_DRAWENGINESBAR:
1031 cl.csqc_vidvars.drawenginesbar = k != 0;
1033 case VF_DRAWCROSSHAIR:
1034 cl.csqc_vidvars.drawcrosshair = k != 0;
1036 case VF_CL_VIEWANGLES:
1037 VectorCopy(f, cl.viewangles);
1039 case VF_CL_VIEWANGLES_X:
1040 cl.viewangles[0] = k;
1042 case VF_CL_VIEWANGLES_Y:
1043 cl.viewangles[1] = k;
1045 case VF_CL_VIEWANGLES_Z:
1046 cl.viewangles[2] = k;
1048 case VF_PERSPECTIVE:
1049 r_refdef.view.useperspective = k != 0;
1051 case VF_CLEARSCREEN:
1052 r_refdef.view.isoverlay = !k;
1055 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1057 case VF_FOG_DENSITY:
1058 r_refdef.fog_density = k;
1061 r_refdef.fog_red = f[0];
1062 r_refdef.fog_green = f[1];
1063 r_refdef.fog_blue = f[2];
1065 case VF_FOG_COLOR_R:
1066 r_refdef.fog_red = k;
1068 case VF_FOG_COLOR_G:
1069 r_refdef.fog_green = k;
1071 case VF_FOG_COLOR_B:
1072 r_refdef.fog_blue = k;
1075 r_refdef.fog_alpha = k;
1078 r_refdef.fog_start = k;
1081 r_refdef.fog_end = k;
1084 r_refdef.fog_height = k;
1086 case VF_FOG_FADEDEPTH:
1087 r_refdef.fog_fadedepth = k;
1089 case VF_MINFPS_QUALITY:
1090 r_refdef.view.quality = k;
1093 PRVM_G_FLOAT(OFS_RETURN) = 0;
1094 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1097 PRVM_G_FLOAT(OFS_RETURN) = 1;
1100 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1101 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1103 double t = Sys_DirtyTime();
1108 const char *cubemapname = NULL;
1109 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1110 float coronaintensity = 1;
1111 float coronasizescale = 0.25;
1112 qboolean castshadow = true;
1113 float ambientscale = 0;
1114 float diffusescale = 1;
1115 float specularscale = 1;
1117 vec3_t forward, left, up;
1118 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1120 // if we've run out of dlights, just return
1121 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1124 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1125 radius = PRVM_G_FLOAT(OFS_PARM1);
1126 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1127 if (prog->argc >= 4)
1129 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1130 if (style >= MAX_LIGHTSTYLES)
1132 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1136 if (prog->argc >= 5)
1137 cubemapname = PRVM_G_STRING(OFS_PARM4);
1138 if (prog->argc >= 6)
1139 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1140 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1141 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1143 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1144 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1145 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1146 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1148 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1149 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1150 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1151 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1154 //============================================================================
1156 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1157 static void VM_CL_unproject (prvm_prog_t *prog)
1163 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1164 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1167 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1168 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1169 if(v_flipped.integer)
1171 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1172 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1175 //#311 vector (vector v) cs_project (EXT_CSQC)
1176 static void VM_CL_project (prvm_prog_t *prog)
1182 VM_SAFEPARMCOUNT(1, VM_CL_project);
1183 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1184 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1185 Matrix4x4_Transform(&m, f, v);
1186 if(v_flipped.integer)
1188 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1189 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1190 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1193 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1194 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1197 //#330 float(float stnum) getstatf (EXT_CSQC)
1198 static void VM_CL_getstatf (prvm_prog_t *prog)
1206 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1207 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1208 if(i < 0 || i >= MAX_CL_STATS)
1210 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1213 dat.l = cl.stats[i];
1214 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1217 //#331 float(float stnum) getstati (EXT_CSQC)
1218 static void VM_CL_getstati (prvm_prog_t *prog)
1221 int firstbit, bitcount;
1223 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1225 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1228 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1230 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1240 if(index < 0 || index >= MAX_CL_STATS)
1242 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1245 i = cl.stats[index];
1246 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1247 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1248 PRVM_G_FLOAT(OFS_RETURN) = i;
1251 //#332 string(float firststnum) getstats (EXT_CSQC)
1252 static void VM_CL_getstats (prvm_prog_t *prog)
1256 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1257 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1258 if(i < 0 || i > MAX_CL_STATS-4)
1260 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1261 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1264 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1265 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1268 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1269 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1273 struct model_s *model;
1275 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1277 t = PRVM_G_EDICT(OFS_PARM0);
1279 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1281 PRVM_clientedictstring(t, model) = 0;
1282 PRVM_clientedictfloat(t, modelindex) = 0;
1287 model = CL_GetModelByIndex(i);
1290 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1293 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1294 PRVM_clientedictfloat(t, modelindex) = i;
1296 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1299 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1302 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1305 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1306 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1310 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1312 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1313 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1314 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1317 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1318 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1321 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1322 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1325 PRVM_G_FLOAT(OFS_RETURN) = i;
1328 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1329 static void VM_CL_trailparticles (prvm_prog_t *prog)
1332 vec3_t start, end, velocity;
1334 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1336 t = PRVM_G_EDICT(OFS_PARM0);
1337 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1338 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1339 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1340 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1344 CL_ParticleEffect(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1347 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1348 static void VM_CL_pointparticles (prvm_prog_t *prog)
1353 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1354 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1355 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1356 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1357 n = PRVM_G_FLOAT(OFS_PARM3);
1360 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1363 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1364 static void VM_CL_boxparticles (prvm_prog_t *prog)
1367 // prvm_edict_t *own;
1368 vec3_t origin_from, origin_to, dir_from, dir_to;
1371 float tintmins[4], tintmaxs[4];
1372 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1374 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1375 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1376 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1377 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1378 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1379 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1380 count = PRVM_G_FLOAT(OFS_PARM6);
1382 flags = PRVM_G_FLOAT(OFS_PARM7);
1385 Vector4Set(tintmins, 1, 1, 1, 1);
1386 Vector4Set(tintmaxs, 1, 1, 1, 1);
1387 if(flags & 1) // read alpha
1389 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1390 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1392 if(flags & 2) // read color
1394 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1395 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1399 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1402 //#531 void(float pause) setpause
1403 static void VM_CL_setpause(prvm_prog_t *prog)
1405 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1406 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1407 cl.csqc_paused = true;
1409 cl.csqc_paused = false;
1412 //#343 void(float usecursor) setcursormode (DP_CSQC)
1413 static void VM_CL_setcursormode (prvm_prog_t *prog)
1415 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1416 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1417 cl_ignoremousemoves = 2;
1420 //#344 vector() getmousepos (DP_CSQC)
1421 static void VM_CL_getmousepos(prvm_prog_t *prog)
1423 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1425 if (key_consoleactive || key_dest != key_game)
1426 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1427 else if (cl.csqc_wantsmousemove)
1428 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1430 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1433 //#345 float(float framenum) getinputstate (EXT_CSQC)
1434 static void VM_CL_getinputstate (prvm_prog_t *prog)
1437 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1438 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1439 PRVM_G_FLOAT(OFS_RETURN) = false;
1440 for (i = 0;i < CL_MAX_USERCMDS;i++)
1442 if (cl.movecmd[i].sequence == frame)
1444 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1445 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1446 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1447 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1448 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1449 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1450 // this probably shouldn't be here
1451 if(cl.movecmd[i].crouch)
1453 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1454 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1458 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1459 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1461 PRVM_G_FLOAT(OFS_RETURN) = true;
1466 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1467 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1469 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1470 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1473 //#347 void() runstandardplayerphysics (EXT_CSQC)
1474 #define PMF_JUMP_HELD 1 // matches FTEQW
1475 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1476 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1477 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1478 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1480 cl_clientmovement_state_t s;
1483 memset(&s, 0, sizeof(s));
1485 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1487 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1488 if(ent == prog->edicts)
1492 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1493 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1494 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1495 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1497 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1498 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1504 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1505 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1506 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1507 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1508 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1509 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1510 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1513 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1514 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1515 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1516 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1517 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1518 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1519 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1520 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1522 CL_ClientMovement_PlayerMove_Frame(&s);
