5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
36 // #2 void(entity e, vector o) setorigin
37 static void VM_CL_setorigin (prvm_prog_t *prog)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning(prog, "setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning(prog, "setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, PRVM_clientedictvector(e, origin));
56 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
57 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
61 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max)
67 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
70 VectorCopy (min, PRVM_clientedictvector(e, mins));
71 VectorCopy (max, PRVM_clientedictvector(e, maxs));
72 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
77 // #3 void(entity e, string m) setmodel
78 static void VM_CL_setmodel (prvm_prog_t *prog)
85 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
87 e = PRVM_G_EDICT(OFS_PARM0);
88 PRVM_clientedictfloat(e, modelindex) = 0;
89 PRVM_clientedictstring(e, model) = 0;
91 m = PRVM_G_STRING(OFS_PARM1);
93 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
95 if (!strcmp(cl.csqc_model_precache[i]->name, m))
97 mod = cl.csqc_model_precache[i];
98 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
99 PRVM_clientedictfloat(e, modelindex) = -(i+1);
105 for (i = 0;i < MAX_MODELS;i++)
107 mod = cl.model_precache[i];
108 if (mod && !strcmp(mod->name, m))
110 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111 PRVM_clientedictfloat(e, modelindex) = i;
118 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
119 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
124 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
128 // #4 void(entity e, vector min, vector max) setsize
129 static void VM_CL_setsize (prvm_prog_t *prog)
133 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
135 e = PRVM_G_EDICT(OFS_PARM0);
136 if (e == prog->edicts)
138 VM_Warning(prog, "setsize: can not modify world entity\n");
141 if (e->priv.server->free)
143 VM_Warning(prog, "setsize: can not modify free entity\n");
146 min = PRVM_G_VECTOR(OFS_PARM1);
147 max = PRVM_G_VECTOR(OFS_PARM2);
149 SetMinMaxSize( prog, e, min, max );
154 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
155 static void VM_CL_sound (prvm_prog_t *prog)
159 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
189 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
190 // ignoring prog->argc < 7 for now (no flags supported yet)
195 flags = PRVM_G_FLOAT(OFS_PARM6);
197 channel = CHAN_USER2ENGINE(channel);
199 if (!IS_CHAN(channel))
201 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
205 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
206 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
209 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
210 static void VM_CL_pointsound(prvm_prog_t *prog)
217 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
219 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
220 sample = PRVM_G_STRING(OFS_PARM1);
221 volume = PRVM_G_FLOAT(OFS_PARM2);
222 attenuation = PRVM_G_FLOAT(OFS_PARM3);
224 if (volume < 0 || volume > 1)
226 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
230 if (attenuation < 0 || attenuation > 4)
232 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
236 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
237 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
240 // #14 entity() spawn
241 static void VM_CL_spawn (prvm_prog_t *prog)
244 ed = PRVM_ED_Alloc(prog);
248 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
250 VM_SetTraceGlobals(prog, trace);
251 PRVM_clientglobalfloat(trace_networkentity) = svent;
254 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
255 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
257 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
258 static void VM_CL_traceline (prvm_prog_t *prog)
265 // R_TimeReport("pretraceline");
267 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
269 prog->xfunction->builtinsprofile += 30;
271 v1 = PRVM_G_VECTOR(OFS_PARM0);
272 v2 = PRVM_G_VECTOR(OFS_PARM1);
273 move = (int)PRVM_G_FLOAT(OFS_PARM2);
274 ent = PRVM_G_EDICT(OFS_PARM3);
276 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
277 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
279 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
281 CL_VM_SetTraceGlobals(prog, &trace, svent);
282 // R_TimeReport("traceline");
289 Used for use tracing and shot targeting
290 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
291 if the tryents flag is set.
293 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
296 // LordHavoc: added this for my own use, VERY useful, similar to traceline
297 static void VM_CL_tracebox (prvm_prog_t *prog)
299 float *v1, *v2, *m1, *m2;
304 // R_TimeReport("pretracebox");
305 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
307 prog->xfunction->builtinsprofile += 30;
309 v1 = PRVM_G_VECTOR(OFS_PARM0);
310 m1 = PRVM_G_VECTOR(OFS_PARM1);
311 m2 = PRVM_G_VECTOR(OFS_PARM2);
312 v2 = PRVM_G_VECTOR(OFS_PARM3);
313 move = (int)PRVM_G_FLOAT(OFS_PARM4);
314 ent = PRVM_G_EDICT(OFS_PARM5);
316 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
317 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
319 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
321 CL_VM_SetTraceGlobals(prog, &trace, svent);
322 // R_TimeReport("tracebox");
325 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
330 vec3_t original_origin;
331 vec3_t original_velocity;
332 vec3_t original_angles;
333 vec3_t original_avelocity;
336 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
337 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
338 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
339 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
341 gravity = PRVM_clientedictfloat(tossent, gravity);
344 gravity *= cl.movevars_gravity * 0.05;
346 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
348 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
349 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
350 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
351 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
352 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
353 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
355 if (trace.fraction < 1)
359 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
360 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
361 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
362 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
367 static void VM_CL_tracetoss (prvm_prog_t *prog)
371 prvm_edict_t *ignore;
374 prog->xfunction->builtinsprofile += 600;
376 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
378 ent = PRVM_G_EDICT(OFS_PARM0);
379 if (ent == prog->edicts)
381 VM_Warning(prog, "tracetoss: can not use world entity\n");
384 ignore = PRVM_G_EDICT(OFS_PARM1);
386 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
388 CL_VM_SetTraceGlobals(prog, &trace, svent);
392 // #20 void(string s) precache_model
393 static void VM_CL_precache_model (prvm_prog_t *prog)
399 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
401 name = PRVM_G_STRING(OFS_PARM0);
402 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
404 if(!strcmp(cl.csqc_model_precache[i]->name, name))
406 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
410 PRVM_G_FLOAT(OFS_RETURN) = 0;
411 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
414 for (i = 0;i < MAX_MODELS;i++)
416 if (!cl.csqc_model_precache[i])
418 cl.csqc_model_precache[i] = (dp_model_t*)m;
419 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
423 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
426 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
429 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
434 ent = PRVM_NEXT_EDICT(prog->edicts);
435 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
437 if (ent->priv.required->free)
439 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
445 // #22 entity(vector org, float rad) findradius
446 static void VM_CL_findradius (prvm_prog_t *prog)
448 prvm_edict_t *ent, *chain;
449 vec_t radius, radius2;
450 vec3_t org, eorg, mins, maxs;
451 int i, numtouchedicts;
452 static prvm_edict_t *touchedicts[MAX_EDICTS];
455 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
458 chainfield = PRVM_G_INT(OFS_PARM2);
460 chainfield = prog->fieldoffsets.chain;
462 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
464 chain = (prvm_edict_t *)prog->edicts;
466 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
467 radius = PRVM_G_FLOAT(OFS_PARM1);
468 radius2 = radius * radius;
470 mins[0] = org[0] - (radius + 1);
471 mins[1] = org[1] - (radius + 1);
472 mins[2] = org[2] - (radius + 1);
473 maxs[0] = org[0] + (radius + 1);
474 maxs[1] = org[1] + (radius + 1);
475 maxs[2] = org[2] + (radius + 1);
476 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
477 if (numtouchedicts > MAX_EDICTS)
479 // this never happens //[515]: for what then ?
480 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
481 numtouchedicts = MAX_EDICTS;
483 for (i = 0;i < numtouchedicts;i++)
485 ent = touchedicts[i];
486 // Quake did not return non-solid entities but darkplaces does
487 // (note: this is the reason you can't blow up fallen zombies)
488 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
490 // LordHavoc: compare against bounding box rather than center so it
491 // doesn't miss large objects, and use DotProduct instead of Length
492 // for a major speedup
493 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
494 if (sv_gameplayfix_findradiusdistancetobox.integer)
496 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
497 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
498 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
501 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
502 if (DotProduct(eorg, eorg) < radius2)
504 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
509 VM_RETURN_EDICT(chain);
512 // #34 float() droptofloor
513 static void VM_CL_droptofloor (prvm_prog_t *prog)
519 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
521 // assume failure if it returns early
522 PRVM_G_FLOAT(OFS_RETURN) = 0;
524 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
525 if (ent == prog->edicts)
527 VM_Warning(prog, "droptofloor: can not modify world entity\n");
530 if (ent->priv.server->free)
532 VM_Warning(prog, "droptofloor: can not modify free entity\n");
536 VectorCopy (PRVM_clientedictvector(ent, origin), end);
539 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
541 if (trace.fraction != 1)
543 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
544 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
545 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
546 PRVM_G_FLOAT(OFS_RETURN) = 1;
547 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
548 // ent->priv.server->suspendedinairflag = true;
552 // #35 void(float style, string value) lightstyle
553 static void VM_CL_lightstyle (prvm_prog_t *prog)
558 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
560 i = (int)PRVM_G_FLOAT(OFS_PARM0);
561 c = PRVM_G_STRING(OFS_PARM1);
562 if (i >= cl.max_lightstyle)
564 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
567 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
568 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
569 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
572 // #40 float(entity e) checkbottom
573 static void VM_CL_checkbottom (prvm_prog_t *prog)
575 static int cs_yes, cs_no;
577 vec3_t mins, maxs, start, stop;
582 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
583 ent = PRVM_G_EDICT(OFS_PARM0);
584 PRVM_G_FLOAT(OFS_RETURN) = 0;
586 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
587 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
589 // if all of the points under the corners are solid world, don't bother
590 // with the tougher checks
591 // the corners must be within 16 of the midpoint
592 start[2] = mins[2] - 1;
593 for (x=0 ; x<=1 ; x++)
594 for (y=0 ; y<=1 ; y++)
596 start[0] = x ? maxs[0] : mins[0];
597 start[1] = y ? maxs[1] : mins[1];
598 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
603 PRVM_G_FLOAT(OFS_RETURN) = true;
604 return; // we got out easy
609 // check it for real...
