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1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_balance_health_start 200
21 set g_balance_armor_start 115
22 set g_start_ammo_shells 45
23 set g_start_ammo_nails 0
24 set g_start_ammo_rockets 0
25 set g_start_ammo_cells 0
26 set g_start_ammo_fuel 0
27 set g_warmup_start_health 200 "starting values when being in warmup-stage"
28 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
34 set g_lms_start_health 200
35 set g_lms_start_armor 100
36 set g_lms_start_ammo_shells 50
37 set g_lms_start_ammo_nails 150
38 set g_lms_start_ammo_rockets 50
39 set g_lms_start_ammo_cells 50
40 set g_lms_start_ammo_fuel 0
41 set g_balance_nix_roundtime 25
42 set g_balance_nix_incrtime 1.6
43 set g_balance_nix_ammo_shells 15
44 set g_balance_nix_ammo_nails 45
45 set g_balance_nix_ammo_rockets 15
46 set g_balance_nix_ammo_cells 15
47 set g_balance_nix_ammo_fuel 0
48 set g_balance_nix_ammoincr_shells 2
49 set g_balance_nix_ammoincr_nails 6
50 set g_balance_nix_ammoincr_rockets 2
51 set g_balance_nix_ammoincr_cells 2
52 set g_balance_nix_ammoincr_fuel 2
53 // }}}
54
55 // {{{ pickup items
56 set g_pickup_ammo_anyway 0
57 set g_pickup_weapons_anyway 1
58 set g_pickup_shells 20
59 set g_pickup_shells_weapon 20
60 set g_pickup_shells_max 45
61 set g_pickup_nails 120
62 set g_pickup_nails_weapon 120
63 set g_pickup_nails_max 300
64 set g_pickup_rockets 25
65 set g_pickup_rockets_weapon 25
66 set g_pickup_rockets_max 150
67 set g_pickup_cells 25
68 set g_pickup_cells_weapon 25
69 set g_pickup_cells_max 200
70 set g_pickup_fuel 25
71 set g_pickup_fuel_weapon 25
72 set g_pickup_fuel_jetpack 50
73 set g_pickup_fuel_max 999
74 set g_pickup_armorsmall 10
75 set g_pickup_armorsmall_max 250
76 set g_pickup_armorsmall_anyway 1
77 set g_pickup_armormedium 25
78 set g_pickup_armormedium_max 250
79 set g_pickup_armormedium_anyway 0
80 set g_pickup_armorbig 50
81 set g_pickup_armorbig_max 250
82 set g_pickup_armorbig_anyway 0
83 set g_pickup_armorlarge 100
84 set g_pickup_armorlarge_max 250
85 set g_pickup_armorlarge_anyway 0
86 set g_pickup_healthsmall 10
87 set g_pickup_healthsmall_max 300
88 set g_pickup_healthsmall_anyway 1
89 set g_pickup_healthmedium 25
90 set g_pickup_healthmedium_max 300
91 set g_pickup_healthmedium_anyway 0
92 set g_pickup_healthlarge 50
93 set g_pickup_healthlarge_max 300
94 set g_pickup_healthlarge_anyway 0
95 set g_pickup_healthmega 100
96 set g_pickup_healthmega_max 300
97 set g_pickup_healthmega_anyway 1
98 set g_pickup_respawntime_short 15
99 set g_pickup_respawntime_medium 20
100 set g_pickup_respawntime_long 30
101 set g_pickup_respawntime_powerup 120
102 set g_pickup_respawntime_weapon 15
103 set g_pickup_respawntime_ammo 15
104 set g_pickup_respawntimejitter_short 0
105 set g_pickup_respawntimejitter_medium 0
106 set g_pickup_respawntimejitter_long 0
107 set g_pickup_respawntimejitter_powerup 10
108 set g_pickup_respawntimejitter_weapon 0
109 set g_pickup_respawntimejitter_ammo 0
110 // }}}
111
112 // {{{ regen/rot
113 set g_balance_health_regen 0
114 set g_balance_health_regenlinear 5
115 set g_balance_pause_health_regen 5
116 set g_balance_pause_health_regen_spawn 0
117 set g_balance_health_rot 0
118 set g_balance_health_rotlinear 5
119 set g_balance_pause_health_rot 3
120 set g_balance_pause_health_rot_spawn 1
121 set g_balance_health_regenstable 100
122 set g_balance_health_rotstable 100
123 set g_balance_health_limit 300
124 set g_balance_armor_regen 0
125 set g_balance_armor_regenlinear 0
126 set g_balance_armor_rot 0
127 set g_balance_armor_rotlinear 4.86
128 set g_balance_pause_armor_rot 1
129 set g_balance_pause_armor_rot_spawn 1
130 set g_balance_armor_regenstable 100
131 set g_balance_armor_rotstable 200
132 set g_balance_armor_limit 250
133 set g_balance_armor_blockpercent 0.6
134 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
