5 #include "cl_collision.h"
8 //============================================================================
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetSortedPlayerIndex (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning("setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning("setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, e->fields.client->origin);
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
68 VectorCopy (min, e->fields.client->mins);
69 VectorCopy (max, e->fields.client->maxs);
70 VectorSubtract (max, min, e->fields.client->size);
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
83 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
85 e = PRVM_G_EDICT(OFS_PARM0);
86 e->fields.client->modelindex = 0;
87 e->fields.client->model = 0;
89 m = PRVM_G_STRING(OFS_PARM1);
91 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
93 if (!strcmp(cl.csqc_model_precache[i]->name, m))
95 mod = cl.csqc_model_precache[i];
96 e->fields.client->model = PRVM_SetEngineString(mod->name);
97 e->fields.client->modelindex = -(i+1);
103 for (i = 0;i < MAX_MODELS;i++)
105 mod = cl.model_precache[i];
106 if (mod && !strcmp(mod->name, m))
108 e->fields.client->model = PRVM_SetEngineString(mod->name);
109 e->fields.client->modelindex = i;
116 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
117 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
121 SetMinMaxSize (e, vec3_origin, vec3_origin);
122 VM_Warning ("setmodel: model '%s' not precached\n", m);
126 // #4 void(entity e, vector min, vector max) setsize
127 static void VM_CL_setsize (void)
131 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
133 e = PRVM_G_EDICT(OFS_PARM0);
134 if (e == prog->edicts)
136 VM_Warning("setsize: can not modify world entity\n");
139 if (e->priv.server->free)
141 VM_Warning("setsize: can not modify free entity\n");
144 min = PRVM_G_VECTOR(OFS_PARM1);
145 max = PRVM_G_VECTOR(OFS_PARM2);
147 SetMinMaxSize( e, min, max );
152 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
153 static void VM_CL_sound (void)
157 prvm_edict_t *entity;
161 VM_SAFEPARMCOUNT(5, VM_CL_sound);
163 entity = PRVM_G_EDICT(OFS_PARM0);
164 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
165 sample = PRVM_G_STRING(OFS_PARM2);
166 volume = PRVM_G_FLOAT(OFS_PARM3);
167 attenuation = PRVM_G_FLOAT(OFS_PARM4);
169 if (volume < 0 || volume > 1)
171 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
175 if (attenuation < 0 || attenuation > 4)
177 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
181 if (channel < 0 || channel > 7)
183 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
187 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
190 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
191 static void VM_CL_pointsound(void)
198 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
200 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
201 sample = PRVM_G_STRING(OFS_PARM1);
202 volume = PRVM_G_FLOAT(OFS_PARM2);
203 attenuation = PRVM_G_FLOAT(OFS_PARM3);
205 if (volume < 0 || volume > 1)
207 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
211 if (attenuation < 0 || attenuation > 4)
213 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
217 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
218 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
221 // #14 entity() spawn
222 static void VM_CL_spawn (void)
225 ed = PRVM_ED_Alloc();
229 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
230 static void VM_CL_traceline (void)
237 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
239 prog->xfunction->builtinsprofile += 30;
241 v1 = PRVM_G_VECTOR(OFS_PARM0);
242 v2 = PRVM_G_VECTOR(OFS_PARM1);
243 move = (int)PRVM_G_FLOAT(OFS_PARM2);
244 ent = PRVM_G_EDICT(OFS_PARM3);
246 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
247 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
249 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
251 VM_SetTraceGlobals(&trace);
258 Used for use tracing and shot targeting
259 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
260 if the tryents flag is set.
262 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
265 // LordHavoc: added this for my own use, VERY useful, similar to traceline
266 static void VM_CL_tracebox (void)
268 float *v1, *v2, *m1, *m2;
273 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
275 prog->xfunction->builtinsprofile += 30;
277 v1 = PRVM_G_VECTOR(OFS_PARM0);
278 m1 = PRVM_G_VECTOR(OFS_PARM1);
279 m2 = PRVM_G_VECTOR(OFS_PARM2);
280 v2 = PRVM_G_VECTOR(OFS_PARM3);
281 move = (int)PRVM_G_FLOAT(OFS_PARM4);
282 ent = PRVM_G_EDICT(OFS_PARM5);
284 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
285 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
287 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
289 VM_SetTraceGlobals(&trace);
292 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
297 vec3_t original_origin;
298 vec3_t original_velocity;
299 vec3_t original_angles;
300 vec3_t original_avelocity;
304 VectorCopy(tossent->fields.client->origin , original_origin );
305 VectorCopy(tossent->fields.client->velocity , original_velocity );
306 VectorCopy(tossent->fields.client->angles , original_angles );
307 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
309 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
310 if (val != NULL && val->_float != 0)
311 gravity = val->_float;
314 gravity *= cl.movevars_gravity * 0.05;
316 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
318 tossent->fields.client->velocity[2] -= gravity;
319 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
320 VectorScale (tossent->fields.client->velocity, 0.05, move);
321 VectorAdd (tossent->fields.client->origin, move, end);
322 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
323 VectorCopy (trace.endpos, tossent->fields.client->origin);
325 if (trace.fraction < 1)
329 VectorCopy(original_origin , tossent->fields.client->origin );
330 VectorCopy(original_velocity , tossent->fields.client->velocity );
331 VectorCopy(original_angles , tossent->fields.client->angles );
332 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
337 static void VM_CL_tracetoss (void)
341 prvm_edict_t *ignore;
343 prog->xfunction->builtinsprofile += 600;
345 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
347 ent = PRVM_G_EDICT(OFS_PARM0);
348 if (ent == prog->edicts)
350 VM_Warning("tracetoss: can not use world entity\n");
353 ignore = PRVM_G_EDICT(OFS_PARM1);
355 trace = CL_Trace_Toss (ent, ignore);
357 VM_SetTraceGlobals(&trace);
361 // #20 void(string s) precache_model
362 void VM_CL_precache_model (void)
368 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
370 name = PRVM_G_STRING(OFS_PARM0);
371 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
373 if(!strcmp(cl.csqc_model_precache[i]->name, name))
375 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
379 PRVM_G_FLOAT(OFS_RETURN) = 0;
380 m = Mod_ForName(name, false, false, false);
383 for (i = 0;i < MAX_MODELS;i++)
385 if (!cl.csqc_model_precache[i])
387 cl.csqc_model_precache[i] = (dp_model_t*)m;
388 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
392 VM_Warning("VM_CL_precache_model: no free models\n");
395 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
398 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
403 ent = PRVM_NEXT_EDICT(prog->edicts);
404 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
406 if (ent->priv.required->free)
408 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
414 // #22 entity(vector org, float rad) findradius
415 static void VM_CL_findradius (void)
417 prvm_edict_t *ent, *chain;
418 vec_t radius, radius2;
419 vec3_t org, eorg, mins, maxs;
420 int i, numtouchedicts;
421 prvm_edict_t *touchedicts[MAX_EDICTS];
423 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
425 chain = (prvm_edict_t *)prog->edicts;
427 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
428 radius = PRVM_G_FLOAT(OFS_PARM1);
429 radius2 = radius * radius;
431 mins[0] = org[0] - (radius + 1);
432 mins[1] = org[1] - (radius + 1);
433 mins[2] = org[2] - (radius + 1);
434 maxs[0] = org[0] + (radius + 1);
435 maxs[1] = org[1] + (radius + 1);
436 maxs[2] = org[2] + (radius + 1);
437 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
438 if (numtouchedicts > MAX_EDICTS)
440 // this never happens //[515]: for what then ?