1524 if(ent == prog->edicts)
1527 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1528 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1529 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1530 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1535 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1536 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1537 PRVM_clientedictfloat(ent, pmove_flags) =
1538 (s.crouched ? PMF_DUCKED : 0) |
1539 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1540 (s.onground ? PMF_ONGROUND : 0);
1544 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1545 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1551 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1553 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1554 c = PRVM_G_STRING(OFS_PARM1);
1555 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1559 i = Sbar_GetSortedPlayerIndex(-1-i);
1560 if(i < 0 || i >= cl.maxclients)
1565 if(!strcasecmp(c, "name"))
1566 strlcpy(t, cl.scores[i].name, sizeof(t));
1568 if(!strcasecmp(c, "frags"))
1569 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1571 if(!strcasecmp(c, "ping"))
1572 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1574 if(!strcasecmp(c, "pl"))
1575 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1577 if(!strcasecmp(c, "movementloss"))
1578 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1580 if(!strcasecmp(c, "entertime"))
1581 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1583 if(!strcasecmp(c, "colors"))
1584 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1586 if(!strcasecmp(c, "topcolor"))
1587 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1589 if(!strcasecmp(c, "bottomcolor"))
1590 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1592 if(!strcasecmp(c, "viewentity"))
1593 dpsnprintf(t, sizeof(t), "%i", i+1);
1595 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1597 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1598 // is implemented, or Xonotic uses CSQC-networked
1599 // players, whichever comes first
1600 entity_t *e = cl.entities + (i+1);
1601 if(e->state_current.active)
1604 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1605 dpsnprintf(t, sizeof(t), VECTOR_LOSSLESS_FORMAT, origin[0], origin[1], origin[2]);
1610 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1613 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1614 static void VM_CL_setlistener (prvm_prog_t *prog)
1616 vec3_t origin, forward, left, up;
1617 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1618 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1619 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1620 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1621 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1622 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1623 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1626 //#352 void(string cmdname) registercommand (EXT_CSQC)
1627 static void VM_CL_registercmd (prvm_prog_t *prog)
1630 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1631 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1635 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1636 t = (char *)Z_Malloc(alloclen);
1637 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1638 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1641 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1645 //#360 float() readbyte (EXT_CSQC)
1646 static void VM_CL_ReadByte (prvm_prog_t *prog)
1648 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1649 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1652 //#361 float() readchar (EXT_CSQC)
1653 static void VM_CL_ReadChar (prvm_prog_t *prog)
1655 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1656 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1659 //#362 float() readshort (EXT_CSQC)
1660 static void VM_CL_ReadShort (prvm_prog_t *prog)
1662 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1663 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1666 //#363 float() readlong (EXT_CSQC)
1667 static void VM_CL_ReadLong (prvm_prog_t *prog)
1669 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1670 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1673 //#364 float() readcoord (EXT_CSQC)
1674 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1676 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1677 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1680 //#365 float() readangle (EXT_CSQC)
1681 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1683 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1684 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1687 //#366 string() readstring (EXT_CSQC)
1688 static void VM_CL_ReadString (prvm_prog_t *prog)
1690 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1691 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1694 //#367 float() readfloat (EXT_CSQC)
1695 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1697 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1698 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1701 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1702 extern cvar_t cl_readpicture_force;
1703 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1706 unsigned char *data;
1712 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1714 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1715 size = MSG_ReadShort(&cl_message);
1717 // check if a texture of that name exists
1718 // if yes, it is used and the data is discarded
1719 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1721 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1725 if(pic->tex == r_texture_notexture)
1726 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1727 if(pic->tex && !cl_readpicture_force.integer)
1729 // texture found and loaded
1730 // skip over the jpeg as we don't need it
1731 for(i = 0; i < size; ++i)
1732 (void) MSG_ReadByte(&cl_message);
1736 // texture not found
1737 // use the attached jpeg as texture
1738 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1739 MSG_ReadBytes(&cl_message, size, buf);
1740 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1742 Draw_NewPic(name, image_width, image_height, false, data);
1747 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1750 //////////////////////////////////////////////////////////
1752 static void VM_CL_makestatic (prvm_prog_t *prog)
1756 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1758 ent = PRVM_G_EDICT(OFS_PARM0);
1759 if (ent == prog->edicts)
1761 VM_Warning(prog, "makestatic: can not modify world entity\n");
1764 if (ent->priv.server->free)
1766 VM_Warning(prog, "makestatic: can not modify free entity\n");
1770 if (cl.num_static_entities < cl.max_static_entities)
1773 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1775 // copy it to the current state
1776 memset(staticent, 0, sizeof(*staticent));
1777 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1778 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1779 staticent->render.framegroupblend[0].lerp = 1;
1780 // make torchs play out of sync
1781 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1782 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1783 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1784 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1785 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1786 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1787 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1790 if (!staticent->render.alpha)
1791 staticent->render.alpha = 1.0f;
1792 if (!staticent->render.scale)
1793 staticent->render.scale = 1.0f;
1794 if (!VectorLength2(staticent->render.colormod))
1795 VectorSet(staticent->render.colormod, 1, 1, 1);
1796 if (!VectorLength2(staticent->render.glowmod))
1797 VectorSet(staticent->render.glowmod, 1, 1, 1);
1799 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1800 if (renderflags & RF_USEAXIS)
1802 vec3_t forward, left, up, origin;
1803 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1804 VectorNegate(PRVM_clientglobalvector(v_right), left);
1805 VectorCopy(PRVM_clientglobalvector(v_up), up);
1806 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1807 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1808 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1811 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1813 // either fullbright or lit
1814 if(!r_fullbright.integer)
1816 if (!(staticent->render.effects & EF_FULLBRIGHT))
1817 staticent->render.flags |= RENDER_LIGHT;
1818 else if(r_equalize_entities_fullbright.integer)
1819 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1821 // turn off shadows from transparent objects
1822 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1823 staticent->render.flags |= RENDER_SHADOW;
1824 if (staticent->render.effects & EF_NODEPTHTEST)
1825 staticent->render.flags |= RENDER_NODEPTHTEST;
1826 if (staticent->render.effects & EF_ADDITIVE)
1827 staticent->render.flags |= RENDER_ADDITIVE;
1828 if (staticent->render.effects & EF_DOUBLESIDED)
1829 staticent->render.flags |= RENDER_DOUBLESIDED;
1831 staticent->render.allowdecals = true;
1832 CL_UpdateRenderEntity(&staticent->render);
1835 Con_Printf("Too many static entities");
1837 // throw the entity away now
1838 PRVM_ED_Free(prog, ent);
1841 //=================================================================//
1847 copies data from one entity to another
1849 copyentity(src, dst)
1852 static void VM_CL_copyentity (prvm_prog_t *prog)
1854 prvm_edict_t *in, *out;
1855 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1856 in = PRVM_G_EDICT(OFS_PARM0);
1857 if (in == prog->edicts)
1859 VM_Warning(prog, "copyentity: can not read world entity\n");
1862 if (in->priv.server->free)
1864 VM_Warning(prog, "copyentity: can not read free entity\n");
1867 out = PRVM_G_EDICT(OFS_PARM1);
1868 if (out == prog->edicts)
1870 VM_Warning(prog, "copyentity: can not modify world entity\n");
1873 if (out->priv.server->free)
1875 VM_Warning(prog, "copyentity: can not modify free entity\n");
1878 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1882 //=================================================================//
1884 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1885 static void VM_CL_effect (prvm_prog_t *prog)
1888 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1889 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1890 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1893 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1894 static void VM_CL_te_blood (prvm_prog_t *prog)
1896 vec3_t pos, vel, pos2;
1897 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1898 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1900 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1901 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1902 CL_FindNonSolidLocation(pos, pos2, 4);
1903 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1906 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1907 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1910 vec3_t mincorner, maxcorner, vel1, vel2;
1911 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1912 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1914 speed = PRVM_G_FLOAT(OFS_PARM2);
1921 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1922 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1923 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1926 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1927 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1931 matrix4x4_t tempmatrix;
1932 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1933 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1934 CL_FindNonSolidLocation(pos, pos2, 10);
1935 CL_ParticleExplosion(pos2);
1936 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1937 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1940 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1941 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1943 vec3_t mincorner, maxcorner, vel;
1944 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1945 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1946 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1947 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1948 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1951 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1952 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1954 vec3_t mincorner, maxcorner, vel;
1955 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1956 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1957 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1958 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1959 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1962 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1963 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1965 vec3_t mincorner, maxcorner, vel;
