3 #include "cl_collision.h"
6 //============================================================================
8 //[515]: unsolved PROBLEMS
9 //- finish player physics code (cs_runplayerphysics)
11 //- RF_DEPTHHACK is not like it should be
12 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
13 //- finish lines support for R_Polygon***
14 //- insert selecttraceline into traceline somehow
16 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
17 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
19 sfx_t *S_FindName(const char *name);
20 int Sbar_GetPlayer (int index);
21 void Sbar_SortFrags (void);
22 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
23 void CSQC_RelinkAllEntities (int drawmask);
24 void CSQC_RelinkCSQCEntities (void);
25 char *Key_GetBind (int key);
32 // #1 void(vector ang) makevectors
33 static void VM_CL_makevectors (void)
35 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
36 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
39 // #2 void(entity e, vector o) setorigin
40 static void VM_CL_setorigin (void)
44 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
46 e = PRVM_G_EDICT(OFS_PARM0);
47 if (e == prog->edicts)
49 VM_Warning("setorigin: can not modify world entity\n");
52 if (e->priv.required->free)
54 VM_Warning("setorigin: can not modify free entity\n");
57 org = PRVM_G_VECTOR(OFS_PARM1);
58 VectorCopy (org, e->fields.client->origin);
62 // #3 void(entity e, string m) setmodel
63 static void VM_CL_setmodel (void)
70 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
72 e = PRVM_G_EDICT(OFS_PARM0);
73 m = PRVM_G_STRING(OFS_PARM1);
74 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
76 if (!strcmp(cl.csqc_model_precache[i]->name, m))
78 e->fields.client->model = PRVM_SetEngineString(cl.csqc_model_precache[i]->name);
79 e->fields.client->modelindex = -(i+1);
84 for (i = 0;i < MAX_MODELS;i++)
86 mod = cl.model_precache[i];
87 if (mod && !strcmp(mod->name, m))
89 e->fields.client->model = PRVM_SetEngineString(mod->name);
90 e->fields.client->modelindex = i;
95 e->fields.client->modelindex = 0;
96 e->fields.client->model = 0;
99 // #4 void(entity e, vector min, vector max) setsize
100 static void VM_CL_setsize (void)
104 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
106 e = PRVM_G_EDICT(OFS_PARM0);
107 if (e == prog->edicts)
109 VM_Warning("setsize: can not modify world entity\n");
112 if (e->priv.server->free)
114 VM_Warning("setsize: can not modify free entity\n");
117 min = PRVM_G_VECTOR(OFS_PARM1);
118 max = PRVM_G_VECTOR(OFS_PARM2);
120 VectorCopy (min, e->fields.client->mins);
121 VectorCopy (max, e->fields.client->maxs);
122 VectorSubtract (max, min, e->fields.client->size);
127 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
128 static void VM_CL_sound (void)
132 prvm_edict_t *entity;
136 VM_SAFEPARMCOUNT(5, VM_CL_sound);
138 entity = PRVM_G_EDICT(OFS_PARM0);
139 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
140 sample = PRVM_G_STRING(OFS_PARM2);
141 volume = (int)(PRVM_G_FLOAT(OFS_PARM3)*255.0f);
142 attenuation = PRVM_G_FLOAT(OFS_PARM4);
144 if (volume < 0 || volume > 255)
146 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
150 if (attenuation < 0 || attenuation > 4)
152 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
156 if (channel < 0 || channel > 7)
158 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
162 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
165 // #14 entity() spawn
166 static void VM_CL_spawn (void)
169 ed = PRVM_ED_Alloc();
170 ed->fields.client->entnum = PRVM_NUM_FOR_EDICT(ed); //[515]: not needed any more ?
174 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
175 static void VM_CL_traceline (void)
182 VM_SAFEPARMCOUNTRANGE(4, 8, VM_CL_traceline); // allow more parameters for future expansion
184 prog->xfunction->builtinsprofile += 30;
186 v1 = PRVM_G_VECTOR(OFS_PARM0);
187 v2 = PRVM_G_VECTOR(OFS_PARM1);
188 move = (int)PRVM_G_FLOAT(OFS_PARM2);
189 ent = PRVM_G_EDICT(OFS_PARM3);
191 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
192 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
194 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
196 VM_SetTraceGlobals(&trace);
203 Used for use tracing and shot targeting
204 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
205 if the tryents flag is set.
207 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
210 // LordHavoc: added this for my own use, VERY useful, similar to traceline
211 static void VM_CL_tracebox (void)
213 float *v1, *v2, *m1, *m2;
218 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
220 prog->xfunction->builtinsprofile += 30;
222 v1 = PRVM_G_VECTOR(OFS_PARM0);
223 m1 = PRVM_G_VECTOR(OFS_PARM1);
224 m2 = PRVM_G_VECTOR(OFS_PARM2);
225 v2 = PRVM_G_VECTOR(OFS_PARM3);
226 move = (int)PRVM_G_FLOAT(OFS_PARM4);
227 ent = PRVM_G_EDICT(OFS_PARM5);
229 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
230 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
232 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
234 VM_SetTraceGlobals(&trace);
237 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
242 vec3_t original_origin;
243 vec3_t original_velocity;
244 vec3_t original_angles;
245 vec3_t original_avelocity;
249 VectorCopy(tossent->fields.client->origin , original_origin );
250 VectorCopy(tossent->fields.client->velocity , original_velocity );
251 VectorCopy(tossent->fields.client->angles , original_angles );
252 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
254 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
255 if (val != NULL && val->_float != 0)
256 gravity = val->_float;
259 gravity *= cl.movevars_gravity * 0.05;
261 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
263 tossent->fields.client->velocity[2] -= gravity;
264 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
265 VectorScale (tossent->fields.client->velocity, 0.05, move);
266 VectorAdd (tossent->fields.client->origin, move, end);
267 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
268 VectorCopy (trace.endpos, tossent->fields.client->origin);
270 if (trace.fraction < 1)
274 VectorCopy(original_origin , tossent->fields.client->origin );
275 VectorCopy(original_velocity , tossent->fields.client->velocity );
276 VectorCopy(original_angles , tossent->fields.client->angles );
277 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
282 static void VM_CL_tracetoss (void)
286 prvm_edict_t *ignore;
288 prog->xfunction->builtinsprofile += 600;
290 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
292 ent = PRVM_G_EDICT(OFS_PARM0);
293 if (ent == prog->edicts)
295 VM_Warning("tracetoss: can not use world entity\n");
298 ignore = PRVM_G_EDICT(OFS_PARM1);
300 trace = CL_Trace_Toss (ent, ignore);
302 VM_SetTraceGlobals(&trace);
306 // #20 void(string s) precache_model
307 static void VM_CL_precache_model (void)
313 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
315 name = PRVM_G_STRING(OFS_PARM0);
316 for (i = 1;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
318 if(!strcmp(cl.csqc_model_precache[i]->name, name))
320 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
324 PRVM_G_FLOAT(OFS_RETURN) = 0;
325 m = Mod_ForName(name, false, false, false);
328 for (i = 1;i < MAX_MODELS;i++)
330 if (!cl.csqc_model_precache[i])
332 cl.csqc_model_precache[i] = (model_t*)m;
333 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
337 VM_Warning("VM_CL_precache_model: no free models\n");
340 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
343 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
348 ent = PRVM_NEXT_EDICT(prog->edicts);
349 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
351 if (ent->priv.required->free)
353 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
359 // #22 entity(vector org, float rad) findradius
360 static void VM_CL_findradius (void)
362 prvm_edict_t *ent, *chain;
363 vec_t radius, radius2;
364 vec3_t org, eorg, mins, maxs;
365 int i, numtouchedicts;
366 prvm_edict_t *touchedicts[MAX_EDICTS];
368 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
370 chain = (prvm_edict_t *)prog->edicts;
372 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
373 radius = PRVM_G_FLOAT(OFS_PARM1);
374 radius2 = radius * radius;
376 mins[0] = org[0] - (radius + 1);
377 mins[1] = org[1] - (radius + 1);
378 mins[2] = org[2] - (radius + 1);
379 maxs[0] = org[0] + (radius + 1);
380 maxs[1] = org[1] + (radius + 1);
381 maxs[2] = org[2] + (radius + 1);
382 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
383 if (numtouchedicts > MAX_EDICTS)
385 // this never happens //[515]: for what then ?