441 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
442 numtouchedicts = MAX_EDICTS;
444 for (i = 0;i < numtouchedicts;i++)
446 ent = touchedicts[i];
447 // Quake did not return non-solid entities but darkplaces does
448 // (note: this is the reason you can't blow up fallen zombies)
449 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
451 // LordHavoc: compare against bounding box rather than center so it
452 // doesn't miss large objects, and use DotProduct instead of Length
453 // for a major speedup
454 VectorSubtract(org, ent->fields.client->origin, eorg);
455 if (sv_gameplayfix_findradiusdistancetobox.integer)
457 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
458 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
459 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
462 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
463 if (DotProduct(eorg, eorg) < radius2)
465 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
470 VM_RETURN_EDICT(chain);
473 // #34 float() droptofloor
474 static void VM_CL_droptofloor (void)
481 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
483 // assume failure if it returns early
484 PRVM_G_FLOAT(OFS_RETURN) = 0;
486 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
487 if (ent == prog->edicts)
489 VM_Warning("droptofloor: can not modify world entity\n");
492 if (ent->priv.server->free)
494 VM_Warning("droptofloor: can not modify free entity\n");
498 VectorCopy (ent->fields.client->origin, end);
501 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
503 if (trace.fraction != 1)
505 VectorCopy (trace.endpos, ent->fields.client->origin);
506 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
507 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
508 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
509 PRVM_G_FLOAT(OFS_RETURN) = 1;
510 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
511 // ent->priv.server->suspendedinairflag = true;
515 // #35 void(float style, string value) lightstyle
516 static void VM_CL_lightstyle (void)
521 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
523 i = (int)PRVM_G_FLOAT(OFS_PARM0);
524 c = PRVM_G_STRING(OFS_PARM1);
525 if (i >= cl.max_lightstyle)
527 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
530 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
531 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
532 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
535 // #40 float(entity e) checkbottom
536 static void VM_CL_checkbottom (void)
538 static int cs_yes, cs_no;
540 vec3_t mins, maxs, start, stop;
545 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
546 ent = PRVM_G_EDICT(OFS_PARM0);
547 PRVM_G_FLOAT(OFS_RETURN) = 0;
549 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
550 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
552 // if all of the points under the corners are solid world, don't bother
553 // with the tougher checks
554 // the corners must be within 16 of the midpoint
555 start[2] = mins[2] - 1;
556 for (x=0 ; x<=1 ; x++)
557 for (y=0 ; y<=1 ; y++)
559 start[0] = x ? maxs[0] : mins[0];
560 start[1] = y ? maxs[1] : mins[1];
561 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
566 PRVM_G_FLOAT(OFS_RETURN) = true;
567 return; // we got out easy
572 // check it for real...
576 // the midpoint must be within 16 of the bottom
577 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
578 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
579 stop[2] = start[2] - 2*sv_stepheight.value;
580 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
582 if (trace.fraction == 1.0)
585 mid = bottom = trace.endpos[2];
587 // the corners must be within 16 of the midpoint
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = stop[0] = x ? maxs[0] : mins[0];
592 start[1] = stop[1] = y ? maxs[1] : mins[1];
594 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
596 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
597 bottom = trace.endpos[2];
598 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
603 PRVM_G_FLOAT(OFS_RETURN) = true;
606 // #41 float(vector v) pointcontents
607 static void VM_CL_pointcontents (void)
609 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
610 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
613 // #48 void(vector o, vector d, float color, float count) particle
614 static void VM_CL_particle (void)
619 VM_SAFEPARMCOUNT(4, VM_CL_particle);
621 org = PRVM_G_VECTOR(OFS_PARM0);
622 dir = PRVM_G_VECTOR(OFS_PARM1);
623 color = (int)PRVM_G_FLOAT(OFS_PARM2);
624 count = (int)PRVM_G_FLOAT(OFS_PARM3);
625 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
628 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
629 static void VM_CL_ambientsound (void)
633 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
634 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
635 f = PRVM_G_VECTOR(OFS_PARM1);
636 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
639 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
640 static void VM_CL_getlight (void)
642 vec3_t ambientcolor, diffusecolor, diffusenormal;
645 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
647 p = PRVM_G_VECTOR(OFS_PARM0);
648 VectorClear(ambientcolor);
649 VectorClear(diffusecolor);
650 VectorClear(diffusenormal);
651 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
652 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
653 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
657 //============================================================================
658 //[515]: SCENE MANAGER builtins
659 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
661 static void CSQC_R_RecalcView (void)
663 extern matrix4x4_t viewmodelmatrix;
664 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
665 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
668 void CL_RelinkLightFlashes(void);
669 //#300 void() clearscene (EXT_CSQC)
670 void VM_CL_R_ClearScene (void)
672 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
673 // clear renderable entity and light lists
674 r_refdef.scene.numentities = 0;
675 r_refdef.scene.numlights = 0;
676 // FIXME: restore these to the values from VM_CL_UpdateView
680 r_refdef.view.width = vid.width;
681 r_refdef.view.height = vid.height;
682 r_refdef.view.depth = 1;
683 // FIXME: restore frustum_x/frustum_y
684 r_refdef.view.useperspective = true;
685 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
686 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
687 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
688 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
689 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
690 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
691 r_refdef.view.clear = true;
692 r_refdef.view.isoverlay = false;
693 // FIXME: restore cl.csqc_origin
694 // FIXME: restore cl.csqc_angles
695 cl.csqc_vidvars.drawworld = true;
696 cl.csqc_vidvars.drawenginesbar = false;
697 cl.csqc_vidvars.drawcrosshair = false;
700 //#301 void(float mask) addentities (EXT_CSQC)
701 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
702 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
703 void VM_CL_R_AddEntities (void)
707 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
708 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
709 CSQC_RelinkAllEntities(drawmask);
710 CL_RelinkLightFlashes();
712 prog->globals.client->time = cl.time;
713 for(i=1;i<prog->num_edicts;i++)
715 ed = &prog->edicts[i];
716 if(ed->priv.required->free)
719 if(ed->priv.required->free)
721 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
723 if(ed->priv.required->free)
725 if(!((int)ed->fields.client->drawmask & drawmask))
727 CSQC_AddRenderEdict(ed);
731 //#302 void(entity ent) addentity (EXT_CSQC)
732 void VM_CL_R_AddEntity (void)
734 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
735 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
738 //#303 float(float property, ...) setproperty (EXT_CSQC)
739 void VM_CL_R_SetView (void)
745 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
747 c = (int)PRVM_G_FLOAT(OFS_PARM0);
748 f = PRVM_G_VECTOR(OFS_PARM1);
749 k = PRVM_G_FLOAT(OFS_PARM1);
754 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
755 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
758 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
761 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
764 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
765 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
768 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
771 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
774 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
775 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
776 f = PRVM_G_VECTOR(OFS_PARM2);
777 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
778 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
781 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
782 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
785 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
788 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
791 VectorCopy(f, cl.csqc_origin);
795 cl.csqc_origin[0] = k;
799 cl.csqc_origin[1] = k;
803 cl.csqc_origin[2] = k;
807 VectorCopy(f, cl.csqc_angles);
811 cl.csqc_angles[0] = k;
815 cl.csqc_angles[1] = k;
819 cl.csqc_angles[2] = k;
823 cl.csqc_vidvars.drawworld = k;
825 case VF_DRAWENGINESBAR:
826 cl.csqc_vidvars.drawenginesbar = k;
828 case VF_DRAWCROSSHAIR:
829 cl.csqc_vidvars.drawcrosshair = k;
831 case VF_CL_VIEWANGLES:
