5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 sfx_t *S_FindName(const char *name);
24 int Sbar_GetSortedPlayerIndex (int index);
25 void Sbar_SortFrags (void);
26 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
27 void CSQC_RelinkAllEntities (int drawmask);
28 void CSQC_RelinkCSQCEntities (void);
29 const char *Key_GetBind (int key);
31 // #1 void(vector ang) makevectors
32 static void VM_CL_makevectors (void)
34 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
35 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
38 // #2 void(entity e, vector o) setorigin
39 void VM_CL_setorigin (void)
43 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
45 e = PRVM_G_EDICT(OFS_PARM0);
46 if (e == prog->edicts)
48 VM_Warning("setorigin: can not modify world entity\n");
51 if (e->priv.required->free)
53 VM_Warning("setorigin: can not modify free entity\n");
56 org = PRVM_G_VECTOR(OFS_PARM1);
57 VectorCopy (org, e->fields.client->origin);
61 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
67 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
70 VectorCopy (min, e->fields.client->mins);
71 VectorCopy (max, e->fields.client->maxs);
72 VectorSubtract (max, min, e->fields.client->size);
77 // #3 void(entity e, string m) setmodel
78 void VM_CL_setmodel (void)
85 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
87 e = PRVM_G_EDICT(OFS_PARM0);
88 e->fields.client->modelindex = 0;
89 e->fields.client->model = 0;
91 m = PRVM_G_STRING(OFS_PARM1);
93 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
95 if (!strcmp(cl.csqc_model_precache[i]->name, m))
97 mod = cl.csqc_model_precache[i];
98 e->fields.client->model = PRVM_SetEngineString(mod->name);
99 e->fields.client->modelindex = -(i+1);
105 for (i = 0;i < MAX_MODELS;i++)
107 mod = cl.model_precache[i];
108 if (mod && !strcmp(mod->name, m))
110 e->fields.client->model = PRVM_SetEngineString(mod->name);
111 e->fields.client->modelindex = i;
118 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
119 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123 SetMinMaxSize (e, vec3_origin, vec3_origin);
124 VM_Warning ("setmodel: model '%s' not precached\n", m);
128 // #4 void(entity e, vector min, vector max) setsize
129 static void VM_CL_setsize (void)
133 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
135 e = PRVM_G_EDICT(OFS_PARM0);
136 if (e == prog->edicts)
138 VM_Warning("setsize: can not modify world entity\n");
141 if (e->priv.server->free)
143 VM_Warning("setsize: can not modify free entity\n");
146 min = PRVM_G_VECTOR(OFS_PARM1);
147 max = PRVM_G_VECTOR(OFS_PARM2);
149 SetMinMaxSize( e, min, max );
154 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
155 static void VM_CL_sound (void)
159 prvm_edict_t *entity;
163 VM_SAFEPARMCOUNT(5, VM_CL_sound);
165 entity = PRVM_G_EDICT(OFS_PARM0);
166 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
167 sample = PRVM_G_STRING(OFS_PARM2);
168 volume = PRVM_G_FLOAT(OFS_PARM3);
169 attenuation = PRVM_G_FLOAT(OFS_PARM4);
171 if (volume < 0 || volume > 1)
173 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
177 if (attenuation < 0 || attenuation > 4)
179 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
183 if (channel < 0 || channel > 7)
185 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
189 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
192 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
193 static void VM_CL_pointsound(void)
200 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
202 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
203 sample = PRVM_G_STRING(OFS_PARM1);
204 volume = PRVM_G_FLOAT(OFS_PARM2);
205 attenuation = PRVM_G_FLOAT(OFS_PARM3);
207 if (volume < 0 || volume > 1)
209 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
213 if (attenuation < 0 || attenuation > 4)
215 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
219 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
220 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
223 // #14 entity() spawn
224 static void VM_CL_spawn (void)
227 ed = PRVM_ED_Alloc();
231 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
232 static void VM_CL_traceline (void)
239 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
241 prog->xfunction->builtinsprofile += 30;
243 v1 = PRVM_G_VECTOR(OFS_PARM0);
244 v2 = PRVM_G_VECTOR(OFS_PARM1);
245 move = (int)PRVM_G_FLOAT(OFS_PARM2);
246 ent = PRVM_G_EDICT(OFS_PARM3);
248 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
249 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
251 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
253 VM_SetTraceGlobals(&trace);
260 Used for use tracing and shot targeting
261 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
262 if the tryents flag is set.
264 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
267 // LordHavoc: added this for my own use, VERY useful, similar to traceline
268 static void VM_CL_tracebox (void)
270 float *v1, *v2, *m1, *m2;
275 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
277 prog->xfunction->builtinsprofile += 30;
279 v1 = PRVM_G_VECTOR(OFS_PARM0);
280 m1 = PRVM_G_VECTOR(OFS_PARM1);
281 m2 = PRVM_G_VECTOR(OFS_PARM2);
282 v2 = PRVM_G_VECTOR(OFS_PARM3);
283 move = (int)PRVM_G_FLOAT(OFS_PARM4);
284 ent = PRVM_G_EDICT(OFS_PARM5);
286 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
287 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
289 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
291 VM_SetTraceGlobals(&trace);
294 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
299 vec3_t original_origin;
300 vec3_t original_velocity;
301 vec3_t original_angles;
302 vec3_t original_avelocity;
306 VectorCopy(tossent->fields.client->origin , original_origin );
307 VectorCopy(tossent->fields.client->velocity , original_velocity );
308 VectorCopy(tossent->fields.client->angles , original_angles );
309 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
311 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
312 if (val != NULL && val->_float != 0)
313 gravity = val->_float;
316 gravity *= cl.movevars_gravity * 0.05;
318 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
320 tossent->fields.client->velocity[2] -= gravity;
321 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
322 VectorScale (tossent->fields.client->velocity, 0.05, move);
323 VectorAdd (tossent->fields.client->origin, move, end);
324 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
325 VectorCopy (trace.endpos, tossent->fields.client->origin);
327 if (trace.fraction < 1)
331 VectorCopy(original_origin , tossent->fields.client->origin );
332 VectorCopy(original_velocity , tossent->fields.client->velocity );
333 VectorCopy(original_angles , tossent->fields.client->angles );
334 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
339 static void VM_CL_tracetoss (void)
343 prvm_edict_t *ignore;
345 prog->xfunction->builtinsprofile += 600;
347 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
349 ent = PRVM_G_EDICT(OFS_PARM0);
350 if (ent == prog->edicts)
352 VM_Warning("tracetoss: can not use world entity\n");
355 ignore = PRVM_G_EDICT(OFS_PARM1);
357 trace = CL_Trace_Toss (ent, ignore);
359 VM_SetTraceGlobals(&trace);
363 // #20 void(string s) precache_model
364 void VM_CL_precache_model (void)
370 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
372 name = PRVM_G_STRING(OFS_PARM0);
373 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
375 if(!strcmp(cl.csqc_model_precache[i]->name, name))
377 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
381 PRVM_G_FLOAT(OFS_RETURN) = 0;
382 m = Mod_ForName(name, false, false, false);
385 for (i = 0;i < MAX_MODELS;i++)
387 if (!cl.csqc_model_precache[i])
389 cl.csqc_model_precache[i] = (dp_model_t*)m;
390 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
394 VM_Warning("VM_CL_precache_model: no free models\n");
397 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
400 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
405 ent = PRVM_NEXT_EDICT(prog->edicts);
406 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
408 if (ent->priv.required->free)
410 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
416 // #22 entity(vector org, float rad) findradius
417 static void VM_CL_findradius (void)
419 prvm_edict_t *ent, *chain;
420 vec_t radius, radius2;
421 vec3_t org, eorg, mins, maxs;
422 int i, numtouchedicts;
423 prvm_edict_t *touchedicts[MAX_EDICTS];
425 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
427 chain = (prvm_edict_t *)prog->edicts;
429 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
430 radius = PRVM_G_FLOAT(OFS_PARM1);
431 radius2 = radius * radius;
433 mins[0] = org[0] - (radius + 1);
434 mins[1] = org[1] - (radius + 1);
435 mins[2] = org[2] - (radius + 1);
436 maxs[0] = org[0] + (radius + 1);
437 maxs[1] = org[1] + (radius + 1);
438 maxs[2] = org[2] + (radius + 1);
439 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
440 if (numtouchedicts > MAX_EDICTS)
442 // this never happens //[515]: for what then ?