386 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
387 numtouchedicts = MAX_EDICTS;
389 for (i = 0;i < numtouchedicts;i++)
391 ent = touchedicts[i];
392 // Quake did not return non-solid entities but darkplaces does
393 // (note: this is the reason you can't blow up fallen zombies)
394 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
396 // LordHavoc: compare against bounding box rather than center so it
397 // doesn't miss large objects, and use DotProduct instead of Length
398 // for a major speedup
399 VectorSubtract(org, ent->fields.client->origin, eorg);
400 if (sv_gameplayfix_findradiusdistancetobox.integer)
402 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
403 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
404 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
407 VectorMAMAM(1, eorg, 0.5f, ent->fields.client->mins, 0.5f, ent->fields.client->maxs, eorg);
408 if (DotProduct(eorg, eorg) < radius2)
410 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
415 VM_RETURN_EDICT(chain);
418 // #34 float() droptofloor
419 static void VM_CL_droptofloor (void)
426 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
428 // assume failure if it returns early
429 PRVM_G_FLOAT(OFS_RETURN) = 0;
431 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
432 if (ent == prog->edicts)
434 VM_Warning("droptofloor: can not modify world entity\n");
437 if (ent->priv.server->free)
439 VM_Warning("droptofloor: can not modify free entity\n");
443 VectorCopy (ent->fields.client->origin, end);
446 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
448 if (trace.fraction != 1)
450 VectorCopy (trace.endpos, ent->fields.client->origin);
451 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
452 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
453 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
454 PRVM_G_FLOAT(OFS_RETURN) = 1;
455 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
456 // ent->priv.server->suspendedinairflag = true;
460 // #35 void(float style, string value) lightstyle
461 static void VM_CL_lightstyle (void)
466 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
468 i = (int)PRVM_G_FLOAT(OFS_PARM0);
469 c = PRVM_G_STRING(OFS_PARM1);
470 if (i >= cl.max_lightstyle)
472 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
475 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
476 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
477 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
480 // #40 float(entity e) checkbottom
481 static void VM_CL_checkbottom (void)
483 static int cs_yes, cs_no;
485 vec3_t mins, maxs, start, stop;
490 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
491 ent = PRVM_G_EDICT(OFS_PARM0);
492 PRVM_G_FLOAT(OFS_RETURN) = 0;
494 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
495 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
497 // if all of the points under the corners are solid world, don't bother
498 // with the tougher checks
499 // the corners must be within 16 of the midpoint
500 start[2] = mins[2] - 1;
501 for (x=0 ; x<=1 ; x++)
502 for (y=0 ; y<=1 ; y++)
504 start[0] = x ? maxs[0] : mins[0];
505 start[1] = y ? maxs[1] : mins[1];
506 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
511 PRVM_G_FLOAT(OFS_RETURN) = true;
512 return; // we got out easy
517 // check it for real...
521 // the midpoint must be within 16 of the bottom
522 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
523 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
524 stop[2] = start[2] - 2*sv_stepheight.value;
525 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
527 if (trace.fraction == 1.0)
530 mid = bottom = trace.endpos[2];
532 // the corners must be within 16 of the midpoint
533 for (x=0 ; x<=1 ; x++)
534 for (y=0 ; y<=1 ; y++)
536 start[0] = stop[0] = x ? maxs[0] : mins[0];
537 start[1] = stop[1] = y ? maxs[1] : mins[1];
539 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
541 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
542 bottom = trace.endpos[2];
543 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
548 PRVM_G_FLOAT(OFS_RETURN) = true;
551 // #41 float(vector v) pointcontents
552 static void VM_CL_pointcontents (void)
554 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
555 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
558 // #48 void(vector o, vector d, float color, float count) particle
559 static void VM_CL_particle (void)
564 VM_SAFEPARMCOUNT(4, VM_CL_particle);
566 org = PRVM_G_VECTOR(OFS_PARM0);
567 dir = PRVM_G_VECTOR(OFS_PARM1);
568 color = (int)PRVM_G_FLOAT(OFS_PARM2);
569 count = (int)PRVM_G_FLOAT(OFS_PARM3);
570 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
573 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
574 static void VM_CL_ambientsound (void)
578 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
579 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
580 f = PRVM_G_VECTOR(OFS_PARM1);
581 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
584 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
585 static void VM_CL_getlight (void)
587 vec3_t ambientcolor, diffusecolor, diffusenormal;
590 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
592 p = PRVM_G_VECTOR(OFS_PARM0);
593 VectorClear(ambientcolor);
594 VectorClear(diffusecolor);
595 VectorClear(diffusenormal);
596 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
597 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
598 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
602 //============================================================================
603 //[515]: SCENE MANAGER builtins
604 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
606 static void CSQC_R_RecalcView (void)
608 extern matrix4x4_t viewmodelmatrix;
609 Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
610 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
613 void CL_RelinkLightFlashes(void);
614 //#300 void() clearscene (EXT_CSQC)
615 static void VM_CL_R_ClearScene (void)
617 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
618 // clear renderable entity and light lists
619 r_refdef.numentities = 0;
620 r_refdef.numlights = 0;
623 //#301 void(float mask) addentities (EXT_CSQC)
624 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
625 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
626 static void VM_CL_R_AddEntities (void)
630 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
631 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
632 CSQC_RelinkAllEntities(drawmask);
633 CL_RelinkLightFlashes();
635 prog->globals.client->time = cl.time;
636 for(i=1;i<prog->num_edicts;i++)
638 ed = &prog->edicts[i];
639 if(ed->priv.required->free)
642 if(ed->priv.required->free)
644 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
646 if(ed->priv.required->free)
648 if(!((int)ed->fields.client->drawmask & drawmask))
650 CSQC_AddRenderEdict(ed);
654 //#302 void(entity ent) addentity (EXT_CSQC)
655 static void VM_CL_R_AddEntity (void)
657 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
658 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
661 //#303 float(float property, ...) setproperty (EXT_CSQC)
662 static void VM_CL_R_SetView (void)
668 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
670 c = (int)PRVM_G_FLOAT(OFS_PARM0);
671 f = PRVM_G_VECTOR(OFS_PARM1);
672 k = PRVM_G_FLOAT(OFS_PARM1);
676 case VF_MIN: r_view.x = (int)f[0];
677 r_view.y = (int)f[1];
679 case VF_MIN_X: r_view.x = (int)k;
681 case VF_MIN_Y: r_view.y = (int)k;
683 case VF_SIZE: r_view.width = (int)f[0];
684 r_view.height = (int)f[1];
686 case VF_SIZE_Y: r_view.width = (int)k;
688 case VF_SIZE_X: r_view.height = (int)k;
690 case VF_VIEWPORT: r_view.x = (int)f[0];
691 r_view.y = (int)f[1];
693 // TODO: make sure that view_z and view_depth are set properly even if csqc does not set them!
694 f = PRVM_G_VECTOR(OFS_PARM2);
695 r_view.width = (int)f[0];
696 r_view.height = (int)f[1];
699 case VF_FOV: //r_refdef.fov_x = f[0]; // FIXME!
700 //r_refdef.fov_y = f[1]; // FIXME!