832 VectorCopy(f, cl.viewangles);
834 case VF_CL_VIEWANGLES_X:
835 cl.viewangles[0] = k;
837 case VF_CL_VIEWANGLES_Y:
838 cl.viewangles[1] = k;
840 case VF_CL_VIEWANGLES_Z:
841 cl.viewangles[2] = k;
844 r_refdef.view.useperspective = k != 0;
847 r_refdef.view.isoverlay = !k;
850 PRVM_G_FLOAT(OFS_RETURN) = 0;
851 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
854 PRVM_G_FLOAT(OFS_RETURN) = 1;
857 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
858 void VM_CL_R_AddDynamicLight (void)
864 const char *cubemapname = NULL;
865 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
866 float coronaintensity = 1;
867 float coronasizescale = 0.25;
868 qboolean castshadow = true;
869 float ambientscale = 0;
870 float diffusescale = 1;
871 float specularscale = 1;
873 vec3_t forward, left, up;
874 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
876 // if we've run out of dlights, just return
877 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
880 org = PRVM_G_VECTOR(OFS_PARM0);
881 radius = PRVM_G_FLOAT(OFS_PARM1);
882 col = PRVM_G_VECTOR(OFS_PARM2);
885 style = (int)PRVM_G_FLOAT(OFS_PARM3);
886 if (style >= MAX_LIGHTSTYLES)
888 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
893 cubemapname = PRVM_G_STRING(OFS_PARM4);
895 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
896 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
897 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
899 VectorScale(prog->globals.client->v_forward, radius, forward);
900 VectorScale(prog->globals.client->v_right, -radius, left);
901 VectorScale(prog->globals.client->v_up, radius, up);
902 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
904 R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
907 //============================================================================
909 //#310 vector (vector v) cs_unproject (EXT_CSQC)
910 static void VM_CL_unproject (void)
915 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
916 f = PRVM_G_VECTOR(OFS_PARM0);
917 VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
918 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
921 //#311 vector (vector v) cs_project (EXT_CSQC)
922 static void VM_CL_project (void)
928 VM_SAFEPARMCOUNT(1, VM_CL_project);
929 f = PRVM_G_VECTOR(OFS_PARM0);
930 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
931 Matrix4x4_Transform(&m, f, v);
932 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
935 //#330 float(float stnum) getstatf (EXT_CSQC)
936 static void VM_CL_getstatf (void)
944 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
945 i = (int)PRVM_G_FLOAT(OFS_PARM0);
946 if(i < 0 || i >= MAX_CL_STATS)
948 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
952 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
955 //#331 float(float stnum) getstati (EXT_CSQC)
956 static void VM_CL_getstati (void)
959 int firstbit, bitcount;
961 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
963 index = (int)PRVM_G_FLOAT(OFS_PARM0);
966 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
968 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
978 if(index < 0 || index >= MAX_CL_STATS)
980 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
984 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
985 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
986 PRVM_G_FLOAT(OFS_RETURN) = i;
989 //#332 string(float firststnum) getstats (EXT_CSQC)
990 static void VM_CL_getstats (void)
994 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
995 i = (int)PRVM_G_FLOAT(OFS_PARM0);
996 if(i < 0 || i > MAX_CL_STATS-4)
998 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
999 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1002 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1003 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1006 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1007 static void VM_CL_setmodelindex (void)
1011 struct model_s *model;
1013 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1015 t = PRVM_G_EDICT(OFS_PARM0);
1017 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1019 t->fields.client->model = 0;
1020 t->fields.client->modelindex = 0;
1025 model = CL_GetModelByIndex(i);
1028 VM_Warning("VM_CL_setmodelindex: null model\n");
1031 t->fields.client->model = PRVM_SetEngineString(model->name);
1032 t->fields.client->modelindex = i;
1034 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1037 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1040 SetMinMaxSize (t, vec3_origin, vec3_origin);
1043 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1044 static void VM_CL_modelnameforindex (void)
1048 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1050 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1051 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1052 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1055 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1056 static void VM_CL_particleeffectnum (void)
1059 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1060 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1063 PRVM_G_FLOAT(OFS_RETURN) = i;
1066 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1067 static void VM_CL_trailparticles (void)
1072 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1074 t = PRVM_G_EDICT(OFS_PARM0);
1075 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1076 start = PRVM_G_VECTOR(OFS_PARM2);
1077 end = PRVM_G_VECTOR(OFS_PARM3);
1079 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1082 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1083 static void VM_CL_pointparticles (void)
1087 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1088 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1089 f = PRVM_G_VECTOR(OFS_PARM1);
1090 v = PRVM_G_VECTOR(OFS_PARM2);
1091 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1092 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1095 //#342 string(float keynum) getkeybind (EXT_CSQC)
1096 static void VM_CL_getkeybind (void)
1098 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1099 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1102 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1103 static void VM_CL_setcursormode (void)
1105 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1106 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1107 cl_ignoremousemoves = 2;
1110 //#344 vector() getmousepos (EXT_CSQC)
1111 static void VM_CL_getmousepos(void)
1113 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1115 if (key_consoleactive || key_dest != key_game)
1116 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1117 else if (cl.csqc_wantsmousemove)
1118 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1120 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1123 //#345 float(float framenum) getinputstate (EXT_CSQC)
1124 static void VM_CL_getinputstate (void)
1127 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1128 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1129 for (i = 0;i < CL_MAX_USERCMDS;i++)
1131 if (cl.movecmd[i].sequence == frame)
1133 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1134 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1135 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1136 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1137 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1138 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1139 if(cl.movecmd[i].crouch)
1141 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1142 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1146 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1147 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1153 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1154 static void VM_CL_setsensitivityscale (void)
1156 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1157 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1160 //#347 void() runstandardplayerphysics (EXT_CSQC)
1161 static void VM_CL_runplayerphysics (void)
1165 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1166 static void VM_CL_getplayerkey (void)
1172 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1174 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1175 c = PRVM_G_STRING(OFS_PARM1);
1176 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1180 i = Sbar_GetSortedPlayerIndex(-1-i);
1181 if(i < 0 || i >= cl.maxclients)
1186 if(!strcasecmp(c, "name"))
1187 strlcpy(t, cl.scores[i].name, sizeof(t));
1189 if(!strcasecmp(c, "frags"))
1190 sprintf(t, "%i", cl.scores[i].frags);
1192 if(!strcasecmp(c, "ping"))
1193 sprintf(t, "%i", cl.scores[i].qw_ping);
1195 if(!strcasecmp(c, "pl"))
1196 sprintf(t, "%i", cl.scores[i].qw_packetloss);
1198 if(!strcasecmp(c, "entertime"))
1199 sprintf(t, "%f", cl.scores[i].qw_entertime);
1201 if(!strcasecmp(c, "colors"))
1202 sprintf(t, "%i", cl.scores[i].colors);
1204 if(!strcasecmp(c, "topcolor"))
1205 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1207 if(!strcasecmp(c, "bottomcolor"))
1208 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1210 if(!strcasecmp(c, "viewentity"))
1211 sprintf(t, "%i", i+1);
1214 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1217 //#349 float() isdemo (EXT_CSQC)
1218 static void VM_CL_isdemo (void)
1220 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1221 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1224 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1225 static void VM_CL_setlistener (void)