443 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
444 numtouchedicts = MAX_EDICTS;
446 for (i = 0;i < numtouchedicts;i++)
448 ent = touchedicts[i];
449 // Quake did not return non-solid entities but darkplaces does
450 // (note: this is the reason you can't blow up fallen zombies)
451 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
453 // LordHavoc: compare against bounding box rather than center so it
454 // doesn't miss large objects, and use DotProduct instead of Length
455 // for a major speedup
456 VectorSubtract(org, ent->fields.client->origin, eorg);
457 if (sv_gameplayfix_findradiusdistancetobox.integer)
459 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
460 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
461 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
464 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
465 if (DotProduct(eorg, eorg) < radius2)
467 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
472 VM_RETURN_EDICT(chain);
475 // #34 float() droptofloor
476 static void VM_CL_droptofloor (void)
483 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
485 // assume failure if it returns early
486 PRVM_G_FLOAT(OFS_RETURN) = 0;
488 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
489 if (ent == prog->edicts)
491 VM_Warning("droptofloor: can not modify world entity\n");
494 if (ent->priv.server->free)
496 VM_Warning("droptofloor: can not modify free entity\n");
500 VectorCopy (ent->fields.client->origin, end);
503 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
505 if (trace.fraction != 1)
507 VectorCopy (trace.endpos, ent->fields.client->origin);
508 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
509 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
510 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
511 PRVM_G_FLOAT(OFS_RETURN) = 1;
512 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
513 // ent->priv.server->suspendedinairflag = true;
517 // #35 void(float style, string value) lightstyle
518 static void VM_CL_lightstyle (void)
523 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
525 i = (int)PRVM_G_FLOAT(OFS_PARM0);
526 c = PRVM_G_STRING(OFS_PARM1);
527 if (i >= cl.max_lightstyle)
529 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
532 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
533 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
534 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
537 // #40 float(entity e) checkbottom
538 static void VM_CL_checkbottom (void)
540 static int cs_yes, cs_no;
542 vec3_t mins, maxs, start, stop;
547 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
548 ent = PRVM_G_EDICT(OFS_PARM0);
549 PRVM_G_FLOAT(OFS_RETURN) = 0;
551 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
552 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
554 // if all of the points under the corners are solid world, don't bother
555 // with the tougher checks
556 // the corners must be within 16 of the midpoint
557 start[2] = mins[2] - 1;
558 for (x=0 ; x<=1 ; x++)
559 for (y=0 ; y<=1 ; y++)
561 start[0] = x ? maxs[0] : mins[0];
562 start[1] = y ? maxs[1] : mins[1];
563 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
568 PRVM_G_FLOAT(OFS_RETURN) = true;
569 return; // we got out easy
574 // check it for real...
578 // the midpoint must be within 16 of the bottom
579 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
580 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
581 stop[2] = start[2] - 2*sv_stepheight.value;
582 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
584 if (trace.fraction == 1.0)
587 mid = bottom = trace.endpos[2];
589 // the corners must be within 16 of the midpoint
590 for (x=0 ; x<=1 ; x++)
591 for (y=0 ; y<=1 ; y++)
593 start[0] = stop[0] = x ? maxs[0] : mins[0];
594 start[1] = stop[1] = y ? maxs[1] : mins[1];
596 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
598 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
599 bottom = trace.endpos[2];
600 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
605 PRVM_G_FLOAT(OFS_RETURN) = true;
608 // #41 float(vector v) pointcontents
609 static void VM_CL_pointcontents (void)
611 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
612 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
615 // #48 void(vector o, vector d, float color, float count) particle
616 static void VM_CL_particle (void)
621 VM_SAFEPARMCOUNT(4, VM_CL_particle);
623 org = PRVM_G_VECTOR(OFS_PARM0);
624 dir = PRVM_G_VECTOR(OFS_PARM1);
625 color = (int)PRVM_G_FLOAT(OFS_PARM2);
626 count = (int)PRVM_G_FLOAT(OFS_PARM3);
627 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
630 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
631 static void VM_CL_ambientsound (void)
635 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
636 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
637 f = PRVM_G_VECTOR(OFS_PARM1);
638 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
641 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
642 static void VM_CL_getlight (void)
644 vec3_t ambientcolor, diffusecolor, diffusenormal;
647 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
649 p = PRVM_G_VECTOR(OFS_PARM0);
650 VectorClear(ambientcolor);
651 VectorClear(diffusecolor);
652 VectorClear(diffusenormal);
653 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
654 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
655 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
659 //============================================================================
660 //[515]: SCENE MANAGER builtins
661 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
663 static void CSQC_R_RecalcView (void)
665 extern matrix4x4_t viewmodelmatrix;
666 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
667 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
670 void CL_RelinkLightFlashes(void);
671 //#300 void() clearscene (EXT_CSQC)
672 void VM_CL_R_ClearScene (void)
674 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
675 // clear renderable entity and light lists
676 r_refdef.scene.numentities = 0;
677 r_refdef.scene.numlights = 0;
678 // FIXME: restore these to the values from VM_CL_UpdateView
682 r_refdef.view.width = vid.width;
683 r_refdef.view.height = vid.height;
684 r_refdef.view.depth = 1;
685 // FIXME: restore frustum_x/frustum_y
686 r_refdef.view.useperspective = true;
687 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
688 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
689 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
690 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
691 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
692 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
693 r_refdef.view.clear = true;
694 r_refdef.view.isoverlay = false;
695 // FIXME: restore cl.csqc_origin
696 // FIXME: restore cl.csqc_angles
697 cl.csqc_vidvars.drawworld = true;
698 cl.csqc_vidvars.drawenginesbar = false;
699 cl.csqc_vidvars.drawcrosshair = false;
702 //#301 void(float mask) addentities (EXT_CSQC)
703 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
704 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
705 void VM_CL_R_AddEntities (void)
709 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
710 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
711 CSQC_RelinkAllEntities(drawmask);
712 CL_RelinkLightFlashes();
714 prog->globals.client->time = cl.time;
715 for(i=1;i<prog->num_edicts;i++)
717 ed = &prog->edicts[i];
718 if(ed->priv.required->free)
721 if(ed->priv.required->free)
723 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
725 if(ed->priv.required->free)
727 if(!((int)ed->fields.client->drawmask & drawmask))
729 CSQC_AddRenderEdict(ed);
733 //#302 void(entity ent) addentity (EXT_CSQC)
734 void VM_CL_R_AddEntity (void)
736 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
737 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
740 //#303 float(float property, ...) setproperty (EXT_CSQC)
741 void VM_CL_R_SetView (void)
747 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
749 c = (int)PRVM_G_FLOAT(OFS_PARM0);
750 f = PRVM_G_VECTOR(OFS_PARM1);
751 k = PRVM_G_FLOAT(OFS_PARM1);
756 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
757 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
760 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
763 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
766 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
767 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
770 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
773 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
776 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
777 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
778 f = PRVM_G_VECTOR(OFS_PARM2);
779 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
780 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
783 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
784 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
787 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
790 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
793 VectorCopy(f, cl.csqc_origin);
797 cl.csqc_origin[0] = k;
801 cl.csqc_origin[1] = k;
805 cl.csqc_origin[2] = k;
809 VectorCopy(f, cl.csqc_angles);
813 cl.csqc_angles[0] = k;
817 cl.csqc_angles[1] = k;
821 cl.csqc_angles[2] = k;
825 cl.csqc_vidvars.drawworld = k;
827 case VF_DRAWENGINESBAR:
828 cl.csqc_vidvars.drawenginesbar = k;
830 case VF_DRAWCROSSHAIR:
831 cl.csqc_vidvars.drawcrosshair = k;
833 case VF_CL_VIEWANGLES:
834 VectorCopy(f, cl.viewangles);
836 case VF_CL_VIEWANGLES_X:
837 cl.viewangles[0] = k;
839 case VF_CL_VIEWANGLES_Y:
840 cl.viewangles[1] = k;
842 case VF_CL_VIEWANGLES_Z:
843 cl.viewangles[2] = k;
846 r_refdef.view.useperspective = k != 0;
