7 - Remove references to Nexuiz
9 - Increase the quality of current maps
10 Achieved by increasing the quality of textures and skyboxs with the addition of \_skyboxs’s (3d skyboxs) and other passive detail and effects.
11 - Preserve backwards compatibility? _(needs more clarification)_
12 By adding detail, making sure it does not change game play of the previous revisions of the level. If changes are made to the dimensions of walk ways, paths and of doorways for example, then the level is different to the original. Therefor it is not backwards compatible, for example stormkeep and stormkeep2.
13 An example of correct backwards compatibility is the difference between Aggressor in 2.5.1 and 2.5.2. It was re-textured and had the addition of passive detail such as broken pipes and broken floor tiles, which do not effect the players movement in any way.
25 - `space elevator` (formerly known as `gasolinepowered`) *FruitieX* & Cuinnton
26 - `castles` (formerly known as `dm_castle` maybe called `condenser`) *FruitieX* & Cuinnton
27 - `stormkeep2` and `aggressor` (probably only retexturing) *FruitieX*
28 - `space CTF` aka `cbctf1` C.Brutail, Morphed and tZork
29 - `toxic2` Cuinnton & Morphed
30 - `evilspace2` cortez666
36 - Define the set of map that we want to work with
37 - What could be the impact of the textures upgrade on this project?
42 - Utilization of same textures for many maps