1 Race CTS (= Complete The Stage)
2 ===============================
7 **Race CTS** (=Complete The Stage) is an advanced mode of [Race](Race). Difference here is that you—instead of running laps—have to reach the finish. The player who sets the fastest time wins after the time is over.
13 CTS can use any phyics, but [XDF](XDF) is the default physics set, based on the [Quake DeFRaG](https://en.wikipedia.org/wiki/DeFRaG) mod.
18 - *Speed Buff* - Found at the start, or sometimes middle of maps, this buff gives you a quicker initial acceleration
19 - *Shield* - Currently damage is off, this item does nothing
20 - *Armor* - Currently damage is off, this item does nothing. *Some exceptions apply*
21 - *Health* - Currently damage is off, this item does nothing. *Some exceptions apply*
22 - *Jet Pack* - This is used to fly
23 - *Decorative* - Some maps have entities you cannot, or should not pick up as they are just decorative
28 Some maps use weapons.
30 - *Rocket Launcher* - Aim at the ground or walls, gain speed
31 - *Hagar* - Aim in front, towards your feet at a low angle, wall climb
32 - *Mortar* - Aim in front, towards your feet at a low angle, gain height
33 - *Crylink* - Aim behind, towards ground or wall, speed, distance
35 Helpful Hints and Tips
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38 - The physics are different in Race CTS if a server runs the mod ‘[Xonotic Pro Mode](Xonotic Pro Mode)’.
39 - You can’t push (/frag) other players like in Race.
40 - In console (shift+esc), type "bind k kill" to bind the "k" kill to the suicide action. Put in autoexec.cfg to persist.
41 - Pay attention to the speed meter in the cent of your screen
48 - In Xonotic, hold spacebar while moving forward to bunnyhop
52 - At the start of the map, a circle jump can be used to gain a speed boost of 500+ qu/s vs. ~300 from a cold start.
62 - TODO: Turning is nuanced, harder to explain (komier)