702 case VF_FOVX: //r_refdef.fov_x = k; // FIXME!
704 case VF_FOVY: //r_refdef.fov_y = k; // FIXME!
706 case VF_ORIGIN: VectorCopy(f, cl.csqc_origin);
709 case VF_ORIGIN_X: cl.csqc_origin[0] = k;
712 case VF_ORIGIN_Y: cl.csqc_origin[1] = k;
715 case VF_ORIGIN_Z: cl.csqc_origin[2] = k;
718 case VF_ANGLES: VectorCopy(f, cl.csqc_angles);
721 case VF_ANGLES_X: cl.csqc_angles[0] = k;
724 case VF_ANGLES_Y: cl.csqc_angles[1] = k;
727 case VF_ANGLES_Z: cl.csqc_angles[2] = k;
730 case VF_DRAWWORLD: cl.csqc_vidvars.drawworld = k;
732 case VF_DRAWENGINESBAR: cl.csqc_vidvars.drawenginesbar = k;
734 case VF_DRAWCROSSHAIR: cl.csqc_vidvars.drawcrosshair = k;
737 case VF_CL_VIEWANGLES: VectorCopy(f, cl.viewangles);
739 case VF_CL_VIEWANGLES_X:cl.viewangles[0] = k;
741 case VF_CL_VIEWANGLES_Y:cl.viewangles[1] = k;
743 case VF_CL_VIEWANGLES_Z:cl.viewangles[2] = k;
746 default: PRVM_G_FLOAT(OFS_RETURN) = 0;
747 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
750 PRVM_G_FLOAT(OFS_RETURN) = 1;
753 //#304 void() renderscene (EXT_CSQC)
754 static void VM_CL_R_RenderScene (void)
756 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
757 // we need to update any RENDER_VIEWMODEL entities at this point because
758 // csqc supplies its own view matrix
759 CL_UpdateViewEntities();
764 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
765 static void VM_CL_R_AddDynamicLight (void)
769 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight); // allow more than 3 because we may extend this in the future
771 // if we've run out of dlights, just return
772 if (r_refdef.numlights >= MAX_DLIGHTS)
775 pos = PRVM_G_VECTOR(OFS_PARM0);
776 col = PRVM_G_VECTOR(OFS_PARM2);
777 Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
778 R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
781 //============================================================================
783 //#310 vector (vector v) cs_unproject (EXT_CSQC)
784 static void VM_CL_unproject (void)
789 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
790 f = PRVM_G_VECTOR(OFS_PARM0);
791 VectorSet(temp, f[2], f[0] * f[2] * -r_view.frustum_x * 2.0 / r_view.width, f[1] * f[2] * -r_view.frustum_y * 2.0 / r_view.height);
792 Matrix4x4_Transform(&r_view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
795 //#311 vector (vector v) cs_project (EXT_CSQC)
796 static void VM_CL_project (void)
802 VM_SAFEPARMCOUNT(1, VM_CL_project);
803 f = PRVM_G_VECTOR(OFS_PARM0);
804 Matrix4x4_Invert_Simple(&m, &r_view.matrix);
805 Matrix4x4_Transform(&m, f, v);
806 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_view.frustum_x*0.5*r_view.width, v[2]/v[0]/-r_view.frustum_y*r_view.height*0.5, v[0]);
809 //#330 float(float stnum) getstatf (EXT_CSQC)
810 static void VM_CL_getstatf (void)
818 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
819 i = (int)PRVM_G_FLOAT(OFS_PARM0);
820 if(i < 0 || i >= MAX_CL_STATS)
822 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
826 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
829 //#331 float(float stnum) getstati (EXT_CSQC)
830 static void VM_CL_getstati (void)
833 VM_SAFEPARMCOUNT(1, VM_CL_getstati);
834 index = (int)PRVM_G_FLOAT(OFS_PARM0);
836 if(index < 0 || index >= MAX_CL_STATS)
838 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
842 PRVM_G_FLOAT(OFS_RETURN) = i;
845 //#332 string(float firststnum) getstats (EXT_CSQC)
846 static void VM_CL_getstats (void)
850 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
851 i = (int)PRVM_G_FLOAT(OFS_PARM0);
852 if(i < 0 || i > MAX_CL_STATS-4)
854 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
855 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
858 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
859 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
862 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
863 static void VM_CL_setmodelindex (void)
867 struct model_s *model;
869 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
871 t = PRVM_G_EDICT(OFS_PARM0);
873 i = (int)PRVM_G_FLOAT(OFS_PARM1);
875 t->fields.client->model = 0;
876 t->fields.client->modelindex = 0;
881 model = CL_GetModelByIndex(i);
884 VM_Warning("VM_CL_setmodelindex: null model\n");
887 t->fields.client->model = PRVM_SetEngineString(model->name);
888 t->fields.client->modelindex = i;
891 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
892 static void VM_CL_modelnameforindex (void)
896 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
898 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
899 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
900 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
903 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
904 static void VM_CL_particleeffectnum (void)
907 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
908 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
911 PRVM_G_FLOAT(OFS_RETURN) = i;
914 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
915 static void VM_CL_trailparticles (void)
920 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
922 t = PRVM_G_EDICT(OFS_PARM0);
923 i = (int)PRVM_G_FLOAT(OFS_PARM1);
924 start = PRVM_G_VECTOR(OFS_PARM2);
925 end = PRVM_G_VECTOR(OFS_PARM3);
927 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
930 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
931 static void VM_CL_pointparticles (void)
935 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
936 i = (int)PRVM_G_FLOAT(OFS_PARM0);
937 f = PRVM_G_VECTOR(OFS_PARM1);
938 v = PRVM_G_VECTOR(OFS_PARM2);
939 n = (int)PRVM_G_FLOAT(OFS_PARM3);
940 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
943 //#342 string(float keynum) getkeybind (EXT_CSQC)
944 static void VM_CL_getkeybind (void)
946 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
947 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
950 //#343 void(float usecursor) setcursormode (EXT_CSQC)
951 static void VM_CL_setcursormode (void)
953 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
954 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
955 cl_ignoremousemove = true;
958 //#345 float(float framenum) getinputstate (EXT_CSQC)
959 static void VM_CL_getinputstate (void)
962 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
963 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
964 for (i = 0;i < cl.movement_numqueue;i++)
965 if (cl.movement_queue[i].sequence == frame)
967 VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
968 //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
969 VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
970 prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
971 if(cl.movement_queue[i].crouch)
973 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
974 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
978 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
979 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
984 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
985 static void VM_CL_setsensitivityscale (void)
987 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
988 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
991 //#347 void() runstandardplayerphysics (EXT_CSQC)
992 static void VM_CL_runplayerphysics (void)
996 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
997 static void VM_CL_getplayerkey (void)
1003 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1005 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1006 c = PRVM_G_STRING(OFS_PARM1);
1007 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1010 i = Sbar_GetPlayer(i);
1016 if(!strcasecmp(c, "name"))
1017 strlcpy(t, cl.scores[i].name, sizeof(t));
1019 if(!strcasecmp(c, "frags"))
1020 sprintf(t, "%i", cl.scores[i].frags);
1022 if(!strcasecmp(c, "ping"))
1023 sprintf(t, "%i", cl.scores[i].qw_ping);
1025 if(!strcasecmp(c, "entertime"))
1026 sprintf(t, "%f", cl.scores[i].qw_entertime);
1028 if(!strcasecmp(c, "colors"))
1029 sprintf(t, "%i", cl.scores[i].colors);
1031 if(!strcasecmp(c, "topcolor"))
1032 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1034 if(!strcasecmp(c, "bottomcolor"))
1035 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1037 if(!strcasecmp(c, "viewentity"))
1038 sprintf(t, "%i", i+1);
1041 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1044 //#349 float() isdemo (EXT_CSQC)
1045 static void VM_CL_isdemo (void)
1047 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1048 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1051 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1052 static void VM_CL_setlistener (void)
1054 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1055 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1056 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1059 //#352 void(string cmdname) registercommand (EXT_CSQC)
1060 static void VM_CL_registercmd (void)
1063 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1064 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1068 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1069 t = (char *)Z_Malloc(alloclen);
1070 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1071 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1074 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1078 //#360 float() readbyte (EXT_CSQC)
1079 static void VM_CL_ReadByte (void)
