5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, PRVM_clientedictvector(e, origin));
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, PRVM_clientedictvector(e, mins));
73 VectorCopy (max, PRVM_clientedictvector(e, maxs));
74 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 PRVM_clientedictfloat(e, modelindex) = 0;
91 PRVM_clientedictstring(e, model) = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(mod->name);
101 PRVM_clientedictfloat(e, modelindex) = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(mod->name);
113 PRVM_clientedictfloat(e, modelindex) = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
168 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
170 entity = PRVM_G_EDICT(OFS_PARM0);
171 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
172 sample = PRVM_G_STRING(OFS_PARM2);
173 volume = PRVM_G_FLOAT(OFS_PARM3);
174 attenuation = PRVM_G_FLOAT(OFS_PARM4);
176 if (volume < 0 || volume > 1)
178 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
182 if (attenuation < 0 || attenuation > 4)
184 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
191 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
192 // ignoring prog->argc < 7 for now (no flags supported yet)
197 flags = PRVM_G_FLOAT(OFS_PARM6);
199 channel = CHAN_USER2ENGINE(channel);
201 if (!IS_CHAN(channel))
203 VM_Warning("VM_CL_sound: channel must be in range 0-127\n");
207 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
208 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, CHANNELFLAG_NONE, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
211 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
212 static void VM_CL_pointsound(void)
219 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
221 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
222 sample = PRVM_G_STRING(OFS_PARM1);
223 volume = PRVM_G_FLOAT(OFS_PARM2);
224 attenuation = PRVM_G_FLOAT(OFS_PARM3);
226 if (volume < 0 || volume > 1)
228 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
232 if (attenuation < 0 || attenuation > 4)
234 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
238 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
239 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
242 // #14 entity() spawn
243 static void VM_CL_spawn (void)
246 ed = PRVM_ED_Alloc();
250 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
252 VM_SetTraceGlobals(trace);
253 PRVM_clientglobalfloat(trace_networkentity) = svent;
256 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
257 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
259 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
260 static void VM_CL_traceline (void)
267 // R_TimeReport("pretraceline");
269 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
271 prog->xfunction->builtinsprofile += 30;
273 v1 = PRVM_G_VECTOR(OFS_PARM0);
274 v2 = PRVM_G_VECTOR(OFS_PARM1);
275 move = (int)PRVM_G_FLOAT(OFS_PARM2);
276 ent = PRVM_G_EDICT(OFS_PARM3);
278 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
279 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
281 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
283 CL_VM_SetTraceGlobals(&trace, svent);
284 // R_TimeReport("traceline");
291 Used for use tracing and shot targeting
292 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
293 if the tryents flag is set.
295 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
298 // LordHavoc: added this for my own use, VERY useful, similar to traceline
299 static void VM_CL_tracebox (void)
301 float *v1, *v2, *m1, *m2;
306 // R_TimeReport("pretracebox");
307 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
309 prog->xfunction->builtinsprofile += 30;
311 v1 = PRVM_G_VECTOR(OFS_PARM0);
312 m1 = PRVM_G_VECTOR(OFS_PARM1);
313 m2 = PRVM_G_VECTOR(OFS_PARM2);
314 v2 = PRVM_G_VECTOR(OFS_PARM3);
315 move = (int)PRVM_G_FLOAT(OFS_PARM4);
316 ent = PRVM_G_EDICT(OFS_PARM5);
318 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
319 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
321 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
323 CL_VM_SetTraceGlobals(&trace, svent);
324 // R_TimeReport("tracebox");
327 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
332 vec3_t original_origin;
333 vec3_t original_velocity;
334 vec3_t original_angles;
335 vec3_t original_avelocity;
338 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
339 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
340 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
341 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
343 gravity = PRVM_clientedictfloat(tossent, gravity);
346 gravity *= cl.movevars_gravity * 0.05;
348 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
350 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
351 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
352 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
353 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
354 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
355 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
357 if (trace.fraction < 1)
361 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
362 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
363 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
364 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
369 static void VM_CL_tracetoss (void)
373 prvm_edict_t *ignore;
376 prog->xfunction->builtinsprofile += 600;
378 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
380 ent = PRVM_G_EDICT(OFS_PARM0);
381 if (ent == prog->edicts)
383 VM_Warning("tracetoss: can not use world entity\n");
386 ignore = PRVM_G_EDICT(OFS_PARM1);
388 trace = CL_Trace_Toss (ent, ignore, &svent);
390 CL_VM_SetTraceGlobals(&trace, svent);
394 // #20 void(string s) precache_model
395 void VM_CL_precache_model (void)
401 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
403 name = PRVM_G_STRING(OFS_PARM0);
404 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
406 if(!strcmp(cl.csqc_model_precache[i]->name, name))
408 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
412 PRVM_G_FLOAT(OFS_RETURN) = 0;
413 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
416 for (i = 0;i < MAX_MODELS;i++)
418 if (!cl.csqc_model_precache[i])
420 cl.csqc_model_precache[i] = (dp_model_t*)m;
421 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
425 VM_Warning("VM_CL_precache_model: no free models\n");
428 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
431 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
436 ent = PRVM_NEXT_EDICT(prog->edicts);
437 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
439 if (ent->priv.required->free)
441 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
447 // #22 entity(vector org, float rad) findradius
448 static void VM_CL_findradius (void)
450 prvm_edict_t *ent, *chain;
451 vec_t radius, radius2;
452 vec3_t org, eorg, mins, maxs;
453 int i, numtouchedicts;
454 static prvm_edict_t *touchedicts[MAX_EDICTS];
457 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
460 chainfield = PRVM_G_INT(OFS_PARM2);
462 chainfield = prog->fieldoffsets.chain;
464 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
466 chain = (prvm_edict_t *)prog->edicts;
468 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
469 radius = PRVM_G_FLOAT(OFS_PARM1);
470 radius2 = radius * radius;
472 mins[0] = org[0] - (radius + 1);
473 mins[1] = org[1] - (radius + 1);
474 mins[2] = org[2] - (radius + 1);
475 maxs[0] = org[0] + (radius + 1);
476 maxs[1] = org[1] + (radius + 1);
477 maxs[2] = org[2] + (radius + 1);
478 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
479 if (numtouchedicts > MAX_EDICTS)
481 // this never happens //[515]: for what then ?
482 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
483 numtouchedicts = MAX_EDICTS;
485 for (i = 0;i < numtouchedicts;i++)
487 ent = touchedicts[i];
488 // Quake did not return non-solid entities but darkplaces does
489 // (note: this is the reason you can't blow up fallen zombies)
490 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
492 // LordHavoc: compare against bounding box rather than center so it
493 // doesn't miss large objects, and use DotProduct instead of Length
494 // for a major speedup
495 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
496 if (sv_gameplayfix_findradiusdistancetobox.integer)
498 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
499 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
500 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
503 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
504 if (DotProduct(eorg, eorg) < radius2)
506 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
511 VM_RETURN_EDICT(chain);
514 // #34 float() droptofloor
515 static void VM_CL_droptofloor (void)
521 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
523 // assume failure if it returns early
524 PRVM_G_FLOAT(OFS_RETURN) = 0;
526 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
527 if (ent == prog->edicts)
529 VM_Warning("droptofloor: can not modify world entity\n");
532 if (ent->priv.server->free)
534 VM_Warning("droptofloor: can not modify free entity\n");
538 VectorCopy (PRVM_clientedictvector(ent, origin), end);
541 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
543 if (trace.fraction != 1)
545 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
546 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
547 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
548 PRVM_G_FLOAT(OFS_RETURN) = 1;
549 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
550 // ent->priv.server->suspendedinairflag = true;
554 // #35 void(float style, string value) lightstyle
555 static void VM_CL_lightstyle (void)
560 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
562 i = (int)PRVM_G_FLOAT(OFS_PARM0);
563 c = PRVM_G_STRING(OFS_PARM1);
564 if (i >= cl.max_lightstyle)
566 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
569 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
570 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
571 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
574 // #40 float(entity e) checkbottom
575 static void VM_CL_checkbottom (void)
577 static int cs_yes, cs_no;
579 vec3_t mins, maxs, start, stop;
584 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
585 ent = PRVM_G_EDICT(OFS_PARM0);
586 PRVM_G_FLOAT(OFS_RETURN) = 0;
588 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
589 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
591 // if all of the points under the corners are solid world, don't bother
592 // with the tougher checks
593 // the corners must be within 16 of the midpoint
594 start[2] = mins[2] - 1;
595 for (x=0 ; x<=1 ; x++)
596 for (y=0 ; y<=1 ; y++)
598 start[0] = x ? maxs[0] : mins[0];
599 start[1] = y ? maxs[1] : mins[1];
600 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
605 PRVM_G_FLOAT(OFS_RETURN) = true;
606 return; // we got out easy
611 // check it for real...