1227 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1228 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1229 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1232 //#352 void(string cmdname) registercommand (EXT_CSQC)
1233 static void VM_CL_registercmd (void)
1236 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1237 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1241 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1242 t = (char *)Z_Malloc(alloclen);
1243 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1244 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1247 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1251 //#360 float() readbyte (EXT_CSQC)
1252 static void VM_CL_ReadByte (void)
1254 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1255 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1258 //#361 float() readchar (EXT_CSQC)
1259 static void VM_CL_ReadChar (void)
1261 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1262 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1265 //#362 float() readshort (EXT_CSQC)
1266 static void VM_CL_ReadShort (void)
1268 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1269 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1272 //#363 float() readlong (EXT_CSQC)
1273 static void VM_CL_ReadLong (void)
1275 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1276 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1279 //#364 float() readcoord (EXT_CSQC)
1280 static void VM_CL_ReadCoord (void)
1282 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1283 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1286 //#365 float() readangle (EXT_CSQC)
1287 static void VM_CL_ReadAngle (void)
1289 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1290 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1293 //#366 string() readstring (EXT_CSQC)
1294 static void VM_CL_ReadString (void)
1296 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1297 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1300 //#367 float() readfloat (EXT_CSQC)
1301 static void VM_CL_ReadFloat (void)
1303 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1304 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1307 //////////////////////////////////////////////////////////
1309 static void VM_CL_makestatic (void)
1313 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1315 ent = PRVM_G_EDICT(OFS_PARM0);
1316 if (ent == prog->edicts)
1318 VM_Warning("makestatic: can not modify world entity\n");
1321 if (ent->priv.server->free)
1323 VM_Warning("makestatic: can not modify free entity\n");
1327 if (cl.num_static_entities < cl.max_static_entities)
1331 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1333 // copy it to the current state
1334 memset(staticent, 0, sizeof(*staticent));
1335 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1336 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1337 staticent->render.framelerp = 0;
1338 // make torchs play out of sync
1339 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1340 staticent->render.skinnum = (int)ent->fields.client->skin;
1341 staticent->render.effects = (int)ent->fields.client->effects;
1342 staticent->render.alpha = 1;
1343 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1344 staticent->render.scale = 1;
1345 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1346 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1349 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1350 if (renderflags & RF_USEAXIS)
1353 VectorNegate(prog->globals.client->v_right, left);
1354 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1355 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1358 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1360 // either fullbright or lit
1361 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1362 staticent->render.flags |= RENDER_LIGHT;
1363 // turn off shadows from transparent objects
1364 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1365 staticent->render.flags |= RENDER_SHADOW;
1367 CL_UpdateRenderEntity(&staticent->render);
1370 Con_Printf("Too many static entities");
1372 // throw the entity away now
1376 //=================================================================//
1382 copies data from one entity to another
1384 copyentity(src, dst)
1387 static void VM_CL_copyentity (void)
1389 prvm_edict_t *in, *out;
1390 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1391 in = PRVM_G_EDICT(OFS_PARM0);
1392 if (in == prog->edicts)
1394 VM_Warning("copyentity: can not read world entity\n");
1397 if (in->priv.server->free)
1399 VM_Warning("copyentity: can not read free entity\n");
1402 out = PRVM_G_EDICT(OFS_PARM1);
1403 if (out == prog->edicts)
1405 VM_Warning("copyentity: can not modify world entity\n");
1408 if (out->priv.server->free)
1410 VM_Warning("copyentity: can not modify free entity\n");
1413 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1417 //=================================================================//
1419 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1420 static void VM_CL_effect (void)
1422 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1423 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1426 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1427 static void VM_CL_te_blood (void)
1431 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1432 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1434 pos = PRVM_G_VECTOR(OFS_PARM0);
1435 CL_FindNonSolidLocation(pos, pos2, 4);
1436 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1439 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1440 static void VM_CL_te_bloodshower (void)
1444 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1445 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1447 speed = PRVM_G_FLOAT(OFS_PARM2);
1454 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1457 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1458 static void VM_CL_te_explosionrgb (void)
1462 matrix4x4_t tempmatrix;
1463 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1464 pos = PRVM_G_VECTOR(OFS_PARM0);
1465 CL_FindNonSolidLocation(pos, pos2, 10);
1466 CL_ParticleExplosion(pos2);
1467 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1468 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1471 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1472 static void VM_CL_te_particlecube (void)
1474 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1475 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1478 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1479 static void VM_CL_te_particlerain (void)
1481 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1482 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1485 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1486 static void VM_CL_te_particlesnow (void)
1488 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1489 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1492 // #411 void(vector org, vector vel, float howmany) te_spark
1493 static void VM_CL_te_spark (void)
1497 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1499 pos = PRVM_G_VECTOR(OFS_PARM0);
1500 CL_FindNonSolidLocation(pos, pos2, 4);
1501 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1504 extern cvar_t cl_sound_ric_gunshot;
1505 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1506 static void VM_CL_te_gunshotquad (void)
1511 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1513 pos = PRVM_G_VECTOR(OFS_PARM0);
1514 CL_FindNonSolidLocation(pos, pos2, 4);
1515 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1516 if(cl_sound_ric_gunshot.integer >= 2)
1518 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1522 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1523 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1524 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1529 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1530 static void VM_CL_te_spikequad (void)
1535 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1537 pos = PRVM_G_VECTOR(OFS_PARM0);
1538 CL_FindNonSolidLocation(pos, pos2, 4);
1539 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1540 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1544 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1545 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1546 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1550 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1551 static void VM_CL_te_superspikequad (void)
1556 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1558 pos = PRVM_G_VECTOR(OFS_PARM0);
1559 CL_FindNonSolidLocation(pos, pos2, 4);
1560 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1561 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1565 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1566 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1567 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1571 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1572 static void VM_CL_te_explosionquad (void)
1576 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1578 pos = PRVM_G_VECTOR(OFS_PARM0);
1579 CL_FindNonSolidLocation(pos, pos2, 10);
1580 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1581 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1584 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1585 static void VM_CL_te_smallflash (void)
1589 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1591 pos = PRVM_G_VECTOR(OFS_PARM0);
1592 CL_FindNonSolidLocation(pos, pos2, 10);