849 r_refdef.view.isoverlay = !k;
852 PRVM_G_FLOAT(OFS_RETURN) = 0;
853 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
856 PRVM_G_FLOAT(OFS_RETURN) = 1;
859 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
860 void VM_CL_R_AddDynamicLight (void)
866 const char *cubemapname = NULL;
867 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
868 float coronaintensity = 1;
869 float coronasizescale = 0.25;
870 qboolean castshadow = true;
871 float ambientscale = 0;
872 float diffusescale = 1;
873 float specularscale = 1;
875 vec3_t forward, left, up;
876 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
878 // if we've run out of dlights, just return
879 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
882 org = PRVM_G_VECTOR(OFS_PARM0);
883 radius = PRVM_G_FLOAT(OFS_PARM1);
884 col = PRVM_G_VECTOR(OFS_PARM2);
887 style = (int)PRVM_G_FLOAT(OFS_PARM3);
888 if (style >= MAX_LIGHTSTYLES)
890 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
895 cubemapname = PRVM_G_STRING(OFS_PARM4);
897 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
898 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
899 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
901 VectorScale(prog->globals.client->v_forward, radius, forward);
902 VectorScale(prog->globals.client->v_right, -radius, left);
903 VectorScale(prog->globals.client->v_up, radius, up);
904 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
906 R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
909 //============================================================================
911 //#310 vector (vector v) cs_unproject (EXT_CSQC)
912 static void VM_CL_unproject (void)
917 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
918 f = PRVM_G_VECTOR(OFS_PARM0);
919 VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
920 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
923 //#311 vector (vector v) cs_project (EXT_CSQC)
924 static void VM_CL_project (void)
930 VM_SAFEPARMCOUNT(1, VM_CL_project);
931 f = PRVM_G_VECTOR(OFS_PARM0);
932 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
933 Matrix4x4_Transform(&m, f, v);
934 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
937 //#330 float(float stnum) getstatf (EXT_CSQC)
938 static void VM_CL_getstatf (void)
946 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
947 i = (int)PRVM_G_FLOAT(OFS_PARM0);
948 if(i < 0 || i >= MAX_CL_STATS)
950 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
954 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
957 //#331 float(float stnum) getstati (EXT_CSQC)
958 static void VM_CL_getstati (void)
961 int firstbit, bitcount;
963 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
965 index = (int)PRVM_G_FLOAT(OFS_PARM0);
968 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
970 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
980 if(index < 0 || index >= MAX_CL_STATS)
982 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
986 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
987 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
988 PRVM_G_FLOAT(OFS_RETURN) = i;
991 //#332 string(float firststnum) getstats (EXT_CSQC)
992 static void VM_CL_getstats (void)
996 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
997 i = (int)PRVM_G_FLOAT(OFS_PARM0);
998 if(i < 0 || i > MAX_CL_STATS-4)
1000 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1001 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1004 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1005 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1008 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1009 static void VM_CL_setmodelindex (void)
1013 struct model_s *model;
1015 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1017 t = PRVM_G_EDICT(OFS_PARM0);
1019 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1021 t->fields.client->model = 0;
1022 t->fields.client->modelindex = 0;
1027 model = CL_GetModelByIndex(i);
1030 VM_Warning("VM_CL_setmodelindex: null model\n");
1033 t->fields.client->model = PRVM_SetEngineString(model->name);
1034 t->fields.client->modelindex = i;
1036 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1039 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1042 SetMinMaxSize (t, vec3_origin, vec3_origin);
1045 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1046 static void VM_CL_modelnameforindex (void)
1050 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1052 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1053 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1054 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1057 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1058 static void VM_CL_particleeffectnum (void)
1061 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1062 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1065 PRVM_G_FLOAT(OFS_RETURN) = i;
1068 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1069 static void VM_CL_trailparticles (void)
1074 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1076 t = PRVM_G_EDICT(OFS_PARM0);
1077 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1078 start = PRVM_G_VECTOR(OFS_PARM2);
1079 end = PRVM_G_VECTOR(OFS_PARM3);
1083 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1086 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1087 static void VM_CL_pointparticles (void)
1091 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1092 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1093 f = PRVM_G_VECTOR(OFS_PARM1);
1094 v = PRVM_G_VECTOR(OFS_PARM2);
1095 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1098 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1101 //#342 string(float keynum) getkeybind (EXT_CSQC)
1102 static void VM_CL_getkeybind (void)
1104 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1105 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1108 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1109 static void VM_CL_setcursormode (void)
1111 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1112 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1113 cl_ignoremousemoves = 2;
1116 //#344 vector() getmousepos (EXT_CSQC)
1117 static void VM_CL_getmousepos(void)
1119 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1121 if (key_consoleactive || key_dest != key_game)
1122 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1123 else if (cl.csqc_wantsmousemove)
1124 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1126 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1129 //#345 float(float framenum) getinputstate (EXT_CSQC)
1130 static void VM_CL_getinputstate (void)
1133 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1134 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1135 for (i = 0;i < CL_MAX_USERCMDS;i++)
1137 if (cl.movecmd[i].sequence == frame)
1139 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1140 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1141 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1142 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1143 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1144 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1145 if(cl.movecmd[i].crouch)
1147 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1148 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1152 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1153 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1159 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1160 static void VM_CL_setsensitivityscale (void)
1162 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1163 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1166 //#347 void() runstandardplayerphysics (EXT_CSQC)
1167 static void VM_CL_runplayerphysics (void)
1171 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1172 static void VM_CL_getplayerkey (void)
1178 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1180 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1181 c = PRVM_G_STRING(OFS_PARM1);
1182 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1186 i = Sbar_GetSortedPlayerIndex(-1-i);
1187 if(i < 0 || i >= cl.maxclients)
1192 if(!strcasecmp(c, "name"))
1193 strlcpy(t, cl.scores[i].name, sizeof(t));
1195 if(!strcasecmp(c, "frags"))
1196 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1198 if(!strcasecmp(c, "ping"))
1199 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1201 if(!strcasecmp(c, "pl"))
1202 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1204 if(!strcasecmp(c, "entertime"))
1205 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1207 if(!strcasecmp(c, "colors"))
1208 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1210 if(!strcasecmp(c, "topcolor"))
1211 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1213 if(!strcasecmp(c, "bottomcolor"))
1214 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1216 if(!strcasecmp(c, "viewentity"))
1217 dpsnprintf(t, sizeof(t), "%i", i+1);
1220 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1223 //#349 float() isdemo (EXT_CSQC)
1224 static void VM_CL_isdemo (void)
1226 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1227 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1230 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1231 static void VM_CL_setlistener (void)
1233 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1234 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1235 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1238 //#352 void(string cmdname) registercommand (EXT_CSQC)
1239 static void VM_CL_registercmd (void)
1242 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1243 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1247 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1248 t = (char *)Z_Malloc(alloclen);