615 // the midpoint must be within 16 of the bottom
616 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
617 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
618 stop[2] = start[2] - 2*sv_stepheight.value;
619 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
621 if (trace.fraction == 1.0)
624 mid = bottom = trace.endpos[2];
626 // the corners must be within 16 of the midpoint
627 for (x=0 ; x<=1 ; x++)
628 for (y=0 ; y<=1 ; y++)
630 start[0] = stop[0] = x ? maxs[0] : mins[0];
631 start[1] = stop[1] = y ? maxs[1] : mins[1];
633 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
635 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
636 bottom = trace.endpos[2];
637 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
642 PRVM_G_FLOAT(OFS_RETURN) = true;
645 // #41 float(vector v) pointcontents
646 static void VM_CL_pointcontents (void)
648 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
649 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
652 // #48 void(vector o, vector d, float color, float count) particle
653 static void VM_CL_particle (void)
658 VM_SAFEPARMCOUNT(4, VM_CL_particle);
660 org = PRVM_G_VECTOR(OFS_PARM0);
661 dir = PRVM_G_VECTOR(OFS_PARM1);
662 color = (int)PRVM_G_FLOAT(OFS_PARM2);
663 count = (int)PRVM_G_FLOAT(OFS_PARM3);
664 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
667 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
668 static void VM_CL_ambientsound (void)
672 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
673 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
674 f = PRVM_G_VECTOR(OFS_PARM1);
675 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
678 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
679 static void VM_CL_getlight (void)
681 vec3_t ambientcolor, diffusecolor, diffusenormal;
684 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
686 p = PRVM_G_VECTOR(OFS_PARM0);
687 VectorClear(ambientcolor);
688 VectorClear(diffusecolor);
689 VectorClear(diffusenormal);
691 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
692 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
693 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
694 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
695 if (PRVM_clientglobalvector(getlight_ambient))
696 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
697 if (PRVM_clientglobalvector(getlight_diffuse))
698 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
699 if (PRVM_clientglobalvector(getlight_dir))
700 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
703 //============================================================================
704 //[515]: SCENE MANAGER builtins
705 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
707 void CSQC_R_RecalcView (void)
709 extern matrix4x4_t viewmodelmatrix_nobob;
710 extern matrix4x4_t viewmodelmatrix_withbob;
711 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
712 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
713 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
714 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
717 void CL_RelinkLightFlashes(void);
718 //#300 void() clearscene (EXT_CSQC)
719 void VM_CL_R_ClearScene (void)
721 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
722 // clear renderable entity and light lists
723 r_refdef.scene.numentities = 0;
724 r_refdef.scene.numlights = 0;
725 // FIXME: restore these to the values from VM_CL_UpdateView
729 r_refdef.view.width = vid.width;
730 r_refdef.view.height = vid.height;
731 r_refdef.view.depth = 1;
732 // FIXME: restore frustum_x/frustum_y
733 r_refdef.view.useperspective = true;
734 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
735 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
736 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
737 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
738 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
739 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
740 r_refdef.view.clear = true;
741 r_refdef.view.isoverlay = false;
742 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
743 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
744 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
745 cl.csqc_vidvars.drawenginesbar = false;
746 cl.csqc_vidvars.drawcrosshair = false;
750 //#301 void(float mask) addentities (EXT_CSQC)
751 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
752 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
753 void VM_CL_R_AddEntities (void)
755 double t = Sys_DoubleTime();
758 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
759 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
760 CSQC_RelinkAllEntities(drawmask);
761 CL_RelinkLightFlashes();
763 PRVM_clientglobalfloat(time) = cl.time;
764 for(i=1;i<prog->num_edicts;i++)
766 // so we can easily check if CSQC entity #edictnum is currently drawn
767 cl.csqcrenderentities[i].entitynumber = 0;
768 ed = &prog->edicts[i];
769 if(ed->priv.required->free)
772 if(ed->priv.required->free)
774 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
776 if(ed->priv.required->free)
778 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
780 CSQC_AddRenderEdict(ed, i);
783 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
784 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
787 //#302 void(entity ent) addentity (EXT_CSQC)
788 void VM_CL_R_AddEntity (void)
790 double t = Sys_DoubleTime();
791 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
792 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
793 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
796 //#303 float(float property, ...) setproperty (EXT_CSQC)
797 //#303 float(float property) getproperty
798 //#303 vector(float property) getpropertyvec
799 //#309 float(float property) getproperty
800 //#309 vector(float property) getpropertyvec
801 // VorteX: make this function be able to return previously set property if new value is not given
802 void VM_CL_R_SetView (void)
808 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
810 c = (int)PRVM_G_FLOAT(OFS_PARM0);
818 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
821 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
824 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
827 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
830 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
833 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
836 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
839 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
842 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
845 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
848 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
851 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
854 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
857 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
860 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
863 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
866 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
869 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
872 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
874 case VF_DRAWENGINESBAR:
875 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
877 case VF_DRAWCROSSHAIR:
878 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
880 case VF_CL_VIEWANGLES:
881 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
883 case VF_CL_VIEWANGLES_X:
884 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
886 case VF_CL_VIEWANGLES_Y:
887 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
889 case VF_CL_VIEWANGLES_Z:
890 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
893 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
896 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
899 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
902 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
903 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
904 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
907 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
910 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
913 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
916 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
919 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
922 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
925 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
927 case VF_FOG_FADEDEPTH:
928 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
931 PRVM_G_FLOAT(OFS_RETURN) = 0;
932 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
938 f = PRVM_G_VECTOR(OFS_PARM1);
939 k = PRVM_G_FLOAT(OFS_PARM1);
943 r_refdef.view.x = (int)(f[0]);
944 r_refdef.view.y = (int)(f[1]);
948 r_refdef.view.x = (int)(k);
952 r_refdef.view.y = (int)(k);
956 r_refdef.view.width = (int)(f[0]);
957 r_refdef.view.height = (int)(f[1]);
961 r_refdef.view.width = (int)(k);
965 r_refdef.view.height = (int)(k);
969 r_refdef.view.x = (int)(f[0]);
970 r_refdef.view.y = (int)(f[1]);
971 f = PRVM_G_VECTOR(OFS_PARM2);
972 r_refdef.view.width = (int)(f[0]);
973 r_refdef.view.height = (int)(f[1]);
977 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
978 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
981 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
984 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
987 VectorCopy(f, cl.csqc_vieworigin);
991 cl.csqc_vieworigin[0] = k;
995 cl.csqc_vieworigin[1] = k;
999 cl.csqc_vieworigin[2] = k;
1000 CSQC_R_RecalcView();
1003 VectorCopy(f, cl.csqc_viewangles);
1004 CSQC_R_RecalcView();
1007 cl.csqc_viewangles[0] = k;
1008 CSQC_R_RecalcView();
1011 cl.csqc_viewangles[1] = k;
1012 CSQC_R_RecalcView();
1015 cl.csqc_viewangles[2] = k;
1016 CSQC_R_RecalcView();
1019 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1021 case VF_DRAWENGINESBAR:
1022 cl.csqc_vidvars.drawenginesbar = k != 0;
1024 case VF_DRAWCROSSHAIR:
1025 cl.csqc_vidvars.drawcrosshair = k != 0;
1027 case VF_CL_VIEWANGLES:
1028 VectorCopy(f, cl.viewangles);
1030 case VF_CL_VIEWANGLES_X:
1031 cl.viewangles[0] = k;
1033 case VF_CL_VIEWANGLES_Y:
1034 cl.viewangles[1] = k;
1036 case VF_CL_VIEWANGLES_Z:
1037 cl.viewangles[2] = k;
1039 case VF_PERSPECTIVE:
1040 r_refdef.view.useperspective = k != 0;
1042 case VF_CLEARSCREEN:
1043 r_refdef.view.isoverlay = !k;
1045 case VF_FOG_DENSITY:
1046 r_refdef.fog_density = k;
1049 r_refdef.fog_red = f[0];
1050 r_refdef.fog_green = f[1];
1051 r_refdef.fog_blue = f[2];
1053 case VF_FOG_COLOR_R:
1054 r_refdef.fog_red = k;
1056 case VF_FOG_COLOR_G:
1057 r_refdef.fog_green = k;
1059 case VF_FOG_COLOR_B:
1060 r_refdef.fog_blue = k;
1063 r_refdef.fog_alpha = k;
1066 r_refdef.fog_start = k;
1069 r_refdef.fog_end = k;
1072 r_refdef.fog_height = k;
1074 case VF_FOG_FADEDEPTH:
1075 r_refdef.fog_fadedepth = k;
1078 PRVM_G_FLOAT(OFS_RETURN) = 0;
1079 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
1082 PRVM_G_FLOAT(OFS_RETURN) = 1;
1085 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1086 void VM_CL_R_AddDynamicLight (void)
1088 double t = Sys_DoubleTime();
1093 const char *cubemapname = NULL;
1094 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1095 float coronaintensity = 1;
1096 float coronasizescale = 0.25;
1097 qboolean castshadow = true;
1098 float ambientscale = 0;
1099 float diffusescale = 1;
1100 float specularscale = 1;
1102 vec3_t forward, left, up;
1103 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1105 // if we've run out of dlights, just return
1106 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1109 org = PRVM_G_VECTOR(OFS_PARM0);
1110 radius = PRVM_G_FLOAT(OFS_PARM1);
1111 col = PRVM_G_VECTOR(OFS_PARM2);
1112 if (prog->argc >= 4)
1114 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1115 if (style >= MAX_LIGHTSTYLES)
1117 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1121 if (prog->argc >= 5)
1122 cubemapname = PRVM_G_STRING(OFS_PARM4);
1123 if (prog->argc >= 6)
1124 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1125 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1126 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1128 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1129 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1130 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1131 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1133 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1134 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1135 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
1138 //============================================================================
1140 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1141 static void VM_CL_unproject (void)
1146 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1147 f = PRVM_G_VECTOR(OFS_PARM0);
1150 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1151 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1152 if(v_flipped.integer)
1154 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1157 //#311 vector (vector v) cs_project (EXT_CSQC)
1158 static void VM_CL_project (void)
1164 VM_SAFEPARMCOUNT(1, VM_CL_project);
1165 f = PRVM_G_VECTOR(OFS_PARM0);
1166 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1167 Matrix4x4_Transform(&m, f, v);
1168 if(v_flipped.integer)
1170 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1171 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1172 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1175 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1176 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1179 //#330 float(float stnum) getstatf (EXT_CSQC)
1180 static void VM_CL_getstatf (void)
1188 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1189 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1190 if(i < 0 || i >= MAX_CL_STATS)
1192 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1195 dat.l = cl.stats[i];
1196 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1199 //#331 float(float stnum) getstati (EXT_CSQC)
1200 static void VM_CL_getstati (void)
1203 int firstbit, bitcount;
1205 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1207 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1210 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1212 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1222 if(index < 0 || index >= MAX_CL_STATS)
1224 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1227 i = cl.stats[index];
1228 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1229 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1230 PRVM_G_FLOAT(OFS_RETURN) = i;
1233 //#332 string(float firststnum) getstats (EXT_CSQC)
1234 static void VM_CL_getstats (void)
1238 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1239 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1240 if(i < 0 || i > MAX_CL_STATS-4)
1242 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1243 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1246 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1247 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1250 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1251 static void VM_CL_setmodelindex (void)