135 set g_balance_fuel_regenlinear 0
136 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
137 set g_balance_fuel_rot 0.05
138 set g_balance_fuel_rotlinear 0
139 set g_balance_pause_fuel_rot 5
140 set g_balance_pause_fuel_rot_spawn 10
141 set g_balance_fuel_regenstable 100
142 set g_balance_fuel_rotstable 999
143 set g_balance_fuel_limit 999
144 // }}}
145
146 // {{{ misc
147 set g_balance_selfdamagepercent 0.6
148 set g_balance_weaponswitchdelay 0.15
149 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
150 set g_weaponratefactor 1 "weapon fire rate multiplier"
151 set g_weapondamagefactor 1 "weapon damage multiplier"
152 set g_weaponforcefactor 1 "weapon force multiplier"
153 set g_weaponspreadfactor 1 "weapon spread multiplier"
154 set g_balance_firetransfer_time 0.9
155 set g_balance_firetransfer_damage 0.8
156 set g_throughfloor_damage 0.4
157 set g_throughfloor_force 0.7
158 set g_projectiles_newton_style 2
159 // possible values:
160 // 0: absolute velocity projectiles (like Quake)
161 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
162 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
163 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
164 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
165 set g_projectiles_newton_style_2_minfactor 0.8
166 set g_projectiles_newton_style_2_maxfactor 1.5
167 set g_projectiles_spread_style 0
168 // possible values:
169 // 0: forward + solid sphere (like Quake) - varies velocity
170 // 1: forward + flattened solid sphere
171 // 2: forward + solid circle
172 // 3: forward + normal distribution 3D - varies velocity
173 // 4: forward + normal distribution on a plane
174 // 5: forward + circle with 1-r falloff
175 // 6: forward + circle with 1-r^2 falloff
176 // 7: forward + circle with (1-r)(2-r) falloff
177 set g_balance_falldamage_deadminspeed 150
178 set g_balance_falldamage_minspeed 1400
179 set g_balance_falldamage_factor 0.15
180 set g_balance_falldamage_maxdamage 25
181 // }}}
182
183 // {{{ powerups
184 set g_balance_powerup_invincible_takedamage 0.2
185 set g_balance_powerup_invincible_time 30
186 set g_balance_powerup_strength_damage 3
187 set g_balance_powerup_strength_force 3
188 set g_balance_powerup_strength_time 30
189 set g_balance_powerup_strength_selfdamage 1.5
190 set g_balance_powerup_strength_selfforce 1.5
191 // }}}
192
193 // {{{ jetpack/hook
194 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
195 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
196 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
197 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
198 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
199 set g_jetpack_fuel 8 "fuel per second for jetpack"
200 set g_jetpack_attenuation 2 "jetpack sound attenuation"
201
202 set g_grappling_hook_tarzan 2 // 2: can also pull players
203 set g_balance_grapplehook_speed_fly 1800
204 set g_balance_grapplehook_speed_pull 2000
205 set g_balance_grapplehook_force_rubber 2000
206 set g_balance_grapplehook_force_rubber_overstretch 1000
207 set g_balance_grapplehook_length_min 50
208 set g_balance_grapplehook_stretch 50
209 set g_balance_grapplehook_airfriction 0.2
210 set g_balance_grapplehook_health 130
211 // }}}
212
213 // {{{ weapon properties
214 // {{{ laser
215 set g_balance_laser_primary_damage 25
216 set g_balance_laser_primary_edgedamage 10
217 set g_balance_laser_primary_force 182 // Original value was insanely low :P
218 set g_balance_laser_primary_radius 70
219 set g_balance_laser_primary_speed 12000
220 set g_balance_laser_primary_spread 0
221 set g_balance_laser_primary_refire 0.7
222 set g_balance_laser_primary_animtime 0.3
223 set g_balance_laser_primary_lifetime 30
224 set g_balance_laser_primary_shotangle 0
225 set g_balance_laser_primary_delay 0.03
226 set g_balance_laser_primary_gauntlet 0