1249 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1250 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1253 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1257 //#360 float() readbyte (EXT_CSQC)
1258 static void VM_CL_ReadByte (void)
1260 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1261 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1264 //#361 float() readchar (EXT_CSQC)
1265 static void VM_CL_ReadChar (void)
1267 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1268 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1271 //#362 float() readshort (EXT_CSQC)
1272 static void VM_CL_ReadShort (void)
1274 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1275 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1278 //#363 float() readlong (EXT_CSQC)
1279 static void VM_CL_ReadLong (void)
1281 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1282 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1285 //#364 float() readcoord (EXT_CSQC)
1286 static void VM_CL_ReadCoord (void)
1288 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1289 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1292 //#365 float() readangle (EXT_CSQC)
1293 static void VM_CL_ReadAngle (void)
1295 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1296 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1299 //#366 string() readstring (EXT_CSQC)
1300 static void VM_CL_ReadString (void)
1302 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1303 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1306 //#367 float() readfloat (EXT_CSQC)
1307 static void VM_CL_ReadFloat (void)
1309 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1310 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1313 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1314 static void VM_CL_ReadPicture (void)
1317 unsigned char *data;
1323 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1325 name = MSG_ReadString();
1326 size = MSG_ReadShort();
1328 // check if a texture of that name exists
1329 // if yes, it is used and the data is discarded
1330 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1332 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1336 if(pic->tex == r_texture_notexture)
1337 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1340 // texture found and loaded
1341 // skip over the jpeg as we don't need it
1342 for(i = 0; i < size; ++i)
1347 // texture not found
1348 // use the attached jpeg as texture
1349 buf = Mem_Alloc(tempmempool, size);
1350 MSG_ReadBytes(size, buf);
1351 data = JPEG_LoadImage_BGRA(buf, size);
1353 Draw_NewPic(name, image_width, image_height, false, data);
1358 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1361 //////////////////////////////////////////////////////////
1363 static void VM_CL_makestatic (void)
1367 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1369 ent = PRVM_G_EDICT(OFS_PARM0);
1370 if (ent == prog->edicts)
1372 VM_Warning("makestatic: can not modify world entity\n");
1375 if (ent->priv.server->free)
1377 VM_Warning("makestatic: can not modify free entity\n");
1381 if (cl.num_static_entities < cl.max_static_entities)
1385 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1387 // copy it to the current state
1388 memset(staticent, 0, sizeof(*staticent));
1389 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1390 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1391 staticent->render.framelerp = 0;
1392 // make torchs play out of sync
1393 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1394 staticent->render.skinnum = (int)ent->fields.client->skin;
1395 staticent->render.effects = (int)ent->fields.client->effects;
1396 staticent->render.alpha = 1;
1397 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1398 staticent->render.scale = 1;
1399 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1400 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1403 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1404 if (renderflags & RF_USEAXIS)
1407 VectorNegate(prog->globals.client->v_right, left);
1408 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1409 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1412 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1414 // either fullbright or lit
1415 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1416 staticent->render.flags |= RENDER_LIGHT;
1417 // turn off shadows from transparent objects
1418 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1419 staticent->render.flags |= RENDER_SHADOW;
1421 CL_UpdateRenderEntity(&staticent->render);
1424 Con_Printf("Too many static entities");
1426 // throw the entity away now
1430 //=================================================================//
1436 copies data from one entity to another
1438 copyentity(src, dst)
1441 static void VM_CL_copyentity (void)
1443 prvm_edict_t *in, *out;
1444 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1445 in = PRVM_G_EDICT(OFS_PARM0);
1446 if (in == prog->edicts)
1448 VM_Warning("copyentity: can not read world entity\n");
1451 if (in->priv.server->free)
1453 VM_Warning("copyentity: can not read free entity\n");
1456 out = PRVM_G_EDICT(OFS_PARM1);
1457 if (out == prog->edicts)
1459 VM_Warning("copyentity: can not modify world entity\n");
1462 if (out->priv.server->free)
1464 VM_Warning("copyentity: can not modify free entity\n");
1467 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1471 //=================================================================//
1473 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1474 static void VM_CL_effect (void)
1476 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1477 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1480 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1481 static void VM_CL_te_blood (void)
1485 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1486 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1488 pos = PRVM_G_VECTOR(OFS_PARM0);
1489 CL_FindNonSolidLocation(pos, pos2, 4);
1490 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1493 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1494 static void VM_CL_te_bloodshower (void)
1498 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1499 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1501 speed = PRVM_G_FLOAT(OFS_PARM2);
1508 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1511 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1512 static void VM_CL_te_explosionrgb (void)
1516 matrix4x4_t tempmatrix;
1517 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1518 pos = PRVM_G_VECTOR(OFS_PARM0);
1519 CL_FindNonSolidLocation(pos, pos2, 10);
1520 CL_ParticleExplosion(pos2);
1521 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1522 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1525 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1526 static void VM_CL_te_particlecube (void)
1528 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1529 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1532 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1533 static void VM_CL_te_particlerain (void)
1535 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1536 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1539 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1540 static void VM_CL_te_particlesnow (void)
1542 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1543 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1546 // #411 void(vector org, vector vel, float howmany) te_spark
1547 static void VM_CL_te_spark (void)
1551 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1553 pos = PRVM_G_VECTOR(OFS_PARM0);
1554 CL_FindNonSolidLocation(pos, pos2, 4);
1555 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1558 extern cvar_t cl_sound_ric_gunshot;
1559 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1560 static void VM_CL_te_gunshotquad (void)
1565 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1567 pos = PRVM_G_VECTOR(OFS_PARM0);
1568 CL_FindNonSolidLocation(pos, pos2, 4);
1569 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1570 if(cl_sound_ric_gunshot.integer >= 2)
1572 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1576 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1577 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1578 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1583 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1584 static void VM_CL_te_spikequad (void)
1589 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1591 pos = PRVM_G_VECTOR(OFS_PARM0);
1592 CL_FindNonSolidLocation(pos, pos2, 4);
1593 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1594 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1598 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1599 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1600 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1604 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1605 static void VM_CL_te_superspikequad (void)
1610 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1612 pos = PRVM_G_VECTOR(OFS_PARM0);
1613 CL_FindNonSolidLocation(pos, pos2, 4);
1614 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1615 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1619 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1620 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1621 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1625 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1626 static void VM_CL_te_explosionquad (void)
1630 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1632 pos = PRVM_G_VECTOR(OFS_PARM0);
1633 CL_FindNonSolidLocation(pos, pos2, 10);
1634 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1635 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1638 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1639 static void VM_CL_te_smallflash (void)