1255 struct model_s *model;
1257 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1259 t = PRVM_G_EDICT(OFS_PARM0);
1261 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1263 PRVM_clientedictstring(t, model) = 0;
1264 PRVM_clientedictfloat(t, modelindex) = 0;
1269 model = CL_GetModelByIndex(i);
1272 VM_Warning("VM_CL_setmodelindex: null model\n");
1275 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(model->name);
1276 PRVM_clientedictfloat(t, modelindex) = i;
1278 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1281 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1284 SetMinMaxSize (t, vec3_origin, vec3_origin);
1287 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1288 static void VM_CL_modelnameforindex (void)
1292 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1294 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1295 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1296 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1299 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1300 static void VM_CL_particleeffectnum (void)
1303 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1304 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1307 PRVM_G_FLOAT(OFS_RETURN) = i;
1310 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1311 static void VM_CL_trailparticles (void)
1316 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1318 t = PRVM_G_EDICT(OFS_PARM0);
1319 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1320 start = PRVM_G_VECTOR(OFS_PARM2);
1321 end = PRVM_G_VECTOR(OFS_PARM3);
1325 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1328 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1329 static void VM_CL_pointparticles (void)
1334 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1335 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1336 f = PRVM_G_VECTOR(OFS_PARM1);
1337 v = PRVM_G_VECTOR(OFS_PARM2);
1338 n = PRVM_G_FLOAT(OFS_PARM3);
1341 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1344 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1345 static void VM_CL_boxparticles (void)
1348 // prvm_edict_t *own;
1349 float *origin_from, *origin_to, *dir_from, *dir_to;
1352 float tintmins[4], tintmaxs[4];
1353 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1355 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1356 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1357 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1358 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1359 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1360 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1361 count = PRVM_G_FLOAT(OFS_PARM6);
1363 flags = PRVM_G_FLOAT(OFS_PARM7);
1366 Vector4Set(tintmins, 1, 1, 1, 1);
1367 Vector4Set(tintmaxs, 1, 1, 1, 1);
1368 if(flags & 1) // read alpha
1370 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1371 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1373 if(flags & 2) // read color
1375 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1376 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1380 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1383 //#531 void(float pause) setpause
1384 static void VM_CL_setpause(void)
1386 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1387 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1388 cl.csqc_paused = true;
1390 cl.csqc_paused = false;
1393 //#343 void(float usecursor) setcursormode (DP_CSQC)
1394 static void VM_CL_setcursormode (void)
1396 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1397 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1398 cl_ignoremousemoves = 2;
1401 //#344 vector() getmousepos (DP_CSQC)
1402 static void VM_CL_getmousepos(void)
1404 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1406 if (key_consoleactive || key_dest != key_game)
1407 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1408 else if (cl.csqc_wantsmousemove)
1409 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1411 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1414 //#345 float(float framenum) getinputstate (EXT_CSQC)
1415 static void VM_CL_getinputstate (void)
1418 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1419 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1420 PRVM_G_FLOAT(OFS_RETURN) = false;
1421 for (i = 0;i < CL_MAX_USERCMDS;i++)
1423 if (cl.movecmd[i].sequence == frame)
1425 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1426 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1427 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1428 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1429 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1430 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1431 if(cl.movecmd[i].crouch)
1433 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1434 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1438 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1439 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1441 PRVM_G_FLOAT(OFS_RETURN) = true;
1446 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1447 static void VM_CL_setsensitivityscale (void)
1449 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1450 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1453 //#347 void() runstandardplayerphysics (EXT_CSQC)
1454 static void VM_CL_runplayerphysics (void)
1458 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1459 static void VM_CL_getplayerkey (void)
1465 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1467 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1468 c = PRVM_G_STRING(OFS_PARM1);
1469 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1473 i = Sbar_GetSortedPlayerIndex(-1-i);
1474 if(i < 0 || i >= cl.maxclients)
1479 if(!strcasecmp(c, "name"))
1480 strlcpy(t, cl.scores[i].name, sizeof(t));
1482 if(!strcasecmp(c, "frags"))
1483 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1485 if(!strcasecmp(c, "ping"))
1486 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1488 if(!strcasecmp(c, "pl"))
1489 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1491 if(!strcasecmp(c, "movementloss"))
1492 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1494 if(!strcasecmp(c, "entertime"))
1495 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1497 if(!strcasecmp(c, "colors"))
1498 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1500 if(!strcasecmp(c, "topcolor"))
1501 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1503 if(!strcasecmp(c, "bottomcolor"))
1504 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1506 if(!strcasecmp(c, "viewentity"))
1507 dpsnprintf(t, sizeof(t), "%i", i+1);
1509 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1511 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1512 // is implemented, or Xonotic uses CSQC-networked
1513 // players, whichever comes first
1514 entity_t *e = cl.entities + (i+1);
1515 if(e->state_current.active)
1518 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1519 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1524 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1527 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1528 static void VM_CL_setlistener (void)
1530 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1531 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1532 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1535 //#352 void(string cmdname) registercommand (EXT_CSQC)
1536 static void VM_CL_registercmd (void)
1539 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1540 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1544 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1545 t = (char *)Z_Malloc(alloclen);
1546 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1547 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1550 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1554 //#360 float() readbyte (EXT_CSQC)
1555 static void VM_CL_ReadByte (void)
1557 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1558 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1561 //#361 float() readchar (EXT_CSQC)
1562 static void VM_CL_ReadChar (void)
1564 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1565 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1568 //#362 float() readshort (EXT_CSQC)
1569 static void VM_CL_ReadShort (void)
1571 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1572 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1575 //#363 float() readlong (EXT_CSQC)
1576 static void VM_CL_ReadLong (void)
1578 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1579 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1582 //#364 float() readcoord (EXT_CSQC)
1583 static void VM_CL_ReadCoord (void)
1585 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1586 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1589 //#365 float() readangle (EXT_CSQC)
1590 static void VM_CL_ReadAngle (void)
1592 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1593 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1596 //#366 string() readstring (EXT_CSQC)
1597 static void VM_CL_ReadString (void)
1599 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1600 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1603 //#367 float() readfloat (EXT_CSQC)
1604 static void VM_CL_ReadFloat (void)
1606 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1607 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1610 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1611 extern cvar_t cl_readpicture_force;
1612 static void VM_CL_ReadPicture (void)
1615 unsigned char *data;
1621 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1623 name = MSG_ReadString();
1624 size = MSG_ReadShort();
1626 // check if a texture of that name exists
1627 // if yes, it is used and the data is discarded
1628 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1630 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1634 if(pic->tex == r_texture_notexture)
1635 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1636 if(pic->tex && !cl_readpicture_force.integer)
1638 // texture found and loaded
1639 // skip over the jpeg as we don't need it
1640 for(i = 0; i < size; ++i)
1641 (void) MSG_ReadByte();
1645 // texture not found
1646 // use the attached jpeg as texture
1647 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1648 MSG_ReadBytes(size, buf);
1649 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1651 Draw_NewPic(name, image_width, image_height, false, data);
1656 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1659 //////////////////////////////////////////////////////////
1661 static void VM_CL_makestatic (void)
1665 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1667 ent = PRVM_G_EDICT(OFS_PARM0);
1668 if (ent == prog->edicts)
1670 VM_Warning("makestatic: can not modify world entity\n");
1673 if (ent->priv.server->free)
1675 VM_Warning("makestatic: can not modify free entity\n");
1679 if (cl.num_static_entities < cl.max_static_entities)
1682 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1684 // copy it to the current state
1685 memset(staticent, 0, sizeof(*staticent));
1686 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1687 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1688 staticent->render.framegroupblend[0].lerp = 1;
1689 // make torchs play out of sync
1690 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1691 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1692 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1693 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1694 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1695 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1696 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1699 if (!staticent->render.alpha)
1700 staticent->render.alpha = 1.0f;
1701 if (!staticent->render.scale)
1702 staticent->render.scale = 1.0f;
1703 if (!VectorLength2(staticent->render.colormod))
1704 VectorSet(staticent->render.colormod, 1, 1, 1);
1705 if (!VectorLength2(staticent->render.glowmod))
1706 VectorSet(staticent->render.glowmod, 1, 1, 1);
1708 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1709 if (renderflags & RF_USEAXIS)
1712 VectorNegate(PRVM_clientglobalvector(v_right), left);
1713 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1714 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1717 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1719 // either fullbright or lit
1720 if(!r_fullbright.integer)
1722 if (!(staticent->render.effects & EF_FULLBRIGHT))
1723 staticent->render.flags |= RENDER_LIGHT;
1724 else if(r_equalize_entities_fullbright.integer)
1725 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1727 // turn off shadows from transparent objects
1728 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1729 staticent->render.flags |= RENDER_SHADOW;
1730 if (staticent->render.effects & EF_NODEPTHTEST)
1731 staticent->render.flags |= RENDER_NODEPTHTEST;
1732 if (staticent->render.effects & EF_ADDITIVE)
1733 staticent->render.flags |= RENDER_ADDITIVE;
1734 if (staticent->render.effects & EF_DOUBLESIDED)
1735 staticent->render.flags |= RENDER_DOUBLESIDED;
1737 staticent->render.allowdecals = true;
1738 CL_UpdateRenderEntity(&staticent->render);
1741 Con_Printf("Too many static entities");
1743 // throw the entity away now
1747 //=================================================================//
1753 copies data from one entity to another
1755 copyentity(src, dst)
1758 static void VM_CL_copyentity (void)
1760 prvm_edict_t *in, *out;
1761 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1762 in = PRVM_G_EDICT(OFS_PARM0);
1763 if (in == prog->edicts)
1765 VM_Warning("copyentity: can not read world entity\n");
1768 if (in->priv.server->free)
1770 VM_Warning("copyentity: can not read free entity\n");
1773 out = PRVM_G_EDICT(OFS_PARM1);
1774 if (out == prog->edicts)
1776 VM_Warning("copyentity: can not modify world entity\n");
1779 if (out->priv.server->free)
1781 VM_Warning("copyentity: can not modify free entity\n");
1784 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1788 //=================================================================//
1790 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1791 static void VM_CL_effect (void)
1793 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1794 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1797 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1798 static void VM_CL_te_blood (void)
1802 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1803 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1805 pos = PRVM_G_VECTOR(OFS_PARM0);
1806 CL_FindNonSolidLocation(pos, pos2, 4);
1807 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1810 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1811 static void VM_CL_te_bloodshower (void)
1815 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1816 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1818 speed = PRVM_G_FLOAT(OFS_PARM2);