227 set g_balance_laser_primary_force_zscale 2 // 300 upforce
228 set g_balance_laser_primary_force_velocitybias 0.3
229 set g_balance_laser_primary_force_other_scale 1
230 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
231 set g_balance_laser_secondary_damage 200 // dps
232 set g_balance_laser_secondary_edgedamage 0
233 set g_balance_laser_secondary_force 1300
234 set g_balance_laser_secondary_radius 60
235 set g_balance_laser_secondary_speed 0
236 set g_balance_laser_secondary_spread 0
237 set g_balance_laser_secondary_refire 0.066
238 set g_balance_laser_secondary_animtime 0.066
239 set g_balance_laser_secondary_lifetime 0
240 set g_balance_laser_secondary_shotangle 0
241 set g_balance_laser_secondary_delay 0
242 set g_balance_laser_secondary_gauntlet 1
243 set g_balance_laser_secondary_force_zscale 1.25
244 set g_balance_laser_secondary_force_velocitybias 0
245 set g_balance_laser_secondary_force_other_scale 1
246 // }}}
247 // {{{ shotgun
248 set g_balance_shotgun_primary_bullets 5
249 set g_balance_shotgun_primary_damage 12
250 set g_balance_shotgun_primary_force 40
251 set g_balance_shotgun_primary_spread 0.08
252 set g_balance_shotgun_primary_refire 0.5
253 set g_balance_shotgun_primary_animtime 0.2
254 set g_balance_shotgun_primary_ammo 1
255 set g_balance_shotgun_primary_speed 12000
256 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
257 set g_balance_shotgun_secondary 1
258 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
259 set g_balance_shotgun_secondary_melee_range 85
260 set g_balance_shotgun_secondary_melee_swing 50
261 set g_balance_shotgun_secondary_melee_time 0.1
262 set g_balance_shotgun_secondary_damage 84
263 set g_balance_shotgun_secondary_force 147
264 set g_balance_shotgun_secondary_refire 1.1
265 set g_balance_shotgun_secondary_animtime 1
266 // }}}
267 // {{{ uzi
268 set g_balance_uzi_mode 0                                // Activates varible spread for sustained & burst mode secondary
269 set g_balance_uzi_spread_min 0.02
270 set g_balance_uzi_spread_max 0.6
271 set g_balance_uzi_spread_add 0.012
272
273 set g_balance_uzi_burst 0                               // # of bullets in a burst (if set to 2 or more)
274 set g_balance_uzi_burst_refire 0.05             // refire between burst bullets
275 set g_balance_uzi_burst_refire2 0.75    // refire after burst
276 set g_balance_uzi_burst_spread 0.04
277 set g_balance_uzi_burst_damage 18               
278 set g_balance_uzi_burst_force 50
279 set g_balance_uzi_burst_ammo 3
280
281 set g_balance_uzi_first 1
282 set g_balance_uzi_first_damage 26
283 set g_balance_uzi_first_force -30
284 set g_balance_uzi_first_spread 0.01
285 set g_balance_uzi_first_refire 0.2
286 set g_balance_uzi_first_ammo 1
287
288 set g_balance_uzi_sustained_damage 17
289 set g_balance_uzi_sustained_force 27
290 set g_balance_uzi_sustained_spread 0.05
291 set g_balance_uzi_sustained_refire 0.1
292 set g_balance_uzi_sustained_ammo 1
293
294 set g_balance_uzi_speed 18000
295 set g_balance_uzi_bulletconstant 300 // 13.1qu
296 // }}}
297 // {{{ mortar
298 set g_balance_grenadelauncher_primary_type 0
299 set g_balance_grenadelauncher_primary_damage 65
300 set g_balance_grenadelauncher_primary_edgedamage 35
301 set g_balance_grenadelauncher_primary_force 310
302 set g_balance_grenadelauncher_primary_radius 140
303 set g_balance_grenadelauncher_primary_speed 2000
304 set g_balance_grenadelauncher_primary_speed_up 200
305 set g_balance_grenadelauncher_primary_speed_z 0
306 set g_balance_grenadelauncher_primary_spread 0
307 set g_balance_grenadelauncher_primary_lifetime 30
308 set g_balance_grenadelauncher_primary_lifetime2 0.65
309 set g_balance_grenadelauncher_primary_refire 0.7
310 set g_balance_grenadelauncher_primary_animtime 0.3
311 set g_balance_grenadelauncher_primary_ammo 2
312 set g_balance_grenadelauncher_primary_health 72