1643 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1645 pos = PRVM_G_VECTOR(OFS_PARM0);
1646 CL_FindNonSolidLocation(pos, pos2, 10);
1647 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1650 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1651 static void VM_CL_te_customflash (void)
1655 matrix4x4_t tempmatrix;
1656 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1658 pos = PRVM_G_VECTOR(OFS_PARM0);
1659 CL_FindNonSolidLocation(pos, pos2, 4);
1660 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1661 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1664 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1665 static void VM_CL_te_gunshot (void)
1670 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1672 pos = PRVM_G_VECTOR(OFS_PARM0);
1673 CL_FindNonSolidLocation(pos, pos2, 4);
1674 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1675 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1677 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1681 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1682 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1683 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1688 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1689 static void VM_CL_te_spike (void)
1694 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1696 pos = PRVM_G_VECTOR(OFS_PARM0);
1697 CL_FindNonSolidLocation(pos, pos2, 4);
1698 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1699 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1703 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1704 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1705 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1709 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1710 static void VM_CL_te_superspike (void)
1715 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1717 pos = PRVM_G_VECTOR(OFS_PARM0);
1718 CL_FindNonSolidLocation(pos, pos2, 4);
1719 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1720 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1724 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1725 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1726 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1730 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1731 static void VM_CL_te_explosion (void)
1735 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1737 pos = PRVM_G_VECTOR(OFS_PARM0);
1738 CL_FindNonSolidLocation(pos, pos2, 10);
1739 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1740 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1743 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1744 static void VM_CL_te_tarexplosion (void)
1748 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1750 pos = PRVM_G_VECTOR(OFS_PARM0);
1751 CL_FindNonSolidLocation(pos, pos2, 10);
1752 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1753 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1756 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1757 static void VM_CL_te_wizspike (void)
1761 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1763 pos = PRVM_G_VECTOR(OFS_PARM0);
1764 CL_FindNonSolidLocation(pos, pos2, 4);
1765 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1766 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1769 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1770 static void VM_CL_te_knightspike (void)
1774 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1776 pos = PRVM_G_VECTOR(OFS_PARM0);
1777 CL_FindNonSolidLocation(pos, pos2, 4);
1778 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1779 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1782 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1783 static void VM_CL_te_lavasplash (void)
1785 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1786 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1789 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1790 static void VM_CL_te_teleport (void)
1792 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1793 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1796 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1797 static void VM_CL_te_explosion2 (void)
1801 matrix4x4_t tempmatrix;
1802 int colorStart, colorLength;
1803 unsigned char *tempcolor;
1804 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1806 pos = PRVM_G_VECTOR(OFS_PARM0);
1807 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1808 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1809 CL_FindNonSolidLocation(pos, pos2, 10);
1810 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1811 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1812 color[0] = tempcolor[0] * (2.0f / 255.0f);
1813 color[1] = tempcolor[1] * (2.0f / 255.0f);
1814 color[2] = tempcolor[2] * (2.0f / 255.0f);
1815 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1816 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1817 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1821 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1822 static void VM_CL_te_lightning1 (void)
1824 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1825 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1828 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1829 static void VM_CL_te_lightning2 (void)
1831 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1832 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1835 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1836 static void VM_CL_te_lightning3 (void)
1838 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1839 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1842 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1843 static void VM_CL_te_beam (void)
1845 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1846 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1849 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1850 static void VM_CL_te_plasmaburn (void)
1854 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1856 pos = PRVM_G_VECTOR(OFS_PARM0);
1857 CL_FindNonSolidLocation(pos, pos2, 4);
1858 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1861 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1862 static void VM_CL_te_flamejet (void)
1866 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1867 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1869 pos = PRVM_G_VECTOR(OFS_PARM0);
1870 CL_FindNonSolidLocation(pos, pos2, 4);
1871 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1875 //====================================================================
1878 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1880 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1882 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1884 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1887 // #434 float(entity e, float s) getsurfacenumpoints
1888 static void VM_CL_getsurfacenumpoints(void)
1891 msurface_t *surface;
1892 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1893 // return 0 if no such surface
1894 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1896 PRVM_G_FLOAT(OFS_RETURN) = 0;
1900 // note: this (incorrectly) assumes it is a simple polygon
1901 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1904 // #435 vector(entity e, float s, float n) getsurfacepoint
1905 static void VM_CL_getsurfacepoint(void)
1909 msurface_t *surface;
1911 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1912 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1913 ed = PRVM_G_EDICT(OFS_PARM0);
1914 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1916 // note: this (incorrectly) assumes it is a simple polygon
1917 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1918 if (pointnum < 0 || pointnum >= surface->num_vertices)
1920 // FIXME: implement rotation/scaling
1921 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1923 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1924 // float SPA_POSITION = 0;
1925 // float SPA_S_AXIS = 1;
1926 // float SPA_T_AXIS = 2;
1927 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1928 // float SPA_TEXCOORDS0 = 4;
1929 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1930 // float SPA_LIGHTMAP0_COLOR = 6;
1931 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1932 static void VM_CL_getsurfacepointattribute(void)
1936 msurface_t *surface;
1940 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1941 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1942 ed = PRVM_G_EDICT(OFS_PARM0);
1943 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1945 // note: this (incorrectly) assumes it is a simple polygon
1946 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1947 if (pointnum < 0 || pointnum >= surface->num_vertices)
1950 // FIXME: implement rotation/scaling
1951 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1953 switch( attributetype ) {
1954 // float SPA_POSITION = 0;
1956 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1958 // float SPA_S_AXIS = 1;
1960 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1962 // float SPA_T_AXIS = 2;
1964 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1966 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1968 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1970 // float SPA_TEXCOORDS0 = 4;
1972 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1973 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1974 ret[0] = texcoord[0];
1975 ret[1] = texcoord[1];
1979 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1981 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1982 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1983 ret[0] = texcoord[0];
1984 ret[1] = texcoord[1];
1988 // float SPA_LIGHTMAP0_COLOR = 6;
1990 // ignore alpha for now..