1825 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1828 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1829 static void VM_CL_te_explosionrgb (void)
1833 matrix4x4_t tempmatrix;
1834 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1835 pos = PRVM_G_VECTOR(OFS_PARM0);
1836 CL_FindNonSolidLocation(pos, pos2, 10);
1837 CL_ParticleExplosion(pos2);
1838 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1839 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1842 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1843 static void VM_CL_te_particlecube (void)
1845 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1846 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1849 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1850 static void VM_CL_te_particlerain (void)
1852 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1853 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1856 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1857 static void VM_CL_te_particlesnow (void)
1859 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1860 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1863 // #411 void(vector org, vector vel, float howmany) te_spark
1864 static void VM_CL_te_spark (void)
1868 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1870 pos = PRVM_G_VECTOR(OFS_PARM0);
1871 CL_FindNonSolidLocation(pos, pos2, 4);
1872 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1875 extern cvar_t cl_sound_ric_gunshot;
1876 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1877 static void VM_CL_te_gunshotquad (void)
1882 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1884 pos = PRVM_G_VECTOR(OFS_PARM0);
1885 CL_FindNonSolidLocation(pos, pos2, 4);
1886 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1887 if(cl_sound_ric_gunshot.integer >= 2)
1889 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1893 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1894 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1895 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1900 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1901 static void VM_CL_te_spikequad (void)
1906 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1908 pos = PRVM_G_VECTOR(OFS_PARM0);
1909 CL_FindNonSolidLocation(pos, pos2, 4);
1910 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1911 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1915 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1916 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1917 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1921 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1922 static void VM_CL_te_superspikequad (void)
1927 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1929 pos = PRVM_G_VECTOR(OFS_PARM0);
1930 CL_FindNonSolidLocation(pos, pos2, 4);
1931 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1932 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1936 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1937 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1938 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1942 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1943 static void VM_CL_te_explosionquad (void)
1947 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1949 pos = PRVM_G_VECTOR(OFS_PARM0);
1950 CL_FindNonSolidLocation(pos, pos2, 10);
1951 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1952 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1955 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1956 static void VM_CL_te_smallflash (void)
1960 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1962 pos = PRVM_G_VECTOR(OFS_PARM0);
1963 CL_FindNonSolidLocation(pos, pos2, 10);
1964 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1967 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1968 static void VM_CL_te_customflash (void)
1972 matrix4x4_t tempmatrix;
1973 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1975 pos = PRVM_G_VECTOR(OFS_PARM0);
1976 CL_FindNonSolidLocation(pos, pos2, 4);
1977 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1978 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1981 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1982 static void VM_CL_te_gunshot (void)
1987 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1989 pos = PRVM_G_VECTOR(OFS_PARM0);
1990 CL_FindNonSolidLocation(pos, pos2, 4);
1991 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1992 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1994 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1998 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1999 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2000 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2005 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2006 static void VM_CL_te_spike (void)
2011 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2013 pos = PRVM_G_VECTOR(OFS_PARM0);
2014 CL_FindNonSolidLocation(pos, pos2, 4);
2015 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2016 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2020 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2021 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2022 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2026 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2027 static void VM_CL_te_superspike (void)
2032 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2034 pos = PRVM_G_VECTOR(OFS_PARM0);
2035 CL_FindNonSolidLocation(pos, pos2, 4);
2036 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2037 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2041 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2042 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2043 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2047 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2048 static void VM_CL_te_explosion (void)
2052 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2054 pos = PRVM_G_VECTOR(OFS_PARM0);
2055 CL_FindNonSolidLocation(pos, pos2, 10);
2056 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2057 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2060 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2061 static void VM_CL_te_tarexplosion (void)
2065 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2067 pos = PRVM_G_VECTOR(OFS_PARM0);
2068 CL_FindNonSolidLocation(pos, pos2, 10);
2069 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2070 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2073 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2074 static void VM_CL_te_wizspike (void)
2078 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2080 pos = PRVM_G_VECTOR(OFS_PARM0);
2081 CL_FindNonSolidLocation(pos, pos2, 4);
2082 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2083 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2086 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2087 static void VM_CL_te_knightspike (void)
2091 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2093 pos = PRVM_G_VECTOR(OFS_PARM0);
2094 CL_FindNonSolidLocation(pos, pos2, 4);
2095 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2096 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2099 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2100 static void VM_CL_te_lavasplash (void)
2102 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2103 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2106 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2107 static void VM_CL_te_teleport (void)
2109 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2110 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2113 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2114 static void VM_CL_te_explosion2 (void)
2118 matrix4x4_t tempmatrix;
2119 int colorStart, colorLength;
2120 unsigned char *tempcolor;
2121 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2123 pos = PRVM_G_VECTOR(OFS_PARM0);
2124 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2125 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2126 CL_FindNonSolidLocation(pos, pos2, 10);
2127 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2128 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2129 color[0] = tempcolor[0] * (2.0f / 255.0f);
2130 color[1] = tempcolor[1] * (2.0f / 255.0f);
2131 color[2] = tempcolor[2] * (2.0f / 255.0f);
2132 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2133 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2134 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2138 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2139 static void VM_CL_te_lightning1 (void)
2141 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2142 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2145 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2146 static void VM_CL_te_lightning2 (void)
2148 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2149 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2152 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2153 static void VM_CL_te_lightning3 (void)
2155 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2156 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2159 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2160 static void VM_CL_te_beam (void)
2162 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2163 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2166 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2167 static void VM_CL_te_plasmaburn (void)
2171 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2173 pos = PRVM_G_VECTOR(OFS_PARM0);
2174 CL_FindNonSolidLocation(pos, pos2, 4);
2175 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2178 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2179 static void VM_CL_te_flamejet (void)
2183 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2184 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2186 pos = PRVM_G_VECTOR(OFS_PARM0);
2187 CL_FindNonSolidLocation(pos, pos2, 4);
2188 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2192 // #443 void(entity e, entity tagentity, string tagname) setattachment
2193 void VM_CL_setattachment (void)
2196 prvm_edict_t *tagentity;
2197 const char *tagname;
2201 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2203 e = PRVM_G_EDICT(OFS_PARM0);
2204 tagentity = PRVM_G_EDICT(OFS_PARM1);
2205 tagname = PRVM_G_STRING(OFS_PARM2);
2207 if (e == prog->edicts)
2209 VM_Warning("setattachment: can not modify world entity\n");
2212 if (e->priv.server->free)
2214 VM_Warning("setattachment: can not modify free entity\n");
2218 if (tagentity == NULL)
2219 tagentity = prog->edicts;
2222 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2224 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2225 model = CL_GetModelByIndex(modelindex);
2228 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2230 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2233 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2236 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2237 PRVM_clientedictfloat(e, tag_index) = tagindex;
2240 /////////////////////////////////////////
2241 // DP_MD3_TAGINFO extension coded by VorteX
2243 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2245 dp_model_t *model = CL_GetModelFromEdict(e);
2247 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2252 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2259 Matrix4x4_CreateIdentity(tag_localmatrix);
2262 && (model = CL_GetModelFromEdict(e))
2263 && model->animscenes)
2265 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2276 int CL_GetPitchSign(prvm_edict_t *ent)
2279 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2284 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2287 float pitchsign = 1;
2289 scale = PRVM_clientedictfloat(ent, scale);
2294 *out = r_refdef.view.matrix;
2295 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2301 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2302 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2303 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2304 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2305 Matrix4x4_FromVectors(out, forward, left, up, origin);
2309 pitchsign = CL_GetPitchSign(ent);
2310 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2314 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2318 && (model = CL_GetModelFromEdict(ent))
2319 && model->animscenes)
2321 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2322 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2323 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2324 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2326 *out = identitymatrix;
2330 // Warnings/errors code:
2331 // 0 - normal (everything all-right)
2334 // 3 - null or non-precached model
2335 // 4 - no tags with requested index
2336 // 5 - runaway loop at attachment chain
2337 extern cvar_t cl_bob;
2338 extern cvar_t cl_bobcycle;
2339 extern cvar_t cl_bobup;
2340 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2344 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2347 *out = identitymatrix; // warnings and errors return identical matrix
2349 if (ent == prog->edicts)
2351 if (ent->priv.server->free)
2354 model = CL_GetModelFromEdict(ent);
2358 tagmatrix = identitymatrix;
2362 if(attachloop >= 256)
2364 // apply transformation by child's tagindex on parent entity and then
2365 // by parent entity itself
2366 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2367 if(ret && attachloop == 0)
2369 CL_GetEntityMatrix(ent, &entitymatrix, false);
2370 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2371 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2372 // next iteration we process the parent entity
2373 if (PRVM_clientedictedict(ent, tag_entity))
2375 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2376 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2383 // RENDER_VIEWMODEL magic
2384 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2386 Matrix4x4_Copy(&tagmatrix, out);
2388 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2389 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2392 // Cl_bob, ported from rendering code
2393 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2396 // LordHavoc: this code is *weird*, but not replacable (I think it
2397 // should be done in QC on the server, but oh well, quake is quake)
2398 // LordHavoc: figured out bobup: the time at which the sin is at 180
2399 // degrees (which allows lengthening or squishing the peak or valley)
2400 cycle = cl.time/cl_bobcycle.value;
2401 cycle -= (int)cycle;
2402 if (cycle < cl_bobup.value)
2403 cycle = sin(M_PI * cycle / cl_bobup.value);
2405 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2406 // bob is proportional to velocity in the xy plane
2407 // (don't count Z, or jumping messes it up)
2408 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2409 bob = bob*0.3 + bob*0.7*cycle;