313 set g_balance_grenadelauncher_primary_damageforcescale 0
314 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
315
316 set g_balance_grenadelauncher_secondary_type 1
317 set g_balance_grenadelauncher_secondary_damage 65
318 set g_balance_grenadelauncher_secondary_edgedamage 35
319 set g_balance_grenadelauncher_secondary_force 320
320 set g_balance_grenadelauncher_secondary_radius 140
321 set g_balance_grenadelauncher_secondary_speed 1400
322 set g_balance_grenadelauncher_secondary_speed_up 200
323 set g_balance_grenadelauncher_secondary_speed_z 0
324 set g_balance_grenadelauncher_secondary_spread 0
325 set g_balance_grenadelauncher_secondary_lifetime 2.5
326 set g_balance_grenadelauncher_secondary_lifetime2 1
327 set g_balance_grenadelauncher_secondary_refire 0.6
328 set g_balance_grenadelauncher_secondary_animtime 0.3
329 set g_balance_grenadelauncher_secondary_ammo 2
330 set g_balance_grenadelauncher_secondary_health 40
331 set g_balance_grenadelauncher_secondary_damageforcescale 0
332 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
333
334 set g_balance_grenadelauncher_bouncefactor 0.7
335 set g_balance_grenadelauncher_bouncestop 0.12
336 // }}}
337 // {{{ minelayer
338 set g_balance_minelayer_damage 65
339 set g_balance_minelayer_edgedamage 30
340 set g_balance_minelayer_force 250
341 set g_balance_minelayer_radius 175
342 set g_balance_minelayer_proximityradius 150
343 set g_balance_minelayer_speed 750
344 set g_balance_minelayer_lifetime 60
345 set g_balance_minelayer_refire 1.3
346 set g_balance_minelayer_animtime 0.4
347 set g_balance_minelayer_ammo 5
348 set g_balance_minelayer_health 15
349 set g_balance_minelayer_limit 4 // 0 disables the limit
350 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
351 set g_balance_minelayer_damageforcescale 0
352 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
353 set g_balance_minelayer_time 0.5
354 set g_balance_minelayer_remote_damage 45
355 set g_balance_minelayer_remote_edgedamage 40
356 set g_balance_minelayer_remote_radius 200
357 set g_balance_minelayer_remote_force 300
358 // }}}
359 // {{{ electro
360 set g_balance_electro_lightning 0
361 set g_balance_electro_primary_damage 55
362 set g_balance_electro_primary_edgedamage 5
363 set g_balance_electro_primary_force 267
364 set g_balance_electro_primary_force_up 125
365 set g_balance_electro_primary_radius 150
366 set g_balance_electro_primary_comboradius 75
367 set g_balance_electro_primary_speed 2000
368 set g_balance_electro_primary_spread 0
369 set g_balance_electro_primary_lifetime 30
370 set g_balance_electro_primary_refire 0.78
371 set g_balance_electro_primary_animtime 0.4
372 set g_balance_electro_primary_ammo 2
373 set g_balance_electro_primary_range 800
374 set g_balance_electro_primary_falloff_mindist 255
375 set g_balance_electro_primary_falloff_maxdist 850
376 set g_balance_electro_primary_falloff_halflifedist 0
377 set g_balance_electro_secondary_damage 60
378 set g_balance_electro_secondary_edgedamage 0
379 set g_balance_electro_secondary_force 200
380 set g_balance_electro_secondary_radius 150
381 set g_balance_electro_secondary_speed 900
382 set g_balance_electro_secondary_speed_up 200
383 set g_balance_electro_secondary_speed_z 0
384 set g_balance_electro_secondary_spread 0.05
385 set g_balance_electro_secondary_lifetime 3
386 set g_balance_electro_secondary_refire 0.2
387 set g_balance_electro_secondary_refire2 1
388 set g_balance_electro_secondary_animtime 0.3
389 set g_balance_electro_secondary_ammo 2
390 set g_balance_electro_secondary_health 10
391 set g_balance_electro_secondary_damageforcescale 4
392 set g_balance_electro_secondary_count 3
393 set g_balance_electro_secondary_bouncefactor 0.5
394 set g_balance_electro_secondary_bouncestop 0.075
395 set g_balance_electro_combo_damage 70
396 set g_balance_electro_combo_edgedamage 0