1991 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1994 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1998 // #436 vector(entity e, float s) getsurfacenormal
1999 static void VM_CL_getsurfacenormal(void)
2002 msurface_t *surface;
2004 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2005 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2006 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2008 // FIXME: implement rotation/scaling
2009 // note: this (incorrectly) assumes it is a simple polygon
2010 // note: this only returns the first triangle, so it doesn't work very
2011 // well for curved surfaces or arbitrary meshes
2012 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2013 VectorNormalize(normal);
2014 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2017 // #437 string(entity e, float s) getsurfacetexture
2018 static void VM_CL_getsurfacetexture(void)
2021 msurface_t *surface;
2022 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2023 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2024 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2026 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2029 // #438 float(entity e, vector p) getsurfacenearpoint
2030 static void VM_CL_getsurfacenearpoint(void)
2032 int surfacenum, best;
2034 vec_t dist, bestdist;
2036 dp_model_t *model = NULL;
2037 msurface_t *surface;
2039 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2040 PRVM_G_FLOAT(OFS_RETURN) = -1;
2041 ed = PRVM_G_EDICT(OFS_PARM0);
2042 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2045 // FIXME: implement rotation/scaling
2046 point = PRVM_G_VECTOR(OFS_PARM1);
2047 VectorSubtract(point, ed->fields.client->origin, p);
2049 bestdist = 1000000000;
2050 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2052 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2053 // first see if the nearest point on the surface's box is closer than the previous match
2054 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2055 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2056 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2057 dist = VectorLength2(clipped);
2058 if (dist < bestdist)
2060 // it is, check the nearest point on the actual geometry
2061 clippointtosurface(model, surface, p, clipped);
2062 VectorSubtract(clipped, p, clipped);
2063 dist += VectorLength2(clipped);
2064 if (dist < bestdist)
2066 // that's closer too, store it as the best match
2072 PRVM_G_FLOAT(OFS_RETURN) = best;
2075 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2076 static void VM_CL_getsurfaceclippedpoint(void)
2080 msurface_t *surface;
2082 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2083 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2084 ed = PRVM_G_EDICT(OFS_PARM0);
2085 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2087 // FIXME: implement rotation/scaling
2088 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2089 clippointtosurface(model, surface, p, out);
2090 // FIXME: implement rotation/scaling
2091 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2094 // #443 void(entity e, entity tagentity, string tagname) setattachment
2095 void VM_CL_setattachment (void)
2098 prvm_edict_t *tagentity;
2099 const char *tagname;
2103 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2105 e = PRVM_G_EDICT(OFS_PARM0);
2106 tagentity = PRVM_G_EDICT(OFS_PARM1);
2107 tagname = PRVM_G_STRING(OFS_PARM2);
2109 if (e == prog->edicts)
2111 VM_Warning("setattachment: can not modify world entity\n");
2114 if (e->priv.server->free)
2116 VM_Warning("setattachment: can not modify free entity\n");
2120 if (tagentity == NULL)
2121 tagentity = prog->edicts;
2123 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2125 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2127 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2130 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2132 modelindex = (int)tagentity->fields.client->modelindex;
2133 model = CL_GetModelByIndex(modelindex);
2136 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2138 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2141 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2145 /////////////////////////////////////////
2146 // DP_MD3_TAGINFO extension coded by VorteX
2148 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2150 dp_model_t *model = CL_GetModelFromEdict(e);
2152 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2157 // Warnings/errors code:
2158 // 0 - normal (everything all-right)
2161 // 3 - null or non-precached model
2162 // 4 - no tags with requested index
2163 // 5 - runaway loop at attachment chain
2164 extern cvar_t cl_bob;
2165 extern cvar_t cl_bobcycle;
2166 extern cvar_t cl_bobup;
2167 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2170 int reqframe, attachloop;
2171 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2172 prvm_edict_t *attachent;
2176 *out = identitymatrix; // warnings and errors return identical matrix
2178 if (ent == prog->edicts)
2180 if (ent->priv.server->free)
2183 model = CL_GetModelFromEdict(ent);
2188 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2189 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2191 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2193 // get initial tag matrix
2196 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2201 tagmatrix = identitymatrix;
2203 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2204 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2208 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2209 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2211 model = CL_GetModelFromEdict(attachent);
2213 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2214 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2216 attachmatrix = identitymatrix;
2218 // apply transformation by child entity matrix
2220 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2221 if (val && val->_float != 0)
2222 scale = val->_float;
2223 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2224 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2225 Matrix4x4_Copy(&tagmatrix, out);
2227 // finally transformate by matrix of tag on parent entity
2228 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2229 Matrix4x4_Copy(&tagmatrix, out);
2233 if (attachloop > 255) // prevent runaway looping
2236 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2239 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2241 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2242 if (val && val->_float != 0)
2243 scale = val->_float;
2244 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2245 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2246 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2248 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2249 {// RENDER_VIEWMODEL magic
2250 Matrix4x4_Copy(&tagmatrix, out);
2253 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2254 if (val && val->_float != 0)
2255 scale = val->_float;
2257 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2258 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2261 // Cl_bob, ported from rendering code
2262 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2265 // LordHavoc: this code is *weird*, but not replacable (I think it
2266 // should be done in QC on the server, but oh well, quake is quake)
2267 // LordHavoc: figured out bobup: the time at which the sin is at 180
2268 // degrees (which allows lengthening or squishing the peak or valley)
2269 cycle = cl.time/cl_bobcycle.value;
2270 cycle -= (int)cycle;
2271 if (cycle < cl_bobup.value)
2272 cycle = sin(M_PI * cycle / cl_bobup.value);
2274 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2275 // bob is proportional to velocity in the xy plane
2276 // (don't count Z, or jumping messes it up)
2277 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2278 bob = bob*0.3 + bob*0.7*cycle;
2279 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2286 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2287 void VM_CL_gettagindex (void)
2290 const char *tag_name;
2291 int modelindex, tag_index;
2293 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2295 ent = PRVM_G_EDICT(OFS_PARM0);
2296 tag_name = PRVM_G_STRING(OFS_PARM1);
2297 if (ent == prog->edicts)
2299 VM_Warning("gettagindex: can't affect world entity\n");
2302 if (ent->priv.server->free)
2304 VM_Warning("gettagindex: can't affect free entity\n");
2308 modelindex = (int)ent->fields.client->modelindex;
2310 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2311 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2314 tag_index = CL_GetTagIndex(ent, tag_name);
2316 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2318 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2321 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2322 void VM_CL_gettaginfo (void)
2326 matrix4x4_t tag_matrix;
2329 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2331 e = PRVM_G_EDICT(OFS_PARM0);
2332 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2333 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2334 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2339 VM_Warning("gettagindex: can't affect world entity\n");
2342 VM_Warning("gettagindex: can't affect free entity\n");
2345 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2348 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2351 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2356 //============================================================================
2358 //====================
2359 //QC POLYGON functions
2360 //====================
2362 #define VMPOLYGONS_MAXPOINTS 64
2364 typedef struct vmpolygons_triangle_s
2366 rtexture_t *texture;
2368 unsigned short elements[3];
2369 }vmpolygons_triangle_t;
2371 typedef struct vmpolygons_s
2374 qboolean initialized;
2378 float *data_vertex3f;
2379 float *data_color4f;
2380 float *data_texcoord2f;
2384 vmpolygons_triangle_t *data_triangles;
2385 unsigned short *data_sortedelement3s;
2387 qboolean begin_active;
2388 rtexture_t *begin_texture;
2391 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2392 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2393 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2396 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2397 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2399 //#304 void() renderscene (EXT_CSQC)
2400 // moved that here to reset the polygons,
2401 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2403 void VM_CL_R_RenderScene (void)
2405 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2406 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2407 // we need to update any RENDER_VIEWMODEL entities at this point because
2408 // csqc supplies its own view matrix
2409 CL_UpdateViewEntities();
2413 polys->num_vertices = polys->num_triangles = 0;
2416 static void VM_ResizePolygons(vmpolygons_t *polys)
2418 float *oldvertex3f = polys->data_vertex3f;
2419 float *oldcolor4f = polys->data_color4f;
2420 float *oldtexcoord2f = polys->data_texcoord2f;
2421 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2422 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2423 polys->max_vertices = min(polys->max_triangles*3, 65536);
2424 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2425 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2426 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2427 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2428 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2429 if (polys->num_vertices)
2431 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2432 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2433 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2435 if (polys->num_triangles)
2437 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2438 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2441 Mem_Free(oldvertex3f);
2443 Mem_Free(oldcolor4f);
2445 Mem_Free(oldtexcoord2f);
2447 Mem_Free(oldtriangles);
2448 if (oldsortedelement3s)
2449 Mem_Free(oldsortedelement3s);
2452 static void VM_InitPolygons (vmpolygons_t* polys)
2454 memset(polys, 0, sizeof(*polys));
2455 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2456 polys->max_triangles = 1024;
2457 VM_ResizePolygons(polys);
2458 polys->initialized = true;
2461 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2463 int surfacelistindex;
2464 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2465 R_Mesh_Matrix(&identitymatrix);
2466 GL_CullFace(GL_NONE);
2467 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2468 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2469 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2470 R_SetupGenericShader(true);
2471 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2473 int numtriangles = 0;
2474 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2475 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2476 if(drawflag == DRAWFLAG_ADDITIVE)
2477 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2478 else if(drawflag == DRAWFLAG_MODULATE)
2479 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2480 else if(drawflag == DRAWFLAG_2XMODULATE)
2481 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2483 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2484 R_Mesh_TexBind(0, R_GetTexture(tex));
2486 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2488 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2490 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2493 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2497 void VMPolygons_Store(vmpolygons_t *polys)
2499 if (r_refdef.draw2dstage)
2501 // draw the polygon as 2D immediately
2502 drawqueuemesh_t mesh;
2503 mesh.texture = polys->begin_texture;
2504 mesh.num_vertices = polys->begin_vertices;
2505 mesh.num_triangles = polys->begin_vertices-2;
2506 mesh.data_element3s = polygonelements;
2507 mesh.data_vertex3f = polys->begin_vertex[0];
2508 mesh.data_color4f = polys->begin_color[0];
2509 mesh.data_texcoord2f = polys->begin_texcoord[0];
2510 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2514 // queue the polygon as 3D for sorted transparent rendering later
2516 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2518 polys->max_triangles *= 2;
2519 VM_ResizePolygons(polys);
2521 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2523 // needle in a haystack!