2410 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2417 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2418 void VM_CL_gettagindex (void)
2421 const char *tag_name;
2424 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2426 ent = PRVM_G_EDICT(OFS_PARM0);
2427 tag_name = PRVM_G_STRING(OFS_PARM1);
2428 if (ent == prog->edicts)
2430 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2433 if (ent->priv.server->free)
2435 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2440 if (!CL_GetModelFromEdict(ent))
2441 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2444 tag_index = CL_GetTagIndex(ent, tag_name);
2446 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2448 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2451 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2452 void VM_CL_gettaginfo (void)
2456 matrix4x4_t tag_matrix;
2457 matrix4x4_t tag_localmatrix;
2459 const char *tagname;
2461 vec3_t fo, le, up, trans;
2462 const dp_model_t *model;
2464 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2466 e = PRVM_G_EDICT(OFS_PARM0);
2467 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2468 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2469 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2470 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2471 model = CL_GetModelFromEdict(e);
2472 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2473 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2474 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2475 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2476 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2478 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2479 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(tagname) : 0;
2480 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2481 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2482 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2483 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2488 VM_Warning("gettagindex: can't affect world entity\n");
2491 VM_Warning("gettagindex: can't affect free entity\n");
2494 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2497 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2500 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2505 //============================================================================
2507 //====================
2508 // DP_CSQC_SPAWNPARTICLE
2509 // a QC hook to engine's CL_NewParticle
2510 //====================
2512 // particle theme struct
2513 typedef struct vmparticletheme_s
2515 unsigned short typeindex;
2516 qboolean initialized;
2518 porientation_t orientation;
2529 float liquidfriction;
2531 float velocityjitter;
2532 qboolean qualityreduction;
2541 float delaycollision;
2547 typedef struct vmparticlespawner_s
2550 qboolean initialized;
2552 vmparticletheme_t *themes;
2555 float *particle_type;
2556 float *particle_blendmode;
2557 float *particle_orientation;
2558 float *particle_color1;
2559 float *particle_color2;
2560 float *particle_tex;
2561 float *particle_size;
2562 float *particle_sizeincrease;
2563 float *particle_alpha;
2564 float *particle_alphafade;
2565 float *particle_time;
2566 float *particle_gravity;
2567 float *particle_bounce;
2568 float *particle_airfriction;
2569 float *particle_liquidfriction;
2570 float *particle_originjitter;
2571 float *particle_velocityjitter;
2572 float *particle_qualityreduction;
2573 float *particle_stretch;
2574 float *particle_staincolor1;
2575 float *particle_staincolor2;
2576 float *particle_stainalpha;
2577 float *particle_stainsize;
2578 float *particle_staintex;
2579 float *particle_delayspawn;
2580 float *particle_delaycollision;
2581 float *particle_angle;
2582 float *particle_spin;
2583 }vmparticlespawner_t;
2585 vmparticlespawner_t vmpartspawner;
2587 // TODO: automatic max_themes grow
2588 static void VM_InitParticleSpawner (int maxthemes)
2590 // bound max themes to not be an insane value
2593 if (maxthemes > 2048)
2595 // allocate and set up structure
2596 if (vmpartspawner.initialized) // reallocate
2598 Mem_FreePool(&vmpartspawner.pool);
2599 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2601 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2602 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2603 vmpartspawner.max_themes = maxthemes;
2604 vmpartspawner.initialized = true;
2605 vmpartspawner.verified = true;
2606 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2607 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2608 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2609 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2610 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2611 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2612 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2613 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2614 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2615 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2616 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2617 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2618 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2619 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2620 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2621 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2622 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2623 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2624 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2625 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2626 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2627 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2628 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2629 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2630 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2631 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2632 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2633 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2634 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2635 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2637 #undef getglobalvector
2640 // reset particle theme to default values
2641 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2643 theme->initialized = true;
2644 theme->typeindex = pt_static;
2645 theme->blendmode = PBLEND_ADD;
2646 theme->orientation = PARTICLE_BILLBOARD;
2647 theme->color1 = 0x808080;
2648 theme->color2 = 0xFFFFFF;
2651 theme->sizeincrease = 0;
2653 theme->alphafade = 512;
2654 theme->gravity = 0.0f;
2655 theme->bounce = 0.0f;
2656 theme->airfriction = 1.0f;
2657 theme->liquidfriction = 4.0f;
2658 theme->originjitter = 0.0f;
2659 theme->velocityjitter = 0.0f;
2660 theme->qualityreduction = false;
2661 theme->lifetime = 4;
2663 theme->staincolor1 = -1;
2664 theme->staincolor2 = -1;
2665 theme->staintex = -1;
2666 theme->delayspawn = 0.0f;
2667 theme->delaycollision = 0.0f;
2668 theme->angle = 0.0f;
2672 // particle theme -> QC globals
2673 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2675 *vmpartspawner.particle_type = theme->typeindex;
2676 *vmpartspawner.particle_blendmode = theme->blendmode;
2677 *vmpartspawner.particle_orientation = theme->orientation;
2678 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2679 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2680 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2681 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2682 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2683 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2684 *vmpartspawner.particle_tex = (float)theme->tex;
2685 *vmpartspawner.particle_size = theme->size;
2686 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2687 *vmpartspawner.particle_alpha = theme->alpha/256;
2688 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2689 *vmpartspawner.particle_time = theme->lifetime;
2690 *vmpartspawner.particle_gravity = theme->gravity;
2691 *vmpartspawner.particle_bounce = theme->bounce;
2692 *vmpartspawner.particle_airfriction = theme->airfriction;
2693 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2694 *vmpartspawner.particle_originjitter = theme->originjitter;
2695 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2696 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2697 *vmpartspawner.particle_stretch = theme->stretch;
2698 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2699 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2700 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2701 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2702 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2703 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2704 *vmpartspawner.particle_staintex = (float)theme->staintex;
2705 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2706 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2707 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2708 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2709 *vmpartspawner.particle_angle = theme->angle;
2710 *vmpartspawner.particle_spin = theme->spin;
2713 // QC globals -> particle theme
2714 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2716 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2717 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2718 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2719 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2720 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2721 theme->tex = (int)*vmpartspawner.particle_tex;
2722 theme->size = *vmpartspawner.particle_size;
2723 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2724 theme->alpha = *vmpartspawner.particle_alpha*256;
2725 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2726 theme->lifetime = *vmpartspawner.particle_time;
2727 theme->gravity = *vmpartspawner.particle_gravity;
2728 theme->bounce = *vmpartspawner.particle_bounce;
2729 theme->airfriction = *vmpartspawner.particle_airfriction;
2730 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2731 theme->originjitter = *vmpartspawner.particle_originjitter;
2732 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2733 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2734 theme->stretch = *vmpartspawner.particle_stretch;
2735 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2736 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2737 theme->staintex =(int)*vmpartspawner.particle_staintex;
2738 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2739 theme->stainsize = *vmpartspawner.particle_stainsize;
2740 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2741 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2742 theme->angle = *vmpartspawner.particle_angle;
2743 theme->spin = *vmpartspawner.particle_spin;
2746 // init particle spawner interface
2747 // # float(float max_themes) initparticlespawner
2748 void VM_CL_InitParticleSpawner (void)
2750 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2751 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2752 vmpartspawner.themes[0].initialized = true;
2753 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2754 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2757 // void() resetparticle
2758 void VM_CL_ResetParticle (void)
2760 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2761 if (vmpartspawner.verified == false)
2763 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2766 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2769 // void(float themenum) particletheme
2770 void VM_CL_ParticleTheme (void)
2774 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2775 if (vmpartspawner.verified == false)
2777 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2780 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2781 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2783 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2784 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2787 if (vmpartspawner.themes[themenum].initialized == false)
2789 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2790 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2793 // load particle theme into globals
2794 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2797 // float() saveparticletheme
2798 // void(float themenum) updateparticletheme
2799 void VM_CL_ParticleThemeSave (void)
2803 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2804 if (vmpartspawner.verified == false)
2806 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2809 // allocate new theme, save it and return
2812 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2813 if (vmpartspawner.themes[themenum].initialized == false)
2815 if (themenum >= vmpartspawner.max_themes)
2817 if (vmpartspawner.max_themes == 2048)
2818 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2820 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2821 PRVM_G_FLOAT(OFS_RETURN) = -1;
2824 vmpartspawner.themes[themenum].initialized = true;
2825 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2826 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2829 // update existing theme
2830 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2831 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2833 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2836 vmpartspawner.themes[themenum].initialized = true;
2837 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2840 // void(float themenum) freeparticletheme
2841 void VM_CL_ParticleThemeFree (void)
2845 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2846 if (vmpartspawner.verified == false)
2848 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2851 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2853 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2855 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2858 if (vmpartspawner.themes[themenum].initialized == false)
2860 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2861 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2865 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2866 vmpartspawner.themes[themenum].initialized = false;
2869 // float(vector org, vector dir, [float theme]) particle
2870 // returns 0 if failed, 1 if succesful
2871 void VM_CL_SpawnParticle (void)
2874 vmparticletheme_t *theme;
2878 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2879 if (vmpartspawner.verified == false)
2881 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2882 PRVM_G_FLOAT(OFS_RETURN) = 0;
2885 org = PRVM_G_VECTOR(OFS_PARM0);
2886 dir = PRVM_G_VECTOR(OFS_PARM1);
2888 if (prog->argc < 3) // global-set particle
2890 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2893 PRVM_G_FLOAT(OFS_RETURN) = 0;
2896 if (*vmpartspawner.particle_delayspawn)
2897 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2898 //if (*vmpartspawner.particle_delaycollision)
2899 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2901 else // quick themed particle
2903 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2904 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2906 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2907 PRVM_G_FLOAT(OFS_RETURN) = 0;