1966 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1967 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1968 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1969 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1970 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1973 // #411 void(vector org, vector vel, float howmany) te_spark
1974 static void VM_CL_te_spark (prvm_prog_t *prog)
1976 vec3_t pos, pos2, vel;
1977 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1979 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1980 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1981 CL_FindNonSolidLocation(pos, pos2, 4);
1982 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1985 extern cvar_t cl_sound_ric_gunshot;
1986 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1987 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1991 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1993 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1994 CL_FindNonSolidLocation(pos, pos2, 4);
1995 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1996 if(cl_sound_ric_gunshot.integer >= 2)
1998 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2002 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2003 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2004 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2009 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2010 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2014 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2016 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2017 CL_FindNonSolidLocation(pos, pos2, 4);
2018 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2019 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2023 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2024 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2025 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2029 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2030 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2034 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2036 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2037 CL_FindNonSolidLocation(pos, pos2, 4);
2038 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2039 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2043 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2044 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2045 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2049 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2050 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2053 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2055 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2056 CL_FindNonSolidLocation(pos, pos2, 10);
2057 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2058 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2061 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2062 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2065 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2067 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2068 CL_FindNonSolidLocation(pos, pos2, 10);
2069 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2072 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2073 static void VM_CL_te_customflash (prvm_prog_t *prog)
2076 matrix4x4_t tempmatrix;
2077 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2079 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2080 CL_FindNonSolidLocation(pos, pos2, 4);
2081 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2082 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2085 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2086 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2090 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2092 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2093 CL_FindNonSolidLocation(pos, pos2, 4);
2094 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2095 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2097 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2101 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2102 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2103 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2108 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2109 static void VM_CL_te_spike (prvm_prog_t *prog)
2113 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2115 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2116 CL_FindNonSolidLocation(pos, pos2, 4);
2117 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2118 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2122 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2123 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2124 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2128 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2129 static void VM_CL_te_superspike (prvm_prog_t *prog)
2133 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2135 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2136 CL_FindNonSolidLocation(pos, pos2, 4);
2137 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2138 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2142 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2143 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2144 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2148 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2149 static void VM_CL_te_explosion (prvm_prog_t *prog)
2152 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2154 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2155 CL_FindNonSolidLocation(pos, pos2, 10);
2156 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2157 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2160 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2161 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2164 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2166 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2167 CL_FindNonSolidLocation(pos, pos2, 10);
2168 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2169 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2172 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2173 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2176 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2178 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2179 CL_FindNonSolidLocation(pos, pos2, 4);
2180 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2181 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2184 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2185 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2188 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2190 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2191 CL_FindNonSolidLocation(pos, pos2, 4);
2192 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2193 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2196 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2197 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2200 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2201 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2202 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2205 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2206 static void VM_CL_te_teleport (prvm_prog_t *prog)
2209 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2210 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2211 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2214 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2215 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2217 vec3_t pos, pos2, color;
2218 matrix4x4_t tempmatrix;
2219 int colorStart, colorLength;
2220 unsigned char *tempcolor;
2221 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2223 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2224 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2225 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2226 CL_FindNonSolidLocation(pos, pos2, 10);
2227 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2228 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2229 color[0] = tempcolor[0] * (2.0f / 255.0f);
2230 color[1] = tempcolor[1] * (2.0f / 255.0f);
2231 color[2] = tempcolor[2] * (2.0f / 255.0f);
2232 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2233 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2234 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2238 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2239 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2242 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2243 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2244 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2245 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2248 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2249 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2252 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2253 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2254 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2255 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2258 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2259 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2262 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2263 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2264 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2265 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2268 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2269 static void VM_CL_te_beam (prvm_prog_t *prog)
2272 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2273 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2274 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2275 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2278 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2279 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2282 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2284 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2285 CL_FindNonSolidLocation(pos, pos2, 4);
2286 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2289 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2290 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2292 vec3_t pos, pos2, vel;
2293 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2294 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2296 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2297 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2298 CL_FindNonSolidLocation(pos, pos2, 4);
2299 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2303 // #443 void(entity e, entity tagentity, string tagname) setattachment
2304 static void VM_CL_setattachment (prvm_prog_t *prog)
2307 prvm_edict_t *tagentity;
2308 const char *tagname;
2312 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2314 e = PRVM_G_EDICT(OFS_PARM0);
2315 tagentity = PRVM_G_EDICT(OFS_PARM1);
2316 tagname = PRVM_G_STRING(OFS_PARM2);
2318 if (e == prog->edicts)
2320 VM_Warning(prog, "setattachment: can not modify world entity\n");
2323 if (e->priv.server->free)
2325 VM_Warning(prog, "setattachment: can not modify free entity\n");
2329 if (tagentity == NULL)
2330 tagentity = prog->edicts;
2333 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2335 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2336 model = CL_GetModelByIndex(modelindex);
2339 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2341 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2344 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2347 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2348 PRVM_clientedictfloat(e, tag_index) = tagindex;
2351 /////////////////////////////////////////
2352 // DP_MD3_TAGINFO extension coded by VorteX
2354 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2356 dp_model_t *model = CL_GetModelFromEdict(e);
2358 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2363 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2370 Matrix4x4_CreateIdentity(tag_localmatrix);
2373 && (model = CL_GetModelFromEdict(e))
2374 && model->animscenes)
2376 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2387 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2390 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2395 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2398 float pitchsign = 1;
2400 scale = PRVM_clientedictfloat(ent, scale);
2405 *out = r_refdef.view.matrix;
2406 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2412 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2413 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2414 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2415 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2416 Matrix4x4_FromVectors(out, forward, left, up, origin);
2420 pitchsign = CL_GetPitchSign(prog, ent);
2421 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2425 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2429 && (model = CL_GetModelFromEdict(ent))
2430 && model->animscenes)
2432 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2433 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2434 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2435 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2437 *out = identitymatrix;