1081 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1082 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1085 //#361 float() readchar (EXT_CSQC)
1086 static void VM_CL_ReadChar (void)
1088 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1089 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1092 //#362 float() readshort (EXT_CSQC)
1093 static void VM_CL_ReadShort (void)
1095 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1096 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1099 //#363 float() readlong (EXT_CSQC)
1100 static void VM_CL_ReadLong (void)
1102 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1103 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1106 //#364 float() readcoord (EXT_CSQC)
1107 static void VM_CL_ReadCoord (void)
1109 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1110 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1113 //#365 float() readangle (EXT_CSQC)
1114 static void VM_CL_ReadAngle (void)
1116 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1117 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1120 //#366 string() readstring (EXT_CSQC)
1121 static void VM_CL_ReadString (void)
1123 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1124 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1127 //#367 float() readfloat (EXT_CSQC)
1128 static void VM_CL_ReadFloat (void)
1130 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1131 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1134 //////////////////////////////////////////////////////////
1136 static void VM_CL_makestatic (void)
1140 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1142 ent = PRVM_G_EDICT(OFS_PARM0);
1143 if (ent == prog->edicts)
1145 VM_Warning("makestatic: can not modify world entity\n");
1148 if (ent->priv.server->free)
1150 VM_Warning("makestatic: can not modify free entity\n");
1154 if (cl.num_static_entities < cl.max_static_entities)
1158 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1160 // copy it to the current state
1161 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1162 staticent->render.frame = staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1163 staticent->render.framelerp = 0;
1164 // make torchs play out of sync
1165 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1166 staticent->render.colormap = (int)ent->fields.client->colormap; // no special coloring
1167 staticent->render.skinnum = (int)ent->fields.client->skin;
1168 staticent->render.effects = (int)ent->fields.client->effects;
1169 staticent->render.alpha = 1;
1170 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1171 staticent->render.scale = 1;
1172 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1173 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1176 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1177 if (renderflags & RF_USEAXIS)
1180 VectorNegate(prog->globals.client->v_right, left);
1181 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1182 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1185 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1186 CL_UpdateRenderEntity(&staticent->render);
1188 // either fullbright or lit
1189 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1190 staticent->render.flags |= RENDER_LIGHT;
1191 // turn off shadows from transparent objects
1192 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1193 staticent->render.flags |= RENDER_SHADOW;
1196 Con_Printf("Too many static entities");
1198 // throw the entity away now
1202 //=================================================================//
1208 copies data from one entity to another
1210 copyentity(src, dst)
1213 static void VM_CL_copyentity (void)
1215 prvm_edict_t *in, *out;
1216 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1217 in = PRVM_G_EDICT(OFS_PARM0);
1218 if (in == prog->edicts)
1220 VM_Warning("copyentity: can not read world entity\n");
1223 if (in->priv.server->free)
1225 VM_Warning("copyentity: can not read free entity\n");
1228 out = PRVM_G_EDICT(OFS_PARM1);
1229 if (out == prog->edicts)
1231 VM_Warning("copyentity: can not modify world entity\n");
1234 if (out->priv.server->free)
1236 VM_Warning("copyentity: can not modify free entity\n");
1239 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1243 //=================================================================//
1245 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1246 static void VM_CL_effect (void)
1248 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1249 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1252 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1253 static void VM_CL_te_blood (void)
1257 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1258 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1260 pos = PRVM_G_VECTOR(OFS_PARM0);
1261 CL_FindNonSolidLocation(pos, pos2, 4);
1262 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1265 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1266 static void VM_CL_te_bloodshower (void)
1270 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1271 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1273 speed = PRVM_G_FLOAT(OFS_PARM2);
1280 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1283 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1284 static void VM_CL_te_explosionrgb (void)
1288 matrix4x4_t tempmatrix;
1289 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1290 pos = PRVM_G_VECTOR(OFS_PARM0);
1291 CL_FindNonSolidLocation(pos, pos2, 10);
1292 CL_ParticleExplosion(pos2);
1293 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1294 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1297 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1298 static void VM_CL_te_particlecube (void)
1300 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1301 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1304 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1305 static void VM_CL_te_particlerain (void)
1307 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1308 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1311 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1312 static void VM_CL_te_particlesnow (void)
1314 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1315 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1318 // #411 void(vector org, vector vel, float howmany) te_spark
1319 static void VM_CL_te_spark (void)
1323 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1325 pos = PRVM_G_VECTOR(OFS_PARM0);
1326 CL_FindNonSolidLocation(pos, pos2, 4);
1327 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1330 extern cvar_t cl_sound_ric_gunshot;
1331 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1332 static void VM_CL_te_gunshotquad (void)
1337 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1339 pos = PRVM_G_VECTOR(OFS_PARM0);
1340 CL_FindNonSolidLocation(pos, pos2, 4);
1341 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1342 if(cl_sound_ric_gunshot.integer >= 2)
1344 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1348 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1349 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1350 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1355 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1356 static void VM_CL_te_spikequad (void)
1361 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1363 pos = PRVM_G_VECTOR(OFS_PARM0);
1364 CL_FindNonSolidLocation(pos, pos2, 4);
1365 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1366 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1370 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1371 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1372 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1376 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1377 static void VM_CL_te_superspikequad (void)
1382 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1384 pos = PRVM_G_VECTOR(OFS_PARM0);
1385 CL_FindNonSolidLocation(pos, pos2, 4);
1386 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1387 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1391 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1392 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1393 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1397 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1398 static void VM_CL_te_explosionquad (void)
1402 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1404 pos = PRVM_G_VECTOR(OFS_PARM0);
1405 CL_FindNonSolidLocation(pos, pos2, 10);
1406 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1407 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1410 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1411 static void VM_CL_te_smallflash (void)
1415 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1417 pos = PRVM_G_VECTOR(OFS_PARM0);
1418 CL_FindNonSolidLocation(pos, pos2, 10);
1419 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1422 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1423 static void VM_CL_te_customflash (void)
1427 matrix4x4_t tempmatrix;
1428 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1430 pos = PRVM_G_VECTOR(OFS_PARM0);
1431 CL_FindNonSolidLocation(pos, pos2, 4);