613 // the midpoint must be within 16 of the bottom
614 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
615 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
616 stop[2] = start[2] - 2*sv_stepheight.value;
617 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
619 if (trace.fraction == 1.0)
622 mid = bottom = trace.endpos[2];
624 // the corners must be within 16 of the midpoint
625 for (x=0 ; x<=1 ; x++)
626 for (y=0 ; y<=1 ; y++)
628 start[0] = stop[0] = x ? maxs[0] : mins[0];
629 start[1] = stop[1] = y ? maxs[1] : mins[1];
631 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
633 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
634 bottom = trace.endpos[2];
635 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
640 PRVM_G_FLOAT(OFS_RETURN) = true;
643 // #41 float(vector v) pointcontents
644 static void VM_CL_pointcontents (prvm_prog_t *prog)
646 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
647 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
650 // #48 void(vector o, vector d, float color, float count) particle
651 static void VM_CL_particle (prvm_prog_t *prog)
656 VM_SAFEPARMCOUNT(4, VM_CL_particle);
658 org = PRVM_G_VECTOR(OFS_PARM0);
659 dir = PRVM_G_VECTOR(OFS_PARM1);
660 color = (int)PRVM_G_FLOAT(OFS_PARM2);
661 count = (int)PRVM_G_FLOAT(OFS_PARM3);
662 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
665 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
666 static void VM_CL_ambientsound (prvm_prog_t *prog)
670 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
671 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
672 f = PRVM_G_VECTOR(OFS_PARM1);
673 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
676 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
677 static void VM_CL_getlight (prvm_prog_t *prog)
679 vec3_t ambientcolor, diffusecolor, diffusenormal;
682 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
684 p = PRVM_G_VECTOR(OFS_PARM0);
685 VectorClear(ambientcolor);
686 VectorClear(diffusecolor);
687 VectorClear(diffusenormal);
689 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
690 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
691 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
692 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
693 if (PRVM_clientglobalvector(getlight_ambient))
694 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
695 if (PRVM_clientglobalvector(getlight_diffuse))
696 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
697 if (PRVM_clientglobalvector(getlight_dir))
698 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
701 //============================================================================
702 //[515]: SCENE MANAGER builtins
704 void CSQC_R_RecalcView (void)
706 extern matrix4x4_t viewmodelmatrix_nobob;
707 extern matrix4x4_t viewmodelmatrix_withbob;
708 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
709 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
710 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
711 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
714 //#300 void() clearscene (EXT_CSQC)
715 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
717 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
718 // clear renderable entity and light lists
719 r_refdef.scene.numentities = 0;
720 r_refdef.scene.numlights = 0;
721 // restore the view settings to the values that VM_CL_UpdateView received from the client code
722 r_refdef.view = csqc_original_r_refdef_view;
723 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
724 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
725 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
726 cl.csqc_vidvars.drawenginesbar = false;
727 cl.csqc_vidvars.drawcrosshair = false;
731 //#301 void(float mask) addentities (EXT_CSQC)
732 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
734 double t = Sys_DirtyTime();
737 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
738 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
739 CSQC_RelinkAllEntities(drawmask);
740 CL_RelinkLightFlashes();
742 PRVM_clientglobalfloat(time) = cl.time;
743 for(i=1;i<prog->num_edicts;i++)
745 // so we can easily check if CSQC entity #edictnum is currently drawn
746 cl.csqcrenderentities[i].entitynumber = 0;
747 ed = &prog->edicts[i];
748 if(ed->priv.required->free)
751 if(ed->priv.required->free)
753 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755 if(ed->priv.required->free)
757 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
759 CSQC_AddRenderEdict(ed, i);
762 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
764 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
770 double t = Sys_DirtyTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
774 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
777 //#303 float(float property, ...) setproperty (EXT_CSQC)
778 //#303 float(float property) getproperty
779 //#303 vector(float property) getpropertyvec
780 //#309 float(float property) getproperty
781 //#309 vector(float property) getpropertyvec
782 // VorteX: make this function be able to return previously set property if new value is not given
783 static void VM_CL_R_SetView (prvm_prog_t *prog)
789 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
791 c = (int)PRVM_G_FLOAT(OFS_PARM0);
799 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
802 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
805 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
808 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
811 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
814 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
817 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
820 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
826 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
829 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
832 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
835 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
838 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
841 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
844 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
847 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
855 case VF_DRAWENGINESBAR:
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
858 case VF_DRAWCROSSHAIR:
859 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
861 case VF_CL_VIEWANGLES:
862 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
864 case VF_CL_VIEWANGLES_X:
865 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
867 case VF_CL_VIEWANGLES_Y:
868 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
870 case VF_CL_VIEWANGLES_Z:
871 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
874 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
877 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
880 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
883 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
886 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
887 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
888 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
891 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
894 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
897 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
900 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
903 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
906 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
909 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
911 case VF_FOG_FADEDEPTH:
912 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
914 case VF_MINFPS_QUALITY:
915 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
918 PRVM_G_FLOAT(OFS_RETURN) = 0;
919 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
925 f = PRVM_G_VECTOR(OFS_PARM1);
926 k = PRVM_G_FLOAT(OFS_PARM1);
930 r_refdef.view.x = (int)(f[0]);
931 r_refdef.view.y = (int)(f[1]);
935 r_refdef.view.x = (int)(k);
939 r_refdef.view.y = (int)(k);
943 r_refdef.view.width = (int)(f[0]);
944 r_refdef.view.height = (int)(f[1]);
948 r_refdef.view.width = (int)(k);
952 r_refdef.view.height = (int)(k);
956 r_refdef.view.x = (int)(f[0]);
957 r_refdef.view.y = (int)(f[1]);
958 f = PRVM_G_VECTOR(OFS_PARM2);
959 r_refdef.view.width = (int)(f[0]);
960 r_refdef.view.height = (int)(f[1]);
964 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
965 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
968 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
971 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
974 VectorCopy(f, cl.csqc_vieworigin);
978 cl.csqc_vieworigin[0] = k;
982 cl.csqc_vieworigin[1] = k;
986 cl.csqc_vieworigin[2] = k;
990 VectorCopy(f, cl.csqc_viewangles);
994 cl.csqc_viewangles[0] = k;
998 cl.csqc_viewangles[1] = k;
1002 cl.csqc_viewangles[2] = k;
1003 CSQC_R_RecalcView();
1006 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1008 case VF_DRAWENGINESBAR:
1009 cl.csqc_vidvars.drawenginesbar = k != 0;
1011 case VF_DRAWCROSSHAIR:
1012 cl.csqc_vidvars.drawcrosshair = k != 0;
1014 case VF_CL_VIEWANGLES:
1015 VectorCopy(f, cl.viewangles);
1017 case VF_CL_VIEWANGLES_X:
1018 cl.viewangles[0] = k;
1020 case VF_CL_VIEWANGLES_Y:
1021 cl.viewangles[1] = k;
1023 case VF_CL_VIEWANGLES_Z:
1024 cl.viewangles[2] = k;
1026 case VF_PERSPECTIVE:
1027 r_refdef.view.useperspective = k != 0;
1029 case VF_CLEARSCREEN:
1030 r_refdef.view.isoverlay = !k;
1033 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1035 case VF_FOG_DENSITY:
1036 r_refdef.fog_density = k;
1039 r_refdef.fog_red = f[0];
1040 r_refdef.fog_green = f[1];
1041 r_refdef.fog_blue = f[2];
1043 case VF_FOG_COLOR_R:
1044 r_refdef.fog_red = k;
1046 case VF_FOG_COLOR_G:
1047 r_refdef.fog_green = k;
1049 case VF_FOG_COLOR_B:
1050 r_refdef.fog_blue = k;
1053 r_refdef.fog_alpha = k;
1056 r_refdef.fog_start = k;
1059 r_refdef.fog_end = k;
1062 r_refdef.fog_height = k;
1064 case VF_FOG_FADEDEPTH:
1065 r_refdef.fog_fadedepth = k;
1067 case VF_MINFPS_QUALITY:
1068 r_refdef.view.quality = k;
1071 PRVM_G_FLOAT(OFS_RETURN) = 0;
1072 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1075 PRVM_G_FLOAT(OFS_RETURN) = 1;
1078 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1079 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1081 double t = Sys_DirtyTime();
1086 const char *cubemapname = NULL;
1087 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1088 float coronaintensity = 1;
1089 float coronasizescale = 0.25;
1090 qboolean castshadow = true;
1091 float ambientscale = 0;
1092 float diffusescale = 1;
1093 float specularscale = 1;
1095 vec3_t forward, left, up;
1096 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1098 // if we've run out of dlights, just return
1099 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1102 org = PRVM_G_VECTOR(OFS_PARM0);
1103 radius = PRVM_G_FLOAT(OFS_PARM1);
1104 col = PRVM_G_VECTOR(OFS_PARM2);
1105 if (prog->argc >= 4)
1107 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1108 if (style >= MAX_LIGHTSTYLES)
1110 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1114 if (prog->argc >= 5)
1115 cubemapname = PRVM_G_STRING(OFS_PARM4);
1116 if (prog->argc >= 6)
1117 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1118 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1119 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1121 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1122 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1123 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1124 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1126 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1127 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1128 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1129 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1132 //============================================================================
1134 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1135 static void VM_CL_unproject (prvm_prog_t *prog)
1140 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1141 f = PRVM_G_VECTOR(OFS_PARM0);
1144 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1145 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1146 if(v_flipped.integer)
1148 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1151 //#311 vector (vector v) cs_project (EXT_CSQC)
1152 static void VM_CL_project (prvm_prog_t *prog)
1158 VM_SAFEPARMCOUNT(1, VM_CL_project);
1159 f = PRVM_G_VECTOR(OFS_PARM0);
1160 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1161 Matrix4x4_Transform(&m, f, v);
1162 if(v_flipped.integer)
1164 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1165 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1166 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1169 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1170 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1173 //#330 float(float stnum) getstatf (EXT_CSQC)
1174 static void VM_CL_getstatf (prvm_prog_t *prog)
1182 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1183 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1184 if(i < 0 || i >= MAX_CL_STATS)
1186 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1189 dat.l = cl.stats[i];
1190 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1193 //#331 float(float stnum) getstati (EXT_CSQC)
1194 static void VM_CL_getstati (prvm_prog_t *prog)
1197 int firstbit, bitcount;
1199 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1201 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1204 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1206 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1216 if(index < 0 || index >= MAX_CL_STATS)
1218 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1221 i = cl.stats[index];
1222 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1223 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1224 PRVM_G_FLOAT(OFS_RETURN) = i;
1227 //#332 string(float firststnum) getstats (EXT_CSQC)
1228 static void VM_CL_getstats (prvm_prog_t *prog)
1232 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1233 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1234 if(i < 0 || i > MAX_CL_STATS-4)
1236 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1237 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1240 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1241 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1244 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1245 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1249 struct model_s *model;
1251 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1253 t = PRVM_G_EDICT(OFS_PARM0);
1255 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1257 PRVM_clientedictstring(t, model) = 0;
1258 PRVM_clientedictfloat(t, modelindex) = 0;
1263 model = CL_GetModelByIndex(i);
1266 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1269 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1270 PRVM_clientedictfloat(t, modelindex) = i;
1272 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1275 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1278 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1281 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1282 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1286 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1288 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1289 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1290 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1293 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1294 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1297 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1298 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1301 PRVM_G_FLOAT(OFS_RETURN) = i;