2441 // Warnings/errors code:
2442 // 0 - normal (everything all-right)
2445 // 3 - null or non-precached model
2446 // 4 - no tags with requested index
2447 // 5 - runaway loop at attachment chain
2448 extern cvar_t cl_bob;
2449 extern cvar_t cl_bobcycle;
2450 extern cvar_t cl_bobup;
2451 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2455 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2458 *out = identitymatrix; // warnings and errors return identical matrix
2460 if (ent == prog->edicts)
2462 if (ent->priv.server->free)
2465 model = CL_GetModelFromEdict(ent);
2469 tagmatrix = identitymatrix;
2473 if(attachloop >= 256)
2475 // apply transformation by child's tagindex on parent entity and then
2476 // by parent entity itself
2477 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2478 if(ret && attachloop == 0)
2480 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2481 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2482 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2483 // next iteration we process the parent entity
2484 if (PRVM_clientedictedict(ent, tag_entity))
2486 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2487 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2494 // RENDER_VIEWMODEL magic
2495 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2497 Matrix4x4_Copy(&tagmatrix, out);
2499 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2500 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2503 // Cl_bob, ported from rendering code
2504 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2507 // LordHavoc: this code is *weird*, but not replacable (I think it
2508 // should be done in QC on the server, but oh well, quake is quake)
2509 // LordHavoc: figured out bobup: the time at which the sin is at 180
2510 // degrees (which allows lengthening or squishing the peak or valley)
2511 cycle = cl.time/cl_bobcycle.value;
2512 cycle -= (int)cycle;
2513 if (cycle < cl_bobup.value)
2514 cycle = sin(M_PI * cycle / cl_bobup.value);
2516 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2517 // bob is proportional to velocity in the xy plane
2518 // (don't count Z, or jumping messes it up)
2519 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2520 bob = bob*0.3 + bob*0.7*cycle;
2521 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2528 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2529 static void VM_CL_gettagindex (prvm_prog_t *prog)
2532 const char *tag_name;
2535 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2537 ent = PRVM_G_EDICT(OFS_PARM0);
2538 tag_name = PRVM_G_STRING(OFS_PARM1);
2539 if (ent == prog->edicts)
2541 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2544 if (ent->priv.server->free)
2546 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2551 if (!CL_GetModelFromEdict(ent))
2552 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2555 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2557 if(developer_extra.integer)
2558 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2560 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2563 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2564 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2568 matrix4x4_t tag_matrix;
2569 matrix4x4_t tag_localmatrix;
2571 const char *tagname;
2573 vec3_t forward, left, up, origin;
2574 const dp_model_t *model;
2576 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2578 e = PRVM_G_EDICT(OFS_PARM0);
2579 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2580 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2581 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2582 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2583 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2584 VectorCopy(up, PRVM_clientglobalvector(v_up));
2585 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2586 model = CL_GetModelFromEdict(e);
2587 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2588 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2589 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2590 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2591 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2593 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2594 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2595 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2596 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2597 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2598 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2603 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2606 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2609 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2612 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2615 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2620 //============================================================================
2622 //====================
2623 // DP_CSQC_SPAWNPARTICLE
2624 // a QC hook to engine's CL_NewParticle
2625 //====================
2627 // particle theme struct
2628 typedef struct vmparticletheme_s
2630 unsigned short typeindex;
2631 qboolean initialized;
2633 porientation_t orientation;
2644 float liquidfriction;
2646 float velocityjitter;
2647 qboolean qualityreduction;
2656 float delaycollision;
2662 typedef struct vmparticlespawner_s
2665 qboolean initialized;
2667 vmparticletheme_t *themes;
2669 }vmparticlespawner_t;
2671 vmparticlespawner_t vmpartspawner;
2673 // TODO: automatic max_themes grow
2674 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2676 // bound max themes to not be an insane value
2679 if (maxthemes > 2048)
2681 // allocate and set up structure
2682 if (vmpartspawner.initialized) // reallocate
2684 Mem_FreePool(&vmpartspawner.pool);
2685 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2687 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2688 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2689 vmpartspawner.max_themes = maxthemes;
2690 vmpartspawner.initialized = true;
2691 vmpartspawner.verified = true;
2694 // reset particle theme to default values
2695 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2697 theme->initialized = true;
2698 theme->typeindex = pt_static;
2699 theme->blendmode = PBLEND_ADD;
2700 theme->orientation = PARTICLE_BILLBOARD;
2701 theme->color1 = 0x808080;
2702 theme->color2 = 0xFFFFFF;
2705 theme->sizeincrease = 0;
2707 theme->alphafade = 512;
2708 theme->gravity = 0.0f;
2709 theme->bounce = 0.0f;
2710 theme->airfriction = 1.0f;
2711 theme->liquidfriction = 4.0f;
2712 theme->originjitter = 0.0f;
2713 theme->velocityjitter = 0.0f;
2714 theme->qualityreduction = false;
2715 theme->lifetime = 4;
2717 theme->staincolor1 = -1;
2718 theme->staincolor2 = -1;
2719 theme->staintex = -1;
2720 theme->delayspawn = 0.0f;
2721 theme->delaycollision = 0.0f;
2722 theme->angle = 0.0f;
2726 // particle theme -> QC globals
2727 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2729 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2730 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2731 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2732 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2733 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2734 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2735 PRVM_clientglobalfloat(particle_tex) = (float)theme->tex;
2736 PRVM_clientglobalfloat(particle_size) = theme->size;
2737 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2738 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2739 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2740 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2741 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2742 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2743 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2744 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2745 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2746 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2747 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2748 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2749 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2750 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2751 PRVM_clientglobalfloat(particle_staintex) = (float)theme->staintex;
2752 PRVM_clientglobalfloat(particle_stainalpha) = (float)theme->stainalpha/256;
2753 PRVM_clientglobalfloat(particle_stainsize) = (float)theme->stainsize;
2754 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2755 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2756 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2757 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2760 // QC globals -> particle theme
2761 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2763 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2764 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2765 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2766 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2767 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2768 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2769 theme->size = PRVM_clientglobalfloat(particle_size);
2770 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2771 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2772 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2773 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2774 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2775 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2776 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2777 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2778 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2779 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2780 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2781 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2782 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2783 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2784 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2785 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2786 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2787 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2788 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2789 theme->angle = PRVM_clientglobalfloat(particle_angle);
2790 theme->spin = PRVM_clientglobalfloat(particle_spin);
2793 // init particle spawner interface
2794 // # float(float max_themes) initparticlespawner
2795 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2797 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2798 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2799 vmpartspawner.themes[0].initialized = true;
2800 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2801 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2804 // void() resetparticle
2805 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2807 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2808 if (vmpartspawner.verified == false)
2810 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2813 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2816 // void(float themenum) particletheme
2817 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2821 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2822 if (vmpartspawner.verified == false)
2824 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2827 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2828 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2830 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2831 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2834 if (vmpartspawner.themes[themenum].initialized == false)
2836 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2837 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2840 // load particle theme into globals
2841 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2844 // float() saveparticletheme
2845 // void(float themenum) updateparticletheme
2846 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2850 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2851 if (vmpartspawner.verified == false)
2853 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2856 // allocate new theme, save it and return
2859 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2860 if (vmpartspawner.themes[themenum].initialized == false)
2862 if (themenum >= vmpartspawner.max_themes)
2864 if (vmpartspawner.max_themes == 2048)
2865 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2867 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2868 PRVM_G_FLOAT(OFS_RETURN) = -1;
2871 vmpartspawner.themes[themenum].initialized = true;
2872 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2873 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2876 // update existing theme
2877 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2878 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2880 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2883 vmpartspawner.themes[themenum].initialized = true;
2884 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2887 // void(float themenum) freeparticletheme