1432 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1433 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1436 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1437 static void VM_CL_te_gunshot (void)
1442 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1444 pos = PRVM_G_VECTOR(OFS_PARM0);
1445 CL_FindNonSolidLocation(pos, pos2, 4);
1446 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1447 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1449 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1453 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1454 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1455 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1460 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1461 static void VM_CL_te_spike (void)
1466 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1468 pos = PRVM_G_VECTOR(OFS_PARM0);
1469 CL_FindNonSolidLocation(pos, pos2, 4);
1470 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1471 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1475 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1476 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1477 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1481 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1482 static void VM_CL_te_superspike (void)
1487 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1489 pos = PRVM_G_VECTOR(OFS_PARM0);
1490 CL_FindNonSolidLocation(pos, pos2, 4);
1491 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1492 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1496 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1497 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1498 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1502 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1503 static void VM_CL_te_explosion (void)
1507 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1509 pos = PRVM_G_VECTOR(OFS_PARM0);
1510 CL_FindNonSolidLocation(pos, pos2, 10);
1511 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1512 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1515 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1516 static void VM_CL_te_tarexplosion (void)
1520 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1522 pos = PRVM_G_VECTOR(OFS_PARM0);
1523 CL_FindNonSolidLocation(pos, pos2, 10);
1524 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1525 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1528 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1529 static void VM_CL_te_wizspike (void)
1533 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1535 pos = PRVM_G_VECTOR(OFS_PARM0);
1536 CL_FindNonSolidLocation(pos, pos2, 4);
1537 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1538 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1541 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1542 static void VM_CL_te_knightspike (void)
1546 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1548 pos = PRVM_G_VECTOR(OFS_PARM0);
1549 CL_FindNonSolidLocation(pos, pos2, 4);
1550 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1551 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1554 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1555 static void VM_CL_te_lavasplash (void)
1557 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1558 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1561 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1562 static void VM_CL_te_teleport (void)
1564 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1565 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1568 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1569 static void VM_CL_te_explosion2 (void)
1573 matrix4x4_t tempmatrix;
1574 int colorStart, colorLength;
1575 unsigned char *tempcolor;
1576 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1578 pos = PRVM_G_VECTOR(OFS_PARM0);
1579 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1580 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1581 CL_FindNonSolidLocation(pos, pos2, 10);
1582 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1583 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
1584 color[0] = tempcolor[0] * (2.0f / 255.0f);
1585 color[1] = tempcolor[1] * (2.0f / 255.0f);
1586 color[2] = tempcolor[2] * (2.0f / 255.0f);
1587 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1588 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1589 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1593 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1594 static void VM_CL_te_lightning1 (void)
1596 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1597 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1600 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1601 static void VM_CL_te_lightning2 (void)
1603 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1604 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1607 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1608 static void VM_CL_te_lightning3 (void)
1610 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1611 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1614 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1615 static void VM_CL_te_beam (void)
1617 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1618 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1621 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1622 static void VM_CL_te_plasmaburn (void)
1626 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1628 pos = PRVM_G_VECTOR(OFS_PARM0);
1629 CL_FindNonSolidLocation(pos, pos2, 4);
1630 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1633 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1634 static void VM_CL_te_flamejet (void)
1638 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1639 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1641 pos = PRVM_G_VECTOR(OFS_PARM0);
1642 CL_FindNonSolidLocation(pos, pos2, 4);
1643 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1647 //====================================================================
1650 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1652 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1654 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1656 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1659 // #434 float(entity e, float s) getsurfacenumpoints
1660 static void VM_CL_getsurfacenumpoints(void)
1663 msurface_t *surface;
1664 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1665 // return 0 if no such surface
1666 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1668 PRVM_G_FLOAT(OFS_RETURN) = 0;
1672 // note: this (incorrectly) assumes it is a simple polygon
1673 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1676 // #435 vector(entity e, float s, float n) getsurfacepoint
1677 static void VM_CL_getsurfacepoint(void)
1681 msurface_t *surface;
1683 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1684 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1685 ed = PRVM_G_EDICT(OFS_PARM0);
1686 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1688 // note: this (incorrectly) assumes it is a simple polygon
1689 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1690 if (pointnum < 0 || pointnum >= surface->num_vertices)
1692 // FIXME: implement rotation/scaling
1693 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1696 // #436 vector(entity e, float s) getsurfacenormal
1697 static void VM_CL_getsurfacenormal(void)
1700 msurface_t *surface;
1702 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1703 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1704 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1706 // FIXME: implement rotation/scaling
1707 // note: this (incorrectly) assumes it is a simple polygon
1708 // note: this only returns the first triangle, so it doesn't work very
1709 // well for curved surfaces or arbitrary meshes
1710 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1711 VectorNormalize(normal);
1712 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1715 // #437 string(entity e, float s) getsurfacetexture
1716 static void VM_CL_getsurfacetexture(void)
1719 msurface_t *surface;
1720 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1721 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1722 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1724 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1727 // #438 float(entity e, vector p) getsurfacenearpoint
1728 static void VM_CL_getsurfacenearpoint(void)
1730 int surfacenum, best;
1732 vec_t dist, bestdist;
1734 model_t *model = NULL;
1735 msurface_t *surface;
1737 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1738 PRVM_G_FLOAT(OFS_RETURN) = -1;
1739 ed = PRVM_G_EDICT(OFS_PARM0);
1740 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1743 // FIXME: implement rotation/scaling
1744 point = PRVM_G_VECTOR(OFS_PARM1);
1745 VectorSubtract(point, ed->fields.client->origin, p);
1747 bestdist = 1000000000;
1748 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1750 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1751 // first see if the nearest point on the surface's box is closer than the previous match