1593 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1596 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1597 static void VM_CL_te_customflash (void)
1601 matrix4x4_t tempmatrix;
1602 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1604 pos = PRVM_G_VECTOR(OFS_PARM0);
1605 CL_FindNonSolidLocation(pos, pos2, 4);
1606 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1607 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1610 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1611 static void VM_CL_te_gunshot (void)
1616 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1618 pos = PRVM_G_VECTOR(OFS_PARM0);
1619 CL_FindNonSolidLocation(pos, pos2, 4);
1620 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1621 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1623 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1627 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1628 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1629 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1634 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1635 static void VM_CL_te_spike (void)
1640 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1642 pos = PRVM_G_VECTOR(OFS_PARM0);
1643 CL_FindNonSolidLocation(pos, pos2, 4);
1644 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1645 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1649 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1650 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1651 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1655 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1656 static void VM_CL_te_superspike (void)
1661 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1663 pos = PRVM_G_VECTOR(OFS_PARM0);
1664 CL_FindNonSolidLocation(pos, pos2, 4);
1665 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1666 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1670 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1671 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1672 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1676 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1677 static void VM_CL_te_explosion (void)
1681 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1683 pos = PRVM_G_VECTOR(OFS_PARM0);
1684 CL_FindNonSolidLocation(pos, pos2, 10);
1685 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1686 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1689 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1690 static void VM_CL_te_tarexplosion (void)
1694 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1696 pos = PRVM_G_VECTOR(OFS_PARM0);
1697 CL_FindNonSolidLocation(pos, pos2, 10);
1698 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1699 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1702 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1703 static void VM_CL_te_wizspike (void)
1707 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1709 pos = PRVM_G_VECTOR(OFS_PARM0);
1710 CL_FindNonSolidLocation(pos, pos2, 4);
1711 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1712 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1715 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1716 static void VM_CL_te_knightspike (void)
1720 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1722 pos = PRVM_G_VECTOR(OFS_PARM0);
1723 CL_FindNonSolidLocation(pos, pos2, 4);
1724 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1725 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1728 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1729 static void VM_CL_te_lavasplash (void)
1731 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1732 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1735 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1736 static void VM_CL_te_teleport (void)
1738 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1739 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1742 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1743 static void VM_CL_te_explosion2 (void)
1747 matrix4x4_t tempmatrix;
1748 int colorStart, colorLength;
1749 unsigned char *tempcolor;
1750 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1752 pos = PRVM_G_VECTOR(OFS_PARM0);
1753 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1754 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1755 CL_FindNonSolidLocation(pos, pos2, 10);
1756 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1757 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1758 color[0] = tempcolor[0] * (2.0f / 255.0f);
1759 color[1] = tempcolor[1] * (2.0f / 255.0f);
1760 color[2] = tempcolor[2] * (2.0f / 255.0f);
1761 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1762 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1763 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1767 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1768 static void VM_CL_te_lightning1 (void)
1770 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1771 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1774 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1775 static void VM_CL_te_lightning2 (void)
1777 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1778 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1781 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1782 static void VM_CL_te_lightning3 (void)
1784 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1785 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1788 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1789 static void VM_CL_te_beam (void)
1791 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1792 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1795 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1796 static void VM_CL_te_plasmaburn (void)
1800 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1802 pos = PRVM_G_VECTOR(OFS_PARM0);
1803 CL_FindNonSolidLocation(pos, pos2, 4);
1804 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1807 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1808 static void VM_CL_te_flamejet (void)
1812 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1813 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1815 pos = PRVM_G_VECTOR(OFS_PARM0);
1816 CL_FindNonSolidLocation(pos, pos2, 4);
1817 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1821 //====================================================================
1824 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1826 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1828 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1830 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1833 // #434 float(entity e, float s) getsurfacenumpoints
1834 static void VM_CL_getsurfacenumpoints(void)
1837 msurface_t *surface;
1838 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1839 // return 0 if no such surface
1840 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1842 PRVM_G_FLOAT(OFS_RETURN) = 0;
1846 // note: this (incorrectly) assumes it is a simple polygon
1847 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1850 // #435 vector(entity e, float s, float n) getsurfacepoint
1851 static void VM_CL_getsurfacepoint(void)
1855 msurface_t *surface;
1857 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1858 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1859 ed = PRVM_G_EDICT(OFS_PARM0);
1860 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1862 // note: this (incorrectly) assumes it is a simple polygon
1863 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1864 if (pointnum < 0 || pointnum >= surface->num_vertices)
1866 // FIXME: implement rotation/scaling
1867 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1869 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1870 // float SPA_POSITION = 0;
1871 // float SPA_S_AXIS = 1;
1872 // float SPA_T_AXIS = 2;
1873 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1874 // float SPA_TEXCOORDS0 = 4;
1875 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1876 // float SPA_LIGHTMAP0_COLOR = 6;
1877 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1878 static void VM_CL_getsurfacepointattribute(void)
1882 msurface_t *surface;
1886 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1887 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1888 ed = PRVM_G_EDICT(OFS_PARM0);
1889 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1891 // note: this (incorrectly) assumes it is a simple polygon
1892 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1893 if (pointnum < 0 || pointnum >= surface->num_vertices)
1896 // FIXME: implement rotation/scaling
1897 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1899 switch( attributetype ) {
1900 // float SPA_POSITION = 0;
1902 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1904 // float SPA_S_AXIS = 1;
1906 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1908 // float SPA_T_AXIS = 2;
1910 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1912 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1914 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1916 // float SPA_TEXCOORDS0 = 4;
1918 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1919 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1920 ret[0] = texcoord[0];
1921 ret[1] = texcoord[1];
1925 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1927 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1928 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1929 ret[0] = texcoord[0];
1930 ret[1] = texcoord[1];
1934 // float SPA_LIGHTMAP0_COLOR = 6;
1936 // ignore alpha for now..
