1 cmake_minimum_required(VERSION 2.8 FATAL_ERROR)
3 project(NetRadiant C CXX)
5 #CMake 3.0+ would allow this in project()
6 set(NetRadiant_VERSION_MAJOR 1)
7 set(NetRadiant_VERSION_MINOR 5)
8 set(NetRadiant_VERSION_PATCH 0)
9 set(NetRadiant_VERSION ${NetRadiant_VERSION_MAJOR}.${NetRadiant_VERSION_MINOR}.${NetRadiant_VERSION_PATCH})
11 set(Q3MAP_VERSION = 2.5.17n)
13 set(RADIANT_VERSION_STRING "${NetRadiant_VERSION}n${GIT_VERSION}")
14 execute_process(COMMAND git rev-parse --short HEAD
15 OUTPUT_VARIABLE GIT_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE)
17 set(RADIANT_VERSION_STRING "${RADIANT_VERSION_STRING}-git-${GIT_VERSION}")
18 set(Q3MAP_VERSION "${Q3MAP_VERSION}-git-${GIT_VERSION}")
22 set(RADIANT_EXECUTABLE "exe")
24 execute_process(COMMAND uname -m
25 OUTPUT_VARIABLE RADIANT_EXECUTABLE OUTPUT_STRIP_TRAILING_WHITESPACE)
27 set(RADIANT_ABOUTMSG "Custom build" CACHE STRING "About message")
29 message(STATUS "Building ${PROJECT_NAME} ${RADIANT_VERSION_STRING} ${RADIANT_ABOUTMSG}")
32 set(CMAKE_CXX_STANDARD 11)
33 set(CMAKE_CXX_STANDARD_REQUIRED ON)
34 # For some reason the above flags don't really work...
35 if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" OR CMAKE_COMPILER_IS_GNUCXX)
36 include(CheckCXXCompilerFlag)
37 check_cxx_compiler_flag(--std=c++${CMAKE_CXX_STANDARD} STD_CXX)
39 set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --std=c++${CMAKE_CXX_STANDARD}")
41 message(SEND_ERROR "Requires C++${CMAKE_CXX_STANDARD} or better")
44 message(WARNING "Unrecognized compiler: ${CMAKE_CXX_COMPILER_ID}, make sure it supports C++${CMAKE_CXX_STANDARD}")
47 set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake ${CMAKE_MODULE_PATH})
49 # Enable Debug by default, can be changed with -D CMAKE_BUILD_TYPE=Release
50 if(CMAKE_BUILD_TYPE STREQUAL "")
51 set(CMAKE_BUILD_TYPE Debug)
52 add_definitions(-D_DEBUG=1)
56 find_package(OpenGL REQUIRED)
59 -DRADIANT_VERSION="${RADIANT_VERSION_STRING}"
60 -DRADIANT_MAJOR_VERSION="${NetRadiant_VERSION_MINOR}"
61 -DRADIANT_MINOR_VERSION="${NetRadiant_VERSION_PATCH}"
62 -DRADIANT_ABOUTMSG="${RADIANT_ABOUTMSG}"
63 -DRADIANT_EXECUTABLE="${RADIANT_EXECUTABLE}"
88 include/idatastream.cpp
94 include/ifilesystem.cpp
96 include/ifiletypes.cpp
102 include/iglrender.cpp
116 include/ireference.cpp
120 include/iscenegraph.cpp
121 include/iscenegraph.h
122 include/iscriplib.cpp
124 include/iselection.cpp
130 include/itextstream.cpp
131 include/itextstream.h
132 include/itextures.cpp
140 include/modelskin.cpp
142 include/moduleobserver.cpp
143 include/moduleobserver.h
144 include/modulesystem.cpp
145 include/modulesystem.h
148 include/namespace.cpp
150 include/preferencesystem.cpp
151 include/preferencesystem.h
152 include/qerplugin.cpp
154 include/renderable.cpp
156 include/selectable.cpp
158 include/stream_version.h
161 include/windowobserver.cpp
162 include/windowobserver.h
165 add_subdirectory(libs)
167 add_subdirectory(contrib)
168 add_subdirectory(plugins)
170 add_subdirectory(radiant build)
172 add_subdirectory(tools)
174 if(NOT (CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR))
175 # Copy data files from sources to the build directory
176 message(STATUS "Copying data files")
177 file(GLOB DATA_FILES "${CMAKE_SOURCE_DIR}/setup/data/tools/*")
178 file(COPY ${DATA_FILES} DESTINATION "${CMAKE_BINARY_DIR}")
179 file(GLOB DATA_FILES "${CMAKE_SOURCE_DIR}/docs/*")
180 file(COPY ${DATA_FILES} DESTINATION "${CMAKE_BINARY_DIR}/docs")
183 option(DOWNLOAD_GAMEPACKS "Download game packs" ON)
184 add_custom_target(game_packs
185 COMMAND ${CMAKE_COMMAND} -E make_directory games
186 COMMAND DOWNLOAD_GAMEPACKS=yes SOURCE_DIR="${CMAKE_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}/install-gamepacks.sh" "${CMAKE_BINARY_DIR}"
187 COMMENT "Downloading game packs"
189 add_custom_command(OUTPUT games
190 COMMAND make game_packs
191 DEPENDS download-gamepacks.sh install-gamepacks.sh install-gamepack.sh
193 if(DOWNLOAD_GAMEPACKS)
194 add_custom_target(game_packs_all ALL DEPENDS games)