1 2008-09-19 Rudolf Polzer divVerent(at)alientrap.org
2 * radiant: add a "Strafe Mode" option
3 * radiant: ctrl-tab now focuses all XYZ views in the three-part view (as
4 that is what the user is likely to want there)
5 * radiant: make rotate/scale dialogs non-modal
7 2008-09-18 Rudolf Polzer divVerent(at)alientrap.org
8 * radiant: handle missing anisotropy extension; fixes display bug on
9 Windows XP software renderer
10 * radiant: make logging kick in earlier
11 * radiant: add svn release to the version number
13 2008-09-15 Rudolf Polzer divVerent(at)alientrap.org
14 * all: added a Makefile to build GtkRadiant; this replaces scons and
16 * all: got rid of libmhash dependency, using mdfour.c from DarkPlaces
18 * q2data: remove RSA security copyrighted md4.c, using mdfour.c from DP
19 instead as a drop-in replacement
20 * all: get rid of version.h and aboutmsg.h, instead set the version in the
22 * all: support cross compiling using mingw32
24 2008-09-13 Rudolf Polzer divVerent(at)alientrap.org
25 * q3map2: update to ZeroRadiant's q3map2
26 * q3map2: added lightmap exposure feature: -exposure 4.2 (Urban Terror)
27 * q3map2: check whether a lightmap sample is actually in the triangle
29 * q3map2: nudge light sample origin by 1qu away from planes (Urban Terror)
30 * q3map2: floodlight: usage is "_floodlight" "red green blue distance
31 intensity", default "240 240 255 1024 128"; works somewhat similar to
32 dirtmapping (Urban Terror); uses a switch -lowquality
33 * q3map2: added -debugnormals feature (Urban Terror)
34 * q3map2: fix -convert -format map decompiling (note: outputs map in
35 "Alternate Texture Projection" format); no longer messes up texcoords
36 * q3map2: added -game nexuiz to use good default paths for Nexuiz
37 * q3map2: added -game quakelive to enable in-game adverts
38 * q3map2: fix incorrect plane snapping often causing holes in terrain
39 * q3map2: spawnflags on misc_model: 8 extrudes with original normals, 16
40 extrudes with up/down normals (terrain), default: extrudes with axial
42 * q3map2: fix obvious (and reported, and patch sent in) bug when importing
43 models when the normals were pointing in a 45 degrees direction
44 * q3map2: when importing models, allow "surfaceparms structural". This
45 also turns off any plane snapping, as it is intended for caulk brushes
47 * q3map2: added parameters -ne to set normal epsilon, and -de to set
48 distance epsilon (to customize plane snapping)
49 * q3map2: fix q3map_lightRGB (Urban Terror)
50 * q3map2: add a build script to cross compile q3map2 to Win32
51 * radiant: when displaying normals on a model, scale them to 8 unit size
52 on the output (so "modelscale" can be used without LOTS of lines on the
54 * radiant: also support "killtarget" as target key for drawing the
56 * radiant: "expand selection to whole entities" now also selects the
57 entity ITSELF; result: Ctrl-Alt-E Space makes a NEW entity now, instead of
58 just duplicating the brush (old behaviour caused bugs in maps with copied
60 * picomodel: support .obj format as exported by Blender, with a .mtl file
61 defining the shader names for each material; to export using Blender,
62 enable "Materials" and "Material Groups" in the .obj export dialog
63 * all: bump version to 1.5.0-div0