1752 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1753 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1754 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1755 dist = VectorLength2(clipped);
1756 if (dist < bestdist)
1758 // it is, check the nearest point on the actual geometry
1759 clippointtosurface(model, surface, p, clipped);
1760 VectorSubtract(clipped, p, clipped);
1761 dist += VectorLength2(clipped);
1762 if (dist < bestdist)
1764 // that's closer too, store it as the best match
1770 PRVM_G_FLOAT(OFS_RETURN) = best;
1773 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1774 static void VM_CL_getsurfaceclippedpoint(void)
1778 msurface_t *surface;
1780 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1781 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1782 ed = PRVM_G_EDICT(OFS_PARM0);
1783 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1785 // FIXME: implement rotation/scaling
1786 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1787 clippointtosurface(model, surface, p, out);
1788 // FIXME: implement rotation/scaling
1789 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1792 // #443 void(entity e, entity tagentity, string tagname) setattachment
1793 static void VM_CL_setattachment (void)
1796 prvm_edict_t *tagentity;
1797 const char *tagname;
1801 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1803 e = PRVM_G_EDICT(OFS_PARM0);
1804 tagentity = PRVM_G_EDICT(OFS_PARM1);
1805 tagname = PRVM_G_STRING(OFS_PARM2);
1807 if (e == prog->edicts)
1809 VM_Warning("setattachment: can not modify world entity\n");
1812 if (e->priv.server->free)
1814 VM_Warning("setattachment: can not modify free entity\n");
1818 if (tagentity == NULL)
1819 tagentity = prog->edicts;
1821 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1823 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1825 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1828 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1830 modelindex = (int)tagentity->fields.client->modelindex;
1831 model = CL_GetModelByIndex(modelindex);
1834 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
1836 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
1839 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
1843 /////////////////////////////////////////
1844 // DP_MD3_TAGINFO extension coded by VorteX
1846 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
1848 model_t *model = CL_GetModelFromEdict(e);
1850 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
1855 // Warnings/errors code:
1856 // 0 - normal (everything all-right)
1859 // 3 - null or non-precached model
1860 // 4 - no tags with requested index
1861 // 5 - runaway loop at attachment chain
1862 extern cvar_t cl_bob;
1863 extern cvar_t cl_bobcycle;
1864 extern cvar_t cl_bobup;
1865 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
1868 int reqframe, attachloop;
1869 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
1870 prvm_edict_t *attachent;
1873 *out = identitymatrix; // warnings and errors return identical matrix
1875 if (ent == prog->edicts)
1877 if (ent->priv.server->free)
1880 model = CL_GetModelFromEdict(ent);
1885 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
1886 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
1888 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
1890 // get initial tag matrix
1893 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
1898 tagmatrix = identitymatrix;
1900 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
1901 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
1905 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
1906 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
1908 model = CL_GetModelFromEdict(attachent);
1910 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
1911 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
1913 attachmatrix = identitymatrix;
1915 // apply transformation by child entity matrix
1916 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
1917 if (val->_float == 0)
1919 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
1920 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
1921 Matrix4x4_Copy(&tagmatrix, out);
1923 // finally transformate by matrix of tag on parent entity
1924 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
1925 Matrix4x4_Copy(&tagmatrix, out);
1929 if (attachloop > 255) // prevent runaway looping
1932 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
1935 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
1936 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
1937 if (val->_float == 0)
1939 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
1940 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
1941 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
1943 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
1944 {// RENDER_VIEWMODEL magic
1945 Matrix4x4_Copy(&tagmatrix, out);
1947 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
1948 if (val->_float == 0)
1951 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], val->_float);
1952 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
1955 // Cl_bob, ported from rendering code
1956 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
1959 // LordHavoc: this code is *weird*, but not replacable (I think it
1960 // should be done in QC on the server, but oh well, quake is quake)
1961 // LordHavoc: figured out bobup: the time at which the sin is at 180
1962 // degrees (which allows lengthening or squishing the peak or valley)
1963 cycle = cl.time/cl_bobcycle.value;
1964 cycle -= (int)cycle;
1965 if (cycle < cl_bobup.value)
1966 cycle = sin(M_PI * cycle / cl_bobup.value);
1968 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
1969 // bob is proportional to velocity in the xy plane
1970 // (don't count Z, or jumping messes it up)
1971 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
1972 bob = bob*0.3 + bob*0.7*cycle;
1973 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
1980 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
1981 static void VM_CL_gettagindex (void)
1984 const char *tag_name;
1985 int modelindex, tag_index;
1987 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
1989 ent = PRVM_G_EDICT(OFS_PARM0);
1990 tag_name = PRVM_G_STRING(OFS_PARM1);
1991 if (ent == prog->edicts)
1993 VM_Warning("gettagindex: can't affect world entity\n");
1996 if (ent->priv.server->free)
1998 VM_Warning("gettagindex: can't affect free entity\n");
2002 modelindex = (int)ent->fields.client->modelindex;
2004 modelindex = -(modelindex+1);
2006 if (modelindex <= 0 || modelindex >= MAX_MODELS)
2007 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2010 tag_index = CL_GetTagIndex(ent, tag_name);
2012 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2014 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2017 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2018 static void VM_CL_gettaginfo (void)
2022 matrix4x4_t tag_matrix;
2025 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2027 e = PRVM_G_EDICT(OFS_PARM0);
2028 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2029 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2030 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2035 VM_Warning("gettagindex: can't affect world entity\n");
2038 VM_Warning("gettagindex: can't affect free entity\n");
2041 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2044 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2047 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2052 //============================================================================
2054 //====================
2055 //QC POLYGON functions
2056 //====================
2061 float data[36]; //[515]: enough for polygons
2062 unsigned char flags; //[515]: + VM_POLYGON_2D and VM_POLYGON_FL4V flags
2065 //static float vm_polygon_linewidth = 1;
2066 static mempool_t *vm_polygons_pool = NULL;
2067 static unsigned char vm_current_vertices = 0;
2068 static qboolean vm_polygons_initialized = false;
2069 static vm_polygon_t *vm_polygons = NULL;
2070 static unsigned long vm_polygons_num = 0, vm_drawpolygons_num = 0; //[515]: ok long on 64bit ?
2071 static qboolean vm_polygonbegin = false; //[515]: for "no-crap-on-the-screen" check
2072 #define VM_DEFPOLYNUM 64 //[515]: enough for default ?
2074 #define VM_POLYGON_FL3V 16 //more than 2 vertices (used only for lines)
2075 #define VM_POLYGON_FLLINES 32
2076 #define VM_POLYGON_FL2D 64
2077 #define VM_POLYGON_FL4V 128 //4 vertices
2079 static void VM_InitPolygons (void)
2081 vm_polygons_pool = Mem_AllocPool("VMPOLY", 0, NULL);
2082 vm_polygons = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2083 memset(vm_polygons, 0, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2084 vm_polygons_num = VM_DEFPOLYNUM;
2085 vm_drawpolygons_num = 0;
2086 vm_polygonbegin = false;
2087 vm_polygons_initialized = true;
2090 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2092 int surfacelistindex;
2093 // LordHavoc: FIXME: this is stupid code
2094 for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
2096 const vm_polygon_t *p = &vm_polygons[surfacelist[surfacelistindex]];
2097 int flags = p->flags & 0x0f;
2099 if(flags == DRAWFLAG_ADDITIVE)
2100 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2101 else if(flags == DRAWFLAG_MODULATE)