397 set g_balance_electro_combo_force 200
398 set g_balance_electro_combo_radius 250
399 set g_balance_electro_combo_comboradius 70
400 set g_balance_electro_combo_speed 400
401 // }}}
402 // {{{ crylink
403 set g_balance_crylink_primary_damage 23
404 set g_balance_crylink_primary_edgedamage 0
405 set g_balance_crylink_primary_force -55
406 set g_balance_crylink_primary_radius 80
407 set g_balance_crylink_primary_speed 6820
408 set g_balance_crylink_primary_spread 0.03
409 set g_balance_crylink_primary_shots 4
410 set g_balance_crylink_primary_bounces 2
411 set g_balance_crylink_primary_refire 0.4
412 set g_balance_crylink_primary_animtime 0.30008
413 set g_balance_crylink_primary_ammo 3
414 set g_balance_crylink_primary_bouncedamagefactor 0.2
415 set g_balance_crylink_primary_joindelay 0
416 set g_balance_crylink_primary_joinspread 0
417 set g_balance_crylink_primary_jointime 0
418 set g_balance_crylink_primary_joinexplode 0
419 set g_balance_crylink_primary_joinexplode_damage 0
420 set g_balance_crylink_primary_joinexplode_edgedamage 0
421 set g_balance_crylink_primary_joinexplode_radius 0
422 set g_balance_crylink_primary_joinexplode_force 0
423 set g_balance_crylink_primary_linkexplode 1
424
425 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
426 set g_balance_crylink_primary_middle_fadetime 5
427 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
428 set g_balance_crylink_primary_other_fadetime 0.25
429
430 set g_balance_crylink_secondary 1
431 set g_balance_crylink_secondary_damage 19
432 set g_balance_crylink_secondary_edgedamage 0
433 set g_balance_crylink_secondary_force -55
434 set g_balance_crylink_secondary_radius 3
435 set g_balance_crylink_secondary_speed 6950
436 set g_balance_crylink_secondary_spread 0.08
437 set g_balance_crylink_secondary_shots 7
438 set g_balance_crylink_secondary_bounces 0
439 set g_balance_crylink_secondary_refire 0.5
440 set g_balance_crylink_secondary_animtime 0.3
441 set g_balance_crylink_secondary_ammo 3
442 set g_balance_crylink_secondary_bouncedamagefactor 0.5
443 set g_balance_crylink_secondary_joindelay 0
444 set g_balance_crylink_secondary_joinspread 0
445 set g_balance_crylink_secondary_jointime 0
446 set g_balance_crylink_secondary_joinexplode 0                   
447 set g_balance_crylink_secondary_joinexplode_damage 0    
448 set g_balance_crylink_secondary_joinexplode_edgedamage 0
449 set g_balance_crylink_secondary_joinexplode_radius 0
450 set g_balance_crylink_secondary_joinexplode_force 0
451 set g_balance_crylink_secondary_linkexplode 1
452
453 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
454 set g_balance_crylink_secondary_middle_fadetime 5
455 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
456 set g_balance_crylink_secondary_line_fadetime 2
457 // }}}
458 // {{{ nex
459 set g_balance_nex_primary_damage 72
460 set g_balance_nex_primary_force 600
461 set g_balance_nex_primary_refire 1.505
462 set g_balance_nex_primary_animtime 0.3
463 set g_balance_nex_primary_ammo 5
464 set g_balance_nex_primary_damagefalloff_mindist 9999999
465 set g_balance_nex_primary_damagefalloff_maxdist 9999999
466 set g_balance_nex_primary_damagefalloff_halflife 9999999
467 set g_balance_nex_primary_damagefalloff_forcehalflife 9999999
468
469 set g_balance_nex_secondary 1
470 set g_balance_nex_secondary_charge 1
471 set g_balance_nex_secondary_charge_rate 0.25
472 set g_balance_nex_secondary_chargepool 0
473 set g_balance_nex_secondary_chargepool_regen 0.15
474 set g_balance_nex_secondary_chargepool_pause_regen 1
475 set g_balance_nex_secondary_chargepool_pause_health_regen 1
476 set g_balance_nex_secondary_damage 80
477 set g_balance_nex_secondary_force -500
478 set g_balance_nex_secondary_refire 1.25
479 set g_balance_nex_secondary_animtime 0.75
480 set g_balance_nex_secondary_ammo 2
481 set g_balance_nex_secondary_damagefalloff_mindist 9999999