1304 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1305 static void VM_CL_trailparticles (prvm_prog_t *prog)
1310 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1312 t = PRVM_G_EDICT(OFS_PARM0);
1313 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1314 start = PRVM_G_VECTOR(OFS_PARM2);
1315 end = PRVM_G_VECTOR(OFS_PARM3);
1319 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1322 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1323 static void VM_CL_pointparticles (prvm_prog_t *prog)
1328 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1329 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1330 f = PRVM_G_VECTOR(OFS_PARM1);
1331 v = PRVM_G_VECTOR(OFS_PARM2);
1332 n = PRVM_G_FLOAT(OFS_PARM3);
1335 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1338 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1339 static void VM_CL_boxparticles (prvm_prog_t *prog)
1342 // prvm_edict_t *own;
1343 float *origin_from, *origin_to, *dir_from, *dir_to;
1346 float tintmins[4], tintmaxs[4];
1347 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1349 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1350 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1351 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1352 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1353 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1354 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1355 count = PRVM_G_FLOAT(OFS_PARM6);
1357 flags = PRVM_G_FLOAT(OFS_PARM7);
1360 Vector4Set(tintmins, 1, 1, 1, 1);
1361 Vector4Set(tintmaxs, 1, 1, 1, 1);
1362 if(flags & 1) // read alpha
1364 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1365 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1367 if(flags & 2) // read color
1369 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1370 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1374 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1377 //#531 void(float pause) setpause
1378 static void VM_CL_setpause(prvm_prog_t *prog)
1380 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1381 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1382 cl.csqc_paused = true;
1384 cl.csqc_paused = false;
1387 //#343 void(float usecursor) setcursormode (DP_CSQC)
1388 static void VM_CL_setcursormode (prvm_prog_t *prog)
1390 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1391 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1392 cl_ignoremousemoves = 2;
1395 //#344 vector() getmousepos (DP_CSQC)
1396 static void VM_CL_getmousepos(prvm_prog_t *prog)
1398 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1400 if (key_consoleactive || key_dest != key_game)
1401 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1402 else if (cl.csqc_wantsmousemove)
1403 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1405 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1408 //#345 float(float framenum) getinputstate (EXT_CSQC)
1409 static void VM_CL_getinputstate (prvm_prog_t *prog)
1412 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1413 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1414 PRVM_G_FLOAT(OFS_RETURN) = false;
1415 for (i = 0;i < CL_MAX_USERCMDS;i++)
1417 if (cl.movecmd[i].sequence == frame)
1419 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1420 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1421 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1422 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1423 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1424 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1425 // this probably shouldn't be here
1426 if(cl.movecmd[i].crouch)
1428 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1429 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1433 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1434 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1436 PRVM_G_FLOAT(OFS_RETURN) = true;
1441 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1442 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1444 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1445 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1448 //#347 void() runstandardplayerphysics (EXT_CSQC)
1449 #define PMF_JUMP_HELD 1 // matches FTEQW
1450 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1451 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1452 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1453 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1455 cl_clientmovement_state_t s;
1458 memset(&s, 0, sizeof(s));
1460 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1462 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1463 if(ent == prog->edicts)
1467 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1468 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1469 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1470 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1472 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1473 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1479 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1480 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1481 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1482 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1483 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1484 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1485 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1488 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1489 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1490 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1491 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1492 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1493 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1494 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1495 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1497 CL_ClientMovement_PlayerMove_Frame(&s);
1499 if(ent == prog->edicts)
1502 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1503 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1504 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1505 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1510 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1511 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1512 PRVM_clientedictfloat(ent, pmove_flags) =
1513 (s.crouched ? PMF_DUCKED : 0) |
1514 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1515 (s.onground ? PMF_ONGROUND : 0);
1519 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1520 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1526 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1528 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1529 c = PRVM_G_STRING(OFS_PARM1);
1530 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1534 i = Sbar_GetSortedPlayerIndex(-1-i);
1535 if(i < 0 || i >= cl.maxclients)
1540 if(!strcasecmp(c, "name"))
1541 strlcpy(t, cl.scores[i].name, sizeof(t));
1543 if(!strcasecmp(c, "frags"))
1544 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1546 if(!strcasecmp(c, "ping"))
1547 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1549 if(!strcasecmp(c, "pl"))
1550 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1552 if(!strcasecmp(c, "movementloss"))
1553 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1555 if(!strcasecmp(c, "entertime"))
1556 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1558 if(!strcasecmp(c, "colors"))
1559 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1561 if(!strcasecmp(c, "topcolor"))
1562 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1564 if(!strcasecmp(c, "bottomcolor"))
1565 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1567 if(!strcasecmp(c, "viewentity"))
1568 dpsnprintf(t, sizeof(t), "%i", i+1);
1570 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1572 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1573 // is implemented, or Xonotic uses CSQC-networked
1574 // players, whichever comes first
1575 entity_t *e = cl.entities + (i+1);
1576 if(e->state_current.active)
1579 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1580 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1585 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1588 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1589 static void VM_CL_setlistener (prvm_prog_t *prog)
1591 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1592 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1593 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1596 //#352 void(string cmdname) registercommand (EXT_CSQC)
1597 static void VM_CL_registercmd (prvm_prog_t *prog)
1600 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1601 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1605 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1606 t = (char *)Z_Malloc(alloclen);
1607 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1608 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1611 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1615 //#360 float() readbyte (EXT_CSQC)
1616 static void VM_CL_ReadByte (prvm_prog_t *prog)
1618 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1619 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1622 //#361 float() readchar (EXT_CSQC)
1623 static void VM_CL_ReadChar (prvm_prog_t *prog)
1625 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1626 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1629 //#362 float() readshort (EXT_CSQC)
1630 static void VM_CL_ReadShort (prvm_prog_t *prog)
1632 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1633 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1636 //#363 float() readlong (EXT_CSQC)
1637 static void VM_CL_ReadLong (prvm_prog_t *prog)
1639 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1640 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1643 //#364 float() readcoord (EXT_CSQC)
1644 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1646 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1647 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1650 //#365 float() readangle (EXT_CSQC)
1651 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1653 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1654 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1657 //#366 string() readstring (EXT_CSQC)
1658 static void VM_CL_ReadString (prvm_prog_t *prog)
1660 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1661 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1664 //#367 float() readfloat (EXT_CSQC)
1665 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1667 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1668 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1671 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1672 extern cvar_t cl_readpicture_force;
1673 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1676 unsigned char *data;
1682 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1684 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1685 size = MSG_ReadShort(&cl_message);
1687 // check if a texture of that name exists
1688 // if yes, it is used and the data is discarded
1689 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1691 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1695 if(pic->tex == r_texture_notexture)
1696 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1697 if(pic->tex && !cl_readpicture_force.integer)
1699 // texture found and loaded
1700 // skip over the jpeg as we don't need it
1701 for(i = 0; i < size; ++i)
1702 (void) MSG_ReadByte(&cl_message);
1706 // texture not found
1707 // use the attached jpeg as texture
1708 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1709 MSG_ReadBytes(&cl_message, size, buf);
1710 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1712 Draw_NewPic(name, image_width, image_height, false, data);
1717 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1720 //////////////////////////////////////////////////////////
1722 static void VM_CL_makestatic (prvm_prog_t *prog)
1726 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1728 ent = PRVM_G_EDICT(OFS_PARM0);
1729 if (ent == prog->edicts)
1731 VM_Warning(prog, "makestatic: can not modify world entity\n");
1734 if (ent->priv.server->free)
1736 VM_Warning(prog, "makestatic: can not modify free entity\n");
1740 if (cl.num_static_entities < cl.max_static_entities)
1743 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1745 // copy it to the current state
1746 memset(staticent, 0, sizeof(*staticent));
1747 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1748 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1749 staticent->render.framegroupblend[0].lerp = 1;
1750 // make torchs play out of sync
1751 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1752 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1753 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1754 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1755 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1756 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1757 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1760 if (!staticent->render.alpha)
1761 staticent->render.alpha = 1.0f;
1762 if (!staticent->render.scale)
1763 staticent->render.scale = 1.0f;
1764 if (!VectorLength2(staticent->render.colormod))
1765 VectorSet(staticent->render.colormod, 1, 1, 1);
1766 if (!VectorLength2(staticent->render.glowmod))
1767 VectorSet(staticent->render.glowmod, 1, 1, 1);
1769 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1770 if (renderflags & RF_USEAXIS)
1773 VectorNegate(PRVM_clientglobalvector(v_right), left);
1774 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1775 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1778 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1780 // either fullbright or lit
1781 if(!r_fullbright.integer)
1783 if (!(staticent->render.effects & EF_FULLBRIGHT))
1784 staticent->render.flags |= RENDER_LIGHT;
1785 else if(r_equalize_entities_fullbright.integer)
1786 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1788 // turn off shadows from transparent objects
1789 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1790 staticent->render.flags |= RENDER_SHADOW;
1791 if (staticent->render.effects & EF_NODEPTHTEST)
1792 staticent->render.flags |= RENDER_NODEPTHTEST;
1793 if (staticent->render.effects & EF_ADDITIVE)
1794 staticent->render.flags |= RENDER_ADDITIVE;
1795 if (staticent->render.effects & EF_DOUBLESIDED)
1796 staticent->render.flags |= RENDER_DOUBLESIDED;
1798 staticent->render.allowdecals = true;
1799 CL_UpdateRenderEntity(&staticent->render);
1802 Con_Printf("Too many static entities");
1804 // throw the entity away now
1805 PRVM_ED_Free(prog, ent);
1808 //=================================================================//
1814 copies data from one entity to another
1816 copyentity(src, dst)
1819 static void VM_CL_copyentity (prvm_prog_t *prog)
1821 prvm_edict_t *in, *out;
1822 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1823 in = PRVM_G_EDICT(OFS_PARM0);
1824 if (in == prog->edicts)