1937 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1940 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1944 // #436 vector(entity e, float s) getsurfacenormal
1945 static void VM_CL_getsurfacenormal(void)
1948 msurface_t *surface;
1950 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1951 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1952 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1954 // FIXME: implement rotation/scaling
1955 // note: this (incorrectly) assumes it is a simple polygon
1956 // note: this only returns the first triangle, so it doesn't work very
1957 // well for curved surfaces or arbitrary meshes
1958 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1959 VectorNormalize(normal);
1960 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1963 // #437 string(entity e, float s) getsurfacetexture
1964 static void VM_CL_getsurfacetexture(void)
1967 msurface_t *surface;
1968 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1969 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1970 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1972 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1975 // #438 float(entity e, vector p) getsurfacenearpoint
1976 static void VM_CL_getsurfacenearpoint(void)
1978 int surfacenum, best;
1980 vec_t dist, bestdist;
1982 dp_model_t *model = NULL;
1983 msurface_t *surface;
1985 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1986 PRVM_G_FLOAT(OFS_RETURN) = -1;
1987 ed = PRVM_G_EDICT(OFS_PARM0);
1988 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1991 // FIXME: implement rotation/scaling
1992 point = PRVM_G_VECTOR(OFS_PARM1);
1993 VectorSubtract(point, ed->fields.client->origin, p);
1995 bestdist = 1000000000;
1996 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1998 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1999 // first see if the nearest point on the surface's box is closer than the previous match
2000 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2001 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2002 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2003 dist = VectorLength2(clipped);
2004 if (dist < bestdist)
2006 // it is, check the nearest point on the actual geometry
2007 clippointtosurface(model, surface, p, clipped);
2008 VectorSubtract(clipped, p, clipped);
2009 dist += VectorLength2(clipped);
2010 if (dist < bestdist)
2012 // that's closer too, store it as the best match
2018 PRVM_G_FLOAT(OFS_RETURN) = best;
2021 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2022 static void VM_CL_getsurfaceclippedpoint(void)
2026 msurface_t *surface;
2028 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2029 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2030 ed = PRVM_G_EDICT(OFS_PARM0);
2031 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2033 // FIXME: implement rotation/scaling
2034 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2035 clippointtosurface(model, surface, p, out);
2036 // FIXME: implement rotation/scaling
2037 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2040 // #443 void(entity e, entity tagentity, string tagname) setattachment
2041 void VM_CL_setattachment (void)
2044 prvm_edict_t *tagentity;
2045 const char *tagname;
2049 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2051 e = PRVM_G_EDICT(OFS_PARM0);
2052 tagentity = PRVM_G_EDICT(OFS_PARM1);
2053 tagname = PRVM_G_STRING(OFS_PARM2);
2055 if (e == prog->edicts)
2057 VM_Warning("setattachment: can not modify world entity\n");
2060 if (e->priv.server->free)
2062 VM_Warning("setattachment: can not modify free entity\n");
2066 if (tagentity == NULL)
2067 tagentity = prog->edicts;
2069 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2071 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2073 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2076 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2078 modelindex = (int)tagentity->fields.client->modelindex;
2079 model = CL_GetModelByIndex(modelindex);
2082 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2084 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2087 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2091 /////////////////////////////////////////
2092 // DP_MD3_TAGINFO extension coded by VorteX
2094 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2096 dp_model_t *model = CL_GetModelFromEdict(e);
2098 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2103 // Warnings/errors code:
2104 // 0 - normal (everything all-right)
2107 // 3 - null or non-precached model
2108 // 4 - no tags with requested index
2109 // 5 - runaway loop at attachment chain
2110 extern cvar_t cl_bob;
2111 extern cvar_t cl_bobcycle;
2112 extern cvar_t cl_bobup;
2113 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2116 int reqframe, attachloop;
2117 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2118 prvm_edict_t *attachent;
2122 *out = identitymatrix; // warnings and errors return identical matrix
2124 if (ent == prog->edicts)
2126 if (ent->priv.server->free)
2129 model = CL_GetModelFromEdict(ent);
2134 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2135 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2137 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2139 // get initial tag matrix
2142 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2147 tagmatrix = identitymatrix;
2149 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2150 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2154 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2155 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2157 model = CL_GetModelFromEdict(attachent);
2159 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2160 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2162 attachmatrix = identitymatrix;
2164 // apply transformation by child entity matrix
2166 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2167 if (val && val->_float != 0)
2168 scale = val->_float;
2169 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2170 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2171 Matrix4x4_Copy(&tagmatrix, out);
2173 // finally transformate by matrix of tag on parent entity
2174 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2175 Matrix4x4_Copy(&tagmatrix, out);
2179 if (attachloop > 255) // prevent runaway looping
2182 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2185 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2187 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2188 if (val && val->_float != 0)
2189 scale = val->_float;
2190 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2191 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2192 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2194 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2195 {// RENDER_VIEWMODEL magic
2196 Matrix4x4_Copy(&tagmatrix, out);
2199 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2200 if (val && val->_float != 0)
2201 scale = val->_float;
2203 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2204 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2207 // Cl_bob, ported from rendering code
2208 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2211 // LordHavoc: this code is *weird*, but not replacable (I think it
2212 // should be done in QC on the server, but oh well, quake is quake)
2213 // LordHavoc: figured out bobup: the time at which the sin is at 180
2214 // degrees (which allows lengthening or squishing the peak or valley)
2215 cycle = cl.time/cl_bobcycle.value;
2216 cycle -= (int)cycle;
2217 if (cycle < cl_bobup.value)
2218 cycle = sin(M_PI * cycle / cl_bobup.value);
2220 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2221 // bob is proportional to velocity in the xy plane
2222 // (don't count Z, or jumping messes it up)
2223 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2224 bob = bob*0.3 + bob*0.7*cycle;
2225 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2232 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2233 void VM_CL_gettagindex (void)
2236 const char *tag_name;
2237 int modelindex, tag_index;
2239 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2241 ent = PRVM_G_EDICT(OFS_PARM0);
2242 tag_name = PRVM_G_STRING(OFS_PARM1);
2243 if (ent == prog->edicts)
2245 VM_Warning("gettagindex: can't affect world entity\n");
2248 if (ent->priv.server->free)
2250 VM_Warning("gettagindex: can't affect free entity\n");
2254 modelindex = (int)ent->fields.client->modelindex;
2256 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2257 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2260 tag_index = CL_GetTagIndex(ent, tag_name);
2262 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2264 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2267 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2268 void VM_CL_gettaginfo (void)
2272 matrix4x4_t tag_matrix;
2275 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2277 e = PRVM_G_EDICT(OFS_PARM0);
2278 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2279 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2280 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2285 VM_Warning("gettagindex: can't affect world entity\n");
2288 VM_Warning("gettagindex: can't affect free entity\n");
2291 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2294 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2297 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2302 //============================================================================
2304 //====================
2305 //QC POLYGON functions
2306 //====================
2308 #define VMPOLYGONS_MAXPOINTS 64
2310 typedef struct vmpolygons_triangle_s
2312 rtexture_t *texture;
2314 unsigned short elements[3];
2315 }vmpolygons_triangle_t;
2317 typedef struct vmpolygons_s
2320 qboolean initialized;
2324 float *data_vertex3f;
2325 float *data_color4f;
2326 float *data_texcoord2f;
2330 vmpolygons_triangle_t *data_triangles;
2331 unsigned short *data_sortedelement3s;
2333 qboolean begin_active;
2334 rtexture_t *begin_texture;
2337 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2338 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2339 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2342 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2343 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2345 //#304 void() renderscene (EXT_CSQC)
2346 // moved that here to reset the polygons,
2347 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2349 void VM_CL_R_RenderScene (void)
2351 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2352 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2353 // we need to update any RENDER_VIEWMODEL entities at this point because
2354 // csqc supplies its own view matrix
2355 CL_UpdateViewEntities();
2359 polys->num_vertices = polys->num_triangles = 0;
2362 static void VM_ResizePolygons(vmpolygons_t *polys)
2364 float *oldvertex3f = polys->data_vertex3f;
2365 float *oldcolor4f = polys->data_color4f;
2366 float *oldtexcoord2f = polys->data_texcoord2f;
2367 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2368 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2369 polys->max_vertices = min(polys->max_triangles*3, 65536);
2370 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2371 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2372 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2373 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2374 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2375 if (polys->num_vertices)
2377 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2378 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2379 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2381 if (polys->num_triangles)
2383 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2384 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2387 Mem_Free(oldvertex3f);
2389 Mem_Free(oldcolor4f);
2391 Mem_Free(oldtexcoord2f);
2393 Mem_Free(oldtriangles);
2394 if (oldsortedelement3s)
2395 Mem_Free(oldsortedelement3s);
2398 static void VM_InitPolygons (vmpolygons_t* polys)
2400 memset(polys, 0, sizeof(*polys));
2401 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2402 polys->max_triangles = 1024;
2403 VM_ResizePolygons(polys);
2404 polys->initialized = true;
2407 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2409 int surfacelistindex;
2410 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2411 R_Mesh_Matrix(&identitymatrix);
2412 GL_CullFace(GL_NONE);
2413 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2414 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2415 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2416 R_SetupGenericShader(true);
2417 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2419 int numtriangles = 0;
2420 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2421 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2422 if(drawflag == DRAWFLAG_ADDITIVE)
2423 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2424 else if(drawflag == DRAWFLAG_MODULATE)
2425 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2426 else if(drawflag == DRAWFLAG_2XMODULATE)
2427 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2429 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2430 R_Mesh_TexBind(0, R_GetTexture(tex));
2432 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2434 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2436 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2439 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2443 void VMPolygons_Store(vmpolygons_t *polys)
2445 if (r_refdef.draw2dstage)
2447 // draw the polygon as 2D immediately
2448 drawqueuemesh_t mesh;
2449 mesh.texture = polys->begin_texture;
2450 mesh.num_vertices = polys->begin_vertices;
2451 mesh.num_triangles = polys->begin_vertices-2;
2452 mesh.data_element3s = polygonelements;
2453 mesh.data_vertex3f = polys->begin_vertex[0];
2454 mesh.data_color4f = polys->begin_color[0];
2455 mesh.data_texcoord2f = polys->begin_texcoord[0];
2456 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2460 // queue the polygon as 3D for sorted transparent rendering later
2462 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2464 polys->max_triangles *= 2;
2465 VM_ResizePolygons(polys);
2467 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2469 // needle in a haystack!