2888 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2892 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2893 if (vmpartspawner.verified == false)
2895 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2898 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2900 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2902 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2905 if (vmpartspawner.themes[themenum].initialized == false)
2907 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2908 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2912 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2913 vmpartspawner.themes[themenum].initialized = false;
2916 // float(vector org, vector dir, [float theme]) particle
2917 // returns 0 if failed, 1 if succesful
2918 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2921 vmparticletheme_t *theme;
2925 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2926 if (vmpartspawner.verified == false)
2928 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2929 PRVM_G_FLOAT(OFS_RETURN) = 0;
2932 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2933 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2935 if (prog->argc < 3) // global-set particle
2937 part = CL_NewParticle(org,
2938 (unsigned short)PRVM_clientglobalfloat(particle_type),
2939 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2940 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2941 (int)PRVM_clientglobalfloat(particle_tex),
2942 PRVM_clientglobalfloat(particle_size),
2943 PRVM_clientglobalfloat(particle_sizeincrease),
2944 PRVM_clientglobalfloat(particle_alpha)*256,
2945 PRVM_clientglobalfloat(particle_alphafade)*256,
2946 PRVM_clientglobalfloat(particle_gravity),
2947 PRVM_clientglobalfloat(particle_bounce),
2954 PRVM_clientglobalfloat(particle_airfriction),
2955 PRVM_clientglobalfloat(particle_liquidfriction),
2956 PRVM_clientglobalfloat(particle_originjitter),
2957 PRVM_clientglobalfloat(particle_velocityjitter),
2958 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2959 PRVM_clientglobalfloat(particle_time),
2960 PRVM_clientglobalfloat(particle_stretch),
2961 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2962 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2963 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2964 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2965 (int)PRVM_clientglobalfloat(particle_staintex),
2966 PRVM_clientglobalfloat(particle_stainalpha)*256,
2967 PRVM_clientglobalfloat(particle_stainsize),
2968 PRVM_clientglobalfloat(particle_angle),
2969 PRVM_clientglobalfloat(particle_spin),
2973 PRVM_G_FLOAT(OFS_RETURN) = 0;
2976 if (PRVM_clientglobalfloat(particle_delayspawn))
2977 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2978 //if (PRVM_clientglobalfloat(particle_delaycollision))
2979 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2981 else // quick themed particle
2983 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2984 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2986 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2987 PRVM_G_FLOAT(OFS_RETURN) = 0;
2990 theme = &vmpartspawner.themes[themenum];
2991 part = CL_NewParticle(org,
2997 theme->sizeincrease,
3009 theme->liquidfriction,
3010 theme->originjitter,
3011 theme->velocityjitter,
3012 theme->qualityreduction,
3027 PRVM_G_FLOAT(OFS_RETURN) = 0;
3030 if (theme->delayspawn)
3031 part->delayedspawn = cl.time + theme->delayspawn;
3032 //if (theme->delaycollision)
3033 // part->delayedcollisions = cl.time + theme->delaycollision;
3035 PRVM_G_FLOAT(OFS_RETURN) = 1;
3038 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3039 // returns 0 if failed, 1 if success
3040 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3043 vmparticletheme_t *theme;
3047 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3048 if (vmpartspawner.verified == false)
3050 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3051 PRVM_G_FLOAT(OFS_RETURN) = 0;
3054 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3055 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3056 if (prog->argc < 5) // global-set particle
3057 part = CL_NewParticle(org,
3058 (unsigned short)PRVM_clientglobalfloat(particle_type),
3059 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3060 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3061 (int)PRVM_clientglobalfloat(particle_tex),
3062 PRVM_clientglobalfloat(particle_size),
3063 PRVM_clientglobalfloat(particle_sizeincrease),
3064 PRVM_clientglobalfloat(particle_alpha)*256,
3065 PRVM_clientglobalfloat(particle_alphafade)*256,
3066 PRVM_clientglobalfloat(particle_gravity),
3067 PRVM_clientglobalfloat(particle_bounce),
3074 PRVM_clientglobalfloat(particle_airfriction),
3075 PRVM_clientglobalfloat(particle_liquidfriction),
3076 PRVM_clientglobalfloat(particle_originjitter),
3077 PRVM_clientglobalfloat(particle_velocityjitter),
3078 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3079 PRVM_clientglobalfloat(particle_time),
3080 PRVM_clientglobalfloat(particle_stretch),
3081 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3082 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3083 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3084 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3085 (int)PRVM_clientglobalfloat(particle_staintex),
3086 PRVM_clientglobalfloat(particle_stainalpha)*256,
3087 PRVM_clientglobalfloat(particle_stainsize),
3088 PRVM_clientglobalfloat(particle_angle),
3089 PRVM_clientglobalfloat(particle_spin),
3091 else // themed particle
3093 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3094 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3096 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3097 PRVM_G_FLOAT(OFS_RETURN) = 0;
3100 theme = &vmpartspawner.themes[themenum];
3101 part = CL_NewParticle(org,
3107 theme->sizeincrease,
3119 theme->liquidfriction,
3120 theme->originjitter,
3121 theme->velocityjitter,
3122 theme->qualityreduction,
3138 PRVM_G_FLOAT(OFS_RETURN) = 0;
3141 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3142 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3143 PRVM_G_FLOAT(OFS_RETURN) = 0;
3146 //====================
3147 //CSQC engine entities query
3148 //====================
3150 // float(float entitynum, float whatfld) getentity;
3151 // vector(float entitynum, float whatfld) getentityvec;
3152 // querying engine-drawn entity
3153 // VorteX: currently it's only tested with whatfld = 1..7
3154 static void VM_CL_GetEntity (prvm_prog_t *prog)
3156 int entnum, fieldnum;
3157 vec3_t forward, left, up, org;
3158 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3160 entnum = PRVM_G_FLOAT(OFS_PARM0);
3161 if (entnum < 0 || entnum >= cl.num_entities)
3163 PRVM_G_FLOAT(OFS_RETURN) = 0;
3166 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3169 case 0: // active state
3170 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3173 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3174 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3177 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3178 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3181 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3182 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3185 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3186 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3189 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3191 case 6: // origin + v_forward, v_right, v_up
3192 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3193 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3194 VectorNegate(left, PRVM_clientglobalvector(v_right));
3195 VectorCopy(up, PRVM_clientglobalvector(v_up));
3196 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3199 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3202 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3204 case 9: // pants colormod
3205 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3207 case 10: // shirt colormod
3208 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3211 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3214 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3217 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3220 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3221 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3224 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3225 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3228 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3231 PRVM_G_FLOAT(OFS_RETURN) = 0;
3236 //====================
3237 //QC POLYGON functions
3238 //====================
3240 //#304 void() renderscene (EXT_CSQC)
3241 // moved that here to reset the polygons,
3242 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3244 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3246 double t = Sys_DirtyTime();
3247 vmpolygons_t *polys = &prog->vmpolygons;
3248 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3251 if(r_refdef.view.ismain)
3253 // set the main view
3254 csqc_main_r_refdef_view = r_refdef.view;
3256 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3257 r_refdef.view.ismain = false;
3258 csqc_original_r_refdef_view.ismain = false;
3261 // we need to update any RENDER_VIEWMODEL entities at this point because
3262 // csqc supplies its own view matrix
3263 CL_UpdateViewEntities();
3268 polys->num_vertices = polys->num_triangles = 0;
3270 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3271 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3272 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3275 static void VM_ResizePolygons(vmpolygons_t *polys)
3277 float *oldvertex3f = polys->data_vertex3f;
3278 float *oldcolor4f = polys->data_color4f;
3279 float *oldtexcoord2f = polys->data_texcoord2f;
3280 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3281 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3282 polys->max_vertices = min(polys->max_triangles*3, 65536);
3283 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3284 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3285 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3286 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3287 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3288 if (polys->num_vertices)
3290 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3291 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3292 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3294 if (polys->num_triangles)
3296 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3297 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3300 Mem_Free(oldvertex3f);
3302 Mem_Free(oldcolor4f);
3304 Mem_Free(oldtexcoord2f);
3306 Mem_Free(oldtriangles);
3307 if (oldsortedelement3s)
3308 Mem_Free(oldsortedelement3s);
3311 static void VM_InitPolygons (vmpolygons_t* polys)
3313 memset(polys, 0, sizeof(*polys));
3314 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3315 polys->max_triangles = 1024;
3316 VM_ResizePolygons(polys);
3317 polys->initialized = true;
3320 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3322 int surfacelistindex;
3323 vmpolygons_t *polys = (vmpolygons_t *)ent;
3324 // R_Mesh_ResetTextureState();
3325 R_EntityMatrix(&identitymatrix);
3326 GL_CullFace(GL_NONE);
3327 GL_DepthTest(true); // polys in 3D space shall always have depth test
3328 GL_DepthRange(0, 1);
3329 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3331 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3333 int numtriangles = 0;
3334 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3335 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3336 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3337 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3339 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3341 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3343 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3346 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3350 static void VMPolygons_Store(vmpolygons_t *polys)
3355 // detect if we have alpha
3356 hasalpha = polys->begin_texture_hasalpha;
3357 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3358 if(polys->begin_color[i][3] < 1)
3361 if (polys->begin_draw2d)
3363 // draw the polygon as 2D immediately
3364 drawqueuemesh_t mesh;
3365 mesh.texture = polys->begin_texture;
3366 mesh.num_vertices = polys->begin_vertices;
3367 mesh.num_triangles = polys->begin_vertices-2;
3368 mesh.data_element3i = polygonelement3i;
3369 mesh.data_element3s = polygonelement3s;
3370 mesh.data_vertex3f = polys->begin_vertex[0];
3371 mesh.data_color4f = polys->begin_color[0];
3372 mesh.data_texcoord2f = polys->begin_texcoord[0];
3373 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3377 // queue the polygon as 3D for sorted transparent rendering later
3379 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3381 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3382 polys->max_triangles *= 2;
3383 VM_ResizePolygons(polys);
3385 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3387 // needle in a haystack!