1826 VM_Warning(prog, "copyentity: can not read world entity\n");
1829 if (in->priv.server->free)
1831 VM_Warning(prog, "copyentity: can not read free entity\n");
1834 out = PRVM_G_EDICT(OFS_PARM1);
1835 if (out == prog->edicts)
1837 VM_Warning(prog, "copyentity: can not modify world entity\n");
1840 if (out->priv.server->free)
1842 VM_Warning(prog, "copyentity: can not modify free entity\n");
1845 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1849 //=================================================================//
1851 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1852 static void VM_CL_effect (prvm_prog_t *prog)
1854 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1855 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1858 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1859 static void VM_CL_te_blood (prvm_prog_t *prog)
1863 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1864 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1866 pos = PRVM_G_VECTOR(OFS_PARM0);
1867 CL_FindNonSolidLocation(pos, pos2, 4);
1868 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1871 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1872 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1876 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1877 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1879 speed = PRVM_G_FLOAT(OFS_PARM2);
1886 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1889 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1890 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1894 matrix4x4_t tempmatrix;
1895 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1896 pos = PRVM_G_VECTOR(OFS_PARM0);
1897 CL_FindNonSolidLocation(pos, pos2, 10);
1898 CL_ParticleExplosion(pos2);
1899 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1900 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1903 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1904 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1906 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1907 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1910 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1911 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1913 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1914 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1917 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1918 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1920 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1921 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1924 // #411 void(vector org, vector vel, float howmany) te_spark
1925 static void VM_CL_te_spark (prvm_prog_t *prog)
1929 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1931 pos = PRVM_G_VECTOR(OFS_PARM0);
1932 CL_FindNonSolidLocation(pos, pos2, 4);
1933 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1936 extern cvar_t cl_sound_ric_gunshot;
1937 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1938 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1943 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1945 pos = PRVM_G_VECTOR(OFS_PARM0);
1946 CL_FindNonSolidLocation(pos, pos2, 4);
1947 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1948 if(cl_sound_ric_gunshot.integer >= 2)
1950 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1954 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1955 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1956 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1961 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1962 static void VM_CL_te_spikequad (prvm_prog_t *prog)
1967 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1969 pos = PRVM_G_VECTOR(OFS_PARM0);
1970 CL_FindNonSolidLocation(pos, pos2, 4);
1971 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1972 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1976 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1977 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1978 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1982 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1983 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
1988 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1990 pos = PRVM_G_VECTOR(OFS_PARM0);
1991 CL_FindNonSolidLocation(pos, pos2, 4);
1992 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1993 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1997 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1998 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1999 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2003 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2004 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2008 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2010 pos = PRVM_G_VECTOR(OFS_PARM0);
2011 CL_FindNonSolidLocation(pos, pos2, 10);
2012 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2013 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2016 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2017 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2021 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2023 pos = PRVM_G_VECTOR(OFS_PARM0);
2024 CL_FindNonSolidLocation(pos, pos2, 10);
2025 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2028 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2029 static void VM_CL_te_customflash (prvm_prog_t *prog)
2033 matrix4x4_t tempmatrix;
2034 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2036 pos = PRVM_G_VECTOR(OFS_PARM0);
2037 CL_FindNonSolidLocation(pos, pos2, 4);
2038 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2039 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2042 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2043 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2048 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2050 pos = PRVM_G_VECTOR(OFS_PARM0);
2051 CL_FindNonSolidLocation(pos, pos2, 4);
2052 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2053 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2055 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2059 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2060 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2061 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2066 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2067 static void VM_CL_te_spike (prvm_prog_t *prog)
2072 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2074 pos = PRVM_G_VECTOR(OFS_PARM0);
2075 CL_FindNonSolidLocation(pos, pos2, 4);
2076 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2077 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2081 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2082 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2083 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2087 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2088 static void VM_CL_te_superspike (prvm_prog_t *prog)
2093 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2095 pos = PRVM_G_VECTOR(OFS_PARM0);
2096 CL_FindNonSolidLocation(pos, pos2, 4);
2097 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2098 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2102 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2103 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2104 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2108 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2109 static void VM_CL_te_explosion (prvm_prog_t *prog)
2113 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2115 pos = PRVM_G_VECTOR(OFS_PARM0);
2116 CL_FindNonSolidLocation(pos, pos2, 10);
2117 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2118 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2121 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2122 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2126 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2128 pos = PRVM_G_VECTOR(OFS_PARM0);
2129 CL_FindNonSolidLocation(pos, pos2, 10);
2130 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2131 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2134 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2135 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2139 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2141 pos = PRVM_G_VECTOR(OFS_PARM0);
2142 CL_FindNonSolidLocation(pos, pos2, 4);
2143 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2144 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2147 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2148 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2152 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2154 pos = PRVM_G_VECTOR(OFS_PARM0);
2155 CL_FindNonSolidLocation(pos, pos2, 4);
2156 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2157 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2160 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2161 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2163 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2164 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2167 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2168 static void VM_CL_te_teleport (prvm_prog_t *prog)
2170 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2171 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2174 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2175 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2179 matrix4x4_t tempmatrix;
2180 int colorStart, colorLength;
2181 unsigned char *tempcolor;
2182 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2184 pos = PRVM_G_VECTOR(OFS_PARM0);
2185 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2186 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2187 CL_FindNonSolidLocation(pos, pos2, 10);
2188 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2189 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2190 color[0] = tempcolor[0] * (2.0f / 255.0f);
2191 color[1] = tempcolor[1] * (2.0f / 255.0f);
2192 color[2] = tempcolor[2] * (2.0f / 255.0f);
2193 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2194 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2195 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2199 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2200 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2202 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2203 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2206 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2207 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2209 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2210 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2213 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2214 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2216 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2217 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2220 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2221 static void VM_CL_te_beam (prvm_prog_t *prog)
2223 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2224 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2227 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2228 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2232 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2234 pos = PRVM_G_VECTOR(OFS_PARM0);
2235 CL_FindNonSolidLocation(pos, pos2, 4);
2236 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2239 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2240 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2244 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2245 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2247 pos = PRVM_G_VECTOR(OFS_PARM0);
2248 CL_FindNonSolidLocation(pos, pos2, 4);
2249 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2253 // #443 void(entity e, entity tagentity, string tagname) setattachment
2254 static void VM_CL_setattachment (prvm_prog_t *prog)
2257 prvm_edict_t *tagentity;
2258 const char *tagname;
2262 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2264 e = PRVM_G_EDICT(OFS_PARM0);
2265 tagentity = PRVM_G_EDICT(OFS_PARM1);
2266 tagname = PRVM_G_STRING(OFS_PARM2);
2268 if (e == prog->edicts)
2270 VM_Warning(prog, "setattachment: can not modify world entity\n");
2273 if (e->priv.server->free)
2275 VM_Warning(prog, "setattachment: can not modify free entity\n");
2279 if (tagentity == NULL)
2280 tagentity = prog->edicts;
2283 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2285 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2286 model = CL_GetModelByIndex(modelindex);
2289 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2291 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2294 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2297 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2298 PRVM_clientedictfloat(e, tag_index) = tagindex;
2301 /////////////////////////////////////////
2302 // DP_MD3_TAGINFO extension coded by VorteX
2304 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2306 dp_model_t *model = CL_GetModelFromEdict(e);
2308 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2313 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2320 Matrix4x4_CreateIdentity(tag_localmatrix);
2323 && (model = CL_GetModelFromEdict(e))
2324 && model->animscenes)
2326 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2337 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2340 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2345 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2348 float pitchsign = 1;
2350 scale = PRVM_clientedictfloat(ent, scale);
2355 *out = r_refdef.view.matrix;
2356 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2362 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2363 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2364 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2365 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2366 Matrix4x4_FromVectors(out, forward, left, up, origin);
2370 pitchsign = CL_GetPitchSign(prog, ent);
2371 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2375 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2379 && (model = CL_GetModelFromEdict(ent))
2380 && model->animscenes)
2382 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2383 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2384 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2385 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2387 *out = identitymatrix;
2391 // Warnings/errors code:
2392 // 0 - normal (everything all-right)
2395 // 3 - null or non-precached model
2396 // 4 - no tags with requested index
2397 // 5 - runaway loop at attachment chain
2398 extern cvar_t cl_bob;
2399 extern cvar_t cl_bobcycle;
2400 extern cvar_t cl_bobup;
2401 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2405 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2408 *out = identitymatrix; // warnings and errors return identical matrix
2410 if (ent == prog->edicts)
2412 if (ent->priv.server->free)
2415 model = CL_GetModelFromEdict(ent);
2419 tagmatrix = identitymatrix;
2423 if(attachloop >= 256)
2425 // apply transformation by child's tagindex on parent entity and then
2426 // by parent entity itself
2427 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2428 if(ret && attachloop == 0)
2430 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2431 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2432 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2433 // next iteration we process the parent entity