2102 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2103 else if(flags == DRAWFLAG_2XMODULATE)
2104 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2106 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 R_Mesh_TexBind(0, R_GetTexture(p->tex));
2111 //[515]: is speed is max ?
2112 if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
2114 qglLineWidth(p->data[13]);CHECKGLERROR
2115 qglBegin(GL_LINE_LOOP);
2116 qglTexCoord1f (p->data[12]);
2117 qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
2118 qglVertex3f (p->data[0] , p->data[1], p->data[2]);
2120 qglTexCoord1f (p->data[14]);
2121 qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
2122 qglVertex3f (p->data[3] , p->data[4], p->data[5]);
2124 if(p->flags & VM_POLYGON_FL3V)
2126 qglTexCoord1f (p->data[16]);
2127 qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
2128 qglVertex3f (p->data[6] , p->data[7], p->data[8]);
2130 if(p->flags & VM_POLYGON_FL4V)
2132 qglTexCoord1f (p->data[18]);
2133 qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
2134 qglVertex3f (p->data[9] , p->data[10], p->data[11]);
2142 qglBegin(GL_POLYGON);
2143 qglTexCoord2f (p->data[12], p->data[13]);
2144 qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
2145 qglVertex3f (p->data[0] , p->data[1], p->data[2]);
2147 qglTexCoord2f (p->data[14], p->data[15]);
2148 qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
2149 qglVertex3f (p->data[3] , p->data[4], p->data[5]);
2151 qglTexCoord2f (p->data[16], p->data[17]);
2152 qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
2153 qglVertex3f (p->data[6] , p->data[7], p->data[8]);
2155 if(p->flags & VM_POLYGON_FL4V)
2157 qglTexCoord2f (p->data[18], p->data[19]);
2158 qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
2159 qglVertex3f (p->data[9] , p->data[10], p->data[11]);
2167 static void VM_CL_AddPolygonTo2DScene (vm_polygon_t *p)
2169 drawqueuemesh_t mesh;
2170 static int picelements[6] = {0, 1, 2, 0, 2, 3};
2172 mesh.texture = p->tex;
2173 mesh.data_element3i = picelements;
2174 mesh.data_vertex3f = p->data;
2175 mesh.data_texcoord2f = p->data + 12;
2176 mesh.data_color4f = p->data + 20;
2177 if(p->flags & VM_POLYGON_FL4V)
2179 mesh.num_vertices = 4;
2180 mesh.num_triangles = 2;
2184 mesh.num_vertices = 3;
2185 mesh.num_triangles = 1;
2187 if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
2188 DrawQ_LineLoop (&mesh, (p->flags&0x0f));
2190 DrawQ_Mesh (&mesh, (p->flags&0x0f));
2193 void VM_CL_AddPolygonsToMeshQueue (void)
2196 if(!vm_drawpolygons_num)
2198 R_Mesh_Matrix(&identitymatrix);
2199 GL_CullFace(GL_NONE);
2200 for(i = 0;i < (int)vm_drawpolygons_num;i++)
2201 VM_DrawPolygonCallback(NULL, NULL, 1, &i);
2202 vm_drawpolygons_num = 0;
2205 //void(string texturename, float flag[, float 2d[, float lines]]) R_BeginPolygon
2206 static void VM_CL_R_PolygonBegin (void)
2209 const char *picname;
2210 VM_SAFEPARMCOUNTRANGE(2, 4, VM_CL_R_PolygonBegin);
2212 if(!vm_polygons_initialized)
2216 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonEnd after first\n");
2219 if(vm_drawpolygons_num >= vm_polygons_num)
2221 p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2222 memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2223 memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
2224 Mem_Free(vm_polygons);
2226 vm_polygons_num *= 2;
2228 p = &vm_polygons[vm_drawpolygons_num];
2229 picname = PRVM_G_STRING(OFS_PARM0);
2231 p->tex = Draw_CachePic(picname, true)->tex;
2233 p->tex = r_texture_white;
2234 p->flags = (unsigned char)PRVM_G_FLOAT(OFS_PARM1);
2235 vm_current_vertices = 0;
2236 vm_polygonbegin = true;
2239 if(PRVM_G_FLOAT(OFS_PARM2))
2240 p->flags |= VM_POLYGON_FL2D;
2241 if(prog->argc >= 4 && PRVM_G_FLOAT(OFS_PARM3))
2243 p->data[13] = PRVM_G_FLOAT(OFS_PARM3); //[515]: linewidth
2244 p->flags |= VM_POLYGON_FLLINES;
2249 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2250 static void VM_CL_R_PolygonVertex (void)
2252 float *coords, *tx, *rgb, alpha;
2254 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2256 if(!vm_polygonbegin)
2258 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2261 coords = PRVM_G_VECTOR(OFS_PARM0);
2262 tx = PRVM_G_VECTOR(OFS_PARM1);
2263 rgb = PRVM_G_VECTOR(OFS_PARM2);
2264 alpha = PRVM_G_FLOAT(OFS_PARM3);
2266 p = &vm_polygons[vm_drawpolygons_num];
2267 if(vm_current_vertices > 4)
2269 VM_Warning("VM_CL_R_PolygonVertex: may have 4 vertices max\n");
2273 p->data[vm_current_vertices*3] = coords[0];
2274 p->data[1+vm_current_vertices*3] = coords[1];
2275 p->data[2+vm_current_vertices*3] = coords[2];
2277 p->data[12+vm_current_vertices*2] = tx[0];
2278 if(!(p->flags & VM_POLYGON_FLLINES))
2279 p->data[13+vm_current_vertices*2] = tx[1];
2281 p->data[20+vm_current_vertices*4] = rgb[0];
2282 p->data[21+vm_current_vertices*4] = rgb[1];
2283 p->data[22+vm_current_vertices*4] = rgb[2];
2284 p->data[23+vm_current_vertices*4] = alpha;
2286 vm_current_vertices++;
2287 if(vm_current_vertices == 4)
2288 p->flags |= VM_POLYGON_FL4V;
2290 if(vm_current_vertices == 3)
2291 p->flags |= VM_POLYGON_FL3V;
2294 //void() R_EndPolygon
2295 static void VM_CL_R_PolygonEnd (void)
2297 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2298 if(!vm_polygonbegin)
2300 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2303 vm_polygonbegin = false;
2304 if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
2306 if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
2307 VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
2309 vm_drawpolygons_num++;
2312 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
2315 void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth)
2319 if(!vm_polygons_initialized)
2323 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2326 // limit polygons to a vaguely sane amount, beyond this each one just
2327 // replaces the last one
2328 vm_drawpolygons_num = min(vm_drawpolygons_num, (1<<20)-1);
2329 if(vm_drawpolygons_num >= vm_polygons_num)
2331 p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2332 memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2333 memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
2334 Mem_Free(vm_polygons);
2336 vm_polygons_num *= 2;
2338 p = &vm_polygons[vm_drawpolygons_num];
2339 if(picname && picname[0])
2340 p->tex = Draw_CachePic(picname, true)->tex;
2342 p->tex = r_texture_white;
2344 vm_current_vertices = 0;
2345 vm_polygonbegin = true;
2347 p->flags |= VM_POLYGON_FL2D;
2350 p->data[13] = linewidth; //[515]: linewidth
2351 p->flags |= VM_POLYGON_FLLINES;
2355 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2359 if(!vm_polygonbegin)
2361 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2365 p = &vm_polygons[vm_drawpolygons_num];
2366 if(vm_current_vertices > 4)
2368 Con_Printf("Debug_PolygonVertex: may have 4 vertices max\n");
2372 p->data[vm_current_vertices*3] = x;
2373 p->data[1+vm_current_vertices*3] = y;
2374 p->data[2+vm_current_vertices*3] = z;
2376 p->data[12+vm_current_vertices*2] = s;
2377 if(!(p->flags & VM_POLYGON_FLLINES))
2378 p->data[13+vm_current_vertices*2] = t;
2380 p->data[20+vm_current_vertices*4] = r;
2381 p->data[21+vm_current_vertices*4] = g;
2382 p->data[22+vm_current_vertices*4] = b;
2383 p->data[23+vm_current_vertices*4] = a;
2385 vm_current_vertices++;
2386 if(vm_current_vertices == 4)
2387 p->flags |= VM_POLYGON_FL4V;
2389 if(vm_current_vertices == 3)
2390 p->flags |= VM_POLYGON_FL3V;
2393 void Debug_PolygonEnd(void)
2395 if(!vm_polygonbegin)
2397 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2400 vm_polygonbegin = false;
2401 if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
2403 if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
2404 VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
2406 vm_drawpolygons_num++;
2409 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
2416 Returns false if any part of the bottom of the entity is off an edge that
2421 qboolean CL_CheckBottom (prvm_edict_t *ent)
2423 vec3_t mins, maxs, start, stop;
2428 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2429 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2431 // if all of the points under the corners are solid world, don't bother
2432 // with the tougher checks
2433 // the corners must be within 16 of the midpoint
2434 start[2] = mins[2] - 1;
2435 for (x=0 ; x<=1 ; x++)
2436 for (y=0 ; y<=1 ; y++)
2438 start[0] = x ? maxs[0] : mins[0];
2439 start[1] = y ? maxs[1] : mins[1];
2440 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2444 return true; // we got out easy
2448 // check it for real...
2452 // the midpoint must be within 16 of the bottom
2453 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2454 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2455 stop[2] = start[2] - 2*sv_stepheight.value;
2456 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2458 if (trace.fraction == 1.0)
2460 mid = bottom = trace.endpos[2];
2462 // the corners must be within 16 of the midpoint
2463 for (x=0 ; x<=1 ; x++)
2464 for (y=0 ; y<=1 ; y++)
2466 start[0] = stop[0] = x ? maxs[0] : mins[0];
2467 start[1] = stop[1] = y ? maxs[1] : mins[1];
2469 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2471 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2472 bottom = trace.endpos[2];
2473 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2484 Called by monster program code.