3388 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3389 // that also caused it to not render the first polygon that is added
3391 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3392 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3393 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3394 for (i = 0;i < polys->begin_vertices-2;i++)
3396 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3397 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3398 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3399 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3400 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3401 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3402 polys->num_triangles++;
3404 polys->num_vertices += polys->begin_vertices;
3407 polys->begin_active = false;
3410 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3411 // LordHavoc: agreed, this is a mess
3412 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3415 vmpolygons_t *polys = &prog->vmpolygons;
3418 // only add polygons of the currently active prog to the queue - if there is none, we're done
3422 if (!polys->num_triangles)
3425 for (i = 0;i < polys->num_triangles;i++)
3427 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3428 R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3431 /*polys->num_triangles = 0; // now done after rendering the scene,
3432 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3435 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3436 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3438 const char *picname;
3440 vmpolygons_t *polys = &prog->vmpolygons;
3443 // TODO instead of using skinframes here (which provides the benefit of
3444 // better management of flags, and is more suited for 3D rendering), what
3445 // about supporting Q3 shaders?
3447 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3449 if (!polys->initialized)
3450 VM_InitPolygons(polys);
3451 if (polys->begin_active)
3453 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3456 picname = PRVM_G_STRING(OFS_PARM0);
3462 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3467 sf = R_SkinFrame_FindNextByName(sf, picname);
3469 while(sf && sf->textureflags != tf);
3471 if(!sf || !sf->base)
3472 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3475 R_SkinFrame_MarkUsed(sf);
3478 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3479 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3480 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3481 polys->begin_vertices = 0;
3482 polys->begin_active = true;
3483 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3486 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3487 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3489 vmpolygons_t *polys = &prog->vmpolygons;
3491 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3493 if (!polys->begin_active)
3495 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3499 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3501 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3505 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3506 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3507 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3508 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3509 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3510 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3511 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3512 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3513 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3514 polys->begin_vertices++;
3517 //void() R_EndPolygon
3518 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3520 vmpolygons_t *polys = &prog->vmpolygons;
3522 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3523 if (!polys->begin_active)
3525 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3528 polys->begin_active = false;
3529 if (polys->begin_vertices >= 3)
3530 VMPolygons_Store(polys);
3532 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3535 static vmpolygons_t debugPolys;
3537 void Debug_PolygonBegin(const char *picname, int drawflag)
3539 if(!debugPolys.initialized)
3540 VM_InitPolygons(&debugPolys);
3541 if(debugPolys.begin_active)
3543 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3546 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3547 debugPolys.begin_drawflag = drawflag;
3548 debugPolys.begin_vertices = 0;
3549 debugPolys.begin_active = true;
3552 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3554 if(!debugPolys.begin_active)
3556 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3560 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3562 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3566 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3567 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3568 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3569 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3570 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3571 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3572 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3573 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3574 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3575 debugPolys.begin_vertices++;
3578 void Debug_PolygonEnd(void)
3580 if (!debugPolys.begin_active)
3582 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3585 debugPolys.begin_active = false;
3586 if (debugPolys.begin_vertices >= 3)
3587 VMPolygons_Store(&debugPolys);
3589 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3596 Returns false if any part of the bottom of the entity is off an edge that
3601 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3603 prvm_prog_t *prog = CLVM_prog;
3604 vec3_t mins, maxs, start, stop;
3609 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3610 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3612 // if all of the points under the corners are solid world, don't bother
3613 // with the tougher checks
3614 // the corners must be within 16 of the midpoint
3615 start[2] = mins[2] - 1;
3616 for (x=0 ; x<=1 ; x++)
3617 for (y=0 ; y<=1 ; y++)
3619 start[0] = x ? maxs[0] : mins[0];
3620 start[1] = y ? maxs[1] : mins[1];
3621 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3625 return true; // we got out easy
3629 // check it for real...
3633 // the midpoint must be within 16 of the bottom
3634 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3635 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3636 stop[2] = start[2] - 2*sv_stepheight.value;
3637 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3639 if (trace.fraction == 1.0)
3641 mid = bottom = trace.endpos[2];
3643 // the corners must be within 16 of the midpoint
3644 for (x=0 ; x<=1 ; x++)
3645 for (y=0 ; y<=1 ; y++)
3647 start[0] = stop[0] = x ? maxs[0] : mins[0];
3648 start[1] = stop[1] = y ? maxs[1] : mins[1];
3650 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3652 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3653 bottom = trace.endpos[2];
3654 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3665 Called by monster program code.
3666 The move will be adjusted for slopes and stairs, but if the move isn't
3667 possible, no move is done and false is returned
3670 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3672 prvm_prog_t *prog = CLVM_prog;
3674 vec3_t oldorg, neworg, end, traceendpos;
3675 vec3_t mins, maxs, start;
3678 prvm_edict_t *enemy;
3681 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3682 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3683 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3684 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3686 // flying monsters don't step up
3687 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3689 // try one move with vertical motion, then one without
3690 for (i=0 ; i<2 ; i++)
3692 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3693 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3694 if (i == 0 && enemy != prog->edicts)
3696 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3702 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3703 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3705 CL_VM_SetTraceGlobals(prog, &trace, svent);
3707 if (trace.fraction == 1)
3709 VectorCopy(trace.endpos, traceendpos);
3710 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3711 return false; // swim monster left water
3713 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3719 if (enemy == prog->edicts)
3726 // push down from a step height above the wished position
3727 neworg[2] += sv_stepheight.value;
3728 VectorCopy (neworg, end);
3729 end[2] -= sv_stepheight.value*2;
3731 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3733 CL_VM_SetTraceGlobals(prog, &trace, svent);
3735 if (trace.startsolid)
3737 neworg[2] -= sv_stepheight.value;
3738 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3740 CL_VM_SetTraceGlobals(prog, &trace, svent);
3741 if (trace.startsolid)
3744 if (trace.fraction == 1)
3746 // if monster had the ground pulled out, go ahead and fall
3747 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3749 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3752 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3756 return false; // walked off an edge
3759 // check point traces down for dangling corners
3760 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3762 if (!CL_CheckBottom (ent))
3764 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3765 { // entity had floor mostly pulled out from underneath it
3766 // and is trying to correct
3771 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3775 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3776 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3778 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3790 float(float yaw, float dist[, settrace]) walkmove
3793 static void VM_CL_walkmove (prvm_prog_t *prog)
3802 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3804 // assume failure if it returns early
3805 PRVM_G_FLOAT(OFS_RETURN) = 0;
3807 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3808 if (ent == prog->edicts)
3810 VM_Warning(prog, "walkmove: can not modify world entity\n");
3813 if (ent->priv.server->free)
3815 VM_Warning(prog, "walkmove: can not modify free entity\n");
3818 yaw = PRVM_G_FLOAT(OFS_PARM0);
3819 dist = PRVM_G_FLOAT(OFS_PARM1);
3820 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3822 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3825 yaw = yaw*M_PI*2 / 360;
3827 move[0] = cos(yaw)*dist;
3828 move[1] = sin(yaw)*dist;
3831 // save program state, because CL_movestep may call other progs
3832 oldf = prog->xfunction;
3833 oldself = PRVM_clientglobaledict(self);
3835 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3838 // restore program state
3839 prog->xfunction = oldf;
3840 PRVM_clientglobaledict(self) = oldself;
3847 string(string key) serverkey
3850 static void VM_CL_serverkey(prvm_prog_t *prog)
3852 char string[VM_STRINGTEMP_LENGTH];
3853 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3854 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3855 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3862 Checks if an entity is in a point's PVS.