2434 if (PRVM_clientedictedict(ent, tag_entity))
2436 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2437 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2444 // RENDER_VIEWMODEL magic
2445 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2447 Matrix4x4_Copy(&tagmatrix, out);
2449 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2450 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2453 // Cl_bob, ported from rendering code
2454 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2457 // LordHavoc: this code is *weird*, but not replacable (I think it
2458 // should be done in QC on the server, but oh well, quake is quake)
2459 // LordHavoc: figured out bobup: the time at which the sin is at 180
2460 // degrees (which allows lengthening or squishing the peak or valley)
2461 cycle = cl.time/cl_bobcycle.value;
2462 cycle -= (int)cycle;
2463 if (cycle < cl_bobup.value)
2464 cycle = sin(M_PI * cycle / cl_bobup.value);
2466 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2467 // bob is proportional to velocity in the xy plane
2468 // (don't count Z, or jumping messes it up)
2469 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2470 bob = bob*0.3 + bob*0.7*cycle;
2471 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2478 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2479 static void VM_CL_gettagindex (prvm_prog_t *prog)
2482 const char *tag_name;
2485 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2487 ent = PRVM_G_EDICT(OFS_PARM0);
2488 tag_name = PRVM_G_STRING(OFS_PARM1);
2489 if (ent == prog->edicts)
2491 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2494 if (ent->priv.server->free)
2496 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2501 if (!CL_GetModelFromEdict(ent))
2502 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2505 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2507 if(developer_extra.integer)
2508 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2510 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2513 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2514 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2518 matrix4x4_t tag_matrix;
2519 matrix4x4_t tag_localmatrix;
2521 const char *tagname;
2523 vec3_t fo, le, up, trans;
2524 const dp_model_t *model;
2526 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2528 e = PRVM_G_EDICT(OFS_PARM0);
2529 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2530 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2531 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2532 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2533 model = CL_GetModelFromEdict(e);
2534 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2535 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2536 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2537 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2538 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2540 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2541 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2542 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2543 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2544 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2545 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2550 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2553 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2556 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2559 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2562 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2567 //============================================================================
2569 //====================
2570 // DP_CSQC_SPAWNPARTICLE
2571 // a QC hook to engine's CL_NewParticle
2572 //====================
2574 // particle theme struct
2575 typedef struct vmparticletheme_s
2577 unsigned short typeindex;
2578 qboolean initialized;
2580 porientation_t orientation;
2591 float liquidfriction;
2593 float velocityjitter;
2594 qboolean qualityreduction;
2603 float delaycollision;
2609 typedef struct vmparticlespawner_s
2612 qboolean initialized;
2614 vmparticletheme_t *themes;
2617 float *particle_type;
2618 float *particle_blendmode;
2619 float *particle_orientation;
2620 float *particle_color1;
2621 float *particle_color2;
2622 float *particle_tex;
2623 float *particle_size;
2624 float *particle_sizeincrease;
2625 float *particle_alpha;
2626 float *particle_alphafade;
2627 float *particle_time;
2628 float *particle_gravity;
2629 float *particle_bounce;
2630 float *particle_airfriction;
2631 float *particle_liquidfriction;
2632 float *particle_originjitter;
2633 float *particle_velocityjitter;
2634 float *particle_qualityreduction;
2635 float *particle_stretch;
2636 float *particle_staincolor1;
2637 float *particle_staincolor2;
2638 float *particle_stainalpha;
2639 float *particle_stainsize;
2640 float *particle_staintex;
2641 float *particle_delayspawn;
2642 float *particle_delaycollision;
2643 float *particle_angle;
2644 float *particle_spin;
2645 }vmparticlespawner_t;
2647 vmparticlespawner_t vmpartspawner;
2649 // TODO: automatic max_themes grow
2650 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2652 // bound max themes to not be an insane value
2655 if (maxthemes > 2048)
2657 // allocate and set up structure
2658 if (vmpartspawner.initialized) // reallocate
2660 Mem_FreePool(&vmpartspawner.pool);
2661 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2663 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2664 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2665 vmpartspawner.max_themes = maxthemes;
2666 vmpartspawner.initialized = true;
2667 vmpartspawner.verified = true;
2668 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2669 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2670 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2671 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2672 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2673 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2674 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2675 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2676 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2677 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2678 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2679 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2680 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2681 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2682 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2683 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2684 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2685 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2686 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2687 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2688 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2689 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2690 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2691 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2692 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2693 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2694 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2695 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2696 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2697 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2699 #undef getglobalvector
2702 // reset particle theme to default values
2703 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2705 theme->initialized = true;
2706 theme->typeindex = pt_static;
2707 theme->blendmode = PBLEND_ADD;
2708 theme->orientation = PARTICLE_BILLBOARD;
2709 theme->color1 = 0x808080;
2710 theme->color2 = 0xFFFFFF;
2713 theme->sizeincrease = 0;
2715 theme->alphafade = 512;
2716 theme->gravity = 0.0f;
2717 theme->bounce = 0.0f;
2718 theme->airfriction = 1.0f;
2719 theme->liquidfriction = 4.0f;
2720 theme->originjitter = 0.0f;
2721 theme->velocityjitter = 0.0f;
2722 theme->qualityreduction = false;
2723 theme->lifetime = 4;
2725 theme->staincolor1 = -1;
2726 theme->staincolor2 = -1;
2727 theme->staintex = -1;
2728 theme->delayspawn = 0.0f;
2729 theme->delaycollision = 0.0f;
2730 theme->angle = 0.0f;
2734 // particle theme -> QC globals
2735 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2737 *vmpartspawner.particle_type = theme->typeindex;
2738 *vmpartspawner.particle_blendmode = theme->blendmode;
2739 *vmpartspawner.particle_orientation = theme->orientation;
2740 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2741 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2742 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2743 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2744 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2745 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2746 *vmpartspawner.particle_tex = (float)theme->tex;
2747 *vmpartspawner.particle_size = theme->size;
2748 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2749 *vmpartspawner.particle_alpha = theme->alpha/256;
2750 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2751 *vmpartspawner.particle_time = theme->lifetime;
2752 *vmpartspawner.particle_gravity = theme->gravity;
2753 *vmpartspawner.particle_bounce = theme->bounce;
2754 *vmpartspawner.particle_airfriction = theme->airfriction;
2755 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2756 *vmpartspawner.particle_originjitter = theme->originjitter;
2757 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2758 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2759 *vmpartspawner.particle_stretch = theme->stretch;
2760 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2761 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2762 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2763 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2764 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2765 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2766 *vmpartspawner.particle_staintex = (float)theme->staintex;
2767 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2768 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2769 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2770 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2771 *vmpartspawner.particle_angle = theme->angle;
2772 *vmpartspawner.particle_spin = theme->spin;
2775 // QC globals -> particle theme
2776 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2778 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2779 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2780 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2781 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2782 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2783 theme->tex = (int)*vmpartspawner.particle_tex;
2784 theme->size = *vmpartspawner.particle_size;
2785 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2786 theme->alpha = *vmpartspawner.particle_alpha*256;
2787 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2788 theme->lifetime = *vmpartspawner.particle_time;
2789 theme->gravity = *vmpartspawner.particle_gravity;
2790 theme->bounce = *vmpartspawner.particle_bounce;
2791 theme->airfriction = *vmpartspawner.particle_airfriction;
2792 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2793 theme->originjitter = *vmpartspawner.particle_originjitter;
2794 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2795 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2796 theme->stretch = *vmpartspawner.particle_stretch;
2797 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2798 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2799 theme->staintex =(int)*vmpartspawner.particle_staintex;
2800 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2801 theme->stainsize = *vmpartspawner.particle_stainsize;
2802 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2803 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2804 theme->angle = *vmpartspawner.particle_angle;
2805 theme->spin = *vmpartspawner.particle_spin;
2808 // init particle spawner interface
2809 // # float(float max_themes) initparticlespawner
2810 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2812 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2813 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2814 vmpartspawner.themes[0].initialized = true;
2815 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2816 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2819 // void() resetparticle
2820 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2822 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2823 if (vmpartspawner.verified == false)
2825 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2828 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2831 // void(float themenum) particletheme
2832 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2836 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2837 if (vmpartspawner.verified == false)
2839 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2842 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2843 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2845 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2846 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2849 if (vmpartspawner.themes[themenum].initialized == false)
2851 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2852 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2855 // load particle theme into globals
2856 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2859 // float() saveparticletheme
2860 // void(float themenum) updateparticletheme
2861 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2865 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2866 if (vmpartspawner.verified == false)
2868 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2871 // allocate new theme, save it and return
2874 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2875 if (vmpartspawner.themes[themenum].initialized == false)
2877 if (themenum >= vmpartspawner.max_themes)
2879 if (vmpartspawner.max_themes == 2048)
2880 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2882 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2883 PRVM_G_FLOAT(OFS_RETURN) = -1;
2886 vmpartspawner.themes[themenum].initialized = true;
2887 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2888 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2891 // update existing theme
2892 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2893 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2895 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2898 vmpartspawner.themes[themenum].initialized = true;
2899 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2902 // void(float themenum) freeparticletheme
2903 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2907 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2908 if (vmpartspawner.verified == false)
2910 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2913 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2915 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2917 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2920 if (vmpartspawner.themes[themenum].initialized == false)