2470 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2471 // that also caused it to not render the first polygon that is added
2473 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2474 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2475 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2476 for (i = 0;i < polys->begin_vertices-2;i++)
2478 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2479 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2480 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2481 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2482 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2483 polys->num_triangles++;
2485 polys->num_vertices += polys->begin_vertices;
2488 polys->begin_active = false;
2491 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2492 // LordHavoc: agreed, this is a mess
2493 void VM_CL_AddPolygonsToMeshQueue (void)
2496 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2499 // only add polygons of the currently active prog to the queue - if there is none, we're done
2503 if (!polys->num_triangles)
2506 for (i = 0;i < polys->num_triangles;i++)
2508 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2509 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2512 /*polys->num_triangles = 0; // now done after rendering the scene,
2513 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2516 //void(string texturename, float flag) R_BeginPolygon
2517 void VM_CL_R_PolygonBegin (void)
2519 const char *picname;
2520 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2522 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2524 if (!polys->initialized)
2525 VM_InitPolygons(polys);
2526 if (polys->begin_active)
2528 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2531 picname = PRVM_G_STRING(OFS_PARM0);
2532 polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2533 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2534 polys->begin_vertices = 0;
2535 polys->begin_active = true;
2538 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2539 void VM_CL_R_PolygonVertex (void)
2541 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2543 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2545 if (!polys->begin_active)
2547 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2551 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2553 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2557 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2558 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2559 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2560 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2561 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2562 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2563 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2564 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2565 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2566 polys->begin_vertices++;
2569 //void() R_EndPolygon
2570 void VM_CL_R_PolygonEnd (void)
2572 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2574 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2575 if (!polys->begin_active)
2577 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2580 polys->begin_active = false;
2581 if (polys->begin_vertices >= 3)
2582 VMPolygons_Store(polys);
2584 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2587 static vmpolygons_t debugPolys;
2589 void Debug_PolygonBegin(const char *picname, int drawflag)
2591 if(!debugPolys.initialized)
2592 VM_InitPolygons(&debugPolys);
2593 if(debugPolys.begin_active)
2595 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2598 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2599 debugPolys.begin_drawflag = drawflag;
2600 debugPolys.begin_vertices = 0;
2601 debugPolys.begin_active = true;
2604 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2606 if(!debugPolys.begin_active)
2608 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2612 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2614 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2618 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2619 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2620 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2621 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2622 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2623 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2624 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2625 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2626 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2627 debugPolys.begin_vertices++;
2630 void Debug_PolygonEnd(void)
2632 if (!debugPolys.begin_active)
2634 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2637 debugPolys.begin_active = false;
2638 if (debugPolys.begin_vertices >= 3)
2639 VMPolygons_Store(&debugPolys);
2641 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2648 Returns false if any part of the bottom of the entity is off an edge that
2653 qboolean CL_CheckBottom (prvm_edict_t *ent)
2655 vec3_t mins, maxs, start, stop;
2660 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2661 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2663 // if all of the points under the corners are solid world, don't bother
2664 // with the tougher checks
2665 // the corners must be within 16 of the midpoint
2666 start[2] = mins[2] - 1;
2667 for (x=0 ; x<=1 ; x++)
2668 for (y=0 ; y<=1 ; y++)
2670 start[0] = x ? maxs[0] : mins[0];
2671 start[1] = y ? maxs[1] : mins[1];
2672 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2676 return true; // we got out easy
2680 // check it for real...
2684 // the midpoint must be within 16 of the bottom
2685 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2686 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2687 stop[2] = start[2] - 2*sv_stepheight.value;
2688 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2690 if (trace.fraction == 1.0)
2692 mid = bottom = trace.endpos[2];
2694 // the corners must be within 16 of the midpoint
2695 for (x=0 ; x<=1 ; x++)
2696 for (y=0 ; y<=1 ; y++)
2698 start[0] = stop[0] = x ? maxs[0] : mins[0];
2699 start[1] = stop[1] = y ? maxs[1] : mins[1];
2701 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2703 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2704 bottom = trace.endpos[2];
2705 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2716 Called by monster program code.
