1 cmake_minimum_required(VERSION 2.8 FATAL_ERROR)
3 project(NetRadiant C CXX)
5 #CMake 3.0+ would allow this in project()
6 set(NetRadiant_VERSION_MAJOR 1)
7 set(NetRadiant_VERSION_MINOR 5)
8 set(NetRadiant_VERSION_PATCH 0)
9 set(NetRadiant_VERSION ${NetRadiant_VERSION_MAJOR}.${NetRadiant_VERSION_MINOR}.${NetRadiant_VERSION_PATCH})
10 set(Q3MAP_VERSION 2.5.17n)
12 set(RADIANT_VERSION_STRING "${NetRadiant_VERSION}n${GIT_VERSION}")
13 execute_process(COMMAND git rev-parse --short HEAD
14 OUTPUT_VARIABLE GIT_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE)
16 set(RADIANT_VERSION_STRING "${RADIANT_VERSION_STRING}-git-${GIT_VERSION}")
17 set(Q3MAP_VERSION "${Q3MAP_VERSION}-git-${GIT_VERSION}")
21 set(RADIANT_EXECUTABLE "exe")
23 execute_process(COMMAND uname -m
24 OUTPUT_VARIABLE RADIANT_EXECUTABLE OUTPUT_STRIP_TRAILING_WHITESPACE)
26 set(RADIANT_ABOUTMSG "Custom build" CACHE STRING "About message")
28 message(STATUS "Building ${PROJECT_NAME} ${RADIANT_VERSION_STRING} ${RADIANT_ABOUTMSG}")
31 set(CMAKE_CXX_STANDARD 11)
32 set(CMAKE_CXX_STANDARD_REQUIRED ON)
33 # For some reason the above flags don't really work...
34 if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" OR CMAKE_COMPILER_IS_GNUCXX)
35 include(CheckCXXCompilerFlag)
36 check_cxx_compiler_flag(--std=c++${CMAKE_CXX_STANDARD} STD_CXX)
38 set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --std=c++${CMAKE_CXX_STANDARD}")
40 message(SEND_ERROR "Requires C++${CMAKE_CXX_STANDARD} or better")
43 message(WARNING "Unrecognized compiler: ${CMAKE_CXX_COMPILER_ID}, make sure it supports C++${CMAKE_CXX_STANDARD}")
46 set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake ${CMAKE_MODULE_PATH})
48 # Enable Debug by default, can be changed with -D CMAKE_BUILD_TYPE=Release
49 if(CMAKE_BUILD_TYPE STREQUAL "")
50 set(CMAKE_BUILD_TYPE Debug)
51 add_definitions(-D_DEBUG=1)
55 find_package(OpenGL REQUIRED)
58 -DRADIANT_VERSION="${RADIANT_VERSION_STRING}"
59 -DRADIANT_MAJOR_VERSION="${NetRadiant_VERSION_MINOR}"
60 -DRADIANT_MINOR_VERSION="${NetRadiant_VERSION_PATCH}"
61 -DRADIANT_ABOUTMSG="${RADIANT_ABOUTMSG}"
62 -DRADIANT_EXECUTABLE="${RADIANT_EXECUTABLE}"
87 include/idatastream.cpp
93 include/ifilesystem.cpp
95 include/ifiletypes.cpp
101 include/iglrender.cpp
115 include/ireference.cpp
119 include/iscenegraph.cpp
120 include/iscenegraph.h
121 include/iscriplib.cpp
123 include/iselection.cpp
129 include/itextstream.cpp
130 include/itextstream.h
131 include/itextures.cpp
139 include/modelskin.cpp
141 include/moduleobserver.cpp
142 include/moduleobserver.h
143 include/modulesystem.cpp
144 include/modulesystem.h
147 include/namespace.cpp
149 include/preferencesystem.cpp
150 include/preferencesystem.h
151 include/qerplugin.cpp
153 include/renderable.cpp
155 include/selectable.cpp
157 include/stream_version.h
160 include/windowobserver.cpp
161 include/windowobserver.h
164 add_subdirectory(libs)
166 add_subdirectory(contrib)
167 add_subdirectory(plugins)
169 add_subdirectory(radiant build)
171 add_subdirectory(tools)
173 if(NOT (CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR))
174 # Copy data files from sources to the build directory
175 message(STATUS "Copying data files")
176 file(GLOB DATA_FILES "${CMAKE_SOURCE_DIR}/setup/data/tools/*")
177 file(COPY ${DATA_FILES} DESTINATION "${CMAKE_BINARY_DIR}")
178 file(GLOB DATA_FILES "${CMAKE_SOURCE_DIR}/docs/*")
179 file(COPY ${DATA_FILES} DESTINATION "${CMAKE_BINARY_DIR}/docs")
182 option(DOWNLOAD_GAMEPACKS "Download game packs" ON)
183 add_custom_target(game_packs
184 COMMAND ${CMAKE_COMMAND} -E make_directory games
185 COMMAND DOWNLOAD_GAMEPACKS=yes SOURCE_DIR="${CMAKE_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}/install-gamepacks.sh" "${CMAKE_BINARY_DIR}"
186 COMMENT "Downloading game packs"
188 add_custom_command(OUTPUT games
189 COMMAND make game_packs
190 DEPENDS download-gamepacks.sh install-gamepacks.sh install-gamepack.sh
192 if(DOWNLOAD_GAMEPACKS)
193 add_custom_target(game_packs_all ALL DEPENDS games)