2922 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2923 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2927 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2928 vmpartspawner.themes[themenum].initialized = false;
2931 // float(vector org, vector dir, [float theme]) particle
2932 // returns 0 if failed, 1 if succesful
2933 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2936 vmparticletheme_t *theme;
2940 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2941 if (vmpartspawner.verified == false)
2943 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2944 PRVM_G_FLOAT(OFS_RETURN) = 0;
2947 org = PRVM_G_VECTOR(OFS_PARM0);
2948 dir = PRVM_G_VECTOR(OFS_PARM1);
2950 if (prog->argc < 3) // global-set particle
2952 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2955 PRVM_G_FLOAT(OFS_RETURN) = 0;
2958 if (*vmpartspawner.particle_delayspawn)
2959 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2960 //if (*vmpartspawner.particle_delaycollision)
2961 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2963 else // quick themed particle
2965 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2966 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2968 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2969 PRVM_G_FLOAT(OFS_RETURN) = 0;
2972 theme = &vmpartspawner.themes[themenum];
2973 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2976 PRVM_G_FLOAT(OFS_RETURN) = 0;
2979 if (theme->delayspawn)
2980 part->delayedspawn = cl.time + theme->delayspawn;
2981 //if (theme->delaycollision)
2982 // part->delayedcollisions = cl.time + theme->delaycollision;
2984 PRVM_G_FLOAT(OFS_RETURN) = 1;
2987 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2988 // returns 0 if failed, 1 if success
2989 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
2992 vmparticletheme_t *theme;
2996 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2997 if (vmpartspawner.verified == false)
2999 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3000 PRVM_G_FLOAT(OFS_RETURN) = 0;
3003 org = PRVM_G_VECTOR(OFS_PARM0);
3004 dir = PRVM_G_VECTOR(OFS_PARM1);
3005 if (prog->argc < 5) // global-set particle
3006 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
3007 else // themed particle
3009 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3010 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3012 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3013 PRVM_G_FLOAT(OFS_RETURN) = 0;
3016 theme = &vmpartspawner.themes[themenum];
3017 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
3021 PRVM_G_FLOAT(OFS_RETURN) = 0;
3024 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3025 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3026 PRVM_G_FLOAT(OFS_RETURN) = 0;
3029 //====================
3030 //CSQC engine entities query
3031 //====================
3033 // float(float entitynum, float whatfld) getentity;
3034 // vector(float entitynum, float whatfld) getentityvec;
3035 // querying engine-drawn entity
3036 // VorteX: currently it's only tested with whatfld = 1..7
3037 static void VM_CL_GetEntity (prvm_prog_t *prog)
3039 int entnum, fieldnum;
3040 float org[3], v1[3], v2[3];
3041 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3043 entnum = PRVM_G_FLOAT(OFS_PARM0);
3044 if (entnum < 0 || entnum >= cl.num_entities)
3046 PRVM_G_FLOAT(OFS_RETURN) = 0;
3049 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3052 case 0: // active state
3053 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3056 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
3059 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
3062 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
3065 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
3068 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3070 case 6: // origin + v_forward, v_right, v_up
3071 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
3074 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3077 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3079 case 9: // pants colormod
3080 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3082 case 10: // shirt colormod
3083 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3086 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3089 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3092 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3095 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3096 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3099 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3100 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3103 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3106 PRVM_G_FLOAT(OFS_RETURN) = 0;
3111 //====================
3112 //QC POLYGON functions
3113 //====================
3115 //#304 void() renderscene (EXT_CSQC)
3116 // moved that here to reset the polygons,
3117 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3119 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3121 double t = Sys_DirtyTime();
3122 vmpolygons_t *polys = &prog->vmpolygons;
3123 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3126 if(r_refdef.view.ismain)
3128 // set the main view
3129 csqc_main_r_refdef_view = r_refdef.view;
3131 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3132 r_refdef.view.ismain = false;
3133 csqc_original_r_refdef_view.ismain = false;
3136 // we need to update any RENDER_VIEWMODEL entities at this point because
3137 // csqc supplies its own view matrix
3138 CL_UpdateViewEntities();
3143 polys->num_vertices = polys->num_triangles = 0;
3145 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3146 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3147 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3150 static void VM_ResizePolygons(vmpolygons_t *polys)
3152 float *oldvertex3f = polys->data_vertex3f;
3153 float *oldcolor4f = polys->data_color4f;
3154 float *oldtexcoord2f = polys->data_texcoord2f;
3155 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3156 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3157 polys->max_vertices = min(polys->max_triangles*3, 65536);
3158 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3159 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3160 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3161 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3162 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3163 if (polys->num_vertices)
3165 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3166 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3167 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3169 if (polys->num_triangles)
3171 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3172 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3175 Mem_Free(oldvertex3f);
3177 Mem_Free(oldcolor4f);
3179 Mem_Free(oldtexcoord2f);
3181 Mem_Free(oldtriangles);
3182 if (oldsortedelement3s)
3183 Mem_Free(oldsortedelement3s);
3186 static void VM_InitPolygons (vmpolygons_t* polys)
3188 memset(polys, 0, sizeof(*polys));
3189 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3190 polys->max_triangles = 1024;
3191 VM_ResizePolygons(polys);
3192 polys->initialized = true;
3195 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3197 int surfacelistindex;
3198 vmpolygons_t *polys = (vmpolygons_t *)ent;
3199 // R_Mesh_ResetTextureState();
3200 R_EntityMatrix(&identitymatrix);
3201 GL_CullFace(GL_NONE);
3202 GL_DepthTest(true); // polys in 3D space shall always have depth test
3203 GL_DepthRange(0, 1);
3204 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3206 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3208 int numtriangles = 0;
3209 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3210 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3211 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3212 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3214 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3216 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3218 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3221 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3225 static void VMPolygons_Store(vmpolygons_t *polys)
3230 // detect if we have alpha
3231 hasalpha = polys->begin_texture_hasalpha;
3232 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3233 if(polys->begin_color[i][3] < 1)
3236 if (polys->begin_draw2d)
3238 // draw the polygon as 2D immediately
3239 drawqueuemesh_t mesh;
3240 mesh.texture = polys->begin_texture;
3241 mesh.num_vertices = polys->begin_vertices;
3242 mesh.num_triangles = polys->begin_vertices-2;
3243 mesh.data_element3i = polygonelement3i;
3244 mesh.data_element3s = polygonelement3s;
3245 mesh.data_vertex3f = polys->begin_vertex[0];
3246 mesh.data_color4f = polys->begin_color[0];
3247 mesh.data_texcoord2f = polys->begin_texcoord[0];
3248 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3252 // queue the polygon as 3D for sorted transparent rendering later
3254 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3256 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3257 polys->max_triangles *= 2;
3258 VM_ResizePolygons(polys);
3260 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3262 // needle in a haystack!
3263 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3264 // that also caused it to not render the first polygon that is added
3266 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3267 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3268 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3269 for (i = 0;i < polys->begin_vertices-2;i++)
3271 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3272 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3273 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3274 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3275 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3276 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3277 polys->num_triangles++;
3279 polys->num_vertices += polys->begin_vertices;
3282 polys->begin_active = false;
3285 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3286 // LordHavoc: agreed, this is a mess
3287 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3290 vmpolygons_t *polys = &prog->vmpolygons;
3293 // only add polygons of the currently active prog to the queue - if there is none, we're done
3297 if (!polys->num_triangles)
3300 for (i = 0;i < polys->num_triangles;i++)
3302 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3303 R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3306 /*polys->num_triangles = 0; // now done after rendering the scene,
3307 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3310 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3311 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3313 const char *picname;
3315 vmpolygons_t *polys = &prog->vmpolygons;
3318 // TODO instead of using skinframes here (which provides the benefit of
3319 // better management of flags, and is more suited for 3D rendering), what
3320 // about supporting Q3 shaders?
3322 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3324 if (!polys->initialized)
3325 VM_InitPolygons(polys);
3326 if (polys->begin_active)
3328 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3331 picname = PRVM_G_STRING(OFS_PARM0);
3337 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3342 sf = R_SkinFrame_FindNextByName(sf, picname);
3344 while(sf && sf->textureflags != tf);
3346 if(!sf || !sf->base)
3347 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3350 R_SkinFrame_MarkUsed(sf);
3353 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3354 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3355 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3356 polys->begin_vertices = 0;
3357 polys->begin_active = true;
3358 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3361 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3362 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3364 vmpolygons_t *polys = &prog->vmpolygons;
3366 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3368 if (!polys->begin_active)
3370 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3374 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3376 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3380 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3381 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3382 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3383 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3384 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3385 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3386 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3387 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3388 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3389 polys->begin_vertices++;
3392 //void() R_EndPolygon
3393 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3395 vmpolygons_t *polys = &prog->vmpolygons;
3397 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3398 if (!polys->begin_active)
3400 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3403 polys->begin_active = false;
3404 if (polys->begin_vertices >= 3)
3405 VMPolygons_Store(polys);
3407 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3410 static vmpolygons_t debugPolys;
3412 void Debug_PolygonBegin(const char *picname, int drawflag)
3414 if(!debugPolys.initialized)
3415 VM_InitPolygons(&debugPolys);
3416 if(debugPolys.begin_active)
3418 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3421 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3422 debugPolys.begin_drawflag = drawflag;
3423 debugPolys.begin_vertices = 0;
3424 debugPolys.begin_active = true;
3427 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3429 if(!debugPolys.begin_active)
3431 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3435 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3437 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3441 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3442 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3443 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3444 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3445 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3446 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3447 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3448 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3449 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3450 debugPolys.begin_vertices++;
3453 void Debug_PolygonEnd(void)
3455 if (!debugPolys.begin_active)
3457 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3460 debugPolys.begin_active = false;
3461 if (debugPolys.begin_vertices >= 3)
3462 VMPolygons_Store(&debugPolys);
3464 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3471 Returns false if any part of the bottom of the entity is off an edge that
3476 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3478 prvm_prog_t *prog = CLVM_prog;
3479 vec3_t mins, maxs, start, stop;
3484 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3485 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3487 // if all of the points under the corners are solid world, don't bother
3488 // with the tougher checks
3489 // the corners must be within 16 of the midpoint
3490 start[2] = mins[2] - 1;
3491 for (x=0 ; x<=1 ; x++)
3492 for (y=0 ; y<=1 ; y++)
3494 start[0] = x ? maxs[0] : mins[0];
3495 start[1] = y ? maxs[1] : mins[1];
3496 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3500 return true; // we got out easy
3504 // check it for real...