2717 The move will be adjusted for slopes and stairs, but if the move isn't
2718 possible, no move is done and false is returned
2721 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2724 vec3_t oldorg, neworg, end, traceendpos;
2727 prvm_edict_t *enemy;
2731 VectorCopy (ent->fields.client->origin, oldorg);
2732 VectorAdd (ent->fields.client->origin, move, neworg);
2734 // flying monsters don't step up
2735 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2737 // try one move with vertical motion, then one without
2738 for (i=0 ; i<2 ; i++)
2740 VectorAdd (ent->fields.client->origin, move, neworg);
2741 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2742 if (i == 0 && enemy != prog->edicts)
2744 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2750 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2752 VM_SetTraceGlobals(&trace);
2754 if (trace.fraction == 1)
2756 VectorCopy(trace.endpos, traceendpos);
2757 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2758 return false; // swim monster left water
2760 VectorCopy (traceendpos, ent->fields.client->origin);
2766 if (enemy == prog->edicts)
2773 // push down from a step height above the wished position
2774 neworg[2] += sv_stepheight.value;
2775 VectorCopy (neworg, end);
2776 end[2] -= sv_stepheight.value*2;
2778 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2780 VM_SetTraceGlobals(&trace);
2782 if (trace.startsolid)
2784 neworg[2] -= sv_stepheight.value;
2785 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2787 VM_SetTraceGlobals(&trace);
2788 if (trace.startsolid)
2791 if (trace.fraction == 1)
2793 // if monster had the ground pulled out, go ahead and fall
2794 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2796 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2799 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2803 return false; // walked off an edge
2806 // check point traces down for dangling corners
2807 VectorCopy (trace.endpos, ent->fields.client->origin);
2809 if (!CL_CheckBottom (ent))
2811 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2812 { // entity had floor mostly pulled out from underneath it
2813 // and is trying to correct
2818 VectorCopy (oldorg, ent->fields.client->origin);
2822 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2823 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2825 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2826 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2838 float(float yaw, float dist[, settrace]) walkmove
2841 static void VM_CL_walkmove (void)
2850 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2852 // assume failure if it returns early
2853 PRVM_G_FLOAT(OFS_RETURN) = 0;
2855 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2856 if (ent == prog->edicts)
2858 VM_Warning("walkmove: can not modify world entity\n");
2861 if (ent->priv.server->free)
2863 VM_Warning("walkmove: can not modify free entity\n");
2866 yaw = PRVM_G_FLOAT(OFS_PARM0);
2867 dist = PRVM_G_FLOAT(OFS_PARM1);
2868 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2870 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2873 yaw = yaw*M_PI*2 / 360;
2875 move[0] = cos(yaw)*dist;
2876 move[1] = sin(yaw)*dist;
2879 // save program state, because CL_movestep may call other progs
2880 oldf = prog->xfunction;
2881 oldself = prog->globals.client->self;
2883 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2886 // restore program state
2887 prog->xfunction = oldf;
2888 prog->globals.client->self = oldself;
2895 string(string key) serverkey
2898 void VM_CL_serverkey(void)
2900 char string[VM_STRINGTEMP_LENGTH];
2901 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2902 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2903 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2906 //============================================================================
2908 // To create a almost working builtin file from this replace:
2909 // "^NULL.*" with ""
2910 // "^{.*//.*}:Wh\(.*\)" with "\1"
2912 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2913 // "\n\n+" with "\n\n"
2915 prvm_builtin_t vm_cl_builtins[] = {
2916 NULL, // #0 NULL function (not callable) (QUAKE)
2917 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2918 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2919 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2920 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2921 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2922 VM_break, // #6 void() break (QUAKE)
2923 VM_random, // #7 float() random (QUAKE)
2924 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2925 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2926 VM_error, // #10 void(string e) error (QUAKE)
2927 VM_objerror, // #11 void(string e) objerror (QUAKE)
2928 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2929 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2930 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2931 VM_remove, // #15 void(entity e) remove (QUAKE)
2932 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2933 NULL, // #17 entity() checkclient (QUAKE)
2934 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2935 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2936 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2937 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2938 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2939 NULL, // #23 void(string s, ...) bprint (QUAKE)
2940 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2941 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2942 VM_ftos, // #26 string(float f) ftos (QUAKE)
2943 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2944 VM_coredump, // #28 void() coredump (QUAKE)
2945 VM_traceon, // #29 void() traceon (QUAKE)
2946 VM_traceoff, // #30 void() traceoff (QUAKE)
2947 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2948 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2949 NULL, // #33 (QUAKE)
2950 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2951 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2952 VM_rint, // #36 float(float v) rint (QUAKE)
2953 VM_floor, // #37 float(float v) floor (QUAKE)
2954 VM_ceil, // #38 float(float v) ceil (QUAKE)
2955 NULL, // #39 (QUAKE)
2956 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2957 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2958 NULL, // #42 (QUAKE)
2959 VM_fabs, // #43 float(float f) fabs (QUAKE)
2960 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2961 VM_cvar, // #45 float(string s) cvar (QUAKE)
2962 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2963 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2964 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2965 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2966 NULL, // #50 (QUAKE)
2967 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2968 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2969 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2970 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2971 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2972 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2973 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2974 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2975 NULL, // #59 (QUAKE)
2976 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2977 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2978 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2979 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2980 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2981 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2982 NULL, // #66 (QUAKE)
2983 NULL, // #67 void(float step) movetogoal (QUAKE)
2984 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2985 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2986 NULL, // #70 void(string s) changelevel (QUAKE)
2987 NULL, // #71 (QUAKE)
2988 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2989 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2990 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2991 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2992 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2993 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2994 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2995 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2996 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2997 VM_stof, // #81 float(string s) stof (FRIK_FILE)
2998 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
2999 NULL, // #83 (QUAKE)
3000 NULL, // #84 (QUAKE)
3001 NULL, // #85 (QUAKE)
3002 NULL, // #86 (QUAKE)
3003 NULL, // #87 (QUAKE)
3004 NULL, // #88 (QUAKE)
3005 NULL, // #89 (QUAKE)
3006 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3007 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3008 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3009 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3010 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3011 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3012 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3013 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3014 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3015 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3016 // FrikaC and Telejano range #100-#199
3027 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3028 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3029 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3030 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3031 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3032 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3033 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3034 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3035 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3036 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3117 // FTEQW range #200-#299
3136 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3139 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3140 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3141 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3142 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3143 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3144 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3145 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3146 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3147 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3148 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3150 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3218 // CSQC range #300-#399
3219 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3220 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3221 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3222 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3223 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3224 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3225 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3226 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3227 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3228 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3229 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3230 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3234 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3235 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3236 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3237 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3238 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3239 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3240 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3241 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3242 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3243 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3244 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3245 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3246 NULL, // #327 // FIXME add stringwidth() here?
3247 NULL, // #328 // FIXME add drawsubpic() here?
3249 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3250 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3251 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3252 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3253 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3254 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3255 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3256 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3257 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3258 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3259 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3260 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3261 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3262 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3263 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3264 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3265 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3266 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3267 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3268 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3269 VM_isserver, // #350 float() isserver (EXT_CSQC)
3270 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3271 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3272 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3273 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3279 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3280 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3281 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3282 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3283 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3284 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3285 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3286 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3319 // LordHavoc's range #400-#499
3320 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3321 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3322 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3323 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3324 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3325 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3326 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3327 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3328 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3329 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3330 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3331 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3332 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3333 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3334 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3335 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3336 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3337 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3338 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3339 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3340 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3341 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3342 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3343 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3344 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3345 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3346 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3347 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3348 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3349 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3350 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3351 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3352 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3353 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3354 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3355 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3356 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3357 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3358 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3359 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3360 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3361 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3362 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3363 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3364 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3365 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3366 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3367 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3368 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3369 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3370 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3371 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3372 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3373 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3374 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3375 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3376 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3377 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3379 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3380 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3381 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3382 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3383 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3384 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3385 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3386 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3387 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3388 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3389 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3390 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3391 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3392 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3393 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3394 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3395 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3396 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3397 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3398 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3399 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3400 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3401 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3402 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3403 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3404 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3405 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3406 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3407 VM_gecko_create, // #487 float gecko_create( string name )
3408 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3409 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3410 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3411 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3412 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3413 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3414 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3415 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3430 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3431 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3432 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3442 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3444 void VM_Polygons_Reset(void)
3446 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3448 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3449 if(polys->initialized)
3451 Mem_FreePool(&polys->pool);
3452 polys->initialized = false;
3456 void VM_CL_Cmd_Init(void)
3459 VM_Polygons_Reset();
3462 void VM_CL_Cmd_Reset(void)
3465 VM_Polygons_Reset();