4 The open source, cross platform level editor for idtech games (NetRadiant fork)
8 The latest source is available from the git repository:
9 https://gitlab.com/xonotic/netradiant.git
11 The git client can be obtained from the Git website:
14 To get a copy of the source using the commandline git client:
16 git clone https://gitlab.com/xonotic/netradiant.git
20 See also https://gitlab.com/xonotic/netradiant/ for a source browser, issues and more.
34 This project uses the usual CMake workflow:
36 mkdir build && cd build && cmake .. && make
41 cmake -G "Unix Makefiles" ..
42 cmake --build . -- -j$(nproc)
52 pacman -S mingw-w64-i686-{toolchain,cmake}
53 pacman -S mingw-w64-i686-{gtk2,gtkglext}
54 mkdir build && cd build
55 cmake -G "MSYS Makefiles" .. -DGTK2_GLIBCONFIG_INCLUDE_DIR=/mingw32/lib/glib-2.0/include -DGTK2_GDKCONFIG_INCLUDE_DIR=/mingw32/lib/gtk-2.0/include
56 cmake --build . -- -j$(nproc)
62 pacman -S mingw-w64-x86_64-{toolchain,cmake}
63 pacman -S mingw-w64-x86_64-{gtk2,gtkglext}
64 mkdir build && cd build
65 cmake -G "MSYS Makefiles" .. -DGTK2_GLIBCONFIG_INCLUDE_DIR=/mingw64/lib/glib-2.0/include -DGTK2_GDKCONFIG_INCLUDE_DIR=/mingw64/lib/gtk-2.0/include
66 cmake --build . -- -j$(nproc)
69 More Compilation Details
70 ------------------------
73 * `DOWNLOAD_GAMEPACKS=ON`
74 Automatically download the gamepack data during the first compilation
75 * `RADIANT_ABOUTMSG="Custom build"`
76 A message shown in the about dialog
79 * `radiant` Compiles the radiant core binary
80 * `plugins` Compiles all plugins (each plugin has its own target as well)
81 * `modules` Compiles all modules (each module has its own target as well)
82 * `game_packs` Downloads the game pack data
83 * `quake3` Compiles all the Quake3 tools
84 - `q3map2` Quake3 map compiler
86 * `quake2` Compiles all the Quake2 tools (Note: needs to be compiled explicitly)
87 - `q2map` Quake2 map compiler