3508 // the midpoint must be within 16 of the bottom
3509 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3510 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3511 stop[2] = start[2] - 2*sv_stepheight.value;
3512 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3514 if (trace.fraction == 1.0)
3516 mid = bottom = trace.endpos[2];
3518 // the corners must be within 16 of the midpoint
3519 for (x=0 ; x<=1 ; x++)
3520 for (y=0 ; y<=1 ; y++)
3522 start[0] = stop[0] = x ? maxs[0] : mins[0];
3523 start[1] = stop[1] = y ? maxs[1] : mins[1];
3525 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3527 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3528 bottom = trace.endpos[2];
3529 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3540 Called by monster program code.
3541 The move will be adjusted for slopes and stairs, but if the move isn't
3542 possible, no move is done and false is returned
3545 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3547 prvm_prog_t *prog = CLVM_prog;
3549 vec3_t oldorg, neworg, end, traceendpos;
3552 prvm_edict_t *enemy;
3555 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3556 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3558 // flying monsters don't step up
3559 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3561 // try one move with vertical motion, then one without
3562 for (i=0 ; i<2 ; i++)
3564 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3565 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3566 if (i == 0 && enemy != prog->edicts)
3568 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3574 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3576 CL_VM_SetTraceGlobals(prog, &trace, svent);
3578 if (trace.fraction == 1)
3580 VectorCopy(trace.endpos, traceendpos);
3581 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3582 return false; // swim monster left water
3584 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3590 if (enemy == prog->edicts)
3597 // push down from a step height above the wished position
3598 neworg[2] += sv_stepheight.value;
3599 VectorCopy (neworg, end);
3600 end[2] -= sv_stepheight.value*2;
3602 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3604 CL_VM_SetTraceGlobals(prog, &trace, svent);
3606 if (trace.startsolid)
3608 neworg[2] -= sv_stepheight.value;
3609 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3611 CL_VM_SetTraceGlobals(prog, &trace, svent);
3612 if (trace.startsolid)
3615 if (trace.fraction == 1)
3617 // if monster had the ground pulled out, go ahead and fall
3618 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3620 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3623 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3627 return false; // walked off an edge
3630 // check point traces down for dangling corners
3631 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3633 if (!CL_CheckBottom (ent))
3635 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3636 { // entity had floor mostly pulled out from underneath it
3637 // and is trying to correct
3642 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3646 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3647 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3649 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3661 float(float yaw, float dist[, settrace]) walkmove
3664 static void VM_CL_walkmove (prvm_prog_t *prog)
3673 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3675 // assume failure if it returns early
3676 PRVM_G_FLOAT(OFS_RETURN) = 0;
3678 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3679 if (ent == prog->edicts)
3681 VM_Warning(prog, "walkmove: can not modify world entity\n");
3684 if (ent->priv.server->free)
3686 VM_Warning(prog, "walkmove: can not modify free entity\n");
3689 yaw = PRVM_G_FLOAT(OFS_PARM0);
3690 dist = PRVM_G_FLOAT(OFS_PARM1);
3691 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3693 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3696 yaw = yaw*M_PI*2 / 360;
3698 move[0] = cos(yaw)*dist;
3699 move[1] = sin(yaw)*dist;
3702 // save program state, because CL_movestep may call other progs
3703 oldf = prog->xfunction;
3704 oldself = PRVM_clientglobaledict(self);
3706 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3709 // restore program state
3710 prog->xfunction = oldf;
3711 PRVM_clientglobaledict(self) = oldself;
3718 string(string key) serverkey
3721 static void VM_CL_serverkey(prvm_prog_t *prog)
3723 char string[VM_STRINGTEMP_LENGTH];
3724 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3725 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3726 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3733 Checks if an entity is in a point's PVS.
3734 Should be fast but can be inexact.
3736 float checkpvs(vector viewpos, entity viewee) = #240;
3739 static void VM_CL_checkpvs (prvm_prog_t *prog)
3742 prvm_edict_t *viewee;
3748 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3751 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3752 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3753 viewee = PRVM_G_EDICT(OFS_PARM1);
3755 if(viewee->priv.required->free)
3757 VM_Warning(prog, "checkpvs: can not check free entity\n");
3758 PRVM_G_FLOAT(OFS_RETURN) = 4;
3762 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3763 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3766 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3768 // no PVS support on this worldmodel... darn
3769 PRVM_G_FLOAT(OFS_RETURN) = 3;
3772 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3775 // viewpos isn't in any PVS... darn
3776 PRVM_G_FLOAT(OFS_RETURN) = 2;
3779 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3781 // using fat PVS like FTEQW does (slow)
3782 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3784 // no PVS support on this worldmodel... darn
3785 PRVM_G_FLOAT(OFS_RETURN) = 3;
3788 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3791 // viewpos isn't in any PVS... darn
3792 PRVM_G_FLOAT(OFS_RETURN) = 2;
3795 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3799 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3800 static void VM_CL_skel_create(prvm_prog_t *prog)
3802 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3803 dp_model_t *model = CL_GetModelByIndex(modelindex);
3804 skeleton_t *skeleton;
3806 PRVM_G_FLOAT(OFS_RETURN) = 0;
3807 if (!model || !model->num_bones)
3809 for (i = 0;i < MAX_EDICTS;i++)
3810 if (!prog->skeletons[i])
3812 if (i == MAX_EDICTS)
3814 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3815 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3816 skeleton->model = model;
3817 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3818 // initialize to identity matrices
3819 for (i = 0;i < skeleton->model->num_bones;i++)
3820 skeleton->relativetransforms[i] = identitymatrix;
3823 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3824 static void VM_CL_skel_build(prvm_prog_t *prog)
3826 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3827 skeleton_t *skeleton;
3828 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3829 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3830 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3831 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3832 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3833 dp_model_t *model = CL_GetModelByIndex(modelindex);
3838 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3839 frameblend_t frameblend[MAX_FRAMEBLENDS];
3840 matrix4x4_t blendedmatrix;
3842 PRVM_G_FLOAT(OFS_RETURN) = 0;
3843 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3845 firstbone = max(0, firstbone);
3846 lastbone = min(lastbone, model->num_bones - 1);
3847 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3848 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3849 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3850 blendfrac = 1.0f - retainfrac;
3851 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3852 frameblend[numblends].lerp *= blendfrac;
3853 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3855 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3856 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3857 for (blendindex = 0;blendindex < numblends;blendindex++)
3859 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3860 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3862 skeleton->relativetransforms[bonenum] = blendedmatrix;
3864 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3867 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3868 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3870 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3871 skeleton_t *skeleton;
3872 PRVM_G_FLOAT(OFS_RETURN) = 0;
3873 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3875 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3878 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3879 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3881 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3882 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3883 skeleton_t *skeleton;
3884 PRVM_G_INT(OFS_RETURN) = 0;
3885 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3887 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3889 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3892 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3893 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3895 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3896 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3897 skeleton_t *skeleton;
3898 PRVM_G_FLOAT(OFS_RETURN) = 0;
3899 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3901 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3903 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3906 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3907 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3909 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3910 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3911 skeleton_t *skeleton;
3912 PRVM_G_FLOAT(OFS_RETURN) = 0;
3913 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3915 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3918 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3919 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3921 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3922 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3923 skeleton_t *skeleton;
3925 vec3_t forward, left, up, origin;
3926 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3927 VectorClear(PRVM_clientglobalvector(v_forward));
3928 VectorClear(PRVM_clientglobalvector(v_right));
3929 VectorClear(PRVM_clientglobalvector(v_up));
3930 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3932 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3934 matrix = skeleton->relativetransforms[bonenum];
3935 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3936 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3937 VectorNegate(left, PRVM_clientglobalvector(v_right));
3938 VectorCopy(up, PRVM_clientglobalvector(v_up));
3939 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3942 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3943 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3945 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3946 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3947 skeleton_t *skeleton;
3950 vec3_t forward, left, up, origin;
3951 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3952 VectorClear(PRVM_clientglobalvector(v_forward));
3953 VectorClear(PRVM_clientglobalvector(v_right));
3954 VectorClear(PRVM_clientglobalvector(v_up));
3955 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3957 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3959 matrix = skeleton->relativetransforms[bonenum];
3960 // convert to absolute
3961 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3964 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3966 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3967 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3968 VectorNegate(left, PRVM_clientglobalvector(v_right));
3969 VectorCopy(up, PRVM_clientglobalvector(v_up));
3970 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3973 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3974 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3976 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3977 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3978 vec3_t forward, left, up, origin;
3979 skeleton_t *skeleton;
3981 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3983 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3985 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3986 VectorNegate(PRVM_clientglobalvector(v_right), left);
3987 VectorCopy(PRVM_clientglobalvector(v_up), up);
3988 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3989 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3990 skeleton->relativetransforms[bonenum] = matrix;
3993 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3994 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3996 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3997 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3998 vec3_t forward, left, up, origin;
3999 skeleton_t *skeleton;
4002 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4004 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4006 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4007 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4008 VectorNegate(PRVM_clientglobalvector(v_right), left);
4009 VectorCopy(PRVM_clientglobalvector(v_up), up);
4010 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4011 temp = skeleton->relativetransforms[bonenum];
4012 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4015 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4016 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4018 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4019 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4020 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4022 vec3_t forward, left, up, origin;
4023 skeleton_t *skeleton;
4026 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4028 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4029 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4030 VectorNegate(PRVM_clientglobalvector(v_right), left);
4031 VectorCopy(PRVM_clientglobalvector(v_up), up);
4032 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4033 firstbone = max(0, firstbone);
4034 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4035 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4037 temp = skeleton->relativetransforms[bonenum];
4038 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4042 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4043 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4045 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4046 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4047 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4048 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4050 skeleton_t *skeletondst;
4051 skeleton_t *skeletonsrc;
4052 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4054 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4056 firstbone = max(0, firstbone);
4057 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4058 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4059 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4060 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4063 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4064 static void VM_CL_skel_delete(prvm_prog_t *prog)
4066 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4067 skeleton_t *skeleton;
4068 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4071 prog->skeletons[skeletonindex] = NULL;
4074 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4075 static void VM_CL_frameforname(prvm_prog_t *prog)
4077 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4078 dp_model_t *model = CL_GetModelByIndex(modelindex);
4079 const char *name = PRVM_G_STRING(OFS_PARM1);
4081 PRVM_G_FLOAT(OFS_RETURN) = -1;
4082 if (!model || !model->animscenes)
4084 for (i = 0;i < model->numframes;i++)
4086 if (!strcasecmp(model->animscenes[i].name, name))
4088 PRVM_G_FLOAT(OFS_RETURN) = i;
4094 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4095 static void VM_CL_frameduration(prvm_prog_t *prog)
4097 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4098 dp_model_t *model = CL_GetModelByIndex(modelindex);
4099 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4100 PRVM_G_FLOAT(OFS_RETURN) = 0;
4101 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4103 if (model->animscenes[framenum].framerate)
4104 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4107 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4110 * Obscure builtin used by GAME_XONOTIC.