3863 Should be fast but can be inexact.
3865 float checkpvs(vector viewpos, entity viewee) = #240;
3868 static void VM_CL_checkpvs (prvm_prog_t *prog)
3871 prvm_edict_t *viewee;
3877 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3880 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3881 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3882 viewee = PRVM_G_EDICT(OFS_PARM1);
3884 if(viewee->priv.required->free)
3886 VM_Warning(prog, "checkpvs: can not check free entity\n");
3887 PRVM_G_FLOAT(OFS_RETURN) = 4;
3891 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3892 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3895 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3897 // no PVS support on this worldmodel... darn
3898 PRVM_G_FLOAT(OFS_RETURN) = 3;
3901 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3904 // viewpos isn't in any PVS... darn
3905 PRVM_G_FLOAT(OFS_RETURN) = 2;
3908 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3910 // using fat PVS like FTEQW does (slow)
3911 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3913 // no PVS support on this worldmodel... darn
3914 PRVM_G_FLOAT(OFS_RETURN) = 3;
3917 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3920 // viewpos isn't in any PVS... darn
3921 PRVM_G_FLOAT(OFS_RETURN) = 2;
3924 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3928 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3929 static void VM_CL_skel_create(prvm_prog_t *prog)
3931 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3932 dp_model_t *model = CL_GetModelByIndex(modelindex);
3933 skeleton_t *skeleton;
3935 PRVM_G_FLOAT(OFS_RETURN) = 0;
3936 if (!model || !model->num_bones)
3938 for (i = 0;i < MAX_EDICTS;i++)
3939 if (!prog->skeletons[i])
3941 if (i == MAX_EDICTS)
3943 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3944 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3945 skeleton->model = model;
3946 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3947 // initialize to identity matrices
3948 for (i = 0;i < skeleton->model->num_bones;i++)
3949 skeleton->relativetransforms[i] = identitymatrix;
3952 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3953 static void VM_CL_skel_build(prvm_prog_t *prog)
3955 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3956 skeleton_t *skeleton;
3957 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3958 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3959 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3960 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3961 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3962 dp_model_t *model = CL_GetModelByIndex(modelindex);
3967 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3968 frameblend_t frameblend[MAX_FRAMEBLENDS];
3969 matrix4x4_t blendedmatrix;
3971 PRVM_G_FLOAT(OFS_RETURN) = 0;
3972 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3974 firstbone = max(0, firstbone);
3975 lastbone = min(lastbone, model->num_bones - 1);
3976 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3977 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3978 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3979 blendfrac = 1.0f - retainfrac;
3980 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3981 frameblend[numblends].lerp *= blendfrac;
3982 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3984 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3985 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3986 for (blendindex = 0;blendindex < numblends;blendindex++)
3988 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3989 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3991 skeleton->relativetransforms[bonenum] = blendedmatrix;
3993 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3996 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3997 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3999 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4000 skeleton_t *skeleton;
4001 PRVM_G_FLOAT(OFS_RETURN) = 0;
4002 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4004 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
4007 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4008 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
4010 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4011 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4012 skeleton_t *skeleton;
4013 PRVM_G_INT(OFS_RETURN) = 0;
4014 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4016 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4018 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
4021 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4022 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
4024 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4025 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4026 skeleton_t *skeleton;
4027 PRVM_G_FLOAT(OFS_RETURN) = 0;
4028 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4030 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4032 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
4035 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4036 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
4038 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4039 const char *tagname = PRVM_G_STRING(OFS_PARM1);
4040 skeleton_t *skeleton;
4041 PRVM_G_FLOAT(OFS_RETURN) = 0;
4042 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4044 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
4047 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4048 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
4050 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4051 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4052 skeleton_t *skeleton;
4054 vec3_t forward, left, up, origin;
4055 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4056 VectorClear(PRVM_clientglobalvector(v_forward));
4057 VectorClear(PRVM_clientglobalvector(v_right));
4058 VectorClear(PRVM_clientglobalvector(v_up));
4059 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4061 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4063 matrix = skeleton->relativetransforms[bonenum];
4064 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4065 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4066 VectorNegate(left, PRVM_clientglobalvector(v_right));
4067 VectorCopy(up, PRVM_clientglobalvector(v_up));
4068 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4071 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4072 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4074 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4075 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4076 skeleton_t *skeleton;
4079 vec3_t forward, left, up, origin;
4080 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4081 VectorClear(PRVM_clientglobalvector(v_forward));
4082 VectorClear(PRVM_clientglobalvector(v_right));
4083 VectorClear(PRVM_clientglobalvector(v_up));
4084 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4086 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4088 matrix = skeleton->relativetransforms[bonenum];
4089 // convert to absolute
4090 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4093 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4095 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4096 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4097 VectorNegate(left, PRVM_clientglobalvector(v_right));
4098 VectorCopy(up, PRVM_clientglobalvector(v_up));
4099 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4102 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4103 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4105 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4106 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4107 vec3_t forward, left, up, origin;
4108 skeleton_t *skeleton;
4110 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4112 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4114 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4115 VectorNegate(PRVM_clientglobalvector(v_right), left);
4116 VectorCopy(PRVM_clientglobalvector(v_up), up);
4117 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4118 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4119 skeleton->relativetransforms[bonenum] = matrix;
4122 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4123 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4125 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4126 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4127 vec3_t forward, left, up, origin;
4128 skeleton_t *skeleton;
4131 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4133 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4135 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4136 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4137 VectorNegate(PRVM_clientglobalvector(v_right), left);
4138 VectorCopy(PRVM_clientglobalvector(v_up), up);
4139 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4140 temp = skeleton->relativetransforms[bonenum];
4141 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4144 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4145 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4147 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4148 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4149 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4151 vec3_t forward, left, up, origin;
4152 skeleton_t *skeleton;
4155 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4157 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4158 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4159 VectorNegate(PRVM_clientglobalvector(v_right), left);
4160 VectorCopy(PRVM_clientglobalvector(v_up), up);
4161 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4162 firstbone = max(0, firstbone);
4163 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4164 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4166 temp = skeleton->relativetransforms[bonenum];
4167 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4171 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4172 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4174 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4175 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4176 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4177 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4179 skeleton_t *skeletondst;
4180 skeleton_t *skeletonsrc;
4181 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4183 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4185 firstbone = max(0, firstbone);
4186 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4187 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4188 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4189 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4192 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4193 static void VM_CL_skel_delete(prvm_prog_t *prog)
4195 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4196 skeleton_t *skeleton;
4197 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4200 prog->skeletons[skeletonindex] = NULL;
4203 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4204 static void VM_CL_frameforname(prvm_prog_t *prog)
4206 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4207 dp_model_t *model = CL_GetModelByIndex(modelindex);
4208 const char *name = PRVM_G_STRING(OFS_PARM1);
4210 PRVM_G_FLOAT(OFS_RETURN) = -1;
4211 if (!model || !model->animscenes)
4213 for (i = 0;i < model->numframes;i++)
4215 if (!strcasecmp(model->animscenes[i].name, name))
4217 PRVM_G_FLOAT(OFS_RETURN) = i;
4223 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4224 static void VM_CL_frameduration(prvm_prog_t *prog)
4226 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4227 dp_model_t *model = CL_GetModelByIndex(modelindex);
4228 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4229 PRVM_G_FLOAT(OFS_RETURN) = 0;
4230 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4232 if (model->animscenes[framenum].framerate)
4233 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4236 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4239 * Obscure builtin used by GAME_XONOTIC.
4241 * Edits the input history of cl_movement by rotating all move commands
4242 * currently in the queue using the given transform.
4244 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4245 * v_angle-like (non-inverted) euler angles that perform the rotation
4246 * of the space that is to be done.
4248 * This is meant to be used as a fixangle replacement after passing
4249 * through a warpzone/portal: the client is told about the warp transform,
4250 * and calls this function in the same frame as the one on which the
4251 * client's origin got changed by the serverside teleport. Then this code
4252 * transforms the pre-warp input (which matches the empty space behind
4253 * the warp plane) into post-warp input (which matches the target area
4254 * of the warp). Also, at the same time, the client has to use
4255 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4257 * This together allows warpzone motion to be perfectly predicted by
4260 * Furthermore, for perfect warpzone behaviour, the server side also
4261 * has to detect input the client sent before it received the origin
4262 * update, but after the warp occurred on the server, and has to adjust
4263 * input appropriately.