2910 theme = &vmpartspawner.themes[themenum];
2911 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2914 PRVM_G_FLOAT(OFS_RETURN) = 0;
2917 if (theme->delayspawn)
2918 part->delayedspawn = cl.time + theme->delayspawn;
2919 //if (theme->delaycollision)
2920 // part->delayedcollisions = cl.time + theme->delaycollision;
2922 PRVM_G_FLOAT(OFS_RETURN) = 1;
2925 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2926 // returns 0 if failed, 1 if success
2927 void VM_CL_SpawnParticleDelayed (void)
2930 vmparticletheme_t *theme;
2934 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2935 if (vmpartspawner.verified == false)
2937 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2938 PRVM_G_FLOAT(OFS_RETURN) = 0;
2941 org = PRVM_G_VECTOR(OFS_PARM0);
2942 dir = PRVM_G_VECTOR(OFS_PARM1);
2943 if (prog->argc < 5) // global-set particle
2944 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2945 else // themed particle
2947 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2948 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2950 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2951 PRVM_G_FLOAT(OFS_RETURN) = 0;
2954 theme = &vmpartspawner.themes[themenum];
2955 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2959 PRVM_G_FLOAT(OFS_RETURN) = 0;
2962 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2963 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2964 PRVM_G_FLOAT(OFS_RETURN) = 0;
2967 //====================
2968 //CSQC engine entities query
2969 //====================
2971 // float(float entitynum, float whatfld) getentity;
2972 // vector(float entitynum, float whatfld) getentityvec;
2973 // querying engine-drawn entity
2974 // VorteX: currently it's only tested with whatfld = 1..7
2975 void VM_CL_GetEntity (void)
2977 int entnum, fieldnum;
2978 float org[3], v1[3], v2[3];
2979 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2981 entnum = PRVM_G_FLOAT(OFS_PARM0);
2982 if (entnum < 0 || entnum >= cl.num_entities)
2984 PRVM_G_FLOAT(OFS_RETURN) = 0;
2987 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2990 case 0: // active state
2991 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2994 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2997 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
3000 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
3003 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
3006 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3008 case 6: // origin + v_forward, v_right, v_up
3009 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
3012 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3015 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3017 case 9: // pants colormod
3018 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3020 case 10: // shirt colormod
3021 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3024 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3027 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3030 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3033 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3034 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3037 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3038 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3041 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3044 PRVM_G_FLOAT(OFS_RETURN) = 0;
3049 //====================
3050 //QC POLYGON functions
3051 //====================
3053 #define VMPOLYGONS_MAXPOINTS 64
3055 typedef struct vmpolygons_triangle_s
3057 rtexture_t *texture;
3060 unsigned short elements[3];
3061 }vmpolygons_triangle_t;
3063 typedef struct vmpolygons_s
3066 qboolean initialized;
3067 double progstarttime;
3071 float *data_vertex3f;
3072 float *data_color4f;
3073 float *data_texcoord2f;
3077 vmpolygons_triangle_t *data_triangles;
3078 unsigned short *data_sortedelement3s;
3080 qboolean begin_active;
3082 rtexture_t *begin_texture;
3085 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
3086 float begin_color[VMPOLYGONS_MAXPOINTS][4];
3087 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
3088 qboolean begin_texture_hasalpha;
3091 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3092 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3094 //#304 void() renderscene (EXT_CSQC)
3095 // moved that here to reset the polygons,
3096 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3098 void VM_CL_R_RenderScene (void)
3100 double t = Sys_DoubleTime();
3101 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3102 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3104 // we need to update any RENDER_VIEWMODEL entities at this point because
3105 // csqc supplies its own view matrix
3106 CL_UpdateViewEntities();
3111 polys->num_vertices = polys->num_triangles = 0;
3112 polys->progstarttime = prog->starttime;
3114 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3115 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
3118 static void VM_ResizePolygons(vmpolygons_t *polys)
3120 float *oldvertex3f = polys->data_vertex3f;
3121 float *oldcolor4f = polys->data_color4f;
3122 float *oldtexcoord2f = polys->data_texcoord2f;
3123 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3124 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3125 polys->max_vertices = min(polys->max_triangles*3, 65536);
3126 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3127 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3128 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3129 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3130 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3131 if (polys->num_vertices)
3133 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3134 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3135 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3137 if (polys->num_triangles)
3139 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3140 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3143 Mem_Free(oldvertex3f);
3145 Mem_Free(oldcolor4f);
3147 Mem_Free(oldtexcoord2f);
3149 Mem_Free(oldtriangles);
3150 if (oldsortedelement3s)
3151 Mem_Free(oldsortedelement3s);
3154 static void VM_InitPolygons (vmpolygons_t* polys)
3156 memset(polys, 0, sizeof(*polys));
3157 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3158 polys->max_triangles = 1024;
3159 VM_ResizePolygons(polys);
3160 polys->initialized = true;
3163 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3165 int surfacelistindex;
3166 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3167 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3169 // R_Mesh_ResetTextureState();
3170 R_EntityMatrix(&identitymatrix);
3171 GL_CullFace(GL_NONE);
3172 GL_DepthTest(true); // polys in 3D space shall always have depth test
3173 GL_DepthRange(0, 1);
3174 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3176 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3178 int numtriangles = 0;
3179 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3180 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3181 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3182 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false);
3184 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3186 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3188 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3191 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3195 void VMPolygons_Store(vmpolygons_t *polys)
3200 // detect if we have alpha
3201 hasalpha = polys->begin_texture_hasalpha;
3202 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3203 if(polys->begin_color[i][3] < 1)
3206 if (polys->begin_draw2d)
3208 // draw the polygon as 2D immediately
3209 drawqueuemesh_t mesh;
3210 mesh.texture = polys->begin_texture;
3211 mesh.num_vertices = polys->begin_vertices;
3212 mesh.num_triangles = polys->begin_vertices-2;
3213 mesh.data_element3i = polygonelement3i;
3214 mesh.data_element3s = polygonelement3s;
3215 mesh.data_vertex3f = polys->begin_vertex[0];
3216 mesh.data_color4f = polys->begin_color[0];
3217 mesh.data_texcoord2f = polys->begin_texcoord[0];
3218 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3222 // queue the polygon as 3D for sorted transparent rendering later
3224 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3226 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3227 polys->max_triangles *= 2;
3228 VM_ResizePolygons(polys);
3230 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3232 // needle in a haystack!
3233 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3234 // that also caused it to not render the first polygon that is added
3236 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3237 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3238 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3239 for (i = 0;i < polys->begin_vertices-2;i++)
3241 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3242 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3243 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3244 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3245 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3246 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3247 polys->num_triangles++;
3249 polys->num_vertices += polys->begin_vertices;
3252 polys->begin_active = false;
3255 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3256 // LordHavoc: agreed, this is a mess
3257 void VM_CL_AddPolygonsToMeshQueue (void)
3260 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3263 // only add polygons of the currently active prog to the queue - if there is none, we're done
3267 if (!polys->num_triangles)
3270 for (i = 0;i < polys->num_triangles;i++)
3272 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3273 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3276 /*polys->num_triangles = 0; // now done after rendering the scene,
3277 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3280 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3281 void VM_CL_R_PolygonBegin (void)
3283 const char *picname;
3285 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3288 // TODO instead of using skinframes here (which provides the benefit of
3289 // better management of flags, and is more suited for 3D rendering), what
3290 // about supporting Q3 shaders?
3292 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3294 if (!polys->initialized)
3295 VM_InitPolygons(polys);
3296 if(polys->progstarttime != prog->starttime)
3298 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3299 polys->num_vertices = polys->num_triangles = 0;
3300 polys->progstarttime = prog->starttime;
3302 if (polys->begin_active)
3304 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3307 picname = PRVM_G_STRING(OFS_PARM0);
3313 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3318 sf = R_SkinFrame_FindNextByName(sf, picname);
3320 while(sf && sf->textureflags != tf);
3322 if(!sf || !sf->base)
3323 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3326 R_SkinFrame_MarkUsed(sf);
3329 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3330 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3331 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3332 polys->begin_vertices = 0;
3333 polys->begin_active = true;
3334 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3337 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3338 void VM_CL_R_PolygonVertex (void)
3340 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3342 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3344 if (!polys->begin_active)
3346 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3350 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3352 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3356 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3357 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3358 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3359 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3360 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3361 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3362 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3363 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3364 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3365 polys->begin_vertices++;
3368 //void() R_EndPolygon
3369 void VM_CL_R_PolygonEnd (void)
3371 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3373 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3374 if (!polys->begin_active)
3376 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3379 polys->begin_active = false;
3380 if (polys->begin_vertices >= 3)
3381 VMPolygons_Store(polys);
3383 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3386 static vmpolygons_t debugPolys;
3388 void Debug_PolygonBegin(const char *picname, int drawflag)
3390 if(!debugPolys.initialized)
3391 VM_InitPolygons(&debugPolys);
3392 if(debugPolys.begin_active)
3394 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3397 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3398 debugPolys.begin_drawflag = drawflag;
3399 debugPolys.begin_vertices = 0;
3400 debugPolys.begin_active = true;
3403 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3405 if(!debugPolys.begin_active)
3407 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3411 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3413 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3417 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3418 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3419 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3420 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3421 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3422 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3423 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3424 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3425 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3426 debugPolys.begin_vertices++;
3429 void Debug_PolygonEnd(void)
3431 if (!debugPolys.begin_active)
3433 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3436 debugPolys.begin_active = false;
3437 if (debugPolys.begin_vertices >= 3)
3438 VMPolygons_Store(&debugPolys);
3440 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3447 Returns false if any part of the bottom of the entity is off an edge that
3452 qboolean CL_CheckBottom (prvm_edict_t *ent)
3454 vec3_t mins, maxs, start, stop;
3459 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3460 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3462 // if all of the points under the corners are solid world, don't bother
3463 // with the tougher checks
3464 // the corners must be within 16 of the midpoint
3465 start[2] = mins[2] - 1;
3466 for (x=0 ; x<=1 ; x++)
3467 for (y=0 ; y<=1 ; y++)
3469 start[0] = x ? maxs[0] : mins[0];
3470 start[1] = y ? maxs[1] : mins[1];
3471 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3475 return true; // we got out easy
3479 // check it for real...