482 set g_balance_nex_secondary_damagefalloff_maxdist 9999999
483 set g_balance_nex_secondary_damagefalloff_halflife 9999999
484 set g_balance_nex_secondary_damagefalloff_forcehalflife 9999999
485
486 set g_balance_nex_charge 1
487 set g_balance_nex_charge_mindmg 40
488 set g_balance_nex_charge_start 0
489 set g_balance_nex_charge_rate 0.1
490 set g_balance_nex_charge_limit 0.5
491 set g_balance_nex_charge_rot_rate 0
492 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
493 set g_balance_nex_charge_shot_multiplier 0
494 set g_balance_nex_charge_velocity_rate 0.2
495 set g_balance_nex_charge_minspeed ""
496 set g_balance_nex_charge_maxspeed ""
497 // }}}
498 // {{{ minstanex
499 set g_balance_minstanex_refire 1
500 set g_balance_minstanex_animtime 0.278
501 set g_balance_minstanex_ammo 10
502 // }}}
503 // {{{ hagar
504 set g_balance_hagar_primary_damage 43
505 set g_balance_hagar_primary_edgedamage 15
506 set g_balance_hagar_primary_force 94
507 set g_balance_hagar_primary_radius 70
508 set g_balance_hagar_primary_spread 0.010
509 set g_balance_hagar_primary_speed 3000
510 set g_balance_hagar_primary_lifetime 30
511 set g_balance_hagar_primary_refire 0.15
512 set g_balance_hagar_primary_ammo 2
513 set g_balance_hagar_secondary 1
514 set g_balance_hagar_secondary_damage 43
515 set g_balance_hagar_secondary_edgedamage 15
516 set g_balance_hagar_secondary_force 100
517 set g_balance_hagar_secondary_radius 70
518 set g_balance_hagar_secondary_spread 0.015
519 set g_balance_hagar_secondary_speed 1400
520 set g_balance_hagar_secondary_lifetime_min 5
521 set g_balance_hagar_secondary_lifetime_rand 0
522 set g_balance_hagar_secondary_refire 0.15
523 set g_balance_hagar_secondary_ammo 2
524 // }}}
525 // {{{ rocketlauncher
526 set g_balance_rocketlauncher_damage 65
527 set g_balance_rocketlauncher_edgedamage 25
528 set g_balance_rocketlauncher_force 360
529 set g_balance_rocketlauncher_radius 185
530 set g_balance_rocketlauncher_speed 900
531 set g_balance_rocketlauncher_speedaccel 0
532 set g_balance_rocketlauncher_speedstart 850
533 set g_balance_rocketlauncher_lifetime 30
534 set g_balance_rocketlauncher_refire 1
535 set g_balance_rocketlauncher_animtime 0.3
536 set g_balance_rocketlauncher_ammo 7
537 set g_balance_rocketlauncher_health 40
538 set g_balance_rocketlauncher_damageforcescale 4
539 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
540 set g_balance_rocketlauncher_guiderate 65 // max degrees per second
541 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
542 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
543 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
544 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
545 set g_balance_rocketlauncher_remote_damage 120
546 set g_balance_rocketlauncher_remote_edgedamage 46
547 set g_balance_rocketlauncher_remote_radius 185
548 set g_balance_rocketlauncher_remote_force 590
549 // }}}
550 // {{{ porto
551 set g_balance_porto_primary_refire 1.5
552 set g_balance_porto_primary_animtime 0.3
553 set g_balance_porto_primary_speed 5000
554 set g_balance_porto_primary_lifetime 30
555 set g_balance_portal_health 200 // these get recharged whenever the portal is used
556 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
557 // }}}
558 // {{{ hook
559 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
560 set g_balance_hook_primary_refire 0 // hook monkeys set 0
561 set g_balance_hook_primary_animtime 0.3 // good shoot anim
562 set g_balance_hook_primary_hooked_time_max 0 // infinite
563 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
564 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
565 set g_balance_hook_secondary_damage 25 // not much
566 set g_balance_hook_secondary_edgedamage 5 // not much
567 set g_balance_hook_secondary_radius 500 // LOTS
568 set g_balance_hook_secondary_force -2000 // LOTS