2524 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2525 // that also caused it to not render the first polygon that is added
2527 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2528 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2529 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2530 for (i = 0;i < polys->begin_vertices-2;i++)
2532 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2533 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2534 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2535 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2536 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2537 polys->num_triangles++;
2539 polys->num_vertices += polys->begin_vertices;
2542 polys->begin_active = false;
2545 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2546 // LordHavoc: agreed, this is a mess
2547 void VM_CL_AddPolygonsToMeshQueue (void)
2550 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2553 // only add polygons of the currently active prog to the queue - if there is none, we're done
2557 if (!polys->num_triangles)
2560 for (i = 0;i < polys->num_triangles;i++)
2562 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2563 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2566 /*polys->num_triangles = 0; // now done after rendering the scene,
2567 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2570 //void(string texturename, float flag) R_BeginPolygon
2571 void VM_CL_R_PolygonBegin (void)
2573 const char *picname;
2574 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2576 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2578 if (!polys->initialized)
2579 VM_InitPolygons(polys);
2580 if (polys->begin_active)
2582 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2585 picname = PRVM_G_STRING(OFS_PARM0);
2586 polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2587 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2588 polys->begin_vertices = 0;
2589 polys->begin_active = true;
2592 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2593 void VM_CL_R_PolygonVertex (void)
2595 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2597 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2599 if (!polys->begin_active)
2601 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2605 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2607 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2611 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2612 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2613 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2614 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2615 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2616 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2617 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2618 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2619 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2620 polys->begin_vertices++;
2623 //void() R_EndPolygon
2624 void VM_CL_R_PolygonEnd (void)
2626 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2628 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2629 if (!polys->begin_active)
2631 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2634 polys->begin_active = false;
2635 if (polys->begin_vertices >= 3)
2636 VMPolygons_Store(polys);
2638 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2641 static vmpolygons_t debugPolys;
2643 void Debug_PolygonBegin(const char *picname, int drawflag)
2645 if(!debugPolys.initialized)
2646 VM_InitPolygons(&debugPolys);
2647 if(debugPolys.begin_active)
2649 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2652 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2653 debugPolys.begin_drawflag = drawflag;
2654 debugPolys.begin_vertices = 0;
2655 debugPolys.begin_active = true;
2658 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2660 if(!debugPolys.begin_active)
2662 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2666 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2668 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2672 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2673 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2674 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2675 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2676 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2677 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2678 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2679 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2680 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2681 debugPolys.begin_vertices++;
2684 void Debug_PolygonEnd(void)
2686 if (!debugPolys.begin_active)
2688 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2691 debugPolys.begin_active = false;
2692 if (debugPolys.begin_vertices >= 3)
2693 VMPolygons_Store(&debugPolys);
2695 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2702 Returns false if any part of the bottom of the entity is off an edge that
2707 qboolean CL_CheckBottom (prvm_edict_t *ent)
2709 vec3_t mins, maxs, start, stop;
2714 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2715 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2717 // if all of the points under the corners are solid world, don't bother
2718 // with the tougher checks
2719 // the corners must be within 16 of the midpoint
2720 start[2] = mins[2] - 1;
2721 for (x=0 ; x<=1 ; x++)
2722 for (y=0 ; y<=1 ; y++)
2724 start[0] = x ? maxs[0] : mins[0];
2725 start[1] = y ? maxs[1] : mins[1];
2726 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2730 return true; // we got out easy
2734 // check it for real...
2738 // the midpoint must be within 16 of the bottom
2739 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2740 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2741 stop[2] = start[2] - 2*sv_stepheight.value;
2742 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2744 if (trace.fraction == 1.0)
2746 mid = bottom = trace.endpos[2];
2748 // the corners must be within 16 of the midpoint
2749 for (x=0 ; x<=1 ; x++)
2750 for (y=0 ; y<=1 ; y++)
2752 start[0] = stop[0] = x ? maxs[0] : mins[0];
2753 start[1] = stop[1] = y ? maxs[1] : mins[1];
2755 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2757 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2758 bottom = trace.endpos[2];
2759 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2770 Called by monster program code.