4112 * Edits the input history of cl_movement by rotating all move commands
4113 * currently in the queue using the given transform.
4115 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4116 * v_angle-like (non-inverted) euler angles that perform the rotation
4117 * of the space that is to be done.
4119 * This is meant to be used as a fixangle replacement after passing
4120 * through a warpzone/portal: the client is told about the warp transform,
4121 * and calls this function in the same frame as the one on which the
4122 * client's origin got changed by the serverside teleport. Then this code
4123 * transforms the pre-warp input (which matches the empty space behind
4124 * the warp plane) into post-warp input (which matches the target area
4125 * of the warp). Also, at the same time, the client has to use
4126 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4128 * This together allows warpzone motion to be perfectly predicted by
4131 * Furthermore, for perfect warpzone behaviour, the server side also
4132 * has to detect input the client sent before it received the origin
4133 * update, but after the warp occurred on the server, and has to adjust
4134 * input appropriately.
4137 vec3_t v = {0, 0, 0};
4139 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4140 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4141 Matrix4x4_FromVectors(&m, x, y, z, v);
4145 // #358 void(string cubemapname) loadcubemap
4146 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4150 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4151 name = PRVM_G_STRING(OFS_PARM0);
4155 #define REFDEFFLAG_TELEPORTED 1
4156 #define REFDEFFLAG_JUMPING 2
4157 #define REFDEFFLAG_DEAD 4
4158 #define REFDEFFLAG_INTERMISSION 8
4159 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4161 matrix4x4_t entrendermatrix;
4162 vec3_t clviewangles;
4164 qboolean teleported;
4165 qboolean clonground;
4168 qboolean clintermission;
4169 float clstatsviewheight;
4173 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4174 ent = PRVM_G_EDICT(OFS_PARM0);
4175 flags = PRVM_G_FLOAT(OFS_PARM1);
4177 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4178 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4180 VectorCopy(cl.csqc_viewangles, clviewangles);
4181 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4182 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4183 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4184 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4185 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4186 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4187 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4189 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4191 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4192 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4193 CSQC_R_RecalcView();
4196 //============================================================================
4198 // To create a almost working builtin file from this replace:
4199 // "^NULL.*" with ""
4200 // "^{.*//.*}:Wh\(.*\)" with "\1"
4202 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4203 // "\n\n+" with "\n\n"
4205 prvm_builtin_t vm_cl_builtins[] = {
4206 NULL, // #0 NULL function (not callable) (QUAKE)
4207 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4208 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4209 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4210 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4211 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4212 VM_break, // #6 void() break (QUAKE)
4213 VM_random, // #7 float() random (QUAKE)
4214 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4215 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4216 VM_error, // #10 void(string e) error (QUAKE)
4217 VM_objerror, // #11 void(string e) objerror (QUAKE)
4218 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4219 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4220 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4221 VM_remove, // #15 void(entity e) remove (QUAKE)
4222 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4223 NULL, // #17 entity() checkclient (QUAKE)
4224 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4225 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4226 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4227 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4228 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4229 NULL, // #23 void(string s, ...) bprint (QUAKE)
4230 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4231 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4232 VM_ftos, // #26 string(float f) ftos (QUAKE)
4233 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4234 VM_coredump, // #28 void() coredump (QUAKE)
4235 VM_traceon, // #29 void() traceon (QUAKE)
4236 VM_traceoff, // #30 void() traceoff (QUAKE)
4237 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4238 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4239 NULL, // #33 (QUAKE)
4240 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4241 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4242 VM_rint, // #36 float(float v) rint (QUAKE)
4243 VM_floor, // #37 float(float v) floor (QUAKE)
4244 VM_ceil, // #38 float(float v) ceil (QUAKE)
4245 NULL, // #39 (QUAKE)
4246 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4247 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4248 NULL, // #42 (QUAKE)
4249 VM_fabs, // #43 float(float f) fabs (QUAKE)
4250 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4251 VM_cvar, // #45 float(string s) cvar (QUAKE)
4252 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4253 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4254 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4255 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4256 NULL, // #50 (QUAKE)
4257 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4258 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4259 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4260 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4261 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4262 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4263 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4264 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4265 NULL, // #59 (QUAKE)
4266 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4267 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4268 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4269 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4270 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4271 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4272 NULL, // #66 (QUAKE)
4273 NULL, // #67 void(float step) movetogoal (QUAKE)
4274 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4275 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4276 NULL, // #70 void(string s) changelevel (QUAKE)
4277 NULL, // #71 (QUAKE)
4278 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4279 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4280 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4281 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4282 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4283 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4284 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4285 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4286 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4287 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4288 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4289 NULL, // #83 (QUAKE)
4290 NULL, // #84 (QUAKE)
4291 NULL, // #85 (QUAKE)
4292 NULL, // #86 (QUAKE)
4293 NULL, // #87 (QUAKE)
4294 NULL, // #88 (QUAKE)
4295 NULL, // #89 (QUAKE)
4296 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4297 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4298 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4299 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4300 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4301 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4302 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4303 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4304 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4305 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4306 // FrikaC and Telejano range #100-#199
4317 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4318 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4319 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4320 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4321 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4322 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4323 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4324 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4325 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4326 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4407 // FTEQW range #200-#299
4426 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4429 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4430 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4431 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4432 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4433 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4434 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4435 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4436 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4437 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4438 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4440 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4448 VM_CL_checkpvs, // #240
4471 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4472 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4473 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4474 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4475 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4476 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4477 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4478 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4479 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4480 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4481 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4482 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4483 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4484 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4485 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4508 // CSQC range #300-#399
4509 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4510 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4511 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4512 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4513 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4514 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4515 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4516 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4517 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4518 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4519 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4520 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4524 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4525 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4526 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4527 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4528 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4529 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4530 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4531 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4532 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4533 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4534 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4535 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4536 VM_stringwidth, // #327 // FIXME is this okay?
4537 VM_drawsubpic, // #328 // FIXME is this okay?
4538 VM_drawrotpic, // #329 // FIXME is this okay?
4539 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4540 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4541 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4542 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4543 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4544 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4545 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4546 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4547 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4548 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4549 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4550 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4551 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4552 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4553 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4554 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4555 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4556 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4557 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4558 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4559 VM_isserver, // #350 float() isserver (EXT_CSQC)
4560 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4561 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4562 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4563 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4564 VM_CL_videoplaying, // #355
4565 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4566 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4567 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4569 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4570 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4571 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4572 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4573 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4574 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4575 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4576 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4609 // LordHavoc's range #400-#499
4610 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4611 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4612 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4613 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4614 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4615 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4616 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4617 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4618 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4619 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4620 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4621 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4622 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4623 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4624 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4625 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4626 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4627 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4628 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4629 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4630 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4631 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4632 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4633 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4634 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4635 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4636 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4637 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4638 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4639 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4640 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4641 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4642 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4643 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4644 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4645 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4646 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4647 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4648 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4649 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4650 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4651 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4652 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4653 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4654 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4655 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4656 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4657 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4658 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4659 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4660 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4661 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4662 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4663 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4664 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4665 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4666 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4667 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4669 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4670 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4671 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4672 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4673 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4674 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4675 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4676 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4677 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4678 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4679 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4680 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4681 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4682 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4683 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4684 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4685 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4686 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4687 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4688 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4689 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4690 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4691 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4692 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4693 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4694 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4695 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4696 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4697 VM_gecko_create, // #487 float gecko_create( string name )
4698 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4699 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4700 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4701 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4702 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4703 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4704 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4705 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4706 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4707 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4708 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4709 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4710 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4711 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4712 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4713 VM_whichpack, // #503 string(string) whichpack = #503;
4714 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4720 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4721 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4722 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4723 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4724 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4725 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4726 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4727 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4728 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4729 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4730 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4731 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4732 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4733 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4734 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4735 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4736 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4737 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4738 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4739 VM_loadfromdata, // #529
4740 VM_loadfromfile, // #530
4741 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4743 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4744 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4750 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4751 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4752 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4815 VM_callfunction, // #605
4816 VM_writetofile, // #606
4817 VM_isfunction, // #607
4820 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4823 VM_parseentitydata, // #613
4834 VM_CL_getextresponse, // #624 string getextresponse(void)
4837 VM_sprintf, // #627 string sprintf(string format, ...)
4838 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4839 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4840 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4841 VM_getbindmaps, // #631 vector(void) getbindmap
4842 VM_setbindmaps, // #632 float(vector bm) setbindmap
4848 VM_CL_RotateMoves, // #638
4849 VM_digest_hex, // #639
4850 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4854 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4856 void VM_Polygons_Reset(prvm_prog_t *prog)
4858 vmpolygons_t *polys = &prog->vmpolygons;
4860 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4861 if(polys->initialized)
4863 Mem_FreePool(&polys->pool);
4864 polys->initialized = false;
4868 void CLVM_init_cmd(prvm_prog_t *prog)
4871 VM_Polygons_Reset(prog);
4874 void CLVM_reset_cmd(prvm_prog_t *prog)
4876 World_End(&cl.world);
4878 VM_Polygons_Reset(prog);