4266 vec3_t v = {0, 0, 0};
4268 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4269 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4270 AngleVectorsFLU(a, x, y, z);
4271 Matrix4x4_FromVectors(&m, x, y, z, v);
4275 // #358 void(string cubemapname) loadcubemap
4276 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4280 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4281 name = PRVM_G_STRING(OFS_PARM0);
4285 #define REFDEFFLAG_TELEPORTED 1
4286 #define REFDEFFLAG_JUMPING 2
4287 #define REFDEFFLAG_DEAD 4
4288 #define REFDEFFLAG_INTERMISSION 8
4289 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4291 matrix4x4_t entrendermatrix;
4292 vec3_t clviewangles;
4294 qboolean teleported;
4295 qboolean clonground;
4298 qboolean clintermission;
4299 float clstatsviewheight;
4303 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4304 ent = PRVM_G_EDICT(OFS_PARM0);
4305 flags = PRVM_G_FLOAT(OFS_PARM1);
4307 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4308 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4310 VectorCopy(cl.csqc_viewangles, clviewangles);
4311 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4312 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4313 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4314 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4315 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4316 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4317 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4319 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4321 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4322 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4323 CSQC_R_RecalcView();
4326 //============================================================================
4328 // To create a almost working builtin file from this replace:
4329 // "^NULL.*" with ""
4330 // "^{.*//.*}:Wh\(.*\)" with "\1"
4332 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4333 // "\n\n+" with "\n\n"
4335 prvm_builtin_t vm_cl_builtins[] = {
4336 NULL, // #0 NULL function (not callable) (QUAKE)
4337 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4338 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4339 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4340 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4341 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4342 VM_break, // #6 void() break (QUAKE)
4343 VM_random, // #7 float() random (QUAKE)
4344 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4345 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4346 VM_error, // #10 void(string e) error (QUAKE)
4347 VM_objerror, // #11 void(string e) objerror (QUAKE)
4348 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4349 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4350 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4351 VM_remove, // #15 void(entity e) remove (QUAKE)
4352 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4353 NULL, // #17 entity() checkclient (QUAKE)
4354 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4355 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4356 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4357 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4358 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4359 NULL, // #23 void(string s, ...) bprint (QUAKE)
4360 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4361 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4362 VM_ftos, // #26 string(float f) ftos (QUAKE)
4363 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4364 VM_coredump, // #28 void() coredump (QUAKE)
4365 VM_traceon, // #29 void() traceon (QUAKE)
4366 VM_traceoff, // #30 void() traceoff (QUAKE)
4367 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4368 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4369 NULL, // #33 (QUAKE)
4370 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4371 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4372 VM_rint, // #36 float(float v) rint (QUAKE)
4373 VM_floor, // #37 float(float v) floor (QUAKE)
4374 VM_ceil, // #38 float(float v) ceil (QUAKE)
4375 NULL, // #39 (QUAKE)
4376 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4377 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4378 NULL, // #42 (QUAKE)
4379 VM_fabs, // #43 float(float f) fabs (QUAKE)
4380 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4381 VM_cvar, // #45 float(string s) cvar (QUAKE)
4382 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4383 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4384 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4385 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4386 NULL, // #50 (QUAKE)
4387 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4388 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4389 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4390 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4391 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4392 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4393 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4394 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4395 NULL, // #59 (QUAKE)
4396 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4397 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4398 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4399 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4400 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4401 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4402 NULL, // #66 (QUAKE)
4403 NULL, // #67 void(float step) movetogoal (QUAKE)
4404 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4405 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4406 NULL, // #70 void(string s) changelevel (QUAKE)
4407 NULL, // #71 (QUAKE)
4408 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4409 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4410 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4411 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4412 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4413 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4414 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4415 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4416 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4417 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4418 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4419 NULL, // #83 (QUAKE)
4420 NULL, // #84 (QUAKE)
4421 NULL, // #85 (QUAKE)
4422 NULL, // #86 (QUAKE)
4423 NULL, // #87 (QUAKE)
4424 NULL, // #88 (QUAKE)
4425 NULL, // #89 (QUAKE)
4426 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4427 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4428 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4429 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4430 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4431 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4432 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4433 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4434 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4435 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4436 // FrikaC and Telejano range #100-#199
4447 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4448 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4449 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4450 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4451 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4452 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4453 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4454 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4455 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4456 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4537 // FTEQW range #200-#299
4556 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4559 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4560 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4561 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4562 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4563 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4564 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4565 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4566 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4567 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4568 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4570 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4578 VM_CL_checkpvs, // #240
4601 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4602 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4603 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4604 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4605 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4606 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4607 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4608 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4609 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4610 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4611 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4612 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4613 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4614 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4615 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4638 // CSQC range #300-#399
4639 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4640 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4641 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4642 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4643 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4644 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4645 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4646 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4647 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4648 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4649 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4650 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4654 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4655 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4656 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4657 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4658 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4659 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4660 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4661 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4662 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4663 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4664 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4665 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4666 VM_stringwidth, // #327 // FIXME is this okay?
4667 VM_drawsubpic, // #328 // FIXME is this okay?
4668 VM_drawrotpic, // #329 // FIXME is this okay?
4669 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4670 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4671 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4672 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4673 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4674 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4675 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4676 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4677 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4678 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4679 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4680 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4681 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4682 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4683 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4684 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4685 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4686 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4687 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4688 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4689 VM_isserver, // #350 float() isserver (EXT_CSQC)
4690 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4691 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4692 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4693 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4694 VM_CL_videoplaying, // #355
4695 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4696 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4697 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4699 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4700 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4701 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4702 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4703 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4704 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4705 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4706 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4739 // LordHavoc's range #400-#499
4740 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4741 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4742 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4743 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4744 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4745 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4746 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4747 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4748 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4749 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4750 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4751 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4752 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4753 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4754 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4755 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4756 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4757 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4758 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4759 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4760 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4761 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4762 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4763 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4764 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4765 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4766 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4767 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4768 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4769 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4770 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4771 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4772 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4773 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4774 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4775 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4776 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4777 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4778 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4779 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4780 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4781 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4782 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4783 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4784 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4785 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4786 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4787 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4788 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4789 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4790 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4791 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4792 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4793 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4794 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4795 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4796 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4797 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4799 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4800 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4801 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4802 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4803 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4804 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4805 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4806 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4807 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4808 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4809 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4810 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4811 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4812 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4813 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4814 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4815 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4816 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4817 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4818 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4819 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4820 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4821 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4822 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4823 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4824 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4825 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4826 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4827 VM_gecko_create, // #487 float gecko_create( string name )
4828 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4829 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4830 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4831 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4832 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4833 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4834 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4835 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4836 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4837 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4838 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4839 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4840 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4841 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4842 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4843 VM_whichpack, // #503 string(string) whichpack = #503;
4844 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4850 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4851 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4852 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4853 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4854 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4855 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4856 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4857 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4858 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4859 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4860 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4861 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4862 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4863 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4864 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4865 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4866 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4867 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4868 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4869 VM_loadfromdata, // #529
4870 VM_loadfromfile, // #530
4871 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4873 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4874 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4875 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4876 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4877 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4878 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4880 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4881 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4882 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4945 VM_callfunction, // #605
4946 VM_writetofile, // #606
4947 VM_isfunction, // #607
4950 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4953 VM_parseentitydata, // #613
4964 VM_CL_getextresponse, // #624 string getextresponse(void)
4967 VM_sprintf, // #627 string sprintf(string format, ...)
4968 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4969 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4970 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4971 VM_getbindmaps, // #631 vector(void) getbindmap
4972 VM_setbindmaps, // #632 float(vector bm) setbindmap
4978 VM_CL_RotateMoves, // #638
4979 VM_digest_hex, // #639
4980 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4984 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4986 void VM_Polygons_Reset(prvm_prog_t *prog)
4988 vmpolygons_t *polys = &prog->vmpolygons;
4990 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4991 if(polys->initialized)
4993 Mem_FreePool(&polys->pool);
4994 polys->initialized = false;
4998 void CLVM_init_cmd(prvm_prog_t *prog)
5001 VM_Polygons_Reset(prog);
5004 void CLVM_reset_cmd(prvm_prog_t *prog)
5006 World_End(&cl.world);
5008 VM_Polygons_Reset(prog);