569 set g_balance_hook_secondary_ammo 50 // a whole pack
570 set g_balance_hook_secondary_lifetime 30 // infinite
571 set g_balance_hook_secondary_speed 0 // not much throwing
572 set g_balance_hook_secondary_gravity 5 // fast falling
573 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
574 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
575 set g_balance_hook_secondary_power 3 // effect behaves like a square function
576 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
577 // }}}
578 // {{{ hlac
579 set g_balance_hlac_primary_spread_min 0.01
580 set g_balance_hlac_primary_spread_max 0.25
581 set g_balance_hlac_primary_spread_add 0.0045
582 set g_balance_hlac_primary_spread_crouchmod 0.25
583
584 set g_balance_hlac_primary_damage 17
585 set g_balance_hlac_primary_edgedamage 10
586 set g_balance_hlac_primary_force 45
587 set g_balance_hlac_primary_radius 70
588 set g_balance_hlac_primary_speed 9000
589 set g_balance_hlac_primary_lifetime 5
590
591 set g_balance_hlac_primary_refire 0.1
592 set g_balance_hlac_primary_animtime 0.3
593 set g_balance_hlac_primary_ammo 3
594
595 set g_balance_hlac_secondary 1
596 set g_balance_hlac_secondary_spread 0.15
597 set g_balance_hlac_secondary_spread_crouchmod 0.5
598
599 set g_balance_hlac_secondary_damage 18
600 set g_balance_hlac_secondary_edgedamage 10
601 set g_balance_hlac_secondary_force 100
602 set g_balance_hlac_secondary_radius 70
603 set g_balance_hlac_secondary_speed 9000
604 set g_balance_hlac_secondary_lifetime 5
605
606 set g_balance_hlac_secondary_refire 1
607 set g_balance_hlac_secondary_animtime 0.3
608 set g_balance_hlac_secondary_ammo 11
609 set g_balance_hlac_secondary_shots 6
610 // }}}
611 // {{{ sniperrifle
612 set g_balance_sniperrifle_magazinecapacity 8
613 set g_balance_sniperrifle_reloadtime 2 // matches reload anim
614 set g_balance_sniperrifle_auto_reload_on_switch 0
615 set g_balance_sniperrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
616 set g_balance_sniperrifle_primary_tracer 0
617 set g_balance_sniperrifle_primary_damage 75
618 set g_balance_sniperrifle_primary_headshotaddeddamage 90
619 set g_balance_sniperrifle_primary_spread 0
620 set g_balance_sniperrifle_primary_force 2
621 set g_balance_sniperrifle_primary_speed 35000
622 set g_balance_sniperrifle_primary_lifetime 5
623 set g_balance_sniperrifle_primary_refire 0.7
624 set g_balance_sniperrifle_primary_animtime 0.3
625 set g_balance_sniperrifle_primary_ammo 10
626 set g_balance_sniperrifle_primary_bulletconstant 130 // 56.3qu
627 set g_balance_sniperrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time
628 set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
629 set g_balance_sniperrifle_secondary 1
630 set g_balance_sniperrifle_secondary_reload 0
631 set g_balance_sniperrifle_secondary_tracer 0
632 set g_balance_sniperrifle_secondary_damage 40
633 set g_balance_sniperrifle_secondary_headshotaddeddamage 20
634 set g_balance_sniperrifle_secondary_spread 0.008
635 set g_balance_sniperrifle_secondary_force 1
636 set g_balance_sniperrifle_secondary_speed 20000
637 set g_balance_sniperrifle_secondary_lifetime 5
638 set g_balance_sniperrifle_secondary_refire 0.0006
639 set g_balance_sniperrifle_secondary_animtime 0.1
640 set g_balance_sniperrifle_secondary_ammo 10
641 set g_balance_sniperrifle_secondary_bulletconstant 130 // 18.3qu
642 set g_balance_sniperrifle_secondary_burstcost 0
643 set g_balance_sniperrifle_secondary_bullethail 0
644 // }}}
645 // {{{ tuba
646 set g_balance_tuba_refire 0.05
647 set g_balance_tuba_animtime 0.05
648 set g_balance_tuba_attenuation 0.5
649 set g_balance_tuba_volume 1
650 set g_balance_tuba_fadetime 0.25
651 set g_balance_tuba_damage 5
652 set g_balance_tuba_edgedamage 0
653 set g_balance_tuba_radius 200
654 set g_balance_tuba_force 40
655 // }}}
656 // {{{ fireball
657 set g_balance_fireball_primary_ammo 5