3483 // the midpoint must be within 16 of the bottom
3484 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3485 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3486 stop[2] = start[2] - 2*sv_stepheight.value;
3487 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3489 if (trace.fraction == 1.0)
3491 mid = bottom = trace.endpos[2];
3493 // the corners must be within 16 of the midpoint
3494 for (x=0 ; x<=1 ; x++)
3495 for (y=0 ; y<=1 ; y++)
3497 start[0] = stop[0] = x ? maxs[0] : mins[0];
3498 start[1] = stop[1] = y ? maxs[1] : mins[1];
3500 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3502 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3503 bottom = trace.endpos[2];
3504 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3515 Called by monster program code.
3516 The move will be adjusted for slopes and stairs, but if the move isn't
3517 possible, no move is done and false is returned
3520 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3523 vec3_t oldorg, neworg, end, traceendpos;
3526 prvm_edict_t *enemy;
3529 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3530 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3532 // flying monsters don't step up
3533 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3535 // try one move with vertical motion, then one without
3536 for (i=0 ; i<2 ; i++)
3538 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3539 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3540 if (i == 0 && enemy != prog->edicts)
3542 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3548 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3550 CL_VM_SetTraceGlobals(&trace, svent);
3552 if (trace.fraction == 1)
3554 VectorCopy(trace.endpos, traceendpos);
3555 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3556 return false; // swim monster left water
3558 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3564 if (enemy == prog->edicts)
3571 // push down from a step height above the wished position
3572 neworg[2] += sv_stepheight.value;
3573 VectorCopy (neworg, end);
3574 end[2] -= sv_stepheight.value*2;
3576 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3578 CL_VM_SetTraceGlobals(&trace, svent);
3580 if (trace.startsolid)
3582 neworg[2] -= sv_stepheight.value;
3583 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3585 CL_VM_SetTraceGlobals(&trace, svent);
3586 if (trace.startsolid)
3589 if (trace.fraction == 1)
3591 // if monster had the ground pulled out, go ahead and fall
3592 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3594 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3597 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3601 return false; // walked off an edge
3604 // check point traces down for dangling corners
3605 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3607 if (!CL_CheckBottom (ent))
3609 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3610 { // entity had floor mostly pulled out from underneath it
3611 // and is trying to correct
3616 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3620 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3621 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3623 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3635 float(float yaw, float dist[, settrace]) walkmove
3638 static void VM_CL_walkmove (void)
3647 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3649 // assume failure if it returns early
3650 PRVM_G_FLOAT(OFS_RETURN) = 0;
3652 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3653 if (ent == prog->edicts)
3655 VM_Warning("walkmove: can not modify world entity\n");
3658 if (ent->priv.server->free)
3660 VM_Warning("walkmove: can not modify free entity\n");
3663 yaw = PRVM_G_FLOAT(OFS_PARM0);
3664 dist = PRVM_G_FLOAT(OFS_PARM1);
3665 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3667 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3670 yaw = yaw*M_PI*2 / 360;
3672 move[0] = cos(yaw)*dist;
3673 move[1] = sin(yaw)*dist;
3676 // save program state, because CL_movestep may call other progs
3677 oldf = prog->xfunction;
3678 oldself = PRVM_clientglobaledict(self);
3680 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3683 // restore program state
3684 prog->xfunction = oldf;
3685 PRVM_clientglobaledict(self) = oldself;
3692 string(string key) serverkey
3695 void VM_CL_serverkey(void)
3697 char string[VM_STRINGTEMP_LENGTH];
3698 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3699 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3700 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3707 Checks if an entity is in a point's PVS.
3708 Should be fast but can be inexact.
3710 float checkpvs(vector viewpos, entity viewee) = #240;
3713 static void VM_CL_checkpvs (void)
3716 prvm_edict_t *viewee;
3722 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3725 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3726 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3727 viewee = PRVM_G_EDICT(OFS_PARM1);
3729 if(viewee->priv.required->free)
3731 VM_Warning("checkpvs: can not check free entity\n");
3732 PRVM_G_FLOAT(OFS_RETURN) = 4;
3736 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3737 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3740 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3742 // no PVS support on this worldmodel... darn
3743 PRVM_G_FLOAT(OFS_RETURN) = 3;
3746 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3749 // viewpos isn't in any PVS... darn
3750 PRVM_G_FLOAT(OFS_RETURN) = 2;
3753 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3755 // using fat PVS like FTEQW does (slow)
3756 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3758 // no PVS support on this worldmodel... darn
3759 PRVM_G_FLOAT(OFS_RETURN) = 3;
3762 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3765 // viewpos isn't in any PVS... darn
3766 PRVM_G_FLOAT(OFS_RETURN) = 2;
3769 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3773 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3774 static void VM_CL_skel_create(void)
3776 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3777 dp_model_t *model = CL_GetModelByIndex(modelindex);
3778 skeleton_t *skeleton;
3780 PRVM_G_FLOAT(OFS_RETURN) = 0;
3781 if (!model || !model->num_bones)
3783 for (i = 0;i < MAX_EDICTS;i++)
3784 if (!prog->skeletons[i])
3786 if (i == MAX_EDICTS)
3788 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3789 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3790 skeleton->model = model;
3791 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3792 // initialize to identity matrices
3793 for (i = 0;i < skeleton->model->num_bones;i++)
3794 skeleton->relativetransforms[i] = identitymatrix;
3797 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3798 static void VM_CL_skel_build(void)
3800 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3801 skeleton_t *skeleton;
3802 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3803 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3804 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3805 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3806 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3807 dp_model_t *model = CL_GetModelByIndex(modelindex);
3812 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3813 frameblend_t frameblend[MAX_FRAMEBLENDS];
3814 matrix4x4_t blendedmatrix;
3816 PRVM_G_FLOAT(OFS_RETURN) = 0;
3817 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3819 firstbone = max(0, firstbone);
3820 lastbone = min(lastbone, model->num_bones - 1);
3821 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3822 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3823 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3824 blendfrac = 1.0f - retainfrac;
3825 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3826 frameblend[numblends].lerp *= blendfrac;
3827 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3829 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3830 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3831 for (blendindex = 0;blendindex < numblends;blendindex++)
3833 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3834 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3836 skeleton->relativetransforms[bonenum] = blendedmatrix;
3838 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3841 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3842 static void VM_CL_skel_get_numbones(void)
3844 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3845 skeleton_t *skeleton;
3846 PRVM_G_FLOAT(OFS_RETURN) = 0;
3847 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3849 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3852 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3853 static void VM_CL_skel_get_bonename(void)
3855 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3856 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3857 skeleton_t *skeleton;
3858 PRVM_G_INT(OFS_RETURN) = 0;
3859 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3861 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3863 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3866 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3867 static void VM_CL_skel_get_boneparent(void)
3869 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3870 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3871 skeleton_t *skeleton;
3872 PRVM_G_FLOAT(OFS_RETURN) = 0;
3873 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3875 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3877 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3880 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3881 static void VM_CL_skel_find_bone(void)
3883 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3884 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3885 skeleton_t *skeleton;
3886 PRVM_G_FLOAT(OFS_RETURN) = 0;
3887 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3889 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3892 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3893 static void VM_CL_skel_get_bonerel(void)
3895 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3896 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3897 skeleton_t *skeleton;
3899 vec3_t forward, left, up, origin;
3900 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3901 VectorClear(PRVM_clientglobalvector(v_forward));
3902 VectorClear(PRVM_clientglobalvector(v_right));
3903 VectorClear(PRVM_clientglobalvector(v_up));
3904 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3906 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3908 matrix = skeleton->relativetransforms[bonenum];
3909 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3910 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3911 VectorNegate(left, PRVM_clientglobalvector(v_right));
3912 VectorCopy(up, PRVM_clientglobalvector(v_up));
3913 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3916 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3917 static void VM_CL_skel_get_boneabs(void)
3919 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3920 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3921 skeleton_t *skeleton;
3924 vec3_t forward, left, up, origin;
3925 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3926 VectorClear(PRVM_clientglobalvector(v_forward));
3927 VectorClear(PRVM_clientglobalvector(v_right));
3928 VectorClear(PRVM_clientglobalvector(v_up));
3929 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3931 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3933 matrix = skeleton->relativetransforms[bonenum];
3934 // convert to absolute
3935 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3938 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3940 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3941 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3942 VectorNegate(left, PRVM_clientglobalvector(v_right));
3943 VectorCopy(up, PRVM_clientglobalvector(v_up));
3944 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3947 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3948 static void VM_CL_skel_set_bone(void)
3950 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3951 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3952 vec3_t forward, left, up, origin;
3953 skeleton_t *skeleton;
3955 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3957 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3959 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3960 VectorNegate(PRVM_clientglobalvector(v_right), left);
3961 VectorCopy(PRVM_clientglobalvector(v_up), up);
3962 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3963 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3964 skeleton->relativetransforms[bonenum] = matrix;
3967 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3968 static void VM_CL_skel_mul_bone(void)
3970 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3971 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3972 vec3_t forward, left, up, origin;
3973 skeleton_t *skeleton;
3976 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3978 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3980 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3981 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3982 VectorNegate(PRVM_clientglobalvector(v_right), left);
3983 VectorCopy(PRVM_clientglobalvector(v_up), up);
3984 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3985 temp = skeleton->relativetransforms[bonenum];
3986 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3989 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3990 static void VM_CL_skel_mul_bones(void)
3992 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3993 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3994 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3996 vec3_t forward, left, up, origin;
3997 skeleton_t *skeleton;
4000 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4002 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4003 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4004 VectorNegate(PRVM_clientglobalvector(v_right), left);
4005 VectorCopy(PRVM_clientglobalvector(v_up), up);
4006 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4007 firstbone = max(0, firstbone);
4008 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4009 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4011 temp = skeleton->relativetransforms[bonenum];
4012 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4016 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4017 static void VM_CL_skel_copybones(void)
4019 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4020 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4021 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4022 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4024 skeleton_t *skeletondst;
4025 skeleton_t *skeletonsrc;
4026 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4028 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4030 firstbone = max(0, firstbone);
4031 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4032 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4033 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4034 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4037 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4038 static void VM_CL_skel_delete(void)
4040 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4041 skeleton_t *skeleton;
4042 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4045 prog->skeletons[skeletonindex] = NULL;
4048 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4049 static void VM_CL_frameforname(void)
4051 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4052 dp_model_t *model = CL_GetModelByIndex(modelindex);
4053 const char *name = PRVM_G_STRING(OFS_PARM1);
4055 PRVM_G_FLOAT(OFS_RETURN) = -1;
4056 if (!model || !model->animscenes)
4058 for (i = 0;i < model->numframes;i++)
4060 if (!strcasecmp(model->animscenes[i].name, name))
4062 PRVM_G_FLOAT(OFS_RETURN) = i;
4068 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4069 static void VM_CL_frameduration(void)
4071 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4072 dp_model_t *model = CL_GetModelByIndex(modelindex);
4073 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4074 PRVM_G_FLOAT(OFS_RETURN) = 0;
4075 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4077 if (model->animscenes[framenum].framerate)
4078 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4081 void VM_CL_RotateMoves(void)
4084 * Obscure builtin used by GAME_XONOTIC.