2771 The move will be adjusted for slopes and stairs, but if the move isn't
2772 possible, no move is done and false is returned
2775 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2778 vec3_t oldorg, neworg, end, traceendpos;
2781 prvm_edict_t *enemy;
2785 VectorCopy (ent->fields.client->origin, oldorg);
2786 VectorAdd (ent->fields.client->origin, move, neworg);
2788 // flying monsters don't step up
2789 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2791 // try one move with vertical motion, then one without
2792 for (i=0 ; i<2 ; i++)
2794 VectorAdd (ent->fields.client->origin, move, neworg);
2795 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2796 if (i == 0 && enemy != prog->edicts)
2798 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2804 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2806 VM_SetTraceGlobals(&trace);
2808 if (trace.fraction == 1)
2810 VectorCopy(trace.endpos, traceendpos);
2811 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2812 return false; // swim monster left water
2814 VectorCopy (traceendpos, ent->fields.client->origin);
2820 if (enemy == prog->edicts)
2827 // push down from a step height above the wished position
2828 neworg[2] += sv_stepheight.value;
2829 VectorCopy (neworg, end);
2830 end[2] -= sv_stepheight.value*2;
2832 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2834 VM_SetTraceGlobals(&trace);
2836 if (trace.startsolid)
2838 neworg[2] -= sv_stepheight.value;
2839 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2841 VM_SetTraceGlobals(&trace);
2842 if (trace.startsolid)
2845 if (trace.fraction == 1)
2847 // if monster had the ground pulled out, go ahead and fall
2848 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2850 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2853 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2857 return false; // walked off an edge
2860 // check point traces down for dangling corners
2861 VectorCopy (trace.endpos, ent->fields.client->origin);
2863 if (!CL_CheckBottom (ent))
2865 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2866 { // entity had floor mostly pulled out from underneath it
2867 // and is trying to correct
2872 VectorCopy (oldorg, ent->fields.client->origin);
2876 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2877 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2879 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2880 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2892 float(float yaw, float dist[, settrace]) walkmove
2895 static void VM_CL_walkmove (void)
2904 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2906 // assume failure if it returns early
2907 PRVM_G_FLOAT(OFS_RETURN) = 0;
2909 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2910 if (ent == prog->edicts)
2912 VM_Warning("walkmove: can not modify world entity\n");
2915 if (ent->priv.server->free)
2917 VM_Warning("walkmove: can not modify free entity\n");
2920 yaw = PRVM_G_FLOAT(OFS_PARM0);
2921 dist = PRVM_G_FLOAT(OFS_PARM1);
2922 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2924 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2927 yaw = yaw*M_PI*2 / 360;
2929 move[0] = cos(yaw)*dist;
2930 move[1] = sin(yaw)*dist;
2933 // save program state, because CL_movestep may call other progs
2934 oldf = prog->xfunction;
2935 oldself = prog->globals.client->self;
2937 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2940 // restore program state
2941 prog->xfunction = oldf;
2942 prog->globals.client->self = oldself;
2949 string(string key) serverkey
2952 void VM_CL_serverkey(void)
2954 char string[VM_STRINGTEMP_LENGTH];
2955 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2956 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2957 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2960 //============================================================================
2962 // To create a almost working builtin file from this replace:
2963 // "^NULL.*" with ""
2964 // "^{.*//.*}:Wh\(.*\)" with "\1"
2966 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2967 // "\n\n+" with "\n\n"
2969 prvm_builtin_t vm_cl_builtins[] = {
2970 NULL, // #0 NULL function (not callable) (QUAKE)
2971 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2972 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2973 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2974 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2975 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2976 VM_break, // #6 void() break (QUAKE)
2977 VM_random, // #7 float() random (QUAKE)
2978 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2979 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2980 VM_error, // #10 void(string e) error (QUAKE)
2981 VM_objerror, // #11 void(string e) objerror (QUAKE)
2982 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2983 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2984 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2985 VM_remove, // #15 void(entity e) remove (QUAKE)
2986 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2987 NULL, // #17 entity() checkclient (QUAKE)
2988 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2989 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2990 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2991 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2992 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2993 NULL, // #23 void(string s, ...) bprint (QUAKE)
2994 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2995 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2996 VM_ftos, // #26 string(float f) ftos (QUAKE)
2997 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2998 VM_coredump, // #28 void() coredump (QUAKE)
2999 VM_traceon, // #29 void() traceon (QUAKE)
3000 VM_traceoff, // #30 void() traceoff (QUAKE)
3001 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3002 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3003 NULL, // #33 (QUAKE)
3004 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3005 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3006 VM_rint, // #36 float(float v) rint (QUAKE)
3007 VM_floor, // #37 float(float v) floor (QUAKE)
3008 VM_ceil, // #38 float(float v) ceil (QUAKE)
3009 NULL, // #39 (QUAKE)
3010 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3011 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3012 NULL, // #42 (QUAKE)
3013 VM_fabs, // #43 float(float f) fabs (QUAKE)
3014 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3015 VM_cvar, // #45 float(string s) cvar (QUAKE)
3016 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3017 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3018 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3019 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3020 NULL, // #50 (QUAKE)
3021 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3022 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3023 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3024 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3025 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3026 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3027 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3028 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3029 NULL, // #59 (QUAKE)
3030 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3031 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3032 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3033 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3034 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3035 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3036 NULL, // #66 (QUAKE)
3037 NULL, // #67 void(float step) movetogoal (QUAKE)
3038 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3039 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3040 NULL, // #70 void(string s) changelevel (QUAKE)
3041 NULL, // #71 (QUAKE)
3042 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3043 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3044 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3045 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3046 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3047 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3048 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3049 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3050 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3051 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3052 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3053 NULL, // #83 (QUAKE)
3054 NULL, // #84 (QUAKE)
3055 NULL, // #85 (QUAKE)
3056 NULL, // #86 (QUAKE)
3057 NULL, // #87 (QUAKE)
3058 NULL, // #88 (QUAKE)
3059 NULL, // #89 (QUAKE)
3060 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3061 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3062 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3063 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3064 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3065 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3066 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3067 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3068 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3069 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3070 // FrikaC and Telejano range #100-#199
3081 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3082 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3083 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3084 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3085 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3086 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3087 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3088 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3089 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3090 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3171 // FTEQW range #200-#299
3190 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3193 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3194 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3195 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3196 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3197 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3198 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3199 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3200 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3201 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3202 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3204 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3272 // CSQC range #300-#399
3273 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3274 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3275 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3276 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3277 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3278 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3279 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3280 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3281 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3282 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3283 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3284 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3288 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3289 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3290 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3291 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3292 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3293 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3294 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3295 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3296 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3297 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3298 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3299 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3300 VM_stringwidth, // #327 // FIXME is this okay?
3301 VM_drawsubpic, // #328 // FIXME is this okay?
3303 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3304 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3305 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3306 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3307 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3308 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3309 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3310 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3311 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3312 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3313 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3314 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3315 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3316 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3317 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3318 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3319 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3320 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3321 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3322 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3323 VM_isserver, // #350 float() isserver (EXT_CSQC)
3324 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3325 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3326 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3327 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3333 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3334 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3335 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3336 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3337 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3338 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3339 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3340 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3373 // LordHavoc's range #400-#499
3374 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3375 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3376 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3377 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3378 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3379 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3380 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3381 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3382 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3383 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3384 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3385 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3386 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3387 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3388 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3389 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3390 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3391 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3392 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3393 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3394 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3395 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3396 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3397 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3398 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3399 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3400 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3401 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3402 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3403 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3404 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3405 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3406 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3407 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3408 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3409 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3410 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3411 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3412 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3413 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3414 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3415 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3416 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3417 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3418 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3419 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3420 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3421 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3422 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3423 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3424 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3425 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3426 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3427 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3428 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3429 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3430 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3431 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3433 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3434 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3435 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3436 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3437 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3438 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3439 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3440 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3441 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3442 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3443 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3444 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3445 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3446 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3447 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3448 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3449 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3450 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3451 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3452 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3453 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3454 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3455 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3456 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3457 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3458 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3459 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3460 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3461 VM_gecko_create, // #487 float gecko_create( string name )
3462 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3463 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3464 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3465 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3466 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3467 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3468 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3469 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3470 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
3471 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
3472 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
3473 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
3474 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
3475 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
3477 VM_whichpack, // #503 string(string) whichpack = #503;
3484 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3485 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3486 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3496 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3498 void VM_Polygons_Reset(void)
3500 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3502 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3503 if(polys->initialized)
3505 Mem_FreePool(&polys->pool);
3506 polys->initialized = false;
3510 void VM_CL_Cmd_Init(void)
3513 VM_Polygons_Reset();
3516 void VM_CL_Cmd_Reset(void)
3519 VM_Polygons_Reset();