658 set g_balance_fireball_primary_animtime 0.3
659 set g_balance_fireball_primary_bfgdamage 0
660 set g_balance_fireball_primary_bfgforce 0
661 set g_balance_fireball_primary_bfgradius 0
662 set g_balance_fireball_primary_damage 40
663 set g_balance_fireball_primary_damageforcescale 4
664 set g_balance_fireball_primary_edgedamage 0
665 set g_balance_fireball_primary_force 100
666 set g_balance_fireball_primary_health 9999
667 set g_balance_fireball_primary_laserburntime 0.5
668 set g_balance_fireball_primary_laserdamage 30
669 set g_balance_fireball_primary_laseredgedamage 20
670 set g_balance_fireball_primary_laserradius 110
671 set g_balance_fireball_primary_lifetime 7
672 set g_balance_fireball_primary_radius 20
673 set g_balance_fireball_primary_refire 2
674 set g_balance_fireball_primary_refire2 1.5
675 set g_balance_fireball_primary_speed 900
676 set g_balance_fireball_primary_spread 0
677 set g_balance_fireball_secondary_ammo 25
678 set g_balance_fireball_secondary_animtime 0.15
679 set g_balance_fireball_secondary_damage 150
680 set g_balance_fireball_secondary_damageforcescale 4
681 set g_balance_fireball_secondary_damagetime 3
682 set g_balance_fireball_secondary_force 700
683 set g_balance_fireball_secondary_laserburntime 0.5
684 set g_balance_fireball_secondary_laserdamage 30
685 set g_balance_fireball_secondary_laseredgedamage 20
686 set g_balance_fireball_secondary_laserradius 256
687 set g_balance_fireball_secondary_lifetime 15
688 set g_balance_fireball_secondary_refire 0
689 set g_balance_fireball_secondary_speed 650
690 set g_balance_fireball_secondary_speed_up 0
691 set g_balance_fireball_secondary_speed_z 0
692 set g_balance_fireball_secondary_spread 0
693 // }}}
694 // {{{ seeker
695 set g_balance_seeker_flac_ammo 0.5
696 set g_balance_seeker_flac_animtime 0.1
697 set g_balance_seeker_flac_damage 15
698 set g_balance_seeker_flac_edgedamage 10
699 set g_balance_seeker_flac_force 50
700 set g_balance_seeker_flac_lifetime 0.1
701 set g_balance_seeker_flac_lifetime_rand 0.05
702 set g_balance_seeker_flac_radius 100
703 set g_balance_seeker_flac_refire 0.1
704 set g_balance_seeker_flac_speed 3000
705 set g_balance_seeker_flac_speed_up 1000
706 set g_balance_seeker_flac_speed_z 0
707 set g_balance_seeker_flac_spread 0.4
708 set g_balance_seeker_missile_accel 3000
709 set g_balance_seeker_missile_ammo 2
710 set g_balance_seeker_missile_animtime 0.3
711 set g_balance_seeker_missile_count 8
712 set g_balance_seeker_missile_damage 25
713 set g_balance_seeker_missile_damageforcescale 4
714 set g_balance_seeker_missile_decel 6000
715 set g_balance_seeker_missile_delay 0.25
716 set g_balance_seeker_missile_edgedamage 10
717 set g_balance_seeker_missile_force 250
718 set g_balance_seeker_missile_health 5
719 set g_balance_seeker_missile_lifetime 15
720 set g_balance_seeker_missile_proxy 0
721 set g_balance_seeker_missile_proxy_delay 0.2
722 set g_balance_seeker_missile_proxy_maxrange 45
723 set g_balance_seeker_missile_radius 80
724 set g_balance_seeker_missile_refire 0.5
725 set g_balance_seeker_missile_smart 1
726 set g_balance_seeker_missile_smart_mindist 800
727 set g_balance_seeker_missile_smart_trace_max 2500
728 set g_balance_seeker_missile_smart_trace_min 1000
729 set g_balance_seeker_missile_speed 700
730 set g_balance_seeker_missile_speed_up 300
731 set g_balance_seeker_missile_speed_z 0
732 set g_balance_seeker_missile_speed_max 1250
733 set g_balance_seeker_missile_spread 0
734 set g_balance_seeker_missile_turnrate 0.65
735 set g_balance_seeker_tag_ammo 1
736 set g_balance_seeker_tag_animtime 0.3
737 set g_balance_seeker_tag_damageforcescale 4
738 set g_balance_seeker_tag_health 5
739 set g_balance_seeker_tag_lifetime 15
740 set g_balance_seeker_tag_refire 0.7
741 set g_balance_seeker_tag_speed 9000
742 set g_balance_seeker_tag_spread 0
743 // End new seeker