4086 * Edits the input history of cl_movement by rotating all move commands
4087 * currently in the queue using the given transform.
4089 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4090 * v_angle-like (non-inverted) euler angles that perform the rotation
4091 * of the space that is to be done.
4093 * This is meant to be used as a fixangle replacement after passing
4094 * through a warpzone/portal: the client is told about the warp transform,
4095 * and calls this function in the same frame as the one on which the
4096 * client's origin got changed by the serverside teleport. Then this code
4097 * transforms the pre-warp input (which matches the empty space behind
4098 * the warp plane) into post-warp input (which matches the target area
4099 * of the warp). Also, at the same time, the client has to use
4100 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4102 * This together allows warpzone motion to be perfectly predicted by
4105 * Furthermore, for perfect warpzone behaviour, the server side also
4106 * has to detect input the client sent before it received the origin
4107 * update, but after the warp occurred on the server, and has to adjust
4108 * input appropriately.
4111 vec3_t v = {0, 0, 0};
4113 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4114 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4115 Matrix4x4_FromVectors(&m, x, y, z, v);
4119 // #358 void(string cubemapname) loadcubemap
4120 static void VM_CL_loadcubemap(void)
4124 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4125 name = PRVM_G_STRING(OFS_PARM0);
4129 //============================================================================
4131 // To create a almost working builtin file from this replace:
4132 // "^NULL.*" with ""
4133 // "^{.*//.*}:Wh\(.*\)" with "\1"
4135 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4136 // "\n\n+" with "\n\n"
4138 prvm_builtin_t vm_cl_builtins[] = {
4139 NULL, // #0 NULL function (not callable) (QUAKE)
4140 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4141 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4142 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4143 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4144 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4145 VM_break, // #6 void() break (QUAKE)
4146 VM_random, // #7 float() random (QUAKE)
4147 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4148 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4149 VM_error, // #10 void(string e) error (QUAKE)
4150 VM_objerror, // #11 void(string e) objerror (QUAKE)
4151 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4152 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4153 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4154 VM_remove, // #15 void(entity e) remove (QUAKE)
4155 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4156 NULL, // #17 entity() checkclient (QUAKE)
4157 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4158 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4159 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4160 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4161 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4162 NULL, // #23 void(string s, ...) bprint (QUAKE)
4163 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4164 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4165 VM_ftos, // #26 string(float f) ftos (QUAKE)
4166 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4167 VM_coredump, // #28 void() coredump (QUAKE)
4168 VM_traceon, // #29 void() traceon (QUAKE)
4169 VM_traceoff, // #30 void() traceoff (QUAKE)
4170 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4171 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4172 NULL, // #33 (QUAKE)
4173 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4174 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4175 VM_rint, // #36 float(float v) rint (QUAKE)
4176 VM_floor, // #37 float(float v) floor (QUAKE)
4177 VM_ceil, // #38 float(float v) ceil (QUAKE)
4178 NULL, // #39 (QUAKE)
4179 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4180 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4181 NULL, // #42 (QUAKE)
4182 VM_fabs, // #43 float(float f) fabs (QUAKE)
4183 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4184 VM_cvar, // #45 float(string s) cvar (QUAKE)
4185 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4186 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4187 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4188 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4189 NULL, // #50 (QUAKE)
4190 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4191 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4192 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4193 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4194 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4195 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4196 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4197 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4198 NULL, // #59 (QUAKE)
4199 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4200 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4201 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4202 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4203 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4204 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4205 NULL, // #66 (QUAKE)
4206 NULL, // #67 void(float step) movetogoal (QUAKE)
4207 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4208 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4209 NULL, // #70 void(string s) changelevel (QUAKE)
4210 NULL, // #71 (QUAKE)
4211 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4212 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4213 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4214 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4215 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4216 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4217 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4218 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4219 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4220 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4221 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4222 NULL, // #83 (QUAKE)
4223 NULL, // #84 (QUAKE)
4224 NULL, // #85 (QUAKE)
4225 NULL, // #86 (QUAKE)
4226 NULL, // #87 (QUAKE)
4227 NULL, // #88 (QUAKE)
4228 NULL, // #89 (QUAKE)
4229 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4230 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4231 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4232 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4233 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4234 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4235 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4236 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4237 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4238 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4239 // FrikaC and Telejano range #100-#199
4250 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4251 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4252 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4253 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4254 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4255 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4256 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4257 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4258 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4259 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4340 // FTEQW range #200-#299
4359 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4362 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4363 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4364 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4365 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4366 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4367 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4368 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4369 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4370 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4371 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4373 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4381 VM_CL_checkpvs, // #240
4404 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4405 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4406 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4407 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4408 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4409 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4410 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4411 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4412 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4413 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4414 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4415 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4416 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4417 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4418 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4441 // CSQC range #300-#399
4442 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4443 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4444 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4445 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4446 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4447 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4448 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4449 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4450 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4451 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4452 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4453 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4457 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4458 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4459 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4460 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4461 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4462 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4463 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4464 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4465 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4466 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4467 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4468 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4469 VM_stringwidth, // #327 // FIXME is this okay?
4470 VM_drawsubpic, // #328 // FIXME is this okay?
4471 VM_drawrotpic, // #329 // FIXME is this okay?
4472 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4473 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4474 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4475 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4476 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4477 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4478 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4479 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4480 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4481 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4482 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4483 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4484 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4485 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4486 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4487 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4488 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4489 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4490 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4491 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4492 VM_isserver, // #350 float() isserver (EXT_CSQC)
4493 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4494 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4495 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4496 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4497 VM_CL_videoplaying, // #355
4498 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4499 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4500 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4502 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4503 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4504 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4505 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4506 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4507 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4508 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4509 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4542 // LordHavoc's range #400-#499
4543 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4544 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4545 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4546 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4547 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4548 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4549 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4550 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4551 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4552 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4553 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4554 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4555 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4556 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4557 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4558 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4559 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4560 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4561 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4562 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4563 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4564 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4565 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4566 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4567 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4568 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4569 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4570 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4571 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4572 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4573 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4574 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4575 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4576 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4577 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4578 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4579 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4580 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4581 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4582 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4583 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4584 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4585 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4586 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4587 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4588 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4589 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4590 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4591 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4592 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4593 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4594 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4595 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4596 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4597 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4598 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4599 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4600 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4602 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4603 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4604 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4605 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4606 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4607 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4608 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4609 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4610 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4611 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4612 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4613 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4614 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4615 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4616 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4617 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4618 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4619 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4620 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4621 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4622 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4623 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4624 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4625 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4626 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4627 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4628 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4629 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4630 VM_gecko_create, // #487 float gecko_create( string name )
4631 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4632 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4633 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4634 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4635 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4636 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4637 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4638 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4639 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4640 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4641 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4642 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4643 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4644 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4645 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4646 VM_whichpack, // #503 string(string) whichpack = #503;
4647 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4653 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4654 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4655 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4656 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4657 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4658 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4659 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4660 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4661 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4662 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4663 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4664 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4665 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4666 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4667 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4668 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4669 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4670 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4671 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4672 VM_loadfromdata, // #529
4673 VM_loadfromfile, // #530
4674 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4676 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4677 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4683 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4684 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4685 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4748 VM_callfunction, // #605
4749 VM_writetofile, // #606
4750 VM_isfunction, // #607
4753 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4756 VM_parseentitydata, // #613
4767 VM_CL_getextresponse, // #624 string getextresponse(void)
4770 VM_sprintf, // #627 string sprintf(string format, ...)
4771 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4772 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4773 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4774 VM_getbindmaps, // #631 vector(void) getbindmap
4775 VM_setbindmaps, // #632 float(vector bm) setbindmap
4781 VM_CL_RotateMoves, // #638
4785 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4787 void VM_Polygons_Reset(void)
4789 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4791 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4792 if(polys->initialized)
4794 Mem_FreePool(&polys->pool);
4795 polys->initialized = false;
4799 void VM_CL_Cmd_Init(void)
4802 VM_Polygons_Reset();
4805 void VM_CL_Cmd_Reset(void)
4807 World_End(&cl.world);
4809 VM_Polygons_Reset();