2485 The move will be adjusted for slopes and stairs, but if the move isn't
2486 possible, no move is done and false is returned
2489 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2492 vec3_t oldorg, neworg, end, traceendpos;
2495 prvm_edict_t *enemy;
2499 VectorCopy (ent->fields.client->origin, oldorg);
2500 VectorAdd (ent->fields.client->origin, move, neworg);
2502 // flying monsters don't step up
2503 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2505 // try one move with vertical motion, then one without
2506 for (i=0 ; i<2 ; i++)
2508 VectorAdd (ent->fields.client->origin, move, neworg);
2509 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2510 if (i == 0 && enemy != prog->edicts)
2512 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2518 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2520 VM_SetTraceGlobals(&trace);
2522 if (trace.fraction == 1)
2524 VectorCopy(trace.endpos, traceendpos);
2525 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2526 return false; // swim monster left water
2528 VectorCopy (traceendpos, ent->fields.client->origin);
2534 if (enemy == prog->edicts)
2541 // push down from a step height above the wished position
2542 neworg[2] += sv_stepheight.value;
2543 VectorCopy (neworg, end);
2544 end[2] -= sv_stepheight.value*2;
2546 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2548 VM_SetTraceGlobals(&trace);
2550 if (trace.startsolid)
2552 neworg[2] -= sv_stepheight.value;
2553 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2555 VM_SetTraceGlobals(&trace);
2556 if (trace.startsolid)
2559 if (trace.fraction == 1)
2561 // if monster had the ground pulled out, go ahead and fall
2562 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2564 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2567 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2571 return false; // walked off an edge
2574 // check point traces down for dangling corners
2575 VectorCopy (trace.endpos, ent->fields.client->origin);
2577 if (!CL_CheckBottom (ent))
2579 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2580 { // entity had floor mostly pulled out from underneath it
2581 // and is trying to correct
2586 VectorCopy (oldorg, ent->fields.client->origin);
2590 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2591 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2593 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2594 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2606 float(float yaw, float dist[, settrace]) walkmove
2609 static void VM_CL_walkmove (void)
2618 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2620 // assume failure if it returns early
2621 PRVM_G_FLOAT(OFS_RETURN) = 0;
2623 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2624 if (ent == prog->edicts)
2626 VM_Warning("walkmove: can not modify world entity\n");
2629 if (ent->priv.server->free)
2631 VM_Warning("walkmove: can not modify free entity\n");
2634 yaw = PRVM_G_FLOAT(OFS_PARM0);
2635 dist = PRVM_G_FLOAT(OFS_PARM1);
2636 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2638 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2641 yaw = yaw*M_PI*2 / 360;
2643 move[0] = cos(yaw)*dist;
2644 move[1] = sin(yaw)*dist;
2647 // save program state, because CL_movestep may call other progs
2648 oldf = prog->xfunction;
2649 oldself = prog->globals.client->self;
2651 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2654 // restore program state
2655 prog->xfunction = oldf;
2656 prog->globals.client->self = oldself;
2663 string(string key) serverkey
2666 void VM_CL_serverkey(void)
2668 char string[VM_STRINGTEMP_LENGTH];
2669 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2670 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2671 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2674 //============================================================================
2676 prvm_builtin_t vm_cl_builtins[] = {
2677 NULL, // #0 NULL function (not callable) (QUAKE)
2678 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2679 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2680 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2681 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2682 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2683 VM_break, // #6 void() break (QUAKE)
2684 VM_random, // #7 float() random (QUAKE)
2685 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2686 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2687 VM_error, // #10 void(string e) error (QUAKE)
2688 VM_objerror, // #11 void(string e) objerror (QUAKE)
2689 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2690 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2691 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2692 VM_remove, // #15 void(entity e) remove (QUAKE)
2693 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents) traceline (QUAKE)
2694 NULL, // #17 entity() checkclient (QUAKE)
2695 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2696 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2697 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2698 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2699 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2700 NULL, // #23 void(string s, ...) bprint (QUAKE)
2701 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2702 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2703 VM_ftos, // #26 string(float f) ftos (QUAKE)
2704 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2705 VM_coredump, // #28 void() coredump (QUAKE)
2706 VM_traceon, // #29 void() traceon (QUAKE)
2707 VM_traceoff, // #30 void() traceoff (QUAKE)
2708 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2709 VM_CL_walkmove, // #32 float(float yaw, float dist) walkmove (QUAKE)
2710 NULL, // #33 (QUAKE)
2711 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2712 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2713 VM_rint, // #36 float(float v) rint (QUAKE)
2714 VM_floor, // #37 float(float v) floor (QUAKE)
2715 VM_ceil, // #38 float(float v) ceil (QUAKE)
2716 NULL, // #39 (QUAKE)
2717 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2718 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2719 NULL, // #42 (QUAKE)
2720 VM_fabs, // #43 float(float f) fabs (QUAKE)
2721 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2722 VM_cvar, // #45 float(string s) cvar (QUAKE)
2723 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2724 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2725 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2726 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2727 NULL, // #50 (QUAKE)
2728 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2729 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2730 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2731 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2732 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2733 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2734 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2735 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2736 NULL, // #59 (QUAKE)
2737 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2738 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2739 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2740 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2741 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2742 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2743 NULL, // #66 (QUAKE)
2744 NULL, // #67 void(float step) movetogoal (QUAKE)
2745 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2746 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2747 NULL, // #70 void(string s) changelevel (QUAKE)
2748 NULL, // #71 (QUAKE)
2749 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2750 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2751 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2752 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2753 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2754 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2755 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2756 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2757 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2758 VM_stof, // #81 float(string s) stof (FRIK_FILE)
2759 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
2760 NULL, // #83 (QUAKE)
2761 NULL, // #84 (QUAKE)
2762 NULL, // #85 (QUAKE)
2763 NULL, // #86 (QUAKE)
2764 NULL, // #87 (QUAKE)
2765 NULL, // #88 (QUAKE)
2766 NULL, // #89 (QUAKE)
2767 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2768 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
2769 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2770 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2771 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2772 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2773 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2774 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2775 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2776 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
2777 // FrikaC and Telejano range #100-#199
2788 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
2789 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
2790 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
2791 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2792 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
2793 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2794 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
2795 VM_stov, // #117 vector(string) stov (FRIK_FILE)
2796 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
2797 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
2878 // FTEQW range #200-#299
2897 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
2901 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
2902 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
2907 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
2911 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
2979 // CSQC range #300-#399
2980 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
2981 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
2982 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
2983 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
2984 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
2985 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
2986 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
2987 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2988 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
2990 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
2991 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
2995 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
2996 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
2997 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
2998 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
2999 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3000 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3001 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3002 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3003 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3004 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3005 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3010 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3011 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3012 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3013 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3014 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3015 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3016 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3017 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3018 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3019 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3020 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3021 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3022 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3023 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3024 VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3025 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3026 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
3027 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3028 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3029 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3030 VM_isserver, // #350 float() isserver (EXT_CSQC)
3031 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3032 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3033 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3034 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3040 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3041 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3042 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3043 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3044 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3045 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3046 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3047 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3080 // LordHavoc's range #400-#499
3081 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3082 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3083 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3084 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3085 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3086 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3087 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3088 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3089 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3090 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3091 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3092 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3093 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3094 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3095 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3096 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3097 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3098 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3099 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3100 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3101 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3102 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3103 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3104 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3105 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3106 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3107 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3108 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3109 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3110 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3111 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3112 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3113 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3114 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3115 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3116 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3117 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3118 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3119 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3120 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3121 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3122 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3123 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3124 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3125 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_FS_SEARCH)
3126 VM_search_end, // #445 void(float handle) search_end (DP_FS_SEARCH)
3127 VM_search_getsize, // #446 float(float handle) search_getsize (DP_FS_SEARCH)
3128 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_FS_SEARCH)
3129 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3130 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3131 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3132 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3133 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3134 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3135 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3136 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3137 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3138 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet = #457 (DP_TE_FLAMEJET)
3140 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3141 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3142 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3143 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3144 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3145 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3146 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3147 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3148 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3149 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3150 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3151 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3152 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3153 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3154 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3155 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3156 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3157 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3158 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3159 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3160 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3161 VM_strtolower, // #480 string(string s) VM_strtolower : DRESK - Return string as lowercase
3162 VM_strtoupper, // #481 string(string s) VM_strtoupper : DRESK - Return string as uppercase
3183 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3185 void VM_CL_Cmd_Init(void)
3187 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3188 if(vm_polygons_initialized)
3190 Mem_FreePool(&vm_polygons_pool);
3191 vm_polygons_initialized = false;
3195 void VM_CL_Cmd_Reset(void)
3197 if(vm_polygons_initialized)
3199 Mem_FreePool(&vm_polygons_pool);
3200 vm_polygons_initialized = false;